









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | QuickTome: Remove Traps 1.3.1 Possessor Tweaks 1.5.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Additional Randart Properties 1.5.10 QuickTome: Improved Recall 1.5.10Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
QuickTome: Event Changes 1.3.1 Bugfix Pack 1.5.10An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Revamped Wyrmic 1.5.0A variation on wyrmics, as a multi-elemental debuff-centered class. The core of Wyrmic is: Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access. Apex Predator - new generic tree that fills in a few gaps and lets you wear gems. Credits Compatibility Other Fuck Patrols Addon 1.4.8All World Map Patrols have been disabled because they're fucking annoying and nobody likes them. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Revamped Anorithil 1.5.5 Items Vault 1.5.0Donators/Buyers bonus! QuickTome: Vault Tweaks 1.4.8This addon is part of the QuickTome addon set. This addon changes various vaults to be less annoying. Mostly, this means replacing some diggable walls with doors or empty space. CompatibilityThis addon OVERLOADS these files, and will not be compatible with other addons that touch them: Weight: 216047 QuickTome: Resource Tweaks 1.3.1 QuickTome: Remove Stat Requirements 1.5.5 Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. QuickTome: Arena Skip 1.3.1 QuickTome: Item Tweaks 1.4.8 Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. TS Inventory Squelching 1.5.10Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Directly copied from yrriban's addon, but updated to work for characters with Tinkers and with a few more squelching options. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game White Monk 1.5.10Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Anorithil |
| Level / Exp | 27 / 55% |
| Size | medium |
| Lifes / Deaths | Killed by Islulle the orc grand master assassin at level 24 on the 8th Allure 123rd year of Ascendancy at 20:16 / 1 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 19 (base 10) |
| Constitution | 72 (base 52) |
| Magic | 60 (base 58) |
| Willpower | 20 (base 10) |
| Cunning | 32 (base 13) |
Resources
| Life | 1148/1148 |
| Mana | 186/186 |
| Healing Factor | 1.5442975206612 |
| Regeneration | 1.1582231404959 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 12 |
| Infravision | 9 |
| See Invisible | 28 |
| ESP Range | 10 |
| ESP Kinds | dragon, animal/canine |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 27 |
| Crit Chance | 15% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 62% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +37% |
| Light | +22% |
| Temporal | +15% |
| Nature | +18% |
| Acid | +33% |
| All | +12% |
Offense: Damage Penetration
| Arcane | +20% |
| Fire | +25% |
| Physical | +6% |
Defense: Base
| Armour (hardiness) | 42.551211628464 (88.30122297355%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 9 |
| Physical Save | 46 |
| Spell Save | 48 |
| Mental Save | 55 |
Defense: Resistances
| Acid | + 10%( 70%) |
| Physical | + 7%( 70%) |
| Cold | + 7%( 70%) |
| All | 0%( 70%) |
| Darkness | + 12%( 70%) |
| Light | + 21%( 70%) |
| Temporal | + 6%( 70%) |
| Fire | + 7%( 70%) |
| Lightning | + 19%( 70%) |
Defense: Immunities
| Silence Resistance | 58% |
| Disarm Resistance | 54% |
| Knockback Resistance | 55% |
| Confusion Resistance | 39% |
| Stun Resistance | 29% |
| Pinning Resistance | 57% |
| Instadeath Resistance | 100% |
| Blind Resistance | 45% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 516% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 634% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Cunning stat. |
Class Talents
| Solar / Sunburn | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Lunar / Moonbeam | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Liminal / Eclipse | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Solar / Sunlight | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Liminal / Twilight | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Liminal / Glory | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Liminal / Guile | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 2/5 |
| Liminal / Threshold | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Corona |
| talent | Guile |
| talent | Secrets of the Eternals |
| talent | Premonition |
| talent | Align Staff |
| talent | Star Song |
| talent | Glory |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by Velina the hornet swarm. Escort: injured seer (level 4 of Old Forest) | failed |
