










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.5.0Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.5.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved player targetting 1.2.0Player's targetting improvements. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Temporal Warden |
| Level / Exp | 50 / 178% |
| Size | big |
| Lifes / Deaths | Killed by Emelisemina the ghoul at level 37 on the 80th Regrowth 123rd year of Ascendancy at 01:52 / 2Killed by Lisamirialle the skeleton warrior at level 50 on the 12nd Haze 123rd year of Ascendancy at 00:52 |
Primary Stats
| Strength | 127.5 (base 66) |
| Dexterity | 65.5 (base 60) |
| Constitution | 51.5 (base 8) |
| Magic | 83 (base 58) |
| Willpower | 78 (base 43) |
| Cunning | 47 (base 16) |
Resources
| Life | -5/1592 |
| Paradox | 331 |
| Healing Factor | 1.7110383747178 |
| Regeneration | 9.6673668171556 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +71.428571428571% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 5 |
| See Stealth | 82.882626171567 |
| See Invisible | 87.882626171567 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
| Damage | 270 |
| Accuracy | 56 |
| Crit Chance | 50% |
| APR | 56 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 60 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Mind | +30% |
| Darkness | +9% |
| Blight | +17% |
| Physical | +57% |
| Fire | +48% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +5% |
| Light | +20% |
| Nature | +31% |
Defense: Base
| Armour (hardiness) | 94.723073231957 (100%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 24 |
| Physical Save | 65 |
| Spell Save | 63 |
| Mental Save | 60 |
Defense: Resistances
| Acid | + 64%( 70%) |
| Blight | + 60%( 70%) |
| Arcane | + 58%( 70%) |
| Cold | + 60%( 70%) |
| All | + 40%( 70%) |
| Mind | + 49%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 53%( 70%) |
| Physical | + 55%( 70%) |
| Darkness | + 58%( 70%) |
| Fire | + 58%( 70%) |
| Nature | + 51%( 70%) |
Defense: Immunities
| Teleport Resistance | 5% |
| Pinning Resistance | 10% |
| Silence Resistance | 15% |
| Confusion Resistance | 60% |
| Knockback Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (80% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 462 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1132% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Temporal Guardian | 1.61 |
| 5/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Stasis | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Fate Weaving | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Temporal Hounds |
| detrimental effect | The target is poisoned, taking 139.73 nature damage per turn. Deadly Poison |
| detrimental effect | Reduces global action speed by 40%. Slow |
| beneficial effect | The time distortion has created a restoration field, healing the target for 46 each turn. Temporal Restoration Field |
| beneficial effect | The target's accuracy and power have been increased by 9. 3 Fateweaver |
| detrimental effect | Huge cut that bleeds, doing 44.74 physical damage per turn. Bleeding |
| detrimental effect | The target is infected by a disease, reducing its dexterity, strength, and constitution by 4. Illness |
| beneficial effect | The target's defense and saves have been increased by 9. 3 Spin |
| beneficial effect | The target has a 71% chance of increasing the duration of one detrimental status effects on targets it damages by one. Seal Fate |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by vampire lord. Escort: injured seer (level 1 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Yviwe the skeleton warrior. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You failed to protect the lost warrior from death by temporal hound. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost warrior from death by Silosemina the ghoulking. Escort: lost warrior (level 3 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by wretchling. Escort: repented thief (level 4 of Dreadfell) | failed |
You failed to protect the repented thief from death by temporal hound. Escort: repented thief (level 5 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1134. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Quiver | quiver of dragonbone arrows 'Arcmoon' (21/22, 73-102.2 power, 40 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Master/Psionic Power 73.0 - 102.2 Physical Uses 70% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +40 Crit +21.0% Capacity 22 Rld cld 6 Proj.spd +200% Ranged+ +30 lightning +30 darkness +23 blight +36 mind +12 physical On Hit.r1 +12 lightning On Hit: * 40% chance to daze at end of turn * 47% chance to cause random gloom * 25% chance for lightning to arc to a second target * 20% chance to curse the target Arrows are used with bows to pierce your foes to death. |
