










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Martyr 1.7.0A new demented class, the Martyr. This addon requires the Forbidden Cults DLC to function. Unlike the magical folk of the Hidden Sanctuary, Martyrs' Insanity manifests in mental powers. New Talents: Advanced Talents: Old Talents: Korean Translation by khelerd https://te4.org/games/addons/tome/kotr-martyr is included ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Dwarf |
Class | Doombringer |
Level / Exp | 29 / 35% |
Size | medium |
Lifes / Deaths | Killed by Glorildawen the large brown snake at level 10 on the 25th Voratun 122nd year of Ascendancy at 07:55 2 / 5Killed by Nerisetira the copperhead snake at level 12 on the 12nd Profit 122nd year of Ascendancy at 21:33 Killed by Emelutta the elven blood mage at level 29 on the 40th Dearth 122nd year of Ascendancy at 03:52 Killed by Mayuvena the elven cultist at level 29 on the 40th Dearth 122nd year of Ascendancy at 16:01 Killed by Isitha the elven elite warrior at level 29 on the 40th Dearth 122nd year of Ascendancy at 20:45 |
Primary Stats
Strength | 63 (base 44) |
Dexterity | 40 (base 30) |
Constitution | 43 (base 12) |
Magic | 50 (base 46) |
Willpower | 25 (base 13) |
Cunning | 19 (base 11) |
Resources
Life | -332/1464 |
Stamina | 213/222 |
Vim | 89/92 |
Healing Factor | 1.3697742564935 |
Regeneration | 118.69093932516 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +56.755025555381% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 9 |
Offense: Mainhand
Damage | 102 |
Accuracy | 59 |
Crit Chance | 121% |
APR | 16 |
Speed | 1.00 |
Offense: Spell
Spellpower | 60 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Mind | +10% |
Light | +6% |
Cold | +3% |
Blight | +6% |
Arcane | +21% |
Fire | +9% |
All | 0% |
Offense: Damage Penetration
Temporal | +5% |
Physical | +10% |
Arcane | +10% |
Fire | +55% |
All | 0% |
Defense: Base
Armour (hardiness) | 67.362052325725 (67.857809501309%) |
Defense | 59 |
Ranged Defense | 59 |
Fatigue | 20 |
Physical Save | 65 |
Spell Save | 52 |
Mental Save | 61 |
Defense: Resistances
Acid | + 26%( 70%) |
Blight | + 46%( 70%) |
Arcane | + 12%( 70%) |
Cold | + 18%( 70%) |
All | + 7%( 70%) |
Darkness | + 37%( 70%) |
Light | + 26%( 70%) |
Temporal | + 16%( 70%) |
Physical | -19%( 70%) |
Lightning | + 26%( 70%) |
Fire | + 65%( 70%) |
Nature | + 35%( 70%) |
Defense: Immunities
Disarm Resistance | 14% |
Bleed Resistance | 10% |
Teleport Resistance | 10% |
Instadeath Resistance | 100% |
Stun Resistance | 20% |
Poison Resistance | 10% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 372 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 114 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 141 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Corruption / Fearfire | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Flame of Urh'Rok |
talent | Abyssal Shield |
talent | Chant of Fortitude |
talent | Horrifying Blows |
talent | Share the Pain |
detrimental effect | The target is encased in thorny vines, dealing 62 nature damage each turn and reducing its speed by 45%. Thorn Grab |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | Next 2 melee attacks are certain to critically strike, and this unit has 17% more critical power. Voracious Blade |
detrimental effect | The target physical resistance is reduced by 38%. Lowered physical resistance |
beneficial effect | A flow of life spins around the target, regenerating 74.40 life per turn. Regeneration |
beneficial effect | The target's skin reacts to damage, granting 6 armour. Stoneskin |
detrimental effect | The target is poisoned, taking 134.95 nature damage per turn. Poison |
detrimental effect | Ethereal Form bonuses reduced by 25% Ethereal Form |
beneficial effect | The target's skin turns to stone, granting 16 armour, 20% armour hardiness, 20 physical save and 20 spell save. Dwarven Resilience |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
detrimental effect | Reduces global action speed by 38% and all outgoing projectiles speed by 73%. Congeal Time |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You failed to protect the lost defiler from death by Wrathroot. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() pair of hardened leather boots 'Mardebar' (30 def, 3 armour) 2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +4(-) Cun +5(-) Con offense ------ Physical Power +15 (+4 eff.) (-) Damage +21%(-) arcane Accuracy +20 (+6 eff.) (-) When Hit 4(-) physical defense ------ Armor +3 (-) Defense +30 (+10 eff.) (-) Resistance +2%(-) physical Physical save +18 (+5 eff.) (-) Mind save +17 (+6 eff.) (-) other ------- Stamina/turn +3.00 (-) A pair of boots made of leather. |
