












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Rogue |
| Level / Exp | 25 / 22% |
| Size | medium |
| Lifes / Deaths | Killed by tiger at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:29 / 77Killed by Yverayabeth the giant blue ant at level 6 on the 2nd Mirth 122nd year of Ascendancy at 22:48 Killed by geomancer at level 8 on the 9th Mirth 122nd year of Ascendancy at 00:28 Killed by Veluma the apprentice mage at level 9 on the 9th Mirth 122nd year of Ascendancy at 12:46 Killed by bloated horror at level 9 on the 9th Mirth 122nd year of Ascendancy at 18:39 Killed by rogue at level 9 on the 9th Mirth 122nd year of Ascendancy at 19:08 Killed by onilug at level 9 on the 9th Mirth 122nd year of Ascendancy at 20:02 Killed by yellow jelly at level 9 on the 9th Mirth 122nd year of Ascendancy at 20:42 Killed by onilug at level 9 on the 9th Mirth 122nd year of Ascendancy at 21:11 Killed by poison spore at level 10 on the 3rd Summertide 122nd year of Ascendancy at 11:30 Killed by alchemist golem at level 10 on the 3rd Summertide 122nd year of Ascendancy at 12:05 Killed by blade horror at level 10 on the 3rd Summertide 122nd year of Ascendancy at 14:08 Killed by yaech mindslayer at level 10 on the 3rd Summertide 122nd year of Ascendancy at 14:47 Killed by cutpurse at level 11 on the 3rd Summertide 122nd year of Ascendancy at 17:04 Killed by orc cryomancer at level 11 on the 3rd Summertide 122nd year of Ascendancy at 23:50 Killed by worm that walks at level 12 on the 3rd Flare 122nd year of Ascendancy at 18:02 Killed by worm that walks at level 12 on the 3rd Flare 122nd year of Ascendancy at 20:26 Killed by cryomancer at level 12 on the 4th Flare 122nd year of Ascendancy at 03:04 Killed by elven sun-mage at level 13 on the 4th Flare 122nd year of Ascendancy at 08:08 Killed by master vampire at level 13 on the 5th Flare 122nd year of Ascendancy at 11:02 Killed by skeleton magus at level 13 on the 5th Flare 122nd year of Ascendancy at 11:38 Killed by gigantic corrosive tunneler at level 14 on the 5th Flare 122nd year of Ascendancy at 12:21 Killed by rotting mummy at level 14 on the 5th Flare 122nd year of Ascendancy at 13:56 Killed by Lord of Skulls (warrior) at level 14 on the 5th Flare 122nd year of Ascendancy at 14:36 Killed by armoured skeleton warrior at level 14 on the 5th Flare 122nd year of Ascendancy at 15:04 Killed by Lord of Skulls (warrior) at level 14 on the 5th Flare 122nd year of Ascendancy at 15:31 Killed by Lord of Skulls (warrior) at level 14 on the 5th Flare 122nd year of Ascendancy at 15:59 Killed by Lord of Skulls (warrior) at level 14 on the 5th Flare 122nd year of Ascendancy at 16:33 Killed by elven warrior at level 14 on the 5th Flare 122nd year of Ascendancy at 19:43 Killed by Adetha the skeletal rat at level 14 on the 6th Flare 122nd year of Ascendancy at 02:53 Killed by snow giant boulder thrower at level 16 on the 10th Flare 122nd year of Ascendancy at 10:18 Killed by Baja the Spawn of Urh'Rok at level 16 on the 10th Flare 122nd year of Ascendancy at 13:10 Killed by Iamut the Spawn of Urh'Rok at level 16 on the 10th Flare 122nd year of Ascendancy at 17:44 Killed by naga myrmidon at level 17 on the 4th Dusk 122nd year of Ascendancy at 19:35 Killed by naga myrmidon at level 17 on the 4th Dusk 122nd year of Ascendancy at 20:17 Killed by naga myrmidon at level 17 on the 4th Dusk 122nd year of Ascendancy at 20:45 Killed by naga psyren at level 17 on the 4th Dusk 122nd year of Ascendancy at 21:15 Killed by greater teluvorta at level 17 on the 5th Dusk 122nd year of Ascendancy at 07:34 Killed by broken golem at level 19 on the 7th Dusk 122nd year of Ascendancy at 12:29 Killed by cold drake at level 21 on the 10th Dusk 122nd year of Ascendancy at 21:17 Killed by Slasul at level 21 on the 10th Dusk 122nd year of Ascendancy at 21:54 Killed by skeleton mage at level 21 on the 10th Dusk 122nd year of Ascendancy at 22:39 Killed by Slasul at level 21 on the 10th Dusk 122nd year of Ascendancy at 23:30 Killed by cold drake hatchling at level 21 on the 11st Dusk 122nd year of Ascendancy at 00:51 Killed by Slasul at level 21 on the 11st Dusk 122nd year of Ascendancy at 01:41 Killed by Slasul at level 21 on the 11st Dusk 122nd year of Ascendancy at 02:06 Killed by greater shivgoroth at level 22 on the 11st Dusk 122nd year of Ascendancy at 22:26 Killed by The Shade of Telos at level 22 on the 12nd Dusk 122nd year of Ascendancy at 03:10 Killed by