











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Arcanum Class Pack 1.6.7Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Talent Training 1.5.10Add an option to buy points at Last Hope's Elder Ghoul MultiFork - Neg. Healing Mod Instead of Neg. Speed, also Ghoul Buff + Ghouls Dont Breathe Tinker Fix 1.5.5Replaces the Ghoul Global Speed Penalty of the default 1.5.5 game with a starting healing mod of 51% (compared to normal). Also includes Ghouls Don't Breathe features (thanks blortad) with an added fix I made so tinker inscriptions (Embers of Rage DLC feature unlocked in original campaign) don't get overwritten. Ghoul Buff (thanks StarKeep and of course DarkGod) is included in its entirety: Ghoul Buff: Ghoul MultiFork general details: NOT COMPATIBLE WITH: Race Rebalancing Addon aka RACISM, Ghoul Buff addon, Ghouls Dont Breathe addon, Ghoul Global Speed Tweak addon because they change similar things. ADDON PRIORITY (Load order): 1000 This addon OVERLOADS the Ghoul racial skills file to add the 1% healing mod bonus per level and incorporate the Ghoul Buff features: This addon also uses a 'ToME:load' HOOK to change the default ghoul global speed to 100%, to remove the requirement for ghouls to breathe, to set the basic healing factor, and to change the character creation text. True Respec 1.5.10Allow respec stats, categories and prodigies. Also remove location and last learnt restrictions. Verdant Class Pack 1.6.7Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Genuine Veteran 1.6.6A Combat Veteran tree rework, because the base tree isn't very attractive. Full details in the forum thread. Quick Recovery: Quick Recovery and Fast Metabolism merged. Lifegain scales with CON. This version has seen a complete playthrough main AoA campaign on insane roguelike without major issues, however it's still being tested and subject to change. This addon overloads the combat techniques tree, and is therefore incompatible with any addon or future versions which change that file. 0.9.5: Tooltips clarified, small numerical adjustments. Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Simplified Prodigy Requirements 1.6.1The requirements fo some prodigies are simplified so you don't have to grind for them. Also removed some requirements which if you don't meet, you won't benefit from that prodigy at all. Any requirements that may involve risks are not touched. It also removes the displayment of some requirements related to plots if they're not needed in your current compaign. Prodigies touched are: This addon no longer uses overload and is now compatible with Zomnibus. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Cheaper Mastery 1.6.4Lowers cost for mastery upgrades to half a category point, making mastery upgrades a much better option than they are now. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Higher |
| Class | Druid |
| Level / Exp | 15 / 31% |
| Size | medium |
| Lifes / Deaths | Killed by Eilinybrelle the cold drake hatchling at level 15 on the 51st Dusk 122nd year of Ascendancy at 19:56 / 2Killed by Eilinybrelle the cold drake hatchling at level 15 on the 51st Dusk 122nd year of Ascendancy at 21:43 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 12 (base 11) |
| Constitution | 19 (base 10) |
| Magic | 66 (base 32) |
| Willpower | 50 (base 41) |
| Cunning | 16 (base 10) |
Resources
| Life | -81/399 |
| Mana | 379/379 |
| Equilibrium | 40 |
| Healing Factor | 1.0714285714286 |
| Regeneration | 8.0161834941188 |
Speed
| Mental | -30% |
| Attack | -30% |
| Movement | +25% |
| Spell | -30% |
| Global | +100% |
Vision
| Sight | 14 |
| Lite | 9 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 51 |
| Accuracy | 26 |
| Crit Chance | 10% |
| APR | 3 |
| Speed | 1.43 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 19% |
| Speed | 1.4285714285714 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 8% |
| Speed | 1.4285714285714 |
Offense: Damage Bonus
| Arcane | +11% |
| Mind | +6% |
| All | 0% |
| Lightning | +10% |
| Light | +32% |
| Temporal | +5% |
| Cold | +10% |
| Fire | +31% |
| Darkness | 0% |
Offense: Damage Penetration
| Mind | +10% |
| Cold | +5% |
Defense: Base
| Armour (hardiness) | 21.2 (53%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 32 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 19%( 70%) |
| All | + 7%( 70%) |
| Physical | + 9%( 70%) |
| Darkness | + 10%( 70%) |
| Light | + 36%( 70%) |
| Temporal | + 17%( 70%) |
| Mind | + 15%( 70%) |
| Lightning | + 19%( 70%) |
| Fire | + 21%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Stun Resistance | 100% |
| Blind Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 26% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 237 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (143% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Wild-gift / Woodland | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Winds | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Jungle | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Minerals | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Seas | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Land | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Weather | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Eyals-embrace | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Natural cycles | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Defensive Posture |
| talent | Pure Spring |