Light source | ![]() Freezebraze 0.0 Encumbrance T5 lite [Random Unique] Arcane/Psionic While equipped: Stats +5(-) Wil +6(-) Mag offense ------ Spellpower +11 (+4 eff.) (-) On-Hit 0(-10) item blight disease Damage +6%(-) blight +3%(-) cold +10%(-) mind On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 28 defense ------ Defense +12 (+4 eff.) (-) Resistance +15%(-) blight Physical save +16 (+4 eff.) (-) Spell save +12 (+4 eff.) (-) Mind save +15 (+5 eff.) (-) other ------- Light +7 (-) Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Mayariatta (0 def, 4 armour) 3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +4(-) Str +4(-) Wil +4(-) Con offense ------ Physical Power +7 (+2 eff.) (-) On-Hit 0(-20) item acid corrode On-Hit (Melee): * 20% chance to reduce armor by 38% defense ------ Armor +4 (-) Fatigue +4% (-) Resistance +7%(-) physical +6%(-) cold Physical save +9 (+3 eff.) (-) Cut Resist +10% (-) Stun Resist +20% (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Brandjustice (dig speed 24 turns) 3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2(-) Str offense ------ Mind Crit +2% (-) On-Hit 0(-10) item expose Damage +9%(-) fire Ignore resists +15%(-) fire On-Hit (Melee): * 10% chance to reduce all saves and defense by 15 defense ------ Mind save +15 (+5 eff.) (-) other ------- Infravision +3 (-) While carried: other ------- Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Pyrenail 0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4(-) Str +10(-) Con offense ------ Physical Power +9 (+2 eff.) (-) Ignore resists +5%(-) temporal +25%(-) fire When Hit 2(-) fire defense ------ Resistance +7%(-) nature +7%(-) blight Physical save +8 (+2 eff.) (-) Poison Resist +10% (-) Disease Resist +10% (-) Out-of-Phase Defense +15 (-) Out-of-Phase Resistance +15% (-) Out-of-Phase Resilience +15% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() Dairakalthodin the Shineraptor 0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +0(-4) Str +0(-10) Con offense ------ Spell Crit +2% Physical Power +0 (+0 eff.) (-9 (-2 eff.)) Spellpower +30 (+7 eff.) Spellpower/crit +6 Damage +6% light Ignore resists +0%(-25%) fire +10% arcane +0%(-5%) temporal When Hit 0(-2) fire defense ------ Resistance +0%(-7%) nature +0%(-7%) blight Physical save +0 (+0 eff.) (-8 (-2 eff.)) Life +61.00 Life Regen +12.00 Healmod +13% Poison Resist +0% (-10%) Disease Resist +0% (-10%) Out-of-Phase Defense +0 (-15) Out-of-Phase Resistance +0% (-15%) Out-of-Phase Resilience +0% (-15%) other ------- Max mana +100.00 Rings make your fingers look great! Tap to cycle through comparison choices |
Around waist | ![]() rough leather belt 'Betharin' 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: defense ------ Resistance +6%(-) fire +3%(-) darkness +6%(-) cold Crit Resistance 10.00% (-) Spell save +3 (+1 eff.) (-) Life +60.00 (-) Teleport Resist +10% (-) A belt that goes around your waist. |
In main hand | ![]() warbringer's deep-steel trident of evisceration (28-46 power, 10 apr) 3.0 Encumbrance T3 trident 2H weapon Reqs Str 24 [Ego++] Master Weapon Damage 28.5 - 45.6 Physical Uses 120% Str Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 (-) Critical Rate +2.5% (-) Attack Speed 100% (-) On Crit: * Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +5(-) Con offense ------ Physical Crit +9.0% (-) Physical Power +22 (+5 eff.) (-) Ignore resists +10%(-) physical defense ------ Disarm Resist +14% (-) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
On hands | ![]() hardened leather gloves 'Zeryroddaldir' (0 def, 6 armour) 1.0 Encumbrance T2 hands armor [Random Unique] Master While equipped: Stats +4(-) Cun +9(-) Dex offense ------ Accuracy +19 (+5 eff.) (-) Ignore Armor +6 (-) defense ------ Armor +6 (-) Resistance +3%(-) nature +6%(-) fire +6%(-) light +5%(-) arcane Mind save +8 (+3 eff.) (-) Life +56.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Scale Mail of Kroltar (10 def, 18 armour) 14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 38 [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5(-) Str +3(-) Dex +4(-) Con defense ------ Armor +18 (-) Defense +10 (+4 eff.) (-) Fatigue +16% (-) Resistance +20%(-) acid +20%(-) blight +20%(-) fire +20%(-) nature +20%(-) lightning Life +120.00 (-) Devouring Flame: Effective talent level: 3.0 Power cost 50 out of 80/80. Range 10 Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 18.71 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Cloak | ![]() cashmere cloak 'Sunmistress' (9 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Ignore resists +15%(-) fire defense ------ Defense +9 (+3 eff.) (-) Resistance +18%(-) fire +14%(-) light +9%(-) temporal Spell save +3 (+1 eff.) (-) Stealth +8 (-) Unlife -60.00 life (-) Life +60.00 (-) Disease Resist +20% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() The Black Core 0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +5 (+2 eff.) (-) defense ------ Resistance +15%(-) darkness Unlife -100.00 life (-) Blind Resist +100% (-) other ------- Infravision +6 (-) Masteries +0.20(-) Corruption/Black-magic Shadow Power +5 (-) Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 524% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() regeneration infusion of the wizard (heal 377; 17 cd) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 19(+4) Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 377(+5) life over 5(-) turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 25 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 158 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Daneth's Neckguard 2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con offense ------ Spellpower +0 (+0 eff.) (-5 (-2 eff.)) defense ------ Armor +10 Fatigue +2% Resistance +0%(-15%) darkness +20% physical Unlife +0.00 life (+100.00 life) Blind Resist +0% (-100%) other ------- Infravision +0 (-6) Masteries +0.00(-0.20) Corruption/Black-magic Shadow Power +0 (-5) A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
