Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Ghost Race 1.2.3Adds in a new Undead race, Ghost. Ghosts have a life rating lower than that of yeeks, but ghosts make up for this by sharing damage with their mana pool. Original Class idea and design by Faeryan Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Faerie Race Temp Fix 1.5.2Adds in a playable Faerie Race. TLR's Stat Changes 1.6.7My personal twist on and combination of "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill. This is my first ToME mod, so bear with me, I'm still working on balance and stuff, just give me constructive criticism please! Leveling changes: + 0.2% resist all per level, so 10% at level 50, 20% should you reach level 100. +1 to all saves per level up to level 50. Constitution changes: Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessed Class Add on 1.4.9Adds the Afflicted Class, Possessed. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Exponential Leveling But Less With Mastery limit removed 1.4.4 Beholder (Eye Fix) 1.6.1Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Original (steam version): https://steamcommunity.com/sharedfiles/filedetails/?id=204567988 Update by Kish to remove purple gaze alpha that obscures the whole screen. Also modified central eye powers, replacing Paralyzing Gaze with Temporal Gaze. v1.1.8-9: Potentially fixed some LUA errors. I don't know enough about LUA to fix the one you get when changing party members, sorry; that part of the mod is not one I messed with at all at any rate. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Everyone Options 1.4.5Starts characters off with category points instead of categories known. Items Vault 1.6.0Donators/Buyers bonus! Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Comfortably Generous Levels 1.6.7Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Spell Merchants 1.6.6
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) Starting Equipment 1.6.0 Qlass Pack 1.6.7Adds several new classes and races: - Moon Fox race: Race that can radically transform class and generic talents by attaching tails to them. This addon also makes a couple other changes to make the Zephyr class work: Other than that, the addon tries not to affect existing classes/races/talents. The new classes won't appear on enemies or Adventurers. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 134953 ===== Credits ===== Sounds: ===== Changelog ===== 1.1.0: 1.0.1: 1.0.0: Resist levels 1.5.10Gives bonus resistances (to elements and negative effects) on level ups Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Hulk! 1.4.8 Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Ogre |
Class | Writhing One |
Level / Exp | 10 / 52% |
Size | big |
Lifes / Deaths | Killed by ritch flamespitter at level 7 on the 42nd Dusk 122nd year of Ascendancy at 11:42 3 / 1 |
Primary Stats
Strength | 41 (base 32) |
Dexterity | 33 (base 32) |
Constitution | 42 (base 32) |
Magic | 44 (base 32) |
Willpower | 52 (base 32) |
Cunning | 42 (base 32) |
Resources
Life | 444/658 |
Positive | 57/57 |
Negative | 57/57 |
Insanity | 96/100 |
Healing Factor | 0.84 |
Regeneration | 1.743 |
Speed
Mental | +1.3500000000001% |
Attack | +1.3500000000001% |
Movement | +58.545105411692% |
Spell | +1.3500000000001% |
Global | +100.9% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 51 |
Accuracy | 45 |
Crit Chance | 14% |
APR | 2 |
Speed | 0.99 |
Offense: Spell
Spellpower | 47 |
Crit Chance | 12% |
Speed | 0.98667982239763 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 12% |
Speed | 0.98667982239763 |
Offense: Damage Bonus
Darkness | +40% |
Light | +31% |
Arcane | +25% |
Cold | +31% |
All | +21% |
Offense: Damage Penetration
Physical | +5% |
Defense: Base
Armour (hardiness) | 21.67674050493 (81.694915254237%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 22 |
Physical Save | 42 |
Spell Save | 54 |
Mental Save | 40 |
Defense: Resistances
Acid | + 38%( 70%) |
Arcane | + 21%( 70%) |
Cold | + 55%( 70%) |
All | + 18%( 70%) |
Lightning | + 33%( 70%) |
Light | + 43%( 70%) |
Temporal | + 27%( 70%) |
Fire | + 33%( 70%) |
Darkness | + 28%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 93% |
Fear Resistance | 49% |
Poison Resistance | 9% |
Blind Resistance | 44% |
Disarm Resistance | 21% |
