Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | OldRPG Again Part 2 1.7.4Rework of OldRPG for compatibility with 1.7.4, simply fills in holes with the defaults. This does not cover player tiles, use a custom tile if you want to match XP. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns, and Sphynx87. OldRPG - Overdrive - 4 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Juggle Hotkeys on Unwield 1.7.0Adds game options "UI | Hotkey handling on unwield" and "UI | Remove hotkey on drop" to control the handling of hotkeys for activateable objects when you unwield or drop them. You can choose to remove the hotkey or add a special marker to its icon to warn that the associated object is not currently wielded. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! OldRPG - Overdrive - 1 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii (if you are interested in contributing sprites for Cults please contact me!). After downloading and installing all 6 parts, make sure OldRPG 64x64 is selected as the tileset in game. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 1 of 6 contains all terrain textures. (Required) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Autosell Schematics 1.7.4Allows schematics to be transmogrified again. OldRPG - Overdrive - 5 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns. NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. OldRPG Again Part 1 1.7.4Rework of OldRPG for compatibility with 1.7.4, simply fills in holes with the defaults. This does not cover player tiles, use a custom tile if you want to match XP. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns, and Sphynx87. OldRPG - Overdrive - 2 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 2 of 6 contains all NPCs, Objects, Shaders, etc. (Required) Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. OldRPG - Overdrive - 3 of 6 (A) OldRPG Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Glass Golem, Whitehoof and Yeti use the original tiles. Not every race/item combo has been tested so there may be some misalignments. New sprites for Worm That Walks and tentacles, all other Cults artifacts currently use the original sprites. You can also use a custom player sprite if you don't care about the paperdoll overlay. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) OldRPG - Overdrive - 6 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Ogre |
Class | Cursed |
Level / Exp | 25 / 43% |
Size | huge |
Lifes / Deaths | Killed by ritch flamespitter at level 18 on the 38th Dusk 122nd year of Ascendancy at 10:09 0 / 7Killed by Sandworm Queen at level 18 on the 39th Dusk 122nd year of Ascendancy at 08:01 Killed by Salogama the giant acid ant at level 21 on the 60th Dusk 122nd year of Ascendancy at 04:14 Killed by Salogama the giant acid ant at level 22 on the 22nd Haze 122nd year of Ascendancy at 15:19 Killed by Aerora the cold drake hatchling at level 23 on the 50th Haze 122nd year of Ascendancy at 19:47 Killed by Aerann the cold drake hatchling at level 25 on the 7th Allure 123rd year of Ascendancy at 17:48 Killed by Vorotta the snow giant at level 25 on the 7th Allure 123rd year of Ascendancy at 18:47 |
Primary Stats
Strength | 119 (base 54) |
Dexterity | 18 (base 10) |
Constitution | 18 (base 10) |
Magic | 12 (base 10) |
Willpower | 53 (base 53) |
Cunning | 29 (base 10) |
Resources
Life | -64/818 |
Hate | 105/105 |
Healing Factor | 1.3311363549267 |
Regeneration | 28.286647542193 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 4 |
See Stealth | 15 |
See Invisible | 23 |
Offense: Mainhand
Damage | 189 |
Accuracy | 23 |
Crit Chance | 19% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 53 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +5% |
Cold | +14% |
All | 0% |
Offense: Damage Penetration
Mind | +15% |
Temporal | +10% |
Defense: Base
Armour (hardiness) | 48.317011280365 (72.903125182002%) |
Defense | 45 |
Ranged Defense | 45 |
Fatigue | 0 |
Physical Save | 41 |
Spell Save | 21 |
Mental Save | 38 |
Defense: Resistances
Acid | + 12%( 70%) |
Blight | + 6%( 70%) |
Arcane | + 13%( 70%) |
Cold | + 45%( 70%) |
All | + 4%( 70%) |
Darkness | + 18%( 70%) |
Light | + 18%( 70%) |
Physical | + 9%( 70%) |
Lightning | + 32%( 70%) |
Mind | + 9%( 70%) |
Nature | + 22%( 70%) |
Defense: Immunities
Stun Resistance | 18% |
Confusion Resistance | 33% |
Fear Resistance | 18% |
Poison Resistance | 0% |
Blind Resistance | 51% |
Disarm Resistance | 78% |
