Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.4.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 18 / 49% |
Size | medium |
Lifes / Deaths | Killed by orc master wyrmic at level 18 on the 7th Flare 122nd year of Ascendancy at 22:03 / 1 |
Primary Stats
Strength | 47 (base 46) |
Dexterity | 12 (base 12) |
Constitution | 16 (base 12) |
Magic | 51 (base 35) |
Willpower | 12 (base 12) |
Cunning | 12 (base 12) |
Resources
Mana | 176/212 |
Equilibrium | 355 |
Vim | 146/173 |
Life | -116/480 |
Insanity | 0/100 |
Stamina | 117/156 |
Hate | 104/104 |
Healing Factor | 1.2883870967742 |
Regeneration | 2.6411935483871 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +57.583947565542% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 49 |
Accuracy | 32 |
Crit Chance | 14% |
APR | 19 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 38 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Fire | +24% |
Offense: Damage Penetration
Arcane | +15% |
Fire | +15% |
Nature | +25% |
Defense: Base
Armour (hardiness) | 48.5 (80%) |
Defense | 20 |
Ranged Defense | 23 |
Fatigue | 23 |
Physical Save | 36 |
Spell Save | 22 |
Mental Save | 2 |
Defense: Resistances
Acid | + 31%( 70%) |
Blight | + 16%( 70%) |
Cold | + 14%( 70%) |
All | 0%( 70%) |
Darkness | + 13%( 70%) |
Light | + 20%( 70%) |
Temporal | + 16%( 70%) |
Lightning | + 31%( 70%) |
Fire | + 16%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Pinning Resistance | 5% |
Knockback Resistance | 20% |
Silence Resistance | 30% |
Instadeath Resistance | 100% |
Blind Resistance | 25% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 203 damage for 4 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 366 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
Corruption / Demonic pact | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Demented / Path of horror | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Friend of the worm | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
talent | Wild Growth |
talent | Call Shadows |
detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | This unit will not die until it has less than -72 HP. Surge of Power |
detrimental effect | The target is hexed. Each time it uses an ability it takes 55.01 fire damage, and talent cooldowns are increased by 67% plus 1 turn. Burning Hex |
detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
Quests
You successfully escorted the lone alchemist to the recall portal on level 3 of Infinite Dungeon. Escort: lone alchemist (level 3 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Infinite Dungeon. Escort: lone alchemist (level 7 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 10 of Infinite Dungeon. Escort: lost anorithil (level 10 of Infinite Dungeon)As a reward you learnt talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Infinite Dungeon. Escort: repented thief (level 4 of Infinite Dungeon)As a reward you improved talent Track (+1 level(s)). | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 6)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 9)You completed the challenge and received: +1 Class Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Abyssspitter (0 def, 7 armour) Abyssspitter (0 def, 7 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% fire Res.pen +25% nature +15% fire Melee Ret 12 fire ----- def ----- Armour +7 Fatigue +3% Resists +8% acid +8% lightning +10% cold +6% nature +12% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | survivor's alchemist's lamp of health survivor's alchemist's lamp of health1.0 T3 lite [Ego] Nature While equipped: ----- def ----- Phys.save +7 (+4 eff.) Max.HP +42.00 Heal.mod +12% ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | linen wizard hat 'Ivutta' (1 def, 10 armour) linen wizard hat 'Ivutta' (1 def, 10 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Phys.crit +3.0% Apr +2 ----- def ----- Armour +10 Defense +1 (+0 eff.) Resists +4% lightning +4% temporal +4% light +4% fire +4% nature +3% acid +4% blight +4% cold +4% darkness Phys.save +6 (+3 eff.) Max.HP +40.00 A pointy cloth hat, very wizardly... |
On hands | Borildil (0 def, 6 armour) Borildil (0 def, 6 armour)1.5 T3 hands armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 18 mind 16 darkness On Hit (Melee): * 16% chance to cause random gloom ----- def ----- Armour +6 Resists +9% blight Mind.save -12 (-12 eff.) Silence- +30% Pinning- +5% Stun/Frz- +10% Knockbk- +20% Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | copper ring of perseverance copper ring of perseverance 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +0.90 Stun/Frz- +20% ---------- misc Vim/ret +1.00 Rings can have magical properties. |
