Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Cornac |
Class | Berserker |
Level / Exp | 50 / 1536% |
Size | big |
Lifes / Deaths | Killed by Zubyyakira the spitting spider at level 34 on the 35th Pyre 123rd year of Ascendancy at 23:01 1 / 6Killed by radiant horror at level 50 on the 15th Regrowth 124th year of Ascendancy at 22:25 Killed by Argoniel at level 50 on the 16th Regrowth 124th year of Ascendancy at 08:31 Killed by master vampire at level 50 on the 16th Regrowth 124th year of Ascendancy at 11:45 Killed by forge-giant at level 50 on the 16th Regrowth 124th year of Ascendancy at 13:50 Killed by Argoniel at level 50 on the 16th Regrowth 124th year of Ascendancy at 16:04 |
Primary Stats
Strength | 152 (base 60) |
Dexterity | 31 (base 16) |
Constitution | 73 (base 60) |
Magic | 48 (base 11) |
Willpower | 68 (base 32) |
Cunning | 107 (base 60) |
Resources
Life | 1593/1593 |
Stamina | 352/352 |
Equilibrium | 40 |
Healing Factor | 2.1707458214727 |
Regeneration | 39.616111241877 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 14 |
Infravision | 10 |
See Stealth | 128.80871365553 |
See Invisible | 131.80871365553 |
Offense: Mainhand
Damage | 319 |
Accuracy | 54 |
Crit Chance | 69% |
APR | 37 |
Speed | 1.20 |
Offense: Spell
Spellpower | 47 |
Crit Chance | 43% |
Speed | 1 |
Offense: Mind
Mindpower | 58 |
Crit Chance | 33% |
Speed | 1 |
Offense: Damage Bonus
Acid | +44% |
Physical | +29% |
Cold | +49% |
All | +7% |
Darkness | +23% |
Light | +32% |
Lightning | +32% |
Fire | +32% |
Nature | +10% |
Offense: Damage Penetration
Physical | +40% |
All | +15% |
Arcane | +40% |
Fire | +20% |
Nature | +40% |
Defense: Base
Armour (hardiness) | 100.51107702265 (89.749889547741%) |
Defense | 41 |
Ranged Defense | 41 |
Fatigue | 0 |
Physical Save | 69 |
Spell Save | 48 |
Mental Save | 68 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 38%( 70%) |
Cold | + 70%( 70%) |
All | + 22%( 70%) |
Lightning | + 65%( 70%) |
Light | + 57%( 80%) |
Mind | + 42%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 65%( 70%) |
Nature | + 27%( 70%) |
Defense: Immunities
Silence Resistance | 20% |
Disarm Resistance | 0% |
Knockback Resistance | 30% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 98% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 609 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 27% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 602 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 944% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Technique / Warcries | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Berserker's strength | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 2/5 |
Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Generic Talents
Wild-gift / Harmony | 1.00 |
| 4/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Berserker Rage |
talent | Elemental Harmony |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved mental save by +12. | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved spell save by +12. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved spell save by +12. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed multi-hued wyrm scale. * You've found the needed skeleton mage skull. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | undeterred pair of dwarven-steel boots of rushing (0 def, 4 armour) undeterred pair of dwarven-steel boots of rushing (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Fatigue +3% Silence- +20% Confus- +21% Stun/Frz- +26% Rush: Puts all charms on 18 cooldown Level 1.3 Pwr.cost 18 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Silovena Silovena1.0 T5 lite [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +10.00% Res.pen +10% physical +25% arcane +15% all Apr +15 ----- def ----- Armour +6 Phys.save +36 (+9 eff.) Die.at -40.00 life Heal.mod +60% Blind- +48% Confus- +30% ---------- misc Light +12 See.Stealth +25 See.Invis +25 Track: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Crown of the Elements (0 def, 10 armour) Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+5 eff.) Mind.pwr +15 (+4 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Tool | powerful dragonbone totem of healing [power 500] (11 cooldown) powerful dragonbone totem of healing [power 500] (11 cooldown)2.0 T5 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 500 Puts all charms on 11 cooldown 100% to increase all damage by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | voratun ring 'Balanceknight' voratun ring 'Balanceknight'0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +10 Wil dps ---------- Dmg.mod +16% darkness Res.pen +15% nature On Hit (Melee): * 24% chance to slow global speed by 62% ----- def ----- Defense +15 (+5 eff.) Resists +24% acid +38% darkness +30% fire +30% cold +30% lightning Mind.save +20 (+5 eff.) Max.HP +20.00 Blind- +50% ---------- misc Infravis +6 See.Stealth +22 See.Invis +25 Rings make your fingers look great! |
