Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Higher |
Class | Doombringer |
Level / Exp | 19 / 73% |
Size | medium |
Lifes / Deaths | Killed by Stma the wretchling at level 19 on the 66th Dusk 122nd year of Ascendancy at 08:25 / 1 |
Primary Stats
Strength | 62 (base 41) |
Dexterity | 11 (base 10) |
Constitution | 40 (base 27) |
Magic | 33 (base 27) |
Willpower | 14 (base 10) |
Cunning | 11 (base 11) |
Resources
Life | -215/595 |
Stamina | 130/215 |
Vim | 4/197 |
Healing Factor | 1.2222297605397 |
Regeneration | 7.638936003373 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +12% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 1 |
Offense: Mainhand
Damage | 82 |
Accuracy | 54 |
Crit Chance | 12% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 35 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Physical | +39% |
Acid | +24% |
Nature | +9% |
Lightning | +3% |
Cold | +12% |
Arcane | +3% |
Fire | +10% |
All | 0% |
Offense: Damage Penetration
Acid | +10% |
Physical | +15% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 11 (30%) |
Defense | 34 |
Ranged Defense | 34 |
Fatigue | 0 |
Physical Save | 30 |
Spell Save | 19 |
Mental Save | 22 |
Defense: Resistances
Physical | + 27%( 70%) |
Acid | + 30%( 70%) |
Nature | + 23%( 70%) |
Lightning | + 39%( 70%) |
Cold | + 38%( 70%) |
Arcane | + 22%( 70%) |
Fire | + 31%( 70%) |
All | + 18%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 41% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 549% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 36 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 242 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Corruption / Fearfire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 3/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * Find a way back to Eyal. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | miner's pair of iron boots of tirelessness (0 def, 4 armour) miner's pair of iron boots of tirelessness (0 def, 4 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +12.00 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern 'Betossra' brass lantern 'Betossra'2.0 T1 lite [Rare] Master While equipped: Stats +1 Str dps ---------- Phys.pwr +20 (+5 eff.) Mind.pwr +10 (+5 eff.) Dmg.mod +3% physical Res.pen +15% physical ---------- misc Hate/m.crit +1.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat 'Arcstake' (21 def, 0 armour) linen wizard hat 'Arcstake' (21 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +3% lightning +9% physical Apr +2 ----- def ----- Defense +21 (+9 eff.) Resists +3% acid Phys.save +5 (+2 eff.) A pointy cloth hat, very wizardly... |
Tool | Mardirig the iron pickaxe (dig speed 20 turns) Mardirig the iron pickaxe (dig speed 20 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +3% acid Res.pen +10% acid ----- def ----- Resists +12% cold +3% fire Max.HP +21.00 HP.reg +4.00 ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | gladiator's copper ring of speed =5con= gladiator's copper ring of speed =5con=0.1 T1 ring jewelry [Ego++] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +7 (+2 eff.) Mov.spd +12% Acc +6 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 2.6 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 27% for 5 turns. Rings make your fingers look great! |
On fingers | gladiator's copper ring =5con= gladiator's copper ring =5con=0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+1 eff.) Rings make your fingers look great! |
Around waist | Bethutha Bethutha1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Phys.crit +2.0% Mind.crit +2% Dmg.mod +9% physical ----- def ----- Armour +6 Defense +20 (+8 eff.) ---------- misc Max.psi +10.00 Create a temporary shield that absorbs 173 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
In main hand | Manekath (121% power, 2 apr) Manekath (121% power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Arcane/Master Power 122% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit.r1 +8 acid +7 fire On Crit: * Splash the target with acid dealing 101 damage over 5 turns and reducing armor and accuracy by 13 While equipped: Stats +3 Str dps ---------- Dmg.mod +6% acid +9% physical +3% arcane Acc +10 (+4 eff.) ----- def ----- Spell.save +3 (+2 eff.) ---------- misc Vim/s.crit +2.00 Massive two-handed swords. |