On fingers | steel ring of life steel ring of life 0.1 T2 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +44.00 HP.reg +0.90 Heal.mod +12% ---------- misc Vim/melee +2.00 Rings can have magical properties. |
Around neck | Velumira the gold amulet Velumira the gold amulet0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Mag dps ---------- Crit.mult +14.00% Res.pen +15% arcane Acc +7 (+4 eff.) Apr +14 ----- def ----- Spell.save +3 (+2 eff.) Blind- +25% Def/telep +10 Res/telep +10% Dur/telep +10% Amulets can have magical properties. |
In main hand | flaming steel waraxe of massacre (19.5-27.3 power, 3 apr) flaming steel waraxe of massacre (19.5-27.3 power, 3 apr) 3.0 T2 waraxe 1H weapon [Ego] Arcane/Master Power 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +5 fire While equipped: ---------- misc Talents +1 Corrosive Slashes One-handed war axes. |
Around waist | hardened leather belt 'Sunweeper' hardened leather belt 'Sunweeper'1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Mind.pwr +16 (+8 eff.) Dmg.mod +18% fire ----- def ----- Armour +7 Defense +5 (+2 eff.) Phys.save +13 (+6 eff.) Mind.save +6 (+6 eff.) ---------- misc Max.hate +4.00 A belt that goes around your waist. |
In off hand | steel shield of radiance (6 def, 2 armour, 16.5-19.8 power, 40.5 block) steel shield of radiance (6 def, 2 armour, 16.5-19.8 power, 40.5 block) 7.0 T2 shield armor [Ego+] Arcane When used to Attack: Power 16.5 - 19.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.0% Block +40 Melee+ +12 light While equipped: Stats +4 Con +2 Mag dps ---------- On Melee Ret: * 18% chance to blind ----- def ----- Armour +2 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% Resists +13% light +20% acid Dmg.red +10 acid ---------- misc Talents +2 Block Handheld deflection devices. |
Cloak | enveloping linen cloak of battle (6 def, 0 armour) enveloping linen cloak of battle (6 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +1 (+1 eff.) ----- def ----- Defense +6 (+3 eff.) Fatigue -2% Phys.save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | steel mail armour 'Treetooth' (2 def, 6 armour) steel mail armour 'Treetooth' (2 def, 6 armour) 14.0 T2 heavy armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Resists +17% lightning +12% temporal +9% darkness +3% blight +3% light ---------- misc Talents +4 Acidic Bath A suit of armour made of mail. |
Inventory
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile Extract0.4 potion [Unique] Master Quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
healing infusion (heal 50) healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the psychic (rad 7; power 27; turns 4; dispels darkness) sun infusion of the psychic (rad 7; power 27; turns 4; dispels darkness)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 14). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 27) for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 10%; cure magical) wild infusion (resist 10%; cure magical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 10% for 5 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
insidious poison infusion (10 nature damage, 24% healing reduction) insidious poison infusion (10 nature damage, 24% healing reduction)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 42 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 10.00 nature damage per turn for 7 turns, and reducing the target's healing received by 24%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (380% speed; 5 turns) movement infusion (380% speed; 5 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 35 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 380% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
vision rune of the psychic (radius 10; dur 13; see dragon) vision rune of the psychic (radius 10; dur 13; see dragon)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 50 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (10 radius) and to allow you to see invisible and stealthed creatures (power 16) for 13 turns. Your mind will become more receptive for 13 turns, allowing you to sense any dragon around. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