On fingers | Wheel of Fate Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +10 Str +4 Dex dps ---------- Crit.mult +15.00% Dmg.mod +17% cold Res.pen +15% physical Acc +10 (+4 eff.) ----- def ----- Armour +20 Resists +34% cold Phys.save +6 (+1 eff.) Max.HP +86.00 HP.reg +18.00 Heal.mod +18% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | Neira's Memory Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 220, based on Magic) for 10 turns. Uses 14 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In main hand | Blighted Maul (204% power, 22 apr) Blighted Maul (204% power, 22 apr)12.0 T5 greatmaul 2H weapon [Unique] Arcane Power 205% Range: 1.5x Uses 140% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to reduce strength, dexterity, and constitution by 24 * Blasts creatures in a radius 1 shockwave around your target for 286.38 to 859.14 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Knock away other creatures within radius 4), dealing 749.49 to 1498.98 physical damage (based on Strength) to each. Uses 35 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Main armor | Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+3 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+5 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+3 eff.) Mind.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 11 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 11 Armour, 16 Defense and your attacks will gain 22% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Cloak | Radiance (15 def, 0 armour) Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+7 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+5 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Around neck | Windspike the gold amulet Windspike the gold amulet0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% nature +12% acid Res.pen +10% nature +5% fire On Hit (Melee): * 20% chance to slow global speed by 62% * 20% chance to reduce armor by 34% ----- def ----- Resists +12% acid +6% nature Phys.save +19 (+4 eff.) Spell.save +18 (+6 eff.) Mind.save +17 (+4 eff.) Amulets make your neck look great! |
Inventory
heroism infusion (die at -508; dur 8; cd 31) heroism infusion (die at -508; dur 8; cd 31)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -508 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 508 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 542; 15 cd) regeneration infusion of the psychic (heal 542; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 542 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shatter afflictions rune of the duelist (absorb 91; cd 16) shatter afflictions rune of the duelist (absorb 91; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 91 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 48; blocks 4; dur 4; cd 16) stormshield rune (threshold 48; blocks 4; dur 4; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 48 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
copper amulet of healing copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +11% Cut- +50% Heal: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 360 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Sepsishash Sepsishash0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Cun +2 Wil dps ---------- Mind.crit +3% Dmg.mod +9% nature Melee Ret 2 mind On Hit (Melee): * 20% chance to slow global speed by 62% * 20% chance to reduce all saves and defense by 34 ----- def ----- Resists +12% nature Mind.save +9 (+2 eff.) ---------- misc Psi/ret +0.08 Amulets make your neck look great! |
warmaker's gold amulet of murder warmaker's gold amulet of murder0.1 T3 amulet jewelry [Ego++] Master While equipped: Stats +7 Str +6 Dex +6 Wil dps ---------- Crit.mult +13.00% Acc +7 (+3 eff.) Apr +12 Amulets make your neck look great! |
Cindersquall Cindersquall0.1 T4 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Dex +9 Mag +3 Wil +8 Cun +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Mov.spd +10% Dmg.mod +6% fire ----- def ----- Fatigue -7% Mind.save +9 (+2 eff.) HP.reg +3.00 Confus- +17% ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
Unflinching Eye Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 42 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
insulating stralite amulet of willpower (+6) insulating stralite amulet of willpower (+6)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +6 Wil ----- def ----- Resists +24% fire +15% cold Amulets make your neck look great! |
enraging voratun amulet of vision enraging voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +8 (+2 eff.) Phys.spd +10% Dmg.mod +7% physical ----- def ----- Blind- +30% ---------- misc Infravis +5 Sight +2 See.Invis +14 Amulets make your neck look great! |
insulating voratun amulet of dexterity (+9) insulating voratun amulet of dexterity (+9)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +9 Dex ----- def ----- Resists +22% fire +23% cold Amulets make your neck look great! |
protective voratun amulet of vision protective voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Armour +6 Defense +7 (+2 eff.) Res.Cap +5% all Phys.save +10 (+2 eff.) Blind- +40% ---------- misc Infravis +4 Sight +2 See.Invis +10 Amulets make your neck look great! |
