











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 19 / 23% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 19 on the 23rd Haze 122nd year of Ascendancy at 14:19 / 1 |
Primary Stats
| Strength | 45 (base 39) |
| Dexterity | 16 (base 10) |
| Constitution | 18 (base 11) |
| Magic | 8 (base 10) |
| Willpower | 78 (base 46) |
| Cunning | 23 (base 10) |
Resources
| Life | -39/796 |
| Stamina | 316/324 |
| Equilibrium | 59 |
| Healing Factor | 1.1711363549267 |
| Regeneration | 14.699785779757 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +47.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 4 |
Offense: Mainhand
| Damage | 64 |
| Accuracy | 38 |
| Crit Chance | 23% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 2.6666666666667 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +15% |
| Physical | +15% |
| Light | +10% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 54.08934837382 (86.151787968034%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 19 |
| Physical Save | 31 |
| Spell Save | 31 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 13%( 70%) |
| Blight | + 20%( 70%) |
| Physical | + 8%( 70%) |
| Cold | + 31%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 18%( 70%) |
| Light | + 32%( 70%) |
| Fire | + 22%( 70%) |
| Nature | + 13%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 396 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 2/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed honey tree root. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed xorn fragment. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed red crystal shard. * You've found the needed black mamba head. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | [vs. pair of hardened leather boots 'Xirin' (6 def, 3 armour) (On feet)]pair of hardened leather boots 'Xirin' (6 def, 3 armour) 2.0 T3 feet armor [Rare] Master While equipped: Stats +2(-) Str +3(-) Con dps ---------- Phys.crit +2.0% (-) Dmg.mod +15%(-) physical Res.pen +10%(-) physical ----- def ----- Armour +3 (-) Defense +6 (+3 eff.) (-) Resists +1%(-) physical Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 9 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(133 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. Quasit's Skull (0 def, 12 armour) (On head)]Quasit's Skull (0 def, 12 armour) 3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3(-) Con ----- def ----- Armour +12 (-) Hardiness +5% (-) Fatigue +5% (-) Phys.save +12 (+6 eff.) (-) Stun/Frz- +30% (-) Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | [vs. Spellhunt Remnants (3 def, 4 armour) (On hands)]Spellhunt Remnants (3 def, 4 armour) 1.5 T3 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +6(-) Cun +6(-) Wil dps ---------- Mind.crit +9% (-) Mind.pwr +8 (+3 eff.) (-) Dmg.mod +15%(-) nature Res.pen +15%(-) nature ----- def ----- Armour +4 (-) Defense +3 (+1 eff.) (-) Spell.save +8 (+4 eff.) (-) Max.HP +60.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
| Tool | [vs. Eye of the Dreaming One (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5(-) Wil dps ---------- Mind.pwr +5 (+2 eff.) (-) ----- def ----- Mind.save +10 (+5 eff.) (-) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | [vs. warrior's copper ring (On fingers, 1 of 2)]warrior's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2(-) Str ----- def ----- Armour +4 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. warrior's copper ring (On fingers, 1 of 2)]psionicist's copper ring 0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +0(-2) Str +2 Wil ----- def ----- Armour +0 (-4) Mind.save +4 (+2 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Feathersteel Amulet (Around neck)]Feathersteel Amulet 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% (-) ----- def ----- Defense +15 (+7 eff.) (-) Fatigue -20% (-) Proj.slow +15% (-) ---------- misc Max.enc +20 (-) Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | [vs. Lorutar (30-41 power, 4 apr) (In main hand)]Lorutar (30-41 power, 4 apr) 3.0 T3 longsword 1H weapon Reqs Str 24 [Rare] Master Power 29.5 - 41.