Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Annoying Sounds Fix 1.7.2This game is filled with super loud sounds that are played far too frequently. This mod should fix that. Custom Difficulty 1.7.4Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Cornac |
Class | Brawler |
Level / Exp | 50 / 91% |
Size | medium |
Lifes / Deaths | Killed by Gloryna the rogue at level 19 on the 73rd Dusk 122nd year of Ascendancy at 15:37 2 / 5Killed by Isenn the dredgling at level 19 on the 73rd Dusk 122nd year of Ascendancy at 23:33 Killed by Yverebeth the giant spider at level 41 on the 5th Mirth 123rd year of Ascendancy at 02:24 Killed by Xerygatira the barrow wight at level 48 on the 29th Haze 123rd year of Ascendancy at 00:14 Killed by Lisulaith the radiant horror at level 50 on the 42nd Haze 123rd year of Ascendancy at 19:21 |
Primary Stats
Strength | 43 (base 28) |
Dexterity | 73 (base 60) |
Constitution | 83 (base 60) |
Magic | 37 (base 15) |
Willpower | 35 (base 13) |
Cunning | 83 (base 60) |
Resources
Life | 1572/1572 |
Positive | 197/197 |
Stamina | 340/340 |
Healing Factor | 1.9135640288595 |
Regeneration | 54.058183815281 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 5 |
See Stealth | 54.649325461976 |
See Invisible | 56.649325461976 |
ESP Range | 20 |
ESP Kinds | animal/canine, horror |
Offense: Barehand
Damage | 110 |
Accuracy | 72 |
Crit Chance | 71% |
APR | 22 |
Speed | 1.00 |
Offense: Spell
Spellpower | 44 |
Crit Chance | 46% |
Speed | 1 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 33% |
Speed | 1 |
Offense: Damage Bonus
Acid | +35% |
Light | +15% |
Cold | +35% |
Mind | +22% |
Lightning | +35% |
Fire | +79% |
All | +10% |
Offense: Damage Penetration
Lightning | +20% |
Light | +10% |
Blight | 0% |
Arcane | +25% |
Fire | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 40 (44.574340358689%) |
Defense | 60 |
Ranged Defense | 60 |
Fatigue | 0 |
Physical Save | 42 |
Spell Save | 24 |
Mental Save | 42 |
Defense: Resistances
Acid | + 34%( 70%) |
Blight | + 24%( 70%) |
Arcane | + 21%( 70%) |
Cold | + 39%( 70%) |
All | + 12%( 70%) |
Darkness | + 17%( 70%) |
Light | + 1%( 45%) |
Physical | + 16%( 70%) |
Lightning | + 47%( 70%) |
Fire | + 68%( 70%) |
Nature | + 29%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 33% |
Stun Resistance | 100% |
Confusion Resistance | 100% |
Pinning Resistance | 20% |
Disarm Resistance | 68% |
Poison Resistance | 45% |
Blind Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 595 life over 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 127 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 63 up to 4 times. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 949% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 61 up to 5 times. Its effects scale with your Magic stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Technique / Finishing moves | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Technique / Grappling | 1.30 |
| 3/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Technique / Pugilism | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 4/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 4/5 |
Celestial / Chants | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Trained Reactions |
talent | Striking Stance |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | Countering melee attacks: Has a 49% chance to get an automatic counter attack when avoiding a melee attack. (2.1 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Belynor the stone troll. Escort: lost defiler (level 4 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by Yang. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Vorille the giant black ant. Escort: lost warrior (level 2 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed wretchling eyeball. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Brandfury (0 def, 5 armour) Brandfury (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Nature While equipped: dps ---------- Mov.spd +10% Dmg.mod +12% fire Res.pen +25% arcane ----- def ----- Armour +5 Fatigue -4% Resists +5% arcane +9% fire Max.HP +60.00 HP.reg +7.00 Heal.mod +20% Silence- +33% Confus- +42% Stun/Frz- +38% ---------- misc Stam/turn +0.70 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | steady voratun gauntlets of war-making (0 def, 3 armour) steady voratun gauntlets of war-making (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: dps ---------- Phys.crit +13.0% Spell.crit +13% Mind.crit +10% Crit.mult +9.00% Acc +6 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% Phys.save +7 (+2 eff.) Mind.save +8 (+3 eff.) Disarm- +48% Unarmed combat: Power 146% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +6 Apr +15 Crit +18.0% Atk.spd 100% On Hit: 10% Perfect Control 5 On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
