Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Simple Font Floating Text 1.1.5Changes the floating text to a different font Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Nur Kit 1.4.0Makes water-breathing equipment reliably available from various locations:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Edge Tweaks 1.3.0Allows traps to trigger on forced movement (knockbacks, rush, etc.) Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Ashes of Urh'Rok 1.4.0Official Expansion!Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Items Vault 1.4.8Donators/Buyers bonus! Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Embers of Rage 1.4.4Official Expansion!Faster Adventurer Levelup 1.0.5Removes all the unwanted categories from the level up screen so it runs smoothly. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Yeek |
| Class | Paradox Mage |
| Level / Exp | 50 / 3153% |
| Size | medium |
| Lifes / Deaths | Killed by Mayarin the ghoul at level 19 on the 76th Dusk 122nd year of Ascendancy at 00:27 4 / 4Killed by Arrow Impossibility at level 24 on the 25th Haze 122nd year of Ascendancy at 18:29 Killed by Soraor the shalore at level 39 on the 53rd Pyre 123rd year of Ascendancy at 17:19 Killed by Arrow Impossibility at level 50 on the 6th Pyre 124th year of Ascendancy at 19:45 |
Primary Stats
| Strength | 33 (base 10) |
| Dexterity | 28 (base 9) |
| Constitution | 49 (base 29) |
| Magic | 104 (base 60) |
| Willpower | 92 (base 60) |
| Cunning | 101 (base 65) |
Resources
| Life | 1027/1027 |
| Mana | 54/684 |
| Paradox | 747 |
| Healing Factor | 1.26 |
| Regeneration | 13.293 |
Speed
| Mental | +18.40212903294% |
| Attack | +18.40212903294% |
| Movement | 0% |
| Spell | +28.402129032968% |
| Global | +104% |
Vision
| Sight | 12 |
| Lite | 7 |
| Infravision | 18 |
| See Stealth | 12 |
| See Invisible | 52 |
Offense: Mainhand
| Damage | 94 |
| Accuracy | 37 |
| Crit Chance | 47% |
| APR | 16 |
| Speed | 0.84 |
Offense: Spell
| Spellpower | 84 |
| Crit Chance | 78% |
| Speed | 0.77880328584212 |
Offense: Mind
| Mindpower | 60 |
| Crit Chance | 37% |
| Speed | 0.84457940762349 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 68.33905951621 (30%) |
| Defense | 50 |
| Ranged Defense | 56 |
| Fatigue | 5 |
| Physical Save | 48 |
| Spell Save | 63 |
| Mental Save | 62 |
Defense: Resistances
| All | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Poison Resistance | 5% |
| Blind Resistance | 25% |
| Silence Resistance | 92% |
| Bleed Resistance | 57% |
| Teleport Resistance | 100% |
| Disarm Resistance | 50% |
| Pinning Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 35% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 15% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 811% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 13 turns. While Heroism is active, you will only die when reaching -1101 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Gravity | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Stasis | 1.40 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Timeline Threading | 1.40 |
| 2/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| Chronomancy / Flux | 1.40 |
| 2/5 |
| 2/5 |
| 5/5 |
| 3/5 |
| Chronomancy / Timetravel | 1.70 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.40 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Energy | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Energy Decomposition |
| talent | Chant of Fortress |
| talent | Reality Smearing |
| talent | Disintegration |
| talent | Matter Weaving |
| talent | Premonition |
| talent | Contingency |
| talent | Gravity Locus |
| beneficial effect | The target is surrounded by a time distortion, absorbing 859/859 damage and sending it forward in time. While active all newly applied status effects durations are reduced by 54%. Time Shield |
| beneficial effect | The target's defense and saves have been increased by 9. 3 Spin |
| beneficial effect | The target's accuracy and power have been increased by 9. 3 Fateweaver |
| beneficial effect | Increases attack, spell, and mind speed by 18%. 3 Time Dilation |
| beneficial effect | The time distortion has created a restoration field, healing the target for 78 each turn. Temporal Restoration Field |
| beneficial effect | The target does not consume any resources. Hidden Resources |
| beneficial effect | The target is out of phase with reality, increasing defense by 10, resist all by 4%, and reducing the duration of detrimental timed effects by 20%. Out of Phase |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by poison spore. Escort: injured seer (level 5 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You failed to protect the lost anorithil from death by Arrow Impossibility. Escort: lost anorithil (level 1 of Old Forest) | failed |
