Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ogre |
Class | Doombringer |
Level / Exp | 37 / 55% |
Size | huge |
Lifes / Deaths | Killed by Salotta the Guardian at level 37 on the 68th Regrowth 123rd year of Ascendancy at 14:37 / 1 |
Primary Stats
Strength | 148 (base 60) |
Dexterity | 90 (base 60) |
Constitution | 37 (base 25) |
Magic | 27 (base 15) |
Willpower | 61 (base 10) |
Cunning | 50 (base 13) |
Resources
Life | -239/1092 |
Stamina | 326/356 |
Vim | 6/261 |
Healing Factor | 1.3541015905906 |
Regeneration | 3.0467285788288 |
Speed
Mental | +4.4408920985006E-14% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 4 |
Offense: Mainhand
Damage | 219 |
Accuracy | 72 |
Crit Chance | 58% |
APR | 27 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 41 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 43% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Blight | +3% |
Arcane | +3% |
Physical | +38% |
All | 0% |
Offense: Damage Penetration
Arcane | +12% |
Mind | +17% |
All | +7% |
Defense: Base
Armour (hardiness) | 18 (30%) |
Defense | 50 |
Ranged Defense | 50 |
Fatigue | 0 |
Physical Save | 51 |
Spell Save | 44 |
Mental Save | 49 |
Defense: Resistances
Acid | + 23%( 70%) |
Blight | + 28%( 70%) |
Physical | + 46%( 70%) |
Cold | + 35%( 70%) |
All | + 21%( 70%) |
Darkness | + 34%( 70%) |
Light | + 32%( 70%) |
Mind | + 26%( 70%) |
Lightning | + 30%( 70%) |
Defense: Immunities
Silence Resistance | 49% |
Disarm Resistance | 0% |
Knockback Resistance | 0% |
Confusion Resistance | 36% |
Stun Resistance | 100% |
Pinning Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 24% |
Inscriptions (4/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 638 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 102 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 480.28 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 920% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Corruption / Wrath | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Torture | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Corruption / Oppression | 1.47 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 4/5 |
| 4/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Wrathroot. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You failed to protect the lost warrior from death by Atoosare. Escort: lost warrior (level 1 of Daikara) | failed |
You failed to protect the lost warrior from death by Bethodhelaith the skeleton warrior. Escort: lost warrior (level 1 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 206. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed faerlhing fang. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Gille (9 def, 4 armour) Gille (9 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +6 Dex +3 Mag +4 Wil dps ---------- Phys.pwr +20 (+4 eff.) Acc +10 (+2 eff.) Apr +5 ----- def ----- Armour +4 Defense +9 (+3 eff.) Fatigue +3% Resists +3% mind Silence- +29% Confus- +26% Stun/Frz- +33% ---------- misc Max.stam +20.00 Blink to a nearby random location (rad 10) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | Serpentbiter the pouch of dwarven-steel shots (19/19, 151% power, 3 apr) Serpentbiter the pouch of dwarven-steel shots (19/19, 151% power, 3 apr)3.0 T3 shot ammo [Random Unique] Nature/Master/Psionic Power 151% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +12.0% Capacity 19 Proj.spd +200% Ranged+ +11 physical On Hit.r1 +4 nature +12 fire On Crit.r2 +8 fire On Hit: * 10% chance to slow global speed by 54% * 20% chance to knock the target back 3 spaces and deal 174 physical damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 227 physical damage On Crit: * Wound the target dealing 318 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Light source | nightwalker's alchemist's lamp nightwalker's alchemist's lamp1.0 T3 lite [Ego+] Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +7 (+1 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | elven-silk wizard hat 'Rhedusin' (3 def, 0 armour) elven-silk wizard hat 'Rhedusin' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +14 Wil dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +15% acid +14% physical Res.pen +10% mind Melee Ret 6 acid On Hit (Melee): * 10% chance to reduce armor by 32% ----- def ----- Defense +3 (+1 eff.) Resists +3% acid +14% physical Phys.save +11 (+4 eff.) A pointy cloth hat, very wizardly... |
On hands | blighted voratun gauntlets of war-making (0 def, 3 armour) blighted voratun gauntlets of war-making (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +15.0% Spell.crit +8% Mind.crit +19% Crit.mult +8.00% Melee+ 9 blight Dmg.mod +3% blight ----- def ----- Armour +3 Fatigue +5% Resists +9% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Arinor (dig speed 20 turns) Arinor (dig speed 20 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +10 Str +5 Wil +2 Cun dps ---------- Phys.crit +8.0% Mind.crit +8% Acc +6 (+1 eff.) Melee Ret 4 arcane ----- def ----- Fatigue -6% Resists +3% mind Phys.save +6 (+2 eff.) Heal.mod +15% Pinning- +10% ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | steel quartz ring steel quartz ring0.1 T2 ring jewelry [Ego++] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +7 (+1 eff.) Acc +11 (+3 eff.) Apr +9 ----- def ----- Defense +10 (+3 eff.) Stun/Frz- +30% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | marksman's steel ring of perseverance marksman's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) ----- def ----- HP.reg +2.00 Stun/Frz- +24% Rings make your fingers look great! |
Around neck | Elenn Elenn0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Spell.crit +3% Spell.pwr +5 (+2 eff.) Dmg.mod +3% arcane ----- def ----- Resists +12% lightning +14% light +10% darkness Blind- +24% Stun/Frz- +23% ---------- misc Mana/s.crit +1.00 Max.mana +20.00 Masteries +0.17 Corruption/Oppression Amulets make your neck look great! |
In main hand | enhanced stralite greatsword of shearing (160% power, 3 apr) enhanced stralite greatsword of shearing (160% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Nature/Master Power 160% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +10 Str +10 Dex +7 Mag +9 Wil +9 Cun +6 Con dps ---------- Res.pen +7% all Acc +7 (+2 eff.) Apr +10 Massive two-handed swords. |
Around waist | Isemina the hardened leather belt Isemina the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +7 Str +7 Dex +4 Wil +2 Cun dps ---------- Phys.pwr +20 (+4 eff.) Dmg.mod +6% physical ----- def ----- Defense +10 (+3 eff.) Resists +6% darkness Phys.save +14 (+5 eff.) Spell.save +13 (+4 eff.) Mind.save +15 (+5 eff.) Silence- +20% A belt that goes around your waist. |