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 (-) Crit +3.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Crit.mult +15.00% (-) Acc +10 (+5 eff.) (-) Apr +4 (-) ----- def ----- Resists +9%(-) fire Stun/Frz- +10% (-) Sharp, long, and deadly. |
| Around waist | [vs. noble's rough leather belt of burglary (Around waist)]noble's rough leather belt of burglary 1.0 T1 belt armor [Ego++] Master While equipped: Stats +3(-) Dex +3(-) Wil +7(-) Cun +6(-) Lck dps ---------- Against +16% (-)Summoned ----- def ----- D.Red.from +16% (-)Summoned Stealth +6 (-) ---------- misc T.Disarm +5 (-) Infravis +4 (-) A belt that goes around your waist. |
| In off hand | [vs. Coral Spray (8 def, 8 armour, 18-25 power, 48 block) (In off hand)]Coral Spray (8 def, 8 armour, 18-25 power, 48 block) 7.0 T1 shield armor Reqs Shield usage training Str 16 [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% (-) Block +48 (-) Melee+ +10(-) cold While equipped: dps ---------- On shield block: + 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 (-) Defense +8 (+4 eff.) (-) Fatigue +12% (-) Resists +15%(-) cold +10%(-) fire ---------- misc Max.Air +20.00 (-) Talents +1.00(-) Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Cloak | [vs. Getudochak (7 def, 0 armour) (Cloak)]Getudochak (7 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Defense +7 (+3 eff.) (-) Resists +12%(-) lightning +3%(-) cold Phys.save +5 (+3 eff.) (-) Spell.save +3 (+2 eff.) (-) Die.at -20.00 life (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. cleansing dwarven-steel plate armour of the deep (0 def, 12 armour) (Main armor)]cleansing dwarven-steel plate armour of the deep (0 def, 12 armour) 17.0 T3 massive armor Reqs Massive armour training Str 35 [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +12 (-) Fatigue +22% (-) Resists +7%(-) acid +5%(-) cold +10%(-) nature +12%(-) blight ---------- misc Breathe water A suit of armour made of metal plates. |
Inventory
[vs. Infusion: Wild (on body)]wild infusion (res 17%; magical; dur 2; cd 11) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 17% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; blight, physical, nature, arcane)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 blight, 2 physical, 5 nature, 4 arcane Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the titan (regen 708% over 10 turns; mana 35; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 708% for 10 turns (0 total) and instantly restoring 35 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Feathersteel Amulet (Around neck)]steel amulet 0.1 T2 amulet jewelry [Normal] While equipped: dps ---------- Mov.spd +0% (-25%) ----- def ----- Defense +0 (+0 eff.) (-15 (-7 eff.)) Fatigue +0% (+20%) Proj.slow +0% (-15%) ---------- misc Max.enc +0 (-20) Amulets make your neck look great! |
