












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 24 / 57% |
| Size | small |
| Lifes / Deaths | Killed by Velodatta the giant green ant at level 20 on the 46th Haze 122nd year of Ascendancy at 11:06 0 / 6Killed by er at level 22 on the 55th Haze 122nd year of Ascendancy at 10:55 Killed by Elebeth the sandworm destroyer at level 23 on the 56th Haze 122nd year of Ascendancy at 12:15 Killed by er at level 23 on the 56th Haze 122nd year of Ascendancy at 20:23 Killed by Salavea the dragon turtle at level 24 on the 4th Decay 122nd year of Ascendancy at 21:01 Killed by shadow at level 24 on the 5th Regrowth 123rd year of Ascendancy at 01:09 |
Primary Stats
| Strength | 21 (base 13) |
| Dexterity | 65 (base 54) |
| Constitution | 19 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 23 (base 11) |
| Cunning | 71 (base 43) |
Resources
| Life | 599/599 |
| Stamina | 186/186 |
| Healing Factor | 1.0791723257555 |
| Regeneration | 10.409860786991 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +95.238095238095% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 56.620275087767 |
| See Invisible | 56.620275087767 |
Offense: Mainhand
| Damage | 81 |
| Accuracy | 57 |
| Crit Chance | 24% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10.5 |
| Crit Chance | 26% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Blight | +3% |
| Arcane | +3% |
| Cold | +30% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
| Physical | +10% |
| Fire | +5% |
| Darkness | +10% |
| Arcane | +10% |
| Cold | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 79.719009130622 (74.587707036968%) |
| Defense | 60 |
| Ranged Defense | 60 |
| Fatigue | 0 |
| Physical Save | 17 |
| Spell Save | 19 |
| Mental Save | 37 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Blight | + 15%( 70%) |
| Arcane | + 8%( 70%) |
| Cold | + 64%( 70%) |
| All | + 3%( 70%) |
| Lightning | + 21%( 70%) |
| Light | + 20%( 70%) |
| Temporal | + 15%( 70%) |
| Physical | + 21%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 12%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 56% |
| Pinning Resistance | 24% |
| Silence Resistance | 26% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 72% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 393 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 78 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Pace Yourself |
| talent | Counter Shot |
| talent | Bombardment |
| talent | Trained Reactions |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by er. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the injured seer from death by Zuburin the copperhead snake. Escort: injured seer (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Shiverobsidian the pair of hardened leather boots (0 def, 4 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% arcane Res.pen +5% cold Melee Ret 8 cold ----- def ----- Armour +4 Resists +3% cold Silence- +26% Confus- +31% Stun/Frz- +20% ---------- misc Spell.cld 10% Infravis +2 A pair of boots made of leather. |
| Quiver | Chamudolar the pouch of steel shots (16/16, 117% power, 2 apr)3.0 T2 shot ammo [Random Unique] Arcane Power 117% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 16 Ranged+ +11 cold +5 temporal On Crit.r2 +12 blight On Hit: * 7% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 23 On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Shots are used with slings to pummel your foes to death. |
| Light source | Adutha the brass lantern2.0 T1 lite [Rare] Disrupt While equipped: Stats +2 Dex +4 Con dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Resists +3% all Spell.save +6 (+3 eff.) ---------- misc Max.stam +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap 'Demonresolve' (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% darkness Res.pen +10% darkness +10% acid Melee Ret 8 darkness ----- def ----- Armour +3 Fatigue +3% Resists +9% acid +15% cold +9% nature ---------- misc Breathe water A cap made of leather. |
| On hands | Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 84.46 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Tool | Blizzardscar the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +20% cold ----- def ----- Fatigue -5% Resists +6% blight +5% arcane +3% light +3% acid While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Isita0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Spell.crit +5% Res.pen +10% arcane Phasing +30% Melee Ret 4 arcane ----- def ----- Mind.save +8 (+3 eff.) Confus- +25% ---------- misc Infravis +2 Rings make your fingers look great! |