You failed to protect the lone alchemist from death by Aratha the giant lightning ant. Escort: lone alchemist (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed vial of greater demon bile. * You've found the needed ice wyrm tooth. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed minotaur nose. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed vial of elder vampire blood. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed black mamba head. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Ivytha the Gleammonster (0 def, 3 armour)3.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Str +3 Wil +4 Cun +5 Con dps ---------- Mind.pwr +4 (+2 eff.) Res.pen +6% physical ----- def ----- Armour +3 Fatigue +2% Resists +9% light Crit.dmg- 15.00% Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 5 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | survivor's alchemist's lamp of health1.0 T3 lite [Ego] Nature While equipped: ----- def ----- Phys.save +7 (+2 eff.) Max.HP +43.00 Heal.mod +16% ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | rough leather cap 'Duridrafang' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Cun +3 Dex dps ---------- S.pwr/crit +2 Res.pen +15% arcane Apr +4 ----- def ----- Armour +1 Fatigue +1% ---------- misc See.Invis +6 Telepathy Dragon On Spell Hit: 5% Rethread 1 A cap made of leather. |
| Tool | Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+5 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 78 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
| On fingers | Fireclash0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Lck +4 Cun dps ---------- Res.pen +25% fire ----- def ----- Max.HP +23.00 Disarm- +23% Pinning- +25% Knockbk- +24% Rings can have magical properties. |
| On fingers | Gluvea0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +21% acid +3% temporal Melee Ret 12 temporal ----- def ----- Anom.red +15 Max.HP +27.00 Disarm- +31% Pinning- +32% Knockbk- +31% Def/telep +15 Res/telep +15% Dur/telep +15% Rings can have magical properties. |
| Around waist | Koribar the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Wil +6 Con ----- def ----- Max.HP +32.00 ---------- misc Light +1 See.Invis +3 A belt that goes around your waist. |
| In main hand | surging elven-wood starstaff of might (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +12 (+4 eff.) S.pwr/crit +2 Dmg.mod +25% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | dwarven-steel gauntlets 'Galequill' (0 def, 6 armour)1.5 T3 hands armor [Rare] Master While equipped: dps ---------- Melee Ret 12 lightning ----- def ----- Armour +6 Resists +12% lightning Crit.dmg- 15.00% Mind.save +8 (+3 eff.) Max.HP +49.00 ---------- misc Infravis +2 See.Invis +12 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Mayath (4 def, 17 armour)17.0 T2 massive armor [Rare] Master While equipped: Stats +4 Cun +4 Con dps ---------- Res.pen +5% arcane ----- def ----- Armour +17 Defense +4 (+4 eff.) Fatigue +18% ---------- misc Masteries +0.10 Liminal/Guile A suit of armour made of metal plates. |
| Cloak | Xerelaith (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Acc +15 (+7 eff.) ----- def ----- Defense +2 (+2 eff.) Fatigue -6% Resists +3% acid +6% temporal Mind.save +3 (+1 eff.) Max.HP +78.00 Silence- +5% ---------- misc Max.stam +13.00 Infravis +3 Masteries +0.20 Solar/Sunburn A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Oozewell the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +4 Cun +5 Con dps ---------- Crit.mult +18.00% Mov.spd +10% Dmg.mod +6% nature Acc +6 (+3 eff.) Apr +12 ----- def ----- Fatigue -6% HP.reg +0.50 Blind- +16% ---------- misc Stam/turn +0.50 Hate/kill +8.00 Infravis +4 Sight +2 See.Invis +7 Amulets can have magical properties. |
Inventory
phase door rune of the sneak (range 8; power 32; dur 5)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Gloralle the steel amulet0.1 T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Dex +2 Mag +1 Cun +1 Con dps ---------- Spell.crit +3% Phys.pwr +6 (+6 eff.) Spell.pwr +4 (+2 eff.) Phys.spd +10% Dmg.mod +4% acid +5% physical +5% fire +5% lightning +5% cold ----- def ----- Fatigue -4% ---------- misc Telepathy Dragon Masteries +0.18 Solar/Sunburn Amulets can have magical properties. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
rogue's gold ring of perseverance0.1 T3 ring jewelry [Ego] Master While equipped: Stats +6 Cun ----- def ----- Defense +12 (+11 eff.) HP.reg +1.40 Stun/Frz- +28% Rings can have magical properties. |
voratun ring 'Anogar'0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +7 Cun dps ---------- Melee+ 11 bleed Ranged+ 10 bleed Dmg.mod +16% mind On Hit (Melee): * 11% chance to cause random gloom On Hit (Ranged): * 10% chance to cause random gloom ----- def ----- Hardiness +10% Resists +10% acid +10% lightning +30% cold +16% mind +14% fire Phys.save +10 (+3 eff.) Blind- +10% ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
