










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Additional Combat Details 1.7.6Additional Combat Details (non-intrusive)
This addon provides a compact, non-intrusive display of detailed combat information. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons while giving a clearer, turn-by-turn narrative of what happened during combat. Features- Shows to-hit-chance for players and enemies: (50 + 2,5 * ( attacker_accuracy - defender_defense))
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-additional-combat-details. Version History
1.0.0 Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Nekarcos's Quality of Life 06: Wait-Time and Real-Time (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Cleaner Item Descriptions Revised (Wide) 1.7.0gliktch: All I did was edit the max width of item popups from 400 to 666 so things don't wrap when using ToME at 150% font size, and also added a space before the 'Weapon Damage' item in weapon descriptions to correctly align that Original description: This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version: Known bugs: Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Effect Display QD Acid Fix 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
QD Acid Fix: Simply removes the handling for Acid effects, which breaks occasionally (but permanently). All credit for the add-on to Nekarcos, this is just a quick and dirty fix for convience -- nsrr Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Nekarcos's Quality of Life 04: Healing Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Reformat Item Description 1.7.6Reformat Item Description (non-intrusive)This extension reformats item description text so the keys in Unlike some similar addons, this one is non-intrusive and does not modify the original description code. Hold the Alt key while hovering over an item to view the original, unformatted description.
Notes
Contributions, bug reports, and improvements are welcome: GitHub repository Version history
1.0.2 1.0.1 1.0.0 Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Cursed |
| Level / Exp | 16 / 90% |
| Size | big |
| Lifes / Deaths | Killed by Adusenne the slumbering brown bear at level 16 on the 43rd Haze 122nd year of Ascendancy at 23:53 4 / 2Killed by slayer at level 16 on the 43rd Haze 122nd year of Ascendancy at 23:58 |
Primary Stats
| Strength | 54 (base 40) |
| Dexterity | 16 (base 12) |
| Constitution | 15 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 44 (base 35) |
| Cunning | 15 (base 10) |
Resources
| Life | 469/469 |
| Hate | 100/100 |
| Healing Factor | 1.0390678075541 |
| Regeneration | 0.25976695188852 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
| See Invisible | 3.0000000000003 |
Offense: Mainhand
| Damage | 81 |
| Accuracy | 42 |
| Crit Chance | 6% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Light | +9% |
| Temporal | +10% |
| Nature | +9% |
| Physical | +18% |
| Cold | +6% |
| All | 0% |
Offense: Damage Penetration
| Physical | +15% |
| Darkness | +5% |
| Light | +5% |
| Arcane | +15% |
Defense: Base
| Armour (hardiness) | 23.08934837382 (81.151787968034%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 18 |
| Physical Save | 29 |
| Spell Save | 22 |
| Mental Save | 20 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Blight | + 3%( 70%) |
| Physical | + 5%( 70%) |
| Cold | + 8%( 70%) |
| All | 0%( 70%) |
| Darkness | + 5%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 17%( 70%) |
| Lightning | + 20%( 70%) |
| Fire | + 6%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Stun Resistance | 39% |
| Disarm Resistance | 22% |
| Confusion Resistance | 28% |
| Fear Resistance | 18% |
| Knockback Resistance | 39% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 428 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 472% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Rampage | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Anuziladil (Madness) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats Str +4, Dex +1 offense ------ Physical Crit +3.0% Damage +9% physical Ignore Armor +2 defense ------ Armor +1 Resistance +5% lightning, +6% temporal Physical save +3 (+1 eff.) Curse of Madness A pair of boots made of leather. |
| Light source | brass lantern 'Bleakfury'2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats Str +1, Mag +2, Wil +1 Cun +3 offense ------ Ignore resists +5% darkness defense ------ Resistance +6% acid Life +41.00 other ------- Light +3 Infravision +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat 'Betheda' (Corpses) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Wil +3 defense ------ Defense +1 (+1 eff.) Resistance +9% lightning Physical save +5 (+2 eff.) Life +60.00 Blind Resist +10% Confus Resist +10% Curse of Corpses A pointy cloth hat, very wizardly... |
