Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Higher |
Class | Doombringer |
Level / Exp | 50 / 324% |
Size | big |
Lifes / Deaths | Killed by Grand Corruptor at level 26 on the 66th Pyre 123rd year of Ascendancy at 11:54 1 / 7Killed by Grand Corruptor at level 26 on the 66th Pyre 123rd year of Ascendancy at 12:12 Killed by Seele at level 47 on the 9th Decay 124th year of Ascendancy at 13:55 Killed by Betyba the blinkwyrm at level 47 on the 9th Decay 124th year of Ascendancy at 17:29 Killed by orc necromancer at level 50 on the 49th Regrowth 125th year of Ascendancy at 17:31 Killed by Isoyara the Tortured Mass at level 50 on the 56th Regrowth 125th year of Ascendancy at 07:13 Killed by Seele at level 50 on the 56th Regrowth 125th year of Ascendancy at 07:25 |
Primary Stats
Strength | 152 (base 60) |
Dexterity | 20 (base 12) |
Constitution | 98 (base 59) |
Magic | 87 (base 41) |
Willpower | 19 (base 7) |
Cunning | 83 (base 47) |
Resources
Life | 2300/2300 |
Positive | 197/197 |
Stamina | 298/298 |
Vim | 329/329 |
Healing Factor | 1.6825528913844 |
Regeneration | 26.708411199786 |
Speed
Mental | +2.2204460492503E-14% |
Attack | 0% |
Movement | -58.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 13 |
Lite | 5 |
Infravision | 7 |
See Stealth | 41.649325461976 |
See Invisible | 66.124619127222 |
Offense: Mainhand
Damage | 281 |
Accuracy | 56 |
Crit Chance | 57% |
APR | 21 |
Speed | 1.00 |
Offense: Spell
Spellpower | 68 |
Crit Chance | 30% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +39% |
Light | +60% |
Physical | +72% |
Darkness | +68% |
Arcane | +43% |
Fire | +45% |
All | +33% |
Offense: Damage Penetration
Acid | +25% |
Light | +5% |
Temporal | +15% |
Mind | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 40 (58.594633868923%) |
Defense | 52 |
Ranged Defense | 52 |
Fatigue | 0 |
Physical Save | 69 |
Spell Save | 52 |
Mental Save | 56 |
Defense: Resistances
Acid | + 38%( 70%) |
Blight | + 44%( 70%) |
Arcane | + 45%( 70%) |
Mind | + 40%( 70%) |
All | + 38%( 70%) |
Darkness | + 50%( 70%) |
Light | + 42%( 70%) |
Temporal | + 44%( 70%) |
Physical | + 68%( 70%) |
Fire | + 58%( 70%) |
Lightning | + 44%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 58% |
Teleport Resistance | 21% |
Blind Resistance | 59% |
Silence Resistance | 43% |
Disarm Resistance | 31% |
Pinning Resistance | 38% |
Instadeath Resistance | 100% |
Knockback Resistance | 32% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 180 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 879% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 347 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Torture | 1.40 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Corruption / Fearfire | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Brutality | 1.50 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost warrior from death by orc grand master assassin. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost warrior from death by Seele. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the temporal explorer from death by orc assassin. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1299. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Zelin (0 def, 5 armour) Zelin (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Mov.spd +25% Res.pen +20% mind +25% acid On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Armour +5 Fatigue -9% Resists +3% mind Phys.save +12 (+3 eff.) Silence- +43% Confus- +48% Stun/Frz- +49% ---------- misc Max.enc +50 A pair of boots made of leather. |
Light source | Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.6 Pwr.cost 25 out of 15/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 222.35 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 222.35 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | fearwoven cashmere wizard hat of the Brotherhood (2 def, 0 armour) fearwoven cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane/Psionic While equipped: Stats +6 Mag +4 Con dps ---------- Mind.crit +2% Mind.pwr +6 (+2 eff.) Dmg.mod +13% physical +13% darkness +10% arcane ----- def ----- Defense +2 (+1 eff.) Resists +10% darkness +10% physical ---------- misc Max.hate +8.00 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Tool | Koryruidil [power 475] (15 cooldown) Koryruidil [power 475] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +3 Dex +9 Cun +3 Con dps ---------- Res.pen +15% temporal ----- def ----- Resists +9% temporal Crit.chn- 15.30% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc See.Invis +24 Blast the opponent's mind dealing 632 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | gold ring 'Stokerune' gold ring 'Stokerune'0.1 T3 ring jewelry [Random Unique] Master While equipped: Stats +7 Str +7 Cun +7 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +12% fire ----- def ----- Defense +14 (+5 eff.) Resists +9% lightning +9% darkness +5% arcane Max.HP +25.00 Disarm- +31% Pinning- +38% Stun/Frz- +30% Knockbk- +32% Rings make your fingers look great! |