Pinning Resistance | 49% |
Instadeath Resistance | 100% |
Knockback Resistance | 82% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 147 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 498 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Predator | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Cursed / Rampage | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Ogre | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed warg claw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (Madness) (1 def, 4 armour) Frost Treads (Madness) (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. Curse of Madness A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | Cyrylle the Stormrot Cyrylle the Stormrot1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Mindpower +15 (+5 eff.) Damage +6% darkness Ignore resists +15% mind When Hit 6 lightning defense ------ Resistance +21% lightning Blind Resist +27% Confus Resist +15% other ------- Light +8 See Stealth +7 See Invisibility +10 Track: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Saleritha the hardened leather cap (Madness) (36 def, 7 armour) Saleritha the hardened leather cap (Madness) (36 def, 7 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: defense ------ Armor +7 Defense +36 (+12 eff.) Fatigue +3% Resistance +2% physical +4% all Crit Resistance 10.00% Physical save +8 (+3 eff.) Life Regen +4.00 Curse of Madness A cap made of leather. |
Tool | iron pickaxe 'Velylrama' (dig speed 29 turns) iron pickaxe 'Velylrama' (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2 Cun +3 Str offense ------ Mind Crit +2% Mindpower +15 (+5 eff.) Ignore Armor +7 defense ------ Resistance +5% arcane +3% cold Unlife -20.00 life While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 3.0 Power cost 26 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +72 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | Voruna Voruna0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +2 Con offense ------ On-Hit 13 physical On-Ranged-Hit 22 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 32 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 32 defense ------ Crit Resistance 15.00% Life +83.00 Life Regen +10.00 Healmod +13% Disarm Resist +33% Pinning Resist +20% Knockbk Resist +35% other ------- Hate-on-crit +2.00 Max hate +5.00 Light +3 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
On fingers | Bethoradara Bethoradara0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: offense ------ Mind Crit +1% Mindpower +10 (+4 eff.) Ignore resists +10% temporal When Hit 8 mind defense ------ Life +76.00 Life Regen +7.00 Healmod +13% Blind Resist +24% Disarm Resist +25% Pinning Resist +28% Knockbk Resist +28% other ------- Infravision +4 See Stealth +8 See Invisibility +7 Rings make your fingers look great! |
Around waist | Elenydig the hardened leather belt (Corpses) Elenydig the hardened leather belt (Corpses)1.0 Encumbrance T3 belt armor [Rare] Master While equipped: defense ------ Armor +6 Defense +14 (+5 eff.) Resistance +9% lightning +9% nature +9% light Stealth +8 Disarm Resist +20% Curse of Corpses A belt that goes around your waist. |
In main hand | Yarotir (Madness) (43-64 power, 2 apr) Yarotir (Madness) (43-64 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Random Unique] Arcane/Master Weapon Damage 43.0 - 64.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On Hit: 20% Curse of Death level 3 On Hit: 20% Curse of Defenselessness level 3 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Dex offense ------ Physical Crit +10.0% defense ------ Crit Resistance 5.00% other ------- See Invisibility +6 Curse of Madness Massive two-handed mauls. |
On hands | hardened leather gloves 'Darkoozer' (Shrouds) (0 def, 2 armour) hardened leather gloves 'Darkoozer' (Shrouds) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +3 Str +4 Dex +4 Cun +2 Con offense ------ Physical Power +25 (+5 eff.) defense ------ Armor +2 Resistance +15% darkness Physical save +10 (+4 eff.) other ------- Max stamina +30.00 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Testir the dwarven-steel mail armour (Misfortune) (9 def, 15 armour) Testir the dwarven-steel mail armour (Misfortune) (9 def, 15 armour)14.0 Encumbrance T3 heavy armor [Random Unique] Nature/Psionic While equipped: Stats +3 Cun +1 Dex offense ------ When Hit 8 blight defense ------ Armor +15 Defense +9 (+3 eff.) Fatigue +12% Resistance +9% acid +6% cold +6% mind +3% blight Mind save +25 (+9 eff.) other ------- Breathe water Curse of Misfortune A suit of armour made of mail. |
