Solair the level 15 Cornac Sun Paladin by Yolomancer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassSun Paladin
Level / Exp15 / 98%
Sizemedium
Lifes / Deaths

Primary Stats

Strength38 (base 33)
Dexterity10 (base 10)
Constitution13 (base 10)
Magic54 (base 41)
Willpower15 (base 10)
Cunning10 (base 10)

Resources

Life404/404
Positive72/72
Stamina176/176
Healing Factor1.0283363011315
Regeneration3.3420929786775

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth10
See Invisible10

Offense: Mainhand

Damage54
Accuracy32
Crit Chance26%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower39
Crit Chance16%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%
Blight+8%
Arcane+6%
Cold+10%
Darkness+3%

Offense: Damage Penetration

Blight+5%
Lightning+5%
Fire+20%
Arcane+5%

Defense: Base

Armour (hardiness)38 (75%)
Defense16
Ranged Defense16
Fatigue4
Physical Save42
Spell Save24
Mental Save9

Defense: Resistances

Lightning+ 30%( 70%)
Fire+ 19%( 70%)
Temporal+ 13%( 70%)
Darkness+ 10%( 70%)
Physical+ 19%( 70%)
Cold+ 36%( 70%)
All+ 7%( 70%)

Defense: Immunities

Disarm Resistance21%
Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance64%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Guardian1.30
2/5
1/5
0/5
0/5
Celestial / Combat1.30
5/5
1/5
1/5
0/5
Technique / Shield offense1.00
1/5
0/5
0/5
0/5
Celestial / Sun1.30
5/5
1/5
5/5
1/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
2/5
1/5
0/5
0/5
Celestial / Chants1.30
5/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
4/5
0/5
3/5
4/5
0/5

Effects

talent
detrimental effect

Quests

done
active
done
done
done
done
active
active
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Solair the Cornac Sun Paladin level 10
10th Dusk 122nd year of Ascendancy at 14:13
see stats
Lost in translation (Nightmare (Adventure) difficulty) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Solair the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 17:08
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Solair the Cornac Sun Paladin level 9
2nd Mirth 122nd year of Ascendancy at 08:50
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Solair the Cornac Sun Paladin level 14
33rd Dusk 122nd year of Ascendancy at 17:41
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Solair the Cornac Sun Paladin level 15
38th Dusk 122nd year of Ascendancy at 21:17
see stats

Log

Solair uses Infusion: Healing.
Solair receives 159 healing from Infusion: Healing.
Horned Horror lashes out with a spinning backhand.
Horned Horror performs a melee critical strike against Solair!
Horned Horror damages himself through Martyrdom!
Solair receives 8 healing from Shield of Light.
Melee retaliation hits Horned Horror for
(12 flat reduction), 0 light, (2 flat reduction), 0 arcane (0 total damage).
Solair hits Horned Horror for (21 flat reduction), 2 physical (2 total damage).
Horned Horror hits Solair for 265 physical damage.
Solair the level 15 cornac sun paladin was battered to death by Horned Horror and revived as a mindless horror on level 4 of The Maze.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Horned Horror killed Solair!
Saving game...

Talent Vitality is ready to use.
Talent Infusion: Wild is ready to use.
Talent Shield Pummel is ready to use.
Talent Sun Ray is ready to use.
Talent Healing Light is ready to use.
Talent Infusion: Healing is ready to use.

Talent Weapon of Wrath is ready to use.
Talent Weapon of Light is ready to use.
Talent Shield of Light is ready to use.
Talent Chant of Fortress is ready to use.
Talent Rune: Shielding is ready to use.
Solair activates
Chant of Fortress.

Saving done.