Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Parasite-in-Pocket 1.6.0Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Thalore |
Class | Wyrmic |
Level / Exp | 50 / 437% |
Size | big |
Lifes / Deaths | Killed by Nerytira the corrupted acidic digestor at level 50 on the 33rd Dusk 124th year of Ascendancy at 01:19 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 164.79837387625 (base 65) |
Dexterity | 34 (base 11) |
Constitution | 61 (base 31) |
Magic | 28 (base 15) |
Willpower | 138.79837387625 (base 61) |
Cunning | 139 (base 60) |
Resources
Life | -2845/2130 |
Equilibrium | 60 |
Steam | 100/100 |
Healing Factor | 0.51762582731772 |
Regeneration | 57.605194235667 |
Speed
Mental | -10.05572809% |
Attack | -10.05572809% |
Movement | +735.59482961165% |
Spell | -25% |
Global | +99.999999999999% |
Vision
Sight | 10 |
Lite | 5 |
ESP Range | 10 |
ESP Kinds | dragon, demon/major, demon/minor, humanoid/orc |
Offense: Mainhand
Damage | 70 |
Accuracy | 93 |
Crit Chance | 70% |
APR | 49 |
Speed | 1.11 |
Offense: Offhand
Damage | 72 |
Accuracy | 93 |
Crit Chance | 72% |
APR | 65 |
Speed | 1.11 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 40% |
Speed | 1.3333333333333 |
Offense: Mind
Mindpower | 81 |
Crit Chance | 89% |
Speed | 1.1117995384971 |
Offense: Damage Bonus
Acid | +109% |
Blight | +56% |
Physical | +55% |
Cold | +87% |
All | 0% |
Lightning | +43% |
Darkness | +31% |
Fire | +90% |
Nature | +114% |
Offense: Damage Penetration
Cold | +45% |
Lightning | +37% |
Acid | +47% |
Darkness | +57% |
Blight | +37% |
Physical | +47% |
Fire | +45% |
Nature | +37% |
Defense: Base
Armour (hardiness) | 49.57112847308 (30%) |
Defense | 18 |
Ranged Defense | 18 |
Fatigue | 0 |
Physical Save | 65 |
Spell Save | 52 |
Mental Save | 64 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 70%( 70%) |
Cold | + 70%( 70%) |
All | + 31%( 70%) |
Darkness | + 70%( 70%) |
Light | + 51%( 70%) |
Temporal | + 53%( 70%) |
Physical | + 70%( 70%) |
Lightning | +100%(170%) |
Fire | + 70%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 10% |
Disarm Resistance | 100% |
Knockback Resistance | 64% |
Instadeath Resistance | 100% |
Blind Resistance | 37% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 807 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 47% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.3 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 372 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.3 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -924 life. The duration and life will increase by 1% for every 1% life you have lost (currently 3083 life, 30 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 55% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
Wild-gift / Cold drake aspect | 2.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Sand drake aspect | 2.10 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Technique / Two-handed assault | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 2.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Shield offense | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Venom drake aspect | 2.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Storm drake aspect | 2.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.60 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Race / Thalore | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.60 |
| 5/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.90 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.80 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Steamtech / Physics | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.50 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Elemental Harmony |
talent | Icy Skin |
talent | Antimagic Shield |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 25%. Cripple |
detrimental effect | The more you use infusions, the longer they will take to recharge (+9 cooldowns). Infusion Saturation |
beneficial effect | All direct healing done to the target is increased by 80% and each heal restores 12.9 equilibrium. Healing Nexus |
beneficial effect | The target purifies all diseases and poisons, turning them into healing effects. Waters of Life |
detrimental effect | Huge cut that bleeds, doing 40.25 physical damage per turn and decreasing all heals received by 137%. Deep Wound |
beneficial effect | A flow of life spins around the target, regenerating 74.40 life per turn. Regeneration |