In off hand | Bethoma the steel shield (0 def, 4 armour, 40.5 block) Bethoma the steel shield (0 def, 4 armour, 40.5 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Str +2 Wil +9 Cun dps ---------- Phys.crit +7.0% Phys.pwr +9 (+2 eff.) ----- def ----- Armour +4 Fatigue +8% ---------- misc Equi/ret +0.08 Psi/ret +0.12 Light +3 Talents +1 Block Handheld deflection devices. |
Cloak | cashmere cloak 'Turisasin' (2 def, 7 armour) cashmere cloak 'Turisasin' (2 def, 7 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Cun +1 Dex dps ---------- Crit.mult +20.00% Spell.pwr +20 (+7 eff.) Res.pen +5% arcane ----- def ----- Armour +7 Defense +2 (+0 eff.) Resists +18% cold Spell.save +9 (+3 eff.) Mind.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | mindwoven cashmere robe of the mountain (+18%) (0 def, 0 armour) mindwoven cashmere robe of the mountain (+18%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +18% physical ----- def ----- Resists +11% all +18% physical Mind.save +15 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion (heal 90; cd 14) healing infusion (heal 90; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 90 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 1047%; cd 17) movement infusion of the warrior (speed 1047%; cd 17)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1047% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 60; 16 cd) regeneration infusion (heal 60; 16 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 395; 15 cd) regeneration infusion (heal 395; 15 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 395 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 218; 12 cd) regeneration infusion (heal 218; 12 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 218 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; physical; dur 4; cd 10) wild infusion (res 19%; physical; dur 4; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 18%; mental, physical; dur 3; cd 16) wild infusion (res 18%; mental, physical; dur 3; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (394.00 temporal damage, removed from time 4 turns) Rune of the Rift (394.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 394.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 75; dur 4; cd 20) acid wave rune (damage 75; dur 4; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 74.75 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the warrior (damage 561; dur 4; cd 16) biting gale rune of the warrior (damage 561; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 561.28 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 4; phase 21; cd 20) blink rune (range 4; phase 21; cd 20)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 7; resist 20%; move 38%; dur 5; cd 17) ethereal rune (power 7; resist 20%; move 38%; dur 5; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 20% all resistance, you move 38% faster, and you are invisible (power 7). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 223; cd 21) shatter afflictions rune of the warrior (absorb 223; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 223 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 80; cd 13) shatter afflictions rune of the wizard (absorb 80; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 80 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 447; dur 5; cd 17) shielding rune of the titan (absorb 447; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 447 damage for 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 231; dur 3; cd 16) shielding rune of the titan (absorb 231; dur 3; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 231 damage for 3 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 703; dur 4; cd 18) shielding rune of the warrior (absorb 703; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 703 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Xayavea the Skywish =8con= Xayavea the Skywish =8con=0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +6 Dex +8 Cun +8 Con dps ---------- Mov.spd +10% Res.pen +20% darkness Melee Ret 4 lightning ----- def ----- Fatigue -6% Resists +21% lightning +6% light +9% darkness HP.reg +3.00 ---------- misc Stam/turn +0.60 Light +1 Amulets make your neck look great! |
copper amulet 'Belobrenn' =4con= copper amulet 'Belobrenn' =4con=0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Mind.crit +2% Mov.spd +10% Res.pen +5% physical On Hit (Melee): * 10% chance to slow global speed by 54% ----- def ----- Fatigue -6% Resists +6% nature +6% light HP.reg +2.00 ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
steel amulet 'Ulidir' steel amulet 'Ulidir'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str ----- def ----- Armour +6 Defense +6 (+2 eff.) Resists +18% acid +13% temporal Res.Cap +3% all Phys.save +13 (+5 eff.) Pinning- +25% Knockbk- +33% Amulets make your neck look great! |
steel amulet of manastreaming =2mag= steel amulet of manastreaming =2mag=0.1 T2 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 ---------- misc Mana/turn +0.16 Max.mana +27.00 Amulets make your neck look great! |
Brenyhad the stralite ring Brenyhad the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Dex +1 Wil +4 Con dps ---------- Dmg.mod +17% darkness Res.pen +5% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +20% acid +34% darkness +26% fire +19% cold +14% lightning Spell.save +14 (+4 eff.) ---------- misc Max.stam +17.00 Light +1 Rings make your fingers look great! |
gold ring 'Xanedayara' gold ring 'Xanedayara'0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Wil +3 Con dps ---------- Phys.pwr +18 (+3 eff.) Spell.pwr +17 (+6 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +11% nature +10% all On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +22% nature Crit.chn- 5.00% ---------- misc See.Invis +3 Rings make your fingers look great! |
mule's copper ring of luminosity =2mag= mule's copper ring of luminosity =2mag=0.1 T1 ring jewelry [Ego+] Arcane/Master While equipped: Stats +2 Mag dps ---------- Melee+ 11 light Ranged+ 10 light Dmg.mod +11% light ----- def ----- Fatigue -5% ---------- misc Max.enc +20 Rings make your fingers look great! |
psionicist's gold ring of life psionicist's gold ring of life0.1 T3 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Wil ----- def ----- Mind.save +10 (+4 eff.) Max.HP +60.00 HP.reg +8.00 Heal.mod +12% Rings make your fingers look great! |
steel ring 'Obsidianwalker' steel ring 'Obsidianwalker'0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 5 physical Ranged+ 8 physical Dmg.mod +3% darkness +3% cold Acc +8 (+2 eff.) Apr +7 Melee Ret 2 darkness On Hit (Melee): * 12% chance to reduce all saves and defense by 27 * 10% chance to reduce damage dealt by 22% On Hit (Ranged): * 12% chance to reduce all saves and defense by 27 ----- def ----- Defense +8 (+2 eff.) Resists +6% darkness Mind.save +7 (+3 eff.) Confus- +20% ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
