













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.6.7Official Expansion!Possessor Bonus Class 1.6.6Donators/Buyers bonus! Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.7Official Expansion!Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved player targetting 1.2.0Player's targetting improvements. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 23 / 41% |
| Size | huge |
| Lifes / Deaths | Killed by Layalrama the thief at level 23 on the 8th Wealth 122nd year of Ascendancy at 08:17 / 1 |
Primary Stats
| Strength | 42 (base 25) |
| Dexterity | 10 (base 10) |
| Constitution | 24 (base 10) |
| Magic | 78 (base 53) |
| Willpower | 49 (base 30) |
| Cunning | 13 (base 10) |
Resources
| Life | -103/1101 |
| Mana | 462/462 |
| Equilibrium | 45 |
| Healing Factor | 0.7182474226803 |
| Regeneration | 16.596244916267 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
Offense: Mainhand
| Damage | 58 |
| Accuracy | 21 |
| Crit Chance | 14% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 29 |
| Accuracy | 21 |
| Crit Chance | 14% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +14% |
| Darkness | +3% |
| Light | +9% |
| Temporal | +9% |
| Nature | +14% |
| Arcane | +28% |
| Mind | +14% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
| Light | +5% |
| Blight | +10% |
| Arcane | +9% |
| Physical | +7% |
| Nature | +7% |
Defense: Base
| Armour (hardiness) | 68.194068179334 (74.117647058824%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 25 |
| Physical Save | 54 |
| Spell Save | 58 |
| Mental Save | 54 |
Defense: Resistances
| Blight | + 18%( 70%) |
| Arcane | + 13%( 70%) |
| Cold | + 35%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 16%( 70%) |
| Light | + 10%( 70%) |
| Temporal | + 7%( 70%) |
| Physical | + 12%( 70%) |
| Mind | + 15%( 70%) |
| Fire | + 19%( 70%) |
| Lightning | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 40% |
| Poison Resistance | 30% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 526% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 212 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Deeprock | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stone Skin |
| talent | Stone Vines |
| talent | Shards |
| talent | Chant of Fortitude |
| talent | Eldritch Infusion |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| detrimental effect | Huge cut that bleeds, doing 63.85 physical damage per turn and decreasing all heals received by 50%. Deep Wound |
| beneficial effect | The target's skin reacts to damage, granting 26 armour. Stoneskin |
| detrimental effect | The target is poisoned, taking 104.98 nature damage per turn. Damage dealt is reduced by 11%. Deadly Poison |
| beneficial effect | The target has turned into a huge deeprock elemental. It gains 2 size categories, +14% Nature damage and +7% Nature damage penetration, +18% Arcane damage and +9% Arcane damage penetration, and +14% Physical damage and +7% Physical damage penetration. Deeprock Form |
| beneficial effect | The target filled with the spirit of the vorpal bunny! Granting +10% critical chance! Vorpal Bunny! |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target has 19 increased life regeneration. Recovery |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed warg claw. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Halenik (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +1 Mag +3 Wil +3 Cun dps ---------- Spell.pwr +15 (+5 eff.) S.pwr/crit +6 ----- def ----- Armour +1 Phys.save +6 (+2 eff.) Spell.save +15 (+4 eff.) Mind.save +6 (+2 eff.) ---------- misc Max.mana +100.00 A pair of boots made of leather. |
| Light source | Daimegar the Blindspar2.0 T1 lite [Rare] Nature While equipped: dps ---------- Mind.pwr +15 (+6 eff.) Dmg.mod +3% darkness ----- def ----- Resists +3% cold Crit.dmg- 5.00% Max.HP +82.00 Poison- +20% ---------- misc Psi/ret +0.04 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Arcstake (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +5 Mag dps ---------- Dmg.mod +11% mind +6% arcane Res.pen +10% blight Melee Ret 6 lightning ----- def ----- Defense +1 (+0 eff.) Resists +11% mind ---------- misc Mana/s.crit +1.00 A pointy cloth hat, very wizardly... |