serendipitous voratun amulet of murder serendipitous voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +14 Lck dps ---------- Crit.mult +14.00% Acc +19 (+6 eff.) Apr +14 ----- def ----- Defense +15 (+5 eff.) Unseen.red 15% Amulets make your neck look great! |
stabilizing voratun amulet of soulsearing stabilizing voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego+] Arcane/Nature While equipped: dps ---------- Crit.mult +20.00% Spell.pwr +12 (+4 eff.) Dmg.mod +13% blight +11% fire ----- def ----- Resists +24% temporal Pinning- +38% Knockbk- +37% Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
copper ring of perseverance copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +21% Rings make your fingers look great! |
conjurer's steel ring of tenacity conjurer's steel ring of tenacity0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Max.HP +23.00 Disarm- +20% Pinning- +24% Knockbk- +23% Rings make your fingers look great! |
savior's steel ring of power savior's steel ring of power0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +6 (+2 eff.) ----- def ----- Phys.save +6 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +6 (+1 eff.) Rings make your fingers look great! |
steel ring of perseverance steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +3.00 Stun/Frz- +24% Rings make your fingers look great! |
Cyrimira Cyrimira0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Cun +2 Con dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +9 (+3 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +15% physical Res.pen +10% acid ----- def ----- Phys.save +18 (+4 eff.) Die.at -40.00 life ---------- misc Stam/turn +2.00 Rings make your fingers look great! |
Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Turylathafast the Bloomsmash Turylathafast the Bloomsmash0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +13% lightning Res.pen +5% nature ----- def ----- Resists +26% lightning +6% nature +9% darkness +9% acid Rings make your fingers look great! |
gladiator's gold ring of clarity gladiator's gold ring of clarity0.1 T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +4 Str +6 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Mind.save +7 (+1 eff.) Confus- +28% Rings make your fingers look great! |
gold ring 'Islinne' gold ring 'Islinne'0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Mind.crit +8% Mind.pwr +10 (+3 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Mind.save +9 (+2 eff.) Confus- +32% ---------- misc Equi/ret +0.12 Hate/m.crit +3.00 Max.hate +8.00 Max.psi +20.00 Rings make your fingers look great! |
painweaver's gold ring of life painweaver's gold ring of life0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +8 (+3 eff.) Mind.pwr +11 (+3 eff.) Dmg.mod +6% all ----- def ----- Max.HP +44.00 HP.reg +8.00 Heal.mod +13% Rings make your fingers look great! |
treant's gold ring of life treant's gold ring of life0.1 T3 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +7% nature +7% blight Max.HP +60.00 HP.reg +9.00 Heal.mod +15% Poison- +15% Disease- +15% Rings make your fingers look great! |
Alodraleg Alodraleg0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +2 Con +6 Mag dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Res.pen +25% physical Apr +3 ----- def ----- Armour +4 Resists +1% physical Phys.save +6 (+1 eff.) Spell.save +12 (+4 eff.) Rings make your fingers look great! |
Issegobar Issegobar0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +8 Con dps ---------- Phys.pwr +12 (+3 eff.) Dmg.mod +17% lightning +17% mind ----- def ----- Defense +5 (+1 eff.) Resists +34% lightning +3% fire +17% mind +12% light Heal.mod +5% Silence- +20% Rings make your fingers look great! |
solipsist's stralite ring of perseverance solipsist's stralite ring of perseverance0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.pwr +9 (+3 eff.) ----- def ----- HP.reg +5.00 Stun/Frz- +32% Rings make your fingers look great! |
sneakthief's voratun ring of life sneakthief's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Cun +7 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Max.HP +64.00 HP.reg +12.00 Heal.mod +15% Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, lightning element) Awakened Staff of Absorption (172% power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+15 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 139 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
earthen dragonbone starstaff of warding (136% power, 6 apr, darkness element) earthen dragonbone starstaff of warding (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+5 eff.) Dmg.mod +30% darkness ----- def ----- Armour +18 Hardiness +7% Defense +7 (+2 eff.) Phys.save +8 (+2 eff.) ---------- misc Wards +2 darkness Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone starstaff of wizardry (136% power, 6 apr, physical element) infernal dragonbone starstaff of wizardry (136% power, 6 apr, physical element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +4 Wil dps ---------- Spell.crit +5% Crit.mult +31.00% Spell.pwr +35 (+12 eff.) Melee+ 31 fire Dmg.mod +30% physical ---------- misc Max.mana +68.00 See.Invis +16 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
