Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Allow Respec Anywhere 1.2.3Fungal Regeneration 1.3.0Modifies the Fungal Growth talent so that its triggered regeneration effect does not block other regeneration effects. NOTE: This addon is officially deprecated as of game version 1.6.0, due to incompatible changes in the Wild-Gift/Fungus tree that render our modifications superfluous.] Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Longer Character Names 1.3.0Increase the enforced maximum character name length from 25 to 50 characters. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Interact with the Worm 1.3.0Adds new talent Interact with the Worm, allowing Writhing Ones from the Forbidden Cults DLC using the Demented/Friend of the Worm talent tree to manipulate their worm that walks' equipment and talents (and name) in a more convenient manner similar to Alchemists' Interact with the Golem talent. Improved Auto-explore and Rest 1.4.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Demon Seed Details 1.4.6This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. No more creaky door 1.2.5Got rid of the most anoying door creaks. 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ogre |
Class | Doombringer |
Level / Exp | 22 / 49% |
Size | big |
Lifes / Deaths | Killed by Rourg the fire imp at level 22 on the 1st Time of Balance 123rd year of Ascendancy at 02:51 / 2Killed by Izabuth the daelach at level 22 on the 1st Time of Balance 123rd year of Ascendancy at 02:58 |
Primary Stats
Strength | 58 (base 51) |
Dexterity | 15 (base 10) |
Constitution | 19 (base 12) |
Magic | 56 (base 44) |
Willpower | 15 (base 10) |
Cunning | 18 (base 11) |
Resources
Life | -333/910 |
Mana | 251/251 |
Stamina | 186/186 |
Vim | 192/192 |
Healing Factor | 1.1714285714285 |
Regeneration | 22.97282526078 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Offense: Mainhand
Damage | 100 |
Accuracy | 38 |
Crit Chance | 116% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 36 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 14 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +5% |
Light | +3% |
Nature | +10% |
Physical | +3% |
Cold | +3% |
All | 0% |
Offense: Damage Penetration
Acid | +9% |
Physical | +20% |
Arcane | +5% |
Mind | +10% |
Nature | +18% |
Defense: Base
Armour (hardiness) | 59.511077022655 (88.454810495627%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 39 |
Physical Save | 43 |
Spell Save | 36 |
Mental Save | 24 |
Defense: Resistances
Acid | -15%( 70%) |
Lightning | + 15%( 70%) |
Nature | + 20%( 70%) |
Darkness | + 5%( 70%) |
Physical | + 23%( 70%) |
Cold | + 22%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Disarm Resistance | 59% |
Stun Resistance | 32% |
Pinning Resistance | 40% |
Instadeath Resistance | 100% |
Knockback Resistance | 52% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 290 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 93 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 412 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
beneficial effect | Next melee attack will always trigger incinerating blows, and the damage from incinerating blows will be multiplied by 130% Raging flames |
beneficial effect | Next 2 melee attacks are certain to critically strike, and this unit has 17% more critical power. Voracious Blade |
beneficial effect | The target has 15 increased life regeneration. Recovery |
detrimental effect | Victim is tormented with impending death. When it dies, it will restore to the source (Rourg the fire imp) up to 4 times the normal amount of Vim. Bleak Outcome |
detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Isirima the forest troll. Escort: lone alchemist (level 2 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * Find a way back to Eyal. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed ice ant stinger. * You've found the needed bear paw. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed red crystal shard. * You've found the needed minotaur nose. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed bloated horror heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed sandworm tooth. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
