











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: FlexSpec Respec Limitation Relaxer 1.5.5Items Vault 1.7.0Donators/Buyers bonus! Sensible Flying Text 1.3.1Flying text by default takes a spray and pray approach to displaying crucial battle happenings on screen. Main forum thread here: http://forums.te4.org/viewtopic.php?f=50&t=45589 Auto-Acceptable Acrobatics 1.5.0OBSOLETE This addon is now part of the base game as of version 1.6 Changes the targeting of the talent Technique/Mobility-Tumble so that it is aimed the same way as Vault, making it usable when auto-accept target is enabled. Automatic Talent Gambits (Improved) 1.5.10(Original addon by Alzrius) Allows customization of automatic talent usage in the style of FF XII gambits. Additional functionality: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Better Sounds Mod 1.5.10Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Autotarget Toggle Keybind 1.3.0Adds a keybind to toggle the new auto-accept target option. Set to Alt+F1 by default Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Doomed |
| Level / Exp | 11 / 42% |
| Size | medium |
| Lifes / Deaths | Killed by Betyssra the rattlesnake at level 11 on the 3rd Dusk 122nd year of Ascendancy at 09:53 / 1 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 11 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 38 (base 36) |
| Cunning | 32 (base 26) |
Resources
| Life | -101/262 |
| Hate | 88/100 |
| Healing Factor | 0.78810074843499 |
| Regeneration | 0.82750578585674 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 11 |
| Accuracy | 26 |
| Crit Chance | 17% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 10 |
| Accuracy | 26 |
| Crit Chance | 13% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +11% |
| Light | +6% |
| Nature | +25% |
| Cold | +21% |
| Fire | +15% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +15% |
| Acid | +10% |
| Fire | +20% |
| Mind | +13% |
Defense: Base
| Armour (hardiness) | 3 (35.65183292883%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 24 |
| Mental Save | 25 |
Defense: Resistances
| Arcane | + 11%( 70%) |
| Cold | + 40%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 27%( 70%) |
| Light | + 12%( 70%) |
| Temporal | + 19%( 70%) |
| Mind | + 9%( 70%) |
| Fire | + 9%( 70%) |
| Nature | + 42%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
| Silence Resistance | 10% |
| Confusion Resistance | 18% |
| Fear Resistance | 18% |
| Stun Resistance | 28% |
| Poison Resistance | 70% |
| Knockback Resistance | 38% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 278 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 194 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.50 |
| 5/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Cursed / Punishments | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Chodefang the Flashpiety (Shrouds) (4 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% light +9% fire Res.pen +15% fire ----- def ----- Armour +1 Defense +4 (+2 eff.) Resists +6% light Curse of Shrouds Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 18% chance to evade melee and ranged attacks and 7 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Isolle the Ravenquench (Corpses) (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Dex +2 Cun +1 Con dps ---------- Dmg.mod +10% nature Res.pen +15% darkness Melee Ret 6 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 0% ----- def ----- Defense +1 (+1 eff.) Resists +18% nature Curse of Corpses A pointy cloth hat, very wizardly... |
| On hands | Sludgegrip (Madness) (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Curse of Madness These gloves are coated with a thick, green liquid. |
| Tool | Ashmark [power 105] (18/15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% mind +6% fire Res.pen +5% mind +5% fire On Hit (Melee): * 20% chance to reduce all saves and defense by 0 ---------- misc Mana/turn +0.04 Project a gust of wind in a cone knocking enemies back 7 spaces and dealing 105 physical damage Puts all charms on 15 cooldown 100% to reduce fatigue by 25% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | savior's copper ring of darkness (+22%) (Misfortune)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Phys.save +7 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Curse of Misfortune Rings make your fingers look great! |
| On fingers | copper ring of frost (+20%) (Corpses)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Curse of Corpses Rings make your fingers look great! |
| Around neck | stabilizing copper amulet (Shrouds)0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% temporal Pinning- +20% Knockbk- +20% Amulets make your neck look great! |