You failed to protect the lost anorithil from death by Arrow Impossibility. Escort: lost anorithil (level 3 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 878. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of drakeskin leather boots of massiveness (0 def, 5 armour) =SilConfStun= undeterred pair of drakeskin leather boots of massiveness (0 def, 5 armour) =SilConfStun=Requires: - Level 35 Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Str / +7 Con Changes damage: +7% physical Silence immunity: +32% Confusion immunity: +35% Stun/Freeze immunity: +38% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. This item has been sent to the Item's Vault. |
| Light source | Valaistus =SpellCrit12, Tele= Valaistus =SpellCrit12, Tele=Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 8 blight Changes stats: +3 Mag / +6 Con Changes resistances: +43% blight / +27% darkness Changes resistances penetration: +5% arcane Changes damage: +9% blight / +3% arcane Life regen: +6.50 Spellpower: +12 (+2 eff.) Spell crit. chance: +12% Light radius: +8 Infravision radius: +12 See invisible: +30 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 25 blight damage or heals 34 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. The set is complete. When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% physical / +10% temporal Changes damage: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Confusion immunity: +40% Spellpower: +8 (+1 eff.) Mindpower: +8 (+2 eff.) Casting speed: +10% Reduces paradox anomalies(equivalent to willpower): +25 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.3 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 4 accuracy). The wormholes will last 9 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
| Tool | Fortune's Eye =Track!= Fortune's Eye =Track!=Requires: - Level 25 Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+5 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 36 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." This item has been sent to the Item's Vault. |
| On fingers | Exiler ExilerRequires: - Level 35 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 619.02 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 6 turn(s), costing 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. This item has been sent to the Item's Vault. |
| On fingers | Yksisorbus =DisPinKBLifeMag= Yksisorbus =DisPinKBLifeMag=Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+5 eff.) Changes stats: +8 Str / +10 Mag / +9 Con Changes resistances: +9% nature Changes resistances penetration: +29% darkness Changes damage: +6% arcane / +3% darkness Spell save: +20 (+5 eff.) Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +35% Life regen: +2.00 Maximum life: +144.00 Healing mod.: +26% Rings can have magical properties. |
| Around waist | Emblem of Evasion =Missiles= Emblem of Evasion =Missiles=Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+6 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 34% chance to completely evade them and granting you 33 defense for 14 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | Rod of Sarrilon (136% power, 4 apr, temporal element) Rod of Sarrilon (136% power, 4 apr, temporal element)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 150% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +8 Mag / +7 Wil Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Time Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+8 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. This item has been sent to the Item's Vault. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour) =CritMulti= Dakhtun's Gauntlets (0 def, 6 armour) =CritMulti=Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. This item has been sent to the Item's Vault. |
| Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Requires: - Level 25 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. The set is complete. When wielded/worn: Armour: +3 Defense: +9 (+3 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+4 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.7 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 3 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. This item has been sent to the Item's Vault. |
| Cloak | Threads of Fate (10 def, 0 armour) =Chrono= Threads of Fate (10 def, 0 armour) =Chrono=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Spell / Divination +0.10 Chronomancy / Chronomancy Physical save: +20 (+7 eff.) Spell save: +20 (+5 eff.) Mental save: +20 (+5 eff.) Confusion immunity: +40% Spellpower: +8 (+1 eff.) It can be used to activate talent See the Threads (costing 50 power out of 50/50) : Effective talent level: 1.4 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 7 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
| Around neck | stralite amulet 'Layith' =97Life= stralite amulet 'Layith' =97Life=Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Changes stats: +3 Con / +6 Wil Physical save: +13 (+4 eff.) Blindness immunity: +25% Poison immunity: +5% Disease immunity: +5% Confusion immunity: +10% Stun/Freeze immunity: +5% Life regen: +1.80 Only die when reaching: -60.00 life Maximum life: +37.00 Infravision radius: +6 Sight radius: +2 See invisible: +10 Amulets can have magical properties. |
Inventory