![]() Feathersteel Amulet 0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Spellpower +0 (+0 eff.) (-5 (-2 eff.)) Move Speed +25% defense ------ Defense +15 (+4 eff.) Fatigue -20% Resistance +0%(-15%) darkness Slow Projectiles +15% Unlife +0.00 life (+100.00 life) Blind Resist +0% (-100%) other ------- Encumbrance +20 Infravision +0 (-6) Masteries +0.00(-0.20) Corruption/Black-magic Shadow Power +0 (-5) Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
![]() Ulfizor 0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Str +3 Wil +3 Cun offense ------ Spell Crit +1% Spellpower +0 (+0 eff.) (-5 (-2 eff.)) Ignore resists +15% blight Ignore Shields +10% defense ------ Resistance +13% light +13%(-2%) darkness Unlife +0.00 life (+100.00 life) Blind Resist +20% (-80%) other ------- Infravision +0 (-6) Masteries +0.00(-0.20) Corruption/Black-magic Shadow Power +0 (-5) Amulets make your neck look great! |
![]() Sootvein 0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +0(-4) Str +0(-10) Con offense ------ Physical Power +0 (+0 eff.) (-9 (-2 eff.)) Damage +20% acid +6% darkness Ignore resists +0%(-5%) temporal +0%(-25%) fire When Hit 0(-2) fire On-Hit (Melee): * 20% chance to reduce damage dealt by 13% defense ------ Resistance +25% acid +0%(-7%) nature +0%(-7%) blight Physical save +0 (+0 eff.) (-8 (-2 eff.)) Poison Resist +0% (-10%) Disease Resist +0% (-10%) Out-of-Phase Defense +0 (-15) Out-of-Phase Resistance +0% (-15%) Out-of-Phase Resilience +0% (-15%) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() copper ring 'Blazefame' 0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +0(-4) Str +1 Dex +1 Mag +0(-10) Con offense ------ Physical Power +0 (+0 eff.) (-9 (-2 eff.)) Damage +11% acid +3% light Ignore resists +0%(-5%) temporal +0%(-25%) fire When Hit 0(-2) fire defense ------ Resistance +22% acid +0%(-7%) nature +0%(-7%) blight Physical save +0 (+0 eff.) (-8 (-2 eff.)) Poison Resist +0% (-10%) Disease Resist +0% (-10%) Out-of-Phase Defense +0 (-15) Out-of-Phase Resistance +0% (-15%) Out-of-Phase Resilience +0% (-15%) other ------- Light +3 Infravision +1 See Invis +12 Rings make your fingers look great! Tap to cycle through comparison choices |
![]() mule's copper ring 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +0(-4) Str +0(-10) Con offense ------ Physical Power +0 (+0 eff.) (-9 (-2 eff.)) Ignore resists +0%(-5%) temporal +0%(-25%) fire When Hit 0(-2) fire defense ------ Fatigue -5% Resistance +0%(-7%) nature +0%(-7%) blight Physical save +0 (+0 eff.) (-8 (-2 eff.)) Poison Resist +0% (-10%) Disease Resist +0% (-10%) Out-of-Phase Defense +0 (-15) Out-of-Phase Resistance +0% (-15%) Out-of-Phase Resilience +0% (-15%) other ------- Encumbrance +20 Rings make your fingers look great! Tap to cycle through comparison choices |
![]() steel ring of perseverance 0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats +0(-4) Str +0(-10) Con offense ------ Physical Power +0 (+0 eff.) (-9 (-2 eff.)) Ignore resists +0%(-5%) temporal +0%(-25%) fire When Hit 0(-2) fire defense ------ Resistance +0%(-7%) nature +0%(-7%) blight Physical save +0 (+0 eff.) (-8 (-2 eff.)) Life Regen +2.00 Poison Resist +0% (-10%) Disease Resist +0% (-10%) Stun Resist +31% Out-of-Phase Defense +0 (-15) Out-of-Phase Resistance +0% (-15%) Out-of-Phase Resilience +0% (-15%) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() Dourream 0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +0(-4) Str +3 Mag +0(-10) Con offense ------ Physical Power +0 (+0 eff.) (-9 (-2 eff.)) Damage +6% arcane +15% darkness Ignore resists +0%(-25%) fire +10% darkness +0%(-5%) temporal When Hit 0(-2) fire defense ------ Fatigue -6% Resistance +0%(-7%) blight +5% arcane +0%(-7%) nature Physical save +0 (+0 eff.) (-8 (-2 eff.)) Spell save +6 (+2 eff.) Poison Resist +0% (-10%) Disease Resist +0% (-10%) Silence Resist +26% Out-of-Phase Defense +0 (-15) Out-of-Phase Resistance +0% (-15%) Out-of-Phase Resilience +0% (-15%) other ------- Encumbrance +24 Mana/turn +0.16 Rings make your fingers look great! Tap to cycle through comparison choices |
![]() gold ring 'Durulach' 0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +0(-4) Str +0(-10) Con offense ------ Physical Power +0 (+0 eff.) (-9 (-2 eff.)) Damage +13% fire Ignore resists +0%(-5%) temporal +0%(-25%) fire When Hit 4 mind 0(-2) fire defense ------ Resistance +0%(-7%) blight +26% fire +6% mind +0%(-7%) nature Crit Resistance 10.00% Physical save +0 (+0 eff.) (-8 (-2 eff.)) Poison Resist +0% (-10%) Disease Resist +0% (-10%) Out-of-Phase Defense +0 (-15) Out-of-Phase Resistance +0% (-15%) Out-of-Phase Resilience +0% (-15%) other ------- Max hate +6.00 Light +3 Rings make your fingers look great! Tap to cycle through comparison choices |
