










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Higher |
Class | Necromancer |
Level / Exp | 21 / 41% |
Size | medium |
Lifes / Deaths | Killed by Ce'Nybrevena the fire drake at level 21 on the 31st Regrowth 123rd year of Ascendancy at 10:19 / 1 |
Primary Stats
Strength | 17 (base 10) |
Dexterity | 15 (base 10) |
Constitution | 16 (base 10) |
Magic | 60 (base 50) |
Willpower | 32 (base 13) |
Cunning | 44 (base 39) |
Resources
Life | -316/298 |
Mana | 377/433 |
Soul | 12/14 |
Healing Factor | 1.1045771506545 |
Regeneration | 2.4852985889726 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 5 |
Infravision | 1 |
See Invisible | 2 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 28 |
Accuracy | 9 |
Crit Chance | 16% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 58 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Cold | +30% |
Acid | +10% |
Darkness | +30% |
Temporal | +8% |
Blight | +22% |
Mind | +18% |
Fire | +10% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Lightning | +25% |
Light | +20% |
Temporal | +10% |
Defense: Base
Armour (hardiness) | 6 (30%) |
Defense | 9 |
Ranged Defense | 9 |
Fatigue | 9 |
Physical Save | 11 |
Spell Save | 42 |
Mental Save | 23 |
Defense: Resistances
Arcane | + 45%( 70%) |
Cold | + 57%( 70%) |
All | + 22%( 70%) |
Lightning | + 26%( 70%) |
Light | + 26%( 70%) |
Temporal | + 28%( 70%) |
Mind | + 31%( 70%) |
Darkness | + 37%( 70%) |
Nature | + 37%( 70%) |
Defense: Immunities
Stun Resistance | 23% |
Instadeath Resistance | 100% |
Blind Resistance | 15% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 264 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 95 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 593% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 264 damage for 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Spell / Glacial waste | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Age of dusk | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Death | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Master of flesh | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by fire wyrm. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed honey tree root. * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed skeleton mage skull. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | ![]() Frost Treads (1 def, 4 armour) 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4(-) Str +4(-) Cun +4(-) Wil dps ---------- Mov.spd +20% (-) Dmg.mod +15%(-) cold ----- def ----- Armour +4 (-) Defense +1 (+1 eff.) (-) Fatigue +7% (-) Resists +10%(-) nature +20%(-) cold ---------- misc Light +1 (-) Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | ![]() alchemist's lamp 'Splendourspike' 1.0 T3 lite [Rare] Nature While equipped: Stats +2(-) Dex +10(-) Wil dps ---------- Phys.crit +4.0% (-) Crit.mult +11.00% (-) Phys.pwr +7 (+5 eff.) (-) Res.pen +20%(-) light ----- def ----- Resists +5%(-) arcane Crit.chn- 15.00% (-) ---------- misc Light +4 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() spellwoven linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Spell.crit +2% (-) Spell.pwr +2 (+1 eff.) (-) ----- def ----- Defense +1 (+1 eff.) (-) ---------- misc Mana/turn +0.12 (-) A pointy cloth hat, very wizardly... |
Tool | ![]() iron pickaxe of endurance (dig speed 39 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +2(-) Str ----- def ----- Fatigue -4% (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Vargh Redemption 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4(-) Wil +6(-) Con dps ---------- Dmg.mod +15%(-) cold ----- def ----- Resists +10%(-) nature +25%(-) cold ---------- misc Max.mana +20.00 (-) Max.stam +20.00 (-) Max.psi +20.00 (-) Max.Air +50.00 (-) Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 15.68 cold and 12.06 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. Tap to cycle through comparison choices |
On fingers | ![]() Ebonysweep the copper ring 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +0(-4) Wil +0(-6) Con dps ---------- Dmg.mod +0%(-15%) cold +6% mind +12% darkness Res.pen +25% lightning Melee Ret 4 mind 4 darkness ----- def ----- Resists +0%(-25%) cold +6% darkness +0%(-10%) nature HP.reg +2.00 Stun/Frz- +23% ---------- misc Max.mana +0.00 (-20.00) Max.stam +0.00 (-20.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