insidious poison infusion (45 nature damage, 54% healing reduction) insidious poison infusion (45 nature damage, 54% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 45.43 nature damage per turn for 7 turns, and reducing the target's healing received by 54%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+7 for 13 turns, die at -640) heroism infusion (+7 for 13 turns, die at -640)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 13 turns. While Heroism is active, you will only die when reaching -640 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
This item will automatically be transmogrified when you leave the level. manasurge rune (1589% regen over 10 turns; 79 instant mana)manasurge rune (1589% regen over 10 turns; 79 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Spell (78% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1589% for 10 turns and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 204) teleportation rune of the sneak (range 204)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (78% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 204 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Scroll of Summoning (Limmir the Jeweler) =Plot= Scroll of Summoning (Limmir the Jeweler) =Plot=Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Huokaus =21Mag= Huokaus =21Mag=Requires: - Level 35 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +21 Mag / +3 Wil Changes resistances penetration: +5% darkness / +15% arcane Changes damage: +8% acid / +6% blight / +8% fire / +8% cold / +7% lightning Critical mult.: +5.00% Physical save: +25 (+8 eff.) Spell save: +25 (+6 eff.) Mental save: +25 (+7 eff.) Mana each turn: +0.64 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +59.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Damage Shield penetration: +20% Amulets can have magical properties. This item has been sent to the Item's Vault. |
Limmir's Amulet of the Moon =AllStats5= Limmir's Amulet of the Moon =AllStats5=Requires: - Level 35 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% See stealth: +10 See invisible: +10 Amulets can have magical properties. This item has been sent to the Item's Vault. |
starseer's voratun amulet of magic (+14) starseer's voratun amulet of magic (+14)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +14 Mag Changes damage: +7% physical / +8% temporal / +7% light / +8% darkness Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
Orb of Many Ways =Plot= Orb of Many Ways =Plot=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Inertial Twine =Knockback= Inertial Twine =Knockback=Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Ring of the Dead =Death= Ring of the Dead =Death=Requires: - Level 25 Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. This item has been sent to the Item's Vault. |
titan's stralite ring of life =Life= titan's stralite ring of life =Life=Requires: - Level 25 Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Con Physical save: +14 (+5 eff.) Life regen: +1.10 Maximum life: +88.00 Healing mod.: +26% Rings can have magical properties. This item has been sent to the Item's Vault. |
wizard's stralite ring of tenacity =DisPinKB= wizard's stralite ring of tenacity =DisPinKB=Requires: - Level 25 Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Mag Spell save: +12 (+3 eff.) Disarm immunity: +31% Pinning immunity: +36% Knockback immunity: +32% Maximum life: +42.00 Rings can have magical properties. This item has been sent to the Item's Vault. |
Havor =Resists,TP= Havor =Resists,TP=Requires: - Level 35 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +16 Fatigue: -9% Changes stats: +8 Str Changes resistances: +30% acid / +20% fire / +25% cold / +28% lightning Changes resistances penetration: +10% blight Changes damage: +9% arcane Maximum encumbrance: +30 Maximum mana: +80.00 Maximum vim: +20.00 Spellpower: +2 (+0 eff.) Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +26% Rings can have magical properties. This item has been sent to the Item's Vault. |
fire opal ring =Crit= fire opal ring =Crit=Requires: - Level 35 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Rings can have magical properties. This item has been sent to the Item's Vault. |
gladiator's voratun ring of warding =Resists= gladiator's voratun ring of warding =Resists=Requires: - Level 35 Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +9 (+4 eff.) Changes stats: +7 Str / +6 Con Changes resistances: +22% acid / +23% fire / +21% lightning / +21% cold Rings can have magical properties. This item has been sent to the Item's Vault. |
rogue's voratun ring of speed rogue's voratun ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+6 eff.) Defense: +35 (+11 eff.) Changes stats: +10 Cun Movement speed: +25% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. glacial voratun battleaxe of projection (167% power, 4 apr)glacial voratun battleaxe of projection (167% power, 4 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 168% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +28 mind Burst (radius 2) on crit: +42 ice When wielded/worn: Armour: +21 Changes resistances penetration: +21% cold It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. |