schematic: Botanical Shell schematic: Botanical Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Crystal Plating schematic: Crystal Plating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector schematic: Saw Projector0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell schematic: Saw Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun schematic: Steamgun0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
copper ring of nature (+22%) copper ring of nature (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature Rings can have magical properties. |
steel ring steel ring0.1 T2 ring jewelry [Normal] Rings can have magical properties. |
thought-forged steel greatsword (25.5-40.8 power, 2 apr) thought-forged steel greatsword (25.5-40.8 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Psionic Power 25.5 - 40.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +13 mind On Hit: * 20% chance to cause random gloom While equipped: Stats +3 Cun +3 Wil Massive two-handed swords. |
iron longsword (12.5-17.5 power, 2 apr) iron longsword (12.5-17.5 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: Sharp, long, and deadly. |
balanced steel longsword of erosion (14-19.6 power, 3 apr) balanced steel longsword of erosion (14-19.6 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Nature/Master Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +8 nature +9 temporal While equipped: dps ---------- Acc +7 (+4 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +20% Sharp, long, and deadly. |
steel longsword of amnesia (14-19.6 power, 3 apr) steel longsword of amnesia (14-19.6 power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Psionic Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% On Hit: * 25% chance to put talents on cooldown While equipped: Sharp, long, and deadly. |
inquisitor's steel dagger of rage (13-16.9 power, 6 apr) inquisitor's steel dagger of rage (13-16.9 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego++] Disrupt/Master Power 13.0 - 16.9 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 11 arcane resource burn On Crit: * burns latent spell energy While equipped: Stats +2 Str dps ---------- Dmg.mod +6% physical Acc +6 (+3 eff.) ---------- misc Stam/ret +1.00 Sharp, short and deadly. |
glacial dwarven-steel dagger (21.5-27.95 power, 7 apr) glacial dwarven-steel dagger (21.5-27.95 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Nature Power 21.5 - 27.9 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +8 ice While equipped: dps ---------- Res.pen +5% cold ----- def ----- Armour +7 Sharp, short and deadly. |
voratun dagger of purging (36-46.8 power, 9 apr) voratun dagger of purging (36-46.8 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Disrupt Power 36.0 - 46.8 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 nature On Hit: * 25% chance to remove a magical effect Sharp, short and deadly. |
creative thorny mindstar of slime (8.5-9.35 power, 24 apr, mind damage) creative thorny mindstar of slime (8.5-9.35 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature/Disrupt/Psionic Power 8.5 - 9.4 Mind Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +3% Crit.mult +10.00% Mind.pwr +6 (+3 eff.) Dmg.mod +4% nature On Melee Ret: * Slows global speed by 4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating thorny mindstar of storms (8.5-9.35 power, 24 apr, nature damage) resonating thorny mindstar of storms (8.5-9.35 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego++] Nature/Psionic This mindstar will resonate with other psionic mindstars. This natural lightning should be returned to the wyrm. Power 8.5 - 9.4 Nature Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Str +1 Dex +2 Mag +2 Wil +2 Cun +2 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +6% lightning +4% mind Res.pen +4% lightning +4% mind Melee Ret 7 lightning ----- def ----- Resists +7% lightning +4% mind Dmg.Resnn +8% ---------- misc Psi/ret +1.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dwarven-steel steamsaw 'Bethinor' (21-31.5 power, 14 apr) dwarven-steel steamsaw 'Bethinor' (21-31.5 power, 14 apr)3.0 T3 steamsaw 1H weapon Reqs Steam Pool [Rare] Arcane/Steamtech Power 21.0 - 31.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +14 Crit +3.0% Atk.spd 100% Block +50 On Hit.r1 +8 temporal Uses 1.0 Steam When used to Attack: On Crit.r2 +20 light +19 darkness While equipped: dps ---------- Res.pen +10% temporal ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% Resists +9% darkness +3% nature +15% light Spell.save +9 (+5 eff.) Poison- +10% Stun/Frz- +15% ---------- misc Talents +2 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