titan's gold ring of nature (+20%) =3con= titan's gold ring of nature (+20%) =3con=0.1 T3 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +10% nature ----- def ----- Resists +20% nature Phys.save +6 (+2 eff.) Rings make your fingers look great! |
warrior's steel ring of tenacity warrior's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 Max.HP +24.00 Disarm- +21% Pinning- +23% Knockbk- +22% Rings make your fingers look great! |
steel battleaxe 'Borihad' (125% power, 2 apr) =3con= steel battleaxe 'Borihad' (125% power, 2 apr) =3con=3.0 T2 battleaxe 2H weapon [Random Unique] Arcane/Master Power 125% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +10 temporal On Hit.r1 +12 fire While equipped: Stats +2 Dex +3 Con dps ---------- Crit.mult +5.00% Phys.pwr +12 (+2 eff.) Res.pen +10% physical ----- def ----- Armour +4 Resists +10% temporal Disarm- +20% ---------- misc Max.stam +20.00 Massive two-handed battleaxes. |
stralite battleaxe of enduring (154% power, 3 apr) stralite battleaxe of enduring (154% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Nature Power 154% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +13 Con +14 Wil ----- def ----- Max.HP +82.00 Massive two-handed battleaxes. |
Islewen the steel greatmaul (134% power, 2 apr) Islewen the steel greatmaul (134% power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Master Power 134% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +12 mind On Hit.r1 +20 mind On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Dmg.mod +3% mind ----- def ----- Defense +30 (+10 eff.) Crit.chn- 15.00% ---------- misc Max.stam +30.00 Light +3 Massive two-handed mauls. |
arcing dwarven-steel greatsword of massacre (160% power, 2 apr) arcing dwarven-steel greatsword of massacre (160% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Arcane/Master Power 161% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 71 damage Massive two-handed swords. |
stralite greatsword 'Relgyroddamnir' (170% power, 3 apr) stralite greatsword 'Relgyroddamnir' (170% power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Arcane/Master Power 170% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +40 blight On Hit: * 21% chance to reduce strength, dexterity, and constitution by 22 While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +6% mind Res.pen +14% physical Acc +28 (+7 eff.) Apr +14 ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +1.00 Max.mana +20.00 Massive two-handed swords. |
caustic yew longbow caustic yew longbow4.0 T3 longbow 2H weapon Reqs Shoot [Ego+] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 On Crit.r2 +24 acid +21 nature While equipped: dps ---------- Res.pen +17% acid +23% nature Apr +11 Longbows are used to shoot arrows at your foes. |
mighty elven-wood longbow of recursion mighty elven-wood longbow of recursion4.0 T4 longbow 2H weapon Reqs Shoot [Ego+] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 On Hit: 10% Shoot 1 While equipped: Stats +5 Str dps ---------- Phys.pwr +14 (+3 eff.) Longbows are used to shoot arrows at your foes. |
Sword of Potential Futures (133% power, 10 apr) Sword of Potential Futures (133% power, 10 apr)3.0 T3 longsword 1H weapon [Unique] Arcane In the past there was a dagger with it. Power 134% Range: 1.4x Uses 20% Mag, 80% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
balanced dwarven-steel longsword of the mystic (125% power, 4 apr) balanced dwarven-steel longsword of the mystic (125% power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Arcane/Master Power 125% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +7 (+2 eff.) Acc +9 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) Disarm- +38% Sharp, long, and deadly. |
blazebringer's steel longsword (109% power, 3 apr) blazebringer's steel longsword (109% power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Nature Power 109% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +29 fire While equipped: dps ---------- All.spd +3% Res.pen +9% fire Sharp, long, and deadly. |
blazebringer's steel longsword of evisceration (112% power, 3 apr) blazebringer's steel longsword of evisceration (112% power, 3 apr)3.0 T2 longsword 1H weapon [Ego++] Nature/Master Power 112% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +39 fire On Crit: * Wound the target dealing 318 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +9 (+2 eff.) All.spd +3% Res.pen +12% fire Sharp, long, and deadly. |
Filthobeisance the steel mace (111% power, 3 apr) =2mag= Filthobeisance the steel mace (111% power, 3 apr) =2mag=3.0 T2 mace 1H weapon [Random Unique] Arcane/Master/Psionic Power 111% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 light +7 darkness Against +9% Undead +6% Living While equipped: Stats +2 Mag dps ---------- S.pwr/crit +2 Acc +7 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +6% nature Disarm- +20% Blunt and deadly. |
voratun mace 'Radherayon' (158% power, 6 apr) voratun mace 'Radherayon' (158% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 158% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +13 cold On Hit: * Create an explosion dealing 71 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +25% cold Res.pen +25% cold Acc +9 (+2 eff.) ----- def ----- Defense +18 (+6 eff.) Resists +6% light +6% blight Phys.save +3 (+1 eff.) Max.HP +40.00 Disarm- +36% Confus- +20% Blunt and deadly. |
Charged Focus (100% power, 24 apr, lightning damage) Charged Focus (100% power, 24 apr, lightning damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 100% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Lightning Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +12 (+4 eff.) Dmg.mod +15% lightning Res.pen +9% lightning ----- def ----- Resists +15% lightning Mind.save +9 (+3 eff.) ---------- misc Max.psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar. |