On hands | restful iron gauntlets (0 def, 1 armour) restful iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Psionic While equipped: ----- def ----- Armour +1 Fatigue +1% HP.reg +2.00 ---------- misc Stam/turn +0.60 Max.stam +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | mindwoven cashmere robe of alchemy (0 def, 0 armour) mindwoven cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) Dmg.mod +15% acid +9% physical +10% fire +12% cold ----- def ----- Resists +12% acid +11% physical +13% fire +12% cold +11% all Mind.save +17 (+9 eff.) ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | linen cloak of the hunter (1 def, 0 armour) linen cloak of the hunter (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Nature While equipped: dps ---------- Acc +17 (+6 eff.) ----- def ----- Defense +1 (+0 eff.) Fatigue -5% Max.HP +41.00 ---------- misc Max.stam +12.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Khelokalthoruidan the Serpentcut Khelokalthoruidan the Serpentcut0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +9% nature Res.pen +10% nature ----- def ----- Resists +26% lightning +6% nature +5% arcane Stun/Frz- +41% Amulets make your neck look great! |
Inventory
biting gale rune of the wizard (damage 115; dur 4; cd 15) biting gale rune of the wizard (damage 115; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 114.91 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Umbraward Umbraward0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +3% darkness +3% cold ----- def ----- Resists +5% arcane +3% temporal Spell.save +9 (+5 eff.) Mind.save +6 (+3 eff.) Max.HP +60.00 Rings make your fingers look great! |
wizard's copper ring of arcana (+0.12/turn) wizard's copper ring of arcana (+0.12/turn)0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Silence- +22% ---------- misc Mana/turn +0.12 Rings make your fingers look great! |
Drake's Bane (156% power, 21 apr) Drake's Bane (156% power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 156% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+4 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Emelinn the iron battleaxe (111% power, 1 apr) =3con= Emelinn the iron battleaxe (111% power, 1 apr) =3con=3.0 T1 battleaxe 2H weapon [Rare] Disrupt Power 111% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Defense +5 (+2 eff.) Resists +10% acid +10% lightning +13% fire +12% cold +3% all Crit.chn- 15.00% Spell.save +9 (+5 eff.) Massive two-handed battleaxes. |
iron greatsword (107% power, 1 apr) iron greatsword (107% power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 107% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
Gluma Gluma1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Armour +2 Resists +5% lightning +5% temporal +5% arcane Max.HP +60.00 Disease- +10% A belt that goes around your waist. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Blizzardmortal the linen cloak (1 def, 0 armour) Blizzardmortal the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid +15% cold Melee Ret 2 fire ----- def ----- Defense +1 (+0 eff.) Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Yarelathandil the Freezecutter (1 def, 0 armour) =2con= Yarelathandil the Freezecutter (1 def, 0 armour) =2con=2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Mag +4 Wil +2 Con ----- def ----- Defense +1 (+0 eff.) Resists +6% acid +6% cold Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of Eldoral (1 def, 0 armour) resilient linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +2 Cun +1 Dex ----- def ----- Defense +1 (+0 eff.) Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zeyon the Quenchgrinder (0 def, 0 armour) =9mag= Zeyon the Quenchgrinder (0 def, 0 armour) =9mag=2.0 T2 cloth armor [Random Unique] Arcane While equipped: Stats +9 Mag +6 Wil +3 Cun dps ---------- Spell.crit +6% Spell.pwr +5 (+2 eff.) Dmg.mod +3% cold +16% temporal +14% arcane +13% light ----- def ----- Resists +19% light +9% all ---------- misc Max.mana +27.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arcwing the pair of iron boots (5 def, 3 armour) =2con= Arcwing the pair of iron boots (5 def, 3 armour) =2con=3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +2 Con ----- def ----- Armour +3 Defense +5 (+2 eff.) Fatigue +2% Resists +12% blight +6% lightning Stun/Frz- +10% Rush: Puts all charms on 25 cooldown Level 3.9 Pwr.cost 25 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gatha the linen wizard hat (16 def, 8 armour) Gatha the linen wizard hat (16 def, 8 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +6% physical ----- def ----- Armour +8 Defense +16 (+7 eff.) Spell.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Radholin the Darkquill (0 def, 1 armour) =3con= Radholin the Darkquill (0 def, 1 armour) =3con=2.0 T1 head armor [Rare] Master While equipped: Stats +2 Wil +3 Con dps ---------- Crit.mult +5.00% Mind.pwr +5 (+3 eff.) Dmg.mod +3% mind Res.pen +10% darkness ----- def ----- Armour +1 Fatigue +1% Mind.save +3 (+2 eff.) A cap made of leather. |
