











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ogre |
Class | Doombringer |
Level / Exp | 33 / 41% |
Size | huge |
Lifes / Deaths | Killed by Xanisenn the skeleton magus at level 24 on the 44th Haze 122nd year of Ascendancy at 02:46 / 2Killed by Silisebeth the bloated horror at level 33 on the 31st Pyre 123rd year of Ascendancy at 21:18 |
Primary Stats
Strength | 129 (base 60) |
Dexterity | 67 (base 60) |
Constitution | 23 (base 12) |
Magic | 22 (base 12) |
Willpower | 25 (base 10) |
Cunning | 30 (base 17) |
Resources
Life | -192/1042 |
Stamina | 173/234 |
Vim | 75/281 |
Healing Factor | 1.2699022211821 |
Regeneration | 8.4448497708609 |
Speed
Mental | +4.4408920985006E-14% |
Attack | 0% |
Movement | +6.6613381477509E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 2 |
Offense: Mainhand
Damage | 164 |
Accuracy | 70 |
Crit Chance | 35% |
APR | 34 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 31 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Acid | +11% |
Light | +9% |
Arcane | +9% |
Physical | +12% |
All | 0% |
Offense: Damage Penetration
Physical | +24% |
Arcane | +10% |
Temporal | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 67.317011280365 (72.903125182002%) |
Defense | 59 |
Ranged Defense | 59 |
Fatigue | 0 |
Physical Save | 51 |
Spell Save | 40 |
Mental Save | 44 |
Defense: Resistances
Acid | + 47%( 70%) |
Blight | + 36%( 70%) |
Physical | + 28%( 70%) |
Cold | + 28%( 70%) |
All | + 13%( 70%) |
Lightning | + 35%( 70%) |
Light | + 23%( 70%) |
Temporal | + 18%( 70%) |
Darkness | + 28%( 70%) |
Fire | + 54%( 70%) |
Mind | + 23%( 70%) |
Defense: Immunities
Teleport Resistance | 10% |
Pinning Resistance | 38% |
Disarm Resistance | 100% |
Confusion Resistance | 10% |
Knockback Resistance | 55% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 103.50 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 207 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 903% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 611 damage for 6 turns. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Corruption / Wrath | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Corruption / Torture | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Brutality | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by snow giant thunderer. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed pouch of faeros ash. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +5 (+1 eff.) Res.pen +11% physical On Hit (Melee): * 20% chance to reduce armor by 27% ----- def ----- Armour +4 Defense +5 (+1 eff.) Fatigue +3% Resists +9% mind Crit.chn- 15.00% Max.HP +60.00 Blind- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 T3 lite [Random Unique] Nature While equipped: Stats +9 Wil dps ---------- Phys.crit +7.0% Crit.mult +26.00% Phys.pwr +14 (+3 eff.) Res.pen +10% arcane ----- def ----- Armour +4 Phys.save +7 (+3 eff.) Spell.save +12 (+4 eff.) Heal.mod +16% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +2 Dex +4 Mag +1 Wil +3 Con ----- def ----- Armour +13 Fatigue +3% Phys.save +23 (+8 eff.) Mind.save +9 (+3 eff.) ---------- misc Max.vim +20.00 Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
On hands | ![]() 1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Tool | ![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +15 (+3 eff.) Acc +30 (+8 eff.) Apr +6 ----- def ----- Mind.save +6 (+2 eff.) HP.reg +4.00 Teleport- +10% While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 2.6 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +67 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +11% acid Melee Ret 2 mind ----- def ----- Defense +8 (+2 eff.) Resists +22% acid +6% light +9% fire +3% mind +6% cold Max.HP +30.00 Disarm- +25% Pinning- +38% Knockbk- +25% Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +17% acid +15% fire +16% lightning +12% cold Stun/Frz- +30% Rings make your fingers look great! |
Around neck | ![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Armour +6 Resists +10% lightning Blind- +10% Stun/Frz- +20% ---------- misc Light +2 Amulets make your neck look great! |
In main hand | ![]() 5.0 T3 greatmaul 2H weapon [Random Unique] Master Power 43.0 - 64.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit.r1 +12 arcane While equipped: Stats +1 Str +4 Con dps ---------- Phys.crit +9.0% Crit.mult +23.00% Res.pen +13% physical Acc +26 (+7 eff.) Apr +26 ----- def ----- Defense +12 (+3 eff.) Disarm- +42% ---------- misc Infravis +2 Massive two-handed mauls. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Arcane While equipped: Stats +2 Mag ----- def ----- Defense +15 (+4 eff.) Resists +6% light +6% darkness Stun/Frz- +20% ---------- misc Equi/ret +0.04 A belt that goes around your waist. |