| On hands | Velatha (0 def, 1 armour)1.5 T1 hands armor [Rare] Arcane While equipped: Stats +2 Str +6 Mag +9 Wil +2 Con dps ---------- Crit.mult +20.00% Spell.pwr +5 (+2 eff.) Melee+ 6 arcane Dmg.mod +4% arcane ----- def ----- Armour +1 Fatigue +1% Resists +4% arcane ---------- misc Light +3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Malyleg [power 155] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +2% physical Die.at -40.00 life Max.HP +100.00 Poison- +10% Def/telep +15 Res/telep +15% Dur/telep +15% Blast the opponent's mind dealing 78 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Glimmerusher the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% light Res.pen +5% light +10% lightning Melee Ret 2 cold ----- def ----- Resists +9% cold HP.reg +2.00 Stun/Frz- +20% ---------- misc Light +3 Rings can have magical properties. |
| On fingers | Flashtyphoon the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +9% temporal Melee Ret 4 lightning On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% blight +3% temporal Spell.save +6 (+2 eff.) Rings can have magical properties. |
| Around neck | Isemivena the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +5 Str +2 Mag +4 Wil +6 Con Amulets can have magical properties. |
| In main hand | swashbuckler's steel shield of cold resistance (+17%) (0 def, 4 armour, 17-20.4 power, 40 block)7.0 T2 shield armor [Ego+] Master When used to Attack: Power 17.0 - 20.4 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +3.0% Block +40 While equipped: Stats +4 Str +2 Dex dps ---------- Acc +4 (+2 eff.) ----- def ----- Armour +4 Fatigue +8% Resists +17% cold ---------- misc Talents +1 Block Handheld deflection devices. |
| Around waist | rough leather belt 'Isoyanor'1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% mind ----- def ----- Fatigue -4% Resists +3% cold +6% light +6% darkness Max.HP +40.00 Confus- +10% Stun/Frz- +10% ---------- misc Max.enc +23 A belt that goes around your waist. |
| In off hand | acidic steel shield of fire resistance (+16%) (0 def, 4 armour, 17.5-21 power, 40.5 block)7.0 T2 shield armor [Ego] Nature/Master When used to Attack: Power 17.5 - 21.0 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +3.0% Block +40 On Hit: * 12% chance to reduce armor by 0% While equipped: dps ---------- Melee+ 5 acid Melee Ret 3 acid ----- def ----- Armour +4 Fatigue +8% Resists +16% fire ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Zustir (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Resists +3% lightning +6% darkness Phys.save +9 (+3 eff.) Mind.save +6 (+2 eff.) Max.HP +32.00 Stun/Frz- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Gibrewe (18 def, 8 armour)14.0 T3 heavy armor [Random Unique] Nature/Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +8 Defense +18 (+9 eff.) Fatigue +12% Resists +9% blight +6% physical +5% arcane Phys.save +15 (+5 eff.) Max.HP +84.00 HP.reg +2.00 Heal.mod +11% A suit of armour made of mail. |
Inventory
Primal Infusion (affinity 15%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion (heal 60; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 60 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 227; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 227 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 225; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 225 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 19%; physical; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 18%; physical; dur 4; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune (range 5; phase 14; cd 15)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, blight, fire, acid)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 4 physical, 4 blight, 4 fire, 3 acid Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the duelist (damage 48; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 47.51 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Belirodin the Glintwild0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +3% light +6% fire Res.pen +20% light +5% fire ----- def ----- Fatigue -4% HP.reg +2.00 ---------- misc Masteries +0.12 Spell/Stone alchemy Amulets can have magical properties. |
cleansing steel amulet of strength (+2)0.1 T2 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +2 Str ----- def ----- Resists +11% nature +11% blight Poison- +20% Disease- +20% Amulets can have magical properties. |
mindweaver's steel amulet of manastreaming0.1 T2 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +2 Wil +1 Mag dps ---------- Mind.pwr +6 (+3 eff.) S.pwr/crit +2 ----- def ----- Mind.save +5 (+1 eff.) Confus- +12% ---------- misc Mana/turn +0.12 Max.mana +24.00 Amulets can have magical properties. |