The Shade of Telos at level 22 on the 12nd Dusk 122nd year of Ascendancy at 03:37 Killed by mean looking elven guard at level 22 on the 12nd Dusk 122nd year of Ascendancy at 04:20 Killed by The Shade of Telos at level 22 on the 12nd Dusk 122nd year of Ascendancy at 04:47 Killed by weaver matriarch at level 22 on the 12nd Dusk 122nd year of Ascendancy at 05:36 Killed by The Shade of Telos at level 22 on the 12nd Dusk 122nd year of Ascendancy at 06:07 Killed by The Shade of Telos at level 22 on the 12nd Dusk 122nd year of Ascendancy at 07:08 Killed by The Shade of Telos at level 22 on the 12nd Dusk 122nd year of Ascendancy at 08:36 Killed by The Shade of Telos at level 22 on the 12nd Dusk 122nd year of Ascendancy at 09:59 Killed by orc necromancer at level 22 on the 12nd Dusk 122nd year of Ascendancy at 10:43 Killed by orc necromancer at level 22 on the 12nd Dusk 122nd year of Ascendancy at 11:23 Killed by The Shade of Telos at level 22 on the 12nd Dusk 122nd year of Ascendancy at 11:53 Killed by devourer at level 22 on the 12nd Dusk 122nd year of Ascendancy at 12:56 Killed by The Shade of Telos at level 22 on the 12nd Dusk 122nd year of Ascendancy at 14:19 Killed by orc high cryomancer at level 22 on the 12nd Dusk 122nd year of Ascendancy at 15:03 Killed by The Shade of Telos at level 22 on the 12nd Dusk 122nd year of Ascendancy at 17:10 Killed by The Shade of Telos at level 22 on the 12nd Dusk 122nd year of Ascendancy at 18:39 Killed by The Shade of Telos at level 22 on the 12nd Dusk 122nd year of Ascendancy at 19:04 Killed by orc blood mage at level 23 on the 12nd Dusk 122nd year of Ascendancy at 19:30 Killed by The Shade of Telos at level 23 on the 12nd Dusk 122nd year of Ascendancy at 19:58 Killed by Ce'Nynn the greater telugoroth at level 23 on the 13rd Dusk 122nd year of Ascendancy at 04:12 Killed by Golaith the oozing horror at level 24 on the 17th Dusk 122nd year of Ascendancy at 03:45 Killed by Golaith the oozing horror at level 24 on the 17th Dusk 122nd year of Ascendancy at 04:26 Killed by Golaith the oozing horror at level 24 on the 17th Dusk 122nd year of Ascendancy at 04:52 Killed by Golaith the oozing horror at level 24 on the 17th Dusk 122nd year of Ascendancy at 05:29 Killed by poison spore at level 25 on the 18th Dusk 122nd year of Ascendancy at 16:05 Killed by poison spore at level 25 on the 18th Dusk 122nd year of Ascendancy at 17:27 Killed by wretchling at level 25 on the 19th Dusk 122nd year of Ascendancy at 04:08 Killed by luminous horror at level 25 on the 19th Dusk 122nd year of Ascendancy at 05:32 Killed by I just want Maruader at level 25 on the 19th Dusk 122nd year of Ascendancy at 05:37 |
Primary Stats
| Strength | 16 (base 11) |
| Dexterity | 68 (base 55) |
| Constitution | 11 (base 10) |
| Magic | 21 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 68 (base 48) |
Resources
| Life | 484/484 |
| Stamina | 214/214 |
| Healing Factor | 1.4397162075846 |
| Regeneration | 1.6556736387223 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 4 |
| Infravision | 1 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 84 |
| Accuracy | 66 |
| Crit Chance | 35% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 65 |
| Accuracy | 66 |
| Crit Chance | 36% |
| APR | 23 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Temporal | +6% |
| Physical | +6% |
| Arcane | +3% |
| Mind | +4% |
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 24 (57.155997060385%) |
| Defense | 58 |
| Ranged Defense | 58 |
| Fatigue | 0 |
| Physical Save | 16 |
| Spell Save | 26 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Lightning | + 15%( 70%) |
| Cold | + 27%( 70%) |
| Mind | + 12%( 70%) |
| Blight | + 6%( 70%) |
| Arcane | + 12%( 70%) |
| Fire | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 35% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 115 damage for 4 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 382 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.48 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 11): Exterminator | active |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 13): Headhunter0 / 4 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 6): Near SightedYou completed the challenge and received: Random Artifact: Zubutha (1 def, 0 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 7): Pacifist | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | dreamer's pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego+] Psionic While equipped: Stats +3 Cun +2 Wil ----- def ----- Armour +3 Phys.save +7 (+5 eff.) Spell.save +7 (+3 eff.) Mind.save +5 (+2 eff.) A pair of boots made of leather. |