Cloak | Turotir (Madness) (11 def, 6 armour) Turotir (Madness) (11 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Con offense ------ Physical Crit +2.0% Accuracy +15 (+7 eff.) defense ------ Armor +6 Defense +11 (+4 eff.) Resistance +5% arcane +14% cold Mind save +3 (+1 eff.) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Salolaith the Brighthash Salolaith the Brighthash0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +3 Con offense ------ Physical Power +25 (+5 eff.) Ignore Armor +4 defense ------ Resistance +6% light +4% physical Amulets make your neck look great! |
Inventory
healing infusion of the titan (heal 76; cd 14) healing infusion of the titan (heal 76; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 76 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the duelist (die at -269; dur 5; cd 28) heroism infusion of the duelist (die at -269; dur 5; cd 28)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 28 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -269 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 539 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the warrior (die at -621; dur 6; cd 32) heroism infusion of the warrior (die at -621; dur 6; cd 32)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 32 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -621 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1243 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 400%; cd 18) movement infusion (speed 400%; cd 18)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 684%; cd 15) movement infusion of the psychic (speed 684%; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 684% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 516%; cd 15) movement infusion of the sneak (speed 516%; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 516% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 488%; cd 10) movement infusion of the wizard (speed 488%; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 488% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 267; 12 cd) regeneration infusion of the psychic (heal 267; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 267 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 346; 14 cd) regeneration infusion of the titan (heal 346; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 346 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Lisoth the Flamereign Lisoth the Flamereign0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +5 Lck offense ------ Damage +9% fire Ignore resists +5% fire Accuracy +11 (+5 eff.) Ignore Armor +3 When Hit 2 fire defense ------ Defense +11 (+4 eff.) Resist unseen 11% other ------- Max stamina +10.00 Amulets make your neck look great! |
Mayeyanne the copper amulet Mayeyanne the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Disrupt While equipped: defense ------ Armor +2 Resistance +14% blight +3% temporal +11% nature Unlife -20.00 life Poison Resist +20% Disease Resist +20% Amulets make your neck look great! |
Betavena the Prismorder Betavena the Prismorder0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Wil offense ------ When Hit 6 light defense ------ Resistance +3% light +3% mind Mind save +4 (+2 eff.) Rings make your fingers look great! |
Cyredheda the copper ring Cyredheda the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +11% nature +3% physical When Hit 4 physical defense ------ Defense +5 (+2 eff.) Resistance +22% nature Unlife -20.00 life Rings make your fingers look great! |
copper ring 'Gleamslice' copper ring 'Gleamslice'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +4 Cun +1 Con defense ------ Crit Resistance 5.00% Life +23.00 Disarm Resist +24% Pinning Resist +22% Knockbk Resist +22% other ------- Light +2 Infravision +2 Rings make your fingers look great! |
mule's copper ring of the mind (+10%) mule's copper ring of the mind (+10%)0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: offense ------ Damage +10% mind defense ------ Fatigue -4% Resistance +10% mind other ------- Encumbrance +20 Rings make your fingers look great! |
infernal ash starstaff of fate (Nightmares) (15-18 power, 3 apr, light element) infernal ash starstaff of fate (Nightmares) (15-18 power, 3 apr, light element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +6% Critical power +15.00% Spellpower +11 (+9 eff.) On-Hit 15 fire Damage +15% light defense ------ Physical save +8 (+3 eff.) Spell save +7 (+3 eff.) Mind save +7 (+3 eff.) other ------- See Invisibility +7 Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
