











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Annotated Charm Hotkeys 1.7.0Modifies the display of torques, totems and wands in the hotkeys toolbar, adding a corner image reflecting the charm's type. [NOTE: If you are using this addon in conjunction with Juggle Hotkeys on Unwield, you will need to update the latter to release 1.4.0 or higher for compatibility. Similarly, if you are using this addon in conjunction with the ZOmnibus Addon Pack or ZOmnibus Lite, you will need to update it to release 17.0.0 or higher for compatibility.] Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: FlexSpec Respec Limitation Relaxer 1.5.5Items Vault 1.7.0Donators/Buyers bonus! Sensible Flying Text 1.3.1Flying text by default takes a spray and pray approach to displaying crucial battle happenings on screen. Main forum thread here: http://forums.te4.org/viewtopic.php?f=50&t=45589 Auto-Acceptable Acrobatics 1.5.0OBSOLETE This addon is now part of the base game as of version 1.6 Changes the targeting of the talent Technique/Mobility-Tumble so that it is aimed the same way as Vault, making it usable when auto-accept target is enabled. Automatic Talent Gambits (Improved) 1.5.10(Original addon by Alzrius) Allows customization of automatic talent usage in the style of FF XII gambits. Additional functionality: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Better Sounds Mod 1.5.10Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Autotarget Toggle Keybind 1.3.0Adds a keybind to toggle the new auto-accept target option. Set to Alt+F1 by default Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Shadowblade |
| Level / Exp | 17 / 62% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 19 (base 10) |
| Dexterity | 38 (base 32) |
| Constitution | 10 (base 10) |
| Magic | 47 (base 22) |
| Willpower | 17 (base 10) |
| Cunning | 46 (base 36) |
Resources
| Life | 440/440 |
| Mana | 127/152 |
| Stamina | 60/115 |
| Healing Factor | 1.1000003099961 |
| Regeneration | 21.73270677938 |
Speed
| Mental | +15.919661076049% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | +3.65157505407% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 38 |
| Crit Chance | 21% |
| APR | 9 |
| Speed | 0.86 |
Offense: Offhand
| Damage | 31 |
| Accuracy | 38 |
| Crit Chance | 27% |
| APR | 17 |
| Speed | 0.86 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 16% |
| Speed | 0.96477067471319 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +40% |
| Lightning | +13% |
| Light | +67% |
| Nature | +16% |
| Blight | +22% |
| Physical | +26% |
| Cold | +15% |
| All | +10% |
Offense: Damage Penetration
| Lightning | +10% |
| Light | +10% |
| Darkness | +10% |
| Cold | +7% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 23 (35.65183292883%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 25 |
| Mental Save | 24 |
Defense: Resistances
| Nature | + 18%( 70%) |
| Lightning | + 17%( 70%) |
| Light | + 44%( 70%) |
| Temporal | + 14%( 70%) |
| Blight | + 19%( 70%) |
| Physical | + 18%( 70%) |
| Darkness | + 29%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 491 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 72 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 441% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Duelist | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Spell / Phantasm | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Effects
| talent | Shadow Feed |
| talent | Shadow Combat |
| talent | Trained Reactions |
| talent | Phantasmal Shield |
| talent | Blade Flurry |
| beneficial effect | The target is surrounded by a time distortion, absorbing 169/169 damage and sending it forward in time. While active all newly applied status effects durations are reduced by 0%. Time Shield |
| beneficial effect | The target's critical strike damage bonus is increased by 18%. Shadowstrike |
| beneficial effect | The target has 21% chance to evade melee and ranged attacks and gains 9 defense. Evasion |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 17.5 and stamina regeneration by 5.9. Soothing Darkness |
| beneficial effect | Increases defense by 10. Mobile Defense |
| beneficial effect | The target's spellpower has been increased by 5. Spellsurge |
| beneficial effect | Do not try to resist it! Ogric Wrath |