In off hand | ![]() 7.0 T4 shield armor Reqs Shield usage training [Random Unique] Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Str +1 Dex +2 Wil dps ---------- Acc +10 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 42% ----- def ----- Armour +8 Fatigue +8% Resists +6% blight +23% fire +18% physical Shield.near.proj +29 Spell.save +3 (+1 eff.) Proj.slow +15% ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | ![]() 2.0 T3 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Mag +2 Wil dps ---------- Dmg.mod +9% light +9% arcane ----- def ----- Armour +3 Defense +10 (+2 eff.) Phys.save +12 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +12 (+4 eff.) Max.HP +43.00 ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Crit.mult +5.00% Dmg.mod +12% physical Res.pen +5% temporal ----- def ----- Armour +13 Defense +28 (+7 eff.) Fatigue +12% Resists +21% blight +6% temporal +12% darkness Mind.save +12 (+4 eff.) HP.reg +2.40 ---------- misc Stam/turn +1.50 Light +1 A suit of armour made of mail. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 391 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 776 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 250.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 42 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +3% Mind.pwr +15 (+8 eff.) Dmg.mod +6% mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +16% lightning +9% temporal +3% blight Stun/Frz- +28% Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Max.HP +21.00 Disarm- +21% Pinning- +23% Knockbk- +21% Rings make your fingers look great! |
![]() 3.0 T2 battleaxe 2H weapon [Rare] Psionic Power 23.0 - 34.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +19 mind On Hit: * 26% chance to reduce all saves and defense by 17 While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.crit +4% ----- def ----- Resists +9% light +6% lightning Mind.save +12 (+4 eff.) Die.at -80.00 life Max.HP +80.00 Cut- +20% ---------- misc Max.hate +8.00 Massive two-handed battleaxes. |
![]() 1.0 T4 dagger 1H weapon [Ego++] Arcane Power 28.0 - 36.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: 20% Curse of Vulnerability 4 On Hit: * Create an explosion dealing 53 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +15% lightning Res.pen +15% lightning Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon [Ego++] Master Power 27.5 - 35.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Dex dps ---------- Phys.crit +9.0% Phys.spd +10% Acc +16 (+4 eff.) Sharp, short and deadly. |
![]() 3.0 T3 greatsword 2H weapon [Rare] Nature Power 37.5 - 60.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +16 nature While equipped: Stats +9 Str +9 Dex +7 Mag +9 Wil +13 Cun +7 Con dps ---------- Melee Ret 2 nature ----- def ----- Resists +3% lightning Crit.chn- 5.00% Blind- +20% Disease- +20% Massive two-handed swords. |
![]() 3.0 T2 greatsword 2H weapon [Ego++] Nature/Master Power 23.5 - 37.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +7 Str +6 Dex +6 Mag +10 Wil +6 Cun +7 Con dps ---------- Phys.crit +10.0% Phys.pwr +10 (+2 eff.) Massive two-handed swords. |
![]() 3.0 T4 greatsword 2H weapon [Ego++] Nature/Master Power 51.0 - 81.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +9 Str +10 Dex +10 Mag +10 Wil +12 Cun +10 Con dps ---------- Phys.crit +12.0% Crit.mult +24.00% Apr +12 Massive two-handed swords. |
![]() 4.0 T4 longbow 2H weapon Reqs Shoot [Ego+] Disrupt/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +20 nature On Crit: * silences the target While equipped: Stats +9 Dex dps ---------- Res.pen +17% nature +11% physical Longbows are used to shoot arrows at your foes. |
![]() 3.0 T3 longsword 1H weapon [Rare] Arcane Power 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit.r2 +16 nature On Hit: * 20% chance to slow global speed by 42% * 25% chance for lightning to strike from the target to a second target dealing 53 damage While equipped: dps ---------- Mind.crit +8% Dmg.mod +12% nature Res.pen +20% mind Melee Ret 6 nature ---------- misc See.Invis +6 Sharp, long, and deadly. |
![]() 3.0 T3 mace 1H weapon [Rare] Master Power 37.0 - 51.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +7 Dex dps ---------- Phys.crit +5.0% Phys.pwr +30 (+6 eff.) Dmg.mod +12% physical ----- def ----- Armour +2 Blunt and deadly. |