![]() Chamyziladur the Nighttouch (14-22 power, 1 apr) 3.0 Encumbrance T1 battleaxe 2H weapon Reqs Str 11 [Rare] Master Weapon Damage 14.5 - 21.8(-14.0 - -23.9) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 (-9) Critical Rate +4.5% (+2.0%) Attack Speed 100% (-) On Crit: - Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Mag +3 Cun +0(-5) Con offense ------ Physical Crit +0.0% (-9.0%) Physical Power +0 (+0 eff.) (-22 (-5 eff.)) Ignore resists +0%(-10%) physical Accuracy +9 (+2 eff.) When Hit 2 nature defense ------ Defense +7 (+2 eff.) Resistance +3% darkness Disarm Resist +29% (+15%) Massive two-handed battleaxes. |
![]() Bill's Tree Trunk (30-51 power, 7 apr) 5.0 Encumbrance T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Weapon Damage 30.0 - 51.0(+1.5 - +5.4) Physical Uses 130% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 (-3) Critical Rate +1.5% (-1.0%) Attack Speed 100% (-) On Crit: - Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-5) Con offense ------ Physical Crit +0.0% (-9.0%) Physical Power +0 (+0 eff.) (-22 (-5 eff.)) Ignore resists +0%(-10%) physical defense ------ Disarm Resist +0% (-14%) Shattering Blow: Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 13 Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() Lustrecut the dwarven-steel greatmaul (42-62 power, 2 apr) 5.0 Encumbrance T3 greatmaul 2H weapon Reqs Str 24 [Rare] Disrupt Weapon Damage 41.5 - 62.2(+13.0 - +16.6) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 (-8) Critical Rate +1.5% (-1.0%) Attack Speed 100% (-) Damage Against +19% Unnatural On-Hit, radius 1 +4 light On Crit: - Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +5 Str +10 Wil +0(-5) Con offense ------ Physical Crit +0.0% (-9.0%) Physical Power +0 (+0 eff.) (-22 (-5 eff.)) Damage +12% acid Ignore resists +10% acid +0%(-10%) physical On-Hit (Melee): * 20% chance to reduce armor by 38% defense ------ Disarm Resist +0% (-14%) Massive two-handed mauls. |
![]() iron greatsword (17-27 power, 1 apr) 3.0 Encumbrance T1 greatsword 2H weapon Reqs Str 11 [Normal] Weapon Damage 17.0 - 27.2(-11.5 - -18.4) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 (-9) Critical Rate +2.5% (-) Attack Speed 100% (-) On Crit: - Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-5) Con offense ------ Physical Crit +0.0% (-9.0%) Physical Power +0 (+0 eff.) (-22 (-5 eff.)) Ignore resists +0%(-10%) physical defense ------ Disarm Resist +0% (-14%) Massive two-handed swords. |
![]() truestriking iron greatsword of phasing (16-26 power, 10 apr) 3.0 Encumbrance T1 greatsword 2H weapon Reqs Str 11 [Ego+] Arcane/Master Weapon Damage 16.0 - 25.6(-12.5 - -20.0) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +10 (-) Critical Rate +2.5% (-) Attack Speed 100% (-) Phasing +14% On Crit: - Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-5) Con offense ------ Physical Crit +0.0% (-9.0%) Physical Power +0 (+0 eff.) (-22 (-5 eff.)) Ignore resists +9%(-1%) physical Accuracy +7 (+1 eff.) Ignore Armor +9 defense ------ Disarm Resist +0% (-14%) Massive two-handed swords. |
![]() steel greatsword 'Quenchmortal' (26-41 power, 2 apr) 3.0 Encumbrance T2 greatsword 2H weapon Reqs Str 16 [Random Unique] Nature/Master/Psionic Weapon Damage 25.5 - 40.8(-3.0 - -4.8) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 (-8) Critical Rate +3.0% (+0.5%) Attack Speed 100% (-) On-hit +12 mind +9 nature On Hit: * 10% chance to reduce strength, dexterity, and constitution by 28 * 17% chance to reduce all saves and defense by 15 On Crit: - Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Wil +2 Cun +0(-5) Con offense ------ Physical Crit +0.0% (-9.0%) Physical Power +0 (+0 eff.) (-22 (-5 eff.)) Ignore resists +0%(-10%) physical Accuracy +10 (+2 eff.) When Hit 4 blight 4 cold defense ------ Defense +9 (+2 eff.) Disarm Resist +32% (+18%) Massive two-handed swords. |
![]() dwarven-steel greatsword 'Shaderoar' (38-61 power, 2 apr) 3.0 Encumbrance T3 greatsword 2H weapon Reqs Str 24 [Random Unique] Master Weapon Damage 38.0 - 60.8(+9.5 - +15.2) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 (-8) Critical Rate +3.5% (+1.0%) Attack Speed 100% (-) On Crit: + Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% + Cripple the target reducing mind, spell, and combat action speeds by 30% - Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-5) Con offense ------ Physical Crit +33.0% (+24.0%) Critical power +21.00% Physical Power +13 (+3 eff.) (-9 (-2 eff.)) Damage +15% darkness Ignore resists +0%(-10%) physical Ignore Armor +13 defense ------ Resistance +9% darkness Disarm Resist +0% (-14%) Massive two-handed swords. |
![]() Freezewrecker the stralite greatsword (46-74 power, 26 apr) 3.0 Encumbrance T4 greatsword 2H weapon Reqs Str 35 [Rare] Arcane Weapon Damage 46.0 - 73.6(+17.5 - +28.0) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +26 (+16) Critical Rate +4.5% (+2.0%) Attack Speed 100% (-) Phasing +26% On-Hit, radius 1 +20 mind On-crit, radius 2 +12 fire On Crit: - Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-5) Con offense ------ Physical Crit +0.0% (-9.0%) Physical Power +0 (+0 eff.) (-22 (-5 eff.)) Damage +9% mind +12% cold Ignore resists +0%(-10%) physical +10% cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 15 defense ------ Resistance +15% cold Disarm Resist +0% (-14%) Massive two-handed swords. |