On fingers | Emadalle Emadalle0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Str +7 Con dps ---------- Phys.pwr +28 (+6 eff.) Spell.pwr +25 (+7 eff.) Mind.pwr +20 (+6 eff.) Dmg.mod +6% all Apr +3 ----- def ----- Defense +20 (+7 eff.) Phys.save +3 (+1 eff.) Stun/Frz- +30% Rings make your fingers look great! |
Around waist | skylord's hardened leather belt of life =put back on= skylord's hardened leather belt of life =put back on=1.0 T3 belt armor [Ego+] Nature While equipped: Stats +4 Str +4 Dex +4 Wil +3 Cun ----- def ----- Phys.save +12 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +14 (+4 eff.) HP.reg +1.40 Heal.mod +19% A belt that goes around your waist. |
In main hand | Dethblyd (182% power, 18 apr) Dethblyd (182% power, 18 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 182% Range: 1.6x Uses 10% Mag, 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con dps ---------- Dmg.mod +10% all ----- def ----- Resists +10% all ---------- misc Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
On hands | Halodekan (0 def, 3 armour) Halodekan (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str dps ---------- Phys.pwr +18 (+4 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +32% fire Crit.chn- 15.84% Mind.save +12 (+4 eff.) Die.at -84.47 life HP.reg +4.22 Blind- +21% Teleport- +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Splendouroblivion (0 def, 0 armour) Splendouroblivion (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +4 Cun dps ---------- Spell.crit +7% Spell.pwr +22 (+6 eff.) Dmg.mod +22% darkness +26% physical +27% light +15% all Res.pen +5% light ----- def ----- Resists +9% blight +26% physical +6% light +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | spellcowled elven-silk cloak of the hunter (3 def, 0 armour) spellcowled elven-silk cloak of the hunter (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Arcane/Nature While equipped: Stats +5 Mag +4 Wil dps ---------- Acc +30 (+9 eff.) ----- def ----- Defense +3 (+1 eff.) Fatigue -7% Spell.save +12 (+4 eff.) Max.HP +76.00 ---------- misc Max.mana +62.00 Max.stam +29.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Crackleviper Crackleviper0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Wil +13 Cun +13 Con dps ---------- Dmg.mod +6% lightning ----- def ----- Resists +12% physical Phys.save +12 (+3 eff.) Max.HP +77.00 HP.reg +10.00 ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
Inventory
movement infusion of the warrior (speed 856%; cd 9) movement infusion of the warrior (speed 856%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 856% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 33%; magical; dur 2; cd 16) wild infusion of the wizard (res 33%; magical; dur 2; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 33% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (226.00 temporal damage, removed from time 4 turns) Rune of the Rift (226.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 300.58 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the sneak (damage 287; dur 4; cd 19) biting gale rune of the sneak (damage 287; dur 4; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 286.75 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 327; dur 4; cd 17) shielding rune of the wizard (absorb 327; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 327 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns) Taint of Purging (5 turns)0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Branydegas Branydegas0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Crit.mult +20.00% Phys.pwr +20 (+4 eff.) Res.pen +10% mind +5% physical Apr +1 On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Resists +9% mind Heal.mod +21% Cut- +60% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 250 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ragahad the Blazebright Ragahad the Blazebright0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Dex dps ---------- Dmg.mod +26% lightning +16% fire +12% temporal Res.pen +10% temporal Acc +16 (+5 eff.) Melee Ret 4 lightning ----- def ----- Resists +28% lightning +32% fire Rings make your fingers look great! |
voratun ring 'Amyblek' voratun ring 'Amyblek'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str dps ---------- Dmg.mod +18% acid ----- def ----- Armour +32 Resists +36% acid Mind.save +15 (+5 eff.) HP.reg +4.04 Confus- +45% ---------- misc Equi/ret +0.12 Max.hate +6.00 Rings make your fingers look great! |