rough leather cap of dexterity (+3) (0 def, 1 armour) rough leather cap of dexterity (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Beryran (2 def, 4 armour) Beryran (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str dps ---------- Phys.crit +2.0% Apr +2 ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +16% lightning Die.at -60.00 life A suit of armour made of mail. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
iron mail armour of stability (2 def, 4 armour) iron mail armour of stability (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +5% physical Phys.save +10 (+5 eff.) A suit of armour made of mail. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
78 alchemist agate 78 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Baregondil the iron pickaxe (dig speed 29 turns) Baregondil the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Mag ----- def ----- Resists +6% acid ---------- misc Hate/m.crit +1.00 Max.psi +30.00 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Glintwind (dig speed 39 turns) Glintwind (dig speed 39 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +10% light Melee Ret 10 light On Hit (Melee): * 10% chance to reduce armor by 29% ----- def ----- Fatigue -5% Resists +6% light +3% cold While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Poromitha Poromitha2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Str +1 Dex +4 Wil dps ---------- Dmg.mod +5% mind ----- def ----- Die.at -40.00 life ---------- misc Max.stam +30.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Shimmerfury Shimmerfury2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +3% lightning Acc +15 (+5 eff.) Melee Ret 2 lightning 12 fire ----- def ----- Defense +20 (+8 eff.) Resists +6% fire Phys.save +9 (+4 eff.) ---------- misc Stam/turn +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 122.89 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 ametrine 8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine 11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Peer the Higher Doombringer level 6
78th Pyre 122nd year of Ascendancy at 19:17 see stats
By Peer the Higher Doombringer level 10
9th Dusk 122nd year of Ascendancy at 06:18 see stats
By Peer the Higher Doombringer level 10
9th Dusk 122nd year of Ascendancy at 21:22 see stats
By Peer the Higher Doombringer level 16
43rd Dusk 122nd year of Ascendancy at 00:24 see stats
By Peer the Higher Doombringer level 16
45th Dusk 122nd year of Ascendancy at 11:44 see stats
Log
Peer casts Fiery Grasp.
Stma the wretchling is grabbed!
Peer hits Stma the wretchling for 13 fire, 118 fire, 4 acid, 7 fire, 5 fire (145 total damage).
Melee retaliation hits Stma the wretchling for 15 blight, 13 fire, 15 blight, 13 fire (56 total damage).
Stma the wretchling hits Peer for (2 abyssal shield), 91 physical, (2 abyssal shield), 4 mind, (2 abyssal shield), 69 physical, (2 abyssal shield), 4 blight (169 total damage).
Burning from Peer hits Stma the wretchling for 7 fire damage.
Fiery Grasp from Peer hits Stma the wretchling for 12 fire damage.
Stma the wretchling is stunned by the burning flame!
Peer hits Stma the wretchling for 45 physical, 4 acid, 6 fire, 5 fire (60 total damage).
Acid Splash from Stma the wretchling hits Peer for (2 abyssal shield), 10 acid (10 total damage).
Epidemic from Stma the wretchling hits Peer for (2 abyssal shield), 11 blight (11 total damage).
Peer is dazed!
Peer is not dazed anymore.
Melee retaliation hits Stma the wretchling for 15 blight, 13 fire, 15 blight, 13 fire (56 total damage).
Stma the wretchling hits Peer for (2 abyssal shield), 51 physical, (1 abyssal shield), 1 mind, (1 abyssal shield), 44 physical, (1 abyssal shield), 2 blight (98 total damage).
Wretchling rushes out!
Burning from Peer hits Stma the wretchling for 15 fire damage.
Peer hits Stma the wretchling for 43 physical, 4 acid, 6 fire, 5 fire, 20 fire (78 total damage).
Fiery Grasp from Peer hits Stma the wretchling for 12 fire damage.
Burning Shock from Peer hits Stma the wretchling for 14 fire damage.
Melee retaliation hits Wretchling for 14 blight, 16 fire (30 total damage).
Wretchling hits Peer for (1 abyssal shield), 28 acid (28 total damage).
Peer is less vulnerable.
Acid Splash from Stma the wretchling hits Peer for (1 abyssal shield), 10 acid (10 total damage).
Epidemic from Stma the wretchling hits Peer for (1 abyssal shield), 11 blight (11 total damage).
Melee retaliation hits Stma the wretchling for 14 blight, 13 fire, 14 blight, 13 fire (56 total damage).
Stma the wretchling hits Peer for (1 abyssal shield), 33 physical, (1 abyssal shield), 1 mind, (1 abyssal shield), 32 physical (66 total damage).
Peer the level 19 higher doombringer was splattered to death by Stma the wretchling on level 2 of Anteroom of Agony.