Around waist | ![]() rough leather belt 'Isluldarin' 1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +10 (+4 eff.) (-) Phasing +20% (-) ----- def ----- Resists +6%(-) lightning +6%(-) light +6%(-) darkness Max.HP +20.00 (-) Heal.mod +5% (-) A belt that goes around your waist. |
In main hand | ![]() Kor's Fall (10-12 power, 0 apr, darkness element) 5.0 T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Power 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +8% (-) Spell.pwr +7 (+3 eff.) (-) Dmg.mod +10%(-) acid +10%(-) fire +10%(-) darkness +10%(-) blight ---------- misc See.Invis +2 (-) Talents +1.00(-) Command Staff Masteries +0.10(-) Corruption/Bone Bone Spear: Level 3.3 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 164.37 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (329). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
On hands | ![]() Crystle's Astral Bindings (0 def, 0 armour) 1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3(-) Mag dps ---------- Spell.crit +3% (-) Spell.pwr +2 (+1 eff.) (-) S.pwr/crit +4 (-) Dmg.mod +8%(-) darkness +8%(-) temporal Res.pen +10%(-) darkness +10%(-) temporal ----- def ----- Resists +8%(-) darkness +8%(-) temporal ---------- misc N.En/turn +0.20 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Main armor | ![]() rough leather armour 'Voromiwe' (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Rare] Nature While equipped: dps ---------- Dmg.mod +12%(-) mind +12%(-) blight ----- def ----- Armour +2 (-) Defense +3 (+3 eff.) (-) Fatigue +6% (-) Resists +12%(-) mind Max.HP +27.00 (-) ---------- misc Max.mana +40.00 (-) A suit of armour made of leather. |
Cloak | ![]() resilient linen cloak of Eldoral (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1(-) Cun +2(-) Dex ----- def ----- Defense +1 (+1 eff.) (-) Max.HP +32.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() steel amulet of manastreaming 0.1 T2 amulet jewelry [Ego+] Arcane While equipped: Stats +1(-) Mag dps ---------- S.pwr/crit +4 (-) ---------- misc Mana/turn +0.14 (-) Max.mana +23.00 (-) Amulets make your neck look great! |
Inventory
![]() shielding rune of the warrior (absorb 143; dur 4; cd 17) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 143 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() copper amulet of strength (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str +0(-1) Mag dps ---------- S.pwr/crit +0 (-4) ---------- misc Mana/turn +0.00 (-0.14) Max.mana +0.00 (-23.00) Amulets make your neck look great! |
![]() starlit steel amulet of willpower (+3) 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +0(-1) Mag +3 Wil dps ---------- S.pwr/crit +0 (-4) ----- def ----- Resists +13% light +11% darkness Blind- +22% ---------- misc Mana/turn +0.00 (-0.14) Max.mana +0.00 (-23.00) Amulets make your neck look great! |
![]() grounding gold amulet 0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +0(-1) Mag dps ---------- S.pwr/crit +0 (-4) ----- def ----- Resists +18% lightning Stun/Frz- +29% ---------- misc Mana/turn +0.00 (-0.14) Max.mana +0.00 (-23.00) Amulets make your neck look great! |
![]() Thunderglean 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +0(-4) Wil +0(-6) Con dps ---------- Dmg.mod +11% lightning +0%(-15%) cold ----- def ----- Resists +25% lightning +0%(-25%) cold +0%(-10%) nature Mind.save +15 (+7 eff.) Die.at -20.00 life Pinning- +20% Knockbk- +10% ---------- misc Max.mana +0.00 (-20.00) Max.stam +0.00 (-20.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() warrior's copper ring of fire (+20%) 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str +0(-4) Wil +0(-6) Con dps ---------- Dmg.mod +0%(-15%) cold +10% fire ----- def ----- Armour +4 Resists +20% fire +0%(-10%) nature +0%(-25%) cold ---------- misc Max.mana +0.00 (-20.00) Max.stam +0.00 (-20.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() Pitchfiend 0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +2 Mag +0(-4) Wil +0(-6) Con dps ---------- Melee+ 14 light Ranged+ 15 light Dmg.mod +12% light +0%(-15%) cold Res.pen +5% darkness ----- def ----- Defense +20 (+15 eff.) Resists +0%(-10%) nature +0%(-25%) cold +5% arcane +15% mind ---------- misc Max.mana +0.00 (-20.00) Max.stam +0.00 (-20.