Urehad the living mindstar (116% power, 40 apr, nature damage) Urehad the living mindstar (116% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. Power: 116% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 mind Burst (radius 1) on hit: +4 mind When wielded/worn: Changes stats: +10 Cun Changes resistances: +6% arcane Changes resistances penetration: +20% arcane Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Critical mult.: +25.00% Hate when firing a critical mind attack: +8.00 Hate per kill: +5.00 Psi per kill: +4.00 Maximum hate: +22.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Life leech chance: +23% Life leech: +25% It can be used to inflict 134.00 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar (111% power, 40 apr, mind damage)living mindstar (111% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 111% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Skeletal Claw (167% power, 8 apr) Skeletal Claw (167% power, 8 apr)Requires: - Dexterity 14 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Power: 167% Range: 1.1x Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Physical crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Grab (10% chance level 3). When this weapon hits: Bone Spear (20% chance level 4). Damage (Melee): +30 bleed Burst (radius 2) on crit: +50 bleed When wielded/worn: Defense: +12 (+4 eff.) Talent mastery: +0.25 Corruption / Bone Spellpower: +4 (+1 eff.) Combat speed: +10% Talent on hit(spell): Bone Spear (10% chance level 4). It can be used to activate talent Bone Nova (costing 20 power out of 20/20) : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Fire bone spears in all directions, hitting all foes within radius 4 for 265.40 physical damage, and inflicting bleeding for another 132.70 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Wretchwrack the pouch of voratun shots (23/23, 165% power, 6 apr) Wretchwrack the pouch of voratun shots (23/23, 165% power, 6 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 166% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 23 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 20% chance to disease * Slows global speed by 51% * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +35 temporal / +12 light / +20 blight / +18 nature / +20 physical Burst (radius 1) on hit: +8 nature Burst (radius 2) on crit: +12 nature / +4 light Shots are used with slings to pummel your foes to death. |
The Untouchable (14 def, 12 armour) =Shield= The Untouchable (14 def, 12 armour) =Shield=Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+4 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level. cleansing voratun mail armour (5 def, 10 armour)cleansing voratun mail armour (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +16% Changes resistances: +19% nature / +19% blight A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying voratun plate armour of fire resistance (9 def, 16 armour)fortifying voratun plate armour of fire resistance (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Changes stats: +7 Str / +7 Con Changes resistances: +30% fire Maximum life: +100.00 A suit of armour made of metal plates. |
Lightvenom the drakeskin leather belt =Resists,Crit,Life,Tempora= Lightvenom the drakeskin leather belt =Resists,Crit,Life,Tempora=Requires: - Level 35 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to blind * 20% chance to gain 10% of a turn Changes stats: +5 Mag / +8 Wil Changes resistances: +6% blight / +12% fire / +6% light / +13% cold Changes resistances penetration: +5% temporal Changes damage: +12% temporal Mental save: +13 (+4 eff.) Maximum life: +107.00 Spell crit. chance: +5% A belt that goes around your waist. This item has been sent to the Item's Vault. |
Mustavyo =Life,Multi,Crit= Mustavyo =Life,Multi,Crit=Requires: - Level 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+3 eff.) Changes stats: +6 Wil / +10 Mag Changes resistances: +9% acid Changes resistances penetration: +15% mind Critical mult.: +15.00% Mental save: +21 (+6 eff.) Equilibrium when hit: +0.12 Maximum life: +96.00 Maximum mana: +64.00 Maximum stamina: +58.00 Maximum hate: +19.00 Maximum psi: +40.00 Maximum vim: +34.00 Maximum pos.energy: +40.00 Maximum neg.energy: +40.00 Spellpower: +11 (+2 eff.) Spell crit. chance: +6% Reduces paradox anomalies(equivalent to willpower): +17 A belt that goes around your waist. This item has been sent to the Item's Vault. |
shadow elven-silk cloak of backstabbing (3 def, 0 armour) shadow elven-silk cloak of backstabbing (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +14 (+6 eff.) Armour penetration: +14 Defense: +3 (+1 eff.) Changes resistances: +23% darkness Changes resistances penetration: +20% darkness Changes damage: +25% darkness Critical mult.: +25.00% Stealth bonus: +32 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ethereal Embrace (10 def, 0 armour) =6Crit,Shields= Ethereal Embrace (10 def, 0 armour) =6Crit,Shields=Requires: - Level 25 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 137.09 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. This item has been sent to the Item's Vault. |