On head | Crown of the Elements (0 def, 10 armour) Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+5 eff.) Mind.pwr +15 (+5 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Tool | Eleniroddayahek the Lavamonster [power 560] (13 cooldown) Eleniroddayahek the Lavamonster [power 560] (13 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Armour +10 Defense +30 (+8 eff.) HP.reg +4.00 Poison- +20% Confus- +20% Pinning- +20% Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 13 cooldown 100% to increase all damage by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | Wheel of Fate Wheel of Fate0.1 T4 ring jewelry [Unique] Arcane While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +5 (+2 eff.) Melee Ret 6 acid ----- def ----- Resists +13% blight +13% nature +3% darkness HP.reg +15.00 Poison- +25% Disease- +25% Stun/Frz- +83% ---------- misc Hate/m.crit +4.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | Puspyre the steel ring Puspyre the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Cun +3 Wil dps ---------- Dmg.mod +12% mind Melee Ret 8 mind On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Resists +6% nature HP.reg +2.00 Stun/Frz- +30% ---------- misc Max.psi +30.00 Rings make your fingers look great! |
Around neck | Unflinching Eye Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 51 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Main armor | Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+5 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+4 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.4 Pwr.cost 11 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 205.39 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Light source | Radhylach the dwarven lantern Radhylach the dwarven lantern1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +6 Wil dps ---------- Phys.crit +6.0% Crit.mult +17.00% Phys.pwr +8 (+3 eff.) ----- def ----- Resists +2% physical +5% arcane +3% darkness Crit.dmg- 5.00% Phys.save +12 (+4 eff.) Die.at -20.00 life Heal.mod +28% Blind- +33% Disarm- +20% Confus- +25% ---------- misc Light +11 See.Stealth +13 See.Invis +15 Track: Puts all charms on 34 cooldown Level 5.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Cloak | Magmatreason (2 def, 0 armour) Magmatreason (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% S.pwr/crit +10 Dmg.mod +12% fire Phasing +20% Acc +26 (+7 eff.) Melee Ret 8 arcane 8 blight ----- def ----- Defense +2 (+1 eff.) Fatigue -7% Max.HP +71.00 ---------- misc Max.stam +21.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | Sparkbliss the hardened leather belt Sparkbliss the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Res.pen +20% lightning Melee Ret 6 acid ----- def ----- Resists +15% lightning +2% physical +10% cold +10% fire Die.at -80.00 life ---------- misc Stam/turn +3.00 Max.stam +20.00 A belt that goes around your waist. |
Inventory
healing infusion of the sneak (heal 253; cd 12) healing infusion of the sneak (heal 253; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 253 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the sneak (heal 212; cd 15) healing infusion of the sneak (heal 212; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 212 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 590; 17 cd) regeneration infusion of the duelist (heal 590; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 590 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 629; 15 cd) regeneration infusion of the duelist (heal 629; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 629 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 23%; physical; dur 2; cd 14) wild infusion of the psychic (res 23%; physical; dur 2; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 23%; mental; dur 2; cd 11) wild infusion of the psychic (res 23%; mental; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 609; dur 6; cd 15) shielding rune of the sneak (absorb 609; dur 6; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 609 damage for 6 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Brenyharagrim Brenyharagrim0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Wil dps ---------- Mind.pwr +20 (+7 eff.) ----- def ----- Resists +11% lightning +3% nature Mind.save +6 (+2 eff.) Stun/Frz- +24% Amulets make your neck look great! |
The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
steel amulet 'Mucusbreak' steel amulet 'Mucusbreak'0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex dps ---------- Phys.crit +1.0% Crit.mult +14.00% Dmg.mod +12% nature Res.pen +15% physical Acc +7 (+2 eff.) Apr +14 On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Resists +6% nature ---------- misc Max.stam +30.00 Amulets make your neck look great! |
Brightvengeance the gold amulet Brightvengeance the gold amulet0.1 T3 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Mag dps ---------- Crit.mult +29.00% Spell.pwr +10 (+4 eff.) Dmg.mod +10% blight +10% fire +3% arcane Res.pen +10% fire Acc +7 (+2 eff.) Apr +10 ----- def ----- Resists +15% mind Spell.save +6 (+3 eff.) Confus- +26% ---------- misc Mana/turn +0.12 Amulets make your neck look great! |