| Light source | dwarven lantern 'Blindwisp'1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Mind.crit +11% Mind.pwr +18 (+4 eff.) Dmg.mod +9% physical Res.pen +20% light Melee Ret 8 physical ----- def ----- Defense +15 (+5 eff.) Resists +15% light Phys.save +31 (+8 eff.) Spell.save +20 (+5 eff.) Mind.save +32 (+8 eff.) HP.reg +0.60 Heal.mod +28% Blind- +45% Confus- +20% ---------- misc Light +10 See.Stealth +20 See.Invis +25 Track: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 35 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Branodor (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +2 Str +4 Dex +4 Wil +8 Cun +5 Con dps ---------- Phys.pwr +6 (+1 eff.) Mind.pwr +5 (+1 eff.) Apr +8 ----- def ----- Armour +5 Fatigue +5% Resists +6% lightning +6% temporal +9% cold +3% nature +5% arcane A cap made of leather. |
| Tool | Silerevea the voratun pickaxe (dig speed 5 turns)3.0 T5 digger tool [Random Unique] Arcane/Master/Psionic While equipped: Stats +16 Str +9 Wil +2 Cun +4 Con dps ---------- Phys.crit +15.0% Mind.crit +13% Crit.mult +13.00% Phys.pwr +10 (+2 eff.) Dmg.mod +15% mind +15% fire Apr +8 ----- def ----- Resists +9% mind +6% light Mind.save +15 (+4 eff.) Silence- +15% ---------- misc Light +1 Telepathy Demon/Minor Demon/Major While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Brodoldil the Brightzephyr0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +16 Str +4 Dex +6 Mag +6 Cun +8 Con dps ---------- Phys.crit +3.0% Phys.pwr +12 (+2 eff.) Spell.pwr +15 (+5 eff.) ----- def ----- Armour +20 ---------- misc Stam/turn +0.20 Light +3 Rings can have magical properties. |
| On fingers | Strikevalor the voratun ring0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +8 Wil +8 Cun +6 Con dps ---------- Mind.pwr +15 (+3 eff.) Res.pen +5% lightning ----- def ----- Fatigue -8% Resists +33% lightning +9% light +5% arcane Spell.save +20 (+5 eff.) HP.reg +4.80 Stun/Frz- +50% ---------- misc Max.enc +39 Max.stam +40.00 Rings can have magical properties. |
| Around waist | Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Wil +5 Con ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In main hand | Adelramille the Pyrestone4.0 T5 longbow 2H weapon [Random Unique] Arcane/Nature/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +106 nature +30 fire On Crit.r2 +2 blight +6 fire While equipped: Stats +3 Dex dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +33% physical +33% fire Res.pen +31% nature ----- def ----- Resists +30% all Heal.mod +15% ---------- misc Max.enc +20 Cooldown Fragmentation Shot -2 Pin Down -1 Longbows are used to shoot arrows at your foes. |
| On hands | Dazzlebane (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +5 Dex +12 Mag +9 Wil +5 Cun dps ---------- Melee+ 15 blight 19 arcane 18 darkness Dmg.mod +11% blight +9% darkness +6% mind ----- def ----- Armour +3 Fatigue -2% Resists +10% blight +10% arcane +15% darkness Crit.dmg- 5.00% Phys.save +15 (+4 eff.) ---------- misc Cooldown Double Strike -1 Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Ulokan (9 def, 29 armour)17.0 T5 massive armor [Random Unique] Nature/Master While equipped: dps ---------- Mind.crit +3% ----- def ----- Armour +29 Defense +9 (+3 eff.) Fatigue +17% Resists +10% acid +10% cold Phys.save +10 (+3 eff.) Max.HP +40.00 Blind- +5% Confus- +20% Pinning- +10% Stun/Frz- +20% Teleport- +5% ---------- misc Breathe water A suit of armour made of metal plates. |
| Cloak | Borysaneg (9 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Nature While equipped: Stats +2 Wil +3 Mag dps ---------- Dmg.mod +6% blight +6% acid On Hit (Melee): * 10% chance to disease * 15% chance to corrode armour by 30% ----- def ----- Defense +9 (+3 eff.) Resists +9% blight +15% fire +13% light Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Stealth +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stralite amulet 'Blazeking'0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Con dps ---------- Dmg.mod +9% mind Melee Ret 4 mind On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +18% lightning +6% mind Stun/Frz- +43% ---------- misc Masteries +0.31 Chronomancy/Temporal Guardian Amulets can have magical properties. |
Inventory
