SICK"EM BOY the level 13 Higher Alchemist by grego1965

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignInfinite
ModeInsane Adventure
SexMale
RaceHigher
ClassAlchemist
Level / Exp13 / 29%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 15)
Dexterity11 (base 10)
Constitution20 (base 16)
Magic40 (base 39)
Willpower21 (base 11)
Cunning20 (base 17)

Resources

Life354/354
Mana299/299
Healing Factor1.4370588855781
Regeneration6.107500263707

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight11
Lite7
Infravision5
See Invisible3

Offense: Mainhand

Damage41
Accuracy10
Crit Chance8%
APR6
Speed1.00

Offense: Spell

Spellpower37
Crit Chance19%
Speed1

Offense: Mind

Mindpower21
Crit Chance7%
Speed1

Offense: Damage Bonus

Acid+25%
All0%
Physical+17%
Cold+9%
Nature+8%

Offense: Damage Penetration

Light+5%
Mind+5%

Defense: Base

Armour (hardiness)18 (30%)
Defense2
Ranged Defense2
Fatigue6
Physical Save28
Spell Save28
Mental Save19

Defense: Resistances

Acid+ 26%( 70%)
Blight+ 26%( 70%)
Physical+ 10%( 70%)
Cold+ 47%( 70%)
All+ 7%( 70%)
Lightning+ 26%( 70%)
Mind+ 13%( 70%)
Fire+ 26%( 70%)
Nature+ 35%( 70%)

Defense: Immunities

Teleport Resistance10%
Confusion Resistance20%
Instadeath Resistance100%
Blind Resistance15%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Advanced-golemancy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Explosive admixtures1.30
5/5
5/5
2/5
0/5
Spell / Golemancy1.30
1/5
1/5
1/5
0/5
Spell / Acid alchemy1.30
1/5
1/5
1/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
4/5
1/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Stone alchemy1.30
4/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Infinite x10 (Insane (Adventure) difficulty) Got to level 10 of the infinite dungeon.
By SICK"EM BOY the Higher Alchemist level 13
1st Summertide 122nd year of Ascendancy at 21:24
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By SICK"EM BOY the Higher Alchemist level 10
5th Mirth 122nd year of Ascendancy at 05:34
see stats
Utterly Destroyed (Insane (Adventure) difficulty) Died on the Eidolon Plane.
By SICK"EM BOY the Higher Alchemist level 13
1st Summertide 122nd year of Ascendancy at 23:38
see stats

Log

SICK"EM BOY activates his steel torque of mindblast!
Velunor the large brown snake is silenced!

SICK"EM BOY hits Velunor the large brown snake for (7 flat reduction), 148 mind (148 total damage).
Xeruwe the forest troll casts
Searing Light.
Xeruwe the forest troll's spell attains critical power!
Xeruwe the forest troll hits SICK"EM BOY for 91 light damage.
Velunor the large brown snake throws a finishing uppercut.
SICK"EM BOY is stunned!

Melee retaliation hits Velunor the large brown snake for
(2 flat reduction), 0 blight, (5 flat reduction), 0 physical (0 total damage).
Velunor the large brown snake hits SICK"EM BOY for 61 physical damage.
Velunor the large brown snake throws two quick punches.
Velunor the large brown snake performs a melee critical strike against SICK"EM BOY!
Melee retaliation hits Velunor the large brown snake for
(1 flat reduction), 0 blight, (2 flat reduction), 0 physical, (1 flat reduction), 0 blight, (2 flat reduction), 0 physical (0 total damage).
Velunor the large brown snake hits SICK"EM BOY for 58 physical, 38 physical (96 total damage).
SICK"EM BOY the level 13 higher alchemist was stabbed to death by Velunor the large brown snake on level 10 of Infinite Dungeon.
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Velunor the large brown snake killed SICK"EM BOY!
Saving game...

Resting starts...

Talent Caustic Mire is ready to use.
Talent Channel Staff is ready to use.
Talent Extract Gems is ready to use.
Talent Throw Bomb is ready to use.
Talent Acid Infusion is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).


Saving done.

Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!