Aetherwalk (6 def, 0 armour) =Blink= Aetherwalk (6 def, 0 armour) =Blink=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Spellpower: +5 (+1 eff.) It can be used to phase door up to range 6, within radius 2 of the target location, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Aerira the Cureknight (0 def, 5 armour) =20CD= Aerira the Cureknight (0 def, 5 armour) =20CD=Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 45% * 30% chance to corrode armour Damage when hit (Melee): 16 arcane / 8 acid Changes stats: +11 Mag Changes resistances: +3% acid Changes damage: +3% nature Physical save: +15 (+5 eff.) Spell save: +29 (+7 eff.) Mental save: +15 (+4 eff.) Lowers spell cool-downs by: 20% A pair of boots made of leather. |
Kissa (0 def, 5 armour) =Crit6= Kissa (0 def, 5 armour) =Crit6=Requires: - Level 35 Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +9 Physical crit. chance: +6.0% Physical power: +5 (+3 eff.) Armour: +5 Fatigue: -2% Effects on melee hit: * 30% chance to blind Changes stats: +6 Mag / +6 Wil / +2 Con Changes resistances: +3% physical Changes damage: +3% physical Reduces incoming crit damage: 5.00% Maximum encumbrance: +120 Physical save: +15 (+5 eff.) Stamina each turn: +0.60 Mana each turn: +0.38 Maximum mana: +60.00 Spell crit. chance: +5% Movement speed: +20% A pair of boots made of leather. This item has been sent to the Item's Vault. |
Unbreakable Greaves (8 def, 20 armour) =Hardiness= Unbreakable Greaves (8 def, 20 armour) =Hardiness=Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+4 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. This item has been sent to the Item's Vault. |
blood-soaked pair of drakeskin leather boots of void walking (0 def, 5 armour) =Teleport= blood-soaked pair of drakeskin leather boots of void walking (0 def, 5 armour) =Teleport=Requires: - Level 35 Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +7 Physical crit. chance: +4.0% Physical power: +5 (+3 eff.) Armour: +5 Fatigue: +5% Changes resistances: +18% darkness / +20% temporal Changes resistances penetration: +13% darkness / +17% temporal Defense after a teleport: +23 Resist all after a teleport: +14% New effects duration reduction after a teleport: +18% A pair of boots made of leather. This item has been sent to the Item's Vault. |
heroic voratun gauntlets of war-making (0 def, 9 armour) =CritAndLife= heroic voratun gauntlets of war-making (0 def, 9 armour) =CritAndLife=Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +16.0% Armour: +9 Critical mult.: +12.00% Mental save: +8 (+2 eff.) Maximum life: +69.00 Spell crit. chance: +18% Mental crit. chance: +8% Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
Toziladar the Sparkwoe (3 def, 0 armour) Toziladar the Sparkwoe (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 30% chance to disease Damage when hit (Melee): 12 acid / 12 blight / 16 lightning Changes resistances: +3% acid / +59% physical / +38% darkness / +9% lightning Changes resistances penetration: +5% blight Changes damage: +39% darkness / +56% physical Maximum hate: +28.00 Mindpower: +20 (+5 eff.) Mental crit. chance: +10% A pointy cloth hat, very wizardly... |
Yvyda the Stormreek (12 def, 5 armour) Yvyda the Stormreek (12 def, 5 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+5 eff.) Physical crit. chance: +8.0% Armour: +5 Defense: +12 (+4 eff.) Fatigue: +5% Effects when hit in melee: * 20% chance to gain 10% of a turn Changes stats: +9 Cun / +17 Lck Changes resistances: +3% lightning / +12% temporal / +5% arcane / +9% darkness Changes resistances penetration: +5% acid Changes damage: +9% acid Spell save: +30 (+7 eff.) Stamina when hit: +3.00 Equilibrium when hit: +3.00 Spell crit. chance: +8% Mental crit. chance: +8% A cap made of leather. |
leafwalker's drakeskin leather cap of fortune (0 def, 5 armour) =Life,SpellCrit= leafwalker's drakeskin leather cap of fortune (0 def, 5 armour) =Life,SpellCrit=Requires: - Level 35 Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Armour: +5 Fatigue: +5% Changes stats: +11 Lck Changes resistances: +10% nature Spell save: +10 (+2 eff.) Maximum life: +84.00 Spell crit. chance: +5% Mental crit. chance: +6% Healing mod.: +19% A cap made of leather. This item has been sent to the Item's Vault. |
Burning Star =MapCarried= Burning Star =MapCarried=Requires: - Level 15 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
Atamathon's Lost Ruby Eye =Plot= Atamathon's Lost Ruby Eye =Plot=0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull =Carried= Runed Skull =Carried=Requires: - Level 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Dull red runes are etched all over this blackened skull. This item has been sent to the Item's Vault. |