| beneficial effect | Parrying melee and ranged attacks: Has a 22% chance to deflect up to 13 damage from the next 2.5 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | Cuthedig the pair of rough leather boots (0 def, 15 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Phys.crit +1.0% ----- def ----- Armour +15 ---------- misc Stam/turn +1.30 Max.stam +10.00 A pair of boots made of leather. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Aduwyn the Radiancekarma (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: Stats +5 Str dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +9% light +6% physical ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal ---------- misc Stam/turn +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | umbral hardened leather gloves of dexterity (+4) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane/Master While equipped: Stats +4 Dex dps ---------- Melee+ 7 darkness Dmg.mod +4% darkness Acc +10 (+3 eff.) ----- def ----- Armour +2 Resists +7% darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | iron pickaxe 'Chaladuvon' (dig speed 40 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.crit +3.0% Crit.mult +10.00% Dmg.mod +6% nature Apr +3 ----- def ----- Defense +5 (+1 eff.) Resists +10% nature Phys.save +15 (+8 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel ring 'Uleyahor'0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +9 Wil +4 Cun dps ---------- Spell.crit +5% Spell.pwr +6 (+2 eff.) Mind.pwr +5 (+3 eff.) S.pwr/crit +2 Dmg.mod +12% blight ----- def ----- Resists +12% blight Rings make your fingers look great! |
| On fingers | wizard's copper ring of luminosity0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 10 light Ranged+ 11 light Dmg.mod +11% light ----- def ----- Spell.save +4 (+2 eff.) Rings make your fingers look great! |
| Around neck | restful steel amulet of manastreaming0.1 T2 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +3 Mag dps ---------- S.pwr/crit +3 ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Mana/turn +0.10 Max.mana +21.00 Amulets make your neck look great! |
| In main hand | elemental iron longsword of projection (11-15 power, 2 apr)3.0 T1 longsword 1H weapon [Ego++] Arcane/Psionic Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * Create an explosion dealing 74 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +5% cold Res.pen +7% cold Sharp, long, and deadly. |
| Around waist | Gleamwoe1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) Dmg.mod +3% lightning +12% light Res.pen +5% light Melee Ret 8 light ----- def ----- Resists +3% light Mind.save +6 (+3 eff.) A belt that goes around your waist. |
| In off hand | Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 45% Cun, 45% Dex, 10% Mag Mastery Dagger Mastery Acc+ +0.2% crit / acc Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 139.90 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
| Cloak | Ulforach the Duskwither (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light +21% darkness Res.pen +10% lightning +5% light Melee Ret 2 darkness ----- def ----- Defense +1 (+0 eff.) Resists +3% lightning Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | sunsealed woollen robe of the mountain (+6%) (3 def, 3 armour)2.0 T2 cloth armor [Ego+] Arcane/Nature While equipped: Stats +4 Mag dps ---------- Dmg.mod +9% light +10% physical ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +6% darkness +10% physical +6% light +9% all Max.HP +30.00 ---------- misc Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion of the wizard (speed 667%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 667% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 232; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 232 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 18%; mental; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
manasurge rune (regen 600% over 10 turns; mana 30; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (96% of a turn) Won't Break Stealth 100% Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns (33 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Xerobeth0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% arcane +9% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -5% Resists +5% arcane +3% temporal HP.reg +1.00 Amulets make your neck look great! |
warrior's copper amulet of mastery (0.10 Spell / Phantasm)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.20 Masteries +0.10 Spell/Phantasm Amulets make your neck look great! |
cleansing steel amulet of mastery (0.12 Cunning / Survival)0.1 T2 amulet jewelry [Ego] Disrupt/Master While equipped: ----- def ----- Resists +18% nature +10% blight Poison- +22% Disease- +20% ---------- misc Masteries +0.12 Cunning/Survival Amulets make your neck look great! |
savior's steel amulet of cunning (+3)0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Cun ----- def ----- Phys.save +12 (+6 eff.) Spell.save +10 (+5 eff.) Mind.save +12 (+6 eff.) Amulets make your neck look great! |
