













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Player AIoo Custom 1.7.6This is a fork of Player AIoo which is a fork of PlayerGAI by Glavius which is a fork of PlayerAI by Charidan. Right click on your Character and choose "Define Player-AIoo" at the bottom to tell the AI how often it use which talent (like with a clone/ golem) This addon let the player use the AI coded for NPC, so your character can fight, rest, auto-explore on his own. Be warned, it can put your character in a sure death situation. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Known Bugs: - v 1.4.1: Added option to stop when encountering high ranking enemies - v 1.4.2: Added a way to save/load talent priorities - v 1.4.3: Added option to stop when encountering X number of enemies Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Danger Alert 1.7.6Add a display of estimated threats in monster's tooltip. Nekarcos's Quality of Life 09: Automation (GOLDEN) - Fixed 1.7.6Fixed transmog on unequip. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Global Confirm Dialogues 1.7.6Adds two configurable hotkeys that work in ANY dialogue: Y (default) – confirm / yes N (default) – cancel / no (falls back to closing the dialog) Rebind both in Game Menu → Key Bindings → Global Confirm. Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Sun's Vengeance Shader 1.7.4Adds a full-screen shader for the Sun's Vengeance proc. Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Additional Combat Details 1.7.6Additional Combat Details (non-intrusive)
This addon provides a compact, non-intrusive display of detailed combat information. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons while giving a clearer, turn-by-turn narrative of what happened during combat. Features- Shows to-hit-chance for players and enemies: (50 + 2,5 * ( attacker_accuracy - defender_defense))
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-additional-combat-details. Version History
1.0.0 QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Item Description Filter 1.7.4An item description filter. Can hide undesired properties in item description. Ctrl + Shift+ Alt + F to open configuration dialog. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Fix demon seed savefile issue 1.7.6Fix some save file issues: demon seeds/ object talent data/ stacks of gems/... Amenitkeys 1.7.6Shift-RightClick a sustain to enable 'auto use when available' for instant use sustains and 'use when no enemies are visible' otherwise. Ashes of Urh'Rok 1.7.4Official Expansion!Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. One-stop Shop 1.7.6tome-one-stop-shop One-stop Shop is a Tales of Maj'Eyal quality-of-life addon for the Maj'Eyal: The Age of Ascendancy campaign. It reduces town-to-town shopping trips by adding a shared courier service that can show eligible shop inventories in one merged store window. Features: - Options: local 0-19, regional 20-39, exotic 40+, or player-sold items - Items from level 1 and 10 restocks appear in the "local" inventory, items from level 20 and 30 restocks appear in the "regional" inventory, etc - Displays and allows sort-by Town/Shop column - Routes purchases and sales through the original source stores, so direct shops and the one-stop shop stay synced - Selling through the one-stop shop automatically selects the shopkeeper offering the best price for your item - Maintains compatibility with the Store Wish List addon (wishlisting/ego-highlighting/etc all supported through the one-stop shop) - Is a pure QoL add: the addon should not impact balance (if it does that's a bug, please report!) How to use? Good to know: Local install: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Auto Loot Transmo Copy 1.7.4This addon is developed to fix some bugs for Auto Loot Transmo by helminthauge. Swap Equipment Sets 1.7.0An experimental addon to coordinate and simplify swapping in specified sets of equipment for temporary use and re-wielding your original equipment later. To use this addon, tag your swap-in items with SET:SetName (for whatever set name); in the "Swap Equipment Sets" dialog (bound to <Alt-Shift-X> by default), they will be listed as the set SetName, and can be wielded from the dialog (taking the normal amount of game time for such an equipment change). Your original equipment will be temporarily tagged with SET:SwapBack, so you can re-wield your original equipment by swapping in the SwapBack set. Also provides an optional status indicator in the buffs display to remind you when you are wearing equipment from one of your swap-in sets (controlled by game option "Gameplay | Show marker for swapped-in equipment"). [License note: This addon uses a modified version of an image by Delapouite from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Frequently Asked Questions: Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ghoul |
| Class | Archer |
| Level / Exp | 37 / 69% |
| Size | medium |
| Lifes / Deaths | Killed by war hound at level 19 on the 1st Time of Equilibrium 122nd year of Ascendancy at 23:00 0 / 8Killed by Yverith the poison ivy at level 24 on the 47th Haze 122nd year of Ascendancy at 15:29 Killed by Zubemibeth the skeleton magus at level 28 on the 69th Regrowth 123rd year of Ascendancy at 12:34 Killed by grave wight at level 34 on the 31st Haze 123rd year of Ascendancy at 21:38 Killed by Poltergeist Star at level 35 on the 35th Haze 123rd year of Ascendancy at 14:27 Killed by Aralaith the skeleton warrior at level 37 on the 74th Haze 123rd year of Ascendancy at 03:09 Killed by Xeritta the gigantic sandworm tunneler at level 37 on the 75th Haze 123rd year of Ascendancy at 11:51 Killed by Xeritta the gigantic sandworm tunneler at level 37 on the 75th Haze 123rd year of Ascendancy at 13:20 |
Primary Stats
| Strength | 89 (base 60) |
| Dexterity | 82 (base 60) |
| Constitution | 38 (base 10) |
| Magic | 47 (base 35) |
| Willpower | 25 (base 10) |
| Cunning | 35 (base 12) |
Resources
| Life | -33/1176 |
| Stamina | 148/332 |
| Healing Factor | 1.5802122670883 |
| Regeneration | 5.4517323214546 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 28.508560162218 |
| See Invisible | 28.508560162218 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 153 |
| Accuracy | 65 |
| Crit Chance | 75% |
| APR | 40 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +23% |
| Arcane | +8% |
| All | +2% |
Offense: Damage Penetration
| Darkness | +40% |
| Physical | +45% |
| Arcane | +35% |
| Mind | +35% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 33 (57.155997060385%) |
