








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Ogre |
| Class | Brawler |
| Level / Exp | 25 / 74% |
| Size | big |
| Lifes / Deaths | Killed by Salydhetha the copperhead snake at level 10 on the 14th Dusk 122nd year of Ascendancy at 14:52 0 / 7Killed by Polamira the blue crystal at level 11 on the 15th Dusk 122nd year of Ascendancy at 17:47 Killed by Xarin the rogue at level 19 on the 2nd Haze 122nd year of Ascendancy at 21:27 Killed by Neremida the hornet swarm at level 19 on the 12nd Haze 122nd year of Ascendancy at 14:29 Killed by ritch flamespitter at level 21 on the 15th Haze 122nd year of Ascendancy at 23:15 Killed by Beluvea the Guardian at level 25 on the 45th Haze 122nd year of Ascendancy at 06:15 Killed by Arugalle the mean looking elven guard at level 25 on the 50th Haze 122nd year of Ascendancy at 08:37 |
Primary Stats
| Strength | 35 (base 13) |
| Dexterity | 70 (base 55) |
| Constitution | 31 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 58 (base 46) |
Resources
| Life | -154/740 |
| Mana | 149/269 |
| Stamina | 140/204 |
| Healing Factor | 1.1658714593978 |
| Regeneration | 0.29146786484949 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 35.84903874937 |
| See Invisible | 47.84903874937 |
Offense: Barehand
| Damage | 95 |
| Accuracy | 57 |
| Crit Chance | 22% |
| APR | 23 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Lightning | +15% |
| Nature | +15% |
| Physical | +3% |
| Mind | +15% |
| All | 0% |
Offense: Damage Penetration
| Cold | +19% |
| Physical | +19% |
| Light | +24% |
| All | +9% |
Defense: Base
| Armour (hardiness) | 32 (74.574340358689%) |
| Defense | 81 |
| Ranged Defense | 81 |
| Fatigue | 0 |
| Physical Save | 32 |
| Spell Save | 41 |
| Mental Save | 27 |
Defense: Resistances
| Nature | + 46%( 70%) |
| Lightning | + 41%( 70%) |
| Light | + 27%( 70%) |
| Temporal | + 31%( 70%) |
| Darkness | + 27%( 70%) |
| Cold | + 27%( 70%) |
| Fire | + 37%( 70%) |
| All | + 23%( 70%) |
Defense: Immunities
| Disarm Resistance | 26% |
| Pinning Resistance | 26% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 64% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 173 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 347 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by Wrathroot. Escort: injured seer (level 4 of Old Forest) | failed |
You abandoned lone alchemist, to death. Escort: lone alchemist (level 3 of Scintillating Caves) | failed |
You failed to protect the lost defiler from death by Ce'Naratha the giant ice ant. Escort: lost defiler (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Layann (15 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +5 Dex +3 Wil +4 Cun +2 Con ----- def ----- Armour +1 Defense +15 (+3 eff.) Phys.save +5 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) ---------- misc Infravis +2 See.Invis +12 A pair of boots made of leather. |
| On hands | Hazeshear the dwarven-steel gauntlets (0 def, 9 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +11 (+3 eff.) Melee+ 7 lightning 9 physical Dmg.mod +6% lightning +3% physical Res.pen +15% light +5% cold ----- def ----- Armour +9 Fatigue +3% Resists +7% lightning +6% cold +6% light Unarmed combat: Power 130% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +5 physical On Crit.r2 +8 lightning +7 physical On Hit: 10% Lightning Breath 3 On Hit: 10% Sand Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Hurerig the Nimbusspawner (15 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +3 Dex dps ---------- Phys.pwr +20 (+6 eff.) Dmg.mod +9% lightning Res.pen +10% physical ----- def ----- Armour +3 Defense +15 (+3 eff.) Fatigue +3% Resists +14% lightning +10% temporal Phys.save +6 (+3 eff.) A cap made of leather. |
| Tool | Vorerarianne the yew wand of lightning storm [power 266] (15 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +5 Str +3 Con ----- def ----- Defense +15 (+3 eff.) Spell.save +12 (+4 eff.) ---------- misc Max.stam +20.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 61 lightning damage and will be dazed for 1 turn (305 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Tempestpain the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str dps ---------- Crit.mult +5.00% Acc +25 (+7 eff.) Melee Ret 4 lightning ----- def ----- Defense +10 (+2 eff.) Resists +3% lightning Max.HP +29.00 Disarm- +26% Pinning- +26% Knockbk- +24% Rings make your fingers look great! |
| On fingers | sneakthief's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +6 Dex dps ---------- Acc +7 (+2 eff.) Rings make your fingers look great! |