starlit steel amulet of vision0.1 T2 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +11% light +13% darkness Blind- +42% ---------- misc Infravis +3 Sight +2 See.Invis +6 Amulets can have magical properties. |
starlit steel amulet of willpower (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +13% light +12% darkness Blind- +20% Amulets can have magical properties. |
steel amulet 'Muckwind'0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Cun +3 Dex ----- def ----- Resists +3% blight +11% mind +6% darkness Confus- +26% Amulets can have magical properties. |
Eclipsevenom the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire Res.pen +10% darkness ----- def ----- Defense +15 (+7 eff.) Resists +22% fire +3% darkness +3% nature Rings can have magical properties. |
Ragizilaldir0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +4 Dex dps ---------- Dmg.mod +3% physical Apr +1 ----- def ----- Defense +5 (+2 eff.) Mind.save +6 (+2 eff.) Confus- +21% ---------- misc Stam/turn +1.00 Rings can have magical properties. |
titan's copper ring of blight (+11%)0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% blight ----- def ----- Resists +11% blight Phys.save +6 (+2 eff.) Rings can have magical properties. |
Delibers the elm magestaff (10-12 power, 2 apr, cold element)5.0 T1 staff 2H weapon [Rare] Nature Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +12% physical +10% cold ----- def ----- Defense +6 (+3 eff.) Resists +3% fire +5% arcane +12% darkness Spell.save +6 (+2 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 43.33 light damage. Staves designed for wielders of magic, by the greats of the art. |
Demonstalker (19-22.8 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Rare] Arcane Power 19.0 - 22.8 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Crit.mult +20.00% Spell.pwr +9 (+3 eff.) Dmg.mod +19% fire Melee Ret 10 darkness ---------- misc Psi/ret +0.24 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short ash starstaff (15-18 power, 3 apr, darkness element)5.0 T2 staff 1H weapon [Ego+] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Phys.pwr +6 (+2 eff.) Spell.pwr +12 (+4 eff.) Dmg.mod +15% darkness Acc +5 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Polussra the Rainstinger (16-24 power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Master Power 16.0 - 24.0 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +6% cold Res.pen +5% cold +20% mind +10% all Acc +10 (+5 eff.) Apr +10 On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +12% acid +3% light Massive two-handed battleaxes. |
Shockking (14.5-23.2 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Arcane Power 14.5 - 23.2 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Melee+ +8 acid +12 cold +8 lightning On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% acid +6% temporal Massive two-handed swords. |
plaguebringer's iron greatsword (15.5-24.8 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego+] Arcane Power 15.5 - 24.8 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Melee+ +10 blight On Hit: 20% Epidemic 1 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 0 While equipped: ----- def ----- Disease- +17% Massive two-handed swords. |
hateful steel longsword of daylight (18-25.2 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane/Psionic Power 18.0 - 25.2 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 darkness +6 light Against +8% Living +6% Undead Sharp, long, and deadly. |
nature's vined mindstar of flames (6-6.6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature Power 6.0 - 6.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) All.spd +4% Melee+ 6 fire Dmg.mod +4% nature +6% fire Res.pen +6% fire ----- def ----- Resists +4% blight +7% fire Disease- +12% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
stormbringer's cured leather sling of cold4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Ego+] Arcane/Nature Acc+ +0.1% dam / acc Atk.spd 100% Range +7 Ranged+ +6 cold On Crit.r2 +11 lightning +6 cold While equipped: dps ---------- Mov.spd +23% Dmg.mod +8% cold Res.pen +8% lightning +10% cold Slings are used to hurl stones or metal shots at your foes. |
psychokinetic quiver of ash arrows of accuracy (21/21, 23.5-32.9 power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Ego+] Master/Psionic Power 23.5 - 32.9 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Acc +11 Apr +7 Crit +1.5% Capacity 21 Ranged+ +8 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 150 physical damage Arrows are used with bows to pierce your foes to death. |
