













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 09: Automation (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Provides the player various settings that control which objects will automatically be excluded from transmogrification.
Adds two bindable keys to [Key Bindings] that lets you wait for either 100 or X many turns.
Adds a bindable key to [Key Bindings] that causes your currently-controlled character to perform a single, AI-controlled action during combat.
When replacing a usable object with another usable object, all of the old object's talent hotkeys will be replaced with the new object's hotkey as well. Stability: High Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Nekarcos's Quality of Life 02a: Tile Scanner (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: High Background: After watching a friend nearly rage quit ToME after failing to understand stealth mechanics. It inspired me to add more information to the UI! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. OldRPG Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Auto-Acceptable Acrobatics 1.5.0OBSOLETE This addon is now part of the base game as of version 1.6 Changes the targeting of the talent Technique/Mobility-Tumble so that it is aimed the same way as Vault, making it usable when auto-accept target is enabled. OldRPG Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
cleanUI+++ 1.7.6Replaces default interface styles with cleaner versions to enhance readability. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 08: Life Displays (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Auto Fight 1.7.6Takes an automated combat action for 1 turn, similar to DCSS Tab function. OldRPG Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Sensible Flying Text 1.3.1Flying text by default takes a spray and pray approach to displaying crucial battle happenings on screen. Main forum thread here: http://forums.te4.org/viewtopic.php?f=50&t=45589 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: OldRPG Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Improved Auto-explore and Rest vNext 1.7.6Quality of Life improvements for resting and auto-exploring. All credit to improved-restauto & the many authors who actually wrote this. 0.0.1: - Tweak Player.lua code to match latest code from upstream - Remove Restart Sustains compatibility which really just dropped this Mods entire reason for existing - Remove PartyLore which did nothing different than upstream, but lost some functionality - Update PlayerExplore from upstream See "improved-restauto" http://forums.te4.org/viewtopic.php?f=50&t=44401 for orig version Better Sounds Mod 1.5.5Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: OldRPG Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. True Full Respec Mastery Boost 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Automatic Talent Gambits (Improved) 1.5.10(Original addon by Alzrius) Allows customization of automatic talent usage in the style of FF XII gambits. Additional functionality: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Doomed |
| Level / Exp | 23 / 63% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 20 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 22.005317433781 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 73.005317433781 (base 53) |
| Cunning | 74.605317433781 (base 48) |
Resources
| Life | 586/588 |
| Hate | 7/100 |
| Equilibrium | 38 |
| Steam | 70/100 |
| Healing Factor | 1.0744247471729 |
| Regeneration | 25.083343767275 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 4 |
| See Invisible | 15.005317433781 |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 41 |
| Crit Chance | 36% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 48 |
| Accuracy | 41 |
| Crit Chance | 32% |
| APR | 27 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 60 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +37% |
| Temporal | +34% |
| Darkness | +53% |
| Fire | +29% |
| Mind | +34% |
| All | +25% |
Offense: Damage Penetration
| Physical | +20% |
| Mind | +40% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 6 (55.65183292883%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 28 |
| Mental Save | 52 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Blight | + 25%( 70%) |
| Arcane | + 25%( 70%) |
| Cold | + 30%( 70%) |
| All | + 22%( 70%) |
| Lightning | + 50%( 70%) |
| Light | + 21%( 70%) |
| Temporal | + 25%( 70%) |
| Physical | + 30%( 75%) |
| Darkness | + 62%( 82%) |
| Fire | + 52%( 70%) |
| Mind | + 32%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 80% |
| Bleed Resistance | 20% |
| Confusion Resistance | 23% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 532 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 537% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Cursed / Punishments | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / One with shadows | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Cursed / Cursed aura | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