Siliraba (83% power, 18 apr, mind damage) Siliraba (83% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 84% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +8 acid While equipped: Stats +4 Cun +6 Mag dps ---------- Mind.crit +2% Mind.pwr +9 (+3 eff.) Dmg.mod +18% acid Melee Ret 6 mind On Hit (Melee): * 20% chance to reduce armor by 32% ----- def ----- Crit.chn- 15.00% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's thorny mindstar of balance (96% power, 24 apr, mind damage) dreamer's thorny mindstar of balance (96% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 96% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) ----- def ----- Resists +11% mind Phys.save +5 (+2 eff.) Spell.save +5 (+1 eff.) Mind.save +10 (+4 eff.) ---------- misc Psi/turn +1.10 Equi/ret +1.20 Max.psi +25.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bolbum's Big Knocker (176% power, 10 apr, physical element) Bolbum's Big Knocker (176% power, 10 apr, physical element)5.0 T3 staff 2H weapon Reqs Mag 38 [Unique] Arcane Power 176% Range: 1.2x Uses 140% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +10 Atk.spd 100% Melee+ +10% confusion While equipped: dps ---------- Spell.crit +18% Spell.pwr +12 (+4 eff.) Dmg.mod +20% physical Acc +7 (+2 eff.) ---------- misc Masteries +0.20 Spell/Staff combat Channel Staff: Level 2.0 Pwr.cost 9 out of 20/20. Range 8 Travel.spd 2000% of base Is a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Ce'Neselaith the yew magestaff (120% power, 4 apr, lightning element) Ce'Neselaith the yew magestaff (120% power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +11 Mag +7 Wil +5 Cun dps ---------- Phys.crit +8.0% Spell.crit +3% Spell.pwr +26 (+9 eff.) S.pwr/crit +7 Melee+ 22 arcane Dmg.mod +20% lightning +6% acid +9% blight Res.pen +10% acid On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Resists +3% acid +3% blight ---------- misc Mana/turn +0.24 Max.mana +20.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Murkusher (120% power, 4 apr, arcane element) Murkusher (120% power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Rare] Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Phys.crit +6.0% Spell.crit +13% Crit.mult +15.00% Phys.pwr +30 (+6 eff.) Spell.pwr +9 (+3 eff.) Dmg.mod +20% arcane +9% darkness Acc +15 (+4 eff.) ----- def ----- Max.HP +100.00 Teleport- +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen yew starstaff of illumination (120% power, 4 apr, physical element) earthen yew starstaff of illumination (120% power, 4 apr, physical element)5.0 T3 staff 2H weapon [Ego] Arcane/Nature Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% physical ----- def ----- Armour +5 Hardiness +7% Defense +8 (+2 eff.) Phys.save +6 (+2 eff.) ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 66.91 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood starstaff of channeling (129% power, 5 apr, physical element) infernal elven-wood starstaff of channeling (129% power, 5 apr, physical element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Crit.mult +24.00% Spell.pwr +27 (+9 eff.) Melee+ 16 fire Dmg.mod +25% physical ---------- misc Mana/turn +0.26 See.Invis +10 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
infernal yew magestaff (120% power, 4 apr, fire element) infernal yew magestaff (120% power, 4 apr, fire element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Crit.mult +17.00% Spell.pwr +15 (+5 eff.) Melee+ 19 fire Dmg.mod +20% fire ---------- misc See.Invis +13 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding yew vilestaff of invocation (120% power, 4 apr, darkness element) lifebinding yew vilestaff of invocation (120% power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego++] Arcane/Nature Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +3% Spell.pwr +21 (+7 eff.) S.pwr/crit +7 Dmg.mod +20% darkness ----- def ----- HP.reg +1.00 Heal.mod +15% ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 6 cone, dealing 43.11 to 51.73 darkness damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
gunslinger's dwarven-steel steamgun of life draining gunslinger's dwarven-steel steamgun of life draining4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +6 draining blight Uses 2.0 Steam While equipped: dps ---------- Steampwr +8 (+4 eff.) Dmg.mod +12% physical ---------- misc Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
blazebringer's voratun steamsaw of evisceration (148% power, 0 apr) blazebringer's voratun steamsaw of evisceration (148% power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego++] Nature/Master/Steamtech Power 149% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +106 On Crit.r2 +61 fire On Crit: * Wound the target dealing 318 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +10 (+2 eff.) All.spd +5% Res.pen +20% fire ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
quick stralite steamsaw of projection (135% power, 0 apr) quick stralite steamsaw of projection (135% power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego++] Master/Psionic/Steamtech Power 135% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +66 On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Uses 1.0 Steam While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +10 (+2 eff.) ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Pitchwild the steel waraxe (105% power, 3 apr) Pitchwild the steel waraxe (105% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Arcane Power 106% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +12 cold While equipped: Stats +5 Mag dps ---------- Spell.crit +5% Dmg.mod +9% darkness +12% blight Res.pen +15% light Melee Ret 4 mind ---------- misc Max.hate +6.00 One-handed war axes. |
Girdle of the Calm Waters Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Sepsisrigor =2con= Sepsisrigor =2con=1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +2 Dex +2 Con dps ---------- On Hit (Melee): * 10% chance to slow global speed by 54% ----- def ----- Resists +6% acid +12% lightning +14% blight A belt that goes around your waist. |
Serpentroar =3mag= Serpentroar =3mag=1.0 T1 belt armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Res.pen +5% arcane Melee Ret 6 nature On Hit (Melee): * 10% chance to slow global speed by 54% ----- def ----- Fatigue -5% ---------- misc Max.enc +20 Mana/s.crit +1.00 A belt that goes around your waist. |
hardened leather belt hardened leather belt1.0 T3 belt armor [Normal] A belt that goes around your waist. |
hardened leather belt 'Beohir' hardened leather belt 'Beohir'1.0 T3 belt armor [Rare] Nature While equipped: Stats +10 Str +1 Dex +2 Wil +5 Con dps ---------- Phys.pwr +11 (+2 eff.) Dmg.mod +3% mind Res.pen +10% mind ----- def ----- Phys.save +8 (+3 eff.) ---------- misc See.Invis +24 Size +1 A belt that goes around your waist. |
hardened leather belt 'Brighttouch' =6con= hardened leather belt 'Brighttouch' =6con=1.0 T3 belt armor [Rare] Arcane While equipped: Stats +6 Con dps ---------- Phys.pwr +20 (+4 eff.) Spell.pwr +7 (+2 eff.) Apr +7 ----- def ----- Resists +12% temporal +9% fire Mind.save +10 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
insulating hardened leather belt of valiance insulating hardened leather belt of valiance1.0 T3 belt armor [Ego+] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Resists +7% fire +10% cold Mind.save +7 (+3 eff.) Max.HP +52.00 A belt that goes around your waist. |