Brightwing0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% light Res.pen +10% mind +25% light ----- def ----- Resists +6% light Max.HP +22.00 Disarm- +22% Pinning- +20% Knockbk- +23% ---------- misc Light +1 Rings make your fingers look great! |
copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.00 Stun/Frz- +22% Rings make your fingers look great! |
mule's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Fatigue -4% Resists +22% lightning ---------- misc Max.enc +21 Rings make your fingers look great! |
Cyrorelle0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% blight Res.pen +20% arcane ----- def ----- Resists +12% nature +12% blight HP.reg +1.00 Poison- +26% Disease- +26% Stun/Frz- +25% ---------- misc Mana/s.crit +2.00 Rings make your fingers look great! |
Zubemira the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str dps ---------- Dmg.mod +12% fire ----- def ----- Armour +6 Resists +27% fire +3% light +3% mind Mind.save +7 (+3 eff.) Confus- +20% Pinning- +10% Rings make your fingers look great! |
Xeradhethra (10-12 power, 2 apr, fire element)5.0 T1 staff 2H weapon [Rare] Nature Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +4 Wil dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% fire ----- def ----- Defense +6 (+2 eff.) Resists +3% acid +3% cold +3% light +3% blight ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 155.01 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Eclipse (18-21 power, 4 apr, darkness element)5.0 T2 staff 2H weapon [Unique] Arcane Power 18.0 - 21.6 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+4 eff.) Dmg.mod +15% darkness +15% physical +15% light +15% temporal ---------- misc Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Xanisenne (15-18 power, 3 apr, light element)5.0 T2 staff 2H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Cun +3 Wil dps ---------- Spell.crit +9% Crit.mult +12.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% light Res.pen +20% mind ----- def ----- Resists +12% darkness +6% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen ash starstaff (15-18 power, 3 apr, temporal element)5.0 T2 staff 2H weapon [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% temporal ----- def ----- Armour +2 Hardiness +3% Phys.save +3 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
steel battleaxe of projection (23-35 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Psionic Power 23.5 - 35.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Massive two-handed battleaxes. |
flaming steel greatmaul of massacre (35-53 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Arcane/Master Power 35.5 - 53.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% On Hit.r1 +10 fire Massive two-handed mauls. |
iron longsword 'Betywen' (11-15 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% On Hit: * 20% chance to reduce all saves and defense by 0 While equipped: Stats +2 Con dps ---------- Phys.pwr +6 (+3 eff.) Dmg.mod +9% mind Res.pen +5% temporal +6% physical ----- def ----- Resists +12% mind Disarm- +13% Sharp, long, and deadly. |
iron longsword 'Sparkreek' (11-16 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Arcane Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +12 light On Crit: * Splash the target with acid dealing 124 damage over 5 turns and reducing armor and accuracy by 16 While equipped: dps ---------- Res.pen +10% lightning ----- def ----- Resists +6% lightning +12% cold +3% light Sharp, long, and deadly. |
Blastresolve the steel longsword (15-21 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Master Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +5 cold On Hit.r1 +4 lightning On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Res.pen +15% mind Acc +5 (+2 eff.) ----- def ----- Defense +5 (+1 eff.) Resists +3% mind Disarm- +23% Sharp, long, and deadly. |
steel longsword (16-23 power, 3 apr)3.0 T2 longsword 1H weapon [Normal] Power 16.5 - 23.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Sharp, long, and deadly. |
steel longsword of massacre (21-29 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Master Power 21.0 - 29.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Sharp, long, and deadly. |
Islutha the iron dagger (16-20 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 16.0 - 20.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit / acc Apr +5 Crit +4.0% Atk.spd 100% While equipped: Stats +2 Str dps ---------- Crit.mult +5.00% ----- def ----- Die.at -60.00 life ---------- misc Stam/turn +3.00 Sharp, short and deadly. |