| In main hand | Serpent's Glare (Madness) (7-7 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Curse of Madness Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 103.90 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Around waist | rough leather belt 'Gilikath' (Corpses)1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +5% mind +10% acid Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce armor by 0% * 20% chance to reduce all saves and defense by 0 ----- def ----- Max.HP +32.00 Curse of Corpses A belt that goes around your waist. |
| In off hand | resonating vined mindstar of life (Madness) (5-5 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Psionic Power 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +3% mind Res.pen +3% mind ----- def ----- Resists +3% mind Dmg.Resnn +5% Max.HP +10.00 HP.reg +0.80 ---------- misc Psi/ret +0.50 Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Emelolrathra the linen cloak (Misfortune) (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Defense +6 (+3 eff.) Resists +3% temporal +3% fire Phys.save +6 (+3 eff.) Die.at -80.00 life Silence- +10% Stun/Frz- +10% Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Xerina (Madness) (0 def, 2 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Phys.crit +4.0% Dmg.mod +11% cold ----- def ----- Armour +2 Resists +16% cold +5% arcane +7% all Spell.save +6 (+3 eff.) Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
biting gale rune of the psychic (damage 162; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 162.87 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 31; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 31 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet 'Frostsmasher'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature +3% cold Res.pen +5% fire +20% cold ----- def ----- Resists +12% fire +3% nature +11% cold Amulets make your neck look great! |
restful copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Dex ----- def ----- Fatigue -4% HP.reg +1.00 Amulets make your neck look great! |
stabilizing copper amulet of cunning (+2) (Corpses)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +12% temporal Pinning- +20% Knockbk- +20% Amulets make your neck look great! |
copper ring (Madness)0.1 T1 ring jewelry [Normal] Curse of Madness Rings make your fingers look great! |
warrior's copper ring of the mind (+11%) (Corpses)0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Str dps ---------- Dmg.mod +11% mind ----- def ----- Armour +6 Resists +11% mind Curse of Corpses Rings make your fingers look great! |
Bill's Tree Trunk (Madness) (30-51 power, 7 apr)5.0 T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Power 30.0 - 51.0 Physical Uses 130% Str Acc+ +0.1% dam / acc Apr +7 Crit +1.5% Atk.spd 100% While equipped: Curse of Madness Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 10 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
thought-forged iron greatmaul of persecution (Shrouds) (18-27 power, 1 apr)5.0 T1 greatmaul 2H weapon Reqs Str 11 [Ego] Disrupt/Psionic Power 18.0 - 27.0 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% Melee+ +10 mind Against +7% Unnatural On Hit: * 14% chance to reduce all saves and defense by 0 While equipped: Stats +3 Cun +4 Wil Curse of Shrouds Massive two-handed mauls. |
creative mossy mindstar of resolve (Corpses) (2-2 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.crit +1% Crit.mult +7.00% Mind.pwr +2 (+1 eff.) ----- def ----- Spell.save +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steady elm longbow (Shrouds)4.0 T1 longbow 2H weapon [Ego] Master Acc+ +0.2% crit / acc Atk.spd 100% Range +6 While equipped: dps ---------- Phys.crit +2.0% Acc +9 (+9 eff.) Curse of Shrouds Longbows are used to shoot arrows at your foes. |
Salyrawyn the Deepsclamor (Madness) (0 def, 8 armour, 59.5 block)7.0 T1 shield armor Reqs Str 11 [Rare] Master While equipped: dps ---------- Dmg.mod +6% cold ----- def ----- Armour +8 Fatigue +8% Resists +16% lightning Disease- +10% ---------- misc Talents +1 Block Curse of Madness Handheld deflection devices. |