beneficial effect | You gain 48% resistance against arcane and cold. Resolve |
detrimental effect | The target is poisoned, taking 169.01 nature damage per turn. Deadly Poison |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
beneficial effect | Turn into pure lightning, moving 701% faster. It also increases your lightning resistance by 100% and your physical resistance by 30%. Lightning Speed |
beneficial effect | Increases armour by 12. Elemental Harmony |
beneficial effect | Increases the effectiveness of all healing the target receives by 30%. Empowered Healing |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire) | done |
You failed to protect the worried loremaster from death by Xerena the skeleton warrior. Escort: worried loremaster (level 1 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by orc archer. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You failed to protect the worried loremaster from death by Lisyda the grave wight. Escort: worried loremaster (level 3 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by ghast. Escort: worried loremaster (level 4 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by cold drake. Escort: worried loremaster (level 5 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Isonor the lesser vampire. Escort: worried loremaster (level 8 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Toxinrend the pair of hardened leather boots (0 def, 3 armour) Toxinrend the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +15 Cun / +4 Con Changes damage: +18% nature Grants telepathy: Dragon Demon/Major Demon/Minor All Physical save: +19 (+4 eff.) Mental save: +19 (+5 eff.) A pair of boots made of leather. |
Light source | alchemist's lamp 'Huryroddagar' alchemist's lamp 'Huryroddagar'Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Changes stats: +11 Cun / +6 Wil Grants telepathy: Humanoid/Orc Dragon Demon/Minor Demon/Major All Critical mult.: +26.00% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | drakeskin leather cap 'Balugathel' (0 def, 5 armour) drakeskin leather cap 'Balugathel' (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Physical power: +18 (+4 eff.) Armour: +5 Fatigue: +5% Changes stats: +14 Str / +6 Wil / +10 Cun / +4 Con Changes resistances: +11% lightning / +12% temporal / +11% physical Physical save: +10 (+2 eff.) Mental save: +15 (+4 eff.) Only die when reaching: -40.00 life Maximum stamina: +30.00 A cap made of leather. |
On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Talent granted: +5 Iron Grip Disarm immunity: +100% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 4.2 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 8. Any target caught in the area will take 1462.35 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
On fingers | Eclipserain EclipserainCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 (+4 eff.) Armour penetration: +15 Defense: +15 (+8 eff.) Effects on melee hit: * 25% chance to reduce damage dealt by 35% * 25% chance to reduce armor by 17% Damage when hit (Melee): 12 acid Changes resistances: +12% acid / +18% darkness Changes resistances penetration: +20% darkness Changes damage: +36% acid / +30% cold It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
On fingers | Writhing Ring of the Hunter Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Talent granted: +1 Pain Enhancement System You have set the ring to grant you Pain Enhancement System! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Around neck | Fanged Collar Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+3 eff.) Spell save: +15 (+5 eff.) Mental save: -7 (-1 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
In main hand | Eye of the Wyrm (16-17.6 power, 24 apr, physical damage) Eye of the Wyrm (16-17.6 power, 24 apr, physical damage) Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 10% Cun, 20% Str Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * chills your foe dealing 39 damage and slowing them by one tenth of a turn Damage conversion: 20% acid / 20% physical / 20% cold / 20% lightning / 20% fire When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes resistances: +10% acid / +10% physical / +10% fire / +10% lightning / +10% cold Changes damage: +12% lightning / +12% physical / +12% fire / +12% acid / +12% cold Talent masteries: +0.30 Wild-gift / Venom drake aspect +0.30 Wild-gift / Cold drake aspect +0.30 Wild-gift / Fire drake aspect +0.30 Wild-gift / Storm drake aspect +0.30 Wild-gift / Sand drake aspect Mindpower: +10 (+2 eff.) Mental crit. chance: +5% The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. It can be used to activate talent Lightning Breath (costing 30 power out of 21/30) : Effective talent level: 8.4 Power cost: 30 out of 21/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe lightning in a frontal cone of radius 11. Any target caught in the area will take 497.08 to 1491.23 lightning damage (994.15 average) and be stunned for 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate, and the Stun apply power is based on your Mindpower. Each point in storm drake talents also increases your lightning resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
Around waist | Rope Belt of the Thaloren Rope Belt of the Thaloren |
In off hand | caller's living mindstar (18-19.8 power, 40 apr, nature damage) caller's living mindstar (18-19.8 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 18.0 - 19.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * chills your foe dealing 39 damage and slowing them by one tenth of a turn When wielded/worn: Changes resistances penetration: +10% acid / +8% fire / +10% physical / +8% cold Changes damage: +5% acid / +12% fire / +12% physical / +14% cold Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Heals friendly targets nearby when you use a nature summon: +38 Max wilder summons: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | elven-silk cloak 'Yvalle' (22 def, 0 armour) elven-silk cloak 'Yvalle' (22 def, 0 armour) Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +10 Defense: +22 (+12 eff.) Changes stats: +5 Dex / +6 Wil / +11 Cun Changes resistances: +3% blight / +9% light / +5% arcane / +30% lightning Physical save: +15 (+3 eff.) Spell save: +3 (+1 eff.) Confusion immunity: +10% Stun/Freeze immunity: +74% Maximum life: +60.00 Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour) Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Armour Hardiness: +0% Defense: +10 (+6 eff.) Fatigue: +20% Changes stats: +10 Str / +10 Dex / +10 Mag / +10 Wil / +10 Cun / +10 Con Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +10% all / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+6 eff.) Mindpower: +10 (+2 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Shadefear the voratun amulet Shadefear the voratun amuletCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +8 Defense: +12 (+7 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 35% Damage when hit (Melee): 6 arcane Changes stats: +6 Wil Changes resistances: +6% arcane Changes resistances cap: +7% all Changes damage: +3% lightning / +9% physical / +24% arcane / +9% darkness Physical save: +27 (+6 eff.) Mental save: +15 (+4 eff.) Confusion immunity: +25% Mindpower: +14 (+3 eff.) Combat speed: +10% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. serendipitous voratun amulet of visionserendipitous voratun amulet of vision Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +14 (+8 eff.) Changes stats: +20 Lck Blindness immunity: +40% Infravision radius: +10 Sight radius: +2 See invisible: +11 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Yarosus the Firewarden Yarosus the FirewardenCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Effects on melee hit: * 23% chance to reduce all saves and defense by 43 Changes stats: +5 Str / +4 Dex Changes resistances: +18% fire / +5% physical Changes damage: +9% fire Physical save: +18 (+4 eff.) Stun/Freeze immunity: +33% Life regen: +6.00 Maximum stamina: +34.34 Rings can have magical properties. |
psionicist's gold ring of life psionicist's gold ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Wil Mental save: +12 (+3 eff.) Life regen: +11.00 Maximum life: +60.00 Healing mod.: +15% Rings can have magical properties. |
Emita the Icefiend Emita the IcefiendInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Defense: +21 (+11 eff.) Damage when hit (Melee): 8 physical Changes stats: +6 Str Changes resistances: +36% lightning / +21% cold Changes resistances penetration: +31% cold Changes damage: +36% lightning Physical save: +15 (+3 eff.) Only die when reaching: -100.56 life Rings can have magical properties. |