Teleport Resistance | 9% |
Pinning Resistance | 9% |
Instadeath Resistance | 100% |
Knockback Resistance | 58% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (99% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Celestial / Circles | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Horrific body | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Demented / Tentacles | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Demented / Slow death | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Demented / Path of horror | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Demented / Controlled horrors | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Demented / Disfigured face | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.20 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.20 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.20 |
| 0/5 |
Celestial / Light | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Hymns | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 4/5 |
| 4/5 |
| 2/5 |
| 5/5 |
| 3/5 |
Effects
talent | Chant of Resistance |
talent | Chaos Orbs |
talent | Hymn of Perseverance |
beneficial effect | 7 stacks, +21% to all damage dealt. Chaos Orbs |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
On feet | dreamer's pair of rough leather boots of phasing (Corpses) (0 def, 1 armour) dreamer's pair of rough leather boots of phasing (Corpses) (0 def, 1 armour)2.0 T1 feet armor [Ego++] Arcane/Psionic While equipped: Stats +2 Mag +4 Wil +3 Cun ----- def ----- Armour +1 Phys.save +6 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+2 eff.) Curse of Corpses Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A pair of boots made of leather. |
On hands | alchemist's rough leather gloves of spellstriking (Madness) (0 def, 1 armour) alchemist's rough leather gloves of spellstriking (Madness) (0 def, 1 armour)1.0 T1 hands armor [Ego++] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +5 (+1 eff.) Melee+ 3 acid 4 fire 4 cold 6 arcane 4 lightning Dmg.mod +4% arcane ----- def ----- Armour +1 Resists +4% arcane Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | stabilizing linen wizard hat (Corpses) (1 def, 0 armour) stabilizing linen wizard hat (Corpses) (1 def, 0 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Wil ----- def ----- Defense +1 (+0 eff.) Phys.save +6 (+2 eff.) Curse of Corpses A pointy cloth hat, very wizardly... |
Tool | dwarven iron pickaxe (dig speed 30 turns) dwarven iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego+] Nature While equipped: Stats +1 Str ----- def ----- Phys.save +5 (+1 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+2 eff.) Max.HP +40.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | rogue's copper ring of frost (+20%) (Nightmares) rogue's copper ring of frost (+20%) (Nightmares)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +10% cold ----- def ----- Defense +6 (+3 eff.) Resists +20% cold Curse of Nightmares Rings can have magical properties. |
Around waist | skylord's rough leather belt (Madness) skylord's rough leather belt (Madness)1.0 T1 belt armor [Ego+] Nature While equipped: Stats +2 Str +2 Dex +2 Wil +2 Cun ----- def ----- Phys.save +11 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Curse of Madness A belt that goes around your waist. |
Main armor | fortifying iron plate armour of the deep (Shrouds) (0 def, 8 armour) fortifying iron plate armour of the deep (Shrouds) (0 def, 8 armour)17.0 T1 massive armor [Ego++] Nature/Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +8 Fatigue +22% Resists +6% acid +6% cold Max.HP +34.00 ---------- misc Breathe water Curse of Shrouds A suit of armour made of metal plates. |
In main hand | warbringer's iron longsword of enduring (Corpses) (11-15.4 power, 2 apr) warbringer's iron longsword of enduring (Corpses) (11-15.4 power, 2 apr)3.0 T1 longsword 1H weapon [Ego++] Nature/Master Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +7 Con +6 Wil dps ---------- Phys.pwr +6 (+2 eff.) Res.pen +5% physical ----- def ----- Max.HP +14.00 Disarm- +12% Curse of Corpses Sharp, long, and deadly. |