healing infusion of the wizard (heal 294)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 294 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 583 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (80% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 583 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the duelist (resist 22%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the duelist (resist 27%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the warrior (resist 38%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 38% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the wizard (resist 33%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the sneak (787% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 787% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the wizard (830% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 830% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the wizard (796% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 796% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the titan (+15 for 13 turns, die at -740)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 15 for 13 turns. While Heroism is active, you will only die when reaching -740 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 577 for 5 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 577 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Emywyn =Light/Acic res=0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +2 Con dps ---------- Dmg.mod +12% acid +12% light +12% mind +6% blight ----- def ----- Fatigue -4% Resists +24% acid +12% mind +24% light ---------- misc Telepathy Dragon Rings can have magical properties. |
Erelaran the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Dex +4 Wil +5 Cun dps ---------- Crit.mult +5.00% Spell.pwr +6 (+2 eff.) Acc +6 (+1 eff.) ----- def ----- Mind.save +8 (+2 eff.) Blind- +21% ---------- misc Infravis +3 See.Stealth +6 See.Invis +11 Rings can have magical properties. |
Fulydir0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Con dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +5 (+1 eff.) ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +1% physical Phys.save +4 (+1 eff.) Spell.save +11 (+3 eff.) ---------- misc Max.stam +10.00 Rings can have magical properties. |
balanced stralite waraxe of massacre (39.5-55.3 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Master Power 39.5 - 55.3 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Acc +8 (+2 eff.) ----- def ----- Defense +10 (+4 eff.) Disarm- +34% One-handed war axes. |
Epoch's Curve4.0 T3 longbow 2H weapon [Unique] Arcane Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 143% Range +9 While equipped: Stats +5 Dex +4 Mag dps ---------- Ranged+ 15 temporal Dmg.mod +10% temporal ----- def ----- HP.reg +2.00 ---------- misc Masteries +0.10 Chronomancy/Bow Threading Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many years before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal. |
Aerudann the Filthbolt4.0 T5 longbow 2H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +10 While equipped: Stats +2 Cun +3 Mag dps ---------- Phys.crit +20.0% Dmg.mod +3% nature +3% arcane Res.pen +76% physical Phasing +168% Acc +46 (+11 eff.) ----- def ----- Resists +6% nature ---------- misc Light +1 Infravis +3 Longbows are used to shoot arrows at your foes. |
Thaloren-Tree Longbow4.0 T5 longbow 2H weapon [Unique] Nature Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +12 Atk.spd 143% Range +10 While equipped: Stats +10 Dex +10 Wil dps ---------- Ranged+ 30 light Dmg.mod +30% physical ---------- misc Light +1 In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
Festersquall (23/23, 54-75.6 power, 18 apr)3.0 T5 arrow ammo [Random Unique] Nature/Master/Psionic Power 54.0 - 75.6 Physical Uses 70% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 23 Ranged+ +30 physical +30 bleed +4 mind +39 fire +12 nature +26 temporal On Hit.r1 +8 nature +8 fire On Crit.r2 +8 mind +19 fire On Hit: * Slows global speed by 40% * 10% chance to stun, blind, pin, or confuse the target * 25% chance to put talents on cooldown On Crit: * wounds the target for 7 turns: 27 bleeding, 78% reduced healing Arrows are used with bows to pierce your foes to death. |
Shaderaven the quiver of dragonbone arrows (24/24, 56.5-79.1 power, 18 apr)3.0 T5 arrow ammo [Random Unique] Nature/Psionic Power 56.5 - 79.1 Physical Uses 70% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 24 Ranged+ +78 insidious poison +30 temporal +29 darkness +29 gravity +30 nature +30 mind On Hit.r1 +4 temporal +8 darkness +8 light On Crit.r2 +8 darkness On Hit: * 47% chance to blind * 10% chance to crush the target * 20% chance to torment the target Arrows are used with bows to pierce your foes to death. |
The Black Wall (12 def, 9 armour, 200 block)7.0 T5 shield armor [Unique] Arcane While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+4 eff.) Rng.Def +15 (+5 eff.) Fatigue +28% ---------- misc Talents +5 Block Masteries +0.20 Technique/Shield offense +0.20 Technique/Shield defense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
Ce'Nille the reinforced leather armour (12 def, 7 armour)9.0 T4 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +15 Str +13 Dex +6 Mag +7 Wil +3 Cun dps ---------- Dmg.mod +3% acid Res.pen +10% acid Melee Ret 4 mind On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +9% acid +18% cold +6% mind Phys.save +13 (+3 eff.) Max.HP +57.00 A suit of armour made of leather. |