Drake's Bane (Shrouds) (45-67 power, 21 apr) Drake's Bane (Shrouds) (45-67 power, 21 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Unique] Master Weapon Damage 45.0 - 67.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +21 Critical Rate +2.0% Attack Speed 100% Damage Against +25% Dragon While equipped: Stats +6 Str defense ------ Resist Against +25% Dragon Physical save +9 (+3 eff.) Stun Resist +20% Knockbk Resist +40% Curse of Shrouds The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
manaburning steel battleaxe of erosion (Shrouds) (20-30 power, 2 apr) manaburning steel battleaxe of erosion (Shrouds) (20-30 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego] Nature/Disrupt Weapon Damage 20.0 - 30.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +9 nature On Hit: * 17 arcane resource burn Curse of Shrouds Massive two-handed battleaxes. |
Tirakai's Maul (Corpses) (32-41 power, 6 apr) Tirakai's Maul (Corpses) (32-41 power, 6 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Unique] Arcane Weapon Damage 32.0 - 41.6 Physical Uses 10% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +8.0% Attack Speed 100% While equipped: No gem Curse of Corpses Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
truestriking iron mace of rage (Misfortune) (12-17 power, 2 apr) truestriking iron mace of rage (Misfortune) (12-17 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Ego++] Master Weapon Damage 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% While equipped: Stats +2 Str offense ------ Damage +7% physical Ignore resists +6% physical Accuracy +12 (+6 eff.) Ignore Armor +6 Curse of Misfortune Blunt and deadly. |
resonating thorny mindstar of storms (Corpses) (9-9 power, 24 apr, mind damage) resonating thorny mindstar of storms (Corpses) (9-9 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 9.0 - 9.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +1 Str +3 Dex +2 Mag +3 Wil +1 Cun +2 Con offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) Resonance +5% On-Hit 10 lightning Damage +4% mind +6% lightning Ignore resists +3% mind +4% lightning defense ------ Resistance +4% mind +7% lightning other ------- Psi when Hit +1.30 Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Lightningwill' (Misfortune) (9-9 power, 24 apr, mind damage) thorny mindstar 'Lightningwill' (Misfortune) (9-9 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 9.0 - 9.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-hit +12 arcane +12 lightning On-Hit, radius 1 +12 lightning While equipped: Stats +8 Cun offense ------ Mind Crit +3% Critical power +23.00% Mindpower +6 (+2 eff.) On-Hit 7 acid Damage +10% acid Ignore resists +9% acid defense ------ Resistance +10% acid Life Regen +3.00 other ------- Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of life (Madness) (9-9 power, 24 apr, mind damage) thorny mindstar of life (Madness) (9-9 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego] Nature Weapon Damage 9.0 - 9.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) defense ------ Life +18.00 Life Regen +0.60 other ------- Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Snowrune (Misfortune) Snowrune (Misfortune)4.0 Encumbrance T1 longbow 2H weapon Reqs Shoot [Rare] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 On-ranged-hit +9 fire On-Hit, radius 1 +4 mind While equipped: Stats +4 Str offense ------ Damage +6% cold +14% fire defense ------ Crit Resistance 15.00% Curse of Misfortune Longbows are used to shoot arrows at your foes. |
Blastslicer (Madness) Blastslicer (Madness)4.0 Encumbrance T2 longbow 2H weapon Reqs Shoot [Rare] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On-Hit, radius 1 +20 lightning On-crit, radius 2 +8 lightning While equipped: Stats +5 Str offense ------ Physical Power +11 (+3 eff.) Ignore resists +10% lightning When Hit 8 cold defense ------ Resistance +6% darkness +12% blight Curse of Madness Longbows are used to shoot arrows at your foes. |
