Ulisaeru the level 1 Star Elf Enchanter by Vleerian

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceStar Elf
ClassEnchanter
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity12 (base 10)
Constitution13 (base 13)
Magic15 (base 15)
Willpower11 (base 11)
Cunning13 (base 10)

Resources

Life102/102
Mana115/115
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage7
Accuracy6
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower18
Crit Chance3%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save8
Spell Save9
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Inanimation1.30
0/5
0/5
0/5
0/5
Spell / Disenchantment1.30
0/5
0/5
0/5
0/5
Spell / Ordered hedgemagic1.30
1/5
0/5
0/5
0/5
Spell / Martial enchantments1.30
1/5
0/5
0/5
0/5
Spell / Enhancement1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Mana alchemy1.30
1/5
0/5
0/5
0/5
Adventure / Partner1.00
0/18
0/55
0/3
0/2
0/2
0/2
Spell / Force1.30
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
0/5
0/5
0/5
0/5
Race / Star elf1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Character control switched to player.
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Accepted quest 'Holding the Fort'! (Press 'j' to see the quest log)
Showing small healthbars and tactical borders.

Saving done.

Ulisaeru casts
Lesser Magic Missile.

Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

Talent Command Staff is ready to use.
Talent Lesser Magic Missile is ready to use.

Resting starts...

Rested for 6 turns (stop reason: all resources and life at maximum).


There is a Way into the Slazish fens here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Way up to the Mountain Orchards here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Way into the Slazish fens here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).