On feet | Yvythra (5 def, 3 armour) Yvythra (5 def, 3 armour)3.0 T1 feet armor [Rare] Psionic While equipped: Stats +1 Str +5 Mag +3 Wil +3 Cun dps ---------- Melee Ret 2 physical ----- def ----- Armour +3 Defense +5 (+3 eff.) Fatigue +2% Phys.save +12 (+4 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+3 eff.) Die.at -40.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Purerace Purerace2.0 T1 lite [Rare] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +5% nature Acc +5 (+2 eff.) ----- def ----- Armour +4 Defense +5 (+3 eff.) Die.at -80.00 life ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Lightwilder the iron helm (5 def, 3 armour) =WATEEEEER= Lightwilder the iron helm (5 def, 3 armour) =WATEEEEER=3.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% light Res.pen +10% mind Melee Ret 4 light ----- def ----- Armour +3 Defense +5 (+3 eff.) Fatigue +5% Resists +6% cold Crit.dmg- 10.00% Die.at -20.00 life ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Eilinonne the hardened leather gloves (0 def, 2 armour) Eilinonne the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +4 Dex +2 Cun +1 Con dps ---------- Melee+ 7 darkness Dmg.mod +5% darkness Res.pen +15% physical Acc +6 (+2 eff.) ----- def ----- Armour +2 Resists +5% darkness Phys.save +14 (+5 eff.) Mind.save +5 (+2 eff.) Disarm- +37% ---------- misc Max.psi +30.00 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Anydunaregosin the elm wand of shielding [power 116] (20 cooldown) Anydunaregosin the elm wand of shielding [power 116] (20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: ----- def ----- Resists +4% physical Phys.save +3 (+1 eff.) Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase the duration of 1 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | copper ring 'Ce'Nilenn' copper ring 'Ce'Nilenn'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% nature +3% physical Acc +5 (+2 eff.) ----- def ----- Armour +2 Resists +20% nature Max.HP +100.00 HP.reg +2.00 Rings can have magical properties. |
On fingers | Rimejustice Rimejustice0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Wil +1 Con dps ---------- Dmg.mod +3% cold Res.pen +5% arcane ----- def ----- Max.HP +22.00 Disarm- +22% Pinning- +20% Knockbk- +22% ---------- misc Mana/s.crit +2.00 Light +2 Rings can have magical properties. |
Around neck | Elebrebeth Elebrebeth0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +15 (+4 eff.) Res.pen +5% physical ----- def ----- Resists +15% lightning Die.at -60.00 life Stun/Frz- +22% ---------- misc Stam/turn +1.00 Amulets can have magical properties. |
In main hand | Rimenight (44-70.4 power, 2 apr) Rimenight (44-70.4 power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Nature/Master Power 44.0 - 70.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +8 cold On Hit.r1 +12 temporal On Crit.r2 +20 acid +8 temporal +14 nature While equipped: dps ---------- Res.pen +9% acid +13% nature Apr +9 Melee Ret 4 cold Massive two-handed swords. |
Around waist | rough leather belt 'Xanivea' rough leather belt 'Xanivea'1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Resists +2% physical Mind.save +6 (+3 eff.) Heal.mod +10% Pinning- +20% Stun/Frz- +10% A belt that goes around your waist. |
In off hand | Silatta the iron shield (0 def, 11 armour, 55.5 block) Silatta the iron shield (0 def, 11 armour, 55.5 block)7.0 T1 shield armor [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +11 Fatigue +8% Resists +16% cold Max.HP +80.00 ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Malahor (1 def, 0 armour) Malahor (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Phys.pwr +5 (+1 eff.) On Hit (Melee): * 20% chance to slow global speed by 34% ----- def ----- Defense +1 (+1 eff.) Resists +2% physical Spell.save +3 (+1 eff.) Die.at -40.00 life Max.HP +32.00 ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Borfast's Cage (10 def, 20 armour) Borfast's Cage (10 def, 20 armour)17.0 T3 massive armor [Unique] Master While equipped: Stats +5 Con ----- def ----- Armour +20 Defense +10 (+5 eff.) Fatigue +24% Resists -15% acid +15% physical Crit.chn- 20% Phys.save +15 (+5 eff.) Max.HP +50.00 HP.reg +2.00 Knockbk- +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18) Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
copper amulet 'Toryrim' copper amulet 'Toryrim'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +3 Dex +3 Wil ----- def ----- Resists +9% nature +3% lightning ---------- misc See.Invis +3 Amulets can have magical properties. |
grounding steel amulet of strength (+2) grounding steel amulet of strength (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +10% lightning Stun/Frz- +20% Amulets can have magical properties. |