| Defense | 82 |
| Ranged Defense | 82 |
| Fatigue | 0 |
| Physical Save | 46 |
| Spell Save | 34 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 48%( 70%) |
| Blight | + 38%( 70%) |
| Arcane | + 38%( 70%) |
| Cold | + 42%( 70%) |
| All | + 31%( 70%) |
| Darkness | + 42%( 70%) |
| Physical | + 33%( 70%) |
| Temporal | + 35%( 70%) |
| Lightning | + 56%( 70%) |
| Mind | + 38%( 70%) |
| Fire | + 42%( 70%) |
| Nature | + 41%( 70%) |
Defense: Immunities
| Stun Resistance | 93% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Instadeath Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 325 damage for 3 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 82 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 68 with a minimum range of 15. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 453 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Technique / Sniper | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Archery prowess | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Emira the fire drake hatchling. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the lone alchemist from death by giant venus flytrap. Escort: lone alchemist (level 2 of Trollmire) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by Lbtere. Escort: repented thief (level 3 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by Gibeth the copperhead snake. Escort: worried loremaster (level 3 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 39. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed naga tongue. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed minotaur nose. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Xovea the pair of hardened leather boots, blood (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Physical Crit +10.0% Physical Power +5 (+1 eff.) Ignore resists +10% physical Accuracy +30 (+8 eff.) Ignore Armor +17 defense ------ Armor +3 other ------- Max stamina +20.00 A pair of boots made of leather. |
| Quiver | quiver of elven-wood arrows of crippling (0/18, 154% power, 14 apr)3.0 Encumbrance T4 arrow ammo [Ego+] Master Weapon Damage 154% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +16.5% Capacity 18 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
| Light source | alchemist's lamp 'Xanebretira', nightwalker1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats Wil +4 offense ------ Physical Crit +7.0% Critical power +16.00% Physical Power +5 (+1 eff.) Ignore resists +10% mind defense ------ Armor +4 Resistance +4% physical other ------- Psi when Hit +0.04 Max hate +4.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dwarven-steel helm 'Tundrausher', defender (31 def, 10 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: defense ------ Armor +10 Defense +31 (+6 eff.) Fatigue +4% Resistance +6% lightning, +9% cold +9% nature, +5% all Physical save +16 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Velaldalle the Sepsisshaper, bloodhexed (dig speed 24 turns)3.0 Encumbrance T3 digger tool [Rare] Arcane While equipped: Stats Str +8, Dex +5, Wil +6 offense ------ Physical Crit +11.0% Mind Crit +11% Damage +6% arcane Ignore resists +10% arcane Ignore Armor +2 defense ------ Armor +10 Defense +20 (+4 eff.) Resistance +5% arcane, +6% nature other ------- Max stamina +20.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Bleakkill, sneakthief0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats Cun +7, Dex +7 offense ------ Damage +21% darkness Ignore resists +15% darkness Accuracy +11 (+3 eff.) defense ------ Resistance +6% temporal Crit Resistance 10.00% Healmod +20% Stun Resist +20% other ------- Light +3 Rings make your fingers look great! |
| On fingers | Brodeyon, savage, solipsist, titan0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats Mag +2, Wil +7, Cun +5, Con +6 offense ------ Mindpower +8 (+4 eff.) defense ------ Resistance +12% acid Crit Resistance 10.00% Physical save +6 (+2 eff.) Spell save +10 (+5 eff.) other ------- Max stamina +16.00 Rings make your fingers look great! |
| Around waist | Aerumina the hardened leather belt, resilience1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +12% lightning, +9% fire +5% arcane, +6% acid Life +47.00 A belt that goes around your waist. |
| In main hand | swiftstrike elven-wood longbow of true flight4.0 Encumbrance T4 longbow 2H weapon [Ego++] Master Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 Projectile Speed +200% While equipped: Stats Cun +8 offense ------ Physical Crit +14.0% Combat Speed +10% Accuracy +9 (+2 eff.) Longbows are used to shoot arrows at your foes. |
| On hands | heroic hardened leather gloves of war-making (0 def, 6 armour)1.0 Encumbrance T2 hands armor [Ego++] Master While equipped: offense ------ Physical Crit +8.0% Spell Crit +7% Mind Crit +11% Critical power +7.00% defense ------ Armor +6 Mind save +6 (+2 eff.) Life +50.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | dreamer's silk robe of life (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Nature/Psionic While equipped: defense ------ Resistance +10% blight, +16% darkness +11% mind, +13% all Physical save +14 (+5 eff.) Spell save +14 (+7 eff.) Mind save +31 (+10 eff.) Life +69.00 Life Regen +3.20 Healmod +17% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | cashmere cloak 'Samudig', wyrmwaxed (12 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats Dex +4 offense ------ Physical Crit +1.0% Physical Power +20 (+5 eff.) Ignore resists +10% physical defense ------ Defense +12 (+2 eff.) Resistance +7% acid, +7% fire +7% lightning, +7% cold other ------- Max stamina +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Poliyassra the copper amulet, grounding0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats Str +1 offense ------ Physical Power +5 (+1 eff.) defense ------ Resistance +11% lightning Crit Resistance 15.00% Stun Resist +23% Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