| talent | Psiblades |
| talent | Shadow Decoy |
| talent | Call Shadows |
| talent | Shadows Empathy |
| talent | Deflection |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 6.5)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 12%) for 4 turns. Power 1+: Nightwalker: +26 Darkness Resistance, +12% Max Darkness Resistance, +15 See Invisible Power 2+: -1 Luck, +12 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 27% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 27% for 3 turns. |
| detrimental effect | The target is terrified taking 3 mind and darkness damage per turn and increasing all their cooldowns by 26%. Terrified |
| beneficial effect | Grimmer is feeding from Belenn the copperhead snake. Feeding |
| detrimental effect | The target is in a state of growing fear. If they spend 2 more turns within range 8 and in sight of the source of this fear (Lisille the large brown snake), they will take 18 mind and darkness damage and be subjected to a new fear. Heighten Fear |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 6.5): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 18% when tested. Power 1+: Removed from Reality: +7 Physical Resistance, +5 Maximum Physical Resistance Power 2+: -1 Luck, +12 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 67 mind and 76 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 10 nightmare (summon Terrors and chances to slow, deal 93 Mind damage, and deal 107 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 4.5)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+39% chance to avoid traps). Power 2+: -1 Luck, +8 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+14% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 41% if the increase would be enough to kill your opponent. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You abandoned lost sun paladin, to death. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * You've found the needed orc heart. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Eden's Guile (Shrouds) (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Curse of Shrouds Boost speed by 57% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | Ulutar1.0 T3 lite [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +7 (+2 eff.) Dmg.mod +7% darkness ----- def ----- Resists +9% acid +13% light +3% mind Affinity +5% darkness Mind.save +8 (+2 eff.) Cut- +20% ---------- misc Light +7 Infravis +4 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 118.92 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Blastwilder the cashmere wizard hat (Misfortune) (2 def, 0 armour) 2.0 T3 head armor [Rare] Psionic While equipped: Stats +10 Cun +4 Wil dps ---------- Mind.crit +4% Crit.mult +15.00% Mind.pwr +4 (+1 eff.) Dmg.mod +12% lightning On Hit (Melee): * 20% chance to reduce armor by 22% ----- def ----- Defense +2 (+1 eff.) Mind.save +27 (+8 eff.) ---------- misc Psi/turn +0.19 Curse of Misfortune A pointy cloth hat, very wizardly... |
| On hands | Unlightstreak the dwarven-steel gauntlets (Shrouds) (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Melee+ 9 fire Dmg.mod +4% fire +3% mind +21% darkness ----- def ----- Armour +2 Fatigue +3% Resists +8% fire ---------- misc Talents +4 Project Saw Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Ashbane (dig speed 10 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +7 Str +2 Dex +4 Wil dps ---------- Phys.crit +5.0% Mind.crit +8% Phys.pwr +5 (+3 eff.) Mov.spd +10% Dmg.mod +3% temporal Melee Ret 2 temporal ----- def ----- Resists +5% darkness +13% fire Def/telep +15 Res/telep +15% Dur/telep +15% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold quartz ring (Shrouds)0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +70.00 HP.reg +5.00 Heal.mod +13% Stun/Frz- +30% Curse of Shrouds Rings make your fingers look great! |
| On fingers | gold garnet ring (Nightmares)0.1 T3 ring jewelry [Ego+] Nature While equipped: dps ---------- Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all ----- def ----- Max.HP +58.00 HP.reg +8.00 Heal.mod +12% Curse of Nightmares Rings make your fingers look great! |
| Around neck | Garinor the steel amulet (Nightmares)0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Str dps ---------- Phys.crit +3.0% Res.pen +20% physical ----- def ----- Resists +13% fire +10% mind +10% cold Confus- +23% Curse of Nightmares Amulets make your neck look great! |
| In main hand | Bloomsoul (Shrouds) (8-8 power, 15 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 70% Wil, 42% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +11 (+3 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Curse of Shrouds Bloom Heal: (Instant) Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 43 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