| Quiver | Wind Worn Shot (25/25, 39-47 power, 15 apr)3.0 T4 shot ammo [Unique] Nature Power 39.0 - 46.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
| Light source | Torydunarin the brass lantern2.0 T1 lite [Rare] Arcane While equipped: Stats +1 Cun dps ---------- Melee Ret 11 fire ----- def ----- Resists +6% fire Mind.save +6 (+2 eff.) Heal.mod +10% Blind- +20% ---------- misc Hate/m.crit +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap of trickery (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +4 Cun +3 Dex dps ---------- Apr +4 ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
| On hands | psychic's drakeskin leather gloves of magic (+2) (0 def, 3 armour)1.0 T4 hands armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Melee+ 8 mind Dmg.mod +4% mind +3% arcane ----- def ----- Armour +3 Resists +6% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | ash totem of stinging 'Aromandil' [power 182] (15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% physical ----- def ----- Armour +6 Defense +20 (+5 eff.) Sting an enemy dealing 182 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 45. 100% to increase all damage penetration by 10% for 2 turns. 100% to gain a 12% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+5 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | Buduzor the Prismbone0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Str +9 Dex +1 Wil dps ---------- Acc +4 (+1 eff.) ---------- misc Light +3 Rings make your fingers look great! |
| Around neck | steel amulet 'Chodomas'0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Acc +15 (+4 eff.) ----- def ----- Resists +6% acid +3% blight Heal.mod +15% Pinning- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Masteries +0.18 Cunning/Lethality Amulets make your neck look great! |
| In main hand | chilling stralite dagger of massacre (34-44 power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Arcane/Master Power 33.5 - 43.6 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +9 cold Sharp, short and deadly. |
| Around waist | Emelotta1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Resists +15% lightning +3% blight HP.reg +0.90 Heal.mod +18% Disarm- +20% A belt that goes around your waist. |
| In off hand | Spelldrinker (27-35 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 35% Cun, 20% Mag, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
| Cloak | thick cashmere cloak of the Shaloren (2 def, 5 armour)2.0 T3 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Mag +3 Wil ----- def ----- Armour +5 Defense +2 (+0 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Aerath (6 def, 4 armour)9.0 T2 light armor [Random Unique] Master/Psionic While equipped: Stats +2 Str +1 Con dps ---------- Dmg.mod +6% temporal ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +17% acid +16% cold +6% mind Mind.save +12 (+4 eff.) ---------- misc See.Invis +6 A suit of armour made of leather. |
Inventory
regeneration infusion of the titan (heal 97; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 97 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 205 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
manasurge rune of the titan (regen 872% over 10 turns; mana 44; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 872% for 10 turns (0 total) and instantly restoring 44 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 113; dur 3; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 113 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun Amulets make your neck look great! |
steel amulet 'Murkblur'0.1 T2 amulet jewelry [Rare] Disrupt While equipped: dps ---------- Res.pen +5% fire On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Resists +9% lightning +9% temporal +10% blight +3% cold +10% nature Poison- +24% Disease- +23% Amulets make your neck look great! |
serendipitous gold amulet0.1 T3 amulet jewelry [Ego+] Nature While equipped: Stats +11 Lck dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +7 (+2 eff.) Unseen.red 12% Amulets make your neck look great! |
copper ring of arcana (+0.10/turn)0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Silence- +21% ---------- misc Mana/turn +0.10 Rings make your fingers look great! |