blink rune of the duelist (range 9; phase 31; cd 18)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 9 Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 9; phase 28; cd 13)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 9 Cooldown: 13 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 7; phase 23; cd 15)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 7 Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 8; phase 23; cd 13)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 8 Cooldown: 13 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the duelist (damage 271; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 270.71 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the warrior (damage 294; dur 4; cd 22)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 293.56 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the duelist (power 25; resist 28%; move 49%; dur 5; cd 19)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 28% all resistance, you move 49% faster, and you are invisible (power 25). Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the sneak (power 17; resist 23%; move 36%; dur 5; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 23% all resistance, you move 36% faster, and you are invisible (power 17). Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 126; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 126 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 381; dur 5; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 381 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Kilnenvy the copper amulet, warrior0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +9% lightning, +18% fire Ignore resists +10% fire When Hit 10 fire, 4 cold defense ------ Resistance +6% physical other ------- Stamina/turn +0.30 Amulets make your neck look great! |
Velikira the copper amulet, insulating0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats Cun +7 defense ------ Resistance +25% fire, +12% cold Crit Resistance 10.00% Disarm Resist +20% Teleport Resist +20% Amulets make your neck look great! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+3 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
insulating copper amulet of mastery (0.10 Technique / Reflexes)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +11% fire, +11% cold other ------- Masteries +0.10 Technique/Reflexes Amulets make your neck look great! |
Blastoracle the steel amulet, mindweaver0.1 Encumbrance T2 amulet jewelry [Rare] Psionic While equipped: Stats Wil +2 offense ------ Mindpower +8 (+4 eff.) Ignore resists +10% lightning defense ------ Armor +6 Resistance +6% acid, +6% light +15% blight Mind save +8 (+3 eff.) Silence Resist +10% Confus Resist +14% other ------- See Invisibility +12 Amulets make your neck look great! |
Boreblek the Smolderwar, soulsear0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: Stats Dex +5, Con +3 offense ------ Physical Crit +2.0% Critical power +23.00% Physical Power +20 (+5 eff.) Spellpower +9 (+5 eff.) Damage +9% blight, +20% fire +6% physical defense ------ Physical save +3 (+1 eff.) Amulets make your neck look great! |
Dairydar the steel amulet, warrior0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats Dex +11 offense ------ Critical power +10.00% On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +9% physical Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Stamina/turn +0.40 Vim-on-crit +2.00 Amulets make your neck look great! |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats Cun +10, Wil -5 defense ------ Resistance +15% blight, +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+7 eff.) Mind save -7 (-4 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+3 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Filthlord, strength0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats Str +5 offense ------ Damage +15% nature, +6% mind Ignore resists +15% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 20 defense ------ Resistance +20% nature Amulets make your neck look great! |
Morninglord, insulating0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats Cun +3 offense ------ Mindpower +30 (+14 eff.) Damage +21% light defense ------ Resistance +16% fire, +13% cold other ------- Max psi +30.00 Amulets make your neck look great! |
Shadowpierce the steel amulet, perfection0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: offense ------ Damage +9% acid Ignore resists +25% darkness, +25% acid When Hit 10 light On-Hit (Melee): * 20% chance to reduce damage dealt by 17% defense ------ Resistance +6% light other ------- Light +3 Masteries +0.22 Technique/Archery prowess +0.22 Technique/Marksmanship Amulets make your neck look great! |
The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Uradas the steel amulet, savior0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: offense ------ Physical Power +20 (+5 eff.) When Hit 8 temporal defense ------ Armor +4 Resistance +9% fire, +6% cold Physical save +28 (+10 eff.) Spell save +16 (+7 eff.) Mind save +16 (+5 eff.) Knockbk Resist +20% Amulets make your neck look great! |
steel amulet 'Coalqueen', strength0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats Str +5 offense ------ Damage +15% temporal Ignore resists +15% darkness, +20% blight When Hit 4 blight, 8 darkness defense ------ Resistance +6% blight Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great! |
steel amulet 'Corpsehacker', protect0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: defense ------ Armor +5 Defense +6 (+1 eff.) Resistance +6% nature Max Resistance +4% all Crit Resistance 10.00% Physical save +9 (+3 eff.) Mind save +18 (+6 eff.) Life Regen +4.00 Cut Resist +10% other ------- Max psi +20.00 Amulets make your neck look great! |
Boltimmortal the gold amulet, constitution0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats Con +5 offense ------ Critical power +15.00% Damage +9% blight Ignore resists +10% lightning When Hit 8 blight defense ------ Resistance +15% blight other ------- EQ when Hit +0.12 Max psi +20.00 Amulets make your neck look great! |
Mirror Shards0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Damage +12% light When Hit: * 30% chance to blind defense ------ Resistance +25% light other ------- Light +1 Create a reflective shield (50% reflection rate, 244 strength, based on Magic) for 5 turns. Uses 21 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Neroratira, starlit0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats Cun +5, Str +5 offense ------ Ignore resists +10% acid On-Hit (Melee): * 20% chance to reduce all saves and defense by 20 defense ------ Resistance +21% light, +22% darkness Crit Resistance 15.00% Blind Resist +38% other ------- See Invisibility +12 Amulets make your neck look great! |