balanced voratun battleaxe of crippling (166% power, 4 apr) balanced voratun battleaxe of crippling (166% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master Power 166% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +17.0% Acc +19 (+6 eff.) ----- def ----- Defense +13 (+4 eff.) Disarm- +52% Massive two-handed battleaxes. |
Glaciersun the dwarven-steel greatmaul (154% power, 8 apr) Glaciersun the dwarven-steel greatmaul (154% power, 8 apr)5.0 T3 greatmaul 2H weapon [Rare] Arcane Power 154% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +8 Crit +1.5% Atk.spd 100% Melee+ +12 cold While equipped: dps ---------- Phys.crit +1.0% Crit.mult +10.00% ----- def ----- Resists +3% cold Massive two-handed mauls. |
truestriking stralite greatmaul of torment (169% power, 3 apr) truestriking stralite greatmaul of torment (169% power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego++] Master/Psionic Power 169% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +13% physical Acc +19 (+6 eff.) Apr +10 Massive two-handed mauls. |
The Black Maul (182% power, 15 apr) The Black Maul (182% power, 15 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane Power 182% Range: 1.5x Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +15 Crit +2.0% Atk.spd 100% On Hit: 10% Obliterating Smash 3 While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Acc +20 (+7 eff.) ---------- misc Masteries +0.20 Corruption/Brutality +0.20 Technique/Two-handed assault ShadowPwr +10 Increases all damage by 1% for each point of your Shadow Power. Reckless Strike: Level 3.0 Pwr.cost 18 out of 25/25. Range melee/personal Travel.spd instantaneous Is a spell Description: Hits the target doing 255% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
Golden Three-Edged Sword 'The Truth' (160% power, 9 apr) Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 161% Range: 1.6x Uses 129% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
stralite greatsword 'Corruptionbright' (156% power, 3 apr) stralite greatsword 'Corruptionbright' (156% power, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Master Power 157% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +6.5% Atk.spd 100% Melee+ +8 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Con dps ---------- Phys.crit +16.0% Dmg.mod +9% nature Acc +30 (+9 eff.) ----- def ----- Resists +6% cold Massive two-handed swords. |
Borosk's Hate (172% power, 22 apr) Borosk's Hate (172% power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 172% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
balanced voratun longsword of enduring (154% power, 6 apr) balanced voratun longsword of enduring (154% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Nature/Master Power 154% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +12 Con +14 Wil dps ---------- Acc +12 (+4 eff.) ----- def ----- Defense +15 (+5 eff.) Max.HP +82.00 Disarm- +43% Sharp, long, and deadly. |
voratun longsword of amnesia (156% power, 6 apr) voratun longsword of amnesia (156% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Psionic Power 156% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Sharp, long, and deadly. |
truestriking voratun mace (158% power, 6 apr) truestriking voratun mace (158% power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Master Power 159% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Res.pen +15% physical Acc +19 (+6 eff.) Apr +14 Blunt and deadly. |
acidic voratun waraxe of paradox (149% power, 6 apr) acidic voratun waraxe of paradox (149% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Arcane Power 149% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 temporal On Crit: * Splash the target with acid dealing 135 damage over 5 turns and reducing armor and accuracy by 17 While equipped: ----- def ----- Resists +20% temporal One-handed war axes. |
elemental voratun waraxe (151% power, 6 apr) elemental voratun waraxe (151% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane Power 151% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * Create an explosion dealing 81 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +22% cold Res.pen +19% cold One-handed war axes. |
quick voratun waraxe of crippling (151% power, 6 apr) quick voratun waraxe of crippling (151% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Master Power 152% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Dex dps ---------- Phys.crit +13.0% Phys.spd +10% Acc +15 (+5 eff.) One-handed war axes. |
truestriking voratun waraxe of massacre (160% power, 6 apr) truestriking voratun waraxe of massacre (160% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 161% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Res.pen +13% physical Acc +22 (+7 eff.) Apr +10 One-handed war axes. |
warbringer's voratun waraxe of massacre (160% power, 6 apr) warbringer's voratun waraxe of massacre (160% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 161% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +11 (+2 eff.) Res.pen +13% physical ----- def ----- Disarm- +35% One-handed war axes. |