[vs. warrior's copper ring (On fingers, 1 of 2)]warrior's steel ring of darkness (+24%) 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3(+1) Str dps ---------- Dmg.mod +12% darkness ----- def ----- Armour +6 (+2) Resists +24% darkness Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Lorutar (30-41 power, 4 apr) (In main hand)]potent elm magestaff (12-14 power, 2 apr, fire element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 12.0 - 14.4(-17.5 - -26.9) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-2) Crit +2.5% (-1.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +1% Crit.mult +0.00% (-15.00%) Spell.pwr +5 (+2 eff.) Dmg.mod +12% fire Acc +0 (+0 eff.) (-10 (-5 eff.)) Apr +0 (-4) ----- def ----- Resists +0%(-9%) fire Stun/Frz- +0% (-10%) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Lorutar (30-41 power, 4 apr) (In main hand)]earthen yew starstaff of might (20-24 power, 4 apr, darkness element) 5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 20.0 - 24.0(-9.5 - -17.3) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 (-) Crit +3.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +9% Crit.mult +0.00% (-15.00%) Spell.pwr +9 (+3 eff.) Dmg.mod +20% darkness Acc +0 (+0 eff.) (-10 (-5 eff.)) Apr +0 (-4) ----- def ----- Armour +2 Hardiness +4% Resists +0%(-9%) fire Phys.save +4 (+2 eff.) Stun/Frz- +0% (-10%) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Lorutar (30-41 power, 4 apr) (In main hand)]Bill's Tree Trunk (30-51 power, 7 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Power 30.0 - 51.0(+0.5 - +9.7) Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 (+3) Crit +1.5% (-2.0%) Atk.spd 100% (-) While equipped: dps ---------- Crit.mult +0.00% (-15.00%) Acc +0 (+0 eff.) (-10 (-5 eff.)) Apr +0 (-4) ----- def ----- Resists +0%(-9%) fire Stun/Frz- +0% (-10%) Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
[vs. Lorutar (30-41 power, 4 apr) (In main hand)]acidic steel greatmaul of massacre (36-53 power, 2 apr) 5.0 T2 greatmaul 2H weapon Reqs Str 16 [Ego] Arcane/Master Power 35.5 - 53.2(+6.0 - +12.0) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-2) Crit +1.0% (-2.5%) Atk.spd 100% (-) On Crit: + Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: dps ---------- Crit.mult +0.00% (-15.00%) Acc +0 (+0 eff.) (-10 (-5 eff.)) Apr +0 (-4) ----- def ----- Resists +0%(-9%) fire Stun/Frz- +0% (-10%) Massive two-handed mauls. |
[vs. Lorutar (30-41 power, 4 apr) (In main hand)]dwarven-steel greatsword of vileness (36-58 power, 2 apr) 3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego] Arcane Power 36.5 - 58.4(+7.0 - +17.1) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-2) Crit +3.5% (-) Atk.spd 100% (-) Melee+ +10 blight On Hit: * 19% chance to reduce strength, dexterity, and constitution by 5 While equipped: dps ---------- Crit.mult +0.00% (-15.00%) Acc +0 (+0 eff.) (-10 (-5 eff.)) Apr +0 (-4) ----- def ----- Resists +0%(-9%) fire Stun/Frz- +0% (-10%) Massive two-handed swords. |
[vs. Lorutar (30-41 power, 4 apr) (In main hand)]balanced steel longsword (16-22 power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Ego] Master Power 15.5 - 21.7(-14.0 - -19.6) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 (-1) Crit +3.0% (-0.5%) Atk.spd 100% (-) While equipped: dps ---------- Crit.mult +0.00% (-15.00%) Acc +7 (+4 eff.) (-3 (-1 eff.)) Apr +0 (-4) ----- def ----- Defense +5 (+3 eff.) Resists +0%(-9%) fire Disarm- +24% Stun/Frz- +0% (-10%) Sharp, long, and deadly. |
[vs. Lorutar (30-41 power, 4 apr) (In main hand)]flaming iron mace of massacre (16-23 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Ego] Arcane/Master Power 16.5 - 23.1(-13.0 - -18.2) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-2) Crit +0.5% (-3.0%) Atk.spd 100% (-) On Hit.r1 +5 fire While equipped: dps ---------- Crit.mult +0.00% (-15.00%) Acc +0 (+0 eff.) (-10 (-5 eff.)) Apr +0 (-4) ----- def ----- Resists +0%(-9%) fire Stun/Frz- +0% (-10%) Blunt and deadly. |