| Tool | powerful elm wand of lightning storm [power 116] (15 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Puts all charms on 15 turn cooldown 100% to increase all damage by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Zerorain the Blazelash0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats Wil +2, Con +3 offense ------ Mind Crit +5% Mindpower +10 (+4 eff.) defense ------ Resistance +3% light Physical save +6 (+3 eff.) other ------- See Invisibility +3 Rings make your fingers look great! |
| On fingers | Isinn0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats Wil +1 offense ------ Ignore resists +15% physical Ignore Armor +3 defense ------ Armor +2 Defense +5 (+5 eff.) Fatigue -4% Unlife -60.00 life other ------- Encumbrance +23 Rings make your fingers look great! |
| Around waist | Ce'Nagaletira the rough leather belt (Nightmares)1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats Wil +2 offense ------ Spell Crit +3% Physical Power +4 (+1 eff.) Ignore resists +15% arcane defense ------ Spell save +6 (+3 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.04 Size +1 Curse of Nightmares A belt that goes around your waist. |
| In main hand | Pitchwasp the steel greatmaul (Misfortune) (27-40 power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Random Unique] Arcane/Master Weapon Damage 27.0 - 40.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +9 blight, +13 cold +10 item blight disease +20 item darkness numbing On Hit: 20% Epidemic level 2 On Hit: * 20% chance to reduce damage dealt by 20% * 10% chance to reduce strength, dexterity, and constitution by 6 While equipped: Stats Str +5 offense ------ Damage +9% physical Accuracy +12 (+4 eff.) defense ------ Resistance +3% blight Disease Resist +18% Curse of Misfortune Massive two-handed mauls. |
| On hands | Rhiregomnir (Shrouds) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane While equipped: Stats Str +2, Con +1 offense ------ On-Hit 6 darkness, 13 temporal On-Ranged-Hit 18 temporal Damage +3% darkness, +10% temporal Ignore Armor +1 defense ------ Armor +2 Resistance +5% darkness, +11% temporal Unlife -20.00 life Unarmed combat: Weapon Damage 17.5 - 19.2 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +7 item darkness numbing +11 item temporal energize On Hit: 20% Moonlight Ray level 3 On Hit: * 7% chance to reduce damage dealt by 20% * 11% chance to gain 10% of a turn (3/turn limit) Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | iron plate armour of the dragon (Shrouds) (0 def, 7 armour)17.0 Encumbrance T1 massive armor [Ego+] Nature While equipped: defense ------ Armor +7 Fatigue +22% Resistance +6% acid, +5% physical +6% fire, +6% lightning +5% cold Disarm Resist +22% Stun Resist +21% Knockbk Resist +21% other ------- Cooldown Rush -5 Curse of Shrouds A suit of armour made of metal plates. |
| Cloak | Erekhad the Blindbender (Misfortune) (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats Wil +1 offense ------ Mind Crit +2% Damage +6% light defense ------ Defense +1 (+1 eff.) Life +30.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Emelubressra the Earthparry0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats Cun +2 offense ------ Damage +6% cold, +3% light +9% nature Ignore resists +5% light defense ------ Resistance +6% nature, +3% cold Amulets make your neck look great! |
Inventory
healing infusion of the psychic (heal 134; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 134 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 590%; cd 17)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 590% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 345; 13 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 345 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Phoenixworth the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Disrupt While equipped: Stats Str +4, Mag +1, Wil +1 offense ------ Damage +6% cold Ignore resists +10% fire defense ------ Resistance +12% blight, +3% fire +13% nature Poison Resist +21% Disease Resist +23% Amulets make your neck look great! |
enraging steel amulet of vision0.1 Encumbrance T2 amulet jewelry [Ego++] Nature/Master While equipped: offense ------ Physical Power +5 (+2 eff.) Combat Speed +10% Damage +6% physical defense ------ Blind Resist +10% other ------- Infravision +2 Sight +2 See Invisibility +5 Amulets make your neck look great! |
Ce'Nassra the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature While equipped: Stats Dex +4, Wil +2, Lck +8 offense ------ Ignore resists +10% arcane Ignore Shields +30% Accuracy +8 (+2 eff.) defense ------ Defense +8 (+8 eff.) Resistance +12% light, +18% darkness Resist unseen 10% Blind Resist +30% Amulets make your neck look great! |