hateful voratun dagger of persecution (148% power, 9 apr) hateful voratun dagger of persecution (148% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Disrupt/Psionic Power 148% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +17 darkness Against +18% Living +22% Unnatural While equipped: Stats +5 Wil Sharp, short and deadly. |
slime-covered voratun dagger of crippling (146% power, 9 apr) slime-covered voratun dagger of crippling (146% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Disrupt/Master Power 147% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 15% chance to slow global speed by 62% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Sharp, short and deadly. |
swiftstrike dragonbone longbow of true flight swiftstrike dragonbone longbow of true flight4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego++] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Proj.spd +200% While equipped: Stats +8 Cun dps ---------- Phys.crit +17.0% Phys.spd +10% Acc +20 (+7 eff.) Longbows are used to shoot arrows at your foes. |
impervious voratun shield of patience (0 def, 19 armour, 269 block) impervious voratun shield of patience (0 def, 19 armour, 269 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Con ----- def ----- Armour +19 Fatigue +8% Resists +18% temporal Phys.save +11 (+2 eff.) ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 21 cooldown Level 4.0 Pwr.cost 21 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (329) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
wrathful voratun shield of mind resistance (+12%) (0 def, 10 armour, 199 block) wrathful voratun shield of mind resistance (+12%) (0 def, 10 armour, 199 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Deals 121 light and fire damage to each enemy blocked ----- def ----- Armour +10 Fatigue +8% Resists +12% fire +12% light +18% mind ---------- misc Talents +1 Block Handheld deflection devices. |
ancient elven-silk robe of blight (+27%) (0 def, 0 armour) ancient elven-silk robe of blight (+27%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +7 Mag dps ---------- Dmg.mod +27% blight +30% temporal +17% physical Res.pen +15% temporal +15% physical ----- def ----- Resists +27% blight +15% all Anom.red +14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Olyrath' (0 def, 18 armour) elven-silk robe 'Olyrath' (0 def, 18 armour)2.0 T5 cloth armor [Rare] Arcane While equipped: Stats +5 Cun dps ---------- Spell.crit +9% Mind.crit +9% Spell.pwr +10 (+4 eff.) Dmg.mod +26% light +27% darkness +21% mind ----- def ----- Armour +18 Resists +9% mind +15% all Pinning- +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
voratun mail armour of command (20 def, 18 armour) voratun mail armour of command (20 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +4 Cun ----- def ----- Armour +18 Defense +20 (+6 eff.) Fatigue +12% Mind.save +23 (+5 eff.) A suit of armour made of mail. |
Thalore-Wood Cuirass (4 def, 12 armour) Thalore-Wood Cuirass (4 def, 12 armour)12.0 T2 massive armor Reqs Massive armour training [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+1 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
impenetrable steel plate armour of stability (0 def, 16 armour) impenetrable steel plate armour of stability (0 def, 16 armour)17.0 T2 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +6% physical Phys.save +12 (+3 eff.) A suit of armour made of metal plates. |
Borfast's Cage (10 def, 20 armour) Borfast's Cage (10 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +5 Con ----- def ----- Armour +20 Defense +10 (+3 eff.) Fatigue +24% Resists -15% acid +15% physical Crit.dmg- 20% Phys.save +15 (+3 eff.) Max.HP +50.00 HP.reg +2.00 Knockbk- +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Monolith Armour (40 def, 50 armour) Monolith Armour (40 def, 50 armour)17.0 T5 massive armor Reqs Massive armour training Con 150 [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+9 eff.) ----- def ----- Armour +50 Defense +40 (+13 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+8 eff.) Spell.save +35 (+11 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
fortifying voratun plate armour (0 def, 16 armour) fortifying voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Master While equipped: Stats +6 Str +5 Con ----- def ----- Armour +16 Fatigue +22% Max.HP +86.00 A suit of armour made of metal plates. |
voratun plate armour of the dragon (0 def, 16 armour) voratun plate armour of the dragon (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Nature While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +14% acid +14% physical +14% cold +12% lightning +12% fire Disarm- +37% Stun/Frz- +33% Knockbk- +35% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Ce'Nadavena the Darkburst Ce'Nadavena the Darkburst1.0 T3 belt armor [Random Unique] Arcane/Nature While equipped: Stats +3 Con dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +21% darkness Res.pen +15% lightning ----- def ----- Armour +10 Mind.save +9 (+2 eff.) HP.reg +0.60 Heal.mod +11% Create a temporary shield that absorbs 236 damage Puts all charms on 21 cooldown A belt that goes around your waist. |