Shard of Insanity0.1 Encumbrance T3 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +8 (+4 eff.) On-Hit 5% confusion Damage +25% mind Ignore resists +20% mind When Hit 5% confusion defense ------ Resistance -10% mind Mind save +35 (+12 eff.) Confus Resist -100% On Mind Hit: 8% Sunder Mind level 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Shimmerterror, grounding0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: offense ------ Mind Crit +2% Critical power +10.00% Damage +27% lightning, +6% mind Ignore resists +10% lightning, +20% light defense ------ Resistance +22% lightning Stun Resist +29% other ------- Psi when Hit +0.20 Amulets make your neck look great! |
gold amulet 'Gularin', starlit, vision, dexterity0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature While equipped: Stats Dex +4 offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +3% lightning, +19% darkness +6% nature, +22% light Blind Resist +37% other ------- Infravision +5 Sight +2 See Invisibility +7 Amulets make your neck look great! |
wanderer's gold amulet of cunning (+5)0.1 Encumbrance T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats Dex +5, Cun +10, Con +5 offense ------ Move Speed +10% defense ------ Fatigue -5% Life Regen +2.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
warrior's gold amulet of cunning (+4)0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats Cun +4 defense ------ Resistance +5% physical other ------- Stamina/turn +0.40 Amulets make your neck look great! |
warrior's gold amulet of willpower (+7)0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats Wil +7 defense ------ Resistance +6% physical other ------- Stamina/turn +0.20 Amulets make your neck look great! |
Dawnbloom, enraging0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: offense ------ Physical Power +8 (+2 eff.) Combat Speed +10% Damage +9% physical Ignore resists +25% light When Hit 4 lightning, 10 nature 4 light defense ------ Resistance +18% lightning other ------- Light +3 Amulets make your neck look great! |
stralite amulet 'Gelin', starlit0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: offense ------ When Hit 4 mind defense ------ Defense +25 (+5 eff.) Resistance +15% cold, +32% light +22% darkness Unlife -80.00 life Blind Resist +52% Disarm Resist +20% Amulets make your neck look great! |
Ravenstriker the copper ring, arcana0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats Cun +9 offense ------ Ignore resists +10% darkness defense ------ Resistance +6% darkness Mind save +9 (+3 eff.) Silence Resist +25% other ------- Mana/turn +0.14 Max hate +4.00 Rings make your fingers look great! |
Stokeking, savior0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +30% acid, +6% fire When Hit 2 acid, 6 fire, 4 darkness On-Hit (Melee): * 20% chance to reduce armor by 28% defense ------ Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Rings make your fingers look great! |
copper ring 'Hellfame', savior0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +6% acid, +6% fire Ignore resists +10% fire When Hit 2 fire defense ------ Resistance +6% acid, +9% nature Physical save +7 (+3 eff.) Spell save +6 (+3 eff.) Mind save +7 (+2 eff.) Rings make your fingers look great! |
pixie's copper ring0.1 Encumbrance T1 ring jewelry [Ego+] Arcane While equipped: Stats Cun +3, Mag +2 offense ------ Spellpower +6 (+3 eff.) Rings make your fingers look great! |
Bregyromitir, perseverance0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats Str +4, Wil +2 defense ------ Resistance +18% lightning, +12% temporal +3% mind Life Regen +3.00 Stun Resist +27% Rings make your fingers look great! |
Glorosetta the Blackqueen, power0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: offense ------ Physical Power +9 (+2 eff.) Spellpower +7 (+4 eff.) Mindpower +9 (+5 eff.) Ignore resists +15% blight On-Hit (Melee): * 20% chance to reduce damage dealt by 17% defense ------ Defense +10 (+2 eff.) Resistance +3% acid, +3% fire +3% darkness, +12% cold Unlife -60.00 life Rings make your fingers look great! |
Icepython the steel ring, wizard0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats Mag +4 offense ------ Ignore resists +15% cold defense ------ Resistance +9% mind, +12% nature Spell save +8 (+4 eff.) Life Regen +4.00 Healmod +10% Disarm Resist +20% Confus Resist +10% Knockbk Resist +20% Rings make your fingers look great! |
Manusagund the steel ring, tenacity0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats Cun +2 offense ------ Spell Crit +6% Critical power +15.00% Damage +6% blight Ignore resists +25% arcane Ignore Shields +30% defense ------ Mind save +15 (+5 eff.) Life +26.00 Disarm Resist +32% Pinning Resist +32% Knockbk Resist +31% Rings make your fingers look great! |
Rainwreck the steel ring, blight0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +19% blight, +24% nature Ignore resists +20% cold When Hit 4 nature On-Hit (Melee): * 20% chance to slow global speed by 46% defense ------ Resistance +13% blight Rings make your fingers look great! |
Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats Str +4, Wil +4 offense ------ Damage +8% nature, +8% physical defense ------ Resistance +10% nature Physical save +8 (+3 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Unrilin the Obsidianripper, clarity0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats Str +5, Dex +3, Cun +4, Con +3 offense ------ When Hit 8 fire On-Hit (Melee): * 20% chance to reduce damage dealt by 17% defense ------ Crit Resistance 10.00% Mind save +8 (+3 eff.) Confus Resist +24% other ------- Light +3 Rings make your fingers look great! |
Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats Wil +4, Con +6 offense ------ Damage +15% cold defense ------ Resistance +10% nature, +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 11.08 cold and 11.08 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. |
Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
psionicist's steel ring of luminosity0.1 Encumbrance T2 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats Wil +3, Mag +2 offense ------ On-Hit 21 light On-Ranged-Hit 14 light Damage +12% light defense ------ Mind save +6 (+2 eff.) Rings make your fingers look great! |
savage's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats Con +2 defense ------ Spell save +11 (+6 eff.) other ------- Max stamina +10.00 Rings make your fingers look great! |
titan's steel ring0.1 Encumbrance T2 ring jewelry [Ego] Nature While equipped: Stats Con +4 defense ------ Physical save +8 (+3 eff.) Rings make your fingers look great! |
treant's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Nature While equipped: defense ------ Resistance +7% nature, +7% blight Poison Resist +13% Disease Resist +10% Rings make your fingers look great! |