nightruned hardened leather belt of carrying nightruned hardened leather belt of carrying1.0 T3 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -6% Resists +7% light +10% darkness ---------- misc Max.enc +32 A belt that goes around your waist. |
noble's rough leather belt of unlife =breatj= noble's rough leather belt of unlife =breatj=1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +18% Summoned ----- def ----- Resists +6% blight D.Red.from +18% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
spiritwalker's hardened leather belt of magery =12mag= spiritwalker's hardened leather belt of magery =12mag=1.0 T3 belt armor [Ego++] Arcane While equipped: Stats +6 Wil +12 Mag dps ---------- Spell.crit +4% ---------- misc Mana/turn +0.29 Max.mana +26.00 A belt that goes around your waist. |
Betewe the Blazevile (2 def, 8 armour) Betewe the Blazevile (2 def, 8 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +6 Str dps ---------- Phys.crit +3.0% Phys.pwr +10 (+2 eff.) Res.pen +25% light +15% physical ----- def ----- Armour +8 Defense +2 (+0 eff.) Resists +16% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Chudan the linen cloak (1 def, 0 armour) =3con= Chudan the linen cloak (1 def, 0 armour) =3con=2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Str +2 Wil +3 Con dps ---------- Phys.crit +2.0% Apr +2 ----- def ----- Defense +1 (+0 eff.) Mind.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xyra (2 def, 6 armour) =7con= Xyra (2 def, 6 armour) =7con=2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +7 Con dps ---------- Phys.crit +1.0% Crit.mult +15.00% Apr +1 ----- def ----- Armour +6 Defense +2 (+0 eff.) ---------- misc Max.stam +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak (2 def, 0 armour) cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Normal] While equipped: ----- def ----- Defense +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow cashmere cloak of Eldoral (2 def, 0 armour) shadow cashmere cloak of Eldoral (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +8% darkness Res.pen +14% darkness ----- def ----- Defense +2 (+0 eff.) Resists +14% darkness Stealth +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of sorcery (2 def, 0 armour) =7mag= spellcowled cashmere cloak of sorcery (2 def, 0 armour) =7mag=2.0 T3 cloak armor [Ego++] Arcane While equipped: Stats +7 Mag +6 Wil dps ---------- Spell.crit +6% ----- def ----- Defense +2 (+0 eff.) Spell.save +8 (+2 eff.) ---------- misc Max.mana +48.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Worm Nest (0 def, 0 armour) =15mag= Worm Nest (0 def, 0 armour) =15mag=2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+5 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
cashmere robe 'Brightprophet' (0 def, 0 armour) cashmere robe 'Brightprophet' (0 def, 0 armour)2.0 T3 cloth armor [Rare] Arcane While equipped: dps ---------- Phys.crit +3.0% Crit.mult +20.00% Spell.pwr +28 (+9 eff.) S.pwr/crit +4 Dmg.mod +14% all ----- def ----- Resists +11% all ---------- misc Vim/s.crit +2.00 Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's silk robe of darkness (+9%) (0 def, 0 armour) dispeller's silk robe of darkness (+9%) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +14% darkness ----- def ----- Resists +9% lightning +28% darkness +10% light +6% blight +9% fire +8% cold +13% all Phys.save +17 (+6 eff.) Spell.save +27 (+9 eff.) Mind.save +14 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Adalraba (0 def, 4 armour) =4con= Adalraba (0 def, 4 armour) =4con=3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +3 Dex +3 Cun +4 Con dps ---------- Acc +20 (+5 eff.) ----- def ----- Armour +4 Fatigue +3% Resists +2% physical Crit.chn- 10.00% Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
invigorating pair of drakeskin leather boots of disengagement (0 def, 5 armour) invigorating pair of drakeskin leather boots of disengagement (0 def, 5 armour)2.0 T5 feet armor [Ego++] Nature/Master While equipped: Stats +3 Cun +2 Dex dps ---------- Mov.spd +10% ----- def ----- Armour +5 Fatigue -7% Max.HP +38.00 ---------- misc Stam/turn +0.50 Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
pair of dwarven-steel boots 'Emelira' (7 def, 7 armour) pair of dwarven-steel boots 'Emelira' (7 def, 7 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Mag +3 Cun +4 Con dps ---------- Spell.pwr +8 (+3 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Armour +7 Defense +7 (+2 eff.) Fatigue +3% ---------- misc Infravis +2 Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 43 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots of void walking (0 def, 4 armour) pair of dwarven-steel boots of void walking (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Res.pen +13% darkness +13% temporal ----- def ----- Armour +4 Fatigue +3% Resists +16% darkness +16% temporal Def/telep +10 Res/telep +14% Dur/telep +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots of strife (0 def, 3 armour) pair of hardened leather boots of strife (0 def, 3 armour)2.0 T3 feet armor [Ego+] Psionic While equipped: Stats +2 Con +2 Wil dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +7% physical ----- def ----- Armour +3 Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 39 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of iron boots 'Nerelle' (0 def, 3 armour) pair of iron boots 'Nerelle' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +2% physical +9% light +3% blight +18% fire +5% arcane +6% cold Cut- +20% Confus- +20% Knockbk- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of dwarven-steel boots of tirelessness (0 def, 4 armour) restorative pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +4 Fatigue +3% HP.reg +3.00 Heal.mod +13% ---------- misc Stam/turn +0.60 Max.stam +18.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of dwarven-steel boots of strife (0 def, 4 armour) undeterred pair of dwarven-steel boots of strife (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: Stats +3 Con +4 Wil dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +7% physical ----- def ----- Armour +4 Fatigue +3% Silence- +26% Confus- +26% Stun/Frz- +28% Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 39 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Bokysandur the Furnacecast (0 def, 2 armour) Bokysandur the Furnacecast (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Str dps ---------- Melee+ 6 fire Dmg.mod +6% physical +6% fire Res.pen +10% fire Acc +10 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +38% fire Phys.save +6 (+2 eff.) ---------- misc Max.stam +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