Cloak | spellcowled linen cloak of the voidstalker (Nightmares) (1 def, 0 armour) spellcowled linen cloak of the voidstalker (Nightmares) (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +1 (+0 eff.) Resists +12% darkness +11% temporal Spell.save +5 (+2 eff.) Def/telep +13 Res/telep +11% Dur/telep +12% ---------- misc Max.mana +40.00 Curse of Nightmares Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(109 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Inventory
Ulfaregothad the Searcut Ulfaregothad the Searcut0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +9 Lck dps ---------- Dmg.mod +6% temporal +9% fire Res.pen +20% arcane Acc +10 (+3 eff.) Melee Ret 4 fire ----- def ----- Defense +7 (+3 eff.) Resists +5% arcane +9% temporal Unseen.red 12% Amulets can have magical properties. |
balanced dwarven-steel battleaxe of enduring (Corpses) (31-46.5 power, 2 apr) balanced dwarven-steel battleaxe of enduring (Corpses) (31-46.5 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Nature/Master Power 31.0 - 46.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% While equipped: Stats +10 Con +16 Wil dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +12 (+6 eff.) Max.HP +19.00 Disarm- +31% Curse of Corpses Massive two-handed battleaxes. |
iron longsword (Nightmares) (10.5-14.7 power, 2 apr) iron longsword (Nightmares) (10.5-14.7 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 10.5 - 14.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Curse of Nightmares Sharp, long, and deadly. |
iron longsword of erosion (Corpses) (11.5-16.1 power, 2 apr) iron longsword of erosion (Corpses) (11.5-16.1 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Nature Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +6 nature Curse of Corpses Sharp, long, and deadly. |
plaguebringer's iron mace of enduring (Shrouds) (11.5-16.1 power, 2 apr) plaguebringer's iron mace of enduring (Shrouds) (11.5-16.1 power, 2 apr)3.0 T1 mace 1H weapon [Ego++] Arcane/Nature Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 blight On Hit: 20% Epidemic 1 On Hit: * 6% chance to reduce strength, dexterity, and constitution by 0 While equipped: Stats +6 Con +6 Wil ----- def ----- Max.HP +10.00 Disease- +10% Curse of Shrouds Blunt and deadly. |
stormbringer's hardened leather sling (Corpses) stormbringer's hardened leather sling (Corpses)4.0 T3 sling 1H weapon Reqs Shoot [Ego+] Nature Acc+ +0.1% dam / acc Atk.spd 100% Range +8 On Crit.r2 +12 lightning +5 cold While equipped: dps ---------- Mov.spd +32% Res.pen +8% lightning +5% cold Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
swiftstrike cured leather sling of lightning (Misfortune) swiftstrike cured leather sling of lightning (Misfortune)4.0 T2 sling 1H weapon Reqs Shoot [Ego+] Arcane/Master Acc+ +0.1% dam / acc Atk.spd 100% Range +7 Proj.spd +200% Ranged+ +7 lightning While equipped: Stats +3 Cun dps ---------- Phys.spd +10% Dmg.mod +8% lightning Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
Glarebore the yew vilestaff (Misfortune) (20-24 power, 4 apr, blight element) Glarebore the yew vilestaff (Misfortune) (20-24 power, 4 apr, blight element)5.0 T3 staff 1H weapon [Rare] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +6% Phys.pwr +7 (+3 eff.) Spell.pwr +16 (+5 eff.) Dmg.mod +20% blight +6% light Res.pen +20% acid Acc +9 (+3 eff.) ----- def ----- Resists +15% temporal ---------- misc Light +2 Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff of might (Shrouds) (20-24 power, 4 apr, fire element) yew vilestaff of might (Shrouds) (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +9 (+3 eff.) Dmg.mod +20% fire ---------- misc Talents +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
steel steamgun of acid (Nightmares) steel steamgun of acid (Nightmares)4.0 T2 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Arcane/Steamtech Acc+ +0.1% dam / acc Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Ranged+ +8 acid Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +10% acid Curse of Nightmares Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
strafer's dwarven-steel steamgun of enduring (Madness) strafer's dwarven-steel steamgun of enduring (Madness)4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Nature/Master/Steamtech Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +7 Con +5 Wil dps ---------- Acc +5 (+2 eff.) ----- def ----- Max.HP +10.00 ---------- misc Cooldown Strafe -2 Curse of Madness Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