Arthadir (21/21, 13.5-16.2 power, 1 apr)3.0 T1 shot ammo Reqs Dex 11 [Rare] Arcane Power 13.5 - 16.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 21 Ranged+ +8 temporal On Hit.r1 +20 acid +16 temporal On Crit.r2 +4 acid On Hit: * 20% chance to gain 10% of a turn (3/turn limit) On Crit: * Splash the target with acid dealing 148 damage over 5 turns and reducing armor and accuracy by 19 Shots are used with slings to pummel your foes to death. |
exposing iron shield of lightning resistance (+15%) (0 def, 2 armour, 10-12 power, 24 block)7.0 T1 shield armor [Ego] Master/Psionic When used to Attack: Power 10.0 - 12.0 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +2.5% Block +24 While equipped: dps ---------- On Hit (Melee): * 5% chance to reduce all saves and defense by 0 On Melee Ret: * 10% chance to reduce all saves and defense by 0 ----- def ----- Armour +2 Fatigue +8% Resists +15% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
iron shield of temporal resistance (+11%) (0 def, 2 armour, 9-10.8 power, 21.5 block)7.0 T1 shield armor [Ego] Nature When used to Attack: Power 9.0 - 10.8 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +2.5% Block +22 While equipped: dps ---------- On Melee Ret: * 11% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Fatigue +8% Resists +11% temporal ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced iron shield of fire resistance (+17%) (0 def, 4 armour, 9.5-11.4 power, 39 block)7.0 T1 shield armor [Ego] Master When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +2.5% Block +39 While equipped: ----- def ----- Armour +4 Fatigue +8% Resists +17% fire ---------- misc Talents +1 Block Handheld deflection devices. |
shocking iron shield (0 def, 2 armour, 9-10.8 power, 24.5 block)7.0 T1 shield armor [Ego] Nature When used to Attack: Power 9.0 - 10.8 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +2.5% Block +24 While equipped: dps ---------- Melee+ 7 lightning Melee Ret 2 lightning ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
steel shield 'Bregoyatar' (0 def, 4 armour, 13.5-16.2 power, 40 block)7.0 T2 shield armor [Random Unique] Arcane/Master/Psionic When used to Attack: Power 13.5 - 16.2 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +3.0% Block +40 Melee+ +11 lightning While equipped: Stats +1 Dex +2 Mag dps ---------- S.pwr/crit +2 Dmg.mod +3% arcane Melee Ret 2 lightning On Hit (Melee): * 6% chance to reduce all saves and defense by 0 On Melee Ret: * 14% chance to reduce all saves and defense by 0 ----- def ----- Armour +4 Fatigue +8% Resists +10% lightning +16% fire ---------- misc Mana/turn +0.08 Talents +1 Block Handheld deflection devices. |
ancient linen robe of darkness (+16%) (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +6% temporal +11% darkness +5% physical Res.pen +6% temporal +6% physical ----- def ----- Resists +16% darkness +7% all Anom.red +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+5 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Eclipsequell the cured leather armour (6 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: dps ---------- Res.pen +20% darkness Melee Ret 10 darkness 6 temporal ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +18% acid +12% darkness A suit of armour made of leather. |
Xeraldana (0 def, 9 armour)17.0 T2 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Wil dps ---------- Dmg.mod +6% blight ----- def ----- Armour +9 Fatigue +22% Resists +22% acid +5% physical +7% lightning +6% fire +6% mind +7% cold Spell.save +15 (+4 eff.) Mind.save +12 (+4 eff.) Disarm- +22% Stun/Frz- +21% Knockbk- +23% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Vorussra1.0 T1 belt armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 0 ----- def ----- Resists +3% darkness +3% blight +6% fire +6% mind +5% cold Die.at -60.00 life Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
noble's rough leather belt of burglary1.0 T1 belt armor [Ego++] Master While equipped: Stats +3 Dex +3 Wil +6 Cun +5 Lck dps ---------- Against +16% Summoned ----- def ----- D.Red.from +17% Summoned Stealth +6 ---------- misc T.Disarm +5 Infravis +4 A belt that goes around your waist. |