cinder hardened leather gloves of spellstriking (0 def, 2 armour) =5mag= cinder hardened leather gloves of spellstriking (0 def, 2 armour) =5mag=1.0 T2 hands armor [Ego+] Arcane/Nature While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 7 arcane 7 fire Dmg.mod +5% arcane +6% fire ----- def ----- Armour +2 Resists +4% arcane +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cinder voratun gauntlets of strength (+3) (0 def, 3 armour) cinder voratun gauntlets of strength (+3) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+1 eff.) Melee+ 12 fire Dmg.mod +5% fire ----- def ----- Armour +3 Fatigue +5% Resists +7% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of archery (0 def, 7 armour) heroic voratun gauntlets of archery (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +4 Cun +7 Dex dps ---------- Acc +6 (+1 eff.) Apr +9 ----- def ----- Armour +7 Fatigue +5% Mind.save +9 (+3 eff.) Max.HP +69.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
restful voratun gauntlets of magic (+3) (0 def, 3 armour) restful voratun gauntlets of magic (+3) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Dmg.mod +6% arcane ----- def ----- Armour +3 Fatigue +5% HP.reg +5.00 ---------- misc Stam/turn +1.50 Max.stam +23.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Gariatta (0 def, 3 armour) =3mag 3con= Gariatta (0 def, 3 armour) =3mag 3con=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Mag +4 Cun +3 Con ----- def ----- Armour +3 Fatigue +5% Resists +6% cold ---------- misc Infravis +2 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Giloziladin the Freezecrypt (0 def, 3 armour) Giloziladin the Freezecrypt (0 def, 3 armour)2.0 T3 head armor [Rare] Disrupt While equipped: dps ---------- Dmg.mod +18% cold Res.pen +25% mind ----- def ----- Armour +3 Fatigue +3% Resists +10% nature +11% blight Crit.chn- 15.00% Mind.save +6 (+2 eff.) HP.reg +4.00 Disease- +20% Stun/Frz- +20% A cap made of leather. |
Helm of the Dwarven Emperors (0 def, 6 armour) =4mag= Helm of the Dwarven Emperors (0 def, 6 armour) =4mag=3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Lisawyn the Rainresolve (0 def, 4 armour) =7con= Lisawyn the Rainresolve (0 def, 4 armour) =7con=3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str +3 Mag +7 Con dps ---------- Res.pen +15% light +20% cold ----- def ----- Armour +4 Fatigue +4% ---------- misc Infravis +3 See.Invis +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bladed hardened leather cap of blood magic (0 def, 3 armour) bladed hardened leather cap of blood magic (0 def, 3 armour)2.0 T3 head armor [Ego++] Arcane/Master While equipped: Stats +5 Str +5 Mag +5 Wil dps ---------- Spell.crit +3% Dmg.mod +9% blight +10% arcane ----- def ----- Armour +3 Fatigue +3% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 947.8 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
cashmere wizard hat (2 def, 0 armour) cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Normal] While equipped: ----- def ----- Defense +2 (+0 eff.) A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Modorin' (2 def, 0 armour) cashmere wizard hat 'Modorin' (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +4 Dex +4 Wil +8 Cun dps ---------- Mind.crit +2% Mind.pwr +12 (+4 eff.) Dmg.mod +9% mind +12% physical ----- def ----- Defense +2 (+0 eff.) Resists +9% mind +12% physical Phys.save +8 (+3 eff.) Mind.save +8 (+3 eff.) ---------- misc Max.psi +18.00 Infravis +3 A pointy cloth hat, very wizardly... |
defender's hardened leather cap of strength (+4) (4 def, 9 armour) defender's hardened leather cap of strength (+4) (4 def, 9 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +4 Str ----- def ----- Armour +9 Defense +4 (+1 eff.) Fatigue +3% Resists +4% all Phys.save +8 (+3 eff.) A cap made of leather. |
dwarven-steel helm of fortune (0 def, 4 armour) dwarven-steel helm of fortune (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +10 Lck dps ---------- Phys.crit +4.0% Spell.crit +6% Mind.crit +2% ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding dwarven-steel helm of the depths (0 def, 4 armour) grounding dwarven-steel helm of the depths (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +4 Fatigue +4% Resists +8% lightning +16% cold +5% temporal ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather cap of precognition (6 def, 3 armour) hardened leather cap of precognition (6 def, 3 armour)2.0 T3 head armor [Ego+] Nature While equipped: Stats +5 Cun dps ---------- Acc +6 (+1 eff.) On Melee Ret: * 15% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +6 (+2 eff.) Fatigue +3% A cap made of leather. |
insulating cashmere wizard hat of fire (+24%) (2 def, 0 armour) insulating cashmere wizard hat of fire (+24%) (2 def, 0 armour)2.0 T3 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +13% fire ----- def ----- Defense +2 (+0 eff.) Resists +8% cold +24% fire A pointy cloth hat, very wizardly... |
insulating cashmere wizard hat of knowledge (2 def, 0 armour) insulating cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego+] Nature/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Defense +2 (+0 eff.) Resists +8% fire +9% cold A pointy cloth hat, very wizardly... |
insulating hardened leather cap (0 def, 3 armour) insulating hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +8% fire +8% cold A cap made of leather. |
prismatic dwarven-steel helm of constitution (+7) (0 def, 4 armour) prismatic dwarven-steel helm of constitution (+7) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +7 Con ----- def ----- Armour +4 Fatigue +4% Resists +13% light +13% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Runysus (7 def, 6 armour) Runysus (7 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +4 Mag +9 Wil +3 Cun dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+4 eff.) Mind.pwr +10 (+3 eff.) ----- def ----- Armour +6 Defense +7 (+2 eff.) Fatigue +12% Resists +11% lightning +17% cold +3% mind +6% light Mind.save +15 (+5 eff.) Blind- +20% A suit of armour made of mail. |
dwarven-steel mail armour 'Berurodar' (3 def, 14 armour) dwarven-steel mail armour 'Berurodar' (3 def, 14 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Spell.pwr +20 (+7 eff.) S.pwr/crit +2 Res.pen +5% acid ----- def ----- Armour +14 Defense +3 (+1 eff.) Fatigue +4% Resists +7% arcane +21% cold Phys.save +5 (+2 eff.) Spell.save +15 (+5 eff.) ---------- misc Mana/s.crit +2.00 Max.vim +50.00 A suit of armour made of mail. |
fortifying iron mail armour (2 def, 4 armour) =3con= fortifying iron mail armour (2 def, 4 armour) =3con=14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Max.HP +35.00 A suit of armour made of mail. |