Yvewe the voratun plate armour (9 def, 24 armour)17.0 T5 massive armor [Random Unique] Arcane/Master While equipped: Stats +6 Str +8 Mag +6 Wil dps ---------- Phys.crit +8.0% Spell.crit +8% Mind.crit +6% Phys.pwr +18 (+3 eff.) Spell.pwr +23 (+7 eff.) Mind.pwr +16 (+4 eff.) Dmg.mod +6% acid +18% mind Res.pen +5% acid +15% mind ----- def ----- Armour +24 Defense +9 (+3 eff.) Fatigue +26% Resists +20% acid +11% physical +7% cold +10% fire +8% arcane +26% lightning Spell.save +21 (+5 eff.) A suit of armour made of metal plates. |
voratun plate armour 'Adybrena' (9 def, 16 armour)17.0 T5 massive armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Wil +7 Con dps ---------- Melee Ret 12 light ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% Resists +30% blight +22% darkness +6% acid Max.HP +164.00 HP.reg +3.40 Heal.mod +30% ---------- misc Light +2 Infravis +3 A suit of armour made of metal plates. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
drakeskin leather belt 'Chalarek'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +1 Mag +6 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +11% physical Res.pen +17% physical ----- def ----- Resists +3% light +9% blight D.Red.from +38% Summoned Phys.save +15 (+4 eff.) Spell.save +20 (+5 eff.) ---------- misc Size +1 A belt that goes around your waist. |
undeterred pair of dwarven-steel boots of phasing (0 def, 4 armour)3.0 T3 feet armor [Ego++] Arcane While equipped: Stats +3 Wil +2 Mag ----- def ----- Armour +4 Fatigue +3% Silence- +23% Confus- +20% Stun/Frz- +28% Blink to a nearby random location (rad 8) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
1777 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Duvadralar the Torchrock2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Res.pen +5% fire ----- def ----- Mind.save +6 (+2 eff.) Die.at -20.00 life Silence- +15% Disarm- +5% Confus- +10% Stun/Frz- +20% ---------- misc Light +2 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 532.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) Melee Ret 18 nature slow ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 35 power out of 35/35 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Forbidden Tome: "The Day It Came"2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 T3 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By dog the Ogre Temporal Warden level 43
79th Pyre 123rd year of Ascendancy at 14:08 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By dog the Ogre Temporal Warden level 41
21st Pyre 123rd year of Ascendancy at 05:02 see stats
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By dog the Ogre Temporal Warden level 32
26th Regrowth 123rd year of Ascendancy at 15:17 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By dog the Ogre Temporal Warden level 48
10th Flare 123rd year of Ascendancy at 03:02 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By dog the Ogre Temporal Warden level 46
4th Flare 123rd year of Ascendancy at 19:58 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By dog the Ogre Temporal Warden level 25
19th Haze 122nd year of Ascendancy at 19:11 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By dog the Ogre Temporal Warden level 18
44th Dusk 122nd year of Ascendancy at 09:59 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By dog the Ogre Temporal Warden level 45
2nd Summertide 123rd year of Ascendancy at 05:45 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By dog the Ogre Temporal Warden level 34
50th Regrowth 123rd year of Ascendancy at 17:17 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By dog the Ogre Temporal Warden level 22
70th Dusk 122nd year of Ascendancy at 06:49 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By dog the Ogre Temporal Warden level 30
2nd Regrowth 123rd year of Ascendancy at 01:12 see stats
Got eggs? (Insane (Roguelike) difficulty)
Finish the Pikataclysm event.By dog the Ogre Temporal Warden level 34
50th Regrowth 123rd year of Ascendancy at 18:28 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By dog the Ogre Temporal Warden level 33
43rd Regrowth 123rd year of Ascendancy at 03:56 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By dog the Ogre Temporal Warden level 10
6th Dusk 122nd year of Ascendancy at 17:39 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By dog the Ogre Temporal Warden level 20
55th Dusk 122nd year of Ascendancy at 00:08 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By dog the Ogre Temporal Warden level 30
2nd Decay 122nd year of Ascendancy at 00:30 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By dog the Ogre Temporal Warden level 40