rough leather belt 'Malysalach'1.0 T1 belt armor [Rare] Master While equipped: Stats +7 Cun dps ---------- Phys.pwr +4 (+1 eff.) Melee Ret 4 arcane 4 blight ----- def ----- Spell.save +6 (+2 eff.) ---------- misc Psi/ret +0.20 Mana/s.crit +2.00 Size +1 A belt that goes around your waist. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Mardyrezilafang the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +4 Str +3 Mag +1 Wil +1 Cun dps ---------- Dmg.mod +12% acid ----- def ----- Defense +1 (+0 eff.) Resists +6% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Phoenixonslaught (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +1 (+0 eff.) Dmg.mod +6% physical Res.pen +15% fire ----- def ----- Defense +1 (+0 eff.) Fatigue -3% Resists +3% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Islymirin the Tempestterror (0 def, 3 armour)3.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 0 ----- def ----- Armour +3 Fatigue +2% Resists +9% lightning +9% darkness +3% mind Phys.save +5 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Mayygatira the Sparkkill (4 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str +1 Mag +5 Wil +1 Con dps ---------- Res.pen +10% mind Melee Ret 4 lightning ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +2% Resists +9% lightning Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 16% chance to evade melee and ranged attacks and 5 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Yarutar the Sunvagrant (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +6% fire Res.pen +5% fire ----- def ----- Armour +3 Fatigue -3% Resists +3% fire Phys.save +5 (+2 eff.) ---------- misc Max.enc +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +5% lightning +6% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
brawler's rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego+] Master While equipped: Stats +3 Str +2 Dex +2 Cun ----- def ----- Armour +1 Phys.save +5 (+2 eff.) ---------- misc Cooldown Double Strike -1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic hardened leather gloves of magic (+3) (0 def, 6 armour)1.0 T2 hands armor [Ego+] Arcane/Master While equipped: Stats +3 Mag dps ---------- Dmg.mod +4% arcane ----- def ----- Armour +6 Mind.save +7 (+2 eff.) Max.HP +44.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady hardened leather gloves of strength (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +10 (+3 eff.) Acc +7 (+4 eff.) ----- def ----- Armour +2 Phys.save +7 (+2 eff.) Mind.save +5 (+1 eff.) Disarm- +20% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Glaciernoon (0 def, 1 armour)1.5 T1 hands armor [Rare] Psionic While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +10 (+3 eff.) Dmg.mod +15% cold Acc +6 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +12 (+4 eff.) Mind.save +6 (+2 eff.) Die.at -80.00 life Disarm- +23% ---------- misc Stam/turn +3.00 Metal gloves protecting the hands up to the middle of the lower arm. |
umbral iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 5 darkness Dmg.mod +4% darkness ----- def ----- Armour +1 Fatigue +1% Resists +5% darkness Metal gloves protecting the hands up to the middle of the lower arm. |
storm dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 5 lightning Dmg.mod +5% lightning ----- def ----- Armour +2 Fatigue +3% Resists +7% lightning Metal gloves protecting the hands up to the middle of the lower arm. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 14.77 to 44.31 lightning damage (29.54 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
rough leather cap of strength (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
223 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Aerilenor2.0 T1 lite [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Spell.crit +3% Dmg.mod +6% mind ----- def ----- Defense +5 (+2 eff.) Spell.save +3 (+1 eff.) Cut- +20% ---------- misc Max.mana +60.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Alustir the Shineream2.0 T1 lite [Rare] Nature While equipped: Stats +3 Wil dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +6 (+2 eff.) Dmg.mod +9% light Res.pen +20% light +25% fire ----- def ----- Resists +9% light ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Breezeking the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% nature Res.pen +25% light On Hit (Melee): * 10% chance to slow global speed by 0% * 10% chance to reduce armor by 0% ----- def ----- Resists +6% acid Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Coalking the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Mind.crit +5% Dmg.mod +3% darkness +6% mind Res.pen +10% mind +10% darkness Melee Ret 2 nature ----- def ----- Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Durandur the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +3 Str +1 Wil ----- def ----- Defense +10 (+5 eff.) Crit.dmg- 5.00% Max.HP +43.00 HP.reg +4.