Perdue the level 6 Halfling Gunslinger by reiswth

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassGunslinger
Level / Exp6 / 74%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity32 (base 29)
Constitution12 (base 11)
Magic10 (base 10)
Willpower13 (base 10)
Cunning17 (base 14)

Resources

Life164/164
Steam100/100
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision4
See Stealth18.316536080364
See Invisible18.316536080364

Offense: Mainhand

Damage14
Accuracy37
Crit Chance7%
APR1
Speed1.00

Offense: Offhand

Damage14
Accuracy37
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower15
Crit Chance4%
Speed1

Offense: Damage Bonus

Light+10%
Lightning+10%

Defense: Base

Armour (hardiness)2 (57.811550151976%)
Defense31
Ranged Defense31
Fatigue0
Physical Save8
Spell Save8
Mental Save17

Defense: Resistances

Acid+ 16%( 70%)
Light+ 9%( 70%)
Lightning+ 9%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Implants
Implants
Implants
Infusions

Class Talents

Steamtech / Elusiveness1.30
1/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
0/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
5/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.30
1/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
3/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
2/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5

Effects

Quests

done
done
active
done

Equipment

Quiver
On fingers
On head
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

The Arena (Roguelike) Unlocked Arena mode.
By Perdue the Halfling Gunslinger level 6
78th Pyre 122nd year of Ascendancy at 05:00
see stats

Log

You pickup 0.65 gold pieces.
You pickup 0.65 gold pieces.

Perdue picks up (b.):
shimmering elm magestaff of might (100% power, 2 apr, cold element).

Resting starts...

Perdue starts regenerating health quickly.

Perdue stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 93 turns (stop reason: all resources and life at maximum).


You pickup 0.70 gold pieces.

There is an exit to Derth here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).


You gain 0.10 gold from the melting of
linen wizard hat (1 def, 0 armour).
You gain 2.41 gold from the melting of
shimmering elm magestaff of might (100% power, 2 apr, cold element).
There is an exit to the worldmap here (press '' or right click to use).
Saving done.

Saving done.

There is a Derth (Town) here (press '' or right click to use).
You feel very confident walking into this place.
Saving done.

Saving done.

Saving game...

Saving done.

Saving done.

Saving game...


There is a Ruins of Kor'Pul here (press '' or right click to use).