dwarven-steel waraxe 'Murkwyrd' (Misfortune) (21-29.4 power, 4 apr) dwarven-steel waraxe 'Murkwyrd' (Misfortune) (21-29.4 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Psionic Power 21.0 - 29.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +20 darkness +8 mind On Hit.r1 +16 mind On Hit: * 20% chance to reduce armor by 0% * 21% chance to reduce all saves and defense by 0 While equipped: Stats +3 Cun +2 Wil dps ---------- Res.pen +10% mind On Hit (Melee): * 10% chance to reduce damage dealt by 0% Curse of Misfortune One-handed war axes. |
hateful iron waraxe of shearing (Misfortune) (11-15.4 power, 2 apr) hateful iron waraxe of shearing (Misfortune) (11-15.4 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego+] Master/Psionic Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 darkness Against +5% Living While equipped: dps ---------- Res.pen +6% all Acc +6 (+2 eff.) Apr +5 Curse of Misfortune One-handed war axes. |
Ravenschism (Shrouds) Ravenschism (Shrouds)1.0 T1 belt armor [Random Unique] Arcane While equipped: dps ---------- Mind.crit +3% Res.pen +10% temporal Melee Ret 4 acid 4 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 0% ----- def ----- Armour +13 Fatigue -5% Resists +3% acid ---------- misc Max.enc +27 Hate/m.crit +2.00 Curse of Shrouds Create a temporary shield that absorbs 592 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
noble's rough leather belt of burglary (Corpses) noble's rough leather belt of burglary (Corpses)1.0 T1 belt armor [Ego++] Master While equipped: Stats +3 Dex +4 Wil +7 Cun +6 Lck dps ---------- Against +15% Summoned ----- def ----- D.Red.from +17% Summoned Stealth +5 ---------- misc T.Disarm +7 Infravis +4 Curse of Corpses A belt that goes around your waist. |
spiritwalker's rough leather belt of burglary (Shrouds) spiritwalker's rough leather belt of burglary (Shrouds)1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +4 Mag +4 Cun +6 Lck ----- def ----- Stealth +5 ---------- misc T.Disarm +5 Mana/turn +0.11 Max.mana +24.00 Infravis +3 Curse of Shrouds A belt that goes around your waist. |
Uryrerak the Airsun (Misfortune) (2 def, 0 armour) Uryrerak the Airsun (Misfortune) (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +27% lightning +15% temporal +6% arcane Res.pen +15% arcane Acc +17 (+6 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -6% Max.HP +67.00 ---------- misc Max.stam +16.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of the voidstalker (Misfortune) (2 def, 0 armour) cashmere cloak of the voidstalker (Misfortune) (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +16% darkness +12% temporal Def/telep +12 Res/telep +11% Dur/telep +16% Curse of Misfortune Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak (Madness) (6 def, 0 armour) enveloping linen cloak (Madness) (6 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +6 (+3 eff.) Phys.save +5 (+1 eff.) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
focusing linen robe of life (Nightmares) (0 def, 0 armour) focusing linen robe of life (Nightmares) (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Nature/Psionic While equipped: Stats +5 Mag +5 Wil ----- def ----- Resists +6% blight +7% all Max.HP +40.00 HP.reg +1.90 Heal.mod +12% ---------- misc Mana/turn +0.13 Psi/turn +0.11 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
scouring dwarven-steel gauntlets (Corpses) (0 def, 2 armour) scouring dwarven-steel gauntlets (Corpses) (0 def, 2 armour)1.5 T2 hands armor [Ego+] Disrupt While equipped: dps ---------- On Melee Ret: * 16 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Spell.save +10 (+3 eff.) Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