Islyyalle the stralite ring Islyyalle the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 (+3 eff.) Changes stats: +9 Str / +9 Con Changes resistances: +19% temporal Grants telepathy: Humanoid/Orc Dragon Demon/Minor Demon/Major All Rings can have magical properties. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Toruthad the Raventhorn Toruthad the RaventhornCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances penetration: +34% darkness / +10% physical Changes damage: +24% darkness / +33% physical Grants telepathy: Dragon Humanoid/Orc All Critical mult.: +15.00% Stun/Freeze immunity: +44% Life regen: +6.00 Rings can have magical properties. |
gladiator's stralite ring of life gladiator's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 (+3 eff.) Changes stats: +9 Str / +8 Con Life regen: +17.00 Maximum life: +78.00 Healing mod.: +18% Rings can have magical properties. |
Ememina the Lightningwrecker Ememina the LightningwreckerInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Physical power: +19 (+4 eff.) Changes stats: +10 Dex / +9 Cun / +10 Con Changes resistances: +9% lightning / +20% physical Changes damage: +20% physical / +7% all Grants telepathy: Dragon Demon/Minor Humanoid/Orc Demon/Major Physical save: +20 (+5 eff.) Maximum psi: +59.16 Spellpower: +19 (+4 eff.) Mindpower: +20 (+4 eff.) Rings can have magical properties. |
Telos's Staff (Top Half) (35-42 power, 0 apr, cold element) Telos's Staff (Top Half) (35-42 power, 0 apr, cold element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It is part of a set of items. Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +0 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% cold Talent granted: +1 Command Staff Mental save: +8 (+2 eff.) Spellpower: +30 (+8 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+2 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
Glorivea the Tempestcutter (72.5-108.75 power, 4 apr) Glorivea the Tempestcutter (72.5-108.75 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.5 - 108.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 17% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +12 acid When wielded/worn: Armour penetration: +19 Physical crit. chance: +40.0% Effects on melee hit: * 20% chance to reduce armor by 17% Changes resistances: +6% acid / +12% lightning Changes damage: +6% lightning Critical mult.: +35.00% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Neriwe the dwarven-steel greatmaul (59-88.5 power, 2 apr)Neriwe the dwarven-steel greatmaul (59-88.5 power, 2 apr) Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 59.0 - 88.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Changes stats: +8 Cun / +7 Wil Grants telepathy: Dragon Humanoid/Orc All Mana when firing critical spell: +3.06 Maximum mana: +140.00 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Nerina (66-99 power, 4 apr)Nerina (66-99 power, 4 apr) Requires: - Strength 48 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.0 - 99.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 31% chance to reduce all saves and defense by 43 Damage (Melee): +28 darkness Damage (radius 1) on hit: +31 mind Damage against: +28% Living When wielded/worn: Changes stats: +11 Wil Grants telepathy: Humanoid/Orc Dragon Demon/Minor Demon/Major All Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Blindwire (38.5-61.6 power, 2 apr)Blindwire (38.5-61.6 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.5 - 61.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +16 (+4 eff.) Defense: +16 (+9 eff.) Changes stats: +12 Dex Changes resistances penetration: +38% darkness Grants telepathy: Dragon Demon/Minor Humanoid/Orc Demon/Major Disarm immunity: +53% Massive two-handed swords. |
Ureslak's Femur (52-72.8 power, 5 apr) Ureslak's Femur (52-72.8 power, 5 apr)Requires: - Strength 45 - Dexterity 30 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 It is part of a set of items. What would happen if more of Ureslak's remains were reunited? Base power: 52.0 - 72.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage) Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +26 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.30 Psionic / Focus +0.30 Psionic / Absorption Mental save: +25 (+7 eff.) Maximum psi: +20.00 Mindpower: +14 (+3 eff.) Mental crit. chance: +7% Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Arcreign (17-18.7 power, 40 apr, nature damage) Arcreign (17-18.7 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +8 lightning / +12 darkness / +4 mind When wielded/worn: Defense: +36 (+19 eff.) Damage (Melee): 27 mind / 27 darkness Changes resistances: +6% lightning / +6% arcane / +6% darkness Changes resistances penetration: +5% mind Changes damage: +22% lightning / +13% physical / +20% darkness / +16% cold / +20% mind Talent masteries: +0.20 Psionic / Voracity +0.10 Cursed / Dark sustenance Pinning immunity: +40% Hate per kill: +5.00 Psi per kill: +2.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% It can be used to inflict 149.60 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