impenetrable voratun mail armour of temporal resistance (5 def, 21 armour) impenetrable voratun mail armour of temporal resistance (5 def, 21 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +21 Defense +5 (+1 eff.) Fatigue +12% Resists +21% temporal A suit of armour made of mail. |
radiant dwarven-steel mail armour of command (12 def, 11 armour) radiant dwarven-steel mail armour of command (12 def, 11 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +3 Cun +3 Wil ----- def ----- Armour +11 Defense +12 (+4 eff.) Fatigue +12% Resists +15% blight +15% darkness Mind.save +13 (+5 eff.) ---------- misc Light +2 A suit of armour made of mail. |
radiant stralite mail armour of command (13 def, 15 armour) radiant stralite mail armour of command (13 def, 15 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +4 Cun +3 Wil ----- def ----- Armour +15 Defense +13 (+4 eff.) Fatigue +12% Resists +17% blight +17% darkness Mind.save +15 (+5 eff.) ---------- misc Light +1 A suit of armour made of mail. |
Xanyth the reinforced leather armour (12 def, 7 armour) Xanyth the reinforced leather armour (12 def, 7 armour)9.0 T4 light armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +3 Dex dps ---------- Melee+ 15 acid 18 fire Melee Ret 12 acid 12 fire ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +20% acid +2% physical +9% darkness +23% fire +7% arcane +24% cold Spell.save +16 (+5 eff.) ---------- misc Light +1 A suit of armour made of leather. |
multi-hued hardened leather armour (9 def, 6 armour) multi-hued hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature While equipped: dps ---------- Mind.pwr +11 (+4 eff.) ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +10% acid +9% physical +9% cold +8% lightning +8% fire A suit of armour made of leather. |
radiant reinforced leather armour (12 def, 7 armour) radiant reinforced leather armour (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature While equipped: Stats +5 Wil ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +18% blight +18% darkness ---------- misc Light +2 A suit of armour made of leather. |
cleansing stralite plate armour of command (9 def, 19 armour) cleansing stralite plate armour of command (9 def, 19 armour)17.0 T4 massive armor Reqs Massive armour training [Ego+] Disrupt/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +19 Defense +9 (+3 eff.) Fatigue +22% Resists +17% nature +16% blight Mind.save +18 (+6 eff.) A suit of armour made of metal plates. |
enlightening steel plate armour of clarity (0 def, 9 armour) enlightening steel plate armour of clarity (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil ----- def ----- Armour +9 Fatigue +22% Resists +5% mind Mind.save +25 (+9 eff.) A suit of armour made of metal plates. |
enlightening stralite plate armour of the dragon (0 def, 13 armour) enlightening stralite plate armour of the dragon (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Ego++] Nature/Psionic While equipped: Stats +5 Cun +7 Wil ----- def ----- Armour +13 Fatigue +22% Resists +9% acid +9% physical +9% cold +9% lightning +8% fire Mind.save +11 (+4 eff.) Disarm- +32% Stun/Frz- +27% Knockbk- +21% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
hardened stralite plate armour of clarity (0 def, 21 armour) hardened stralite plate armour of clarity (0 def, 21 armour)17.0 T4 massive armor Reqs Massive armour training [Ego+] Master/Psionic While equipped: ----- def ----- Armour +21 Fatigue +22% Resists +6% acid +6% physical +6% lightning +8% fire +7% mind +8% cold Mind.save +16 (+6 eff.) A suit of armour made of metal plates. |
steel plate armour 'Splendourpierce' (0 def, 9 armour) steel plate armour 'Splendourpierce' (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Res.pen +10% light On Hit (Melee): * 20% chance to slow global speed by 54% * 20% chance to reduce damage dealt by 22% ----- def ----- Armour +9 Fatigue +22% Resists +21% lightning +21% fire Spell.save +18 (+6 eff.) ---------- misc Light +3 A suit of armour made of metal plates. |
Glolaith (0 def, 9 armour, 80.5 block) Glolaith (0 def, 9 armour, 80.5 block)7.0 T3 shield armor Reqs Shield usage training [Random Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Crit.mult +10.00% Melee+ 7 acid Melee Ret 6 acid ----- def ----- Armour +9 Fatigue +8% Resists +16% acid Spell.save +9 (+3 eff.) ---------- misc Mana/turn +0.12 Talents +1 Block Handheld deflection devices. |
corrosive steel shield (0 def, 4 armour, 42.5 block) corrosive steel shield (0 def, 4 armour, 42.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Con dps ---------- On Melee Ret: * 11% chance to reduce armor by 32% ----- def ----- Armour +4 Fatigue +8% Resists +13% acid ---------- misc Talents +1 Block Handheld deflection devices. |
corrosive steel shield of the stars (0 def, 4 armour, 40 block) =3mag 2 con= corrosive steel shield of the stars (0 def, 4 armour, 40 block) =3mag 2 con=7.0 T2 shield armor Reqs Shield usage training [Ego++] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Mag +3 Cun +2 Con dps ---------- Dmg.mod +11% light +11% darkness On Melee Ret: * 10% chance to reduce armor by 32% ----- def ----- Armour +4 Fatigue +8% Resists +12% acid +11% light +12% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
stralite shield of patience (0 def, 8 armour, 147.5 block) stralite shield of patience (0 def, 8 armour, 147.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +8 Fatigue +8% Resists +11% temporal ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (270) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
barbed quiver of yew arrows of erosion (24/24, 157% power, 10 apr) barbed quiver of yew arrows of erosion (24/24, 157% power, 10 apr)3.0 T3 arrow ammo [Ego+] Nature/Master Power 157% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +14.0% Capacity 24 Ranged+ +11 nature On Crit: * Wound the target dealing 318 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
chilling quiver of elven-wood arrows of corruption (17/17, 153% power, 14 apr) chilling quiver of elven-wood arrows of corruption (17/17, 153% power, 14 apr)3.0 T4 arrow ammo [Ego+] Arcane Power 154% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 17 Ranged+ +32 cold On Hit: 20% Curse of Defenselessness 4 Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
540 alchemist agate 540 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 aquamarine 5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Poreyathra the iron pickaxe (dig speed 39 turns) =4mag= Poreyathra the iron pickaxe (dig speed 39 turns) =4mag=3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +2 Dex +4 Mag +2 Wil dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature +6% blight While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