Huragandil (Misfortune) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Dex +2 Con dps ---------- Crit.mult +15.00% Apr +2 ----- def ----- Defense +1 (+1 eff.) Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Starrot (Madness) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +6% mind Melee Ret 4 mind ----- def ----- Defense +1 (+1 eff.) Resists +6% light +3% cold ---------- misc Light +3 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Chamutir' (Corpses) (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun dps ---------- Res.pen +15% mind ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold Mind.save +6 (+3 eff.) ---------- misc Hate/m.crit +2.00 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Darkzeal' (Nightmares) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Dex +4 Con dps ---------- Apr +1 On Hit (Melee): * 10% chance to reduce damage dealt by 0% ----- def ----- Defense +1 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc Stam/turn +1.00 Max.stam +30.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Beridan the Torchrazor (Misfortune) (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +5 Str +2 Dex dps ---------- Res.pen +5% nature +10% fire ----- def ----- Armour +1 Resists +6% lightning +5% temporal ---------- misc Infravis +1 Curse of Misfortune A pair of boots made of leather. |
pair of iron boots 'Voryrelaith' (Nightmares) (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Mind.crit +2% Mind.pwr +5 (+3 eff.) ----- def ----- Armour +3 Fatigue +2% Resists +6% fire +6% nature +5% cold Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
linen wizard hat 'Arthodil' (Madness) (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Defense +1 (+1 eff.) Resists +6% blight +16% fire Disease- +20% Stun/Frz- +10% Curse of Madness A pointy cloth hat, very wizardly... |
linen wizard hat (Misfortune) (1 def, 0 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) Curse of Misfortune A pointy cloth hat, very wizardly... |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm totem of healing [power 110] (18/15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
elm wand of shielding [power 116] (18/20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Sendarion Halfwitch the Cornac Doomed level 8
8th Mirth 122nd year of Ascendancy at 12:09 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Sendarion Halfwitch the Cornac Doomed level 10
4th Flare 122nd year of Ascendancy at 03:38 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Sendarion Halfwitch the Cornac Doomed level 5
78th Pyre 122nd year of Ascendancy at 08:29 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Sendarion Halfwitch the Cornac Doomed level 10
9th Flare 122nd year of Ascendancy at 19:11 see stats
Log
Sendarion Halfwitch receives 22 healing from Sendarion Halfwitch's purging blight area effect.
Sendarion Halfwitch's purging blight area effect hits Betyssra the rattlesnake for 18 blight damage.
Betyssra the rattlesnake uses Mindhook.
Sendarion Halfwitch is dazed!
Sendarion Halfwitch is not dazed anymore.
You have deflected 9 incoming damage!
Betyssra the rattlesnake hits Sendarion Halfwitch for (9 deflected), 22 physical, 6 physical, 21 physical, 6 physical (58 total damage).
Melee retaliation hits Betyssra the rattlesnake for 1 acid, 6 darkness, 1 acid, 6 darkness (17 total damage).
Betyssra the rattlesnake's Beyond the Flesh hits Sendarion Halfwitch for 23 physical, 2 nature, 0 arcane, 6 physical (33 total damage).
Melee retaliation hits Betyssra the rattlesnake for 1 acid, 6 darkness (8 total damage).
Sendarion Halfwitch receives 11 healing from Sendarion Halfwitch's purging blight area effect.
Sendarion Halfwitch's purging blight area effect hits Betyssra the rattlesnake for 18 blight damage.
Sendarion Halfwitch is not crippled anymore.
Betyssra the rattlesnake uses Heartseeker.
Betyssra the rattlesnake performs a melee critical strike against Sendarion Halfwitch!
Talent Infusion: Regeneration is ready to use.
Sendarion Halfwitch's mania hastens cooldowns.
You have deflected 6 incoming damage!
Betyssra the rattlesnake hits Sendarion Halfwitch for (6 deflected), 70 physical, 5 physical, 27 physical, 5 physical (110 total damage).
Melee retaliation hits Betyssra the rattlesnake for 1 acid, 6 darkness, 1 acid, 6 darkness (17 total damage).
Sendarion Halfwitch's purging blight area effect hits Betyssra the rattlesnake for 18 blight damage.
Sendarion Halfwitch receives 23 healing from Sendarion Halfwitch's purging blight area effect.
Betyssra the rattlesnake's Beyond the Flesh hits Sendarion Halfwitch for 21 physical, 2 nature, 0 arcane, 5 physical (30 total damage).
Melee retaliation hits Betyssra the rattlesnake for 1 acid, 6 darkness (8 total damage).
Betyssra the rattlesnake uses Telekinetic Smash.
Sendarion Halfwitch is silenced!
Betyssra the rattlesnake hits Sendarion Halfwitch for 34 physical, 5 physical, 18 physical, 5 physical, 29 physical (95 total damage).
Melee retaliation hits Betyssra the rattlesnake for 1 acid, 6 darkness, 1 acid, 6 darkness, 1 acid, 6 darkness (25 total damage).
Sendarion Halfwitch the level 11 cornac doomed was crushed to death by Betyssra the rattlesnake on level 2 of Scintillating Caves.




































