Choker of Dread Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 51 power out of 60/60 The evilness of undeath radiates from this amulet. |
Alokhad Alokhad0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Armour +4 Defense +15 (+4 eff.) Fatigue -9% Resists +15% blight +12% nature +6% darkness Mind.save +12 (+4 eff.) HP.reg +5.00 Disarm- +20% Amulets make your neck look great! |
Nadulin the stralite amulet Nadulin the stralite amulet0.1 T4 amulet jewelry [Rare] Arcane While equipped: Stats +3 Wil dps ---------- Phys.crit +7.0% Crit.mult +15.00% Melee+ 13 light 13 darkness Dmg.mod +18% physical +13% light +13% darkness +6% mind +6% temporal Res.pen +25% temporal On Melee Ret: * 13% chance to reduce damage dealt by 23% * 13% chance to blind ---------- misc Max.psi +20.00 Amulets make your neck look great! |
Turudas Turudas0.1 T4 amulet jewelry [Rare] Nature While equipped: ----- def ----- Armour +14 Resists +15% acid +12% temporal +9% fire +26% mind +5% arcane Die.at -60.00 life Max.HP +60.00 Confus- +38% Amulets make your neck look great! |
Airpassion Airpassion0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +14 Lck dps ---------- Acc +17 (+4 eff.) ----- def ----- Defense +20 (+5 eff.) Resists +9% lightning +3% temporal +3% darkness +6% blight +39% fire +6% light +51% cold Unseen.red 18% Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Beedor the gold ring Beedor the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +8 Mag +4 Wil dps ---------- Spell.crit +4% S.pwr/crit +10 Dmg.mod +15% arcane ----- def ----- Resists +19% acid +22% fire +19% lightning +22% cold ---------- misc Vim/s.crit +2.00 Rings make your fingers look great! |
gold Petrified Wood ring gold Petrified Wood ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +25 Con dps ---------- Acc +8 (+2 eff.) Apr +9 ----- def ----- Defense +10 (+3 eff.) Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Moldspar Moldspar0.1 T4 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% arcane Res.pen +15% light +25% acid Melee Ret 6 acid 6 nature ----- def ----- Resists +27% acid Mind.save +10 (+4 eff.) Confus- +42% Rings make your fingers look great! |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
voratun ring 'Phoenixrot' voratun ring 'Phoenixrot'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Cun +9 Dex dps ---------- Dmg.mod +20% cold Res.pen +5% arcane Acc +11 (+3 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +40% cold +5% arcane +15% fire Mind.save +15 (+5 eff.) Confus- +48% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+4 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+5 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 31, based on Cunning and Magic) for 10 turns. Uses 43 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
drakeskin leather armour 'Silewen' (35 def, 8 armour) drakeskin leather armour 'Silewen' (35 def, 8 armour)9.0 T5 light armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +10% physical Apr +2 ----- def ----- Armour +8 Defense +35 (+9 eff.) Fatigue +8% Resists +18% lightning +22% temporal +8% arcane +1% physical Spell.save +17 (+9 eff.) A suit of armour made of leather. |
Healreaper Healreaper1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% ----- def ----- Defense +5 (+2 eff.) Resists +12% nature Die.at -20.00 life HP.reg +1.10 Heal.mod +14% ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
Girdle of the Calm Waters Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Daycutter the drakeskin leather belt Daycutter the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +13 Str +4 Dex +12 Wil +13 Cun +5 Con dps ---------- Phys.pwr +12 (+4 eff.) Dmg.mod +12% light Against +38% Summoned On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% temporal +9% fire D.Red.from +45% Summoned Phys.save +33 (+11 eff.) Spell.save +19 (+10 eff.) Mind.save +18 (+6 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Magmamonster Magmamonster1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +15% fire Res.pen +25% fire ----- def ----- Armour +15 Defense +35 (+9 eff.) Resists +6% darkness Phys.save +21 (+7 eff.) Mind.save +12 (+4 eff.) Stealth +10 A belt that goes around your waist. |
balancing drakeskin leather belt of recklessness balancing drakeskin leather belt of recklessness1.0 T5 belt armor [Ego++] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +16.0% Mind.crit +13% Crit.mult +10.00% Phys.pwr +5 (+2 eff.) A belt that goes around your waist. |
drakeskin leather belt 'Aerewe' drakeskin leather belt 'Aerewe'1.0 T5 belt armor [Rare] Nature While equipped: ----- def ----- Resists +15% acid +2% physical +40% fire +10% cold +8% lightning Mind.save +18 (+6 eff.) Cut- +20% A belt that goes around your waist. |