![]() 4.0 T4 sling 1H weapon Reqs Shoot [Random Unique] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 On Crit.r2 +20 acid +24 nature On Hit: * 10% chance to slow global speed by 42% While equipped: Stats +4 Cun dps ---------- Res.pen +13% acid +8% physical +12% nature +9% all Acc +21 (+5 eff.) Apr +19 ----- def ----- Resists +6% fire +5% arcane +9% nature Spell.save +6 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
![]() 5.0 T3 staff 1H weapon Reqs Mag 24 [Unique] Arcane Power 24.0 - 28.8 Fire Uses 125% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +27 (+12 eff.) Dmg.mod +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 15 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
![]() 5.0 T1 staff 2H weapon [Ego++] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +6 (+3 eff.) Dmg.mod +10% acid ----- def ----- Resists +5% acid ---------- misc Vim/s.crit +2.00 Max.vim +13.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +28 (+12 eff.) Dmg.mod +25% darkness ---------- misc Mana/turn +0.26 Vim/s.crit +3.00 Max.vim +27.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T3 waraxe 1H weapon [Rare] Nature Power 19.0 - 26.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +16 cold On Hit.r1 +8 mind On Crit.r2 +28 lightning +27 cold On Hit: * 20% chance to reduce strength, dexterity, and constitution by 17 While equipped: dps ---------- Mind.crit +4% Mov.spd +35% Dmg.mod +12% cold Res.pen +14% lightning +13% cold +25% mind ----- def ----- Resists +6% cold One-handed war axes. |
![]() 3.0 T3 waraxe 1H weapon [Ego+] Disrupt Power 20.5 - 28.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Against +11% Unnatural On Hit: * 15 arcane resource burn * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% One-handed war axes. |
![]() 3.0 T3 waraxe 1H weapon [Ego++] Nature/Master Power 21.5 - 30.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Wil +10 Con dps ---------- Phys.pwr +5 (+1 eff.) Res.pen +7% physical ----- def ----- Max.HP +42.00 Disarm- +10% One-handed war axes. |
![]() 1.0 T3 belt armor [Rare] Psionic While equipped: Stats +3 Str +6 Con dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +9% acid On Hit (Melee): * 20% chance to reduce armor by 27% ----- def ----- Resists +6% acid Phys.save +8 (+3 eff.) A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +17% Summoned ----- def ----- Resists +5% arcane D.Red.from +15% Summoned Max.HP +40.00 Silence- +20% Pinning- +20% A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Ego+] Arcane/Master While equipped: Stats +6 Mag +7 Wil dps ---------- Spell.crit +4% ----- def ----- Resists +7% fire +7% cold A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Ego++] Nature While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Resists +7% acid +7% fire +7% lightning +7% cold Phys.save +9 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +3 Str +4 Con dps ---------- Phys.crit +5.0% Crit.mult +8.00% Phys.pwr +13 (+3 eff.) ----- def ----- Phys.save +7 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Ego++] Master While equipped: Stats +5 Cun +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +9.00% Phys.pwr +4 (+1 eff.) Against +25% Summoned ----- def ----- D.Red.from +27% Summoned A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Rare] Nature While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +7% S.pwr/crit +6 Dmg.mod +6% acid +15% blight ----- def ----- Defense +9 (+2 eff.) Resists +19% light +18% fire Mind.save +18 (+6 eff.) Stealth +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +44 (+11 eff.) Resists +3% acid +1% physical +39% light +31% fire +3% nature +5% arcane Stealth +19 HP.reg +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +6% ----- def ----- Defense +7 (+2 eff.) Phys.save +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Cun +4 Con ----- def ----- Defense +1 (+0 eff.) Crit.chn- 5.00% Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T4 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +4 Mag +4 Wil dps ---------- Mind.crit +3% Spell.pwr +13 (+7 eff.) Mind.pwr +4 (+2 eff.) S.pwr/crit +3 ----- def ----- Resists +13% all Mind.save +19 (+6 eff.) Silence- +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 cloth armor [Ego+] Nature/Disrupt While equipped: dps ---------- On Melee Ret: * 5% chance to slow global speed by 42% * 6 arcane resource burn ----- def ----- Resists +10% blight +11% all Max.HP +64.00 HP.reg +3.30 Heal.mod +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +8 Mag +5 Wil dps ---------- Spell.crit +4% Spell.pwr +16 (+8 eff.) S.pwr/crit +3 Dmg.mod +9% arcane +10% temporal ----- def ----- Resists +15% all Silence- +29% ---------- misc Max.mana +42.