Hettyharablek the level 1 Prismatic Golem Sun Paladin by nb413

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RacePrismatic Golem
ClassSun Paladin
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 16)
Dexterity12 (base 10)
Constitution12 (base 10)
Magic16 (base 16)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life125/125
Positive0/20
Stamina100/100
Healing Factor1.35
Regeneration0.3375

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage16
Accuracy17
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower16
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Penetration

All+8%

Defense: Base

Armour (hardiness)8.62 (59.10447761194%)
Defense2.7
Ranged Defense2.7
Fatigue12
Physical Save19.000256457763
Spell Save17.600256457763
Mental Save7

Defense: Immunities

Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Crystal-imbued Gem
Light source
Main armor
In main hand

Inventory

Achievements

Log

You gain 0.25 gold from the transmogrification of iron shield (4 def, 2 armour, 10 dam, 24 block).

Hettyharablek casts Rune: Heat Beam.

Resting starts...

Talent Rune: Heat Beam is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


Hettyharablek activates Chant of Fortitude.

Hettyharablek activates Weapon of Light.


Hettyharablek uses Gem Focus.

Hettyharablek imbues itself with:
kunzite.

Resting starts...

Rested for 13 turns (stop reason: all resources and life at maximum).


There is a Way into the Slazish fens here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 43 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Way into the Slazish fens here (press '' or right click to use).
Ran for 43 turns (stop reason: at exit).


There is an exit to the worldmap here (press '' or right click to use).