Ulorig the alchemist's lamp =Temporal= Ulorig the alchemist's lamp =Temporal=Requires: - Level 15 Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to gain 10% of a turn Changes resistances: +3% temporal Changes resistances penetration: +10% temporal Changes damage: +12% temporal Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. This item has been sent to the Item's Vault. |
Eldritch Pearl =AllStats= Eldritch Pearl =AllStats=Requires: - Level 15 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+5 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 40.89 cold damage and 64.20 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. This item has been sent to the Item's Vault. |
Planar Beacon =TeleSkill= Planar Beacon =TeleSkill=Requires: - Level 15 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 162.29 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 162.29 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. This item has been sent to the Item's Vault. |
Mummified Egg-sac of Ungolë =Spiders= Mummified Egg-sac of Ungolë =Spiders=Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 26/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Dragon Orb (Orb of Command) =Plot= Dragon Orb (Orb of Command) =Plot=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) =Plot= Elemental Orb (Orb of Command) =Plot=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) =Plot= Orb of Destruction (Orb of Command) =Plot=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) =Plot= Orb of Undeath (Orb of Command) =Plot=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest =Plot= Transmogrification Chest =Plot=Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24) =Plot= Rod of Asphyxiation (24/24) =Plot=Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) =Plot= Rod of Recall (1/1) =Plot=Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (2/3) =Utility= Rod of Spydric Poison (2/3) =Utility=Requires: - Level 15 Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 616.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 71/75. This rod carved out of a giant spider fang continuously drips venom. This item has been sent to the Item's Vault. |
Hanuhek [power 183] (25 cooldown) =183PhysPsionic= Hanuhek [power 183] (25 cooldown) =183PhysPsionic=Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour Changes resistances: +6% acid Changes damage: +6% acid Spell save: +10 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Spell crit. chance: +4% It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 183 for 7 turns, putting all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
supercharged stralite torque of psychoportation [power 65] (39 cooldown) =Port= supercharged stralite torque of psychoportation [power 65] (39 cooldown) =Port=Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to teleport randomly (rad 65), putting all charms on cooldown for 39 turns. Torques are made by powerful psionics to store psionic powers. |
4kForWut [power 243] (34 cooldown) =243 ElemPsionic= 4kForWut [power 243] (34 cooldown) =243 ElemPsionic=Requires: - Level 35 Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes resistances: +6% temporal / +6% mind / +6% nature Changes resistances penetration: +10% lightning Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +5 Telekinetic Blast Spell save: +9 (+2 eff.) It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 243 for 7 turns, putting all charms on cooldown for 34 turns. When used: 200% chance to regenerate 17 hate. Torques are made by powerful psionics to store psionic powers. This item has been sent to the Item's Vault. |
Shadowvice the voratun torque of charged psionic shield [power 167] (20 cooldown) =167 ElecPsionic= Shadowvice the voratun torque of charged psionic shield [power 167] (20 cooldown) =167 ElecPsionic=Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes resistances: +15% darkness / +12% mind Maximum wards: +2 physical / +4 mind / +5 darkness Changes resistances penetration: +10% fire Changes damage: +3% mind / +6% fire Talents cooldown: Telekinetic Blast (+5 turn) Silence (+5 turn) Talents granted: +5 Telekinetic Blast +1 Ward +4 Silence It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 167 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
overpowered voratun torque of kinetic psionic shield [power 255] (29 cooldown) =255 PhysPsionic= overpowered voratun torque of kinetic psionic shield [power 255] (29 cooldown) =255 PhysPsionic=Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 255 for 7 turns, putting all charms on cooldown for 29 turns. Torques are made by powerful psionics to store psionic powers. |
Nerobreta [power 160] (33 cooldown) =160 Thorns= Nerobreta [power 160] (33 cooldown) =160 Thorns=Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 4 temporal Changes stats: +2 Wil / +3 Mag Maximum wards: +5 acid / +5 nature / +5 light Changes resistances penetration: +5% arcane Changes damage: +3% arcane / +6% temporal Talents granted: +4 Lay Web +1 Ward It can be used to harden the skin for 7 turns increasing armour by 160 and armour hardiness by 70%, putting all charms on cooldown for 33 turns. Natural totems are made by powerful wilders to store nature power. |