ash magestaff of protection (15-18 power, 3 apr, lightning element) ash magestaff of protection (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% lightning ----- def ----- Resists +8% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Belurada the Smearire (20-24 power, 4 apr, temporal element) Belurada the Smearire (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Random Unique] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Crit.mult +13.00% Spell.pwr +20 (+6 eff.) Dmg.mod +20% temporal Res.pen +15% nature Melee Ret 8 nature ----- def ----- Resists +8% temporal +7% darkness +6% nature Def/telep +11 Res/telep +11% Dur/telep +16% ---------- misc Mana/turn +0.29 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Abyssblur the steel battleaxe (20.5-30.75 power, 2 apr) Abyssblur the steel battleaxe (20.5-30.75 power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Nature/Psionic Power 20.5 - 30.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +9 mind On Hit: * 20% chance to reduce all saves and defense by 9 While equipped: Stats +13 Str +11 Dex +13 Mag +16 Wil +20 Cun +14 Con dps ---------- Spell.pwr +10 (+4 eff.) S.pwr/crit +8 Dmg.mod +9% fire Massive two-handed battleaxes. |
dwarven-steel battleaxe of crippling (33-49.5 power, 2 apr) dwarven-steel battleaxe of crippling (33-49.5 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Master Power 33.0 - 49.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Massive two-handed battleaxes. |
Sparktreason the steel greatmaul (29.5-44.25 power, 2 apr) Sparktreason the steel greatmaul (29.5-44.25 power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Nature/Master/Psionic Power 29.5 - 44.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +12 nature On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +3 Str dps ---------- Dmg.mod +9% physical Acc +14 (+4 eff.) Melee Ret 6 lightning ----- def ----- Resists +3% temporal Spell.save +9 (+4 eff.) Massive two-handed mauls. |
flaming dwarven-steel longsword of vileness (24-33.6 power, 4 apr) flaming dwarven-steel longsword of vileness (24-33.6 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Arcane Power 24.0 - 33.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +8 blight On Hit.r1 +10 fire On Hit: * 9% chance to reduce strength, dexterity, and constitution by 20 Sharp, long, and deadly. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+7 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
timebroken cashmere robe of alchemy (0 def, 0 armour) timebroken cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +3% Spell.pwr +4 (+2 eff.) Dmg.mod +8% acid +8% temporal +11% fire +13% cold +14% arcane +11% physical ----- def ----- Resists +12% acid +12% physical +12% fire +12% cold +11% all ---------- misc Max.mana +45.00 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
impenetrable iron mail armour of temporal resistance (2 def, 10 armour) impenetrable iron mail armour of temporal resistance (2 def, 10 armour)14.0 T1 heavy armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +10 Defense +2 (+1 eff.) Fatigue +12% Resists +16% temporal A suit of armour made of mail. |
steel mail armour of implacability (2 def, 11 armour) steel mail armour of implacability (2 def, 11 armour)14.0 T2 heavy armor [Ego+] Master While equipped: ----- def ----- Armour +11 Defense +2 (+1 eff.) Fatigue +7% Phys.save +5 (+2 eff.) A suit of armour made of mail. |
Gona Gona1.0 T1 belt armor [Rare] Master While equipped: Stats +6 Con dps ---------- Phys.crit +5.0% ----- def ----- Defense +10 (+5 eff.) Resists +6% fire +6% cold A belt that goes around your waist. |
Huriruikhad the rough leather belt Huriruikhad the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Wil ----- def ----- Defense +10 (+5 eff.) Resists +3% mind +9% temporal Spell.save +3 (+1 eff.) Stealth +6 Teleport- +10% ---------- misc Stam/turn +2.00 A belt that goes around your waist. |
Prismradiance Prismradiance1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning Melee Ret 4 light ----- def ----- Resists +8% fire +3% light +6% cold A belt that goes around your waist. |
reinforced hardened leather belt reinforced hardened leather belt1.0 T3 belt armor [Ego+] Master While equipped: ----- def ----- Armour +7 Defense +9 (+5 eff.) Phys.save +10 (+3 eff.) A belt that goes around your waist. |