treant's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Nature While equipped: defense ------ Resistance +6% nature, +6% blight Poison Resist +10% Disease Resist +10% Rings make your fingers look great! |
warrior's steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats Str +3 defense ------ Armor +6 Life Regen +3.00 Stun Resist +31% Rings make your fingers look great! |
wizard's steel ring of power0.1 Encumbrance T2 ring jewelry [Ego] Arcane While equipped: Stats Mag +3 offense ------ Physical Power +6 (+2 eff.) Spellpower +6 (+3 eff.) Mindpower +7 (+4 eff.) defense ------ Spell save +6 (+3 eff.) Rings make your fingers look great! |
Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats Cun +6, Mag +6 offense ------ Damage +25% lightning, +25% fire +25% arcane, +25% cold Ignore resists +25% lightning, +25% fire +25% arcane, +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Flashbraid the gold ring, darkness0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +6% lightning, +15% darkness +9% blight Ignore resists +10% mind On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 18 defense ------ Resistance +21% lightning, +30% darkness +12% mind Rings make your fingers look great! |
Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats Str +4, Wil +8 offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+4 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Isorakira, savage0.1 Encumbrance T3 ring jewelry [Random Unique] Master While equipped: Stats Mag +1, Wil +3, Con +9 offense ------ Critical power +10.00% Spellpower +5 (+3 eff.) defense ------ Spell save +37 (+14 eff.) other ------- Max stamina +46.00 Max vim +30.00 Rings make your fingers look great! |
Nerukira the gold ring, perseverance0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats Dex +2, Con +5 offense ------ Damage +12% blight, +12% temporal +6% arcane Ignore resists +10% blight defense ------ Life Regen +6.00 Stun Resist +32% other ------- See Invisibility +18 Rings make your fingers look great! |
Runotir the Ravenspiker, wizard, conjurer, rogue =SET:mag=0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats Mag +10, Wil +6, Cun +4 offense ------ Spellpower +11 (+6 eff.) Damage +6% blight Ignore resists +5% blight On-Hit (Melee): * 20% chance to reduce damage dealt by 17% defense ------ Defense +8 (+2 eff.) Resistance +6% blight, +3% darkness Spell save +10 (+5 eff.) Rings make your fingers look great! |
savior's gold ring of tenacity0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: defense ------ Physical save +6 (+2 eff.) Spell save +9 (+5 eff.) Mind save +9 (+3 eff.) Life +27.00 Disarm Resist +25% Pinning Resist +22% Knockbk Resist +21% Rings make your fingers look great! |
warrior's gold ring of warding0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats Str +5 defense ------ Armor +10 Resistance +16% acid, +15% fire +18% lightning, +13% cold Rings make your fingers look great! |
stralite ring 'Noonstreaker', warding, luminosity, solipsist0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats Mag +5, Wil +6, Cun +5 offense ------ Mindpower +14 (+7 eff.) On-Hit 19 light On-Ranged-Hit 26 light Damage +12% light Ignore resists +25% mind, +10% light When Hit 2 mind defense ------ Resistance +14% acid, +22% fire +16% lightning, +18% cold other ------- Psi when Hit +0.08 Rings make your fingers look great! |
stralite ring of speed0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: offense ------ Move Speed +11% Accuracy +9 (+2 eff.) defense ------ Defense +9 (+2 eff.) Blinding Speed: Puts all charms on 34 turn cooldown Effective talent level: 2.0 Power cost 34 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
Grinidorak the Jettooth, ranger4.0 Encumbrance T2 longbow 2H weapon [Rare] Master Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 While equipped: Stats Dex +6 offense ------ On-Hit (Ranged): * 10% chance to reduce damage dealt by 17% defense ------ Defense +10 (+2 eff.) Mind save +9 (+3 eff.) Unlife -80.00 life Life +100.00 Life Regen +4.00 Healmod +5% Longbows are used to shoot arrows at your foes. |
Puspanic, mighty4.0 Encumbrance T3 longbow 2H weapon [Rare] Master Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On-ranged-hit +12 mind On-Hit, radius 1 +16 nature While equipped: Stats Str +5 offense ------ Physical Power +8 (+2 eff.) Damage +3% mind Ignore resists +25% nature On-Hit (Ranged): * 10% chance to reduce all saves and defense by 20 Longbows are used to shoot arrows at your foes. |
enhanced yew longbow of enduring4.0 Encumbrance T3 longbow 2H weapon [Ego++] Nature Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 While equipped: Stats Str +9, Dex +9, Mag +8 Wil +22, Cun +11, Con +23 defense ------ Life +27.00 Longbows are used to shoot arrows at your foes. |
ranger's yew longbow of piercing4.0 Encumbrance T3 longbow 2H weapon [Ego+] Master Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 While equipped: Stats Dex +3 offense ------ Ignore resists +12% all Accuracy +18 (+5 eff.) Ignore Armor +8 Longbows are used to shoot arrows at your foes. |
runic elven-wood longbow of recursion4.0 Encumbrance T4 longbow 2H weapon [Ego++] Arcane Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 On Hit: 10% Arcane Vortex level 4 On Hit: 10% Shoot level 1 While equipped: Stats Mag +5 offense ------ Spellpower +12 (+6 eff.) Damage +11% arcane Longbows are used to shoot arrows at your foes. |
quiver of ash arrows of crippling (21/21, 124% power, 7 apr)3.0 Encumbrance T2 arrow ammo [Ego+] Master Weapon Damage 124% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +9.5% Capacity 21 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
barbed quiver of yew arrows (24/24, 156% power, 10 apr)3.0 Encumbrance T3 arrow ammo [Ego+] Master Weapon Damage 156% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +16.0% Capacity 24 On Critical: * Wound the target dealing 260 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
plaguebringer's quiver of elven-wood arrows of crippling (21/21, 154% power, 14 apr)3.0 Encumbrance T4 arrow ammo [Ego++] Arcane/Master Weapon Damage 155% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +13.5% Capacity 21 On-ranged-hit +12 blight +18 item blight disease On Hit: 20% Epidemic level 4 On Hit: * 18% chance to reduce strength, dexterity, and constitution by 18 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
pouch of steel shots 'Dimquencher', chilling (16/16, 115% power, 2 apr)3.0 Encumbrance T2 shot ammo [Rare] Arcane Weapon Damage 115% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Mastery Master Marksman Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 16 On-ranged-hit +8 arcane, +13 cold +20 darkness, +20 temporal On-Hit, radius 1 +20 darkness, +20 fire Shots are used with slings to pummel your foes to death. |