absorbing living mindstar of venom (17.5-19.25 power, 40 apr, nature damage) absorbing living mindstar of venom (17.5-19.25 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 20 acid Changes resistances: +20% acid / +22% fire / +16% lightning / +25% cold Changes resistances penetration: +20% acid Changes damage: +9% acid Talent masteries: +0.10 Psionic / Voracity +0.10 Psionic / Absorption Life regen: +5.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying living mindstar of storms (17-18.7 power, 40 apr, nature damage) horrifying living mindstar of storms (17-18.7 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 20 lightning / 15 mind / 7 darkness Changes stats: +7 Str / +7 Dex / +7 Mag / +5 Wil / +7 Cun / +7 Con Changes resistances: +20% lightning Changes resistances penetration: +20% lightning Changes damage: +19% lightning / +10% mind / +8% darkness Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. voratun shield (0 def, 10 armour, 67.5-81 power, 209 block)voratun shield (0 def, 10 armour, 67.5-81 power, 209 block) Requires: - Shield usage training - Strength 48 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 67.5 - 81.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +5.0% Block value: +209 When wielded/worn: Armour: +10 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Belena the Nightenvy (25 def, 7 armour)Belena the Nightenvy (25 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +17 Physical crit. chance: +9.0% Armour: +7 Defense: +25 (+13 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 7 Damage (Melee): 9 darkness Damage (Ranged): 9 darkness Damage when hit (Melee): 6 temporal Changes resistances: +9% acid / +24% temporal / +32% darkness / +27% mind Changes resistances penetration: +15% blight / +5% darkness / +10% mind Mental save: +22 (+6 eff.) Stamina each turn: +1.30 Defense after a teleport: +36 Resist all after a teleport: +35% New effects duration reduction after a teleport: +36% Activating this item is instant. It can be used to blink to a nearby random location (rad 10) Activation puts all charms on cooldown for 25 turns. A suit of armour made of leather. |
Earuhad the drakeskin leather armour (20 def, 8 armour) Earuhad the drakeskin leather armour (20 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +7 Physical crit. chance: +10.0% Physical power: +25 (+5 eff.) Armour: +8 Defense: +20 (+11 eff.) Fatigue: +8% Changes stats: +10 Str / +9 Mag / +10 Wil Changes resistances: +20% lightning / +10% physical / +6% temporal Physical save: +31 (+7 eff.) Mental save: +18 (+5 eff.) Knockback immunity: +20% Life regen: +14.30 Maximum life: +52.00 Spellpower: +23 (+6 eff.) Spell crit. chance: +10% Mindpower: +20 (+4 eff.) Mental crit. chance: +9% Healing mod.: +18% A suit of armour made of leather. |
Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)Requires: - Massive armour training - Strength 52 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+11 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Activation costs 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
elven-silk cloak 'Prismclash' (3 def, 0 armour) elven-silk cloak 'Prismclash' (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Damage when hit (Melee): 2 cold / 6 arcane / 2 light Changes resistances: +19% blight / +3% cold / +16% nature / +18% darkness Changes resistances penetration: +7% darkness / +20% light / +10% arcane Changes damage: +20% darkness Stealth bonus: +20 Physical save: +13 (+3 eff.) Mental save: +13 (+4 eff.) Life regen: +8.00 Only die when reaching: -50.00 life Light radius: +1 Healing mod.: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Steam Powered Boots (8 def, 15 armour) Steam Powered Boots (8 def, 15 armour)Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+5 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Steam Powered Gauntlets (0 def, 12 armour) Steam Powered Gauntlets (0 def, 12 armour)Requires: - Heavy armour training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