Xereldana the Cracklebringer Xereldana the Cracklebringer1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Mind.crit +8% Crit.mult +20.00% Dmg.mod +12% lightning On Hit (Melee): * 20% chance to slow global speed by 62% ----- def ----- Resists +8% lightning +10% temporal ---------- misc Equi/ret +0.08 Max.hate +6.00 A belt that goes around your waist. |
hardened leather belt 'Lightravager' hardened leather belt 'Lightravager'1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Mind.crit +5% Mind.pwr +30 (+8 eff.) Dmg.mod +15% light +14% physical Res.pen +14% physical +25% light +15% mind A belt that goes around your waist. |
balancing drakeskin leather belt of burglary balancing drakeskin leather belt of burglary1.0 T5 belt armor [Ego++] Master While equipped: Stats +10 Dex +11 Cun +7 Lck dps ---------- Phys.crit +12.0% Mind.crit +11% ----- def ----- Stealth +10 ---------- misc T.Disarm +16 Infravis +6 A belt that goes around your waist. |
insulating drakeskin leather belt of the mystic insulating drakeskin leather belt of the mystic1.0 T5 belt armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +9 (+3 eff.) ----- def ----- Resists +12% fire +10% cold Mind.save +14 (+3 eff.) A belt that goes around your waist. |
Fearfire Mantle (14 def, 0 armour) Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+4 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Ivylrabeth (2 def, 0 armour) Ivylrabeth (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +3 Dex ----- def ----- Defense +2 (+0 eff.) Resists +12% blight +9% temporal +3% mind Die.at -60.00 life Max.HP +40.00 Blind- +20% Knockbk- +20% Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silovena the cashmere cloak (2 def, 6 armour) Silovena the cashmere cloak (2 def, 6 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 62% ----- def ----- Armour +6 Defense +2 (+0 eff.) Resists +3% fire +6% mind +3% temporal Max.HP +37.00 Silence- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Murkbreak the elven-silk cloak (18 def, 0 armour) Murkbreak the elven-silk cloak (18 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +7 Str +10 Con dps ---------- Dmg.mod +15% lightning Res.pen +5% darkness +20% acid On Hit (Melee): * 24% chance to reduce damage dealt by 28% ----- def ----- Defense +18 (+6 eff.) Resists +9% acid +24% temporal +39% darkness +6% lightning Phys.save +29 (+7 eff.) Max.HP +110.00 Def/telep +30 Res/telep +15% Dur/telep +30% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 7 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's elven-silk cloak (3 def, 0 armour) murderer's elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Master While equipped: Stats +2 Cun +6 Dex dps ---------- Acc +8 (+3 eff.) Apr +9 ----- def ----- Defense +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative elven-silk cloak of Iron Throne (3 def, 0 armour) restorative elven-silk cloak of Iron Throne (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Nature/Master While equipped: Stats +4 Str +3 Con ----- def ----- Defense +3 (+1 eff.) Resists +16% nature +15% blight HP.reg +8.00 Heal.mod +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative elven-silk cloak of fog (13 def, 0 armour) restorative elven-silk cloak of fog (13 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +13 (+4 eff.) Resists +17% blight +21% fire +19% light +18% nature Stealth +14 HP.reg +4.00 Heal.mod +17% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
stealthy pair of drakeskin leather boots of phasing (0 def, 5 armour) stealthy pair of drakeskin leather boots of phasing (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane/Master While equipped: Stats +4 Dex +4 Mag +4 Wil +9 Lck ----- def ----- Armour +5 Stealth +12 Blink to a nearby random location (rad 15) Puts all charms on 18 cooldown A pair of boots made of leather. |
undeterred pair of drakeskin leather boots of tirelessness (0 def, 5 armour) undeterred pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +5 Silence- +46% Confus- +38% Stun/Frz- +41% ---------- misc Stam/turn +1.10 Max.stam +28.00 A pair of boots made of leather. |
pair of dwarven-steel boots 'Aerowe' (0 def, 4 armour) pair of dwarven-steel boots 'Aerowe' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +4 Fatigue +3% Resists +3% nature +3% temporal Spell.save +12 (+4 eff.) HP.reg +6.00 Heal.mod +10% Confus- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
restorative pair of voratun boots (0 def, 5 armour) restorative pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +5 Fatigue +4% HP.reg +9.00 Heal.mod +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
stone warden's drakeskin leather gloves of war-making (0 def, 19 armour) stone warden's drakeskin leather gloves of war-making (0 def, 19 armour)1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +5 Con dps ---------- Phys.crit +16.0% Spell.crit +10% Mind.crit +12% Crit.mult +14.00% ----- def ----- Armour +19 Hardiness +10% Resists +11% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+2 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Mindhook: Level 4.0 Pwr.cost 12 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