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() warrior's steel ring of power 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Str +0(-4) Wil +0(-6) Con dps ---------- Phys.pwr +7 (+3 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +0%(-15%) cold ----- def ----- Armour +8 Resists +0%(-10%) nature +0%(-25%) cold ---------- misc Max.mana +0.00 (-20.00) Max.stam +0.00 (-20.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() shimmering elm vilestaff (10-12 power, 2 apr, acid element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (+2) Crit +2.5% (+1.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +1% (-7%) Spell.pwr +3 (+1 eff.) (-4 (-2 eff.)) Dmg.mod +10%(-) acid +0%(-10%) fire +0%(-10%) darkness +0%(-10%) blight ---------- misc Mana/turn +0.10 Max.mana +31.00 See.Invis +0 (-2) Talents +1.00(-) Command Staff Masteries +0.00(-0.10) Corruption/Bone Staves designed for wielders of magic, by the greats of the art. |
![]() linen robe of lightning (+16%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning +0%(-12%) mind +0%(-12%) blight ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-3 (-3 eff.)) Fatigue +0% (-6%) Resists +16% lightning +0%(-12%) mind +7% all Max.HP +0.00 (-27.00) ---------- misc Max.mana +0.00 (-40.00) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() timebroken woollen robe (0 def, 0 armour) 2.0 T2 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +2 Wil dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Dmg.mod +0%(-12%) blight +7% temporal +8% arcane +0%(-12%) mind ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-3 (-3 eff.)) Fatigue +0% (-6%) Resists +0%(-12%) mind +9% all Max.HP +0.00 (-27.00) ---------- misc Max.mana +21.00 (-19.00) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() duelist's cured leather armour of resilience (10 def, 7 armour) 9.0 T2 light armor Reqs Str 14 [Ego+] Nature/Master While equipped: Stats +3 Cun +4 Dex dps ---------- Dmg.mod +0%(-12%) mind +0%(-12%) blight ----- def ----- Armour +7 (+5) Defense +10 (+10 eff.) (+7 (+7 eff.)) Fatigue +7% (+1%) Resists +0%(-12%) mind Max.HP +20.00 (-7.00) ---------- misc Max.mana +0.00 (-40.00) A suit of armour made of leather. |
![]() rejuvenating cured leather armour of command (12 def, 8 armour) 9.0 T2 light armor Reqs Str 14 [Ego+] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +0%(-12%) mind +0%(-12%) blight ----- def ----- Armour +8 (+6) Defense +12 (+12 eff.) (+9 (+9 eff.)) Fatigue +7% (+1%) Resists +0%(-12%) mind Mind.save +13 (+6 eff.) Max.HP +0.00 (-27.00) HP.reg +3.00 ---------- misc Stam/turn +0.70 Max.mana +0.00 (-40.00) A suit of armour made of leather. |
![]() rough leather belt 'Xita' 1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Cun +1 Str dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-4 eff.)) Phasing +0% (-20%) ----- def ----- Resists +0%(-6%) lightning +0%(-6%) light +0%(-6%) darkness Max.HP +0.00 (-20.00) HP.reg +0.70 Heal.mod +12% (+7%) Poison- +20% Stun/Frz- +10% A belt that goes around your waist. |
![]() spellcowled linen cloak of mindcraft (1 def, 0 armour) 2.0 T1 cloak armor [Ego++] Arcane/Psionic While equipped: Stats +0(-2) Dex +1 Mag +5 Wil +3(+2) Cun dps ---------- Mind.crit +5% ----- def ----- Defense +1 (+1 eff.) (-) Spell.save +6 (+2 eff.) Max.HP +0.00 (-32.00) ---------- misc Max.mana +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() cashmere cloak 'Gemith' (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +0(-2) Dex +0(-1) Cun +1 Con ----- def ----- Defense +2 (+2 eff.) (+1 (+1 eff.)) Resists +6% blight +3% darkness Max.HP +0.00 (-32.00) Blind- +10% Confus- +20% Knockbk- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Fulyran the pair of iron boots (10 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +0(-4) Str +3(-1) Wil +3(-1) Cun dps ---------- Mov.spd +0% (-20%) Dmg.mod +0%(-15%) cold +6% temporal Melee Ret 8 arcane ----- def ----- Armour +3 (-1) Defense +10 (+10 eff.) (+9 (+9 eff.)) Fatigue +2% (-5%) Resists +9% acid +0%(-20%) cold +0%(-10%) nature Phys.save +6 (+6 eff.) Spell.save +7 (+2 eff.) Mind.save +6 (+3 eff.) Die.at -40.00 life Stun/Frz- +10% ---------- misc Light +0 (-1) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() restful hardened leather gloves of magic (+3) (0 def, 2 armour) 1.0 T2 hands armor [Ego] Arcane/Psionic While equipped: Stats +3(-) Mag dps ---------- Spell.crit +0% (-3%) Spell.pwr +0 (+0 eff.) (-2 (-1 eff.)) S.pwr/crit +0 (-4) Dmg.mod +0%(-8%) temporal +3% arcane +0%(-8%) darkness Res.pen +0%(-10%) darkness +0%(-10%) temporal ----- def ----- Armour +2 Resists +0%(-8%) darkness +0%(-8%) temporal HP.reg +2.00 ---------- misc Stam/turn +0.70 N.En/turn +0.00 (-0.20) Max.stam +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Islurin the brass lantern 2.0 T1 lite [Rare] Psionic While equipped: Stats +0(-2) Dex +0(-10) Wil +4 Cun +2 Con dps ---------- Phys.crit +0.0% (-4.0%) Crit.mult +0.00% (-11.00%) Phys.pwr +5 (+4 eff.) (-2 (-1 eff.)) Res.pen +0%(-20%) light Acc +5 (+5 eff.) Apr +1 ----- def ----- Resists +6% lightning +0%(-5%) arcane Crit.chn- 0.00% (-15.00%) Mind.save +6 (+3 eff.) ---------- misc Light +3 (-1) See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: Stats +0(-2) Dex +0(-10) Wil dps ---------- Phys.crit +0.0% (-4.0%) Crit.mult +0.00% (-11.00%) Phys.pwr +0 (+0 eff.) (-7 (-5 eff.)) Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light Res.pen +0%(-20%) light ----- def ----- Resists +30% light +0%(-5%) arcane Crit.chn- 0.00% (-15.00%) Heal.mod +10% ---------- misc Light +5 (+1) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(86 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() brass lantern 2.0 T1 lite [Normal] While equipped: Stats +0(-2) Dex +0(-10) Wil dps ---------- Phys.crit +0.0% (-4.0%) Crit.mult +0.00% (-11.00%) Phys.pwr +0 (+0 eff.) (-7 (-5 eff.)) Res.pen +0%(-20%) light ----- def ----- Resists +0%(-5%) arcane Crit.chn- 0.00% (-15.00%) ---------- misc Light +3 (-1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() miner's iron pickaxe (dig speed 29 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1(-1) Str ----- def ----- Fatigue +0% (+4%) ---------- misc Infravis +1 While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Rushia the Higher Necromancer level 16
51st Haze 122nd year of Ascendancy at 07:08 see stats
By Rushia the Higher Necromancer level 21
30th Regrowth 123rd year of Ascendancy at 05:13 see stats
By Rushia the Higher Necromancer level 10
10th Haze 122nd year of Ascendancy at 17:16 see stats
By Rushia the Higher Necromancer level 20
20th Regrowth 123rd year of Ascendancy at 16:56 see stats
By Rushia the Higher Necromancer level 13
23rd Haze 122nd year of Ascendancy at 14:30 see stats
By Rushia the Higher Necromancer level 9
9th Haze 122nd year of Ascendancy at 01:36 see stats
By Rushia the Higher Necromancer level 18
3rd Decay 122nd year of Ascendancy at 22:12 see stats
By Rushia the Higher Necromancer level 16
59th Haze 122nd year of Ascendancy at 11:51 see stats
By Rushia the Higher Necromancer level 18
3rd Decay 122nd year of Ascendancy at 21:44 see stats
Log
Rushia is cut deeply.
Rushia is crippled.
Ce'Nybrevena the fire drake's Caustic Dispersal hits Rushia for (1 absorbed), 266 acid (266 total damage).
Ce'Nybrevena the fire drake wanders around!
Talent Torture Souls is ready to use.
Deep Wound from Ce'Nybrevena the fire drake hits Rushia for 31 physical damage.
Rushia's Hiemal Shield hits Ce'Nybrevena the fire drake for 74 cold damage.
Ce'Nybrevena the fire drake breathes fire!
Rushia is on fire!
Ce'Nybrevena the fire drake hits Rushia for 87 fire damage.
Bane of Confusion from Rushia hits Ce'Nybrevena the fire drake for 25 darkness damage.
Rushia unleashes a blast of frostdusk as she crosses the veil!
Rushia casts Rune: Shatter Afflictions.
Rushia stops burning.
A shield forms around Rushia.
Rushia uses Infusion: Regeneration.
Rushia starts regenerating health quickly.
Fire drake hatchling wanders around!
Deep Wound from Ce'Nybrevena the fire drake hits Rushia for (27 absorbed), 0 physical (0 total damage).
Ce'Nybrevena the fire drake shoots!
Bane of Confusion from Rushia hits Fire drake hatchling for 38 darkness damage.
Bane of Confusion from Rushia hits Ce'Nybrevena the fire drake for 29 darkness damage.
Rushia casts Consume Soul.
Ce'Nybrevena the fire drake's Shoot performs a ranged critical strike against Rushia!
Your shield crumbles under the damage!
The shield around Rushia crumbles.
Ce'Nybrevena the fire drake's Shoot hits Rushia for (68 absorbed), 60 acid, 39 physical (99 total damage).
Rushia the level 21 higher necromancer was melted to death by Ce'Nybrevena the fire drake on level 3 of Daikara.