











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved player targetting 1.2.0Player's targetting improvements. Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Semi-Roguelike (mild) |
| Sex | Male |
| Race | Cornac |
| Class | Oozemancer |
| Level / Exp | 29 / 42% |
| Size | medium |
| Lifes / Deaths | Killed by Porutha the polar bear at level 25 on the 58th Haze 122nd year of Ascendancy at 20:31 / 2Killed by Gloroganne the corrupted acidic digestor at level 29 on the 65th Haze 122nd year of Ascendancy at 20:03 |
| Antimagic | Follower |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 14 (base 10) |
| Constitution | 32 (base 23) |
| Magic | 10 (base 10) |
| Willpower | 78 (base 60) |
| Cunning | 84 (base 46) |
Resources
| Life | -455/601 |
| Steam | 80/100 |
| Equilibrium | 69 |
| Psi | 159/167 |
| Healing Factor | 1.3024420161894 |
| Regeneration | 4.2329365526155 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 6 |
| See Stealth | 59.327401544624 |
| See Invisible | 59.327401544624 |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 52 |
| Crit Chance | 38% |
| APR | 43 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 58 |
| Accuracy | 52 |
| Crit Chance | 37% |
| APR | 35 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 59 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +21% |
| Nature | +105% |
| Darkness | +6% |
| Mind | +9% |
| Lightning | +18% |
| Fire | +18% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +20% |
| Acid | +20% |
| Mind | +35% |
| Nature | +44% |
Defense: Base
| Armour (hardiness) | 26 (30%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 3 |
| Physical Save | 39 |
| Spell Save | 34 |
| Mental Save | 49 |
Defense: Resistances
| Acid | + 26%( 70%) |
| Blight | + 27%( 70%) |
| Arcane | + 27%( 70%) |
| Cold | + 35%( 70%) |
| All | + 24%( 70%) |
| Darkness | + 42%( 70%) |
| Lightning | + 40%( 70%) |
| Mind | + 40%( 70%) |
| Fire | + 44%( 70%) |
| Nature | + 56%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Disarm Resistance | 80% |
| Bleed Resistance | 41% |
| Confusion Resistance | 37% |
| Instadeath Resistance | 100% |
| Stun Resistance | 39% |
| Poison Resistance | 84% |
| Blind Resistance | 41% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 315 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 576% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Moss | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Wild-gift / Slime | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Mucus | 1.30 |
| 4/5 |
| 4/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Psionic / Feedback | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Psionic / Feedback (at mastery 1.00). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | pair of hardened leather boots 'Windzeal' (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +6% nature Res.pen +10% nature ----- def ----- Armour +3 Resists +12% darkness +6% fire HP.reg +3.00 Heal.mod +13% A pair of boots made of leather. |
| Light source | Malydunarak the Bogsquall2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% nature +3% mind ----- def ----- Resists +9% nature ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Naregodorach the hardened leather hat (20 def, 7 armour) 2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +10 Cun +3 Con dps ---------- Phys.pwr +5 (+3 eff.) Dmg.mod +6% mind Res.pen +10% mind Acc +20 (+10 eff.) ----- def ----- Armour +7 Defense +20 (+10 eff.) Fatigue +3% Mind.save +15 (+5 eff.) Die.at -80.00 life A hat made of leather. Very stylish. |
| On hands | Spellhunt Remnants (6 def, 8 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+3 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+3 eff.) Spell.save +15 (+7 eff.) Max.HP +100.00 Disarm- +80% ---------- misc Light +1 Talents +3 Iron Grip Unarmed combat: Power 34.0 - 47.6 Physical Uses 40% Cun, 40% Dex, 40% Str Apr +18 Crit +12.0% Atk.spd 83% Melee+ +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 159.00 arcane damage and stunned). Uses 85 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 85 power out of 100/100 The very essence of bearness! |
| On fingers | Nightbait0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +3 Str +4 Dex +5 Wil +10 Cun dps ---------- Mind.pwr +5 (+2 eff.) Acc +6 (+3 eff.) ----- def ----- Armour +6 Resists +3% acid +3% nature +9% darkness Rings make your fingers look great! |
| On fingers | Curehunter0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +12% nature ----- def ----- Resists +3% fire +5% arcane +3% mind Phys.save +12 (+4 eff.) Mind.save +6 (+2 eff.) Stun/Frz- +10% Rings make your fingers look great! |
| Around neck | Sunrupture the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% nature +18% fire Res.pen +10% nature Melee Ret 6 nature 10 fire ----- def ----- Resists +6% fire +19% mind +15% cold Confus- +38% Amulets make your neck look great! |