| Around waist | rough leather belt 'Strikeripper' (Nightmares)1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Crit.mult +10.00% Mind.pwr +3 (+1 eff.) Res.pen +15% mind Melee Ret 4 lightning ----- def ----- Phys.save +7 (+4 eff.) ---------- misc Light +1 Curse of Nightmares A belt that goes around your waist. |
| In off hand | Radharadosta the thorny mindstar (Misfortune) (9-9 power, 27 apr, mind damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic Power 9.0 - 9.9 Mind Uses 70% Wil, 42% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Cun dps ---------- Spell.crit +1% Mind.crit +3% Crit.mult +11.00% Mind.pwr +15 (+4 eff.) ----- def ----- Resists +2% physical Spell.save +9 (+5 eff.) Max.HP +12.00 HP.reg +0.60 ---------- misc Max.vim +20.00 Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Scumwither (Misfortune) (3 def, 0 armour) 2.0 T5 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +6% mind +6% temporal Res.pen +25% mind Melee Ret 8 nature On Hit (Melee): * 10% chance to slow global speed by 63% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+1 eff.) Resists +30% lightning +3% temporal Mind.save +10 (+3 eff.) Stun/Frz- +50% Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | silk robe of power (Shrouds) (0 def, 3 armour) 2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +14 (+7 eff.) Dmg.mod +9% all ----- def ----- Armour +3 Hardiness +20% Fatigue +3% Resists +13% all Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
medical injector implant of the psychic (efficiency 185% / cooldown 79%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 2 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 185% efficiency and cooldown mod of 79%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion of the psychic (heal 186; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 186 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 324; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 324 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 311; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 311 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
schematic: Grounding Strap0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Boltbearer (Misfortune)0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% arcane +9% lightning Res.pen +5% mind Melee Ret 4 mind ----- def ----- Resists +6% lightning +15% arcane +15% mind Curse of Misfortune Rings make your fingers look great! |
Gileramnir the Thundergrinder (Madness)0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Dex +5 Wil +10 Cun dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +3% lightning +11% cold Res.pen +10% temporal Acc +7 (+7 eff.) On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% temporal +22% cold Curse of Madness Rings make your fingers look great! |
mule's gold ring of blight (+12%) (Madness)0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +12% blight ----- def ----- Fatigue -5% Resists +12% blight ---------- misc Max.enc +26 Curse of Madness Rings make your fingers look great! |
warrior's gold ring (Nightmares)0.1 T3 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 Curse of Nightmares Rings make your fingers look great! |
elemental dwarven-steel battleaxe of crippling (Shrouds) (30-45 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego++] Arcane/Master Power 30.0 - 45.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * Create an explosion dealing 34 lightning damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Dmg.mod +12% lightning Res.pen +19% lightning Curse of Shrouds Massive two-handed battleaxes. |
Dream Malleus (Madness) (56-84 power, 5 apr)5.0 T4 greatmaul 2H weapon Reqs Str 25 [Unique] Master/Psionic Power 56.0 - 84.0 Physical Uses 70% Wil, 70% Str Acc+ +0.2% base dam (max 20%) Apr +5 Atk.spd 100% Melee+ +17 mind On Hit.r1 +8 physical On Hit: * 19% chance to reduce all saves and defense by 35 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +5% Mind.pwr +15 (+4 eff.) Dmg.mod +10% mind +10% physical ----- def ----- Resists +15% blight ---------- misc Psi/turn +0.10 Talents +3 Dream Smith's Hammer +3 Hammer Toss Cooldown Hammer Toss -2 Curse of Madness A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
Hurerig the Chillkin (Shrouds) (38-57 power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Random Unique] Disrupt/Master Power 38.5 - 57.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Against +14% Unnatural On Hit.r1 +8 acid On Crit.r2 +16 cold While equipped: Stats +5 Wil dps ---------- Phys.crit +19.0% Crit.mult +57.00% Apr +20 ----- def ----- Resists +9% cold Curse of Shrouds Massive two-handed mauls. |
Surefire (Corpses)4.0 T1 longbow 2H weapon Reqs Dex 18 [Unique] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+12 eff.) Curse of Corpses This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