copper ring of nature (+24%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +12% nature ----- def ----- Resists +24% nature Rings make your fingers look great! |
steel ring of aether (+11%)0.1 T2 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% arcane ----- def ----- Resists +11% arcane Rings make your fingers look great! |
cruel yew vilestaff of illumination (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Nature/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +13.00% Spell.pwr +9 (+5 eff.) Dmg.mod +20% fire ----- def ----- Defense +5 (+1 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 61.78 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
elemental dwarven-steel battleaxe (30-46 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Arcane Power 30.5 - 45.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * Create an explosion dealing 29 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +14% fire Res.pen +7% fire Massive two-handed battleaxes. |
flaming dwarven-steel greatmaul of paradox (42-62 power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Ego] Arcane Power 41.5 - 62.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +13 temporal On Hit.r1 +7 fire While equipped: ----- def ----- Resists +7% temporal Massive two-handed mauls. |
balanced dwarven-steel greatsword of dampening (36-58 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego] Disrupt/Master Power 36.0 - 57.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Acc +13 (+4 eff.) ----- def ----- Defense +7 (+2 eff.) Resists +17% acid +13% lightning +13% cold +16% fire +6% all Spell.save +7 (+3 eff.) Disarm- +28% Massive two-handed swords. |
dwarven-steel greatsword (36-57 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Normal] Power 35.5 - 56.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Massive two-handed swords. |
slime-covered dwarven-steel greatsword of erosion (37-59 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego] Nature/Disrupt Power 37.0 - 59.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 nature On Hit: * 12% chance to slow global speed by 46% Massive two-handed swords. |
flaming dwarven-steel longsword (24-34 power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Ego] Arcane Power 24.0 - 33.6 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +10 fire Sharp, long, and deadly. |
steel waraxe of vileness (15-21 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane Power 15.0 - 21.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +5 blight On Hit: * 6% chance to reduce strength, dexterity, and constitution by 12 One-handed war axes. |
stralite waraxe 'Salyma' (34-47 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Rare] Psionic Power 33.5 - 46.9 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +8 darkness Against +5% Living While equipped: dps ---------- Res.pen +10% blight ----- def ----- Resists +5% arcane +6% temporal One-handed war axes. |
iron dagger (10-14 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.5 - 13.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
steel dagger (12-15 power, 6 apr)1.0 T2 dagger 1H weapon [Normal] Power 11.5 - 15.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. |
arcing dwarven-steel dagger of paradox (18-23 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane Power 18.0 - 23.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +5 temporal On Hit: * 25% chance for lightning to strike from the target to a second target dealing 29 damage While equipped: ----- def ----- Resists +6% temporal Sharp, short and deadly. |
balanced dwarven-steel dagger of massacre (26-34 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Master Power 26.0 - 33.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +5 (+1 eff.) Disarm- +22% Sharp, short and deadly. |
hateful dwarven-steel dagger of daylight (18-24 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane/Psionic Power 18.5 - 24.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +6 darkness +5 light Against +5% Living +8% Undead Sharp, short and deadly. |
thought-forged dwarven-steel dagger of vileness (18-23 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane/Psionic Power 17.5 - 22.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 blight +5 mind On Hit: * 14% chance to reduce all saves and defense by 20 * 5% chance to reduce strength, dexterity, and constitution by 12 While equipped: Stats +2 Cun +2 Wil Sharp, short and deadly. |