Beletha (1 def, 0 armour) Beletha (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.crit +1.0% Res.pen +20% physical ----- def ----- Defense +1 (+1 eff.) Resists +3% acid Phys.save +6 (+2 eff.) Max.HP +30.00 ---------- misc Stam/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of backstabbing (1 def, 0 armour) linen cloak of backstabbing (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Master While equipped: dps ---------- Crit.mult +12.00% Acc +6 (+2 eff.) Apr +6 ----- def ----- Defense +1 (+1 eff.) Stealth +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak (1 def, 0 armour) resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Phoenixslice (3 def, 1 armour) Phoenixslice (3 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid Melee Ret 2 fire On Hit (Melee): * 20% chance to reduce armor by 30% ----- def ----- Armour +1 Defense +3 (+2 eff.) Resists +3% acid Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 25% chance to evade melee and ranged attacks and 11 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 A pair of boots made of leather. |
pair of rough leather boots 'Murktrail' (0 def, 1 armour) pair of rough leather boots 'Murktrail' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: ----- def ----- Armour +1 Resists +10% lightning +6% temporal +3% nature Max.HP +20.00 Disarm- +20% Def/telep +5 Res/telep +5% Dur/telep +5% A pair of boots made of leather. |
Isarawyn the Rimetrial (0 def, 3 armour) Isarawyn the Rimetrial (0 def, 3 armour)3.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Melee Ret 8 cold ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +5% temporal +3% light Crit.dmg- 5.00% Max.HP +80.00 Disarm- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Shimmersweeper the rough leather gloves (0 def, 1 armour) Shimmersweeper the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 7 cold Dmg.mod +4% cold Melee Ret 2 lightning ----- def ----- Armour +1 Resists +12% lightning +12% cold +5% arcane +3% acid Max.HP +20.00 Knockbk- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cyrildanor the Tundrazephyr (0 def, 2 armour) Cyrildanor the Tundrazephyr (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +7 Str +4 Dex dps ---------- Dmg.mod +12% light Melee Ret 4 cold ----- def ----- Armour +2 HP.reg +4.00 ---------- misc Stam/turn +0.50 Max.stam +21.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Filthfear (0 def, 2 armour) Filthfear (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 8 lightning Dmg.mod +6% lightning +6% nature ----- def ----- Armour +2 Resists +11% lightning +6% cold +18% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of butchering (0 def, 2 armour) hardened leather gloves of butchering (0 def, 2 armour)1.0 T2 hands armor [Ego+] Disrupt While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Acc +7 (+2 eff.) Apr +8 ----- def ----- Armour +2 Resists +7% blight Spell.save +13 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Dourblur (0 def, 1 armour) Dourblur (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Str +1 Dex +1 Mag dps ---------- Melee Ret 2 darkness ----- def ----- Armour +1 Fatigue +1% Resists +9% darkness A cap made of leather. |
Mubar (0 def, 4 armour) Mubar (0 def, 4 armour)2.0 T1 head armor [Rare] Master While equipped: ----- def ----- Armour +4 Fatigue +1% Resists +9% acid +3% mind Die.at -60.00 life Pinning- +10% ---------- misc Infravis +1 A cap made of leather. |
Polegaldawyn the Coalfoe (0 def, 1 armour) Polegaldawyn the Coalfoe (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +9% darkness Res.pen +15% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 8% ----- def ----- Armour +1 Fatigue +1% Resists +3% mind A cap made of leather. |
Zerygar the Freezewrither (1 def, 10 armour) Zerygar the Freezewrither (1 def, 10 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Phys.crit +1.0% Mind.crit +3% Mind.pwr +2 (+1 eff.) Dmg.mod +3% cold Melee Ret 2 cold ----- def ----- Armour +10 Defense +1 (+1 eff.) ---------- misc Psi/turn +0.13 A pointy cloth hat, very wizardly... |
Deluroddagas the Heathue (0 def, 3 armour) Deluroddagas the Heathue (0 def, 3 armour)2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Spell.crit +3% Crit.mult +20.00% Dmg.mod +9% fire ----- def ----- Armour +3 Fatigue +3% Resists +11% blight +10% darkness Spell.save +8 (+4 eff.) Mind.save +10 (+5 eff.) ---------- misc Equi/ret +0.12 Mana/s.crit +2.00 Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 12 light damage to everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst 6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