| talent | Song of Summer |
| talent | Clear Skies |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to permanently increase your dexterity and cunning by three. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed snow giant kidney. * You've found the needed xorn fragment. Agrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed bloated horror heart. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | [vs. traveler's pair of rough leather boots of speed (0 def, 1 armour) (On feet)]traveler's pair of rough leather boots of speed (0 def, 1 armour) 2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% (-) ----- def ----- Armour +1 (-) Fatigue -4% (-) Phys.save +6 (+3 eff.) (-) ---------- misc Max.enc +20 (-) A pair of boots made of leather. |
| Quiver | [vs. 100 alchemist ametrine (Quiver)]100 alchemist ametrine 0.0 T1 yellow alchemist-gem [Normal] When used as an alchemist bomb: Lights terrain (power 10) When used in a prism: Additional 10 lite damage Gems can be sold for money or used in arcane rituals. |
| Light source | [vs. Morningroar (Light source)]Morningroar 2.0 T1 lite [Rare] Psionic While equipped: Stats +3(-) Wil dps ---------- Dmg.mod +6%(-) mind +3%(-) light ----- def ----- Resists +3%(-) darkness +5%(-) arcane ---------- misc Light +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Cloud Caller (0 def, 0 armour) (On head)]Cloud Caller (0 def, 0 armour) 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10%(-) lightning +10%(-) cold ----- def ----- Resists +10%(-) lightning +10%(-) cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 28.83 to 86.50 lightning damage (57.66 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Tool | [vs. extending elm totem of healing [power 116] (15/15 cooldown) (Tool)]extending elm totem of healing [power 116] (15/15 cooldown) 2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. psionicist's copper ring (On fingers, 1 of 2)]psionicist's copper ring 0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2(-) Wil ----- def ----- Mind.save +4 (+2 eff.) (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. psionicist's copper ring (On fingers, 1 of 2)]Ce'Nyda the Frostdare 0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +3 Mag +0(-2) Wil +3 Cun +7 Con dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +5% cold ----- def ----- Phys.save +8 (+4 eff.) Mind.save +3 (+1 eff.) (-1 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Radianceguile (Around waist)]Radianceguile 1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +5%(-) mind ----- def ----- Resists +12%(-) light +3%(-) mind Max.HP +35.00 (-) A belt that goes around your waist. |
| In main hand | [vs. bloodlich's ash magestaff of might (15-18 power, 3 apr, fire element) (In main hand)]bloodlich's ash magestaff of might (15-18 power, 3 apr, fire element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) While equipped: Stats +2(-) Mag +1(-) Cun +2(-) Con dps ---------- Spell.crit +8% (-) Crit.mult +13.00% (-) Spell.pwr +6 (+2 eff.) (-) Dmg.mod +15%(-) fire ---------- misc N.En/turn +0.20 (-) Vim/s.crit +4.00 (-) Max.vim +24.00 (-) Max.N.En +22.00 (-) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | [vs. restful hardened leather gloves of magic (+4) (0 def, 2 armour) (On hands)]restful hardened leather gloves of magic (+4) (0 def, 2 armour) 1.0 T2 hands armor [Ego] Arcane/Psionic While equipped: Stats +4(-) Mag dps ---------- Dmg.mod +5%(-) arcane ----- def ----- Armour +2 (-) HP.reg +2.00 (-) ---------- misc Stam/turn +1.30 (-) Max.stam +14.00 (-) Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.3% crit chance (max 25%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) Melee+ +4(-) arcane On Crit.r2 +7(-) arcane On Hit: 10% Nightmare 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. timebroken linen robe of light (+19%) (0 def, 0 armour) (Main armor)]timebroken linen robe of light (+19%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego+] Arcane While equipped: Stats +3(-) Mag +2(-) Wil dps ---------- Spell.crit +3% (-) Spell.pwr +3 (+1 eff.) (-) Dmg.mod +5%(-) temporal +6%(-) arcane +13%(-) light ----- def ----- Resists +19%(-) light +7%(-) all ---------- misc Max.mana +15.00 (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | [vs. Bregarand (1 def, 2 armour) (Cloak)]Bregarand (1 def, 2 armour) 2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1(-) Mag +1(-) Wil dps ---------- Res.pen +5%(-) mind ----- def ----- Armour +2 (-) Defense +1 (+1 eff.) (-) Resists +6%(-) mind Die.at -20.00 life (-) HP.reg +4.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. stabilizing steel amulet of cunning (+2) (Around neck)]stabilizing steel amulet of cunning (+2) 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2(-) Cun ----- def ----- Resists +11%(-) temporal Pinning- +20% (-) Knockbk- +26% (-) Amulets can have magical properties. |
Inventory