Emelowe0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats Dex +1 offense ------ Physical Power +6 (+2 eff.) Spellpower +6 (+6 eff.) Mindpower +16 (+6 eff.) Ignore resists +10% mind other ------- Hate-on-crit +2.00 See Invisibility +15 Rings make your fingers look great! |
copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +2.00 Stun Resist +20% Rings make your fingers look great! |
copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life +20.00 Disarm Resist +21% Pinning Resist +20% Knockbk Resist +21% Rings make your fingers look great! |
psionicist's copper ring of arcana (+0.13/turn)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats Wil +2 defense ------ Mind save +4 (+2 eff.) Silence Resist +21% other ------- Mana/turn +0.13 Rings make your fingers look great! |
rogue's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats Cun +2 defense ------ Defense +4 (+4 eff.) Rings make your fingers look great! |
titan's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats Con +2 defense ------ Physical save +4 (+2 eff.) Rings make your fingers look great! |
iron battleaxe (Misfortune) (16-23 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Normal] Weapon Damage 15.5 - 23.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% Curse of Misfortune Massive two-handed battleaxes. |
Bill's Tree Trunk (Madness) (30-51 power, 7 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Unique] Master Weapon Damage 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +1.5% Attack Speed 100% While equipped: Curse of Madness Shattering Blow: Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 13 Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
acidic iron greatmaul of massacre (Madness) (26-40 power, 1 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Ego] Arcane/Master Weapon Damage 26.5 - 39.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Curse of Madness Massive two-handed mauls. |
thought-forged dwarven-steel greatsword (Nightmares) (37-59 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego] Psionic Weapon Damage 37.0 - 59.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +12 mind, +19 item expose On Hit: * 19% chance to reduce all saves and defense by 25 While equipped: Stats Cun +3, Wil +2 Curse of Nightmares Massive two-handed swords. |
Ulfeblek the Offalpiercer (Shrouds) (14-20 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Random Unique] Arcane/Master Weapon Damage 14.5 - 20.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +7 blight +7 item blight disease +20 nature, +8 fire On Hit: * 7% chance to reduce strength, dexterity, and constitution by 6 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% Ignore resists +7% all Accuracy +6 (+2 eff.) Ignore Armor +5 Curse of Shrouds Sharp, long, and deadly. |
Halaregorig (Nightmares) (18-24 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Rare] Master Weapon Damage 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% While equipped: Stats Dex +4, Wil +3, Cun +1 Con +1 offense ------ On-Hit (Melee): * 20% chance to slow global speed by 51% defense ------ Resistance +3% nature other ------- Light +1 Curse of Nightmares Blunt and deadly. |
Offalmaim (Shrouds) (18-25 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Master Weapon Damage 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +8 acid While equipped: offense ------ Damage +3% nature, +3% fire Ignore resists +10% acid When Hit 4 acid defense ------ Resistance +15% acid Curse of Shrouds One-handed war axes. |
Skullcleaver (Madness) (20-28 power, 4 apr)3.0 Encumbrance T1 waraxe 1H weapon [Unique] Arcane Weapon Damage 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +12.0% Attack Speed 100% Lifesteal +10% Damage Conversion 25% blight While equipped: offense ------ Damage +8% blight Curse of Madness A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
iron waraxe (Madness) (10-15 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Normal] Weapon Damage 10.5 - 14.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% Curse of Madness One-handed war axes. |
iron waraxe (Misfortune) (10-15 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Normal] Weapon Damage 10.5 - 14.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% Curse of Misfortune One-handed war axes. |