acidic iron dagger (9-12 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane Power 9.5 - 12.3 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit / acc Apr +5 Crit +4.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 124 damage over 5 turns and reducing armor and accuracy by 16 Sharp, short and deadly. |
acidic iron dagger of massacre (16-20 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane/Master Power 16.0 - 20.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit / acc Apr +5 Crit +4.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 124 damage over 5 turns and reducing armor and accuracy by 16 Sharp, short and deadly. |
elemental iron dagger of massacre (17-22 power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Arcane/Master Power 17.0 - 22.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit / acc Apr +5 Crit +4.0% Atk.spd 100% On Hit: * Create an explosion dealing 74 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +6% acid Res.pen +8% acid Sharp, short and deadly. |
balanced steel dagger of massacre (16-20 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Master Power 16.0 - 20.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +7 (+2 eff.) Disarm- +23% Sharp, short and deadly. |
balanced steel dagger of projection (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Master/Psionic Power 12.5 - 16.2 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Disarm- +20% Sharp, short and deadly. |
hateful steel dagger of daylight (11-14 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane/Psionic Power 11.0 - 14.3 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 light +6 darkness Against +7% Undead +6% Living Sharp, short and deadly. |
Stormlash (17-18 power, 7 apr)3.0 T1 whip 1H weapon [Unique] Arcane Power 17.0 - 18.7 Physical Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning On Crit: * Focus the lightning forces on an enemy While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+2 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 21.16 to 63.47 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
swiftstrike ash longbow of lightning4.0 T2 longbow 2H weapon [Ego+] Arcane/Master Acc+ +0.2% crit / acc Atk.spd 100% Range +7 Proj.spd +200% Ranged+ +11 lightning While equipped: Stats +2 Cun dps ---------- Phys.spd +10% Dmg.mod +12% lightning Longbows are used to shoot arrows at your foes. |
blazing quiver of ash arrows of accuracy (22/22, 22-30 power, 7 apr)3.0 T2 arrow ammo [Ego] Nature/Master Power 22.0 - 30.8 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Acc +12 Apr +7 Crit +1.5% Capacity 22 Ranged+ +17 fire On Crit.r2 +11 fire Arrows are used with bows to pierce your foes to death. |
flaming pouch of steel shots (22/22, 18-22 power, 2 apr)3.0 T2 shot ammo [Ego] Arcane Power 18.5 - 22.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 22 On Hit.r1 +5 fire Shots are used with slings to pummel your foes to death. |
acidic iron shield (0 def, 2 armour, 23 block)7.0 T1 shield armor [Ego] Nature While equipped: dps ---------- Melee+ 6 acid Melee Ret 4 acid ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
steel shield of shrapnel (0 def, 4 armour, 38 block)7.0 T2 shield armor [Ego+] Master While equipped: ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+5 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Normal] While equipped: ----- def ----- Resists +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of corrosion (+18%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) Dmg.mod +12% acid ----- def ----- Resists +18% acid +15% all Mind.save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Behemoth Hide (4 def, 6 armour)9.0 T2 light armor Reqs Str 22 [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+1 eff.) Rng.Def +8 (+2 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Analadunahor the Scabwilter (2 def, 6 armour)14.0 T2 heavy armor Reqs Str 20 [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +3 Con dps ---------- Dmg.mod +6% nature Res.pen +5% lightning ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +12% Resists +3% lightning +6% arcane +6% mind +6% nature Spell.save +11 (+6 eff.) Mind.save +10 (+5 eff.) Max.HP +32.00 A suit of armour made of mail. |
impenetrable steel mail armour (2 def, 15 armour)14.0 T2 heavy armor Reqs Str 20 [Ego] Master While equipped: ----- def ----- Armour +15 Defense +2 (+0 eff.) Fatigue +12% A suit of armour made of mail. |
Mirefear the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% nature +6% cold On Hit (Melee): * 10% chance to slow global speed by 0% ----- def ----- Armour +7 Resists +9% nature Create a temporary shield that absorbs 170 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