| In main hand | pulsing mindstar 'Noonumbra' (13-14 power, 43 apr, nature damage) 3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 13.5 - 14.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +43 Crit +16.5% Atk.spd 100% On Hit.r1 +12 light On Hit: * 20% chance to slow global speed by 63% While equipped: Stats +7 Cun dps ---------- Mind.crit +4% Crit.mult +27.00% Mind.pwr +7 (+2 eff.) ----- def ----- Resists +3% lightning +12% fire Phys.save +7 (+3 eff.) Spell.save +3 (+1 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.90 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Elenilin the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Armour +2 Resists +3% darkness Phys.save +15 (+5 eff.) Die.at -40.00 life Max.HP +32.00 Teleport- +10% A belt that goes around your waist. |
| In off hand | Loryntir (8-8 power, 35 apr, nature damage) 3.0 T3 mindstar 1H weapon [Rare] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +35 Crit +15.5% Atk.spd 100% On Hit: * 20% chance to reduce all saves and defense by 35 While equipped: dps ---------- Mind.crit +3% Mind.pwr +5 (+2 eff.) Dmg.mod +5% nature +21% acid Res.pen +20% acid +25% mind ----- def ----- Resists +5% blight Disease- +15% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Greenvice (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Spell.crit +4% S.pwr/crit +6 Dmg.mod +15% nature Melee Ret 6 arcane ----- def ----- Defense +2 (+1 eff.) Resists +15% nature +18% lightning Phys.save +9 (+3 eff.) Mind.save +8 (+3 eff.) Die.at -50.00 life Stun/Frz- +30% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | elven-silk robe 'Umbrabreaker' (0 def, 0 armour)2.0 T5 cloth armor [Rare] Nature While equipped: Stats +6 Con dps ---------- Mind.crit +3% Crit.mult +15.00% Dmg.mod +6% lightning +30% nature +6% darkness Res.pen +20% darkness ----- def ----- Resists +15% all Poison- +43% Disease- +34% ---------- misc Psi/ret +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
medical injector implant of the duelist (efficiency 139% / cooldown 95%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 139% efficiency and cooldown mod of 95%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Primal Infusion (affinity 17%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 17% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
heroism infusion (die at -153; dur 9; cd 34)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 34 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -153 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 306 life, 18 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune (damage 139; dur 4; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 139.15 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Shocking Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Blazetooth'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Mind.pwr +20 (+5 eff.) Dmg.mod +3% mind ----- def ----- Resists +6% lightning +6% mind ---------- misc Psi/ret +0.04 Amulets make your neck look great! |
wanderer's gold amulet of willpower (+5)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Dex +3 Wil +4 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +3.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
stralite amulet of perfection (0.25 Psionic / Feedback,0.25 Wild-gift / Mucus)0.1 T4 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.25 Wild-gift/Mucus +0.25 Psionic/Feedback Amulets make your neck look great! |
Burnslice (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Mag dps ---------- Spell.crit +13% Spell.pwr +47 (+14 eff.) Dmg.mod +15% blight +21% mind +25% darkness Res.pen +15% arcane +15% fire ----- def ----- Spell.save +9 (+4 eff.) ---------- misc Vim/s.crit +5.00 Max.hate +8.00 Max.vim +34.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Cracklewreath' (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Mag +1 Con dps ---------- Spell.crit +20% Crit.mult +18.00% Spell.pwr +24 (+8 eff.) S.pwr/crit +8 Dmg.mod +33% cold Res.pen +5% lightning +15% cold ----- def ----- Resists +9% lightning +15% cold ---------- misc See.Invis +3 Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 12.65 to 15.18 cold damage Puts all charms on 7 cooldown Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone starstaff of warding (30-36 power, 6 apr, light element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +25 (+8 eff.) Dmg.mod +30% physical +30% temporal +30% darkness +30% light ----- def ----- Armour +6 Defense +5 (+2 eff.) ---------- misc Wards +2 physical +2 temporal +2 darkness +2 light Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone magestaff (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +11.0% Spell.crit +5% Spell.pwr +23 (+8 eff.) Melee+ 41 arcane Dmg.mod +30% arcane ---------- misc Max.mana +54.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