overpowered elven-wood wand of trap destruction [power 126] (23 cooldown) =Traps= overpowered elven-wood wand of trap destruction [power 126] (23 cooldown) =Traps=Requires: - Level 25 Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to disarm traps (126 bonus disarm power, based on Magic) along a range 4 line, putting all charms on cooldown for 23 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. This item has been sent to the Item's Vault. |
Void Shard =Temporal= Void Shard =Temporal=Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+2 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 397.80 temporal and 210.12 darkness damage (based on Magic), costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. This item has been sent to the Item's Vault. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Arrow Impossibility the Yeek Paradox Mage level 39
36th Pyre 123rd year of Ascendancy at 18:35 see stats
A different point of view (Nightmare (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Arrow Impossibility the Yeek Paradox Mage level 25
36th Haze 122nd year of Ascendancy at 17:00 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By Arrow Impossibility the Yeek Paradox Mage level 38
35th Pyre 123rd year of Ascendancy at 00:34 see stats
Anti-Antimagic! (Nightmare (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Arrow Impossibility the Yeek Paradox Mage level 40
58th Pyre 123rd year of Ascendancy at 07:47 see stats
Arachnophobia (Nightmare (Adventure) difficulty)
Destroyed the spydric menace.By Arrow Impossibility the Yeek Paradox Mage level 48
5th Haze 123rd year of Ascendancy at 10:33 see stats
Are you out of your mind?! (Nightmare (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Arrow Impossibility the Yeek Paradox Mage level 46
1st Time of Equilibrium 123rd year of Ascendancy at 11:40 see stats
Back and there again (Nightmare (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Arrow Impossibility the Yeek Paradox Mage level 50
6th Decay 123rd year of Ascendancy at 23:09 see stats
Best album ever! (Nightmare (Adventure) difficulty)
Removed 89 beneficial effects from enemies via Disintegration.By Arrow Impossibility the Yeek Paradox Mage level 28
45th Haze 122nd year of Ascendancy at 01:06 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By Arrow Impossibility the Yeek Paradox Mage level 43
3rd Mirth 123rd year of Ascendancy at 13:24 see stats
Clone War (Nightmare (Adventure) difficulty)
Destroyed your own Shade.By Arrow Impossibility the Yeek Paradox Mage level 50
5th Allure 124th year of Ascendancy at 11:58 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Arrow Impossibility the Yeek Paradox Mage level 18
68th Dusk 122nd year of Ascendancy at 02:57 see stats
Destroyer of the creation (Nightmare (Adventure) difficulty)
Killed Slasul.By Arrow Impossibility the Yeek Paradox Mage level 45
72nd Dusk 123rd year of Ascendancy at 07:31 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By Arrow Impossibility the Yeek Paradox Mage level 41
69th Pyre 123rd year of Ascendancy at 03:49 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Arrow Impossibility the Yeek Paradox Mage level 30
15th Regrowth 123rd year of Ascendancy at 04:48 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Arrow Impossibility the Yeek Paradox Mage level 19
76th Dusk 122nd year of Ascendancy at 18:15 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Arrow Impossibility the Yeek Paradox Mage level 39
44th Pyre 123rd year of Ascendancy at 07:56 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Arrow Impossibility the Yeek Paradox Mage level 50
79th Regrowth 124th year of Ascendancy at 13:47 see stats
Fear of Fours (Nightmare (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Arrow Impossibility the Yeek Paradox Mage level 50
79th Regrowth 124th year of Ascendancy at 18:43 see stats
Flooder (Nightmare (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Arrow Impossibility the Yeek Paradox Mage level 44
72nd Dusk 123rd year of Ascendancy at 00:47 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Arrow Impossibility the Yeek Paradox Mage level 25
25th Haze 122nd year of Ascendancy at 20:31 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Arrow Impossibility the Yeek Paradox Mage level 48
1st Haze 123rd year of Ascendancy at 04:08 see stats
Invasion from the Depths (Nightmare (Adventure) difficulty)
Stopped a naga invasion by closing their portal.By Arrow Impossibility the Yeek Paradox Mage level 50
9th Regrowth 124th year of Ascendancy at 02:55 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Arrow Impossibility the Yeek Paradox Mage level 10
2nd Flare 122nd year of Ascendancy at 14:13 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Arrow Impossibility the Yeek Paradox Mage level 20
78th Dusk 122nd year of Ascendancy at 12:36 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Arrow Impossibility the Yeek Paradox Mage level 30
