gor the level 22 Krog Rogue by Anxir

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceKrog
ClassRogue
Level / Exp22 / 42%
Sizebig
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength28 (base 11)
Dexterity36 (base 37)
Constitution24 (base 10)
Magic10 (base 10)
Willpower46 (base 31)
Cunning44.29277265179 (base 36)

Resources

Life650/650
Psi136/136
Stamina168/214
Equilibrium48
Healing Factor1.1172674059367
Regeneration2.1786714415766

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-997
Infravision5
Stealth51

Offense: Mainhand

Damage46
Accuracy56
Crit Chance22%
APR38
Speed1.00

Offense: Offhand

Damage38
Accuracy56
Crit Chance23%
APR21
Speed1.00

Offense: Spell

Spellpower10
Crit Chance11%
Speed1

Offense: Mind

Mindpower47
Crit Chance24%
Speed1

Offense: Damage Bonus

Acid+15%
Lightning+12%
Temporal+6%
Nature+36%
Physical+22%
Mind+15%
All0%

Offense: Damage Penetration

Physical+41%
Nature+20%

Defense: Base

Armour (hardiness)37 (68.594633868923%)
Defense35
Ranged Defense35
Fatigue0
Physical Save40
Spell Save27
Mental Save31

Defense: Resistances

Blight+ 14%( 70%)
Arcane+ 19%( 70%)
Mind+ 17%( 70%)
All+ 14%( 70%)
Lightning+ 14%( 70%)
Temporal+ 25%( 70%)
Physical+ 31%( 70%)
Cold+ 20%( 70%)
Fire+ 55%( 70%)
Nature+ 55%( 70%)

Defense: Immunities

Stun Resistance78%
Bleed Resistance0%
Pinning Resistance46%
Disarm Resistance60%
Instadeath Resistance100%
Knockback Resistance77%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Artifice1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
4/5
1/5
0/5
0/5
Technique / Duelist1.30
0/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Throwing knives1.30
5/5
1/5
1/5
1/5
Technique / Dual techniques1.30
1/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
1/5
0/5
0/5
Technique / Assassination1.30
1/5
1/5
0/5
0/5
Cunning / Poisons1.30
2/5
2/5
5/5
1/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
1/5
0/5
Wild-gift / Mindstar mastery1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
1/5
1/5
5/5
0/5
1/5
Race / Krog1.00
1/5
1/5
1/5
0/5
Wild-gift / Antimagic1.20
1/5
1/5
2/5
0/5
Technique / Mobility1.30
1/5
1/5
2/5
2/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent
talent
talent
detrimental effect
beneficial effect

Quests

done
done
done
active
active
done
active
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Insane (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By gor the Krog Rogue level 8
5th Flare 122nd year of Ascendancy at 19:54
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By gor the Krog Rogue level 10
8th Dusk 122nd year of Ascendancy at 01:59
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By gor the Krog Rogue level 20
54th Dusk 123rd year of Ascendancy at 10:02
see stats
Rescuer of the lost (Insane (Roguelike) difficulty) Rescued the merchant from the assassin lord.
By gor the Krog Rogue level 21
3rd Haze 123rd year of Ascendancy at 19:58
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By gor the Krog Rogue level 8
2nd Mirth 122nd year of Ascendancy at 04:18
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By gor the Krog Rogue level 14
26th Dusk 122nd year of Ascendancy at 20:52
see stats

Log

--------------------------------
Talent Infusion: Healing is ready to use.

--------------------------------

Gor picks up (S.):
dwarven-steel mail armour of acid resistance (3 def, 8 armour).

--------------------------------

Talent Stealth is ready to use.
Player used:T_STEALTH

Gor activates
Stealth.

--------------------------------

Resting starts...

Infusion: Healing is still on cooldown for 11 turns.

Infusion: Healing is still on cooldown for 10 turns.

The psychic field around gor crumbles.

Infusion: Healing is still on cooldown for 9 turns.

Infusion: Healing is still on cooldown for 8 turns.

Infusion: Healing is still on cooldown for 7 turns.

Infusion: Healing is still on cooldown for 6 turns.

Talent Resonance Field is ready to use.
Infusion: Healing is still on cooldown for 5 turns.

Infusion: Healing is still on cooldown for 4 turns.

Infusion: Healing is still on cooldown for 3 turns.

Infusion: Healing is still on cooldown for 2 turns.

Infusion: Healing is still on cooldown for 1 turns.

Talent Infusion: Healing is ready to use.
Talent Evasion is ready to use.
Rested for 20 turns.