










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Stoneblade Evolution for Arcane Blade 1.7.4Adds a new class evolution for Arcane Blade, the Stoneblade. Wielded two-handed weapons will use the increased procs damage accuracy bonus To unlock the evolution, defeat Harkor'Zun as an Arcane Blade. Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength. Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 13 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by Ryal at level 13 on the 17th Voratun 122nd year of Ascendancy at 11:57 / 1 |
Primary Stats
| Strength | 26 (base 22) |
| Dexterity | 8 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 37 (base 39) |
| Willpower | 20 (base 17) |
| Cunning | 10 (base 10) |
Resources
| Life | -60/369 |
| Mana | 71/172 |
| Equilibrium | 30 |
| Healing Factor | 1.1610446146499 |
| Regeneration | 23.51115344666 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 34 |
| Crit Chance | 2% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 19 |
| Accuracy | 34 |
| Crit Chance | 2% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +10% |
| Nature | +4% |
Defense: Base
| Armour (hardiness) | 33.551211628464 (73.607947236566%) |
| Defense | 6 |
| Ranged Defense | 6 |
| Fatigue | 49 |
| Physical Save | 13 |
| Spell Save | 19 |
| Mental Save | 23 |
Defense: Resistances
| Nature | + 7%( 70%) |
| Lightning | + 5%( 70%) |
| Light | + 11%( 70%) |
| Temporal | + 6%( 70%) |
| Darkness | + 10%( 70%) |
| Cold | + 35%( 70%) |
| Fire | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch stone | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen vines | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stone Vines |
| talent | Meditation |
| talent | Eldritch Infusion |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+5 cooldowns). Infusion Saturation |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| beneficial effect | A flow of life spins around the target, regenerating 20.00 life per turn. Regeneration |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | [vs. scholar's pair of iron boots (0 def, 3 armour) (On feet)]scholar's pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) (-) ----- def ----- Armour +3 (-) Fatigue +2% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On fingers | [vs. copper ring of frost (+20%) (On fingers)]copper ring of frost (+20%) 0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10%(-) cold ----- def ----- Resists +20%(-) cold Rings make your fingers look great! |
| On hands | [vs. naturalist's hardened leather gloves (0 def, 2 armour) (On hands)]naturalist's hardened leather gloves (0 def, 2 armour) 1.0 T2 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 6(-) nature Dmg.mod +4%(-) nature ----- def ----- Armour +2 (-) Resists +7%(-) nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In main hand | [vs. Coral Spray (8 def, 8 armour, 18-25 power, 48 block) (In main hand, 1 of 2)]Coral Spray (8 def, 8 armour, 18-25 power, 48 block) 7.0 T1 shield armor Reqs Shield usage training Str 16 [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.0% (-) Block +48 (-) Melee+ +10(-) cold While equipped: dps ---------- On shield block: + 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 (-) Defense +8 (+6 eff.) (-) Fatigue +12% (-) Resists +10%(-) fire +15%(-) cold ---------- misc Max.Air +20.00 (-) Talents +1.00(-) Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. Tap to cycle through comparison choices |
| Main armor | [vs. prismatic iron plate armour (0 def, 7 armour) (Main armor)]prismatic iron plate armour (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Ego] Arcane While equipped: ----- def ----- Armour +7 (-) Fatigue +22% (-) Resists +11%(-) light +10%(-) darkness A suit of armour made of metal plates. |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. grounding iron helm (0 def, 3 armour) (On head)]grounding iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +5%(-) lightning +6%(-) temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| In off hand | [vs. Coral Spray (8 def, 8 armour, 18-25 power, 48 block) (In main hand, 1 of 2)]iron shield (0 def, 2 armour, 10-12 power, 17 block) 7.0 T1 shield armor Reqs Shield usage training Str 11 [Normal] When used to Attack: Power 10.0 - 12.0(-8.0 - -13.2) Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.5% (+0.5%) Block +17 (-31) Melee+ +0(-10) cold While equipped: ----- def ----- Armour +2 (-6) Defense +0 (+0 eff.) (-8 (-6 eff.)) Fatigue +8% (-4%) Resists +0%(-10%) fire +0%(-15%) cold ---------- misc Max.Air +0.00 (-20.00) Talents +1.00(-) Block Handheld deflection devices. Tap to cycle through comparison choices |