caustic steel steamgun (Nightmares) caustic steel steamgun (Nightmares)4.0 Encumbrance T2 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Nature/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Attack Speed 100% Range +7 Projectile Speed +600% On-crit, radius 2 +6 acid +13 nature Uses 2.0 Steam While equipped: offense ------ Ignore resists +5% acid +7% nature Ignore Armor +5 Curse of Nightmares Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Silytira (Corpses) (0 def, 6 armour, 30-36 power, 81.5 block) Silytira (Corpses) (0 def, 6 armour, 30-36 power, 81.5 block)7.0 Encumbrance T3 shield armor [Random Unique] Nature/Master/Psionic When used to Attack: Weapon Damage 30.5 - 36.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +81 On Hit: * 19% chance to reduce armor by 16% While equipped: Stats +3 Mag +2 Wil +2 Con offense ------ On-Hit 5 acid On shield block: * Cause enemies within radius 6 to bleed for 293 physical damage over 5 turns (1/turn) When Hit 13 acid On-Hit (Melee): * 8% chance to reduce all saves and defense by 32 When Hit: * 13% chance to reduce all saves and defense by 32 defense ------ Armor +6 Fatigue +8% Resistance +12% fire other ------- Talents +1 Block Curse of Corpses Handheld deflection devices. |
Silk Current (Nightmares) (12 def, 0 armour) Silk Current (Nightmares) (12 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+5 eff.) Move Speed +15% Damage +10% cold Ignore resists +8% cold When Hit 10 cold defense ------ Defense +12 (+4 eff.) Resistance +7% all +15% cold other ------- Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet level 1 Curse of Nightmares This deep blue robe flows and ripples as if pushed by an invisible tide. |
enlightening hardened leather armour of lightning resistance (Misfortune) (9 def, 6 armour) enlightening hardened leather armour of lightning resistance (Misfortune) (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +5 Wil defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Resistance +18% lightning Mind save +14 (+5 eff.) Curse of Misfortune A suit of armour made of leather. |
hardened leather armour of Toknor (Shrouds) (9 def, 6 armour) hardened leather armour of Toknor (Shrouds) (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego+] Master While equipped: offense ------ Physical Crit +4.0% Critical power +10.00% Physical Power +6 (+2 eff.) defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Curse of Shrouds A suit of armour made of leather. |
nimble hardened leather armour (Shrouds) (14 def, 6 armour) nimble hardened leather armour (Shrouds) (14 def, 6 armour)9.0 Encumbrance T3 light armor [Ego+] Master While equipped: Stats +4 Dex offense ------ Move Speed +20% defense ------ Armor +6 Defense +14 (+5 eff.) Fatigue +8% Curse of Shrouds A suit of armour made of leather. |
radiant dwarven-steel mail armour of lightning resistance (Shrouds) (3 def, 8 armour) radiant dwarven-steel mail armour of lightning resistance (Shrouds) (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego+] Nature/Master While equipped: Stats +2 Wil defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +16% blight +13% darkness +15% lightning other ------- Light +1 Curse of Shrouds A suit of armour made of mail. |
Glorokira the rough leather belt (Nightmares) Glorokira the rough leather belt (Nightmares)1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 60% * 10 arcane resource burn defense ------ Resistance +18% lightning +6% darkness +6% acid Life +35.00 Stun Resist +20% Curse of Nightmares A belt that goes around your waist. |
Mighty Girdle (Misfortune) Mighty Girdle (Misfortune)1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 Curse of Misfortune This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt 'Erelygakan' (Madness) rough leather belt 'Erelygakan' (Madness)1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: defense ------ Defense +20 (+7 eff.) Resistance +5% arcane +6% light +9% darkness Spell save +3 (+1 eff.) Disease Resist +10% Curse of Madness A belt that goes around your waist. |
cashmere cloak 'Dazzlerock' (Shrouds) (9 def, 0 armour) cashmere cloak 'Dazzlerock' (Shrouds) (9 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Str +11 Dex offense ------ Damage +12% light defense ------ Defense +9 (+3 eff.) Physical save +8 (+3 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eleyann the pair of rough leather boots (Misfortune) (0 def, 1 armour) Eleyann the pair of rough leather boots (Misfortune) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +3 Con offense ------ Physical Power +10 (+2 eff.) defense ------ Armor +1 Resistance +3% blight Life Regen +2.00 Healmod +11% other ------- Max stamina +10.00 Curse of Misfortune A pair of boots made of leather. |