Wildpain (Madness) (10-15 power, 0 apr)3.0 T1 steamsaw 1H weapon [Rare] Disrupt/Steamtech Power 10.0 - 15.0 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +12 Melee+ +12 nature On Hit.r1 +20 nature Uses 1.0 Steam While equipped: Stats +4 Con dps ---------- Melee+ 7 acid 7 nature Dmg.mod +12% darkness +18% mind On Hit (Melee): * 8 arcane resource burn * 20% chance to reduce damage dealt by 28% On Melee Ret: * 7 arcane resource burn ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% Resists +8% acid +8% nature ---------- misc Talents +1 Block Curse of Madness Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Bokilen the Blindwitch (Misfortune) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Crit.mult +5.00% Dmg.mod +12% mind ----- def ----- Defense +1 (+0 eff.) Mind.save +6 (+2 eff.) ---------- misc Hate/m.crit +1.00 Max.psi +20.00 Light +2 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shadepython (Corpses) (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +4 Cun +1 Con dps ---------- Crit.mult +10.00% Mind.pwr +30 (+7 eff.) Dmg.mod +6% darkness Res.pen +10% mind ----- def ----- Defense +2 (+1 eff.) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xerira the Floenight (Madness) (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +4 Dex dps ---------- Dmg.mod +9% darkness +6% cold Res.pen +13% darkness Melee Ret 8 cold ----- def ----- Defense +2 (+1 eff.) Resists +15% darkness +9% cold Stealth +16 ---------- misc Light +3 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bethotira the woollen robe (Shrouds) (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +11 (+5 eff.) Dmg.mod +12% mind +10% arcane +6% all ----- def ----- Resists +6% darkness +3% temporal +12% mind +9% all Mind.save +6 (+2 eff.) ---------- misc Max.mana +10.00 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frostnoon the pair of rough leather boots (Nightmares) (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% darkness +9% nature Res.pen +25% cold ----- def ----- Armour +1 Resists +3% cold Silence- +25% Confus- +21% Stun/Frz- +20% Curse of Nightmares A pair of boots made of leather. |
Satyredge (Madness) (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +9% nature +21% mind ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal +9% acid Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Dimrot' (Nightmares) (30 def, 7 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% darkness ----- def ----- Armour +7 Defense +30 (+15 eff.) Resists +2% physical Crit.chn- 10.00% Spell.save +6 (+3 eff.) Blind- +20% ---------- misc Infravis +1 Curse of Nightmares A pair of boots made of leather. |
Malegar the drakeskin leather gloves (Madness) (0 def, 3 armour)1.0 T4 hands armor [Rare] Nature While equipped: Stats +2 Cun +5 Wil dps ---------- Spell.crit +6% Melee Ret 10 mind ----- def ----- Armour +3 HP.reg +4.80 ---------- misc Stam/turn +0.70 Psi/turn +0.19 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Xilrarin the rough leather gloves (Madness) (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +1 Str +4 Dex +2 Con dps ---------- Crit.mult +5.00% Mind.pwr +15 (+4 eff.) Acc +6 (+6 eff.) ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Disarm- +21% ---------- misc Max.hate +2.00 Max.psi +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Yareyon the Searshaper (Corpses) (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.crit +6% Dmg.mod +6% fire Res.pen +15% acid On Hit (Melee): * 10% chance to reduce armor by 22% ----- def ----- Defense +2 (+1 eff.) Resists +6% darkness +3% temporal Spell.save +18 (+9 eff.) Mind.save +16 (+5 eff.) Curse of Corpses Hateful Whisper: Puts all charms on 15 cooldown Level 5.2 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 302 Mind damage and spreads amongst your foes, dealing damage and feeding you 5.1 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 4 tiles if one is available; beyond this, all affected targets have a 34% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Yvana (Nightmares) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Cun dps ---------- Mind.crit +3% Crit.mult +5.00% Dmg.mod +3% acid Res.pen +20% mind ----- def ----- Armour +1 Fatigue +1% Phys.save +10 (+5 eff.) Curse of Nightmares A cap made of leather. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Glibeth the dwarven-steel pickaxe (dig speed 25 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str +3 Mag +3 Con ----- def ----- Resists +3% lightning +9% temporal +8% darkness Affinity +15% darkness Spell.save +6 (+3 eff.) Poison- +10% ---------- misc Light +3 Infravis +7 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Glolle the Murkseam2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +24% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 28% * 10% chance to reduce armor by 22% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot (Misfortune)2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Flashstoker the pouch of steel shots (16/16, 18-22 power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Random Unique] Arcane/Psionic Power 18.5 - 22.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 16 Ranged+ +9 temporal +8 light +11 cold +9 physical On Hit.r1 +8 light On Crit.r2 +8 mind +20 light On Hit: * 7% chance to gain 10% of a turn (3/turn limit) * 20% chance to knock the target back 3 spaces and deal 234 physical damage Shots are used with slings to pummel your foes to death. |