caustic stralite battleaxe of erosion (42-63 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego+] Nature Power 42.5 - 63.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +14 nature On Crit.r2 +35 acid +45 nature While equipped: dps ---------- Res.pen +20% acid +14% nature Apr +13 Massive two-handed battleaxes. |
plaguebringer's dwarven-steel mace (25-35 power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Ego+] Arcane Power 25.0 - 35.0 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +8 blight On Hit: 20% Epidemic 3 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 5 While equipped: ----- def ----- Disease- +18% Blunt and deadly. |
chilling stralite waraxe of torment (35-49 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Arcane/Psionic Power 35.0 - 49.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +15 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns One-handed war axes. |
Razorblade, the Cursed Waraxe (38-53 power, 16 apr)3.0 T5 waraxe 1H weapon Reqs Str 42 [Unique] Psionic Power 38.0 - 53.2 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+18 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Serpent's Glare (7-7 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 3.5 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 153.87 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
thorny mindstar 'Glarequeller' (8-8 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 8.0 - 8.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +20 fire While equipped: Stats +6 Mag dps ---------- Mind.crit +3% Spell.pwr +30 (+10 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +21% blight +17% mind +15% darkness Res.pen +11% mind +10% darkness Phasing +30% ----- def ----- Resists +9% light ---------- misc Max.hate +7.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Normal] Nature Power 13.5 - 14.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Yvorawen the Cobratooth (22-33 power, 0 apr)3.0 T3 steamsaw 1H weapon Reqs Str 24 [Rare] Master/Steamtech Power 22.0 - 33.0 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +44 Melee+ +20 nature Uses 1.0 Steam While equipped: dps ---------- Res.pen +11% physical Acc +14 (+7 eff.) Apr +10 ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% Resists +2% physical +21% fire Spell.save +6 (+3 eff.) Max.HP +100.00 Blind- +20% Knockbk- +20% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Barytar the voratun steamsaw (38-57 power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Str 48 [Random Unique] Nature/Master/Steamtech Power 38.0 - 57.0 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +110 Melee+ +20 acid On Hit.r1 +12 temporal Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +11 (+5 eff.) Dmg.mod +6% acid Res.pen +15% mind ----- def ----- Armour +6 Defense +10 (+5 eff.) Fatigue +12% Resists +17% blight +20% nature +23% lightning Max.HP +72.00 ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Shadowmight the elven-wood longbow4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Range +9 Proj.spd +200% On Crit.r2 +20 physical On Hit: * 20% chance to reduce damage dealt by 28% While equipped: Stats +11 Dex dps ---------- Res.pen +14% physical ---------- misc Reload +4 Stam/turn +3.00 Longbows are used to shoot arrows at your foes. |
throat-seeking stralite steamgun of enduring4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot [Ego++] Nature/Disrupt/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Ranged+ +13 nature On Crit: * silences the target Uses 2.0 Steam While equipped: Stats +9 Con +9 Wil dps ---------- Res.pen +9% nature ----- def ----- Max.HP +50.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
pouch of dwarven-steel shots 'Galybers' (21/21, 41-49 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Rare] Master Power 41.0 - 49.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 21 Ranged+ +20 blight +12 arcane On Hit.r1 +20 acid +20 arcane On Crit.r2 +8 acid On Hit: * 20% chance to reduce armor by 10% Shots are used with slings to pummel your foes to death. |
wrathful voratun shield of physical resistance (+9%) (0 def, 10 armour, 201 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Deals 15 light and fire damage to each enemy blocked ----- def ----- Armour +10 Fatigue +8% Resists +9% fire +10% light +14% physical ---------- misc Talents +1 Block Handheld deflection devices. |
verdant woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +9% nature ----- def ----- Resists +9% all Poison- +25% Disease- +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature +11% all Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+7 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+7 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
enlightening voratun mail armour of temporal resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Arcane/Psionic While equipped: Stats +6 Cun +7 Wil ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +20% temporal Mind.save +20 (+7 eff.) A suit of armour made of mail. |