voratun ring 'Boroledig' voratun ring 'Boroledig'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Mag +6 Wil +5 Cun dps ---------- Spell.pwr +11 (+3 eff.) Acc +14 (+5 eff.) Apr +14 ----- def ----- Defense +27 (+9 eff.) Resists +12% acid Crit.chn- 15.00% ---------- misc See.Invis +12 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Glymira the voratun greatsword (191% power, 4 apr) Glymira the voratun greatsword (191% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 192% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: 20% Curse of Death 5 While equipped: dps ---------- Phys.crit +21.0% Crit.mult +44.00% Apr +19 ----- def ----- Resists +1% physical +3% light +12% temporal Mind.save +3 (+1 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Massive two-handed swords. |
Khelulach (193% power, 4 apr) Khelulach (193% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Master Power 193% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +12 mind +12 blight On Hit.r1 +8 mind On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +37.0% Spell.crit +1% Crit.mult +49.00% Dmg.mod +3% arcane Apr +19 Melee Ret 8 blight Massive two-handed swords. |
caustic voratun greatsword of enduring (171% power, 4 apr) caustic voratun greatsword of enduring (171% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature Power 171% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +33 acid +41 nature While equipped: Stats +16 Con +21 Wil dps ---------- Res.pen +30% acid +27% nature Apr +19 ----- def ----- Max.HP +91.00 Massive two-handed swords. |
hateful voratun greatsword of daylight (173% power, 4 apr) hateful voratun greatsword of daylight (173% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Arcane/Psionic Power 174% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +24 light +26 darkness Against +17% Undead +19% Living Massive two-handed swords. |
runic dragonbone longbow of true flight runic dragonbone longbow of true flight4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego++] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 10% Arcane Vortex 5 While equipped: Stats +6 Mag dps ---------- Phys.crit +21.0% Spell.pwr +17 (+5 eff.) Dmg.mod +8% arcane Acc +15 (+5 eff.) Longbows are used to shoot arrows at your foes. |
Corpathus (150% power, 12 apr) Corpathus (150% power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 150% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +4.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Punae's Blade (157% power, 4 apr) Punae's Blade (157% power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 157% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+12 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
fungal reinforced leather sling of cunning (+6) fungal reinforced leather sling of cunning (+6)4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Ego] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 While equipped: Stats +6 Cun +4 Con dps ---------- Res.pen +9% physical ---------- misc Masteries +0.20 Wild-gift/Fungus Regenerate 168 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
bloodlich's dragonbone vilestaff (136% power, 6 apr, acid element) bloodlich's dragonbone vilestaff (136% power, 6 apr, acid element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Mag +7 Cun +5 Con dps ---------- Spell.crit +5% Crit.mult +26.00% Spell.pwr +15 (+4 eff.) Dmg.mod +30% acid ---------- misc N.En/turn +0.20 Vim/s.crit +8.00 Max.vim +32.00 Max.N.En +35.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen elven-wood starstaff of might (129% power, 5 apr, physical element) earthen elven-wood starstaff of might (129% power, 5 apr, physical element)5.0 T4 staff 2H weapon [Ego] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +12 (+3 eff.) Dmg.mod +25% physical ----- def ----- Armour +8 Hardiness +9% Phys.save +7 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone magestaff of protection (136% power, 6 apr, lightning element) greater dragonbone magestaff of protection (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +24 (+6 eff.) Dmg.mod +30% lightning +30% cold +30% arcane +30% fire ----- def ----- Resists +15% lightning +15% cold +15% arcane +15% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone vilestaff of channeling (136% power, 6 apr, blight element) lifebinding dragonbone vilestaff of channeling (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon [Ego++] Arcane/Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +5% Spell.pwr +32 (+8 eff.) Dmg.mod +30% blight ----- def ----- HP.reg +1.60 Heal.mod +19% ---------- misc Mana/turn +0.58 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