![]() Spellblaze Shard (20-26 power, 10 apr) 1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 17 [Unique] Arcane Weapon Damage 20.0 - 26.0(-8.5 - -19.6) Physical Uses 45% Dex, 45% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 (-) Critical Rate +12.0% (+9.5%) Attack Speed 100% (-) Lifesteal +6% On-hit +20 blight +20 fire On Crit: - Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-5) Con +5 Mag offense ------ Physical Crit +0.0% (-9.0%) Physical Power +0 (+0 eff.) (-22 (-5 eff.)) Ignore resists +0%(-10%) physical defense ------ Resistance +10% blight +10% fire Disarm Resist +0% (-14%) other ------- Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() Spider-Silk Robe of Spydrë (10 def, 15 armour) 2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +0(-5) Str +0(-3) Dex +4 Wil +5(+1) Con offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 poison 20 nature slow defense ------ Armor +15 (-3) Hardiness +30% Defense +10 (+4 eff.) (-) Fatigue +0% (-16%) Resistance +0%(-20%) acid +0%(-20%) lightning +0%(-20%) blight +0%(-20%) fire +30%(+10%) nature +11% all Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Life +0.00 (-120.00) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() Veloma the reinforced leather armour (12 def, 7 armour) 9.0 Encumbrance T4 light armor Reqs Str 18 [Rare] Nature While equipped: Stats +4(-1) Str +4(+1) Dex +5 Wil +3 Cun +8(+4) Con offense ------ Ignore resists +25% mind When Hit 10 mind defense ------ Armor +7 (-11) Defense +12 (+4 eff.) (+2 (+0 eff.)) Fatigue +8% (-8%) Resistance +0%(-20%) acid +0%(-20%) blight +0%(-20%) fire +0%(-20%) nature +0%(-20%) lightning Life +48.00 (-72.00) A suit of armour made of leather. |
![]() Poriyata (20 def, 8 armour) 9.0 Encumbrance T5 light armor Reqs Str 20 [Random Unique] Nature While equipped: Stats +0(-5) Str +0(-3) Dex +6 Wil +0(-4) Con offense ------ Mindpower +14 (+7 eff.) Damage +6% mind When Hit 4 blight defense ------ Armor +8 (-10) Defense +20 (+6 eff.) (+10 (+2 eff.)) Fatigue +8% (-8%) Resistance +18%(-2%) lightning +29% darkness +20%(-) fire +0%(-20%) nature +18%(-2%) acid +19% physical +29%(+9%) blight +20% cold +12% mind Spell save +9 (+3 eff.) Life +42.00 (-78.00) other ------- Mana-on-crit +2.00 Light +2 A suit of armour made of leather. |
![]() prismatic stralite mail armour of command (13 def, 15 armour) 14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego+] Arcane/Psionic While equipped: Stats +0(-5) Str +0(-3) Dex +4 Cun +0(-4) Con defense ------ Armor +15 (-3) Defense +13 (+5 eff.) (+3 (+1 eff.)) Fatigue +12% (-4%) Resistance +0%(-20%) acid +14% light +0%(-20%) lightning +0%(-20%) blight +0%(-20%) fire +0%(-20%) nature +14% darkness Mind save +14 (+3 eff.) Life +0.00 (-120.00) A suit of armour made of mail. |
![]() Corruptionblack the rough leather belt 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Ignore resists +10% nature When Hit 6 fire defense ------ Resistance +0%(-6%) cold +0%(-6%) fire +3% nature +0%(-3%) darkness Crit Resistance 0.00% (-10.00%) Spell save +0 (+0 eff.) (-3 (-1 eff.)) Life +33.00 (-27.00) Teleport Resist +0% (-10%) A belt that goes around your waist. |
![]() noble's rough leather belt of unlife 1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Wil offense ------ Against +15% Summoned defense ------ Resistance +6% blight +0%(-6%) fire +0%(-3%) darkness +0%(-6%) cold Crit Resistance 0.00% (-10.00%) Resist Against +15% Summoned Spell save +0 (+0 eff.) (-3 (-1 eff.)) Life +0.00 (-60.00) Teleport Resist +0% (-10%) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() Gloomzephyr (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Con offense ------ Physical Crit +5.0% Physical Power +2 (+1 eff.) Ignore resists +0%(-15%) fire When Hit 6 lightning 2 physical On-Hit (Melee): * 10% chance to reduce damage dealt by 13% defense ------ Defense +1 (+0 eff.) (-8 (-3 eff.)) Fatigue -2% Resistance +0%(-18%) fire +0%(-14%) light +0%(-9%) temporal Spell save +0 (+0 eff.) (-3 (-1 eff.)) Stealth +0 (-8) Unlife +0.00 life (+60.00 life) Life +0.00 (-60.00) Disease Resist +0% (-20%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Hathegen the linen cloak (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Mind Crit +1% Ignore resists +0%(-15%) fire +5% physical defense ------ Defense +1 (+0 eff.) (-8 (-3 eff.)) Resistance +0%(-18%) fire +0%(-14%) light +0%(-9%) temporal Spell save +0 (+0 eff.) (-3 (-1 eff.)) Mind save +6 (+1 eff.) Stealth +0 (-8) Unlife +0.00 life (+60.00 life) Life +32.00 (-28.00) Disease Resist +0% (-20%) other ------- Hate-on-crit +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Silerialle the Glitterglean (2 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +5 Str +7 Dex +2 Cun +2 Con offense ------ Ignore resists +0%(-15%) fire defense ------ Defense +2 (+0 eff.) (-7 (-3 eff.)) Resistance +0%(-18%) fire +12%(-2%) light +0%(-9%) temporal Spell save +0 (+0 eff.) (-3 (-1 eff.)) Stealth +0 (-8) Unlife +0.00 