This item will automatically be transmogrified when you leave the level. hardened leather hat 'Noonrain' (0 def, 3 armour)hardened leather hat 'Noonrain' (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 15 mind Changes resistances: +21% lightning / +28% light / +16% darkness / +23% mind Changes resistances penetration: +38% lightning / +38% mind / +38% acid Changes damage: +15% light / +21% acid Light radius: +5 A hat made of leather. Very stylish. |
Layann the Prismvein (3 def, 0 armour) Layann the Prismvein (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Effects on melee hit: * 24% chance to reduce strength, dexterity, and constitution by 7 Changes stats: +20 Wil Changes resistances: +15% cold / +15% fire Changes resistances penetration: +5% temporal Changes damage: +6% light Grants telepathy: Dragon Physical save: +28 (+7 eff.) Mindpower: +12 (+3 eff.) A pointy cloth hat, very wizardly... |
Dragon-helm of Kroltar (5 def, 9 armour) Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Heavy armour training - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+3 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +0 Cun / +5 Con / -4 Lck Changes damage: +10% fire / +10% physical Talent mastery: +0.20 Wild-gift / Fire drake aspect Mental save: +0 (+0 eff.) It can be used to activate talent Bellowing Roar (costing 45 power out of 45/45) : Effective talent level: 6.3 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You let out a powerful roar that sends your foes in radius 7 into utter confusion (power: 58%) for 3 turns. The sound wave is so strong, your foes also take 352.03 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Steam Powered Helm (3 def, 12 armour) Steam Powered Helm (3 def, 12 armour)Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +50% A Helmet. But with steam power! |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+5 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+5 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
1316 alchemist agate 1316 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
71 alchemist bloodstone 71 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
dwarven lantern 'Polekira' dwarven lantern 'Polekira'Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +21 (+6 eff.) Physical crit. chance: +8.0% Damage when hit (Melee): 30 fire Changes stats: +6 Dex Changes resistances: +12% acid / +7% fire Changes damage: +9% physical Spell save: +24 (+8 eff.) Blindness immunity: +27% Only die when reaching: -80.00 life Maximum stamina: +30.00 Light radius: +5 Healing mod.: +27% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
voratun armour reinforcement voratun armour reinforcementPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'body' When attach to an other item: Armour: +5 Armour Hardiness: +20% Fatigue: +1% Tinkers can be attached to normal items to improve them with steam power! |
stralite grounding strap stralite grounding strapPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 Attach on item worn on slot 'cloak' When attach to an other item: Changes resistances: +24% lightning Stun/Freeze immunity: +40% Tinkers can be attached to normal items to improve them with steam power! |
stralite grip stralite gripPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +4 Iron Grip Disarm immunity: +90% Tinkers can be attached to normal items to improve them with steam power! |
Stimulus StimulusPowered by steamtech 2.00 Encumbrance. [Unique] Type: tool / injector ; tier 4 When wielded/worn: Defense: +12 (+7 eff.) Changes stats: +5 Cun Physical save: +15 (+3 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+4 eff.) Activating this item is instant. It can be used to inject yourself with painkillers, reducing all incoming damage by 5. Stacks up to 5 times. When the effect ends, lose 5% of your max life per stack Activation costs 4 power out of 20/20. This injecting unit is complemented by a belt of tiny vials, containing some sickly yellow liquid. The papers describe the contents as 'invigorating' and 'increasing the combat potency.' |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Emelaletira the ash totem of stinging [power 216] (15 cooldown) Emelaletira the ash totem of stinging [power 216] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes damage: +31% mind Grants telepathy: Dragon Humanoid/Orc All Maximum life: +103.92 Maximum hate: +10.00 It can be used to sting an enemy dealing 216 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By pow the Thalore Wyrmic level 38