voratun gauntlets of war-making (0 def, 3 armour) voratun gauntlets of war-making (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: dps ---------- Phys.crit +13.0% Spell.crit +18% Mind.crit +16% Crit.mult +13.00% ----- def ----- Armour +3 Fatigue +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Glorakira' (16 def, 0 armour) linen wizard hat 'Glorakira' (16 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid Res.pen +5% physical ----- def ----- Defense +16 (+5 eff.) Resists +16% acid Die.at -40.00 life ---------- misc Max.stam +30.00 A pointy cloth hat, very wizardly... |
shimmering elven-silk wizard hat of the mind (+18%) (3 def, 0 armour) shimmering elven-silk wizard hat of the mind (+18%) (3 def, 0 armour)2.0 T5 head armor [Ego] Arcane/Psionic While equipped: dps ---------- Dmg.mod +19% arcane +18% mind ----- def ----- Defense +3 (+1 eff.) Resists +18% mind ---------- misc Max.mana +75.00 A pointy cloth hat, very wizardly... |
Chuvor the Sootpulverizer (26 def, 13 armour) Chuvor the Sootpulverizer (26 def, 13 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.crit +2.0% Dmg.mod +12% darkness Apr +5 On Hit (Melee): * 20% chance to reduce damage dealt by 28% ----- def ----- Armour +13 Defense +26 (+8 eff.) Fatigue +3% Resists +6% blight +4% all Phys.save +11 (+2 eff.) A cap made of leather. |
Kilntitan the hardened leather cap (0 def, 3 armour) Kilntitan the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +2 Str +4 Wil +2 Cun +7 Con ----- def ----- Armour +3 Fatigue +3% Resists +10% blight +9% fire Mind.save +10 (+2 eff.) HP.reg +4.00 Stun/Frz- +20% Knockbk- +20% A cap made of leather. |
thaloren drakeskin leather cap of dexterity (+7) (0 def, 5 armour) thaloren drakeskin leather cap of dexterity (+7) (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +7 Dex +7 Wil ----- def ----- Armour +5 Fatigue +5% Resists +11% blight Mind.save +15 (+3 eff.) A cap made of leather. |
Shinebrawn (5 def, 3 armour) Shinebrawn (5 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +8.0% Dmg.mod +9% physical ----- def ----- Armour +3 Defense +5 (+1 eff.) Fatigue +5% ---------- misc Light +3 Skullcracker: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 756.6 Physical damage. If the attack hits, the target is confused (34% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Dragonskull Helm (0 def, 20 armour) Dragonskull Helm (0 def, 20 armour)3.0 T5 head armor Reqs Heavy armour training [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% fire +15% cold +15% lightning Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+3 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
bladed voratun helm of dexterity (+10) (0 def, 5 armour) bladed voratun helm of dexterity (+10) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +10 Str +8 Dex ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 756.6 Physical damage. If the attack hits, the target is confused (34% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 diamond 3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 21 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(124 power, based on Willpower). Uses 7 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
bright alchemist's lamp of health bright alchemist's lamp of health1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +47.00 ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Shadowcut of the Blightspawn Shadowcut of the Blightspawn1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +5 Wil +5 Con dps ---------- Crit.mult +10.00% Dmg.mod +3% blight On Melee Ret: * 30% chance to reduce strength, dexterity, and constitution by 24 * 38% chance to reduce damage dealt by 28% ----- def ----- Defense +13 (+4 eff.) Resists +7% blight Phys.save +15 (+3 eff.) Spell.save +19 (+6 eff.) Mind.save +27 (+6 eff.) HP.reg +12.00 ---------- misc Mana/turn +0.04 Light +5 See.Stealth +17 See.Invis +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Bloomshaper' dwarven lantern 'Bloomshaper'1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +7 Wil dps ---------- Phys.crit +5.0% Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Dmg.mod +9% nature +3% acid On Hit (Melee): * 10% chance to reduce all saves and defense by 34 ----- def ----- Resists +18% mind Max.HP +78.00 ---------- misc Light +15 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 21 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 140 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 431.20 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 18 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
steel torque of clear mind [power 2] (18 cooldown) steel torque of clear mind [power 2] (18 cooldown)2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