Tekalthogrim the Vilescar (2 def, 7 armour) Tekalthogrim the Vilescar (2 def, 7 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Con dps ---------- Mind.crit +1% Res.pen +25% nature On Hit (Melee): * 10% chance to slow global speed by 55% ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +8% acid +21% cold +7% lightning +8% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tarrekath the voratun gauntlets (0 def, 3 armour) Tarrekath the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +5 Str +8 Con dps ---------- Res.pen +25% physical Acc +40 (+10 eff.) Apr +3 On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Armour +3 Fatigue +5% Phys.save +8 (+3 eff.) Mind.save +10 (+4 eff.) Disarm- +33% Unarmed combat: Power 134% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +10 Apr +15 Crit +10.0% Atk.spd 100% On Hit: 10% Perfect Control 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Will of Ul'Gruth (0 def, 15 armour) Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Power 147% Range: 1.4x Uses 40% Str, 40% Dex, 10% Mag 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 100% On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.0 Pwr.cost 22 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Furnacemire (0 def, 5 armour) Furnacemire (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +10% arcane +25% fire Melee Ret 6 arcane ----- def ----- Armour +5 Fatigue +5% Resists +12% acid +17% light +16% darkness +23% fire +23% cold +8% lightning A cap made of leather. |
Bethabeth the Offalrune (0 def, 3 armour) Bethabeth the Offalrune (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature +6% mind On Hit (Melee): * 10% chance to slow global speed by 55% ----- def ----- Armour +3 Fatigue +5% Resists +6% cold +3% mind +9% nature ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Layowyn (10 def, 4 armour) Layowyn (10 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.crit +7.0% Crit.mult +20.00% ----- def ----- Armour +4 Defense +10 (+3 eff.) Fatigue +4% Resists +20% blight +19% fire +10% cold Spell.save +6 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Dragon-helm of Kroltar (5 def, 9 armour) Dragon-helm of Kroltar (5 def, 9 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% physical +10% fire ----- def ----- Armour +9 Defense +5 (+2 eff.) Fatigue +10% ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Level 3.0 Pwr.cost 39 out of 45/45. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 38%) for 3 turns. The sound wave is so strong, your foes also take 108.59 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 bloodstone 4 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+3 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
122 alchemist agate 122 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
76 alchemist bloodstone 76 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
brass lantern 'Dourreeve' brass lantern 'Dourreeve'2.0 T1 lite [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +3% physical Res.pen +5% cold ----- def ----- Defense +10 (+3 eff.) Resists +3% darkness ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Emyselle Emyselle1.0 T5 lite [Rare] Nature While equipped: Stats +6 Str +6 Wil +5 Cun dps ---------- Res.pen +20% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 23 ----- def ----- Crit.dmg- 15.00% Max.HP +67.00 ---------- misc Light +5 Infravis +3 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 68 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Erelisin the dwarven-steel pickaxe (dig speed 16 turns) Erelisin the dwarven-steel pickaxe (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +5 Con dps ---------- Res.pen +25% temporal +20% physical Acc +20 (+5 eff.) ----- def ----- Die.at -60.00 life Max.HP +21.00 ---------- misc Stam/turn +3.00 Max.stam +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 382.80 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Elubrenne the steel torque of clear mind [power 2] (22 cooldown) Elubrenne the steel torque of clear mind [power 2] (22 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +5 Str +4 Mag dps ---------- Crit.mult +5.00% On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Crit.dmg- 10.00% ---------- misc Infravis +3 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
Dagelerak [power 3] (22 cooldown) Dagelerak [power 3] (22 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Phys.pwr +20 (+6 eff.) Dmg.mod +15% arcane Melee Ret 10 physical ----- def ----- Defense +25 (+7 eff.) Phys.save +9 (+3 eff.) Die.at -60.00 life Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Vim/s.crit +2.00 Max.stam +20.00 Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to increase all damage penetration by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Leluroldir [power 235] (13 cooldown) Leluroldir [power 235] (13 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Crit.mult +20.00% Mind.pwr +5 (+2 eff.) Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 258 physical damage Puts all charms on 13 cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. 100% to reduce 2 talent cooldowns by 2. 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elven-wood totem of healing 'Arita' [power 434] (13 cooldown) elven-wood totem of healing 'Arita' [power 434] (13 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +9 Dex dps ---------- Res.pen +25% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Resists +5% arcane Crit.dmg- 15.00% Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