magelord's elven-wood vilestaff of breaching (129% power, 5 apr, acid element) magelord's elven-wood vilestaff of breaching (129% power, 5 apr, acid element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +11.0% Spell.crit +4% Spell.pwr +19 (+5 eff.) Melee+ 23 arcane Dmg.mod +25% acid Res.pen +12% acid ---------- misc Max.mana +43.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
balanced voratun waraxe of paradox (150% power, 6 apr) balanced voratun waraxe of paradox (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Arcane/Master Power 150% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +17 temporal While equipped: dps ---------- Acc +14 (+5 eff.) ----- def ----- Defense +9 (+3 eff.) Resists +12% temporal Disarm- +27% One-handed war axes. |
elemental voratun waraxe of paradox (149% power, 6 apr) elemental voratun waraxe of paradox (149% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane Power 149% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +10 temporal On Hit: * Create an explosion dealing 111 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +14% acid Res.pen +22% acid ----- def ----- Resists +7% temporal One-handed war axes. |
blurring rough leather belt of unlife =blight and breath= blurring rough leather belt of unlife =blight and breath=1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +9 (+3 eff.) Resists +6% blight Stealth +6 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
tormentor's cashmere robe of the mind (+14%) (0 def, 0 armour) tormentor's cashmere robe of the mind (+14%) (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Psionic While equipped: Stats +6 Cun dps ---------- Crit.mult +13.00% Dmg.mod +14% mind ----- def ----- Resists +14% mind +11% all ---------- misc Hate/m.crit +2.00 Psi/m.crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
aegis elven-silk wizard hat of knowledge (3 def, 0 armour) aegis elven-silk wizard hat of knowledge (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Defense +3 (+1 eff.) Shield.pwr +13% HP.reg +4.00 A pointy cloth hat, very wizardly... |
impenetrable voratun mail armour of Eyal (5 def, 22 armour) impenetrable voratun mail armour of Eyal (5 def, 22 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +22 Defense +5 (+2 eff.) Fatigue +12% Max.HP +38.00 HP.reg +6.00 Heal.mod +17% A suit of armour made of mail. |
duelist's drakeskin leather armour of stability (26 def, 15 armour) duelist's drakeskin leather armour of stability (26 def, 15 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +7 Cun +8 Dex ----- def ----- Armour +15 Defense +26 (+8 eff.) Fatigue +8% Resists +7% physical Phys.save +17 (+5 eff.) A suit of armour made of leather. |
volcanic drakeskin leather armour (20 def, 14 armour) volcanic drakeskin leather armour (20 def, 14 armour)9.0 T5 light armor [Ego+] Nature While equipped: dps ---------- Melee+ 8 fire Ranged+ 8 fire ----- def ----- Armour +14 Defense +20 (+7 eff.) Fatigue +8% Resists +22% fire +24% physical A suit of armour made of leather. |
living voratun shield (0 def, 10 armour, 215 block) living voratun shield (0 def, 10 armour, 215 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +19% nature +15% blight Max.HP +89.00 ---------- misc Talents +1 Block Handheld deflection devices. |
arcing quiver of dragonbone arrows of accuracy (19/22, 162% power, 18 apr) arcing quiver of dragonbone arrows of accuracy (19/22, 162% power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego] Arcane/Master Power 162% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +24 Apr +18 Crit +3.0% Capacity 22 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 111 damage Arrows are used with bows to pierce your foes to death. |
7 agate 7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
446 alchemist agate 446 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
13 aquamarine 13 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz 11 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Aerumadig the dwarven-steel pickaxe (dig speed 29 turns) Aerumadig the dwarven-steel pickaxe (dig speed 29 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +10 Wil +3 Con dps ---------- Spell.crit +6% Spell.pwr +15 (+4 eff.) Phasing +30% ----- def ----- Spell.save +9 (+3 eff.) ---------- misc Max.vim +40.00 Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Aryra (dig speed 39 turns) Aryra (dig speed 39 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +3% blight Melee Ret 4 blight ----- def ----- Fatigue -4% Spell.save +3 (+1 eff.) Disease- +10% Confus- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Barildil (dig speed 39 turns) Barildil (dig speed 39 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +2 Wil dps ---------- Dmg.mod +5% nature Melee Ret 6 mind ----- def ----- Resists +11% nature ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Belurada (dig speed 40 turns) Belurada (dig speed 40 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +2 Mag +1 Wil +1 Con dps ---------- Spell.crit +5% Res.pen +5% mind ---------- misc Equi/ret +0.08 Hate/m.crit +3.00 Max.mana +22.00 Max.psi +40.00 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Smearcutter the voratun pickaxe (dig speed 11 turns) Smearcutter the voratun pickaxe (dig speed 11 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Str +1 Dex +3 Cun dps ---------- Crit.mult +10.00% Phys.pwr +6 (+1 eff.) Mov.spd +10% Apr +2 On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Armour +6 Resists +9% darkness Affinity +15% darkness ---------- misc Infravis +10 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