life (+60.00 life) Life +0.00 (-60.00) Disease Resist +0% (-20%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() cashmere cloak 'Dazzleglean' (2 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +2 Con offense ------ Critical power +15.00% Ignore resists +0%(-15%) fire Accuracy +8 (+2 eff.) Ignore Armor +8 defense ------ Defense +2 (+0 eff.) (-7 (-3 eff.)) Resistance +0%(-9%) temporal +0%(-18%) fire +9% mind +0%(-14%) light Spell save +0 (+0 eff.) (-3 (-1 eff.)) Stealth +5 (-3) Unlife +0.00 life (+60.00 life) Life +0.00 (-60.00) Disease Resist +0% (-20%) other ------- Light +3 Infravision +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() cashmere cloak 'Xuvena' (2 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +11 Str +2 Con offense ------ Ignore resists +0%(-15%) fire Ignore Armor +5 defense ------ Defense +2 (+0 eff.) (-7 (-3 eff.)) Resistance +20% blight +0%(-18%) fire +0%(-14%) light +0%(-9%) temporal Spell save +0 (+0 eff.) (-3 (-1 eff.)) Stealth +0 (-8) Unlife +0.00 life (+60.00 life) Life +43.00 (-17.00) Disease Resist +0% (-20%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Lorodan the pair of rough leather boots (0 def, 3 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Dex +2(-2) Cun +1(-4) Con offense ------ Physical Power +0 (+0 eff.) (-15 (-4 eff.)) Mindpower +15 (+8 eff.) Damage +0%(-21%) arcane Accuracy +0 (+0 eff.) (-20 (-6 eff.)) When Hit 0(-4) physical defense ------ Armor +3 (-) Defense +0 (+0 eff.) (-30 (-10 eff.)) Resistance +0%(-2%) physical Physical save +11 (+3 eff.) (-7 (-2 eff.)) Mind save +11 (+4 eff.) (-6 (-2 eff.)) other ------- Stamina/turn +2.00 (-1.00) Max hate +4.00 A pair of boots made of leather. |
![]() pair of rough leather boots 'Airstrider' (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +0(-4) Cun +0(-5) Con offense ------ Mind Crit +4% Physical Power +0 (+0 eff.) (-15 (-4 eff.)) Move Speed +10% Damage +0%(-21%) arcane Accuracy +0 (+0 eff.) (-20 (-6 eff.)) When Hit 0(-4) physical defense ------ Armor +1 (-2) Defense +0 (+0 eff.) (-30 (-10 eff.)) Fatigue -5% Resistance +9% lightning +0%(-2%) physical +6% mind Physical save +0 (+0 eff.) (-18 (-5 eff.)) Mind save +12 (+4 eff.) (-5 (-2 eff.)) Life +32.00 other ------- Stamina/turn +0.30 (-2.70) Equi when Hit +0.16 A pair of boots made of leather. |
![]() Sludgegrip (0 def, 0 armour) 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +0(-9) Dex +4 Wil +4(-) Cun offense ------ Mindpower +2 (+1 eff.) Damage +5% nature Accuracy +0 (+0 eff.) (-19 (-5 eff.)) Ignore Armor +0 (-6) defense ------ Armor +0 (-6) Resistance +0%(-5%) arcane +0%(-6%) fire +10%(+7%) nature +0%(-6%) light Mind save +0 (+0 eff.) (-8 (-3 eff.)) Life +0.00 (-56.00) Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
![]() Glarerain (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: Stats +0(-4) Cun +0(-9) Dex offense ------ Ignore resists +15% light +20% fire Accuracy +0 (+0 eff.) (-19 (-5 eff.)) Ignore Armor +0 (-6) defense ------ Armor +1 (-5) Fatigue +1% Resistance +3%(-3%) light +0%(-3%) nature +6% cold +0%(-5%) arcane +0%(-6%) fire Mind save +0 (+0 eff.) (-8 (-3 eff.)) Life +0.00 (-56.00) Life Regen +2.00 other ------- Stamina/turn +0.80 Max stamina +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() iron gauntlets 'Kindlebraid' (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +2(-7) Dex +0(-4) Cun offense ------ Damage +3% fire Accuracy +10 (+2 eff.) (-9 (-3 eff.)) Ignore Armor +0 (-6) When Hit 4 fire defense ------ Armor +1 (-5) Fatigue +1% Resistance +3% lightning +0%(-6%) light +6%(-) fire +0%(-5%) arcane +0%(-3%) nature Mind save +0 (+0 eff.) (-8 (-3 eff.)) Life +0.00 (-56.00) other ------- Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Adarira (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +0(-4) Str +3 Dex +0(-4) Wil +0(-4) Con offense ------ Physical Power +0 (+0 eff.) (-7 (-2 eff.)) On-Hit 0(-20) item acid corrode Damage +3% blight defense ------ Armor +1 (-3) Fatigue +1% (-3%) Resistance +0%(-7%) physical +0%(-6%) cold Physical save +0 (+0 eff.) (-9 (-3 eff.)) Cut Resist +0% (-10%) Stun Resist +0% (-20%) other ------- Max vim +20.00 Light +2 Infravision +3 A cap made of leather. |
![]() stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +0(-4) Str +2 Dex +0(-4) Wil +0(-4) Con offense ------ Physical Power +0 (+0 eff.) (-7 (-2 eff.)) On-Hit 0(-20) item acid corrode defense ------ Armor +1 (-3) Fatigue +1% (-3%) Resistance +0%(-7%) physical +0%(-6%) cold Physical save +11 (+3 eff.) (+2 (+0 eff.)) Cut Resist +0% (-10%) Stun Resist +0% (-20%) A cap made of leather. |
![]() warlord's hardened leather cap of might (0 def, 3 armour) 2.0 Encumbrance T3 head armor [Ego++] Nature/Master While equipped: Stats +8(+4) Str +3(-1) Wil +2(-2) Con offense ------ Physical Power +11 (+3 eff.) (+4 (+1 eff.)) On-Hit 0(-20) item acid corrode defense ------ Armor +3 (-1) Fatigue +3% (-1%) Resistance +0%(-6%) cold +8%(+1%) physical Physical save +7 (+2 eff.) (-2 (-1 eff.)) Cut Resist +0% (-10%) Stun Resist +0% (-20%) A cap made of leather. |