pair of rough leather boots 'Burnrebel' (Nightmares) (0 def, 1 armour) pair of rough leather boots 'Burnrebel' (Nightmares) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +8 Mag +6 Con offense ------ Spellpower +4 (+4 eff.) Ignore resists +25% fire defense ------ Armor +1 Curse of Nightmares A pair of boots made of leather. |
pair of rough leather boots 'Obsidianream' (Corpses) (0 def, 1 armour) pair of rough leather boots 'Obsidianream' (Corpses) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +5 Lck +4 Dex offense ------ Damage +3% darkness defense ------ Armor +1 Resistance +12% blight +3% light Stealth +6 Curse of Corpses A pair of boots made of leather. |
The Black Boots (Shrouds) (2 def, 1 armour) The Black Boots (Shrouds) (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 other ------- Shadow Power +5 Grants 2.5% movement speed for each point of Shadow Power. Curse of Shrouds "It's a treacherous road to the top of the world." |
Beledheba the pair of iron boots (Shrouds) (0 def, 3 armour) Beledheba the pair of iron boots (Shrouds) (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil defense ------ Armor +3 Fatigue +2% Physical save +7 (+3 eff.) Spell save +6 (+3 eff.) Mind save +8 (+3 eff.) Blind Resist +20% Poison Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Getigalar' (Shrouds) (0 def, 3 armour) pair of iron boots 'Getigalar' (Shrouds) (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Dex +3 Con offense ------ Damage +6% physical Accuracy +20 (+10 eff.) defense ------ Armor +3 Fatigue +2% Resistance +7% fire +6% cold Unlife -40.00 life Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Ulurek (Corpses) (0 def, 1 armour) Ulurek (Corpses) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +3 Str offense ------ Critical power +10.00% Physical Power +7 (+2 eff.) defense ------ Armor +1 Unlife -20.00 life other ------- Stamina/turn +1.00 Max stamina +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring hardened leather gloves (Shrouds) (0 def, 2 armour) scouring hardened leather gloves (Shrouds) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Disrupt While equipped: offense ------ When Hit: * 20 arcane resource burn defense ------ Armor +2 Spell save +11 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
psychic's drakeskin leather gloves of dexterity (+3) (Shrouds) (0 def, 3 armour) psychic's drakeskin leather gloves of dexterity (+3) (Shrouds) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex offense ------ On-Hit 6 mind Damage +6% mind Accuracy +10 (+5 eff.) defense ------ Armor +3 Resistance +7% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring dwarven-steel gauntlets of butchering (Corpses) (0 def, 2 armour) scouring dwarven-steel gauntlets of butchering (Corpses) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego++] Disrupt While equipped: offense ------ Physical Power +7 (+2 eff.) Accuracy +6 (+3 eff.) Ignore Armor +7 When Hit: * 25 arcane resource burn defense ------ Armor +2 Fatigue +3% Resistance +6% blight Spell save +19 (+9 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Flarequeen' (Shrouds) (1 def, 0 armour) linen wizard hat 'Flarequeen' (Shrouds) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +4 Cun +2 Wil offense ------ Critical power +10.00% Mindpower +20 (+7 eff.) Damage +12% acid defense ------ Defense +1 (+0 eff.) Resistance +18% acid +12% fire other ------- Hate-on-crit +1.00 Curse of Shrouds A pointy cloth hat, very wizardly... |
Lelaroddadur the rough leather cap (Misfortune) (0 def, 1 armour) Lelaroddadur the rough leather cap (Misfortune) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex +3 Cun +2 Con offense ------ Accuracy +5 (+2 eff.) Ignore Armor +5 defense ------ Armor +1 Fatigue +1% Unlife -20.00 life other ------- Max stamina +30.00 Curse of Misfortune A cap made of leather. |
Shimmerquell the rough leather cap (Corpses) (0 def, 1 armour) Shimmerquell the rough leather cap (Corpses) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Str +6 Dex +4 Cun defense ------ Armor +1 Fatigue +1% Resistance +3% lightning other ------- Light +1 Curse of Corpses A cap made of leather. |
Steel Helm of Garkul (Corpses) (0 def, 6 armour) Steel Helm of Garkul (Corpses) (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+6 eff.) Mind save +12 (+4 eff.) other ------- Masteries +0.20 Technique/Thuggery Curse of Corpses A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