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +3 Mag +3 Wil +6 Cun dps ---------- Crit.mult +14.00% Spell.pwr +12 (+6 eff.) S.pwr/crit +4 ----- def ----- Resists +13% all Silence- +39% ---------- misc Hate/m.crit +4.00 Psi/m.crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 cloth armor [Cosmetic Item] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +5% nature ----- def ----- Resists +7% all Poison- +23% Disease- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Str +5 Con dps ---------- Dmg.mod +24% physical Apr +5 ----- def ----- Armour +3 ---------- misc Stam/turn +2.00 Rush: Puts all charms on 25 cooldown Level 1.3 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Mag +3 Wil +2 Cun dps ---------- Dmg.mod +3% nature ----- def ----- Armour +1 Resists +5% arcane Crit.chn- 15.00% Phys.save +6 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +7 (+2 eff.) ---------- misc Infravis +1 A pair of boots made of leather. |
![]() 1.0 T2 hands armor [Rare] Nature While equipped: Stats +7 Con +4 Mag dps ---------- Melee+ 10 fire Dmg.mod +6% lightning +6% fire ----- def ----- Armour +2 Resists +7% fire ---------- misc Light +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +4 (+2 eff.) Melee+ 4 arcane Dmg.mod +5% arcane ----- def ----- Armour +2 Fatigue +3% Resists +7% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Con dps ---------- Melee+ 14 light 10 physical Dmg.mod +9% light +6% physical Melee Ret 4 arcane ----- def ----- Armour +23 Defense +15 (+4 eff.) Fatigue +5% Resists +9% light Mind.save +9 (+3 eff.) Max.HP +65.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +1 Wil +5 Con dps ---------- Mind.crit +8% Mind.pwr +15 (+8 eff.) Dmg.mod +6% mind +6% fire ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
![]() 2.0 T3 head armor [Random Unique] Arcane While equipped: Stats +3 Mag +1 Con dps ---------- Dmg.mod +12% cold +3% fire +11% arcane +13% light Res.pen +5% fire +5% cold ----- def ----- Defense +2 (+0 eff.) Resists +19% light ---------- misc Infravis +5 See.Stealth +10 See.Invis +5 Circle of Warding: (Instant) Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 28% and attempts to push all creatures other than yourself out of its radius, inflicting 6.00 light damage and 5.51 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Ego] Arcane/Nature While equipped: Stats +5 Mag dps ---------- Dmg.mod +10% cold ----- def ----- Defense +2 (+0 eff.) Resists +15% cold Spell.save +7 (+2 eff.) A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Ego++] Arcane/Master While equipped: Stats +2 Wil ----- def ----- Armour +3 Fatigue +3% Resists +16% blight +5% darkness Spell.save +8 (+3 eff.) Mind.save +18 (+6 eff.) Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 8 light damage to everyone else who enters. The circle lasts 4 turns. A cap made of leather. |
![]() 14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag +5 Wil +7 Con dps ---------- Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Phys.pwr +13 (+3 eff.) Spell.pwr +15 (+8 eff.) Mind.pwr +13 (+7 eff.) Dmg.mod +9% cold Res.pen +10% cold ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +20% Resists +21% lightning -13% light +20% cold +5% darkness +6% fire Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+2 eff.) A suit of armour made of mail. |
![]() 9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+2 eff.) Rng.Def +4 (+1 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+6 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
![]() 9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+3 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
![]() 17.0 T3 massive armor Reqs Massive armour training [Rare] Nature While equipped: Stats +8 Con ----- def ----- Armour +11 Fatigue +22% Resists +6% blight +3% fire +5% arcane Max.HP +35.00 HP.reg +4.00 A suit of armour made of metal plates. |
![]() 17.0 T4 massive armor Reqs Massive armour training [Random Unique] Master/Psionic While equipped: Stats +1 Str +8 Wil +4 Cun dps ---------- On Hit (Melee): * 10% chance to slow global speed by 42% ----- def ----- Armour +32 Fatigue +15% Resists +9% nature +3% lightning Phys.save +10 (+4 eff.) Mind.save +17 (+6 eff.) A suit of armour made of metal plates. |
![]() 17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +2 Wil dps ---------- Dmg.mod +6% arcane Melee Ret 2 blight ----- def ----- Armour +9 Fatigue +22% Resists +23% lightning +6% physical +5% cold +6% fire +22% acid Disarm- +20% Stun/Frz- +21% Knockbk- +20% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