![]() Aletta's Diadem (0 def, 0 armour) 2.0 Encumbrance T3 head armor Reqs Wil 24 [Unique] Psionic While equipped: Stats +0(-4) Str +4(-) Wil +4 Cun +0(-4) Con offense ------ Mind Crit +5% Physical Power +0 (+0 eff.) (-7 (-2 eff.)) Mindpower +12 (+6 eff.) On-Hit 0(-20) item acid corrode Damage +10% mind When Hit 12 mind defense ------ Armor +0 (-4) Fatigue +0% (-4%) Resistance +0%(-7%) physical +0%(-6%) cold Physical save +0 (+0 eff.) (-9 (-3 eff.)) Cut Resist +0% (-10%) Stun Resist +0% (-20%) Psychic Lobotomy: Effective talent level: 3.0 Power cost 8 out of 10/10. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Inflicts 59.49 mind damage and cripples the target's higher mental functions, reducing cunning by 6 and confusing (21% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
![]() Flaresun 2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Str +0(-6) Mag +0(-5) Wil offense ------ Spellpower +0 (+0 eff.) (-11 (-4 eff.)) On-Hit 0(-10) item blight disease Damage +0%(-6%) blight +0%(-3%) cold +0%(-10%) mind Ignore resists +10% fire defense ------ Defense +20 (+6 eff.) (+8 (+2 eff.)) Resistance +0%(-15%) blight Crit Resistance 10.00% Physical save +0 (+0 eff.) (-16 (-4 eff.)) Spell save +0 (+0 eff.) (-12 (-4 eff.)) Mind save +3 (+1 eff.) (-12 (-4 eff.)) Life +42.00 other ------- Light +3 (-4) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Loronaritar the Singevengeance 2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +0(-5) Wil +0(-6) Mag offense ------ Spellpower +0 (+0 eff.) (-11 (-4 eff.)) On-Hit 0(-10) item blight disease Damage +0%(-6%) blight +3% fire +0%(-10%) mind +0%(-3%) cold On-Hit (Melee): * 20% chance to slow global speed by 41% defense ------ Defense +0 (+0 eff.) (-12 (-4 eff.)) Resistance +6% nature +0%(-15%) blight Physical save +0 (+0 eff.) (-16 (-4 eff.)) Spell save +0 (+0 eff.) (-12 (-4 eff.)) Mind save +0 (+0 eff.) (-15 (-5 eff.)) other ------- Light +5 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: Stats +0(-5) Wil +0(-6) Mag offense ------ Spellpower +0 (+0 eff.) (-11 (-4 eff.)) On-Hit 0(-10) item blight disease Damage +0%(-6%) blight +0%(-3%) cold +0%(-10%) mind defense ------ Defense +0 (+0 eff.) (-12 (-4 eff.)) Resistance +0%(-15%) blight Physical save +0 (+0 eff.) (-16 (-4 eff.)) Spell save +0 (+0 eff.) (-12 (-4 eff.)) Mind save +0 (+0 eff.) (-15 (-5 eff.)) other ------- Light +3 (-4) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() scorching brass lantern of focus 2.0 Encumbrance T1 lite [Ego] Arcane/Psionic While equipped: Stats +0(-6) Mag +3(-2) Wil offense ------ Spellpower +0 (+0 eff.) (-11 (-4 eff.)) On-Hit 0(-10) item blight disease Damage +0%(-6%) blight +0%(-3%) cold +6%(-4%) mind When Hit 10 fire defense ------ Defense +0 (+0 eff.) (-12 (-4 eff.)) Resistance +0%(-15%) blight +5% fire Physical save +0 (+0 eff.) (-16 (-4 eff.)) Spell save +0 (+0 eff.) (-12 (-4 eff.)) Mind save +0 (+0 eff.) (-15 (-5 eff.)) other ------- Light +3 (-4) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Summertide Phial 1.0 Encumbrance lite [Unique] Nature While equipped: Stats +0(-5) Wil +0(-6) Mag offense ------ Spellpower +0 (+0 eff.) (-11 (-4 eff.)) On-Hit 0(-10) item blight disease 15 Lite Light Burst (radius 1) Damage +0%(-6%) blight +0%(-3%) cold +10% light +0%(-10%) mind defense ------ Defense +0 (+0 eff.) (-12 (-4 eff.)) Resistance +30% light +0%(-15%) blight Physical save +0 (+0 eff.) (-16 (-4 eff.)) Spell save +0 (+0 eff.) (-12 (-4 eff.)) Mind save +0 (+0 eff.) (-15 (-5 eff.)) Healmod +10% other ------- Light +5 (-2) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(77 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() Kindlefury the iron pickaxe (dig speed 30 turns) 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Cun +3(+1) Str offense ------ Mind Crit +0% (-2%) On-Hit 0(-10) item expose Damage +9% light +0%(-9%) fire Ignore resists +5% acid +0%(-15%) fire Ignore Armor +6 On-Hit (Melee): * 10% chance to reduce armor by 38% defense ------ Mind save +0 (+0 eff.) (-15 (-5 eff.)) other ------- Infravision +0 (-3) While carried: other ------- Talents +1.00(-) Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Effective talent level: 5.2 Power cost 26 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +103 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() Tooth of the Mouth (dig speed 12 turns) 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: Stats +0(-2) Str offense ------ Mind Crit +0% (-2%) On-Hit 0(-10) item expose Damage +5% blight +0%(-9%) fire Ignore resists +0%(-15%) fire Ignore Armor +15 When Hit 10 draining blight defense ------ Mind save +0 (+0 eff.) (-15 (-5 eff.)) other ------- Infravision +0 (-3) While carried: other ------- Talents +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() iron pickaxe 'Growthlore' (dig speed 37 turns) 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3(+1) Str offense ------ Mind Crit +0% (-2%) On-Hit 0(-10) item expose Damage +0%(-9%) fire Ignore resists +0%(-15%) fire On-Hit (Melee): * 10% chance to slow global speed by 41% defense ------ Fatigue -4% Resistance +3% acid +5% arcane Mind save +0 (+0 eff.) (-15 (-5 eff.)) Cut Resist +10% Silence Resist +20% other ------- Infravision +0 (-3) While carried: other ------- Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Harydil (dig speed 6 turns) 3.0 Encumbrance T3 digger tool [Random Unique] Master While equipped: Stats +3 Cun +2(-) Str offense ------ Mind Crit +0% (-2%) On-Hit 0(-10) item expose Damage +0%(-9%) fire Ignore resists +20% acid +0%(-15%) fire Accuracy +4 (+1 eff.) On-Hit (Melee): * 10% chance to slow global speed by 41% defense ------ Resistance +3% blight +9% darkness Mind save +0 (+0 eff.) (-15 (-5 eff.)) Life +47.00 other ------- Max stamina +39.00 Infravision +4 (+1) While carried: other ------- Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Prox's Lucky Halfling Foot 2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck +0(-2) Str offense ------ Mind Crit +0% (-2%) On-Hit 0(-10) item expose Damage +0%(-9%) fire Ignore resists +0%(-15%) fire defense ------ Defense +5 (+1 eff.) Mind save +0 (+0 eff.) (-15 (-5 eff.)) other ------- Disarm Traps +5 Infravision +0 (-3) While carried: other ------- Talents +0(+-1) Dig Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() stralite torque of clear mind [power 3] (25 cooldown) 2.0 Encumbrance T4 torque charm [Ego] Psionic While equipped: Stats +0(-2) Str offense ------ Mind Crit +0% (-2%) On-Hit 0(-10) item expose Damage +0%(-9%) fire Ignore resists +0%(-15%) fire defense ------ Mind save +0 (+0 eff.) (-15 (-5 eff.)) other ------- Infravision +0 (-3) While carried: other ------- Talents +0(+-1) Dig Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() supercharged elven-wood wand of conjuration [power 435] (19 cooldown) 2.0 Encumbrance T4 wand charm [Ego+] Arcane While equipped: Stats +0(-2) Str offense ------ Mind Crit +0% (-2%) On-Hit 0(-10) item expose Damage +0%(-9%) fire Ignore resists +0%(-15%) fire defense ------ Mind save +0 (+0 eff.) (-15 (-5 eff.)) other ------- Infravision +0 (-3) While carried: other ------- Talents +0(+-1) Dig Fire a magical bolt dealing 448 cold damage Puts all charms on 19 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By whiskeyjack the Dwarf Doombringer level 16
34th Profit 122nd year of Ascendancy at 16:33 see stats
By whiskeyjack the Dwarf Doombringer level 26
29th Dearth 122nd year of Ascendancy at 09:03 see stats
By whiskeyjack the Dwarf Doombringer level 23
9th Dearth 122nd year of Ascendancy at 07:56 see stats
By whiskeyjack the Dwarf Doombringer level 6
19th Voratun 122nd year of Ascendancy at 17:58 see stats
By whiskeyjack the Dwarf Doombringer level 10
23rd Voratun 122nd year of Ascendancy at 23:32 see stats
By whiskeyjack the Dwarf Doombringer level 20
11st Wealth 122nd year of Ascendancy at 20:30 see stats
By whiskeyjack the Dwarf Doombringer level 28
32nd Dearth 122nd year of Ascendancy at 12:19 see stats
By whiskeyjack the Dwarf Doombringer level 29
39th Dearth 122nd year of Ascendancy at 09:50 see stats
By whiskeyjack the Dwarf Doombringer level 29
40th Dearth 122nd year of Ascendancy at 03:49 see stats
By whiskeyjack the Dwarf Doombringer level 6
20th Voratun 122nd year of Ascendancy at 09:48 see stats
By whiskeyjack the Dwarf Doombringer level 10
7th Profit 122nd year of Ascendancy at 01:49 see stats
By whiskeyjack the Dwarf Doombringer level 22
9th Dearth 122nd year of Ascendancy at 02:46 see stats
By whiskeyjack the Dwarf Doombringer level 16
29th Profit 122nd year of Ascendancy at 23:25 see stats
Log
Whiskeyjack uses Infusion: Regeneration.
Whiskeyjack starts regenerating health quickly.
Isitha the elven elite warrior's light area effect hits whiskeyjack for 108 light damage.
Isitha the elven elite warrior's light area effect hits whiskeyjack for 84 light damage.
whiskeyjack receives 2 healing from Devouring flames from Whiskeyjack.
Burning from Whiskeyjack hits Giant spider for 68 fire damage.
Poryta the elven tempest's Shoot misses whiskeyjack.
Giant spider uses Spit Poison.
Whiskeyjack is poisoned!
Burning from Whiskeyjack hits Turtle for 45 fire damage.
Giant spider hits whiskeyjack for 56 nature damage.
Isitha the elven elite warrior casts Lightning.
Isitha the elven elite warrior hits whiskeyjack for 175 lightning damage.
Isitha the elven elite warrior hits Turtle for 68 lightning damage.
Talent Incinerating Blows is ready to use.
Thorn Grab from Emeladhessra the elven tempest hits whiskeyjack for 23 nature damage.
Poison from Giant spider hits whiskeyjack for 57 nature damage.
whiskeyjack receives 2 healing from Devouring flames from Whiskeyjack.
Burning from Whiskeyjack hits Turtle for 4 fire damage.
Poryta the elven tempest shoots!
whiskeyjack receives 2 healing from Devouring flames from Whiskeyjack.
Burning from Whiskeyjack hits Ritch flamespitter for 3 fire damage.
whiskeyjack receives 2 healing from Devouring flames from Whiskeyjack.
Burning from Whiskeyjack hits Giant spider for 68 fire damage.
Burning from Whiskeyjack killed Giant spider!
Isitha the elven elite warrior's light area effect hits whiskeyjack for 108 light damage.
Isitha the elven elite warrior's light area effect hits whiskeyjack for 84 light damage.
whiskeyjack receives 2 healing from Devouring flames from Whiskeyjack.
Burning from Whiskeyjack hits Giant spider for 68 fire damage.
Isitha the elven elite warrior casts Manathrust.