Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Randboss Rando 1.4.2Massively spikes Rare counts as the game progresses, and even adds in Randbosses in the late game. As of 1.4.2, the player can fully control the spawn rate of Rare and Randboss class enemies to suit their gameplay style. Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Campaign Uncapper 1.4.2Unlocks the max level for Campaign, scaling all dungeons and bosses accordingly. To be precise, this makes all dungeons in the game scale based on YOUR level, instead of a pre-set value. (Note that bosses still have a minimum level. The Master for example will always be in the 20's at the minimum.) Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Cornac |
Class | Doomed |
Level / Exp | 35 / 76% |
Size | big |
Lifes / Deaths | Killed by Adyriana the elven warrior at level 12 on the 3rd Dusk 122nd year of Ascendancy at 07:40 0 / 8Killed by worm that walks at level 17 on the 22nd Dusk 122nd year of Ascendancy at 10:11 Killed by worm that walks at level 25 on the 66th Haze 122nd year of Ascendancy at 11:35 Killed by Ce'Nysena the elven warrior at level 26 on the 75th Haze 122nd year of Ascendancy at 21:22 Killed by Dozing Layisevena at level 29 on the 20th Regrowth 123rd year of Ascendancy at 19:51 Killed by Lisilrassra the minotaur at level 35 on the 39th Regrowth 123rd year of Ascendancy at 03:36 Killed by Betasenn the xhaiak arachnomancer at level 35 on the 39th Regrowth 123rd year of Ascendancy at 05:26 Killed by Sieolail at level 35 on the 39th Regrowth 123rd year of Ascendancy at 06:57 |
Antimagic | Follower |
Primary Stats
Strength | 20 (base 20) |
Dexterity | 24 (base 10) |
Constitution | 51 (base 23) |
Magic | 13 (base 10) |
Willpower | 92 (base 60) |
Cunning | 97 (base 54) |
Resources
Life | 869/869 |
Hate | 92/100 |
Equilibrium | 0 |
Healing Factor | 1.3571646414807 |
Regeneration | 15.81096807325 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 7 |
See Stealth | 15 |
See Invisible | 24 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 73 |
Accuracy | 48 |
Crit Chance | 31% |
APR | 42 |
Speed | 1.00 |
Offense: Offhand
Damage | 67 |
Accuracy | 48 |
Crit Chance | 30% |
APR | 34 |
Speed | 1.00 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 27% |
Speed | 1 |
Offense: Mind
Mindpower | 66 |
Crit Chance | 41% |
Speed | 1 |
Offense: Damage Bonus
Nature | +20% |
Acid | +14% |
Darkness | +5% |
Cold | +12% |
Mind | +14% |
Lightning | +15% |
Fire | +18% |
All | 0% |
Offense: Damage Penetration
Physical | +7% |
Arcane | +5% |
Cold | +5% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 21 (30%) |
Defense | 38 |
Ranged Defense | 38 |
Fatigue | 2 |
Physical Save | 30 |
Spell Save | 40 |
Mental Save | 44 |
Defense: Resistances
Acid | + 52%( 70%) |
Blight | + 26%( 70%) |
Arcane | + 11%( 70%) |
Cold | + 34%( 70%) |
All | + 6%( 70%) |
Lightning | + 11%( 70%) |
Temporal | + 6%( 70%) |
Darkness | + 6%( 70%) |
Fire | + 29%( 70%) |
Nature | + 6%( 70%) |
Defense: Immunities
Stun Resistance | 59% |
Disarm Resistance | 0% |
Confusion Resistance | 35% |
Fear Resistance | 35% |
Knockback Resistance | 45% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 592 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 229 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 692% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Cursed / Darkness | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Shadows | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Cursed / Punishments | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Cursed / One with shadows | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Cursed / Force of will | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cursed / Cursed form | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Cursed / Dark sustenance | 1.50 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the lone alchemist from death by Emodassra the giant netherworm. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 575. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed vial of greater demon bile. * You've found the needed wretchling eyeball. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed vial of squid ink. * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed green worm. * You've found the needed chunk of ghoul flesh. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | fleetfooted pair of hardened leather boots of strife (10 def, 3 armour) fleetfooted pair of hardened leather boots of strife (10 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Master/Psionic While equipped: Stats +3 Dex +4 Wil +4 Con offense ------ Mindpower +5 (+2 eff.) Ignore resists +7% physical defense ------ Armor +3 Defense +10 (+4 eff.) Blindside: Puts all charms on 25 turn cooldown Effective talent level: 1.0 Power cost 25 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 7 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Light source | Adivena the Shockmarrow Adivena the Shockmarrow1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +3 Dex +2 Cun +6 Con offense ------ Damage +15% lightning other ------- Light +7 Infravision +2 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil offense ------ Damage +20% nature Ignore resists +15% nature defense ------ Defense +8 (+3 eff.) Mind save +12 (+4 eff.) Blind Resist +100% other ------- Infravision +2 See Stealth +15 See Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
On hands | Barim the drakeskin leather gloves (0 def, 3 armour) Barim the drakeskin leather gloves (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Psionic While equipped: Stats +5 Dex +3 Mag +4 Con offense ------ Mindpower +10 (+3 eff.) On-Hit 20 mind 27 darkness On-Hit (Melee): * 18% chance to reduce all saves and defense by 37 defense ------ Armor +3 Resistance +12% blight Crit Resistance 10.00% Mind save -10 (-3 eff.) other ------- Infravision +3 See Invis +9 Unarmed combat: Weapon Damage 127% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On Hit: 10% Reproach 5 Ruined Earth: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ash totem of healing [power 182] (15 cooldown) ash totem of healing [power 182] (15 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | solipsist's stralite ring of corrosion (+28%) solipsist's stralite ring of corrosion (+28%)0.1 Encumbrance T4 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +8 Cun +5 Wil offense ------ Mindpower +6 (+2 eff.) Damage +14% acid defense ------ Resistance +28% acid Rings make your fingers look great! |
On fingers | Salovea the copper ring Salovea the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Critical power +20.00% Damage +9% mind defense ------ Armor +4 Resistance +3% blight Life +20.00 Life Regen +2.00 Stun Resist +24% Knockbk Resist +10% Rings make your fingers look great! |
Around neck | wanderer's steel amulet of willpower (+3) wanderer's steel amulet of willpower (+3)0.1 Encumbrance T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Dex +2 Wil +3 Cun +4 Con offense ------ Move Speed +10% defense ------ Fatigue -5% Life Regen +2.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
In main hand | Khelikhad the Shockpierce (107% power, 32 apr, nature damage) Khelikhad the Shockpierce (107% power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon [Rare] Nature Weapon Damage 107% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% On-hit +20 acid +12 cold On Hit: * 20% chance to reduce armor by 17% While equipped: offense ------ Mind Crit +4% Mindpower +15 (+4 eff.) When Hit 4 acid defense ------ Resistance +15% acid +6% lightning other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | hardened leather belt 'Bethuritta' hardened leather belt 'Bethuritta'1.0 Encumbrance T3 belt armor [Random Unique] Master While equipped: offense ------ Physical Power +24 (+8 eff.) Ignore Armor +3 defense ------ Armor +7 Defense +22 (+8 eff.) Resistance +10% fire +8% cold Physical save +13 (+7 eff.) Spell save +7 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
In off hand | thorny mindstar 'Singeravager' (98% power, 24 apr, nature damage) thorny mindstar 'Singeravager' (98% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 99% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-hit +8 arcane On-Hit, radius 1 +4 arcane While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) On-Hit 6 mind 7 darkness Damage +18% fire +5% mind +5% darkness Ignore resists +5% arcane defense ------ Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +5 (+2 eff.) other ------- EQ when Hit +1.00 Hate/kill +3.00 Psi/kill +3.