balanced stralite dagger of paradox (26-34 power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Arcane/Master Power 26.5 - 34.5 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +8 temporal While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +11% temporal Disarm- +22% Sharp, short and deadly. |
dreamer's thorny mindstar (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature/Psionic Power 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) ----- def ----- Resists +9% mind Mind.save +5 (+2 eff.) ---------- misc Psi/turn +0.50 Max.psi +18.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying thorny mindstar of clarity (10-10 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature/Psionic Power 9.5 - 10.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Melee+ 5 mind 4 darkness Dmg.mod +2% mind +4% darkness ----- def ----- Mind.save +2 (+1 eff.) ---------- misc Max.psi +11.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying thorny mindstar of life (9-10 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature/Psionic Power 9.0 - 9.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Melee+ 5 mind 5 darkness Dmg.mod +3% mind +5% darkness ----- def ----- Max.HP +10.00 HP.reg +0.80 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elven-wood longbow of enduring4.0 T4 longbow 2H weapon Reqs Shoot [Ego+] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: Stats +11 Con +11 Wil ----- def ----- Max.HP +15.00 Longbows are used to shoot arrows at your foes. |
cured leather sling4.0 T2 sling 1H weapon Reqs Shoot [Normal] Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Slings are used to hurl stones or metal shots at your foes. |
fungal hardened leather sling of cunning (+2)4.0 T3 sling 1H weapon Reqs Shoot [Ego] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +2 Cun +1 Con dps ---------- Res.pen +7% physical ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 114 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
ranger's reinforced leather sling of fire4.0 T4 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +6 fire While equipped: Stats +3 Dex dps ---------- Dmg.mod +12% fire Slings are used to hurl stones or metal shots at your foes. |
psychokinetic quiver of yew arrows (20/20, 30-43 power, 10 apr)3.0 T3 arrow ammo [Ego+] Psionic Power 30.5 - 42.7 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 20 Ranged+ +20 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 114 physical damage Arrows are used with bows to pierce your foes to death. |
quiver of elven-wood arrows of corruption (18/18, 42-58 power, 14 apr)3.0 T4 arrow ammo [Ego+] Arcane Power 41.5 - 58.1 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 18 On Hit: 20% Curse of Death 4 Arrows are used with bows to pierce your foes to death. |
psychokinetic pouch of stralite shots (19/19, 42-50 power, 5 apr)3.0 T4 shot ammo [Ego+] Psionic Power 41.5 - 49.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 19 Ranged+ +14 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 114 physical damage Shots are used with slings to pummel your foes to death. |
swashbuckler's dwarven-steel shield (0 def, 6 armour, 80 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Str +3 Dex dps ---------- Acc +7 (+2 eff.) ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
shimmering woollen robe of frost (+21%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane/Nature While equipped: dps ---------- Dmg.mod +13% arcane +14% cold ----- def ----- Resists +9% all +21% cold ---------- misc Max.mana +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Normal] While equipped: ----- def ----- Resists +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Silina' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +1 Cun dps ---------- Crit.mult +10.00% Dmg.mod +13% darkness +12% physical ----- def ----- Resists +9% acid +12% physical +19% darkness +9% all Spell.save +6 (+3 eff.) ---------- misc Hate/m.crit +2.00 Psi/m.crit +1.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering cashmere robe of fire (+15%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane/Nature While equipped: dps ---------- Dmg.mod +11% arcane +10% fire ----- def ----- Resists +11% all +15% fire ---------- misc Max.mana +33.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +7% nature ----- def ----- Resists +13% all Poison- +20% Disease- +34% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rejuvenating cured leather armour of acid resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +19% acid HP.reg +2.00 ---------- misc Stam/turn +0.90 A suit of armour made of leather. |
