Jay the level 1 Higher Summoner by phix44

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassSummoner
Level / Exp1 / 95%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity12 (base 11)
Constitution10 (base 10)
Magic12 (base 11)
Willpower17 (base 16)
Cunning14 (base 14)

Resources

Life90/90
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6

Offense: Mainhand

Damage8
Accuracy6
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage4
Accuracy11
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense3
Ranged Defense5
Fatigue7
Physical Save7
Spell Save10
Mental Save10

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
On feet
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log


Resting starts...

Rested for 6 turns (stop reason: all resources and life at maximum).


Your summoned war hound disappears.
Talent War Hound is ready to use.
There is a way to the next level here (press '' or right click to use).
Ran for 54 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Jay wears (replacing
mossy mindstar (2-2.2 power, 12 apr, nature damage)): flaming iron mace (13.5-18.9 power, 2 apr).

Jay wears:
grounding pair of rough leather boots of uncanny dodging (2 def, 1 armour).

Jay wears:
elm totem of cure ailments [power 1] (10 cooldown).

You gain 0.05 gold from the transmogrification of
elm totem of cure ailments [power 1] (1/10 cooldown).
You gain 1.81 gold from the transmogrification of
traveler's pair of iron boots of uncanny dodging (2 def, 3 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
There is a way to the previous level here (press '' or right click to use).