[vs. Lorutar (30-41 power, 4 apr) (In main hand)]iron waraxe of massacre (18-24 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Master Power 17.5 - 24.5(-12.0 - -16.8) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-2) Crit +3.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Crit.mult +0.00% (-15.00%) Acc +0 (+0 eff.) (-10 (-5 eff.)) Apr +0 (-4) ----- def ----- Resists +0%(-9%) fire Stun/Frz- +0% (-10%) One-handed war axes. |
[vs. Lorutar (30-41 power, 4 apr) (In main hand)]Nightbile (20-27 power, 4 apr) 3.0 T3 waraxe 1H weapon Reqs Str 24 [Rare] Nature Power 19.5 - 27.3(-10.0 - -14.0) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 (-) Crit +4.5% (+1.0%) Atk.spd 100% (-) On Crit.r2 +10 lightning +14 cold While equipped: dps ---------- Crit.mult +0.00% (-15.00%) Mov.spd +29% Res.pen +8% lightning +7% cold Acc +0 (+0 eff.) (-10 (-5 eff.)) Apr +0 (-4) On Hit (Melee): * 10% chance to reduce damage dealt by 24% ----- def ----- Resists +3% acid +9% temporal +0%(-9%) fire Spell.save +3 (+1 eff.) Stun/Frz- +0% (-10%) ---------- misc Infravis +2 See.Invis +9 One-handed war axes. |
[vs. Lorutar (30-41 power, 4 apr) (In main hand)]chilling dwarven-steel waraxe of phasing (20-27 power, 11 apr) 3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego] Arcane Power 19.5 - 27.3(-10.0 - -14.0) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +11 (+7) Crit +4.5% (+1.0%) Atk.spd 100% (-) Phasing +10% Melee+ +14 cold While equipped: dps ---------- Crit.mult +0.00% (-15.00%) Acc +0 (+0 eff.) (-10 (-5 eff.)) Apr +0 (-4) ----- def ----- Resists +0%(-9%) fire Stun/Frz- +0% (-10%) One-handed war axes. |
[vs. Lorutar (30-41 power, 4 apr) (In main hand, 1 of 2)]Hellquarry the mossy mindstar (2-3 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Rare] Nature/Psionic Power 2.5 - 2.8(-27.0 - -38.5) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (+8) Crit +2.5% (-1.0%) Atk.spd 100% (-) On Hit.r1 +20 fire While equipped: Stats +2 Str +3 Dex +3 Wil +2 Cun +2 Con dps ---------- Mind.crit +1% Crit.mult +0.00% (-15.00%) Mind.pwr +2 (+0 eff.) Acc +0 (+0 eff.) (-10 (-5 eff.)) Apr +0 (-4) ----- def ----- Resists +12%(+3%) fire Spell.save +3 (+1 eff.) Stun/Frz- +0% (-10%) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Lorutar (30-41 power, 4 apr) (In main hand)]ash longbow of cold 4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Ego] Arcane Acc+ +0.2% crit chance (max 25%) Apr +0 (-4) Crit +0.0% (-3.5%) Atk.spd 100% (-) Range +7 Ranged+ +12 cold While equipped: dps ---------- Crit.mult +0.00% (-15.00%) Dmg.mod +12% cold Acc +0 (+0 eff.) (-10 (-5 eff.)) Apr +0 (-4) ----- def ----- Resists +0%(-9%) fire Stun/Frz- +0% (-10%) Longbows are used to shoot arrows at your foes. |
[vs. Lorutar (30-41 power, 4 apr) (In main hand)]cured leather sling of acid 4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Ego] Arcane Acc+ +0.2% base dam (max 20%) Apr +0 (-4) Crit +0.0% (-3.5%) Atk.spd 100% (-) Range +7 Ranged+ +9 acid While equipped: dps ---------- Crit.mult +0.00% (-15.00%) Dmg.mod +11% acid Acc +0 (+0 eff.) (-10 (-5 eff.)) Apr +0 (-4) ----- def ----- Resists +0%(-9%) fire Stun/Frz- +0% (-10%) Slings are used to hurl stones or metal shots at your foes. |
quiver of ash arrows of accuracy (22/22, 18-26 power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Ego] Master Power 18.5 - 25.9 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +7 Crit +1.5% Capacity 22 Arrows are used with bows to pierce your foes to death. |