rejuvenating cured leather armour of lightning resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +17% lightning HP.reg +3.20 ---------- misc Stam/turn +0.60 A suit of armour made of leather. |
enlightening hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Mind.save +12 (+4 eff.) A suit of armour made of leather. |
cleansing dwarven-steel mail armour of acid resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +12% blight +12% nature +15% acid A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of fire resistance (3 def, 16 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Master While equipped: ----- def ----- Armour +16 Defense +3 (+1 eff.) Fatigue +12% Resists +16% fire A suit of armour made of mail. |
prismatic dwarven-steel mail armour of cold resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +17% cold +15% light +12% darkness A suit of armour made of mail. |
rejuvenating steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego] Nature While equipped: ----- def ----- Armour +9 Fatigue +22% HP.reg +2.20 ---------- misc Stam/turn +0.70 A suit of armour made of metal plates. |
impenetrable stralite plate armour of fire resistance (0 def, 24 armour)17.0 T4 massive armor Reqs Massive armour training Str 48 [Ego] Master While equipped: ----- def ----- Armour +24 Fatigue +22% Resists +18% fire A suit of armour made of metal plates. |
rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Spell.save +5 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
insulating hardened leather belt of shielding1.0 T3 belt armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +7 Resists +7% fire +8% cold Create a temporary shield that absorbs 239 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
Zubutha (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Wil +1 Mag ----- def ----- Defense +1 (+0 eff.) Crit.chn- 5.00% Phys.save +3 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Die.at -20.00 life Silence- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 A pair of boots made of leather. |
pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +5 (+3 eff.) ----- def ----- Armour +4 Fatigue +3% ---------- misc Stam/turn +0.70 Max.stam +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
psychic's rough leather gloves of dexterity (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Melee+ 6 mind Dmg.mod +4% mind Acc +12 (+3 eff.) ----- def ----- Armour +1 Resists +5% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
temporal drakeskin leather gloves of magic (+3) (0 def, 3 armour)1.0 T4 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 5 temporal Ranged+ 9 temporal Dmg.mod +5% arcane +8% temporal ----- def ----- Armour +3 Resists +6% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
clarifying linen wizard hat of nature (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +10% nature ----- def ----- Defense +1 (+0 eff.) Resists +15% nature Mind.save +5 (+2 eff.) A pointy cloth hat, very wizardly... |
Lisudatira the Frozengasher (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +3% cold ----- def ----- Armour +1 Fatigue +1% Resists +2% physical A cap made of leather. |
bladed hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +5 Str ----- def ----- Armour +3 Fatigue +3% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 30.9 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
insulating hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +7% fire +6% cold A cap made of leather. |
prismatic hardened leather cap of strength (+2) (0 def, 3 armour)2.0 T3 head armor [Ego] Nature/Master While equipped: Stats +2 Str ----- def ----- Armour +3 Fatigue +3% Resists +13% light +12% darkness A cap made of leather. |
stabilizing dwarven-steel helm of the depths (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Fatigue +4% Resists +9% cold Phys.save +10 (+7 eff.) ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+5 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+5 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
iron pickaxe (dig speed 39 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of clear mind [power 2] (25 cooldown)2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