elven-silk cloak 'Cystpain' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +5 (+5 eff.) Mind.pwr +8 (+4 eff.) On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Defense +3 (+3 eff.) Fatigue -6% Resists +9% acid +24% temporal +30% darkness +9% fire +9% cold +3% nature +8% lightning Mind.save +30 (+9 eff.) Def/telep +30 Res/telep +14% Dur/telep +26% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silothra (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +2 Mag +2 Cun +2 Con +3 Lck dps ---------- Phys.crit +5.0% Crit.mult +10.00% Phys.pwr +5 (+5 eff.) Apr +6 ----- def ----- Armour +4 Fatigue +3% Def/telep +15 Res/telep +15% Dur/telep +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (400/400)2.0 rod charm [Plot Item] Unknown Teleport the user to another zone after 40 turns. Uses 1 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Alex the Shalore Anorithil level 10
26th Haze 122nd year of Ascendancy at 03:12 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Alex the Shalore Anorithil level 24
3rd Regrowth 123rd year of Ascendancy at 16:14 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Alex the Shalore Anorithil level 22
80th Haze 122nd year of Ascendancy at 10:43 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Alex the Shalore Anorithil level 10
1st Mirth 122nd year of Ascendancy at 05:36 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Alex the Shalore Anorithil level 20
75th Haze 122nd year of Ascendancy at 19:26 see stats
Lost in translation (Insane (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Alex the Shalore Anorithil level 7
79th Pyre 122nd year of Ascendancy at 02:34 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Alex the Shalore Anorithil level 18
74th Haze 122nd year of Ascendancy at 21:18 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Alex the Shalore Anorithil level 24
1st Wintertide 123rd year of Ascendancy at 08:22 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Alex the Shalore Anorithil level 10
2nd Flare 122nd year of Ascendancy at 00:30 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Alex the Shalore Anorithil level 23
2nd Decay 122nd year of Ascendancy at 03:15 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Alex the Shalore Anorithil level 16
67th Haze 122nd year of Ascendancy at 11:10 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Alex the Shalore Anorithil level 24
8th Allure 123rd year of Ascendancy at 20:16 see stats
Log
You gain 16.77 gold from the transmogrification of Prismmalice the woollen robe (0 def, 0 armour).
You gain 20.43 gold from the transmogrification of steel shield 'Polesetta' (6 def, 2 armour, 40.5 block).
You gain 3.23 gold from the transmogrification of steel dagger of shearing (12-15.6 power, 6 apr).
You gain 0.70 gold from the transmogrification of steel dagger of massacre (16.5-21.45 power, 6 apr).
You gain 20.78 gold from the transmogrification of Ulfulathabar the steel waraxe (13.5-18.9 power, 3 apr).
You gain 20.30 gold from the transmogrification of Lisanor the steel longsword (15.5-21.7 power, 3 apr).
You gain 16.01 gold from the transmogrification of steel battleaxe 'Emeluda' (30.5-45.75 power, 2 apr).
You gain 23.17 gold from the transmogrification of Mayimiwen (18.5-27.75 power, 2 apr).
You gain 3.00 gold from the transmogrification of cruel ash magestaff (15-18 power, 3 apr, lightning element).
You gain 17.95 gold from the transmogrification of ash vilestaff 'Ulfahor' (15-18 power, 3 apr, darkness element).
You gain 23.58 gold from the transmogrification of Noonspiker (15-18 power, 3 apr, physical element).
You gain 19.00 gold from the transmogrification of Gudama the ash starstaff (15-18 power, 3 apr, physical element).
You gain 25.00 gold from the transmogrification of Baleruigas the Flashoozer (15-18 power, 3 apr, physical element).
You gain 2.19 gold from the transmogrification of vision rune of the duelist (radius 9; dur 14; see horror).
You gain 1.29 gold from the transmogrification of biting gale rune (42 cold damage; freeze 3 turns with power 21).
You gain 1.97 gold from the transmogrification of acid wave rune of the warrior (115 acid damage; disarm 5 turns with power 27).
Alex deactivates Jumpgate.
There is a Very old halfling ruins here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Alex deactivates Star Song.
Alex deactivates Premonition.
Alex deactivates Glory.
Alex deactivates Guile.
Alex deactivates Secrets of the Eternals.
Alex deactivates Corona.
Alex deactivates Align Staff.








