Bregymavor (1 def, 2 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Res.pen +10% physical ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Die.at -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Ce'Nelekira' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Str +3 Dex +3 Wil +1 Cun +1 Con ----- def ----- Defense +1 (+0 eff.) Resists +9% fire Max.HP +32.00 ---------- misc See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Strikesweep the pair of rough leather boots (5 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Crit.mult +15.00% Apr +1 ----- def ----- Armour +1 Defense +5 (+1 eff.) Resists +3% lightning Phys.save +9 (+5 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc Max.stam +10.00 A pair of boots made of leather. |
pair of rough leather boots 'Cuthagathel' (5 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Defense +5 (+1 eff.) Die.at -80.00 life HP.reg +4.00 Silence- +10% ---------- misc Stam/turn +0.30 Max.stam +11.00 A pair of boots made of leather. |
pair of rough leather boots 'Glorulle' (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Res.pen +10% acid +15% physical On Hit (Melee): * 20% chance to reduce armor by 0% ----- def ----- Armour +1 Resists +1% physical Phys.save +6 (+3 eff.) Spell.save +5 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc Stam/turn +1.00 A pair of boots made of leather. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 39.13 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Silydheyabeth the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Arcane While equipped: dps ---------- Crit.mult +20.00% Melee+ 7 temporal Ranged+ 7 temporal Dmg.mod +5% temporal Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 0 ----- def ----- Armour +2 Resists +7% temporal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Silathra' (0 def, 2 armour)1.5 T2 hands armor [Rare] Master While equipped: Stats +4 Dex +3 Wil +3 Cun dps ---------- Mind.crit +3% Dmg.mod +9% mind Acc +12 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% ---------- misc Psi/ret +0.12 Metal gloves protecting the hands up to the middle of the lower arm. |
radiant dwarven-steel gauntlets of magic (+3) (0 def, 2 armour)1.5 T2 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 5 light Dmg.mod +4% arcane +5% light ----- def ----- Armour +2 Fatigue +3% Resists +6% light Metal gloves protecting the hands up to the middle of the lower arm. |
Heatripper the linen wizard hat (1 def, 2 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Res.pen +10% fire ----- def ----- Armour +2 Defense +1 (+0 eff.) Resists +3% mind Phys.save +9 (+5 eff.) Spell.save +6 (+3 eff.) Max.HP +60.00 Disarm- +10% A pointy cloth hat, very wizardly... |
clarifying linen wizard hat of nature (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature/Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +10% nature ----- def ----- Defense +1 (+0 eff.) Resists +15% nature Mind.save +5 (+2 eff.) A pointy cloth hat, very wizardly... |
spellwoven linen wizard hat of light (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Dmg.mod +11% light ----- def ----- Defense +1 (+0 eff.) Resists +16% light ---------- misc Mana/turn +0.10 A pointy cloth hat, very wizardly... |
Armuldir (5 def, 3 armour)2.0 T1 head armor [Rare] Disrupt While equipped: dps ---------- Dmg.mod +9% physical Res.pen +15% acid ----- def ----- Armour +3 Defense +5 (+1 eff.) Fatigue +1% Resists +5% blight +1% physical +6% nature A cap made of leather. |
Daystone the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +9% fire +6% darkness +9% cold Disease- +10% ---------- misc Light +2 Breathe water A cap made of leather. |
Glowspitter (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Mind.pwr +15 (+8 eff.) Dmg.mod +15% light Res.pen +5% mind ----- def ----- Defense +1 (+0 eff.) Mind.save +15 (+7 eff.) A pointy cloth hat, very wizardly... |
rough leather cap 'Ivivena' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Cun +7 Wil dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 0 ----- def ----- Armour +1 Fatigue +1% Resists +7% blight Mind.save +9 (+4 eff.) A cap made of leather. |
rough leather cap 'Runulin' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Dex +3 Con dps ---------- Crit.mult +10.00% Acc +5 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% mind ---------- misc Light +1 A cap made of leather. |
iron helm 'Glareparry' (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +15% light ----- def ----- Armour +3 Fatigue +5% Resists +3% mind +1% physical Cut- +10% Disarm- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