brutal voratun pickaxe (dig speed 12 turns) brutal voratun pickaxe (dig speed 12 turns)3.0 T5 digger tool [Ego+] Master While equipped: Stats +3 Str dps ---------- Crit.mult +15.00% Phys.pwr +9 (+2 eff.) Apr +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
6 emerald 6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade 7 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Chiruidig the Fogbone Chiruidig the Fogbone2.0 T1 lite [Rare] Master While equipped: Stats +2 Cun +3 Wil dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 23% ---------- misc Light +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Xitha the Tundravice =5blight= Xitha the Tundravice =5blight=2.0 T1 lite [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +12% blight +3% cold Res.pen +5% blight Melee Ret 2 arcane 11 fire ----- def ----- Resists +6% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Xanina' brass lantern 'Xanina'2.0 T1 lite [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce armor by 41% ----- def ----- Resists +1% physical Die.at -60.00 life Max.HP +42.00 Heal.mod +15% Knockbk- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern bright brass lantern2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
53 alchemist bloodstone 53 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
9 bloodstone 9 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal 9 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet 7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby 8 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven-steel torque of mindblast 'Gilindil' [power 220] (15 cooldown) dwarven-steel torque of mindblast 'Gilindil' [power 220] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: ----- def ----- Defense +30 (+9 eff.) Resists +15% acid +15% fire +15% darkness ---------- misc See.Invis +9 Blast the opponent's mind dealing 293 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
quick voratun torque of clear mind [power 3] (18 cooldown) quick voratun torque of clear mind [power 3] (18 cooldown)2.0 T5 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
supercharged voratun torque of clear mind [power 6] (30 cooldown) supercharged voratun torque of clear mind [power 6] (30 cooldown)2.0 T5 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 6 detrimental mental effects for 5 turns Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
Blindbearer [power 194] (15 cooldown) Blindbearer [power 194] (15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +5% cold Melee Ret 6 light 6 cold ----- def ----- Resists +3% light ---------- misc Light +1 Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 1. 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
7 amethyst 7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
focusing dragonbone wand of lightning storm [power 482] (15 cooldown) focusing dragonbone wand of lightning storm [power 482] (15 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 133 lightning damage and will be dazed for 1 turn (669 total damage) Puts all charms on 15 cooldown 100% to reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
soothing elm wand of lightning storm [power 116] (15 cooldown) soothing elm wand of lightning storm [power 116] (15 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 32 lightning damage and will be dazed for 1 turn (161 total damage) Puts all charms on 15 cooldown 100% to heal for 32. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
14 diamond 14 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone 10 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz 8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Seele the Higher Doombringer level 36
6th Pyre 124th year of Ascendancy at 20:55 see stats
By Seele the Higher Doombringer level 49
2nd Regrowth 125th year of Ascendancy at 04:01 see stats
By Seele the Higher Doombringer level 35
4th Pyre 124th year of Ascendancy at 17:17 see stats
By Seele the Higher Doombringer level 29
11st Dusk 123rd year of Ascendancy at 03:01 see stats
By Seele the Higher Doombringer level 39
48th Pyre 124th year of Ascendancy at 01:07 see stats