| Around neck | Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Light source | Glaciervile the dwarven lantern1.0 T5 lite [Random Unique] Disrupt/Master While equipped: dps ---------- Res.pen +5% cold +9% all Apr +14 On Hit (Melee): * 10% chance to slow global speed by 47% ----- def ----- Resists +18% fire +6% darkness +6% all Spell.save +22 (+7 eff.) ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| Cloak | linen cloak 'Aeradunaruidas' (31 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex ----- def ----- Defense +31 (+6 eff.) Mind.save +3 (+1 eff.) Disease- +20% Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Inventory
regeneration infusion of the duelist (heal 334; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 334 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
copper amulet 'Ulfesaruivon'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +1 Mag +2 Con dps ---------- Mind.crit +3% ----- def ----- Crit.chn- 15.00% Mind.save +3 (+1 eff.) ---------- misc Max.hate +2.00 Max.psi +10.00 Amulets make your neck look great! |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
steel amulet 'Stormenvy'0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% acid +6% mind Res.pen +15% lightning On Hit (Melee): * 10% chance to reduce all saves and defense by 21 ----- def ----- Resists +16% lightning +12% mind Stun/Frz- +26% Amulets make your neck look great! |
Naroddalin0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid Melee Ret 6 blight ----- def ----- Armour +2 Resists +22% acid ---------- misc Max.vim +30.00 See.Invis +3 Rings make your fingers look great! |
copper ring 'Aluyon'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Dmg.mod +10% acid Acc +5 (+1 eff.) ----- def ----- Resists +20% acid Phys.save +3 (+1 eff.) Rings make your fingers look great! |
wyrm's thorny mindstar (91% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature Power 92% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Melee+ 4 lightning 5 physical 4 fire 2 acid 6 cold ----- def ----- Resists +5% lightning +4% physical +5% cold +4% fire +5% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
slimy cashmere robe of lightning (+15%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +10% lightning On Melee Ret: * 5% chance to slow global speed by 47% * 5 arcane resource burn ----- def ----- Resists +15% lightning +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+0 eff.) Fatigue +6% A suit of armour made of leather. |
Masarek the Icelash (9 def, 8 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Dex dps ---------- Dmg.mod +3% arcane Res.pen +10% cold ----- def ----- Armour +8 Defense +9 (+2 eff.) Fatigue +7% Resists +11% acid +28% cold Phys.save +6 (+3 eff.) ---------- misc Breathe water A suit of armour made of leather. |
Kilnobsidian the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +6% lightning +6% temporal +3% cold +9% fire Max.HP +30.00 A belt that goes around your waist. |
rough leather belt 'Floeshaper'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind Res.pen +5% mind ----- def ----- Resists +6% lightning +7% temporal +6% cold Mind.save +6 (+3 eff.) Blind- +10% A belt that goes around your waist. |
Xerin the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con dps ---------- Phys.pwr +5 (+1 eff.) Melee Ret 4 acid ----- def ----- Defense +1 (+0 eff.) ---------- misc Stam/turn +2.00 Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of Eldoral (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +7 (+1 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 ---------- misc Stam/turn +0.40 Max.stam +10.00 A pair of boots made of leather. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Unarmed combat: Power 89% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Voidwing the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 5 light Dmg.mod +5% light +9% darkness +12% mind Melee Ret 8 darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 21 ----- def ----- Armour +2 Resists +7% light +6% mind Unarmed combat: Power 112% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 125% On Hit: 20% Searing Light 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of strength (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Armour +2 Unarmed combat: Power 126% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Unarmed combat: Power 97% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 100% Metal gloves protecting the hands up to the middle of the lower arm. |
Abyssmistress the linen wizard hat (16 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +6% fire Res.pen +5% physical Acc +10 (+3 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 21 ----- def ----- Defense +16 (+3 eff.) Mind.save +5 (+2 eff.) Die.at -20.00 life A pointy cloth hat, very wizardly... |
Lightreign (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +1 Mag +2 Wil dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +9% light ----- def ----- Armour +1 Fatigue +1% Spell.save +3 (+1 eff.) A cap made of leather. |