icy iron shield (4 def, 2 armour, 10-12 power, 21 block) icy iron shield (4 def, 2 armour, 10-12 power, 21 block)7.0 T1 shield armor [Ego] Nature When used to Attack: Power 10.0 - 12.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +2.5% Block +21 Melee+ +11 cold While equipped: dps ---------- Melee+ 5 cold Melee Ret 11 ice ----- def ----- Armour +2 Defense +4 (+2 eff.) Rng.Def +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Handheld deflection devices. |
Shockbait the steel shield (14 def, 6 armour, 15.5-18.6 power, 81 block) Shockbait the steel shield (14 def, 6 armour, 15.5-18.6 power, 81 block)7.0 T2 shield armor [Random Unique] Arcane/Master When used to Attack: Power 15.5 - 18.6 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.0% Block +81 Melee+ +4 mind +11 fire On Hit.r1 +8 mind While equipped: Stats +2 Str dps ---------- Dmg.mod +9% mind Res.pen +10% mind Melee Ret 10 fire ----- def ----- Armour +6 Defense +14 (+7 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% Resists +3% lightning +11% fire +0% acid Dmg.red +0 acid Proj.evade +4% ---------- misc Talents +2 Block Handheld deflection devices. |
icy steel shield of mind resistance (+11%) (6 def, 2 armour, 12-14.4 power, 40.5 block) icy steel shield of mind resistance (+11%) (6 def, 2 armour, 12-14.4 power, 40.5 block)7.0 T2 shield armor [Ego] Nature/Psionic When used to Attack: Power 12.0 - 14.4 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.0% Block +40 Melee+ +12 cold While equipped: dps ---------- Melee+ 6 cold Melee Ret 12 ice ----- def ----- Armour +2 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% Resists +11% mind ---------- misc Talents +2 Block Handheld deflection devices. |
rejuvenating hardened leather armour of stability (3 def, 6 armour) rejuvenating hardened leather armour of stability (3 def, 6 armour)9.0 T3 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +7% physical Phys.save +12 (+5 eff.) HP.reg +2.90 ---------- misc Stam/turn +0.80 A suit of armour made of leather. |
volcanic hardened leather armour (3 def, 14 armour) volcanic hardened leather armour (3 def, 14 armour)9.0 T3 light armor [Ego+] Nature While equipped: dps ---------- Melee+ 6 fire Ranged+ 8 fire ----- def ----- Armour +14 Defense +3 (+1 eff.) Fatigue +8% Resists +15% physical +10% fire A suit of armour made of leather. |
impenetrable steel mail armour of lightning resistance (2 def, 12 armour) impenetrable steel mail armour of lightning resistance (2 def, 12 armour)14.0 T2 heavy armor [Ego] Master While equipped: ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +14% Resists +18% lightning A suit of armour made of mail. |
spiked steel mail armour of temporal resistance (2 def, 6 armour) spiked steel mail armour of temporal resistance (2 def, 6 armour)14.0 T2 heavy armor [Ego] Arcane/Master While equipped: dps ---------- Melee Ret 14 physical ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Resists +17% temporal A suit of armour made of mail. |
miner's pair of iron boots of tirelessness (0 def, 7 armour) miner's pair of iron boots of tirelessness (0 def, 7 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +7 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +10.00 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restful rough leather gloves of dexterity (+3) (0 def, 1 armour) restful rough leather gloves of dexterity (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +11 (+6 eff.) ----- def ----- Armour +1 HP.reg +1.10 ---------- misc Stam/turn +0.50 Max.stam +10.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets of dexterity (+3) (0 def, 1 armour) iron gauntlets of dexterity (+3) (0 def, 1 armour)1.5 T1 hands armor [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +11 (+6 eff.) ----- def ----- Armour +1 Metal gloves protecting the hands up to the middle of the lower arm. |
steady iron gauntlets of dexterity (+3) (0 def, 1 armour) steady iron gauntlets of dexterity (+3) (0 def, 1 armour)1.5 T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +16 (+8 eff.) ----- def ----- Armour +1 Phys.save +5 (+3 eff.) Mind.save +6 (+6 eff.) Disarm- +23% Metal gloves protecting the hands up to the middle of the lower arm. |