| On fingers | Chamemnir the Kindlewarden0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +5 Wil +5 Cun dps ---------- Mind.pwr +7 (+4 eff.) Dmg.mod +21% cold ----- def ----- Armour +8 Resists +9% light +24% cold Rings make your fingers look great! |
| Around neck | steel amulet 'Khelahek'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +6 Cun +3 Con dps ---------- Mov.spd +10% Res.pen +10% physical ----- def ----- Fatigue -5% Resists +6% blight +12% temporal Phys.save +3 (+3 eff.) HP.reg +2.00 Pinning- +24% Knockbk- +22% ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
| In main hand | fungal rough leather sling4.0 T1 sling 1H weapon [Ego] Nature Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 While equipped: Stats +1 Con ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 60 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Chykalthofang1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +1 Dex dps ---------- Crit.mult +5.00% Spell.pwr +10 (+2 eff.) Acc +5 (+2 eff.) ----- def ----- Armour +8 Defense +13 (+3 eff.) Fatigue -5% Resists +2% physical Stealth +7 ---------- misc Max.enc +44 Create a temporary shield that absorbs 176 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
| In off hand | Xeryleda the Blazeraptor (0 def, 28 armour, 129% power, 152 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 130% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.5% Block +152 While equipped: ----- def ----- Armour +28 Fatigue +8% Resists +9% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Gossra the Flameviper (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +5% fire ----- def ----- Armour +5 Defense +1 (+0 eff.) Resists +6% light +11% cold Max.HP +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | hardened leather armour 'Shiverbraze' (9 def, 13 armour)9.0 T3 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +7 Wil dps ---------- Crit.mult +5.00% Melee+ 7 fire Ranged+ 5 fire Dmg.mod +3% blight +9% cold ----- def ----- Armour +13 Defense +9 (+2 eff.) Fatigue +8% Resists +18% acid +15% fire +17% physical Mind.save +13 (+5 eff.) A suit of armour made of leather. |
Inventory
copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str Amulets make your neck look great! |
pixie's copper ring0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +2 Cun +2 Mag dps ---------- Spell.pwr +6 (+2 eff.) Rings make your fingers look great! |
Dagger of the Past (129% power, 20 apr)1.0 T3 dagger 1H weapon Reqs Mag 24 [Unique] Arcane Potentially it would go with a sword in the future. Power 129% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+2 eff.) Spell.save +10 (+5 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
rough leather sling4.0 T1 sling 1H weapon [Normal] Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Slings are used to hurl stones or metal shots at your foes. |
Ravenprophet the cured leather sling4.0 T2 sling 1H weapon [Random Unique] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 On Hit: * 20% chance to slow global speed by 50% * 10 arcane resource burn While equipped: Stats +1 Str dps ---------- Phys.crit +1.0% Phys.pwr +5 (+2 eff.) Dmg.mod +3% darkness Res.pen +5% all Acc +13 (+4 eff.) Apr +6 Slings are used to hurl stones or metal shots at your foes. |
mighty cured leather sling of lightning4.0 T2 sling 1H weapon [Ego] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +9 lightning While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +8% lightning Slings are used to hurl stones or metal shots at your foes. |
Elavea (0 def, 4 armour, 105% power, 37.5 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Nature/Psionic When used to Attack: Power 106% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +38 While equipped: dps ---------- Melee+ 11 cold Dmg.mod +3% blight Res.pen +5% blight Melee Ret 1 ice On Hit (Melee): * 7% chance to reduce all saves and defense by 23 On Melee Ret: * 12% chance to reduce all saves and defense by 23 ----- def ----- Armour +4 Fatigue +8% Resists +6% mind Max.HP +52.00 ---------- misc Talents +1 Block Handheld deflection devices. |
Wrathroot's Barkwood (9 def, 10 armour, 132% power, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 132% Range: 1.4x Uses 150% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+2 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