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 130.64 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Lelydunagorach the cashmere cloak (2 def, 0 armour) Lelydunagorach the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Psionic While equipped: Stats +4 Cun +3 Wil offense ------ Mind Crit +6% defense ------ Defense +2 (+1 eff.) Resistance +6% acid +15% fire +5% arcane +6% blight Spell save +15 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Chillidol the cured leather armour (6 def, 4 armour) Chillidol the cured leather armour (6 def, 4 armour)9.0 Encumbrance T2 light armor [Random Unique] Nature/Master While equipped: offense ------ Damage +12% cold Ignore resists +5% cold defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Resistance +22% cold Life +64.00 Life Regen +7.40 Healmod +22% A suit of armour made of leather. |
Inventory
healing infusion of the psychic (heal 248; cd 12) healing infusion of the psychic (heal 248; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 248 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 518; 14 cd) regeneration infusion of the psychic (heal 518; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 518 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 573; 12 cd) regeneration infusion of the titan (heal 573; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 573 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
insulating gold amulet of mastery (0.17 Cursed / Darkness) insulating gold amulet of mastery (0.17 Cursed / Darkness)0.1 Encumbrance T3 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +18% fire +15% cold other ------- Masteries +0.17 Cursed/Darkness Amulets make your neck look great! |
rogue's gold ring of lightning (+22%) rogue's gold ring of lightning (+22%)0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Cun offense ------ Damage +11% lightning defense ------ Defense +8 (+3 eff.) Resistance +22% lightning Rings make your fingers look great! |
Hanuregodur the stralite dagger (135% power, 12 apr) Hanuregodur the stralite dagger (135% power, 12 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Random Unique] Nature/Disrupt/Master Weapon Damage 136% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +8.0% Attack Speed 100% On-hit +9 nature Damage Against +9% Unnatural While equipped: Stats +2 Dex +3 Wil +2 Con offense ------ Ignore resists +7% physical Accuracy +12 (+6 eff.) Ignore Armor +8 other ------- Max stamina +30.00 Sharp, short and deadly. |
grounding hardened leather belt grounding hardened leather belt1.0 Encumbrance T3 belt armor [Ego] Nature While equipped: defense ------ Resistance +7% lightning +6% temporal A belt that goes around your waist. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+5 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 62.40 to 78.00 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
cashmere robe of lightning (+24%) (0 def, 0 armour) cashmere robe of lightning (+24%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego] Nature While equipped: offense ------ Damage +16% lightning defense ------ Resistance +24% lightning +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
blood-soaked pair of hardened leather boots of disengagement (0 def, 3 armour) blood-soaked pair of hardened leather boots of disengagement (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Master While equipped: Stats +3 Cun +3 Dex offense ------ Physical Crit +4.0% Physical Power +5 (+2 eff.) Ignore Armor +6 defense ------ Armor +3 Disengage: Puts all charms on 15 turn cooldown Effective talent level: 1.0 Power cost 15 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 96% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
pair of dwarven-steel boots 'Tempestnull' (0 def, 4 armour) pair of dwarven-steel boots 'Tempestnull' (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Nature While equipped: defense ------ Armor +4 Fatigue +3% Resistance +32% lightning +7% temporal Unlife -60.00 life Disease Resist +10% Silence Resist +20% Pinning Resist +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather cap 'Gleamgrit' (0 def, 7 armour) hardened leather cap 'Gleamgrit' (0 def, 7 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: offense ------ Damage +30% light +15% mind Ignore resists +25% lightning On-Hit (Melee): * 20% chance to reduce all saves and defense by 37 defense ------ Armor +7 Fatigue +3% other ------- Light +3 Infravision +3 A cap made of leather. |