248 alchemist agate 248 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Halumadil the Dayraider Halumadil the Dayraider2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% blight Res.pen +5% light +15% blight ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Morningspike' brass lantern 'Morningspike'2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Cun +4 Wil dps ---------- Mind.pwr +15 (+9 eff.) Dmg.mod +6% mind Res.pen +10% light ----- def ----- Mind.save +9 (+4 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Voidlore' brass lantern 'Voidlore'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness Melee Ret 4 darkness ----- def ----- Resists +9% lightning +6% darkness Max.HP +41.00 ---------- misc Max.psi +40.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of clarity brass lantern of clarity2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+2 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Lelyrethel the Frozenblast [power 122] (15 cooldown) Lelyrethel the Frozenblast [power 122] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +1 Cun dps ---------- Dmg.mod +6% cold ----- def ----- Mind.save +9 (+4 eff.) ---------- misc Psi/ret +0.04 Create a radius 3 storm for 5 turns. Each turn, creatures within take 24 lightning damage and will be dazed for 1 turn (122 total damage) Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By KillBastard II the Ogre Doombringer level 15
22nd Haze 122nd year of Ascendancy at 05:37 see stats
By KillBastard II the Ogre Doombringer level 20
60th Regrowth 123rd year of Ascendancy at 01:58 see stats
By KillBastard II the Ogre Doombringer level 6
79th Pyre 122nd year of Ascendancy at 08:49 see stats
By KillBastard II the Ogre Doombringer level 10
9th Dusk 122nd year of Ascendancy at 01:52 see stats
By KillBastard II the Ogre Doombringer level 20
54th Regrowth 123rd year of Ascendancy at 09:46 see stats
By KillBastard II the Ogre Doombringer level 20
55th Regrowth 123rd year of Ascendancy at 12:50 see stats
By KillBastard II the Ogre Doombringer level 22
1st Time of Balance 123rd year of Ascendancy at 02:48 see stats
By KillBastard II the Ogre Doombringer level 13
26th Dusk 122nd year of Ascendancy at 00:27 see stats
By KillBastard II the Ogre Doombringer level 18
50th Haze 122nd year of Ascendancy at 21:59 see stats
By KillBastard II the Ogre Doombringer level 21
79th Regrowth 123rd year of Ascendancy at 05:24 see stats
By KillBastard II the Ogre Doombringer level 15
64th Dusk 122nd year of Ascendancy at 14:50 see stats
By KillBastard II the Ogre Doombringer level 22
1st Time of Balance 123rd year of Ascendancy at 02:51 see stats
Log
Rourg the fire imp hits KillBastard II for 64 fire damage.
Izabuth the daelach casts Rune: Shatter Afflictions.
Izabuth the daelach stops burning.
A shield forms around Izabuth the daelach.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Izabuth the daelach's defensive darkness area effect hits Wretchling for 24 darkness damage.
Izabuth the daelach's defensive darkness area effect hits Wretchling for 24 darkness damage.
Izabuth the daelach's firestorm hits KillBastard II for 94 fire damage.
Izabuth the daelach's light area effect hits KillBastard II for 72 light damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Izabuth the daelach for (17 absorbed), 0 acid (0 total damage).
Wretchling's acid area effect hits KillBastard II for 28 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Izabuth the daelach casts Healing Light.
Izabuth the daelach's spell attains critical power!
Izabuth the daelach receives 672 healing.
Talent Voracious Blade is ready to use.
Rourg the fire imp spits flames!
You collect a new ingredient: wretchling eyeball (1).
KillBastard II's weapon surges with fire!
Izabuth the daelach casts Moonlight Ray.
Izabuth the daelach hits KillBastard II for 224 darkness damage.
Burning from KillBastard II hits Wretchling for 19 fire damage.
Rourg the fire imp hits KillBastard II for 64 fire damage.
KillBastard II the level 22 ogre doombringer was swallowed by the void to death by Izabuth the daelach on level 1 of Anteroom of Agony.
KillBastard II's weapon glows with critical power!
KillBastard II has finished recovering.
KillBastard II's weapon stops glowing.
KillBastard II's is no longer blazing.