Khelihir the Lightningpall (0 def, 0 armour)2.0 T1 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% darkness Res.pen +10% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% lightning +3% temporal +16% darkness +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Velewe the Frostripper1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% cold Res.pen +5% lightning Melee Ret 6 cold ----- def ----- Resists +3% cold Max.HP +30.00 A belt that goes around your waist. |
Ce'Nolrawe the Obsidianbone (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Res.pen +10% darkness +5% blight Melee Ret 6 blight ----- def ----- Armour +1 Resists +6% lightning +6% temporal +3% blight A pair of boots made of leather. |
traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -5% Phys.save +6 (+4 eff.) ---------- misc Max.enc +20 Stam/turn +0.30 Max.stam +11.00 A pair of boots made of leather. |
cinder rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 6 fire Dmg.mod +3% fire Acc +10 (+3 eff.) ----- def ----- Armour +1 Resists +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful hardened leather gloves of strength (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+3 eff.) ----- def ----- Armour +2 HP.reg +1.00 ---------- misc Stam/turn +0.80 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat of arcana (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) A pointy cloth hat, very wizardly... |
Xanidheda (0 def, 1 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +4 Mag +7 Wil +6 Cun dps ---------- Spell.crit +2% Mind.crit +1% Mind.pwr +15 (+7 eff.) Dmg.mod +6% blight +6% arcane ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Aerynne the Soottyphoon (6 def, 12 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +4 Str +4 Dex +4 Cun +3 Con dps ---------- Phys.pwr +6 (+2 eff.) Apr +6 ----- def ----- Armour +12 Defense +6 (+1 eff.) Fatigue +5% Resists +15% temporal +3% cold +3% darkness +6% all Phys.save +10 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(74 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By er the Halfling Skirmisher level 15
6th Dusk 122nd year of Ascendancy at 12:52 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By er the Halfling Skirmisher level 21
50th Haze 122nd year of Ascendancy at 06:19 see stats
Fool of a Took! (Insane (Adventure) difficulty)
Killed oneself as a halfling.By er the Halfling Skirmisher level 22
55th Haze 122nd year of Ascendancy at 10:55 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By er the Halfling Skirmisher level 10
8th Mirth 122nd year of Ascendancy at 02:04 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By er the Halfling Skirmisher level 20
45th Haze 122nd year of Ascendancy at 16:02 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By er the Halfling Skirmisher level 18
24th Haze 122nd year of Ascendancy at 20:12 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By er the Halfling Skirmisher level 23
56th Haze 122nd year of Ascendancy at 12:10 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By er the Halfling Skirmisher level 9
3rd Mirth 122nd year of Ascendancy at 17:38 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By er the Halfling Skirmisher level 16
33rd Dusk 122nd year of Ascendancy at 03:12 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By er the Halfling Skirmisher level 22
52nd Haze 122nd year of Ascendancy at 02:39 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By er the Halfling Skirmisher level 14
9th Flare 122nd year of Ascendancy at 19:06 see stats
Log
er reacts to damage from Shadow, mitigating the blow!.
Acid Splash from Er hits Shadow for 3 acid damage.
Shadow hits er for (28 flat reduction), (35 reacted , -5 stam), 63 fire (63 total damage).
Shadow hits er for (28 flat reduction), (35 reacted , -5 stam), 63 fire (63 total damage).
er the level 24 halfling skirmisher was fried to death by a shadow on level 1 of Ruined halfling complex.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Shadow killed er!
Saving game...
Ran for 1 turns (stop reason: didn't move).
Talent Tumble is ready to use.
Saving done.
Talent Infusion: Healing is ready to use.
Talent Block is ready to use.
Talent Trained Reactions is ready to use.
Er activates Trained Reactions.
Talent Bombardment is ready to use.
Talent Apply Poison is ready to use.
Talent Pace Yourself is ready to use.
Talent Counter Shot is ready to use.
Talent Infusion: Wild is ready to use.
Er activates Pace Yourself.
Er activates Counter Shot.
Er activates Bombardment.
Talent Infusion: Regeneration is ready to use.
Talent Luck of the Little Folk is ready to use.


















































