178 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Ce'Nalaith the Duathelvalor2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light +3% darkness Res.pen +5% darkness +20% nature ----- def ----- Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Darkspire2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Wil dps ---------- Dmg.mod +6% darkness Res.pen +5% mind On Hit (Melee): * 10% chance to reduce damage dealt by 0% ----- def ----- Resists +3% darkness Mind.save +15 (+7 eff.) ---------- misc Equi/ret +0.12 Light +3 See.Stealth +7 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Hurohad the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 0 ----- def ----- Resists +3% blight +9% mind +3% light Spell.save +9 (+5 eff.) ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Polubeth2.0 T1 lite [Rare] Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +6% acid Res.pen +15% acid ----- def ----- Resists +3% acid ---------- misc Max.hate +2.00 Max.psi +20.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of clarity2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +5 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 105.99 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 105.99 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Anaharadir the iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Crit.mult +10.00% Dmg.mod +3% physical Apr +4 ---------- misc Max.stam +10.00 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of mindblast [power 100] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 110 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Tulyredur the steel torque of psionic shield [power 55] (25 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +1 Str dps ---------- Phys.pwr +20 (+7 eff.) ----- def ----- Armour +2 Resists +5% arcane Setup a psionic shield, reducing all damage taken by 55 for 5 turns Puts all charms on 25 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Torchvengeance [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire Melee Ret 8 fire ----- def ----- Resists +3% blight +5% arcane Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Baggle Fooz the Ogre Shadowblade level 7
7th Mirth 122nd year of Ascendancy at 19:26 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Baggle Fooz the Ogre Shadowblade level 10
6th Flare 122nd year of Ascendancy at 05:59 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Baggle Fooz the Ogre Shadowblade level 5
2nd Mirth 122nd year of Ascendancy at 02:35 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Baggle Fooz the Ogre Shadowblade level 10
29th Dusk 122nd year of Ascendancy at 08:15 see stats
Log
Baggle Fooz uses Flurry.
Baggle Fooz activates Blade Flurry.
Baggle Fooz casts Temporal Shield.
The very fabric of time alters around Baggle Fooz.
Baggle Fooz uses Evasion.
Baggle Fooz tries to evade attacks.
Baggle Fooz casts Ogric Wrath.
Baggle Fooz enters an ogric frenzy.
Baggle Fooz uses Flurry.
Baggle Fooz performs a melee critical strike against Lisirawe the red jelly!
Baggle Fooz performs a melee critical strike against Bandit lord!
Baggle Fooz's spell attains critical power!
Baggle Fooz is surging arcane power.
You sense that Something has taken notice of you ...
Baggle Fooz deactivates Stealth.
Thief notices you at the last moment!
Lisirawe the red jelly resists the shadowy cut
Baggle Fooz hits Bandit lord for 20 light, 17 mind, 13 light, 20 light, 8 darkness, 36 darkness, 137 cold (257 total damage).
Baggle Fooz hits Something for 138 cold damage.
Baggle Fooz hits Thief for 25 light, 25 light, 136 cold (187 total damage).
Baggle Fooz hits Something for 117 cold damage.
Baggle Fooz hits Lisirawe the red jelly for (9 flat reduction), 40 physical, (9 flat reduction), 15 light, (9 flat reduction), 28 light, (9 flat reduction), 0 darkness, (9 flat reduction), 30 darkness, (9 flat reduction), 28 light, (9 flat reduction), 126 cold, (9 flat reduction), 9 darkness, (9 flat reduction), 7 physical, (9 flat reduction), 15 light, (9 flat reduction), 28 light, (9 flat reduction), 0 darkness, (9 flat reduction), 31 darkness, (9 flat reduction), 15 physical, (9 flat reduction), 15 light, (9 flat reduction), 28 light (422 total damage).
Blade Flurry hits Thief for 32 physical, 16 light, 25 light, 9 darkness, 40 darkness, 23 darkness (148 total damage).
Blade Flurry hits Bandit lord for 20 light damage.
Blade Flurry hits Lisirawe the red jelly for (9 flat reduction), 28 light (28 total damage).
Blade Flurry killed Thief!
Blade Flurry killed Bandit lord!
Blade Flurry killed Lisirawe the red jelly!














































































