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Layotha the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +1 Con dps ---------- On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 0 ----- def ----- Resists +3% blight Phys.save +12 (+4 eff.) Die.at -40.00 life ---------- misc Max.stam +10.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Vorawe the Hazetrial2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind Res.pen +5% cold Melee Ret 6 cold ----- def ----- Resists +3% fire Stun/Frz- +20% Teleport- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 49.16 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 49.16 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(106 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of clear mind [power 1] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
focusing steel torque of clear mind [power 2] (25 cooldown)2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
elm wand of shielding [power 116] (20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By justfmeup the Dwarf Stone Warden level 21
2nd Wealth 122nd year of Ascendancy at 06:00 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By justfmeup the Dwarf Stone Warden level 22
4th Wealth 122nd year of Ascendancy at 00:31 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By justfmeup the Dwarf Stone Warden level 10
3rd Acquisition 122nd year of Ascendancy at 19:54 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By justfmeup the Dwarf Stone Warden level 20
42nd Profit 122nd year of Ascendancy at 14:47 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By justfmeup the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 10:34 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By justfmeup the Dwarf Stone Warden level 6
30th Voratun 122nd year of Ascendancy at 00:22 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By justfmeup the Dwarf Stone Warden level 20
43rd Profit 122nd year of Ascendancy at 11:41 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By justfmeup the Dwarf Stone Warden level 21
3rd Wealth 122nd year of Ascendancy at 00:25 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By justfmeup the Dwarf Stone Warden level 13
10th Profit 122nd year of Ascendancy at 05:35 see stats
Log
justfmeup misses Layalrama the thief.
Justfmeup's Volcano hits Layalrama the thief for 9 fire, 11 physical (20 total damage).
The stone shield around Justfmeup explodes!
justfmeup hits Layalrama the thief for 65 arcane damage.
Deadly Poison from Layalrama the thief hits justfmeup for 86 nature damage.
Deep Wound from Layalrama the thief hits justfmeup for (4 to stone), 52 physical (52 total damage).
Layalrama the thief performs a melee critical strike against justfmeup!
justfmeup counter attacks Layalrama the thief with his shield shards!
justfmeup misses Layalrama the thief.
Layalrama the thief hits justfmeup for 30 physical, 36 acid, 15 physical (82 total damage).
Melee retaliation hits Layalrama the thief for 4 lightning, 1 acid, 1 cold, 5 arcane, 4 lightning, 1 acid, 1 cold, 5 arcane (21 total damage).
Stone Vine from Justfmeup hits Layalrama the thief for 7 nature, 4 arcane (11 total damage).
Justfmeup resists the vile poison!
Layalrama the thief hits justfmeup for 16 physical, 36 acid, 15 physical (67 total damage).
Justfmeup's Volcano hits Layalrama the thief for 9 fire, 11 physical (20 total damage).
Melee retaliation hits Layalrama the thief for 4 lightning, 1 acid, 1 cold, 5 arcane, 4 lightning, 1 acid, 1 cold, 5 arcane (21 total damage).
Deadly Poison from Layalrama the thief hits justfmeup for 101 nature damage.
Deep Wound from Layalrama the thief hits justfmeup for 56 physical damage.
justfmeup the level 23 dwarf stone warden was splurged to death by Layalrama the thief on level 1 of The Maze.
Justfmeup is no longer poisoned.
Justfmeup has finished recovering.
Justfmeup deactivates Chant of Fortitude.
Justfmeup's deep wound closes.
Justfmeup deactivates Stone Skin.
Justfmeup deactivates Shards.
Justfmeup is not stunned anymore.
Justfmeup is abandoned by the Stone's power.
Justfmeup rearms.
Justfmeup deactivates Stone Vines.
Justfmeup deactivates Eldritch Infusion.






































































