Bethugaba (18/18, 34-41 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Rare] Nature Power 34.0 - 40.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 18 Ranged+ +14 lightning +20 mind On Crit.r2 +8 lightning On Hit: * 20 arcane resource burn * 20% chance to slow global speed by 57% Shots are used with slings to pummel your foes to death. |
[vs. cleansing dwarven-steel plate armour of the deep (0 def, 12 armour) (Main armor)]Robe of Force (12 def, 8 armour) 2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 (-4) Defense +12 (+5 eff.) Fatigue +0% (-22%) Resists +15%(+8%) acid +12% physical +0%(-12%) blight +0%(-5%) cold +0%(-10%) nature +9% all Phys.save +10 (+5 eff.) ---------- misc Breathe water Send out a range 5 beam of kinetic energy, dealing 44.77 to 55.97 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
[vs. cleansing dwarven-steel plate armour of the deep (0 def, 12 armour) (Main armor)]shimmering woollen robe of corrosion (+21%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Arcane/Nature While equipped: dps ---------- Dmg.mod +12% arcane +14% acid ----- def ----- Armour +0 (-12) Fatigue +0% (-22%) Resists +21%(+14%) acid +0%(-12%) blight +0%(-5%) cold +0%(-10%) nature +9% all ---------- misc Max.mana +35.00 Breathe water A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. cleansing dwarven-steel plate armour of the deep (0 def, 12 armour) (Main armor)]Issiredor the iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Rare] Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +3% mind ----- def ----- Armour +4 (-8) Defense +2 (+1 eff.) Fatigue +12% (-10%) Resists +0%(-7%) acid +13% darkness +13%(+1%) blight +0%(-5%) cold +5% arcane +0%(-10%) nature Spell.save +3 (+1 eff.) Mind.save +9 (+4 eff.) Max.HP +80.00 ---------- misc Light +2 Breathe water A suit of armour made of mail. |
[vs. cleansing dwarven-steel plate armour of the deep (0 def, 12 armour) (Main armor)]rejuvenating steel mail armour (2 def, 6 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Nature While equipped: ----- def ----- Armour +6 (-6) Defense +2 (+1 eff.) Fatigue +12% (-10%) Resists +0%(-7%) acid +0%(-5%) cold +0%(-10%) nature +0%(-12%) blight HP.reg +4.20 ---------- misc Stam/turn +0.60 Breathe water A suit of armour made of mail. |
[vs. cleansing dwarven-steel plate armour of the deep (0 def, 12 armour) (Main armor)]impenetrable steel plate armour of Eyal (0 def, 16 armour) 17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego+] Nature/Master While equipped: ----- def ----- Armour +16 (+4) Fatigue +22% (-) Resists +0%(-7%) acid +0%(-5%) cold +0%(-10%) nature +0%(-12%) blight Max.HP +32.00 HP.reg +3.00 Heal.mod +11% ---------- misc Breathe water A suit of armour made of metal plates. |
[vs. noble's rough leather belt of burglary (Around waist)]rough leather belt of the giants 1.0 T1 belt armor [Ego] Master While equipped: Stats +0(-3) Dex +0(-3) Wil +0(-7) Cun +0(-6) Lck dps ---------- Phys.pwr +3 (+1 eff.) Against +0% (-16% )Summoned ----- def ----- D.Red.from +0% (-16% )Summoned Spell.save +6 (+3 eff.) Stealth +0 (-6) ---------- misc T.Disarm +0 (-5) Infravis +0 (-4) Size +1 A belt that goes around your waist. |
[vs. Getudochak (7 def, 0 armour) (Cloak)]linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) (-6 (-3 eff.)) Resists +0%(-12%) lightning +0%(-3%) cold Phys.save +0 (+0 eff.) (-5 (-3 eff.)) Spell.save +0 (+0 eff.) (-3 (-2 eff.)) Die.at +0.00 life (+20.00 life) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. pair of hardened leather boots 'Xirin' (6 def, 3 armour) (On feet)]Isotha (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +0(-2) Str +4 Dex +3 Mag +2 Wil +0(-3) Con +5 Lck dps ---------- Phys.crit +0.0% (-2.0%) Spell.pwr +5 (+2 eff.) Dmg.mod +0%(-15%) physical Res.pen +0%(-10%) physical Melee Ret 6 arcane ----- def ----- Armour +1 (-2) Defense +0 (+0 eff.) (-6 (-3 eff.)) Resists +0%(-1%) physical Stealth +6 ---------- misc Mana/s.crit +1.00 A pair of boots made of leather. |