miner's rough leather hat (0 def, 2 armour) miner's rough leather hat (0 def, 2 armour)2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +2 Fatigue +1% ---------- misc Infravis +2 A hat made of leather. Very stylish. |
grounding cashmere wizard hat of corrosion (+5%) (2 def, 0 armour) grounding cashmere wizard hat of corrosion (+5%) (2 def, 0 armour)2.0 T3 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +13% acid ----- def ----- Defense +2 (+1 eff.) Resists +5% lightning +8% temporal +19% acid A pointy cloth hat, very wizardly... |
miner's rough leather cap (0 def, 3 armour) miner's rough leather cap (0 def, 3 armour)2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +1% ---------- misc Infravis +1 A cap made of leather. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst 6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Chelen the alchemist's lamp Chelen the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: Stats +6 Cun +5 Mag ----- def ----- Fatigue -6% ---------- misc Light -7 Infravis +8 Telepathy Humanoid/Orc A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Persistant Will Persistant Will2.0 T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 25 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When they found the perpetrators, they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
demon seed [water imp] (level 30, body) demon seed [water imp] (level 30, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 27, finger) demon seed [wretchling] (level 27, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 31, finger) demon seed [dolleg] (level 31, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 2, mainhand) demon seed [fire imp] (level 2, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 12, mainhand) demon seed [wretchling] (level 12, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 11, mainhand) demon seed [quasit] (level 11, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 10, mainhand) demon seed [water imp] (level 10, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +1 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 23, offhand) demon seed [quasit] (level 23, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +22% physical Dmg.red +12 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 21, offhand) demon seed [dolleg] (level 21, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +21% blight Dmg.red +11 blight Demon status: alive (100% life). The seed of a demon. |
Achievements
By Legion Infinity XI the Cornac Adventurer level 18
6th Flare 122nd year of Ascendancy at 20:52 see stats
By Legion Infinity XI the Cornac Adventurer level 17
4th Flare 122nd year of Ascendancy at 15:13 see stats
By Legion Infinity XI the Cornac Adventurer level 10
3rd Mirth 122nd year of Ascendancy at 15:58 see stats
Log
Something hits Legion Infinity XI for 41 physical damage.
Legion Infinity XI hits Something for 11 fire damage.
Fiery orc wyrmic calms down.
Fiery orc wyrmic roars!
You fight through the pain! (+15 hate)
Insidious Poison from Orc master wyrmic hits Orc soldier for 28 nature damage.
Orc master wyrmic hits Orc soldier for 21 cold, 10 temporal (31 total damage).
Orc soldier hits Orc master wyrmic for 65 physical damage.
Fiery orc wyrmic hits Legion Infinity XI for 194 physical damage.
Orc master wyrmic hits Orc soldier for 79 physical, 9 temporal, 7 cold (95 total damage).
Legion Infinity XI casts Surge of Power.
Legion Infinity XI surges with an incredible power!
Something hits Legion Infinity XI for 46 fire damage.
Legion Infinity XI receives 107 healing.
Legion Infinity XI is confused and fails to use Arcane Reconstruction.
Something hits Legion Infinity XI for 41 physical damage.
Legion Infinity XI hits Something for 11 fire damage.
Orc summoner uses Infusion: Healing.
Orc necromancer casts Invoke Darkness.
Your hatred grows even as your life fades! (+22 hate)
Orc master wyrmic roars triumphantly.
Orc necromancer hits Legion Infinity XI for 229 darkness damage.
Orc soldier hits Orc master wyrmic for 83 physical damage.
Orc summoner receives 113 healing from Infusion: Healing.
Insidious Poison from Orc master wyrmic hits Orc soldier for 28 nature damage.
Orc master wyrmic hits Orc soldier for 21 cold, 10 temporal (31 total damage).
Orc master wyrmic breathes fire!
Your hatred grows even as your life fades! (+15 hate)
Saving game...