Getagador the Chargerebel (Nightmares) (0 def, 5 armour) Getagador the Chargerebel (Nightmares) (0 def, 5 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +8 Con dps ---------- Dmg.mod +12% lightning Melee Ret 6 lightning On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 0 ----- def ----- Armour +5 Fatigue +5% Resists +11% acid +3% blight +12% fire +12% cold +9% lightning Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Wretchworth the hardened leather cap (Misfortune) (0 def, 3 armour) Wretchworth the hardened leather cap (Misfortune) (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Str +7 Dex dps ---------- Dmg.mod +6% nature On Hit (Melee): * 20% chance to reduce all saves and defense by 0 ----- def ----- Armour +3 Fatigue +3% Resists +15% acid +15% fire Spell.save +9 (+3 eff.) Curse of Misfortune Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 89.5 Physical damage. If the attack hits, the target is confused (38% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
cashmere wizard hat 'Aeroruinik' (Misfortune) (2 def, 0 armour) cashmere wizard hat 'Aeroruinik' (Misfortune) (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +4 Cun dps ---------- Crit.mult +20.00% Melee Ret 4 mind ----- def ----- Defense +2 (+1 eff.) ---------- misc Psi/ret +0.08 Infravis +5 See.Stealth +7 See.Invis +10 Curse of Misfortune Circle of Warding: (Instant) Puts all charms on 40 cooldown Level 3.6 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 45% and attempts to push all creatures other than yourself out of its radius, inflicting 11.83 light damage and 12.60 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
insulating hardened leather cap of dexterity (+5) (Shrouds) (0 def, 3 armour) insulating hardened leather cap of dexterity (+5) (Shrouds) (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +5 Dex ----- def ----- Armour +3 Fatigue +3% Resists +6% fire +5% cold Curse of Shrouds A cap made of leather. |
insulating rough leather cap (Misfortune) (0 def, 1 armour) insulating rough leather cap (Misfortune) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +5% fire +7% cold ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 Curse of Misfortune A cap made of leather. |
torn swimming goggles (Misfortune) (0 def, 0 armour) torn swimming goggles (Misfortune) (0 def, 0 armour)2.0 T1 head armor [Unique] While equipped: ---------- misc Breathe water Curse of Misfortune The strap is broken. You wonder if it makes you look uncool. |
iron mail armour (Shrouds) (2 def, 4 armour) iron mail armour (Shrouds) (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Curse of Shrouds A suit of armour made of mail. |
cured leather armour 'Aerelaith' (Nightmares) (6 def, 4 armour) cured leather armour 'Aerelaith' (Nightmares) (6 def, 4 armour)9.0 T2 light armor [Rare] Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Res.pen +10% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 0 ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +6% acid Phys.save +3 (+1 eff.) Mind.save +12 (+4 eff.) Stun/Frz- +20% Curse of Nightmares A suit of armour made of leather. |
hardened leather armour of spell shielding (Shrouds) (9 def, 6 armour) hardened leather armour of spell shielding (Shrouds) (9 def, 6 armour)9.0 T3 light armor [Ego] Arcane While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +6% arcane Spell.save +13 (+4 eff.) Curse of Shrouds A suit of armour made of leather. |
rejuvenating hardened leather armour of the deep (Corpses) (9 def, 8 armour) rejuvenating hardened leather armour of the deep (Corpses) (9 def, 8 armour)9.0 T3 light armor [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +9 (+4 eff.) Fatigue +8% Resists +7% acid +8% cold HP.reg +2.30 ---------- misc Stam/turn +0.70 Breathe water Curse of Corpses A suit of armour made of leather. |
Blizzardpulverizer (Corpses) (0 def, 4 armour, 41 block) Blizzardpulverizer (Corpses) (0 def, 4 armour, 41 block)7.0 T2 shield armor [Rare] Nature While equipped: Stats +9 Cun +2 Str dps ---------- Res.pen +20% light +10% cold Melee Ret 8 cold ----- def ----- Armour +4 Fatigue +8% Resists +12% nature +12% blight Max.HP +42.00 ---------- misc Talents +1 Block Curse of Corpses Handheld deflection devices. |
coruscating dwarven-steel shield (Nightmares) (0 def, 6 armour, 82.5 block) coruscating dwarven-steel shield (Nightmares) (0 def, 6 armour, 82.5 block)7.0 T3 shield armor [Ego+] Arcane While equipped: Stats +2 Str dps ---------- Melee Ret 2 fire ----- def ----- Armour +6 Fatigue +8% Resists +10% fire ---------- misc Talents +1 Block Curse of Nightmares Handheld deflection devices. |