innervating elven-wood totem of healing [power 332] (13 cooldown) innervating elven-wood totem of healing [power 332] (13 cooldown)2.0 T4 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 332 Puts all charms on 13 cooldown 100% to reduce fatigue by 23% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Unrerig the elven-wood wand of shielding [power 362] (17 cooldown) Unrerig the elven-wood wand of shielding [power 362] (17 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% mind ----- def ----- Armour +16 Resists +9% light +9% darkness Die.at -80.00 life Max.HP +40.00 Blind- +20% Create a shield absorbing up to 362 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase all damage penetration by 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By Yang the Cornac Brawler level 37
42nd Pyre 123rd year of Ascendancy at 13:02 see stats
By Yang the Cornac Brawler level 50
35th Haze 123rd year of Ascendancy at 09:48 see stats
By Yang the Cornac Brawler level 37
21st Pyre 123rd year of Ascendancy at 08:30 see stats
By Yang the Cornac Brawler level 43
10th Mirth 123rd year of Ascendancy at 12:53 see stats
By Yang the Cornac Brawler level 48
13rd Haze 123rd year of Ascendancy at 15:57 see stats
By Yang the Cornac Brawler level 40
4th Mirth 123rd year of Ascendancy at 02:43 see stats
By Yang the Cornac Brawler level 10
30th Dusk 122nd year of Ascendancy at 13:20 see stats
By Yang the Cornac Brawler level 39
48th Pyre 123rd year of Ascendancy at 18:18 see stats
By Yang the Cornac Brawler level 33
77th Regrowth 123rd year of Ascendancy at 04:13 see stats
By Yang the Cornac Brawler level 23
38th Haze 122nd year of Ascendancy at 22:06 see stats
By Yang the Cornac Brawler level 32
70th Regrowth 123rd year of Ascendancy at 01:18 see stats
By Yang the Cornac Brawler level 29
43rd Regrowth 123rd year of Ascendancy at 08:28 see stats
By Yang the Cornac Brawler level 31
50th Regrowth 123rd year of Ascendancy at 21:36 see stats
By Yang the Cornac Brawler level 10
4th Mirth 122nd year of Ascendancy at 18:54 see stats
By Yang the Cornac Brawler level 20
74th Dusk 122nd year of Ascendancy at 21:23 see stats
By Yang the Cornac Brawler level 30
45th Regrowth 123rd year of Ascendancy at 02:28 see stats
By Yang the Cornac Brawler level 40
48th Pyre 123rd year of Ascendancy at 18:18 see stats
By Yang the Cornac Brawler level 50
33rd Haze 123rd year of Ascendancy at 03:12 see stats
By Yang the Cornac Brawler level 28
6th Decay 122nd year of Ascendancy at 14:07 see stats
By Yang the Cornac Brawler level 41
6th Mirth 123rd year of Ascendancy at 09:43 see stats
By Yang the Cornac Brawler level 27
75th Haze 122nd year of Ascendancy at 20:36 see stats
By Yang the Cornac Brawler level 40
79th Pyre 123rd year of Ascendancy at 13:36 see stats
By Yang the Cornac Brawler level 10
8th Mirth 122nd year of Ascendancy at 08:21 see stats
By Yang the Cornac Brawler level 28
35th Regrowth 123rd year of Ascendancy at 07:41 see stats
By Yang the Cornac Brawler level 10
10th Mirth 122nd year of Ascendancy at 00:16 see stats
By Yang the Cornac Brawler level 22
36th Haze 122nd year of Ascendancy at 21:33 see stats
By Yang the Cornac Brawler level 44
16th Dusk 123rd year of Ascendancy at 08:02 see stats
By Yang the Cornac Brawler level 28
34th Regrowth 123rd year of Ascendancy at 16:47 see stats
By Yang the Cornac Brawler level 24
39th Haze 122nd year of Ascendancy at 22:18 see stats
By Yang the Cornac Brawler level 17
65th Dusk 122nd year of Ascendancy at 21:32 see stats
By Yang the Cornac Brawler level 36
20th Pyre 123rd year of Ascendancy at 11:51 see stats
Log
Lisulaith the radiant horror's light area effect killed Yang!
Saving game...
Talent Double Strike is ready to use.
Talent Trained Reactions is ready to use.
Talent Rune: Stormshield is ready to use.
Yang activates Trained Reactions.
Saving done.
Talent Perfect Strike is ready to use.
Talent Flurry of Fists is ready to use.
Talent Vitality is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Striking Stance is ready to use.
Yang activates Striking Stance.
Talent Touch of Death is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Rune: Stormshield is ready to use.
Talent Combination Kick is ready to use.
Talent Axe Kick is ready to use.
Resting starts...
Talent Evasion is ready to use.
Talent Blinding Speed is ready to use.
Talent Relentless Pursuit is ready to use.
Rested for 36 turns (stop reason: all resources and life at maximum).