horrifying vined mindstar of balance (Madness) (5-6 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) On-Hit 5 mind, 3 darkness Damage +3% mind, +3% darkness defense ------ Physical save +3 (+1 eff.) Spell save +3 (+1 eff.) Mind save +3 (+1 eff.) other ------- EQ when Hit +0.90 Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying vined mindstar of clarity (Shrouds) (4-5 power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 4.5 - 5.0 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) On-Hit 3 mind, 3 darkness Damage +3% mind, +4% darkness defense ------ Mind save +2 (+1 eff.) other ------- Max psi +10.00 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's vined mindstar (Misfortune) (6-6 power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature Weapon Damage 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +3% nature defense ------ Resistance +2% blight Disease Resist +13% other ------- Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty rough leather sling (Corpses)4.0 Encumbrance T1 sling 1H weapon Reqs Shoot [Ego] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 While equipped: Stats Str +1 offense ------ Physical Power +6 (+2 eff.) Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
rough leather sling 'Spiderweeper' (Corpses)4.0 Encumbrance T1 sling 1H weapon Reqs Shoot [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 Projectile Speed +200% On-crit, radius 2 +16 nature While equipped: Stats Str +2, Con +4 offense ------ Physical Power +16 (+5 eff.) Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
fungal steel steamgun of dampening (Shrouds)4.0 Encumbrance T2 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Nature/Disrupt/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Attack Speed 100% Range +7 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats Con +2 defense ------ Resistance +7% acid, +7% lightning +8% cold, +8% fire +3% all Spell save +7 (+3 eff.) other ------- Masteries +0.10 Wild-gift/Fungus Curse of Shrouds Regenerate 64 life over 5 turns Puts all charms on 20 turn cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
blazing pouch of iron shots of wind (17/18, 14-17 power, 1 apr)3.0 Encumbrance T1 shot ammo [Ego] Nature Weapon Damage 14.0 - 16.8 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 18 Projectile Speed +200% On-ranged-hit +9 fire On-crit, radius 2 +6 fire On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 140 physical damage Shots are used with slings to pummel your foes to death. |
Olerach the Glintthorn (Nightmares) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: offense ------ Damage +12% acid Ignore resists +5% darkness When Hit 2 lightning, 6 light 2 darkness defense ------ Resistance +18% acid, +9% light +7% all other ------- Light +1 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of nature (+16%) (Shrouds) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Nature While equipped: offense ------ Damage +11% nature defense ------ Resistance +16% nature, +9% all Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of the mountain (+12%) (Shrouds) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Nature While equipped: offense ------ Damage +12% physical defense ------ Resistance +9% all, +12% physical Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Heatspawner the iron mail armour (Madness) (7 def, 4 armour)14.0 Encumbrance T1 heavy armor [Rare] Master While equipped: Stats Str +3 defense ------ Armor +4 Defense +7 (+7 eff.) Fatigue +12% Resistance +16% acid, +3% fire Physical save +6 (+3 eff.) other ------- Max stamina +10.00 Curse of Madness A suit of armour made of mail. |
iron mail armour (Madness) (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) Fatigue +12% Curse of Madness A suit of armour made of mail. |
Quenchspitter the iron plate armour (Misfortune) (6 def, 11 armour)17.0 Encumbrance T1 massive armor [Rare] Psionic While equipped: Stats Mag +1, Wil +1, Cun +1 offense ------ Damage +3% cold defense ------ Armor +11 Defense +6 (+6 eff.) Fatigue +22% Resistance +3% lightning, +12% cold Mind save +11 (+5 eff.) other ------- See Invisibility +15 Curse of Misfortune A suit of armour made of metal plates. |
Ce'Nylaith the rough leather belt (Misfortune)1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Ignore resists +5% acid defense ------ Resistance +6% lightning, +6% temporal +3% light, +3% blight Mind save +9 (+4 eff.) Life Regen +4.00 Curse of Misfortune A belt that goes around your waist. |
rough leather belt 'Fogtorrent' (Madness)1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Damage +9% light, +3% mind Ignore resists +5% mind When Hit 4 darkness defense ------ Resistance +5% fire, +6% cold Curse of Madness A belt that goes around your waist. |
rough leather belt (Madness)1.0 Encumbrance T1 belt armor [Normal] Curse of Madness A belt that goes around your waist. |
rough leather belt of the mystic (Corpses)1.0 Encumbrance T1 belt armor [Ego] Arcane While equipped: offense ------ Spellpower +2 (+2 eff.) defense ------ Mind save +6 (+3 eff.) Curse of Corpses A belt that goes around your waist. |