insulating rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +6% cold A cap made of leather. |
Hathuneg (20 def, 7 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str dps ---------- Mind.crit +2% Mind.pwr +20 (+10 eff.) ----- def ----- Armour +7 Defense +20 (+4 eff.) Fatigue +3% Mind.save +6 (+3 eff.) ---------- misc Max.hate +4.00 A cap made of leather. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
276 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Radhigrim the Ebonynaught2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light +18% darkness Melee Ret 6 darkness ----- def ----- Resists +3% darkness Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(60 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Emiriavena (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +10 (+3 eff.) S.pwr/crit +2 Res.pen +5% arcane ----- def ----- Fatigue -5% ---------- misc Vim/s.crit +2.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By erkunder the Ogre Brawler level 22
26th Haze 122nd year of Ascendancy at 11:13 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By erkunder the Ogre Brawler level 10
7th Flare 122nd year of Ascendancy at 15:19 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By erkunder the Ogre Brawler level 20
12nd Haze 122nd year of Ascendancy at 21:57 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By erkunder the Ogre Brawler level 19
3rd Haze 122nd year of Ascendancy at 04:14 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By erkunder the Ogre Brawler level 11
15th Dusk 122nd year of Ascendancy at 17:20 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By erkunder the Ogre Brawler level 10
7th Flare 122nd year of Ascendancy at 15:20 see stats
The Restless Dead (Insane (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By erkunder the Ogre Brawler level 20
13rd Haze 122nd year of Ascendancy at 17:36 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By erkunder the Ogre Brawler level 17
51st Dusk 122nd year of Ascendancy at 10:46 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By erkunder the Ogre Brawler level 21
15th Haze 122nd year of Ascendancy at 05:50 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By erkunder the Ogre Brawler level 21
16th Haze 122nd year of Ascendancy at 12:09 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By erkunder the Ogre Brawler level 15
36th Dusk 122nd year of Ascendancy at 01:48 see stats
Log
Arugalle the mean looking elven guard's spell attains critical power!
Arugalle the mean looking elven guard performs a melee critical strike against erkunder!
erkunder reacts to an attack from Arugalle the mean looking elven guard, mitigating the blow!.
Arugalle the mean looking elven guard slows down.
Arugalle the mean looking elven guard misses erkunder.
erkunder throws Arugalle the mean looking elven guard to the ground!
Arugalle the mean looking elven guard is dazed!
Arugalle the mean looking elven guard hits erkunder for (12 flat reduction), (54 reacted , -5 stam), 86 blight, (5 flat reduction), 0 fire (86 total damage).
erkunder hits Arugalle the mean looking elven guard for 129 physical, 8 lightning, 6 physical, 3 physical (146 total damage).
erkunder hits Giant spider for 5 physical damage.
erkunder hits Ritch flamespitter for 5 physical damage.
erkunder hits Turtle for 5 physical damage.
Melee retaliation hits Arugalle the mean looking elven guard for 4 nature, 5 lightning, 23 nature (31 total damage).
Arugalle the mean looking elven guard's Soul Rot hits erkunder for (12 flat reduction), 63 blight (63 total damage).
Deep Wound from Arugalle the mean looking elven guard hits erkunder for (12 flat reduction), 9 physical (9 total damage).
Poison from Giant spider hits erkunder for (12 flat reduction), 12 nature (12 total damage).
Erkunder prepares to block incoming attacks.
Turtle uses Shell Shield.
Turtle takes cover under its shell.
Arugalle the mean looking elven guard is not dazed anymore.
Giant spider uses Web.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits erkunder for (12 flat reduction), 51 fire (51 total damage).
Poison from Erkunder hits Arugalle the mean looking elven guard for 6 nature damage.
Arugalle the mean looking elven guard misses erkunder.
Arugalle the mean looking elven guard hits erkunder for (12 flat reduction), 61 physical (61 total damage).
Melee retaliation hits Arugalle the mean looking elven guard for 4 nature, 5 lightning, 23 nature (31 total damage).
erkunder the level 25 ogre brawler was cleaved to death by Arugalle the mean looking elven guard on level 1 of Dark crypt.





































































