Pyrethorn (15/15, 20.5-28.7 power, 7 apr) Pyrethorn (15/15, 20.5-28.7 power, 7 apr)3.0 T2 arrow ammo [Rare] Master Power 20.5 - 28.7 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Acc +11 Apr +7 Crit +1.5% Capacity 15 Phasing +30% On Hit.r1 +20 arcane +8 fire On Crit.r2 +16 arcane +12 fire Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows of grasping (17/17, 33-46.2 power, 10 apr) quiver of yew arrows of grasping (17/17, 33-46.2 power, 10 apr)3.0 T3 arrow ammo [Ego+] Nature Power 33.0 - 46.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 17 On Hit: * 20% chance to create vines that bind the target to the ground dealing 166 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dull iron pickaxe (dig speed 50 turns) dull iron pickaxe (dig speed 50 turns)3.0 T1 digger tool [Unique] While carried: ---------- misc Talents +1 Dig A very weathered heirloom. You think the handle gave you a splinter. |
woodsman's iron pickaxe (dig speed 37 turns) woodsman's iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Cut Drem Arm Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Bloomrend the alchemist's lamp Bloomrend the alchemist's lamp1.0 T3 lite [Random Unique] Disrupt/Master/Psionic While equipped: dps ---------- Dmg.mod +6% nature Res.pen +10% light ----- def ----- Defense +9 (+4 eff.) Resists +6% light +3% all Phys.save +12 (+4 eff.) Spell.save +20 (+6 eff.) Mind.save +13 (+5 eff.) ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's brass lantern of focus watchleader's brass lantern of focus2.0 T1 lite [Ego+] Master/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Blind- +23% Confus- +10% ---------- misc Light +6 See.Stealth +6 See.Invis +6 Track: Puts all charms on 40 cooldown Level 4.8 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 36 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of dwarven-steel shots of wind (11/23, 33.5-40.2 power, 3 apr) pouch of dwarven-steel shots of wind (11/23, 33.5-40.2 power, 3 apr)3.0 T3 shot ammo [Ego] Nature Power 33.5 - 40.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 23 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 130 physical damage Shots are used with slings to pummel your foes to death. |
pouch of iron shots of grasping (14/14, 16.5-19.8 power, 1 apr) pouch of iron shots of grasping (14/14, 16.5-19.8 power, 1 apr)3.0 T1 shot ammo [Ego+] Nature Power 16.5 - 19.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 14 On Hit: * 20% chance to create vines that bind the target to the ground dealing 166 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
Achievements
By Unlock2 the Ogre Writhing One level 6
3rd Flare 122nd year of Ascendancy at 23:45 see stats
By Unlock2 the Ogre Writhing One level 1
74th Pyre 122nd year of Ascendancy at 11:54 see stats
By Unlock2 the Ogre Writhing One level 10
42nd Dusk 122nd year of Ascendancy at 21:13 see stats
By Unlock2 the Ogre Writhing One level 1
74th Pyre 122nd year of Ascendancy at 11:54 see stats
By Unlock2 the Ogre Writhing One level 1
74th Pyre 122nd year of Ascendancy at 11:54 see stats
Log
Unlock2 picks up (q.): cashmere cloak of the voidstalker (Misfortune) (2 def, 0 armour).
Unlock2 picks up (D.): rejuvenating hardened leather armour of the deep (Corpses) (9 def, 8 armour).
Unlock2 picks up (F.): coruscating dwarven-steel shield (Nightmares) (0 def, 6 armour, 82.5 block).
Unlock2 picks up (g.): swiftstrike cured leather sling of lightning (Misfortune).
Acid Splash from Nerireba the grannor'vor hits Unlock2 for 2 acid damage.
Unlock2 receives 27 healing from Unnatural Body.
Ran for 2 turns (stop reason: taken damage).
Talent Lash Out is ready to use.
Acid Splash from Nerireba the grannor'vor hits Unlock2 for 2 acid damage.
Unlock2 receives 22 healing from Unnatural Body.
Ran for 3 turns (stop reason: taken damage).
Acid Splash from Nerireba the grannor'vor hits Unlock2 for 2 acid damage.
Ran for 2 turns (stop reason: taken damage).
Talent Digest is ready to use.
Acid Splash from Nerireba the grannor'vor hits Unlock2 for 2 acid damage.
Ran for 3 turns (stop reason: taken damage).
Acid Splash from Nerireba the grannor'vor hits Unlock2 for 2 acid damage.
Lore found: strange picture
You can read all your collected lore in the game menu, by pressing Escape.
Unlock2 is free from the acid.
Unlock2 deactivates Hymn of Perseverance.
A shield forms around Unlock2.
Unlock2 deactivates Chant of Resistance.
Unlock2 deactivates Chaos Orbs.