Arowyn (Madness) (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +2, Con +2 offense ------ On-Hit (Melee): * 20% chance to slow global speed by 51% defense ------ Defense +1 (+1 eff.) Resistance +3% light Crit Resistance 15.00% Spell save +3 (+1 eff.) Cut Resist +10% Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Elyna' (Shrouds) (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Cun +1 defense ------ Defense +6 (+6 eff.) Resistance +9% lightning, +12% cold +3% darkness, +3% blight Physical save +6 (+3 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Sewerlash' (Madness) (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ When Hit 4 nature On-Hit (Melee): * 20% chance to slow global speed by 51% defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +5% arcane, +11% cold Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Flashwild (Misfortune) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: defense ------ Armor +1 Fatigue -5% Resistance +9% lightning, +3% fire +3% nature, +6% temporal Physical save +6 (+3 eff.) other ------- Encumbrance +21 Curse of Misfortune A pair of boots made of leather. |
Maledurath the Scabwreck (Madness) (5 def, 9 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Str +2, Cun +2, Con +1 offense ------ Damage +12% nature Ignore Armor +2 defense ------ Armor +9 Defense +5 (+5 eff.) Resistance +3% nature Physical save +11 (+5 eff.) Mind save +11 (+5 eff.) Curse of Madness A pair of boots made of leather. |
Mayathra (Nightmares) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats Str +3, Wil +3 offense ------ Spellpower +4 (+4 eff.) Damage +3% mind defense ------ Armor +1 Curse of Nightmares A pair of boots made of leather. |
Arthybar the pair of iron boots (Misfortune) (15 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Physical Crit +3.0% Critical power +5.00% Accuracy +5 (+1 eff.) defense ------ Armor +3 Defense +15 (+12 eff.) Fatigue -3% Resistance +6% temporal Physical save +6 (+3 eff.) Spell save +9 (+4 eff.) Unlife -20.00 life other ------- Encumbrance +22 Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Unlightwyrd the pair of iron boots (Madness) (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +9% acid On-Hit (Melee): * 10% chance to reduce damage dealt by 20% defense ------ Armor +3 Fatigue +2% Resistance +12% acid other ------- Stamina/turn +0.50 Max stamina +14.00 Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots (Nightmares) (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Normal] While equipped: defense ------ Armor +3 Fatigue +2% Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (Nightmares) (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats Cun +4, Wil +4 offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 7.0 - 7.7 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit level 1 Curse of Nightmares These gloves are coated with a thick, green liquid. |
Blizzardmaster the iron gauntlets (Madness) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats Dex +1 offense ------ On-Hit 5 fire Damage +3% cold, +3% fire Ignore resists +10% cold defense ------ Armor +1 Fatigue +1% Resistance +5% fire other ------- Max stamina +10.00 Unarmed combat: Weapon Damage 11.5 - 16.1 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On-crit, radius 2 +6 fire On Hit: 10% Fire Breath level 1 Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
cleansing rough leather cap of constitution (+3) (Corpses) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Disrupt/Master While equipped: Stats Con +3 defense ------ Armor +1 Fatigue +1% Resistance +6% nature, +6% blight Curse of Corpses A cap made of leather. |
grounding rough leather cap of dexterity (+3) (Shrouds) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: Stats Dex +3 defense ------ Armor +1 Fatigue +1% Resistance +6% lightning, +5% temporal Curse of Shrouds A cap made of leather. |
rough leather cap 'Oakstrike' (Shrouds) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: defense ------ Armor +1 Fatigue +1% Resistance +5% lightning, +5% temporal +3% blight, +6% cold +3% nature, +5% arcane Curse of Shrouds A cap made of leather. |