Inventory
[vs. copper ring of frost (+20%) (On fingers)]copper ring 0.1 T1 ring jewelry [Normal] While equipped: dps ---------- Dmg.mod +0%(-10%) cold ----- def ----- Resists +0%(-20%) cold Rings make your fingers look great! |
[vs. Coral Spray (8 def, 8 armour, 18-25 power, 48 block) (In main hand, 1 of 2)]iron shield (0 def, 2 armour, 9-11 power, 17.5 block) 7.0 T1 shield armor Reqs Shield usage training Str 11 [Normal] When used to Attack: Power 9.0 - 10.8(-9.0 - -14.4) Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.5% (+0.5%) Block +18 (-30) Melee+ +0(-10) cold While equipped: ----- def ----- Armour +2 (-6) Defense +0 (+0 eff.) (-8 (-6 eff.)) Fatigue +8% (-4%) Resists +0%(-10%) fire +0%(-15%) cold ---------- misc Max.Air +0.00 (-20.00) Talents +1.00(-) Block Handheld deflection devices. Tap to cycle through comparison choices |
[vs. prismatic iron plate armour (0 def, 7 armour) (Main armor)]iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Normal] While equipped: ----- def ----- Armour +4 (-3) Defense +2 (+2 eff.) Fatigue +12% (-10%) Resists +0%(-11%) light +0%(-10%) darkness A suit of armour made of mail. |
[vs. naturalist's hardened leather gloves (0 def, 2 armour) (On hands)]hardened leather gloves of butchering (0 def, 2 armour) 1.0 T2 hands armor [Ego+] Disrupt While equipped: dps ---------- Phys.pwr +4 (+2 eff.) Melee+ 0(-6) nature Dmg.mod +0%(-4%) nature Acc +4 (+2 eff.) Apr +7 ----- def ----- Armour +2 (-) Resists +5% blight +0%(-7%) nature Spell.save +10 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. naturalist's hardened leather gloves (0 def, 2 armour) (On hands)]iron gauntlets of strength (+3) (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 0(-6) nature Dmg.mod +0%(-4%) nature ----- def ----- Armour +1 (-1) Fatigue +1% Resists +0%(-7%) nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. grounding iron helm (0 def, 3 armour) (On head)]insulating rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +1 (-2) Fatigue +1% (-4%) Resists +0%(-5%) lightning +5% cold +0%(-6%) temporal +5% fire A cap made of leather. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Achievements
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Torud the Dwarf Stone Warden level 10
16th Voratun 122nd year of Ascendancy at 23:35 see stats
Log
Torud uses Block.
Torud feels pain again.
Talent Infusion: Healing is ready to use.
Stone Vine from Torud hits Ryal for 13 nature, 8 arcane (22 total damage).
Bleeding from Ryal hits Torud for (18 blocked), 0 physical (0 total damage).
You fail to use Eldritch Blow due to your equilibrium!
Ryal casts Illuminate.
Ryal hits Torud for (11 flat reduction), 42 light (42 total damage).
Stone Vine from Torud hits Ryal for 13 nature, 8 arcane (22 total damage).
Bleeding from Ryal hits Torud for 21 physical damage.
Torud uses Infusion: Healing.
Torud stops bleeding.
Torud receives 51 healing from Infusion: Healing.
Torud meditates on nature.
Stone Vine from Torud hits Ryal for 7 nature, 4 arcane (11 total damage).
Ryal is free from the stone vine.
Ryal uses Dual Strike.
Torud is stunned!
Melee retaliation hits Ryal for 6 arcane, 2 arcane (8 total damage).
Ryal hits Torud for 5 physical, 5 blight, 23 darkness, 62 acid, 9 physical, 5 blight, 23 darkness (132 total damage).
Talent Infusion: Regeneration is ready to use.
Torud uses Infusion: Regeneration.
Torud starts regenerating health quickly.
Ryal uses Knockback.



























