Ce'Nolle the Kilnonslaught [power 2] (5/25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: ----- def ----- Armour +4 Resists +15% acid +9% fire +6% darkness +9% mind Phys.save +3 (+2 eff.) Mind.save +3 (+1 eff.) Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 66. Torques are made by powerful psionics to store psionic powers. |
Poruwen the Blastripper [power 476] (5/15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning +3% fire ----- def ----- Resists +12% blight +2% physical Max.HP +60.00 Heal yourself and all friendly characters within 10 spaces for 476 Puts all charms on 15 cooldown 100% to gain a 28% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elm totem of healing 'Chamublek' [power 116] (5/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Dex +4 Wil +2 Con ---------- misc Light +2 See.Invis +9 Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Daimyrath the ash wand of lightning storm [power 170] (5/15 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +6% arcane +6% mind ----- def ----- Resists +3% mind Create a radius 3 storm for 5 turns. Each turn, creatures within take 46 lightning damage and will be dazed for 1 turn (232 total damage) Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to reduce fatigue by 22% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Grimmer the Cornac Doomed level 14
6th Haze 122nd year of Ascendancy at 08:11 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Grimmer the Cornac Doomed level 8
7th Flare 122nd year of Ascendancy at 05:50 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Grimmer the Cornac Doomed level 10
21st Dusk 122nd year of Ascendancy at 03:12 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Grimmer the Cornac Doomed level 20
57th Haze 122nd year of Ascendancy at 20:35 see stats
Merry wintertide! (Insane (Roguelike) difficulty)
Finish the Santascape event and free the little helper elves.By Grimmer the Cornac Doomed level 23
10th Allure 123rd year of Ascendancy at 16:15 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Grimmer the Cornac Doomed level 18
47th Haze 122nd year of Ascendancy at 18:12 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Grimmer the Cornac Doomed level 8
2nd Summertide 122nd year of Ascendancy at 08:21 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Grimmer the Cornac Doomed level 15
17th Haze 122nd year of Ascendancy at 21:42 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Grimmer the Cornac Doomed level 19
57th Haze 122nd year of Ascendancy at 18:28 see stats
Log
Grimmer harrows Lisille the large brown snake!
Grimmer becomes terrified!
Grimmer HEALS from darkness damage!
Curse of Nightmares hits Lisille the large brown snake for 52 mind, 40 darkness (94 total damage).
Lisille the large brown snake hits Grimmer for (3 deflected), 3 mind, (3 deflected), 4 darkness, 2 healing (8 total damage) [3 healing].
You have deflected 1 incoming damage!
Grimmer uses Feed.
Grimmer uses Dark Torrent.
Grimmer's mind surges with critical power!
Grimmer HEALS from darkness damage!
Grimmer hits Belenn the copperhead snake for (13 flat reduction), 282 darkness (283 total damage).
Terrified from Lisille the large brown snake hits Grimmer for (1 deflected), 1 mind, 1 darkness (4 total damage).
Grimmer's creeping dark hits Belenn the copperhead snake for (13 flat reduction), 14 darkness (14 total damage).
Grimmer HEALS from darkness damage!
Terrified from Lisille the large brown snake hits Grimmer for 1 mind, 1 darkness (3 total damage).
Interface unlocked, mouse disabled on the map
Interface locked, mouse enabled on the map
Grimmer uses Hateful Whisper.
Belenn the copperhead snake has heard the hateful whisper!
Shadow casts Blindside.
Grimmer strikes Belenn the copperhead snake in the darkness (+12% damage).
Grimmer hits Belenn the copperhead snake for (13 flat reduction), 163 mind (164 total damage).
Shadow hits Belenn the copperhead snake for (3 armored), (13 flat reduction), 81 physical (82 total damage).
Grimmer's creeping dark hits Belenn the copperhead snake for (13 flat reduction), 14 darkness (14 total damage).
Grimmer HEALS from darkness damage!
Terrified from Lisille the large brown snake hits Grimmer for 1 mind, 1 darkness (3 total damage).
The air around Grimmer grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
Automatic accept target mode: enabled









































































