powerful dwarven-steel torque of mindblast [power 245] (15 cooldown)2.0 T3 torque charm [Ego] Psionic Blast the opponent's mind dealing 255 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
supercharged dwarven-steel torque of gale force [power 295] (18 cooldown)2.0 T3 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 313 physical damage Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
cleansing yew totem of healing [power 230] (15 cooldown)2.0 T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 230 Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
quick yew totem of summon tentacle [power 155] (18 cooldown)2.0 T3 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 366 Base Damage: 155 Armor: 0 All Resist: 0 Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
soothing elven-wood totem of stinging [power 362] (15 cooldown)2.0 T4 totem charm [Ego] Nature Sting an enemy dealing 362 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 59. Natural totems are made by powerful wilders to store nature power. |
elm wand of conjuration [power 100] (15 cooldown)2.0 T1 wand charm [Ego] Arcane Fire a magical bolt dealing 100 acid damage Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By I just want Maruader the Higher Rogue level 24
16th Dusk 122nd year of Ascendancy at 06:34 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By I just want Maruader the Higher Rogue level 12
4th Flare 122nd year of Ascendancy at 00:35 see stats
Level 10 (Exploration mode)
Got a character to level 10.By I just want Maruader the Higher Rogue level 10
10th Mirth 122nd year of Ascendancy at 06:18 see stats
Level 20 (Exploration mode)
Got a character to level 20.By I just want Maruader the Higher Rogue level 20
9th Dusk 122nd year of Ascendancy at 10:02 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By I just want Maruader the Higher Rogue level 25
19th Dusk 122nd year of Ascendancy at 05:28 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By I just want Maruader the Higher Rogue level 9
9th Mirth 122nd year of Ascendancy at 21:10 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By I just want Maruader the Higher Rogue level 22
11st Dusk 122nd year of Ascendancy at 18:08 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By I just want Maruader the Higher Rogue level 25
19th Dusk 122nd year of Ascendancy at 05:37 see stats
Log
Shadowy assassin misses I just want Maruader.
Deadly Poison from I just want Maruader hits Giant army ant for 43 nature damage.
Deadly Poison from I just want Maruader hits Devourer for 56 nature damage.
Deadly Poison from I just want Maruader hits Giant carpenter ant for 101 nature damage.
Deadly Poison from I just want Maruader hits Devourer for 56 nature damage.
Deadly Poison from I just want Maruader hits Large brown snake for 44 nature damage.
Deadly Poison from I just want Maruader hits Gelatinous cube for 79 nature damage.
Deadly Poison from I just want Maruader hits Rogue sapper for 101 nature damage.
Deadly Poison from I just want Maruader hits Luminous horror for (37 absorbed), 0 nature (0 total damage).
Deadly Poison from I just want Maruader hits Luminous horror for (37 absorbed), 0 nature (0 total damage).
Deadly Poison from I just want Maruader hits Elven warrior for 64 nature damage.
Deadly Poison from I just want Maruader hits Luminous horror for (37 absorbed), 0 nature (0 total damage).
Deadly Poison from I just want Maruader hits Giant eel for 101 nature damage.
Deadly Poison from I just want Maruader hits Wretchling for 88 nature damage.
Deadly Poison from I just want Maruader hits Poison ooze for 101 nature damage.
Deadly Poison from I just want Maruader hits Ink squid for 56 nature damage.
Deadly Poison from I just want Maruader hits Giant green ant for 79 nature damage.
Giant carpenter ant misses I just want Maruader.
Luminous horror casts Firebeam.
Luminous horror hits I just want Maruader for 20 fire damage.
Luminous horror casts Searing Light.
Luminous horror hits I just want Maruader for 91 light damage.
I just want Maruader the level 25 higher rogue was seared to death by a luminous horror on level 19 of Infinite Dungeon.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Luminous horror killed I just want Maruader!
Saving game...
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!









































































































