![]() 3.0 T4 arrow ammo [Ego++] Psionic Power 41.5 - 58.1 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 21 Ranged+ +21 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 89 physical damage * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +8 (+3 eff.) ---------- misc Light +4 See.Stealth +5 See.Invis +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 T3 lite [Ego+] Disrupt While equipped: ----- def ----- Resists +3% all Spell.save +7 (+2 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 T3 lite [Ego+] Master While equipped: ----- def ----- Blind- +28% Confus- +20% ---------- misc Light +8 See.Stealth +6 See.Invis +13 Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 wand charm [Random Unique] Arcane While equipped: Stats +2 Mag dps ---------- Crit.mult +5.00% Dmg.mod +9% blight ---------- misc Max.vim +10.00 Create a shield absorbing up to 176 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Seele the Ogre Doombringer level 32
17th Regrowth 123rd year of Ascendancy at 00:36 see stats
By Seele the Ogre Doombringer level 21
9th Haze 122nd year of Ascendancy at 12:37 see stats
By Seele the Ogre Doombringer level 19
71st Dusk 122nd year of Ascendancy at 20:31 see stats
By Seele the Ogre Doombringer level 31
7th Regrowth 123rd year of Ascendancy at 10:27 see stats
By Seele the Ogre Doombringer level 23
40th Haze 122nd year of Ascendancy at 23:40 see stats
By Seele the Ogre Doombringer level 5
78th Pyre 122nd year of Ascendancy at 22:18 see stats
By Seele the Ogre Doombringer level 10
3rd Flare 122nd year of Ascendancy at 10:02 see stats
By Seele the Ogre Doombringer level 20
2nd Haze 122nd year of Ascendancy at 02:05 see stats
By Seele the Ogre Doombringer level 30
2nd Allure 123rd year of Ascendancy at 21:26 see stats
By Seele the Ogre Doombringer level 29
70th Haze 122nd year of Ascendancy at 00:17 see stats
By Seele the Ogre Doombringer level 22
32nd Haze 122nd year of Ascendancy at 13:39 see stats
By Seele the Ogre Doombringer level 25
57th Haze 122nd year of Ascendancy at 04:26 see stats
By Seele the Ogre Doombringer level 14
24th Dusk 122nd year of Ascendancy at 21:02 see stats
By Seele the Ogre Doombringer level 26
58th Haze 122nd year of Ascendancy at 06:18 see stats
By Seele the Ogre Doombringer level 10
3rd Flare 122nd year of Ascendancy at 10:19 see stats
By Seele the Ogre Doombringer level 29
7th Decay 122nd year of Ascendancy at 13:36 see stats
By Seele the Ogre Doombringer level 32
8th Regrowth 123rd year of Ascendancy at 11:30 see stats
By Seele the Ogre Doombringer level 10
6th Flare 122nd year of Ascendancy at 02:49 see stats
By Seele the Ogre Doombringer level 21
10th Haze 122nd year of Ascendancy at 09:52 see stats
By Seele the Ogre Doombringer level 15
35th Dusk 122nd year of Ascendancy at 10:50 see stats
By Seele the Ogre Doombringer level 24
44th Haze 122nd year of Ascendancy at 02:46 see stats
Log
Luminous horror hits Seele for (10 abyssal shield), 10 cold (10 total damage).
Seele hits Luminous horror for 80 cold damage.
Seele hits Large white snake for 121 cold damage.
Seele hits Luminous horror for 80 cold damage.
Seele hits Luminous horror for (80 absorbed), 0 cold (0 total damage).
Seele hits Silisebeth the bloated horror for 68 cold damage.
Large white snake hits Seele for (11 abyssal shield), 11 cold (11 total damage).
Silisebeth the bloated horror hits Seele for (8 abyssal shield), 8 cold (8 total damage).
Luminous horror hits Seele for (10 abyssal shield), 10 cold (10 total damage).
Seele uses Infusion: Movement.
Seele is moving at extreme speed!
Seele slows down.
Talent Incinerating Blows is ready to use.
Impending Doom from Silisebeth the bloated horror hits Iceblock for 90 cold, 90 cold, 1 darkness (178 total damage).
Seele damages himself through Martyrdom!
Something hits Seele for (6 abyssal shield), 6 cold (6 total damage).
Seele damages himself through Martyrdom!
Something hits Iceblock for 1 cold damage.
A piece of the soul of Seele is torn apart by Impending Doom!
Seele slows down.
Impending Doom from Silisebeth the bloated horror hits Seele for (20 abyssal shield), 57 cold, (20 abyssal shield), 29 darkness (87 total damage).
Seele is no longer transformed.
Talent Voracious Blade is ready to use.
Impending Doom from Silisebeth the bloated horror hits Seele for (20 abyssal shield), 61 cold, (20 abyssal shield), 34 darkness (95 total damage).
Seele the level 33 ogre doombringer was darkened to death by Silisebeth the bloated horror on level 3 of Lake of Nur.