46th Regrowth 124th year of Ascendancy at 15:28 see stats
By pow the Thalore Wyrmic level 29
1st Pyre 123rd year of Ascendancy at 09:19 see stats
By pow the Thalore Wyrmic level 44
73rd Regrowth 124th year of Ascendancy at 12:33 see stats
By pow the Thalore Wyrmic level 50
28th Dusk 124th year of Ascendancy at 02:04 see stats
By pow the Thalore Wyrmic level 42
61st Regrowth 124th year of Ascendancy at 23:48 see stats
By pow the Thalore Wyrmic level 10
3rd Summertide 122nd year of Ascendancy at 01:22 see stats
By pow the Thalore Wyrmic level 40
58th Regrowth 124th year of Ascendancy at 23:40 see stats
By pow the Thalore Wyrmic level 34
10th Regrowth 124th year of Ascendancy at 19:12 see stats
By pow the Thalore Wyrmic level 23
28th Haze 122nd year of Ascendancy at 06:36 see stats
By pow the Thalore Wyrmic level 32
27th Haze 123rd year of Ascendancy at 05:49 see stats
By pow the Thalore Wyrmic level 23
28th Haze 122nd year of Ascendancy at 18:26 see stats
By pow the Thalore Wyrmic level 10
3rd Summertide 122nd year of Ascendancy at 01:20 see stats
By pow the Thalore Wyrmic level 20
70th Dusk 122nd year of Ascendancy at 01:19 see stats
By pow the Thalore Wyrmic level 30
61st Pyre 123rd year of Ascendancy at 18:12 see stats
By pow the Thalore Wyrmic level 40
56th Regrowth 124th year of Ascendancy at 02:09 see stats
By pow the Thalore Wyrmic level 50
7th Mirth 124th year of Ascendancy at 14:31 see stats
By pow the Thalore Wyrmic level 24
16th Regrowth 123rd year of Ascendancy at 08:58 see stats
By pow the Thalore Wyrmic level 49
79th Pyre 124th year of Ascendancy at 07:24 see stats
By pow the Thalore Wyrmic level 23
27th Haze 122nd year of Ascendancy at 08:13 see stats
By pow the Thalore Wyrmic level 22
13rd Haze 122nd year of Ascendancy at 17:09 see stats
By pow the Thalore Wyrmic level 41
59th Regrowth 124th year of Ascendancy at 02:28 see stats
By pow the Thalore Wyrmic level 34
11st Regrowth 124th year of Ascendancy at 10:44 see stats
By pow the Thalore Wyrmic level 9
5th Mirth 122nd year of Ascendancy at 12:43 see stats
By pow the Thalore Wyrmic level 31
28th Dusk 123rd year of Ascendancy at 20:40 see stats
By pow the Thalore Wyrmic level 44
73rd Regrowth 124th year of Ascendancy at 06:39 see stats
By pow the Thalore Wyrmic level 12
18th Dusk 122nd year of Ascendancy at 20:40 see stats
By pow the Thalore Wyrmic level 46
22nd Pyre 124th year of Ascendancy at 03:50 see stats
By pow the Thalore Wyrmic level 25
41st Regrowth 123rd year of Ascendancy at 23:01 see stats
By pow the Thalore Wyrmic level 17
39th Dusk 122nd year of Ascendancy at 18:58 see stats
By pow the Thalore Wyrmic level 37
42nd Regrowth 124th year of Ascendancy at 17:24 see stats
Log
Pow picks up (q.): Nerina (66-99 power, 4 apr).
Bloated ooze performs a melee critical strike against Bloated ooze!
pow's healing is amplified!
pow steals healing from Bloated ooze!
pow receives 4 healing.
Bloated ooze hits Iceblock for 2 nature damage.
pow gains 0% of a turn from Ancestral Life.
pow's healing is amplified!
Deep Wound from Mayyyatira the corrupted protosentient globula hits pow for 23 physical damage.
pow receives 157 healing from Deadly Poison from Mayyyatira the corrupted protosentient globula.
pow gains 5% of a turn from Ancestral Life.
Nerytira the corrupted acidic digestor shares damage with his oozes!
Yvuta the corrupted protosentient globula shares damage with his oozes!
Pow's manaburn arcane area effect hits Yvuta the corrupted protosentient globula for (25 to ice), 38 arcane (38 total damage).
Pow's manaburn arcane area effect hits Nerytira the corrupted acidic digestor for 56 arcane damage.
Pow's manaburn arcane area effect hits Bloated ooze for 0 arcane, (25 to ice) (0 total damage).
Pow's manaburn arcane area effect hits Bloated ooze for 0 arcane damage.
Pow's manaburn arcane area effect hits Bloated ooze for 0 arcane damage.
Yvuta the corrupted protosentient globula is not stunned anymore.
Nerytira the corrupted acidic digestor shares damage with his oozes!
Yvuta the corrupted protosentient globula shares damage with his oozes!
Crippling Poison from Pow hits Nerytira the corrupted acidic digestor for 113 nature damage.
Crippling Poison from Pow hits Yvuta the corrupted protosentient globula for (40 to ice), 60 nature (60 total damage).
Crippling Poison from Pow hits Bloated ooze for (40 to ice) damage.
Nerytira the corrupted acidic digestor casts Wave of Power.
Nerytira the corrupted acidic digestor performs a melee critical strike against pow!