aquamarine aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Hazequeen the brass lantern Hazequeen the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: defense ------ Armor +2 Resistance +3% lightning +3% cold +6% blight Mind save +5 (+2 eff.) Unlife -80.00 life Life +20.00 other ------- Light +3 See Stealth +6 See Invisibility +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Badan the Prismbreak Badan the Prismbreak1.0 Encumbrance T5 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Con offense ------ Spell Crit +5% Spellpower +5 (+5 eff.) Damage +12% light +9% cold Ignore resists +10% cold defense ------ Resistance +17% blight +6% cold +12% darkness Life Regen +8.00 other ------- Light +9 Infravision +4 See Invisibility +10 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 turn cooldown Effective talent level: 1.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 16 blight damage or heals 24 life. Creatures standing in the retch also have 8% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
woodsman's iron pickaxe (dig speed 39 turns) woodsman's iron pickaxe (dig speed 39 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +6% nature defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+2 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)0.0 Encumbrance rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm totem of healing [power 110] (15 cooldown) elm totem of healing [power 110] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
yew wand of lightning storm 'Erelolerath' [power 266] (15 cooldown) yew wand of lightning storm 'Erelolerath' [power 266] (15 cooldown)2.0 Encumbrance T3 wand charm [Random Unique] Arcane While equipped: offense ------ Mind Crit +2% other ------- Max psi +20.00 Light +3 Create a radius 3 storm for 5 turns. Each turn, creatures within take 53 lightning damage and will be dazed for 1 turn (266 total damage) Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. 100% to reduce fatigue by 35% for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By frick the Ogre Cursed level 23
73rd Haze 122nd year of Ascendancy at 04:30 see stats
By frick the Ogre Cursed level 23
56th Haze 122nd year of Ascendancy at 01:14 see stats
By frick the Ogre Cursed level 10
2nd Summertide 122nd year of Ascendancy at 11:42 see stats
By frick the Ogre Cursed level 20
46th Dusk 122nd year of Ascendancy at 20:15 see stats
By frick the Ogre Cursed level 22
69th Dusk 122nd year of Ascendancy at 06:55 see stats
By frick the Ogre Cursed level 25
7th Allure 123rd year of Ascendancy at 17:36 see stats
By frick the Ogre Cursed level 9
10th Mirth 122nd year of Ascendancy at 23:23 see stats
By frick the Ogre Cursed level 9
9th Mirth 122nd year of Ascendancy at 06:54 see stats
By frick the Ogre Cursed level 21
60th Dusk 122nd year of Ascendancy at 01:30 see stats
By frick the Ogre Cursed level 16
20th Dusk 122nd year of Ascendancy at 18:09 see stats
Log
Vorotta the snow giant loses 6 health to the entropy.
Vorotta the snow giant casts Dark Whispers.
Frick is haunted by the void!
Aerann the cold drake hatchling casts Curse of Defenselessness.
Frick is cursed.
Ivygamina the snow giant is no longer being stalked by frick.
You collect a new ingredient: snow giant kidney (1).
frick hits Ivygamina the snow giant for 190 physical damage.
frick killed Ivygamina the snow giant!
Frick is no longer rampaging.
Shadow casts Fade.
Shadow fades!
Ivygamina the snow giant receives 12 healing from Deadly Poison from Ivygamina the snow giant.
Deadly Poison from Ivygamina the snow giant hits frick for 26 nature damage.
frick receives 14 healing from Unnatural Body.
Dark Whispers from Vorotta the snow giant hits frick for 16 darkness damage.
Mindrot hits Shadow for 0 mind, 0 darkness (0 total damage).
Mindrot hits Vorotta the snow giant for 2 mind, 2 darkness (5 total damage).
You pickup 0.82 gold pieces.
Frick picks up (L.): pair of rough leather boots 'Burnrebel' (Nightmares) (0 def, 1 armour).
You pickup 0.47 gold pieces.
frick hits Shadow for 0 darkness, 0 mind (0 total damage).
Shadow regains their balance.
Vorotta the snow giant loses 6 health to the entropy.
Vorotta the snow giant casts Netherblast.
Frick begins rampaging!
Vorotta the snow giant's Netherblast hits frick for 115 temporal, (53 rampage shugs off), 65 darkness (181 total damage).
frick the level 25 ogre cursed was shadowed to death by Vorotta the snow giant on level 4 of Daikara.