Cyruta the cashmere robe, tormentor (20 def, 4 armour)2.0 Encumbrance T3 cloth armor [Rare] Psionic While equipped: Stats Cun +3, Con +2 offense ------ Physical Crit +4.0% Critical power +13.00% Ignore resists +15% physical Ignore Armor +4 When Hit 4 physical defense ------ Armor +4 Defense +20 (+4 eff.) Resistance +11% all other ------- Hate-on-crit +3.00 Psi-on-crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Khelahad, Angolwen (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Arcane While equipped: Stats Mag +4, Wil +4 offense ------ Spellpower +14 (+7 eff.) Spellpower/crit +5 Damage +24% temporal Ignore resists +25% temporal When Hit 8 blight, 6 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +11% all Silence Resist +35% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Sparkspar the cashmere robe, fire (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Nature While equipped: offense ------ Damage +9% lightning, +21% fire +12% physical Accuracy +20 (+5 eff.) Ignore Armor +2 When Hit 4 lightning defense ------ Resistance +6% lightning, +31% fire +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Prismtrencher the silk robe, life (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Rare] Nature While equipped: offense ------ Damage +27% light, +12% cold Ignore resists +10% lightning When Hit 6 lightning defense ------ Resistance +15% blight, +21% lightning +6% light, +13% all Life +76.00 Life Regen +2.70 Healmod +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: offense ------ Damage +13% acid, +5% physical +18% fire, +14% cold defense ------ Resistance +10% acid, +12% physical +13% fire, +10% cold +13% all other ------- Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of the mountain (+11%) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Nature While equipped: Stats Con +5 offense ------ Damage +12% nature, +11% physical defense ------ Resistance +13% all, +11% physical Poison Resist +27% Disease Resist +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature While equipped: Stats Con +3 offense ------ Damage +8% nature defense ------ Resistance +15% all Poison Resist +20% Disease Resist +40% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
insulating hardened leather belt of recklessness1.0 Encumbrance T3 belt armor [Ego+] Master While equipped: offense ------ Physical Crit +4.0% Critical power +7.00% Physical Power +4 (+1 eff.) defense ------ Resistance +11% fire, +5% cold A belt that goes around your waist. |
spiritwalker's hardened leather belt of shielding =SET:mag=1.0 Encumbrance T3 belt armor [Ego+] Arcane While equipped: Stats Mag +6 defense ------ Armor +7 other ------- Mana/turn +0.18 Max mana +28.00 Create a temporary shield that absorbs 221 damage Puts all charms on 26 turn cooldown A belt that goes around your waist. |
Shadestrider, wyrmwaxed (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: defense ------ Defense +1 (+0 eff.) Resistance +15% acid, +6% temporal +15% darkness, +6% fire +6% cold, +6% lightning Spell save +18 (+8 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Branentir the Sunhash, enveloping (38 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Critical power +10.00% Physical Power +25 (+6 eff.) Damage +6% physical defense ------ Defense +38 (+8 eff.) Physical save +8 (+3 eff.) other ------- Stamina/turn +2.00 Vim-on-crit +2.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Noonobsidian, wyrmwaxed (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Mind Crit +4% Ignore resists +20% mind, +10% blight Ignore Shields +30% defense ------ Defense +2 (+0 eff.) Resistance +8% acid, +14% fire, +8% cold +9% nature, +8% lightning other ------- Mana/turn +0.24 Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Festermistress', eldoral (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats Dex +5, Mag +2, Wil +6, Cun +2 offense ------ When Hit 6 nature defense ------ Defense +2 (+0 eff.) other ------- Infravision +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of fog (6 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane/Nature While equipped: Stats Mag +3, Wil +2 defense ------ Defense +6 (+1 eff.) Resistance +16% light, +10% fire Spell save +6 (+3 eff.) Stealth +8 other ------- Max mana +53.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception =SET:decept=1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+3 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Salunor the pair of rough leather boots, restorative (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats Con +1 offense ------ Physical Crit +2.0% Ignore resists +10% physical Accuracy +5 (+1 eff.) defense ------ Armor +1 Resistance +6% lightning, +9% fire Life Regen +2.00 Healmod +11% A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats Dex +3 offense ------ Move Speed +10% defense ------ Defense +4 (+1 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 3.0 Power cost 17 out of 20/20. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
blood-soaked pair of hardened leather boots of rushing (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Master While equipped: Stats Str +2, Con +2 offense ------ Physical Crit +4.0% Physical Power +4 (+1 eff.) Ignore Armor +3 defense ------ Armor +3 Rush: Puts all charms on 22 turn cooldown Effective talent level: 1.0 Power cost 22 out of 25/25. Range 6 Cooldown: 39 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of hardened leather boots 'Emelossra', traveler (10 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Critical power +10.00% Mindpower +10 (+5 eff.) defense ------ Armor +3 Defense +10 (+2 eff.) Fatigue -7% Resistance +18% acid Physical save +6 (+2 eff.) Unlife -80.00 life Knockbk Resist +20% other ------- Encumbrance +28 A pair of boots made of leather. |