linen wizard hat of lightning (+16%) (1 def, 0 armour) linen wizard hat of lightning (+16%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature While equipped: offense ------ Damage +11% lightning defense ------ Defense +1 (+1 eff.) Resistance +16% lightning A pointy cloth hat, very wizardly... |
207 alchemist agate 207 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's dwarven-steel pickaxe (dig speed 22 turns) miner's dwarven-steel pickaxe (dig speed 22 turns)3.0 Encumbrance T3 digger tool [Ego] Master While equipped: Stats +2 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
4 emerald 4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Petrified Wood Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
5 garnet 5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Layith the Fogsweeper [power 200] (15 cooldown) Layith the Fogsweeper [power 200] (15 cooldown)2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: Stats +2 Wil offense ------ Critical power +15.00% When Hit 6 darkness defense ------ Mind save +6 (+2 eff.) Blast the opponent's mind dealing 228 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase all damage by 10% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
2 quartz 2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Sieolail the Cornac Doomed level 32
28th Regrowth 123rd year of Ascendancy at 16:06 see stats
By Sieolail the Cornac Doomed level 31
26th Regrowth 123rd year of Ascendancy at 17:46 see stats
By Sieolail the Cornac Doomed level 19
51st Dusk 122nd year of Ascendancy at 06:59 see stats
By Sieolail the Cornac Doomed level 35
37th Regrowth 123rd year of Ascendancy at 09:14 see stats
By Sieolail the Cornac Doomed level 21
49th Haze 122nd year of Ascendancy at 21:42 see stats
By Sieolail the Cornac Doomed level 27
79th Haze 122nd year of Ascendancy at 03:50 see stats
By Sieolail the Cornac Doomed level 33
33rd Regrowth 123rd year of Ascendancy at 14:33 see stats
By Sieolail the Cornac Doomed level 21
50th Haze 122nd year of Ascendancy at 00:29 see stats
By Sieolail the Cornac Doomed level 19
44th Dusk 122nd year of Ascendancy at 13:33 see stats
By Sieolail the Cornac Doomed level 19
56th Dusk 122nd year of Ascendancy at 03:53 see stats
By Sieolail the Cornac Doomed level 10
8th Mirth 122nd year of Ascendancy at 07:14 see stats
By Sieolail the Cornac Doomed level 20
59th Dusk 122nd year of Ascendancy at 21:32 see stats
By Sieolail the Cornac Doomed level 30
23rd Regrowth 123rd year of Ascendancy at 07:57 see stats
By Sieolail the Cornac Doomed level 21
67th Dusk 122nd year of Ascendancy at 07:38 see stats
By Sieolail the Cornac Doomed level 27
77th Haze 122nd year of Ascendancy at 03:42 see stats
By Sieolail the Cornac Doomed level 33
32nd Regrowth 123rd year of Ascendancy at 14:10 see stats
By Sieolail the Cornac Doomed level 34
33rd Regrowth 123rd year of Ascendancy at 16:18 see stats
By Sieolail the Cornac Doomed level 11
3rd Summertide 122nd year of Ascendancy at 20:36 see stats
By Sieolail the Cornac Doomed level 27
4th Decay 122nd year of Ascendancy at 01:38 see stats
By Sieolail the Cornac Doomed level 10
10th Mirth 122nd year of Ascendancy at 15:10 see stats
By Sieolail the Cornac Doomed level 27
3rd Decay 122nd year of Ascendancy at 07:46 see stats
By Sieolail the Cornac Doomed level 20
61st Dusk 122nd year of Ascendancy at 01:41 see stats
By Sieolail the Cornac Doomed level 35
39th Regrowth 123rd year of Ascendancy at 06:57 see stats
By Sieolail the Cornac Doomed level 31
26th Regrowth 123rd year of Ascendancy at 09:57 see stats
Log
Endless Woes hits Arulessra the bloated horror for 77 mind damage.
Betasenn the xhaiak arachnomancer hits Sieolail for 366 mind damage.
Sieolail the level 35 cornac doomed was mindraped to death by Betasenn the xhaiak arachnomancer on level 2 of Ardhungol.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Betasenn the xhaiak arachnomancer killed Sieolail!
Saving game...
Saving done.
Talent Attune Mindstar is ready to use.
Talent Antimagic Shield is ready to use.
Talent Call Shadows is ready to use.
Talent Psiblades is ready to use.
Talent Shadows Empathy is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Deflection is ready to use.
Talent Mental Tyranny is ready to use.
Talent Unseen Force is ready to use.
Talent Shadow Decoy is ready to use.
Personal New Achievement: Utterly Destroyed!