blink rune of the wizard (range 5; phase 18; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (143% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. psionicist's copper ring (On fingers, 1 of 2)]marksman's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex +0(-2) Wil dps ---------- Acc +6 (+3 eff.) ----- def ----- Mind.save +0 (+0 eff.) (-4 (-2 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. timebroken linen robe of light (+19%) (0 def, 0 armour) (Main armor)]woollen robe of lightning (+15%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Nature While equipped: Stats +0(-3) Mag +0(-2) Wil dps ---------- Spell.crit +0% (-3%) Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Dmg.mod +10% lightning +0%(-5%) temporal +0%(-6%) arcane +0%(-13%) light ----- def ----- Resists +15% lightning +0%(-19%) light +9%(+2%) all ---------- misc Max.mana +0.00 (-15.00) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Radianceguile (Around waist)]nightruned rough leather belt of unlife 1.0 T1 belt armor [Ego+] Arcane While equipped: dps ---------- Res.pen +0%(-5%) mind ----- def ----- Resists +5% blight +0%(-3%) mind +6%(-6%) light +6% darkness Max.HP +0.00 (-35.00) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature When used in a prism: Equilibrium reduced 5 Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light When used in a prism: Additional 10 lite damage Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light When used in a prism: Prism beam range +1 Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light When used in a prism: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning When used in a prism: Equilibrium reduced 10 Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning When used in a prism: Prism damage +10% Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning When used in a prism: Prism beam range +3 Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane When used in a prism: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
[vs. Morningroar (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: Stats +0(-3) Wil dps ---------- Dmg.mod +0%(-6%) mind +0%(-3%) light ----- def ----- Resists +0%(-3%) darkness +0%(-5%) arcane ---------- misc Light +3 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. extending elm totem of healing [power 116] (15/15 cooldown) (Tool)]iron pickaxe of Reknor (dig speed 19 turns) 3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str ----- def ----- Resists +6% darkness +5% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. extending elm totem of healing [power 116] (15/15 cooldown) (Tool)]sapper's iron pickaxe (dig speed 29 turns) 3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +1 Cun dps ---------- Acc +4 (+2 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. extending elm totem of healing [power 116] (15/15 cooldown) (Tool)]Telekinetic Core 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+2 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+6 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 42 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
[vs. extending elm totem of healing [power 116] (15/15 cooldown) (Tool)]ash totem of stinging [power 206] (15/15 cooldown) 2.0 T2 totem charm [Ego] Nature Sting an enemy dealing 175 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Horny on Main the Higher Druid level 14
40th Dusk 122nd year of Ascendancy at 11:59 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Horny on Main the Higher Druid level 10
1st Summertide 122nd year of Ascendancy at 15:18 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Horny on Main the Higher Druid level 7
78th Pyre 122nd year of Ascendancy at 19:46 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Horny on Main the Higher Druid level 9
7th Mirth 122nd year of Ascendancy at 19:12 see stats
The sky is falling! (Nightmare (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Horny on Main the Higher Druid level 12
3rd Flare 122nd year of Ascendancy at 17:04 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Horny on Main the Higher Druid level 15
51st Dusk 122nd year of Ascendancy at 19:56 see stats
Log
Eilinybrelle the cold drake hatchling resists the freeze!
Cold drake hatchling resists the freeze!
Hailing oak resists the freeze!
Rantha the Worm hits Eilinybrelle the cold drake hatchling for 67 cold damage.
Rantha the Worm hits Hailing oak for 224 cold damage.
Rantha the Worm hits Cold drake hatchling for 0 cold damage.
Rantha the Worm hits Horny on Main for 182 cold damage.
Horny on Main activates her extending elm totem of healing!
Hailing oak shoots!
Hailing oak receives 148 healing from Horny on Main.
Horny on Main receives 124 healing.
Horny on Main hits Eilinybrelle the cold drake hatchling for 16 lightning damage.
Hailing oak's Shoot hits Eilinybrelle the cold drake hatchling for 18 physical, 6 blight, 3 cold, 7 fire (34 total damage).
Eilinybrelle the cold drake hatchling casts Tentacled Wings.
Eilinybrelle the cold drake hatchling performs a melee critical strike against Hailing oak!
Hailing oak is crippled.
Eilinybrelle the cold drake hatchling performs a melee critical strike against Horny on Main!
Horny on Main is crippled.
Eilinybrelle the cold drake hatchling performs a melee critical strike against Horny on Main!
Eilinybrelle the cold drake hatchling hits Horny on Main for 149 blight, 178 blight (328 total damage).
Eilinybrelle the cold drake hatchling hits Hailing oak for 179 blight damage.
Melee retaliation hits Eilinybrelle the cold drake hatchling for 15 physical damage.
Horny on Main the level 15 higher druid was debilitated by noxious blight before falling to death by Eilinybrelle the cold drake hatchling on level 4 of Daikara.
Horny on Main deactivates Pure Spring.
Horny on Main is not crippled anymore.
Horny on Main deactivates Clear Skies.
Horny on Main deactivates Song of Summer.
Horny on Main deactivates Defensive Posture.
Hailing oak is not crippled anymore.




















