By Seele the Higher Doombringer level 45
25th Haze 124th year of Ascendancy at 12:13 see stats
By Seele the Higher Doombringer level 38
19th Pyre 124th year of Ascendancy at 12:26 see stats
By Seele the Higher Doombringer level 19
9th Allure 123rd year of Ascendancy at 22:40 see stats
By Seele the Higher Doombringer level 45
72nd Haze 124th year of Ascendancy at 18:27 see stats
By Seele the Higher Doombringer level 16
15th Haze 122nd year of Ascendancy at 04:17 see stats
By Seele the Higher Doombringer level 37
14th Pyre 124th year of Ascendancy at 10:00 see stats
By Seele the Higher Doombringer level 42
55th Dusk 124th year of Ascendancy at 21:17 see stats
By Seele the Higher Doombringer level 20
11st Regrowth 123rd year of Ascendancy at 14:08 see stats
By Seele the Higher Doombringer level 29
2nd Dusk 123rd year of Ascendancy at 05:32 see stats
By Seele the Higher Doombringer level 29
7th Flare 123rd year of Ascendancy at 03:11 see stats
By Seele the Higher Doombringer level 6
79th Pyre 122nd year of Ascendancy at 03:53 see stats
By Seele the Higher Doombringer level 30
37th Dusk 123rd year of Ascendancy at 09:32 see stats
By Seele the Higher Doombringer level 10
5th Mirth 122nd year of Ascendancy at 03:36 see stats
By Seele the Higher Doombringer level 20
2nd Regrowth 123rd year of Ascendancy at 14:47 see stats
By Seele the Higher Doombringer level 30
26th Dusk 123rd year of Ascendancy at 05:17 see stats
By Seele the Higher Doombringer level 40
79th Pyre 124th year of Ascendancy at 19:26 see stats
By Seele the Higher Doombringer level 50
3rd Regrowth 125th year of Ascendancy at 09:03 see stats
By Seele the Higher Doombringer level 29
8th Flare 123rd year of Ascendancy at 05:20 see stats
By Seele the Higher Doombringer level 48
10th Allure 125th year of Ascendancy at 22:48 see stats
By Seele the Higher Doombringer level 25
35th Pyre 123rd year of Ascendancy at 01:03 see stats
By Seele the Higher Doombringer level 31
58th Dusk 123rd year of Ascendancy at 10:26 see stats
By Seele the Higher Doombringer level 21
16th Regrowth 123rd year of Ascendancy at 07:45 see stats
By Seele the Higher Doombringer level 37
14th Pyre 124th year of Ascendancy at 19:34 see stats
By Seele the Higher Doombringer level 23
28th Regrowth 123rd year of Ascendancy at 08:42 see stats
By Seele the Higher Doombringer level 10
4th Flare 122nd year of Ascendancy at 12:37 see stats
By Seele the Higher Doombringer level 50
26th Regrowth 125th year of Ascendancy at 10:56 see stats
By Seele the Higher Doombringer level 23
52nd Regrowth 123rd year of Ascendancy at 20:04 see stats
By Seele the Higher Doombringer level 41
6th Dusk 124th year of Ascendancy at 18:23 see stats
By Seele the Higher Doombringer level 27
10th Mirth 123rd year of Ascendancy at 22:43 see stats
By Seele the Higher Doombringer level 39
71st Pyre 124th year of Ascendancy at 18:07 see stats
By Seele the Higher Doombringer level 23
52nd Regrowth 123rd year of Ascendancy at 02:45 see stats
By Seele the Higher Doombringer level 26
78th Pyre 123rd year of Ascendancy at 01:55 see stats
By Seele the Higher Doombringer level 19
10th Allure 123rd year of Ascendancy at 23:56 see stats
By Seele the Higher Doombringer level 50
56th Regrowth 125th year of Ascendancy at 07:25 see stats
By Seele the Higher Doombringer level 35
13rd Regrowth 124th year of Ascendancy at 19:06 see stats
Log
Ghast's purging blight area effect hits Seele for (7 abyssal shield), 26 blight (26 total damage).
Isoyara the Tortured Mass receives 48 healing from Ghast's purging blight area effect.
Ghast receives 46 healing from Ghast's purging blight area effect.
Isoyara the Tortured Mass receives 11 healing from Ghast.
Seele looks shakes off the effect of the glyph of moonlight.
Ghoulking is on fire!
Talent Born into Magic is ready to use.
Seele receives 3 healing from Devouring flames from Seele.
Seele hits Ghoulking for 12 fire damage.
Burning from Seele hits Ghast for 1 fire damage.
Ghoulking's is surrounded with an all-consuming flame!
Isoyara the Tortured Mass's is no longer blazing.
Isoyara the Tortured Mass casts Searing Light.
Isoyara the Tortured Mass's spell attains critical power!
Seele receives 3 healing from Devouring flames from Seele.
Isoyara the Tortured Mass hits Seele for (7 abyssal shield), 152 light (152 total damage).
Seele the level 50 higher doombringer was tanned to death by Isoyara the Tortured Mass on level 1 of Hidden Vault - Rak'shor Pride (1).
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Isoyara the Tortured Mass killed Seele!
Saving game...
Saving done.
Talent Incinerating Blows is ready to use.
Talent Obliterating Smash is ready to use.
Talent Abduction is ready to use.
Talent Reckless Strike is ready to use.
Personal New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!