Adj the level 23 Higher Archmage by adjurian

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
Spell Merchants 1.0.1
Exponential Leveling Based More Points 1.4.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp23 / 76%
Sizemedium
Lifes / Deaths

Primary Stats

Strength64 (base 53)
Dexterity65 (base 53)
Constitution53 (base 53)
Magic54 (base 53)
Willpower60 (base 53)
Cunning70 (base 53)

Resources

Life1053/1053
Mana159/159
Healing Factor1.515
Regeneration7.878

Speed

Mental+16%
Attack+16%
Movement+85%
Spell+16%
Global+113%

Vision

Sight15
Lite10
Infravision9

Offense: Mainhand

Damage59
Accuracy41
Crit Chance38%
APR6
Speed0.78

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower63
Crit Chance39%
Speed0.86206896551724
Cooldown Reduction13.333333333333

Offense: Mind

Mindpower61
Crit Chance34%
Speed0.86206896551724

Offense: Damage Bonus

All+2%

Defense: Base

Armour (hardiness)29.5 (30%)
Defense38
Ranged Defense44
Fatigue7
Physical Save30
Spell Save43
Mental Save46

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance10%
Confusion Resistance10%
Silence Resistance20%
Instadeath Resistance100%
Blind Resistance40%

Inscriptions (5/5)

Infusions
Infusions
Runes
Infusions
Infusions

Class Talents

Spell / Meta1.30
2/5
5/5
2/5
0/5
Spell / Ice1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
5/5
2/5
0/5
Spell / Arcane1.30
5/5
3/5
0/5
0/5
Spell / Phantasm1.30
1/5
1/5
3/5
0/5
Spell / Earth1.30
5/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
5/5
0/5
Spell / Water1.40
1/5
0/5
0/5
0/5
Spell / Aether1.30
3/5
3/5
0/5
0/5
Spell / Wildfire1.30
3/5
5/5
5/5
1/5
Spell / Stone1.30
0/5
0/5
0/5
0/5
Spell / Storm1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
2/5
0/5
0/5
0/5
Race / Higher1.00
5/5
5/5
5/5
0/5
Spell / Aegis1.30
5/5
5/5
5/5
0/5
Celestial / Chants0.80
1/5
1/5
1/5
5/5
Spell / Conveyance1.30
5/5
5/5
5/5
0/5

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
done
done
done
active
done
done
active
done
done
active
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Adj the Higher Archmage level 23
63rd Haze 122nd year of Ascendancy at 08:15
see stats
Don't Poosh it! Killed Kelad in the lost land of Poosh.
By Adj the Higher Archmage level 21
79th Dusk 122nd year of Ascendancy at 17:41
see stats
Exterminator Killed 1000 creatures.
By Adj the Higher Archmage level 16
34th Dusk 122nd year of Ascendancy at 14:20
see stats
Eye of the storm Freed Derth from the onslaught of the mad Tempest, Urkis.
By Adj the Higher Archmage level 20
68th Dusk 122nd year of Ascendancy at 05:20
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Adj the Higher Archmage level 17
44th Dusk 122nd year of Ascendancy at 02:17
see stats
Level 10 Got a character to level 10.
By Adj the Higher Archmage level 10
3rd Dusk 122nd year of Ascendancy at 14:15
see stats
Level 20 Got a character to level 20.
By Adj the Higher Archmage level 20
56th Dusk 122nd year of Ascendancy at 13:47
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Adj the Higher Archmage level 2
76th Pyre 122nd year of Ascendancy at 06:26
see stats
Size matters Did over 600 damage in one attack.
By Adj the Higher Archmage level 21
1st Time of Equilibrium 122nd year of Ascendancy at 03:48
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Adj the Higher Archmage level 15
32nd Dusk 122nd year of Ascendancy at 17:33
see stats

Log

Adj's cleansing fire area effect hits Orc master wyrmic for 84 fire damage.
Adj's cleansing fire area effect killed Orc master wyrmic!

You pickup 0.80 gold pieces.


There is an exit to the worldmap here (press '' or right click to use).

Talent Fireflash is ready to use.

The protective shield of Adj disappears.


Talent Born into Magic is ready to use.

Resting starts...

Adj stops surging mana.

Adj stops regenerating health quickly.

Rested for 7 turns (stop reason: all resources and life at maximum).


Adj deactivates Arcane Power.

Adj deactivates Burning Wake.

Adj deactivates Arcane Shield.

Adj's lightning ward fades

Adj deactivates Quicken Spells.

Adj deactivates Shielding.

Adj deactivates Premonition.

Adj deactivates Phantasmal Shield.

Adj deactivates Feather Wind.

Adj deactivates Chant of Light.

Adj deactivates Blur Sight.

Adj deactivates Spellcraft.