bladed iron helm (Nightmares) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego+] Master While equipped: Stats Str +2 defense ------ Armor +3 Fatigue +5% Curse of Nightmares Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 127.5 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating iron helm of the depths (Nightmares) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: defense ------ Armor +3 Fatigue +5% Resistance +6% fire, +5% cold other ------- Breathe water Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Thunderpython' (Corpses) (0 def, 5 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Str +3 defense ------ Armor +5 Fatigue +5% Resistance +9% lightning, +3% light +3% acid Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing iron helm (Corpses) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Master While equipped: defense ------ Armor +3 Fatigue +5% Physical save +11 (+5 eff.) Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1 Wil +1, Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1 Wil +1, Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
45 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Blazequench the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Mind Crit +4% Mindpower +20 (+7 eff.) On-Hit (Melee): * 20% chance to reduce damage dealt by 20% defense ------ Resistance +12% lightning Mind save +6 (+3 eff.) other ------- Light +3 See Stealth +7 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Duskweeper2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats Cun +1, Dex +1 offense ------ When Hit 4 arcane defense ------ Life +41.00 other ------- Light +3 Infravision +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Hellsraider the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Critical power +5.00% defense ------ Resistance +9% mind, +3% fire Spell save +6 (+3 eff.) Teleport Resist +10% other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mohek the Blazewedge2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats Str +3, Dex +2, Wil +2 offense ------ Damage +9% nature defense ------ Resistance +15% lightning Mind save +6 (+3 eff.) other ------- Light +3 See Stealth +6 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe of endurance (dig speed 39 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats Str +2 defense ------ Fatigue -4% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats Str +1 offense ------ Damage +6% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats Lck +5 defense ------ Defense +5 (+5 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By slayer the Thalore Cursed level 11
79th Dusk 122nd year of Ascendancy at 19:26 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By slayer the Thalore Cursed level 10
1st Flare 122nd year of Ascendancy at 22:43 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By slayer the Thalore Cursed level 11
4th Haze 122nd year of Ascendancy at 22:37 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By slayer the Thalore Cursed level 6
8th Mirth 122nd year of Ascendancy at 23:16 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By slayer the Thalore Cursed level 16
43rd Haze 122nd year of Ascendancy at 23:58 see stats
Log
Adusenne the slumbering brown bear HIT, 73% = (50 + 2,5 * (38 - 29)), min=0%, max=95%
Mindrot hits Adusenne the slumbering brown bear for 4 mind, 4 darkness (8 total damage).
Burning from Adusenne the slumbering brown bear hits slayer for 25 fire damage.
---------- Turn 10 ----------
Slayer uses Slash.
slayer HIT, 100% = (50 + 2,5 * (75 - 19)), min=0%, max=100%
Slayer casts Epidemic.
Adusenne the slumbering brown bear MISS, 75% = (50 + 2,5 * (20 - 10)), min=0%, max=95%
Adusenne the slumbering brown bear is afflicted by an epidemic!
You feel your rampage slowing down. (-1 duration)
slayer hits Adusenne the slumbering brown bear for (18 parried), 151 physical, 8 blight, 10 cold, 13 temporal, 6 darkness (188 total damage).
Slumbering giant rabbit is no longer evading attacks.
Adusenne the slumbering brown bear's Beyond the Flesh HIT, 100% = (50 + 2,5 * (51 - 8)), min=0%, max=100%
Epidemic from Slayer hits Adusenne the slumbering brown bear for 10 blight damage.
Adusenne the slumbering brown bear's Beyond the Flesh hits slayer for 49 physical, 35 light, 28 darkness, 13 physical (125 total damage).
Adusenne the slumbering brown bear uses Telekinetic Smash.
Adusenne the slumbering brown bear HIT, 100% = (50 + 2,5 * (51 - 8)), min=0%, max=100%
Adusenne the slumbering brown bear HIT, 100% = (50 + 2,5 * (51 - 8)), min=0%, max=100%
Adusenne the slumbering brown bear HIT, 100% = (50 + 2,5 * (51 - 8)), min=0%, max=100%
Adusenne the slumbering brown bear hits slayer for 39 physical, 3 darkness, 13 physical, 37 physical, 4 nature, 13 physical, 61 physical (171 total damage).
slayer the level 16 thalore cursed was minced to death by Adusenne the slumbering brown bear on level 3 of Heart of the Gloom.
---------- Turn 11 ----------
Adusenne the slumbering brown bear killed slayer!
You have 4 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Saving done.
---------- Turn 12 ----------
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!






























































































