Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Angelus Errare 1.4.6Increases the chance for special farportal events after winning the game. Eases access to the eidolon plane for roguelike winners. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 50 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 75 (base 20) |
Dexterity | 80 (base 24) |
Constitution | 20 (base 20) |
Magic | 62 (base 20) |
Willpower | 20 (base 20) |
Cunning | 72 (base 20) |
Resources
Life | 3545/5179 |
Mana | 662/662 |
Stamina | 634/634 |
Positive | 409/409 |
Healing Factor | 1.0789473684211 |
Regeneration | 0.26973684210526 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 10 |
See Stealth | 4.8160034502879 |
See Invisible | 21.193260423688 |
Offense: Mainhand
Damage | 80 |
Accuracy | 66 |
Crit Chance | 33% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | 63 |
Accuracy | 66 |
Crit Chance | 33% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
All | +100% |
Defense: Base
Armour (hardiness) | 10 (30%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 13 |
Physical Save | 41 |
Spell Save | 38 |
Mental Save | 47 |
Defense: Resistances
Darkness | + 51%(100%) |
Light | +100%(100%) |
Cold | + 69%(100%) |
Fire | +100%(100%) |
Mind | + 76%(100%) |
All | + 67%(100%) |
Defense: Immunities
Fear Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/5)
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Duelist | 1.40 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Tactical | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Ambush | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Conditioning | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Cunning / Survival | 1.40 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Thuggery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
Technique / Mobility | 1.60 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Shadow Combat |
talent | Keen Senses |
talent | Premonition |
talent | Chant of Fortitude |
beneficial effect | Parrying melee and ranged attacks: Has a 65% chance to deflect up to 22 damage from the next 2.8 attack(s). Parried attacks cannot crit. Parrying |
Quests
Equipment
Main armor | ![]() Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 |
In off hand | ![]() Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Weapon Damage: PHYSICAL It can cause special effects when it strikes in combat. |
On head | ![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 |
In main hand | ![]() Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Weapon Damage: PHYSICAL, insidious poison, temporal, nature |
Inventory
![]() Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Weapon Damage: PHYSICAL, lightning, acid |
![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Accuracy bonus: +0.4% crit.pwr / acc Weapon Damage: PHYSICAL, cold |
![]() Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Accuracy bonus: +0.4% crit.pwr / acc Weapon Damage: PHYSICAL, cold |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 |
Achievements
Log
Belavea the luminous horror performs a melee critical strike against Devourer!
Insidious Poison from Belavea the luminous horror hits Devourer for 2 nature damage.
Belavea the luminous horror hits Devourer for 178 physical, 2 nature, 16 temporal, 10 nature, 44 darkness, 217 physical, 44 darkness, 12 fire (523 total damage).
Devourer hits Belavea the luminous horror for 20 physical damage.
Belavea the luminous horror hits Devourer for 24 physical damage.
Belavea the luminous horror performs a melee critical strike against Devourer!
Belavea the luminous horror performs a melee critical strike against Devourer!
Belavea the luminous horror hits Devourer for 293 physical damage.
Belavea the luminous horror killed Devourer!
There is an entrance to the Sher'Tul ruins here (press '' or right click to use).
You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.
You may not change level without your own body!
You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.
You may not change level without your own body!
You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.
You may not change level without your own body!
You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.
You may not change level without your own body!
You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.
You may not change level without your own body!
You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.
You may not change level without your own body!
Belavea the luminous horror deactivates Premonition.
Belavea the luminous horror deactivates Keen Senses.
Belavea the luminous horror deactivates Chant of Fortitude.
Belavea the luminous horror deactivates Shadow Combat.