6 emerald 6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Alikath Alikath2.0 T1 lite [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Resists +3% light +6% acid Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Hanysin the Flareraven Hanysin the Flareraven1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% fire ----- def ----- Armour +2 Defense +10 (+3 eff.) Resists +18% lightning +6% temporal Max.HP +44.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.6 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 104.75 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 104.75 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Unredur Unredur1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Mind.crit +10% Mind.pwr +10 (+3 eff.) Dmg.mod +9% blight Res.pen +5% blight Melee Ret 8 blight 27 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ----- def ----- Resists +9% fire Mind.save +11 (+4 eff.) ---------- misc Light +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Xanira the brass lantern =2con= Xanira the brass lantern =2con=2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Cun +2 Con dps ---------- Mind.pwr +20 (+7 eff.) ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Hate/m.crit +2.00 Max.psi +20.00 Light +3 See.Stealth +7 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Yvanne the Cloudwreck Yvanne the Cloudwreck2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +8% mind Res.pen +20% lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp alchemist's lamp1.0 T3 lite [Normal] While equipped: ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
9 garnet 9 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psychokinetic pouch of stralite shots of corruption (22/22, 151% power, 5 apr) psychokinetic pouch of stralite shots of corruption (22/22, 151% power, 5 apr)3.0 T4 shot ammo [Ego++] Arcane/Psionic Power 152% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 22 Ranged+ +17 physical On Hit: 20% Curse of Vulnerability 4 On Hit: * 20% chance to knock the target back 3 spaces and deal 174 physical damage Shots are used with slings to pummel your foes to death. |
elm totem of healing [power 122] (15 cooldown) elm totem of healing [power 122] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of stinging 'Rainsmasher' [power 356] (15 cooldown) elven-wood totem of stinging 'Rainsmasher' [power 356] (15 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +9% nature On Hit (Melee): * 10% chance to reduce all saves and defense by 27 ----- def ----- Resists +6% nature +12% mind Sting an enemy dealing 356 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to gain a 25% chance to evade weapon attacks for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. 100% to increase all damage by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ash wand of shielding 'Gleamrain' [power 206] (20 cooldown) ash wand of shielding 'Gleamrain' [power 206] (20 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +2 Dex dps ---------- Phys.pwr +25 (+5 eff.) Dmg.mod +12% physical ----- def ----- Defense +10 (+3 eff.) ---------- misc Max.stam +30.00 Light +2 Create a shield absorbing up to 206 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Atoosare the Ogre Doombringer level 19
65th Dusk 122nd year of Ascendancy at 00:34 see stats
By Atoosare the Ogre Doombringer level 32
2nd Decay 122nd year of Ascendancy at 11:58 see stats
By Atoosare the Ogre Doombringer level 32
1st Decay 122nd year of Ascendancy at 02:41 see stats
By Atoosare the Ogre Doombringer level 22
4th Haze 122nd year of Ascendancy at 09:24 see stats
By Atoosare the Ogre Doombringer level 33
3rd Regrowth 123rd year of Ascendancy at 21:00 see stats
By Atoosare the Ogre Doombringer level 31
73rd Haze 122nd year of Ascendancy at 05:50 see stats
By Atoosare the Ogre Doombringer level 6
78th Pyre 122nd year of Ascendancy at 20:51 see stats
By Atoosare the Ogre Doombringer level 33
17th Regrowth 123rd year of Ascendancy at 13:48 see stats
By Atoosare the Ogre Doombringer level 10
8th Flare 122nd year of Ascendancy at 00:02 see stats
By Atoosare the Ogre Doombringer level 20
74th Dusk 122nd year of Ascendancy at 01:57 see stats
By Atoosare the Ogre Doombringer level 30
70th Haze 122nd year of Ascendancy at 03:37 see stats
By Atoosare the Ogre Doombringer level 28
43rd Haze 122nd year of Ascendancy at 06:39 see stats
By Atoosare the Ogre Doombringer level 23
18th Haze 122nd year of Ascendancy at 17:01 see stats
By Atoosare the Ogre Doombringer level 18
59th Dusk 122nd year of Ascendancy at 05:56 see stats
By Atoosare the Ogre Doombringer level 11
21st Dusk 122nd year of Ascendancy at 08:41 see stats
By Atoosare the Ogre Doombringer level 10
8th Flare 122nd year of Ascendancy at 14:32 see stats
By Atoosare the Ogre Doombringer level 10
10th Flare 122nd year of Ascendancy at 04:06 see stats
By Atoosare the Ogre Doombringer level 21
1st Haze 122nd year of Ascendancy at 02:54 see stats
By Atoosare the Ogre Doombringer level 16
37th Dusk 122nd year of Ascendancy at 04:47 see stats
Log
Bleeding from Salotta the Guardian hits Atoosare for (5 abyssal shield), (92 absorbed), 102 physical (102 total damage).
Lava floor heals Atoosare!
Atoosare receives 57 healing.
Atoosare hits Something for 26 fire damage.
Lava floor heals Atoosare!
Atoosare receives 57 healing.
Talent Reckless Strike is ready to use.
Bleeding from Salotta the Guardian hits Atoosare for (2 abyssal shield), 197 physical (197 total damage).
Atoosare hits Something for 26 fire damage.
Lava floor heals Atoosare!
Atoosare receives 57 healing.
Atoosare casts Rune: Shatter Afflictions.
Atoosare is no longer pinned.
A shield forms around Atoosare.
Atoosare deactivates Fearscape.
You are brought back from the Fearscape!
Your shield crumbles under the damage!
The shield around Atoosare crumbles.
Atoosare's surge ends.
Bleeding from Salotta the Guardian hits Atoosare for (2 abyssal shield), (102 absorbed), 95 physical (95 total damage).
Salotta the Guardian uses Flurry.
Salotta the Guardian strikes Atoosare with hidden blades!
Salotta the Guardian performs a melee critical strike against Atoosare!
Salotta the Guardian performs a melee critical strike against Atoosare!
Melee retaliation hits Salotta the Guardian for 5 acid, 4 arcane, 8 blight, 9 fire, 5 acid, 4 arcane, 8 blight, 9 fire, 5 acid, 4 arcane, 8 blight, 9 fire, 5 acid, 4 arcane, 8 blight, 9 fire (107 total damage).
Salotta the Guardian hits Atoosare for (2 abyssal shield), 98 physical (98 total damage).
Atoosare the level 37 ogre doombringer was skewered to death by Salotta the Guardian on level 5 of Dreadfell.