[vs. pair of hardened leather boots 'Xirin' (6 def, 3 armour) (On feet)]pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Normal] While equipped: Stats +0(-2) Str +0(-3) Con dps ---------- Phys.crit +0.0% (-2.0%) Dmg.mod +0%(-15%) physical Res.pen +0%(-10%) physical ----- def ----- Armour +3 (-) Defense +0 (+0 eff.) (-6 (-3 eff.)) Fatigue +2% Resists +0%(-1%) physical Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. pair of hardened leather boots 'Xirin' (6 def, 3 armour) (On feet)]pair of iron boots 'Bloomlore' (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +0(-2) Str +2 Cun +0(-3) Con dps ---------- Phys.crit +0.0% (-2.0%) Dmg.mod +0%(-15%) physical Res.pen +15% nature +0%(-10%) physical Melee Ret 4 mind 2 nature ----- def ----- Armour +3 (-) Defense +0 (+0 eff.) (-6 (-3 eff.)) Fatigue +2% Resists +6% lightning +5% temporal +3% nature +0%(-1%) physical ---------- misc Equi/ret +0.04 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. pair of hardened leather boots 'Xirin' (6 def, 3 armour) (On feet)]scholar's pair of dwarven-steel boots of speed (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: Stats +0(-2) Str +0(-3) Con dps ---------- Phys.crit +0.0% (-2.0%) Spell.pwr +5 (+2 eff.) Mov.spd +25% Dmg.mod +0%(-15%) physical Res.pen +0%(-10%) physical ----- def ----- Armour +4 (+1) Defense +0 (+0 eff.) (-6 (-3 eff.)) Fatigue +3% Resists +0%(-1%) physical Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Spellhunt Remnants (3 def, 4 armour) (On hands)]Wyrmbreath (0 def, 4 armour) 1.0 T2 hands armor [Unique] Nature While equipped: Stats +0(-6) Cun +5(-1) Wil dps ---------- Mind.crit +0% (-9%) Mind.pwr +0 (+0 eff.) (-8 (-3 eff.)) Dmg.mod +0%(-15%) nature +10% fire Res.pen +0%(-15%) nature ----- def ----- Armour +4 (-) Defense +0 (+0 eff.) (-3 (-1 eff.)) Resists +18% fire +10% darkness +10% nature Spell.save +0 (+0 eff.) (-8 (-4 eff.)) Max.HP +0.00 (-60.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.6 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 170.58 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
[vs. Quasit's Skull (0 def, 12 armour) (On head)]Dagoyon (0 def, 5 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Wil +2 Cun +1(-2) Con dps ---------- Crit.mult +5.00% Mind.pwr +3 (+1 eff.) Res.pen +15% physical Acc +5 (+2 eff.) ----- def ----- Armour +5 (-7) Hardiness +0% (-5%) Fatigue +1% (-4%) Phys.save +0 (+0 eff.) (-12 (-6 eff.)) Stun/Frz- +0% (-30%) ---------- misc Max.stam +10.00 A cap made of leather. |
[vs. Quasit's Skull (0 def, 12 armour) (On head)]Glarewing (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +0(-3) Con dps ---------- Crit.mult +10.00% Melee Ret 2 light ----- def ----- Armour +1 (-11) Hardiness +0% (-5%) Fatigue +1% (-4%) Resists +6% light Phys.save +0 (+0 eff.) (-12 (-6 eff.)) Mind.save +3 (+1 eff.) Stun/Frz- +0% (-30%) ---------- misc Hate/m.crit +1.00 Max.hate +2.00 A cap made of leather. |
[vs. Quasit's Skull (0 def, 12 armour) (On head)]dwarven-steel helm of trickery (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Dex +3 Cun +0(-3) Con dps ---------- Apr +5 ----- def ----- Armour +4 (-8) Hardiness +0% (-5%) Fatigue +4% (-1%) Phys.save +0 (+0 eff.) (-12 (-6 eff.)) Stun/Frz- +0% (-30%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
12 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