Relgeldil the pair of iron boots, insulate (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Mag +3 defense ------ Armor +3 Fatigue +2% Resistance +8% fire, +3% darkness +6% cold Confus Resist +10% other ------- Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Pyresweeper, grounding (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Nature While equipped: offense ------ Mindpower +25 (+12 eff.) Ignore resists +20% mind On-Hit (Melee): * 10% chance to reduce armor by 28% defense ------ Armor +4 Fatigue +3% Resistance +6% lightning, +6% temporal +9% fire other ------- Psi when Hit +0.04 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Turadralathakath, fleetfooted, undeterred, void (20 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats Str +2, Dex +8 offense ------ Physical Power +10 (+3 eff.) Damage +3% physical Ignore resists +10% darkness, +17% temporal Ignore Armor +4 defense ------ Armor +5 Defense +20 (+4 eff.) Fatigue +4% Resistance +15% temporal, +22% darkness +1% physical Silence Resist +36% Confus Resist +28% Stun Resist +40% Out-of-Phase Defense +20 Out-of-Phase Resistance +15% Out-of-Phase Resilience +22% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Galugund, spellstriking, archer (0 def, 2 armour) =SET:mag=1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: Stats Str +3, Dex +4, Mag +9 Wil +11, Cun +5 offense ------ Spellpower +13 (+7 eff.) On-Hit 21 arcane Damage +9% arcane Ignore resists +15% arcane Accuracy +7 (+2 eff.) Ignore Armor +10 defense ------ Armor +2 Resistance +8% arcane other ------- Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 17 turn cooldown Effective talent level: 3.9 Power cost 17 out of 20/20. Range 10 Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 171% damage with a 28% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
alchemist's hardened leather gloves of spellstriking (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego++] Arcane While equipped: Stats Mag +9, Wil +8 offense ------ Spellpower +7 (+4 eff.) On-Hit 5 acid, 3 lightning, 5 fire 10 arcane, 5 cold Damage +5% arcane defense ------ Armor +2 Resistance +6% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Glarelace the hardened leather cap, con (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats Con +6 offense ------ Damage +3% light, +15% nature On-Hit (Melee): * 20% chance to reduce armor by 28% defense ------ Armor +3 Fatigue +3% Resistance +9% acid other ------- Light +3 A cap made of leather. |
Unramas, nature (2 def, 2 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +13% nature, +3% acid defense ------ Armor +2 Defense +2 (+0 eff.) Resistance +19% nature, +15% acid Physical save +3 (+1 eff.) Unlife -40.00 life Blind Resist +20% A pointy cloth hat, very wizardly... |
Xerodamira, fearwoven, shield, Brotherhood (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats Mag +11, Con +3 offense ------ Mind Crit +3% Mindpower +7 (+4 eff.) Damage +12% blight, +11% physical +19% arcane, +14% darkness Ignore resists +15% blight defense ------ Defense +2 (+0 eff.) Resistance +12% darkness, +8% physical Spell save +8 (+4 eff.) other ------- Max hate +8.00 Arcane Eye: (Instant) Puts all charms on 9 turn cooldown Effective talent level: 5.0 Power cost 9 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
hardened leather cap 'Brenumabar', depths (0 def, 3 armour) =SET:Water=2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Physical Crit +3.0% Critical power +10.00% defense ------ Armor +3 Fatigue +3% Resistance +9% lightning, +16% cold +5% arcane, +4% physical other ------- Breathe water A cap made of leather. |
iron helm 'Zerihad', mindcage (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Psionic While equipped: offense ------ Ignore resists +10% blight, +5% acid When Hit 6 acid defense ------ Armor +3 Fatigue +5% Resistance +10% mind, +6% lightning Physical save +3 (+1 eff.) Mind save +13 (+4 eff.) Life +40.00 Confus Resist +23% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cuthohell, ground, con (0 def, 4 armour)3.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats Con +7 offense ------ Ignore resists +10% mind On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 18 defense ------ Armor +4 Fatigue +4% Resistance +14% lightning, +12% temporal Mind save +9 (+3 eff.) other ------- Max psi +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Item imbue powers: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5 Damage +20% arcane, +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Isuba the Voidhue, bright2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Damage +3% darkness, +6% light Ignore resists +15% darkness, +5% light On-Hit (Melee): * 20% chance to reduce damage dealt by 17% defense ------ Resistance +3% darkness, +3% cold other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Salidakira', piercing2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Spellpower/crit +4 Ignore resists +7% all Ignore Armor +7 defense ------ Armor +2 Resistance +12% acid, +12% temporal +6% darkness, +6% lightning Life +20.00 Cut Resist +20% other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 34 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Daysever, piercing, preserve1.0 Encumbrance T3 lite [Random Unique] Nature/Master While equipped: Stats Mag +1, Wil +5, Con +6 offense ------ Ignore resists +10% light, +6% all Ignore Armor +8 defense ------ Resistance +16% blight Life Regen +8.00 other ------- Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Gloomquake the alchemist's lamp, nightwalker1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats Wil +4 offense ------ Physical Crit +4.0% Critical power +15.00% Physical Power +5 (+1 eff.) Damage +15% darkness Ignore resists +10% darkness defense ------ Resistance +9% light, +3% lightning other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Arthuruimnir the Furnacewilder, watchleader, preserve, bright1.0 Encumbrance T5 lite [Random Unique] Nature/Master While equipped: Stats Con +2 offense ------ Damage +6% fire Ignore resists +10% light, +10% fire When Hit 6 fire defense ------ Resistance +13% blight Life Regen +8.00 Blind Resist +33% Confus Resist +21% other ------- Light +16 See Stealth +13 See Invisibility +12 Track: Puts all charms on 34 turn cooldown Effective talent level: 3.0 Power cost 34 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe 'Galerend', soldier (dig speed 15 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats Cun +2, Str +2 defense ------ Armor +4 Defense +6 (+1 eff.) Resistance +6% lightning, +8% physical +12% mind, +5% arcane Spell save +18 (+8 eff.) Life +100.00 Poison Resist +20% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Merchant's Waybill0.1 Encumbrance misc tool [Plot Item] Unknown Consult the waybill to access the one-stop shop inventory from anywhere. A stamped waybill written in several careful hands. It lists trusted couriers, shop marks, and delivery instructions from places you have already found. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 401.88 fire damage (based on Magic). Uses 43 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Eilinariawe, soothing, tentacle [power 210] (22 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats Dex +5 offense ------ Spellpower/crit +6 Damage +18% physical Ignore resists +25% physical Accuracy +15 (+4 eff.) defense ------ Defense +10 (+2 eff.) Spell save +12 (+6 eff.) Unlife -60.00 life Summon a resilient tentacle up to 5 spaces away for 8 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 603 Base Damage: 254 Armor: 16 All Resist: 30 Puts all charms on 22 turn cooldown 100% to heal for 57. Natural totems are made by powerful wilders to store nature power. |