Xanogamira the Dimkill [power 265] (18 cooldown) Xanogamira the Dimkill [power 265] (18 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +15% cold Res.pen +20% fire Melee Ret 4 cold On Hit (Melee): * 20% chance to reduce damage dealt by 28% ----- def ----- Resists +15% fire +18% darkness +6% cold Summon a resilient tentacle up to 5 spaces away for 8 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 640 Base Damage: 294 Armor: 20 All Resist: 20 Puts all charms on 18 cooldown 100% to gain a 21% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Belaletira [power 560] (14 cooldown) Belaletira [power 560] (14 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: ----- def ----- Armour +16 Resists +9% light Die.at -80.00 life Stun/Frz- +20% ---------- misc Max.stam +30.00 Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 14 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Forbidden Tome: "Of Knowledge And Horrors" Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Red Sonia the Cornac Berserker level 31
21st Pyre 123rd year of Ascendancy at 12:12 see stats
By Red Sonia the Cornac Berserker level 44
18th Haze 123rd year of Ascendancy at 18:37 see stats
By Red Sonia the Cornac Berserker level 30
5th Pyre 123rd year of Ascendancy at 18:44 see stats
By Red Sonia the Cornac Berserker level 35
37th Pyre 123rd year of Ascendancy at 01:34 see stats
By Red Sonia the Cornac Berserker level 42
10th Haze 123rd year of Ascendancy at 08:54 see stats
By Red Sonia the Cornac Berserker level 34
33rd Pyre 123rd year of Ascendancy at 23:59 see stats
By Red Sonia the Cornac Berserker level 13
16th Dusk 122nd year of Ascendancy at 05:30 see stats
By Red Sonia the Cornac Berserker level 32
27th Pyre 123rd year of Ascendancy at 21:44 see stats
By Red Sonia the Cornac Berserker level 50
51st Haze 123rd year of Ascendancy at 19:33 see stats
By Red Sonia the Cornac Berserker level 20
16th Haze 122nd year of Ascendancy at 01:34 see stats
By Red Sonia the Cornac Berserker level 50
16th Regrowth 124th year of Ascendancy at 19:58 see stats
By Red Sonia the Cornac Berserker level 19
15th Haze 122nd year of Ascendancy at 13:06 see stats
By Red Sonia the Cornac Berserker level 24
50th Regrowth 123rd year of Ascendancy at 03:13 see stats
By Red Sonia the Cornac Berserker level 47
43rd Haze 123rd year of Ascendancy at 23:31 see stats
By Red Sonia the Cornac Berserker level 50
75th Haze 123rd year of Ascendancy at 17:23 see stats
By Red Sonia the Cornac Berserker level 31
25th Pyre 123rd year of Ascendancy at 16:28 see stats
By Red Sonia the Cornac Berserker level 50
70th Haze 123rd year of Ascendancy at 10:30 see stats
By Red Sonia the Cornac Berserker level 31
8th Pyre 123rd year of Ascendancy at 13:47 see stats
By Red Sonia the Cornac Berserker level 10
9th Mirth 122nd year of Ascendancy at 23:21 see stats
By Red Sonia the Cornac Berserker level 20
15th Haze 122nd year of Ascendancy at 21:21 see stats
By Red Sonia the Cornac Berserker level 30
5th Pyre 123rd year of Ascendancy at 17:48 see stats
By Red Sonia the Cornac Berserker level 40
24th Dusk 123rd year of Ascendancy at 23:25 see stats
By Red Sonia the Cornac Berserker level 50
51st Haze 123rd year of Ascendancy at 10:13 see stats
By Red Sonia the Cornac Berserker level 50
72nd Haze 123rd year of Ascendancy at 02:21 see stats
By Red Sonia the Cornac Berserker level 45
30th Haze 123rd year of Ascendancy at 06:06 see stats
By Red Sonia the Cornac Berserker level 23
78th Haze 122nd year of Ascendancy at 22:18 see stats
By Red Sonia the Cornac Berserker level 41
4th Haze 123rd year of Ascendancy at 03:31 see stats
By Red Sonia the Cornac Berserker level 23
32nd Regrowth 123rd year of Ascendancy at 02:21 see stats
By Red Sonia the Cornac Berserker level 33
28th Pyre 123rd year of Ascendancy at 05:57 see stats
By Red Sonia the Cornac Berserker level 50
16th Regrowth 124th year of Ascendancy at 19:56 see stats
By Red Sonia the Cornac Berserker level 29
5th Pyre 123rd year of Ascendancy at 02:53 see stats
By Red Sonia the Cornac Berserker level 10
3rd Summertide 122nd year of Ascendancy at 02:43 see stats
By Red Sonia the Cornac Berserker level 50
71st Haze 123rd year of Ascendancy at 16:49 see stats
By Red Sonia the Cornac Berserker level 23
33rd Regrowth 123rd year of Ascendancy at 21:42 see stats
By Red Sonia the Cornac Berserker level 50
70th Haze 123rd year of Ascendancy at 21:36 see stats
By Red Sonia the Cornac Berserker level 10
2nd Flare 122nd year of Ascendancy at 06:13 see stats
By Red Sonia the Cornac Berserker level 45
29th Haze 123rd year of Ascendancy at 08:56 see stats
By Red Sonia the Cornac Berserker level 36
3rd Mirth 123rd year of Ascendancy at 02:36 see stats
By Red Sonia the Cornac Berserker level 31
25th Pyre 123rd year of Ascendancy at 04:21 see stats
By Red Sonia the Cornac Berserker level 17
1st Haze 122nd year of Ascendancy at 18:51 see stats
By Red Sonia the Cornac Berserker level 29
5th Pyre 123rd year of Ascendancy at 05:05 see stats
Log
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 3 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Red Sonia picks up (U.): acidic voratun waraxe of paradox (149% power, 6 apr).
Ran for 2 turns (stop reason: at portal).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 17 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 19 turns (stop reason: at portal).
Saving game...
Saving done.