dwarven-steel plate armour 'Durista' (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Rare] Master While equipped: Stats +3 Mag dps ---------- Crit.mult +20.00% Res.pen +25% blight ----- def ----- Armour +11 Fatigue +22% Resists +23% cold Mind.save +9 (+3 eff.) ---------- misc Max.mana +100.00 Max.vim +50.00 A suit of armour made of metal plates. |
Ivetha the Scabripper (0 def, 30 armour)17.0 T4 massive armor Reqs Massive armour training Str 48 [Rare] Master While equipped: dps ---------- Dmg.mod +24% arcane +9% temporal Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 63% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +30 Fatigue +22% Resists +18% nature A suit of armour made of metal plates. |
Blindblast of the Blightspawn (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Random Unique] Nature/Master While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% light Melee Ret 6 arcane On Melee Ret: * 29% chance to reduce strength, dexterity, and constitution by 5 * 39% chance to reduce damage dealt by 28% ----- def ----- Armour +16 Fatigue +22% Resists +10% acid +7% physical +12% cold +13% lightning +38% fire Max.HP +41.00 Disarm- +28% Stun/Frz- +28% Knockbk- +26% ---------- misc Max.vim +30.00 Light +1 Cooldown Rush -5 A suit of armour made of metal plates. |
Nimbusstrider1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Dex +4 Wil +4 Cun +6 Lck dps ---------- Mind.crit +1% Melee Ret 2 mind ----- def ----- Resists +3% lightning Stealth +7 HP.reg +4.00 Teleport- +20% ---------- misc T.Disarm +5 Infravis +3 A belt that goes around your waist. |
nightruned rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight +5% light +6% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
noble's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Master While equipped: Stats +5 Dex +4 Wil +8 Cun +6 Lck dps ---------- Against +20% Summoned ----- def ----- D.Red.from +25% Summoned Stealth +6 ---------- misc T.Disarm +9 Infravis +3 A belt that goes around your waist. |
Shimmerstreak the linen cloak (6 def, 2 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning ----- def ----- Armour +2 Defense +6 (+3 eff.) Resists +6% blight Die.at -40.00 life Max.HP +32.00 Heal.mod +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blindsever of the Blightspawn (15 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +17 Dex -16 Mag +8 Wil +4 Cun dps ---------- Mind.crit +7% Dmg.mod +15% acid Melee Ret 2 fire On Hit (Melee): * 20% chance to reduce armor by 10% ----- def ----- Defense +15 (+7 eff.) Resists +12% fire Phys.save +13 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Poruna the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +11 Dex +2 Wil +8 Lck dps ---------- Res.pen +25% physical ----- def ----- Armour +3 Resists +2% physical Stealth +7 ---------- misc Stam/turn +2.00 A pair of boots made of leather. |
Porusema the Prismwilder (0 def, 8 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +15% light +15% nature +15% darkness Res.pen +25% darkness +25% light ----- def ----- Armour +8 Fatigue +3% Resists +5% arcane ---------- misc Light +3 Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of dwarven-steel boots of rushing (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +4 Fatigue -3% Phys.save +8 (+3 eff.) ---------- misc Max.enc +38 Rush: Puts all charms on 22 cooldown Level 3.5 Pwr.cost 22 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
voratun gauntlets 'Tempestterror' (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Dex +3 Mag dps ---------- Spell.pwr +20 (+7 eff.) Acc +21 (+11 eff.) Melee Ret 10 lightning 8 physical ----- def ----- Armour +3 Fatigue +5% ---------- misc Stam/turn +3.00 Max.mana +100.00 Max.stam +30.00 Unarmed combat: Power 28.0 - 39.2 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +12 Apr +15 Crit +22.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Bogsmasher the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +5 Dex +5 Cun +5 Con dps ---------- Dmg.mod +16% lightning +18% nature ----- def ----- Defense +2 (+1 eff.) Resists +24% lightning ---------- misc Light +3 Infravis +3 A pointy cloth hat, very wizardly... |
miner's hardened leather hat of strength (+6) (0 def, 6 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +6 Str ----- def ----- Armour +6 Fatigue +3% ---------- misc Infravis +3 A hat made of leather. Very stylish. |
Beoyaroddamas (0 def, 3 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +7 Str +14 Dex +2 Cun +2 Con dps ---------- Mind.crit +2% Crit.mult +5.00% ----- def ----- Armour +3 Fatigue +3% Resists +12% darkness ---------- misc Infravis +4 Skullcracker: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 47.9 Physical damage. If the attack hits, the target is confused (27% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Yvilemina the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +7 Str +15 Dex +2 Con dps ---------- Acc +20 (+10 eff.) ----- def ----- Armour +5 Fatigue +5% Phys.save +9 (+3 eff.) Die.at -40.00 life Skullcracker: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 47.9 Physical damage. If the attack hits, the target is confused (27% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