Gloomspawn, focusing, lightning storm [power 116] (13 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: offense ------ Damage +6% darkness defense ------ Defense +5 (+1 eff.) Resistance +3% acid Unlife -20.00 life Disease Resist +20% Confus Resist +20% Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (118 total damage) Puts all charms on 13 turn cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of shielding 'Eilinigawe', shielding, quick [power 368] (17 cooldown)2.0 Encumbrance T5 wand charm [Rare] Arcane While equipped: Stats Str +2, Mag +3 defense ------ Defense +10 (+2 eff.) Resistance +6% light, +5% arcane Life +40.00 Silence Resist +10% other ------- Infravision +3 See Invisibility +21 Create a shield absorbing up to 368 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Lbtere the Ghoul Archer level 31
38th Dusk 123rd year of Ascendancy at 12:03 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Lbtere the Ghoul Archer level 14
23rd Dusk 122nd year of Ascendancy at 14:11 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Lbtere the Ghoul Archer level 32
7th Haze 123rd year of Ascendancy at 00:13 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Lbtere the Ghoul Archer level 31
55th Dusk 123rd year of Ascendancy at 15:49 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Lbtere the Ghoul Archer level 22
32nd Haze 122nd year of Ascendancy at 14:51 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lbtere the Ghoul Archer level 30
11st Pyre 123rd year of Ascendancy at 03:34 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Lbtere the Ghoul Archer level 30
10th Pyre 123rd year of Ascendancy at 05:05 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lbtere the Ghoul Archer level 37
52nd Haze 123rd year of Ascendancy at 14:52 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Lbtere the Ghoul Archer level 10
8th Flare 122nd year of Ascendancy at 03:35 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Lbtere the Ghoul Archer level 20
3rd Haze 122nd year of Ascendancy at 21:00 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Lbtere the Ghoul Archer level 30
9th Pyre 123rd year of Ascendancy at 10:23 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Lbtere the Ghoul Archer level 22
32nd Haze 122nd year of Ascendancy at 22:21 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Lbtere the Ghoul Archer level 29
9th Pyre 123rd year of Ascendancy at 01:20 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Lbtere the Ghoul Archer level 19
1st Time of Equilibrium 122nd year of Ascendancy at 23:00 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Lbtere the Ghoul Archer level 9
2nd Summertide 122nd year of Ascendancy at 14:34 see stats
The Restless Dead (Insane (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Lbtere the Ghoul Archer level 31
55th Dusk 123rd year of Ascendancy at 11:26 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Lbtere the Ghoul Archer level 27
61st Regrowth 123rd year of Ascendancy at 07:56 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Lbtere the Ghoul Archer level 9
1st Flare 122nd year of Ascendancy at 07:39 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Lbtere the Ghoul Archer level 23
42nd Haze 122nd year of Ascendancy at 12:49 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Lbtere the Ghoul Archer level 15
41st Dusk 122nd year of Ascendancy at 08:05 see stats
Log
Ghoulking receives 65 healing from Lbtere's purging blight area effect.
The Master receives 54 healing from Lbtere's purging blight area effect.
Ghast receives 65 healing from Lbtere's purging blight area effect.
Ghast receives 65 healing from Lbtere's purging blight area effect.
Lbtere receives 72 healing from Lbtere's purging blight area effect.
Ghast receives 65 healing from Lbtere's purging blight area effect.
Lbtere's purging blight area effect hits Xeritta the gigantic sandworm tunneler for (31 flat reduction), 0 blight (0 total damage).
Ghast receives 65 healing from Lbtere's purging blight area effect.
Ghast receives 65 healing from Lbtere's purging blight area effect.
Ghast receives 65 healing from Lbtere's purging blight area effect.
Ghoulking receives 48 healing from Ghast's purging blight area effect.
Ghast receives 48 healing from Ghast's purging blight area effect.
Ghast receives 48 healing from Ghast's purging blight area effect.
Ghast receives 48 healing from Ghast's purging blight area effect.
Ghast receives 48 healing from Ghast's purging blight area effect.
Lbtere receives 53 healing from Ghast's purging blight area effect.
The Master receives 40 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Xeritta the gigantic sandworm tunneler for (50 flat reduction), 0 blight (0 total damage).
Ghast receives 48 healing from Ghast's purging blight area effect.
Ghast receives 48 healing from Ghast's purging blight area effect.
Ghoulking receives 48 healing from Ghast's purging blight area effect.
Xeritta the gigantic sandworm tunneler throws two quick punches.
Xeritta the gigantic sandworm tunneler HIT, 68% = (50 + 2,5 * (89 - 82)), min=0%, max=100%
Lbtere reacts to an attack from Xeritta the gigantic sandworm tunneler, mitigating the blow!.
Xeritta the gigantic sandworm tunneler HIT, 68% = (50 + 2,5 * (89 - 82)), min=0%, max=100%
Xeritta the gigantic sandworm tunneler performs a melee critical strike against Lbtere!
Lbtere reacts to an attack from Xeritta the gigantic sandworm tunneler, mitigating the blow!.
Xeritta the gigantic sandworm tunneler hits Lbtere for (68 reacted , -5 stam), 142 physical, 0 arcane, (77 reacted , -5 stam), 162 physical (304 total damage).
Lbtere the level 37 ghoul archer was bludgeoned to death by Xeritta the gigantic sandworm tunneler on level 9 of Dreadfell.
---------- Turn 11 ----------






























































































