14th Regrowth 123rd year of Ascendancy at 18:35 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Arrow Impossibility the Yeek Paradox Mage level 40
55th Pyre 123rd year of Ascendancy at 06:25 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Arrow Impossibility the Yeek Paradox Mage level 50
35th Haze 123rd year of Ascendancy at 06:43 see stats
Look at me, I'm playing a roguelike! (Nightmare (Adventure) difficulty)
Linked yourself in the in-game chat.By Arrow Impossibility the Yeek Paradox Mage level 34
25th Pyre 123rd year of Ascendancy at 21:53 see stats
Orcrist (Nightmare (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Arrow Impossibility the Yeek Paradox Mage level 50
78th Regrowth 124th year of Ascendancy at 01:58 see stats
Race through fire (Nightmare (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Arrow Impossibility the Yeek Paradox Mage level 50
60th Regrowth 124th year of Ascendancy at 04:24 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Arrow Impossibility the Yeek Paradox Mage level 16
30th Dusk 122nd year of Ascendancy at 10:12 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Arrow Impossibility the Yeek Paradox Mage level 50
39th Haze 123rd year of Ascendancy at 19:21 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Arrow Impossibility the Yeek Paradox Mage level 25
42nd Haze 122nd year of Ascendancy at 13:04 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Arrow Impossibility the Yeek Paradox Mage level 42
69th Pyre 123rd year of Ascendancy at 11:31 see stats
Tactical master (Nightmare (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Arrow Impossibility the Yeek Paradox Mage level 50
6th Pyre 124th year of Ascendancy at 19:44 see stats
Tales of the Spellblaze (Nightmare (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Arrow Impossibility the Yeek Paradox Mage level 25
36th Haze 122nd year of Ascendancy at 17:00 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Arrow Impossibility the Yeek Paradox Mage level 31
37th Regrowth 123rd year of Ascendancy at 01:33 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Arrow Impossibility the Yeek Paradox Mage level 12
15th Dusk 122nd year of Ascendancy at 13:04 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Arrow Impossibility the Yeek Paradox Mage level 25
36th Haze 122nd year of Ascendancy at 17:00 see stats
The Old Ones (Nightmare (Adventure) difficulty)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Arrow Impossibility the Yeek Paradox Mage level 28
12nd Regrowth 123rd year of Ascendancy at 22:10 see stats
The bigger the better! (Nightmare (Adventure) difficulty)
Did over 3000 damage in one attack.By Arrow Impossibility the Yeek Paradox Mage level 50
4th Pyre 124th year of Ascendancy at 09:10 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Arrow Impossibility the Yeek Paradox Mage level 12
13rd Dusk 122nd year of Ascendancy at 00:43 see stats
There and back again (Nightmare (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Arrow Impossibility the Yeek Paradox Mage level 49
20th Haze 123rd year of Ascendancy at 16:21 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Arrow Impossibility the Yeek Paradox Mage level 35
27th Pyre 123rd year of Ascendancy at 14:22 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Arrow Impossibility the Yeek Paradox Mage level 23
7th Haze 122nd year of Ascendancy at 20:28 see stats
Triumph of the Way (Nightmare (Adventure) difficulty)
Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.By Arrow Impossibility the Yeek Paradox Mage level 50
6th Pyre 124th year of Ascendancy at 19:45 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Arrow Impossibility the Yeek Paradox Mage level 38
34th Pyre 123rd year of Ascendancy at 06:29 see stats
Log
Attenuate from Arrow Impossibility killed Argoniel!
Saving game...
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Triumph of the Way (Nightmare (Adventure) difficulty)!
Option unlocked: New game difficulty mode: Insane
Saving done.
Arrow Impossibility is no longer out of phase.
Arrow Impossibility deactivates Disintegration.
Arrow Impossibility's Disintegration has been deactivated!
Arrow Impossibility deactivates Gravity Locus.
Arrow Impossibility's Gravity Locus has been deactivated!
Arrow Impossibility deactivates Chant of Fortress.
Arrow Impossibility's Chant of Fortress has been deactivated!
Arrow Impossibility stops weaving fate.
Arrow Impossibility deactivates Premonition.
Arrow Impossibility's Premonition has been deactivated!
Arrow Impossibility stops spinning fate.
Arrow Impossibility deactivates Energy Decomposition.
Arrow Impossibility's Energy Decomposition has been deactivated!
Arrow Impossibility's loses some focus.
Arrow Impossibility deactivates Matter Weaving.
Arrow Impossibility's Matter Weaving has been deactivated!
Arrow Impossibility deactivates Contingency.
Arrow Impossibility's Contingency has been deactivated!
Arrow Impossibility deactivates Reality Smearing.
Arrow Impossibility's Reality Smearing has been deactivated!
Weaver patriarch stops spinning fate.