375 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Hathemas1.0 T3 lite [Rare] Nature While equipped: Stats +4 Dex +3 Con dps ---------- Phys.pwr +20 (+8 eff.) Dmg.mod +12% mind +6% physical ----- def ----- Resists +8% blight +6% acid Die.at -40.00 life HP.reg +6.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Shockwarden (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +3% lightning ----- def ----- Armour +4 Resists +2% physical +15% darkness +6% fire +3% nature +6% cold Die.at -40.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 17 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Coalmarrow [power 2] (22 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% nature +6% darkness Res.pen +20% cold On Hit (Melee): * 20% chance to reduce damage dealt by 28% ----- def ----- Resists +12% darkness Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to increase all damage by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Nimbuswreck the dwarven-steel torque of gale force [power 275] (13 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% lightning +9% nature +18% darkness Res.pen +15% lightning ----- def ----- Resists +12% acid +20% darkness Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 275 physical damage Puts all charms on 13 cooldown 100% to increase all damage by 21% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
cleansing yew totem of stinging [power 284] (13 cooldown)2.0 T3 totem charm [Ego] Nature Sting an enemy dealing 582 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Cloudcrack the elven-wood totem of healing [power 374] (13 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +15% lightning ----- def ----- Resists +15% darkness Crit.chn- 15.00% Spell.save +18 (+8 eff.) Disarm- +20% Heal yourself and all friendly characters within 10 spaces for 374 Puts all charms on 13 cooldown 100% to gain a 34% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Boss Slime the Cornac Oozemancer level 26
59th Haze 122nd year of Ascendancy at 08:30 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Boss Slime the Cornac Oozemancer level 11
5th Flare 122nd year of Ascendancy at 10:27 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Boss Slime the Cornac Oozemancer level 24
57th Haze 122nd year of Ascendancy at 10:27 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Boss Slime the Cornac Oozemancer level 10
2nd Mirth 122nd year of Ascendancy at 10:02 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Boss Slime the Cornac Oozemancer level 20
52nd Dusk 122nd year of Ascendancy at 01:16 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Boss Slime the Cornac Oozemancer level 24
57th Haze 122nd year of Ascendancy at 17:02 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Boss Slime the Cornac Oozemancer level 10
3rd Mirth 122nd year of Ascendancy at 00:39 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Boss Slime the Cornac Oozemancer level 24
57th Haze 122nd year of Ascendancy at 08:42 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Boss Slime the Cornac Oozemancer level 16
30th Dusk 122nd year of Ascendancy at 17:43 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Boss Slime the Cornac Oozemancer level 25
58th Haze 122nd year of Ascendancy at 20:31 see stats
Log
Talent Mucus is ready to use.
Boss Slime picks up (3.): emerald.
You can feel tremors in the tentacle.. A gastric wave is coming!
You pickup 0.65 gold pieces.
The gastric wave is upon you!
Ran for 5 turns (stop reason: detrimental status effect).
Resting starts...
Rested for 5 turns (stop reason: all resources and life at maximum).
You pickup 2.65 gold pieces.
Ran for 2 turns (stop reason: detrimental status effect).
Boss Slime deactivates Psiblades.
Boss Slime deactivates Unstoppable Nature.
Boss Slime deactivates Mitosis.
Boss Slime deactivates Antimagic Shield.
Boss Slime attunes to the damage.
Boss Slime is wasting away.
Something hits Boss Slime for 189 blight damage.
Boss Slime receives 5 healing.
Boss Slime is wreathed in entropy.
Boss Slime receives 4 healing.
Boss Slime uses Track.
Gloroganne the corrupted acidic digestor's Netherblast hits Boss Slime for 395 temporal, 202 darkness (598 total damage).
Gloroganne the corrupted acidic digestor loses 5 health to the entropy.
Gloroganne the corrupted acidic digestor casts Terminus.
Boss Slime regains their strength.
Gloroganne the corrupted acidic digestor hits Boss Slime for 288 temporal damage.
Boss Slime the level 29 cornac oozemancer was replaced by a time clone (and no one ever knew the difference) to death by Gloroganne the corrupted acidic digestor on level 1 of inside a giant tentacle.






































































































