13rd Pyre 123rd year of Ascendancy at 13:19 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By dog the Ogre Temporal Warden level 50
60th Dusk 123rd year of Ascendancy at 12:38 see stats
Paradoxology (Insane (Roguelike) difficulty)
Both killed your future self and got killed by your future self.By dog the Ogre Temporal Warden level 27
70th Haze 122nd year of Ascendancy at 07:11 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By dog the Ogre Temporal Warden level 25
10th Haze 122nd year of Ascendancy at 00:02 see stats
Self-killer (Insane (Roguelike) difficulty)
Killed your future self.By dog the Ogre Temporal Warden level 27
70th Haze 122nd year of Ascendancy at 07:11 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By dog the Ogre Temporal Warden level 50
11st Haze 123rd year of Ascendancy at 20:12 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By dog the Ogre Temporal Warden level 39
7th Pyre 123rd year of Ascendancy at 23:30 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By dog the Ogre Temporal Warden level 45
2nd Summertide 123rd year of Ascendancy at 17:21 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By dog the Ogre Temporal Warden level 11
9th Dusk 122nd year of Ascendancy at 09:49 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By dog the Ogre Temporal Warden level 25
21st Haze 122nd year of Ascendancy at 21:24 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By dog the Ogre Temporal Warden level 30
1st Regrowth 123rd year of Ascendancy at 07:15 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By dog the Ogre Temporal Warden level 49
44th Dusk 123rd year of Ascendancy at 16:03 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By dog the Ogre Temporal Warden level 22
61st Dusk 122nd year of Ascendancy at 14:08 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By dog the Ogre Temporal Warden level 14
22nd Dusk 122nd year of Ascendancy at 18:31 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By dog the Ogre Temporal Warden level 37
80th Regrowth 123rd year of Ascendancy at 01:52 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By dog the Ogre Temporal Warden level 39
13rd Pyre 123rd year of Ascendancy at 13:19 see stats
Log
Your time shield crumbles under the damage!
The fabric of time around dog stabilizes to normal.
The powerful time-altering energies generate a restoration field on dog.
Something hits Lisamirialle the skeleton warrior for (35 parried), 57 temporal, 84 physical (141 total damage).
Deadly Poison from Lisamirialle the skeleton warrior hits dog for (57 to time), 12 nature (12 total damage).
Lisamirialle the skeleton warrior hits Something for 6 physical damage.
Lisamirialle the skeleton warrior uses Coup de Grace.
Lisamirialle the skeleton warrior performs a melee critical strike against dog!
Dog resists the terror!
Dog resists the Coup de Grace!
dog hits Lisamirialle the skeleton warrior for 12 physical, 5 mind, 12 physical, 5 mind, 12 physical, 5 mind, 12 physical, 5 mind (68 total damage).
Greater Weapon Focus from Lisamirialle the skeleton warrior hits dog for 65 physical, 5 blight, 4 fire, 99 physical (173 total damage).
Lisamirialle the skeleton warrior hits dog for 61 physical, 5 blight, 4 fire, 210 physical, 96 physical (376 total damage).
Temporal hound hits Lisamirialle the skeleton warrior for (35 parried), 55 temporal, 80 physical (135 total damage).
Lisamirialle the skeleton warrior hits Temporal hound for 6 physical damage.
Lisamirialle the skeleton warrior hits Something for 6 physical damage.
Something hits Lisamirialle the skeleton warrior for (35 parried), 55 temporal, 80 physical (135 total damage).
Deadly Poison from Lisamirialle the skeleton warrior hits dog for 69 nature damage.
Bleeding from Lisamirialle the skeleton warrior hits dog for 18 physical damage.
Lisamirialle the skeleton warrior hits Temporal hound for 6 physical damage.
dog receives 79 healing from Temporal Restoration Field.
Temporal hound hits Lisamirialle the skeleton warrior for (35 parried), 56 temporal, 82 physical (138 total damage).
Something performs a melee critical strike against Lisamirialle the skeleton warrior!
Lisamirialle the skeleton warrior is recovering from the damage!
Lisamirialle the skeleton warrior hits Something for 6 physical damage.
Something hits Lisamirialle the skeleton warrior for 114 temporal, 166 physical (280 total damage).
Lisamirialle the skeleton warrior focuses on weaknesses in Dog's defenses!
Lisamirialle the skeleton warrior tests the defenses of dog.
Lisamirialle the skeleton warrior performs a melee critical strike against dog!
Saving game...




























































































