174 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Heal.mod +0% (-10%) ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Summertide Phial (Light source)]brass lantern 'Ivulle' 2.0 T1 lite [Rare] Nature While equipped: Stats +2 Str +7 Mag +1 Con dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +3% acid +0%(-10%) light ----- def ----- Resists +0%(-30%) light Max.HP +43.00 Heal.mod +0% (-10%) ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Eye of the Dreaming One (Tool)]Strikelord (dig speed 29 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Res.pen +5% nature Melee Ret 10 acid 2 nature On Hit (Melee): * 10% chance to reduce armor by 7% ----- def ----- Resists +6% lightning Mind.save +0 (+0 eff.) (-10 (-5 eff.)) ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Eye of the Dreaming One (Tool)]iron pickaxe of the Iron Throne (dig speed 19 turns) 3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Mind.save +0 (+0 eff.) (-10 (-5 eff.)) Max.HP +20.00 ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Eye of the Dreaming One (Tool)]woodsman's iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Dmg.mod +6% nature ----- def ----- Resists +11% nature Mind.save +0 (+0 eff.) (-10 (-5 eff.)) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Eye of the Dreaming One (Tool)]steel torque of mindblast [power 160] (15 cooldown) 2.0 T2 torque charm [Ego] Psionic While equipped: Stats +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Mind.save +0 (+0 eff.) (-10 (-5 eff.)) Blast the opponent's mind dealing 160 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. Eye of the Dreaming One (Tool)] The CogThe Cog 0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3(-2) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Mind.save +0 (+0 eff.) (-10 (-5 eff.)) 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Fenorbo the Thalore Wyrmic level 17
16th Haze 122nd year of Ascendancy at 14:13 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Fenorbo the Thalore Wyrmic level 15
18th Dusk 122nd year of Ascendancy at 14:25 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Fenorbo the Thalore Wyrmic level 10
5th Flare 122nd year of Ascendancy at 11:09 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Fenorbo the Thalore Wyrmic level 9
4th Mirth 122nd year of Ascendancy at 07:28 see stats
Log
Keyboard input temporarily disabled.
Fenorbo uses Infusion: Healing.
Fenorbo is free from the epidemic.
Fenorbo receives 24 healing from Infusion: Healing.
Fenorbo uses Lightning Speed.
Fenorbo's mind surges with critical power!
Fenorbo turns into pure lightning!
Fenorbo stops regenerating health quickly.
Fenorbo is less vulnerable.
Talent Ice Claw is ready to use.
Fenorbo HEALS from acid damage!
Worm Rot from Worm that walks hits Fenorbo for 40 blight, 37 acid, 14 healing (77 total damage) [14 healing].
Curse of Death from Worm that walks hits Fenorbo for 34 darkness damage.
Fenorbo is back to normal.
Fenorbo HEALS from acid damage!
Worm Rot from Worm that walks hits Fenorbo for 33 blight, 30 acid, 14 healing (64 total damage) [14 healing].
Curse of Death from Worm that walks hits Fenorbo for 29 darkness damage.
Fenorbo uses Infusion: Regeneration.
Fenorbo starts regenerating health quickly.
Fenorbo stops regenerating health quickly.
Talent Acidic Spray is ready to use.
Worm Rot from Worm that walks hits Fenorbo for 33 blight, 30 acid (64 total damage).
Fenorbo the level 19 thalore wyrmic was melted to death by a worm that walks on level 4 of Old Forest.
A carrion worm mass bursts out of Fenorbo!
Fenorbo is free from the worm rot.


















































































































