
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Oozemancer |
| Level / Exp | 46 / 67% |
| Size | medium |
| Lifes / Deaths | Killed by Vessel of the Spit at level 38 on the 6th Regrowth 124th year of Ascendancy at 07:06 4 / 3Killed by Vessel of the Spit at level 38 on the 6th Regrowth 124th year of Ascendancy at 10:47 Killed by Doomed Shade of Vessel of the Spit at level 39 on the 54th Regrowth 124th year of Ascendancy at 10:43 |
| Antimagic | Follower |
Primary Stats
| Strength | 39 (base 14) |
| Dexterity | 31 (base 11) |
| Constitution | 75 (base 55) |
| Magic | 31 (base 10) |
| Willpower | 100.82707783646 (base 60) |
| Cunning | 98.481233509393 (base 60) |
Resources
| Life | 1463/1463 |
| Equilibrium | 46 |
| Psi | 191/191 |
| Healing Factor | 1.6995578233778 |
| Regeneration | 56.796943880717 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 6 |
| See Stealth | 77.789784236645 |
| See Invisible | 77.789784236645 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 123 |
| Accuracy | 55 |
| Crit Chance | 37% |
| APR | 74 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 112 |
| Accuracy | 55 |
| Crit Chance | 35% |
| APR | 46 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12.5 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 75 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +8% |
| Acid | +14% |
| Light | +54% |
| Nature | +68% |
| Cold | +8% |
| Arcane | +3% |
| Fire | +69% |
| All | 0% |
Offense: Damage Penetration
| Physical | +15% |
| Acid | +15% |
| Fire | 0% |
| Nature | +88% |
Defense: Base
| Armour (hardiness) | 42 (48.304188961773%) |
| Defense | 64 |
| Ranged Defense | 64 |
| Fatigue | 0 |
| Physical Save | 50 |
| Spell Save | 59 |
| Mental Save | 60 |
Defense: Resistances
| Acid | + 59%( 70%) |
| Blight | + 57%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 45%( 70%) |
| All | + 35%( 70%) |
| Lightning | + 64%( 70%) |
| Light | + 54%( 70%) |
| Mind | + 41%( 70%) |
| Darkness | + 52%( 70%) |
| Fire | + 57%( 70%) |
| Nature | + 65%( 70%) |
Defense: Immunities
| Stun Resistance | 63% |
| Confusion Resistance | 34% |
| Poison Resistance | 71% |
| Blind Resistance | 100% |
| Disarm Resistance | 70% |
| Bleed Resistance | 71% |
| Teleport Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 361 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Moss | 1.70 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Eyal's fury | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Mucus | 1.30 |
| 4/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.40 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Antimagic | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Unstoppable Nature |
| talent | Psiblades |
| talent | Mitosis |
| talent | Acidic Skin |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Skate (+1 level(s)). | done |
You failed to protect the lost warrior from death by Harkor'Zun. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 602. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Prismwrither the pair of hardened leather boots (0 def, 13 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +2 Dex +3 Con offense ------ Physical Power +15 (+5 eff.) Damage +9% light Ignore resists +15% physical defense ------ Armor +13 Resistance +9% acid +10% fire +9% lightning +10% cold Unlife -80.00 life A pair of boots made of leather. |
| Light source | Belyyavea the Viperbearer1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +6 Dex defense ------ Resistance +15% lightning +9% fire +9% nature Mind save +15 (+4 eff.) Unlife -60.00 life Knockbk Resist +20% other ------- Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Eye of the Forest (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil offense ------ Damage +20% nature Ignore resists +15% nature defense ------ Defense +8 (+2 eff.) Mind save +12 (+3 eff.) Blind Resist +100% other ------- Infravision +2 See Stealth +15 See Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Effective talent level: 4.5 Power cost 35 out of 35/35. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 12. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 5. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | Bethuvea the Daywish (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Random Unique] Disrupt/Master While equipped: Stats +16 Str +3 Dex +5 Wil +5 Cun +5 Con offense ------ Physical Power +13 (+4 eff.) Damage +9% light On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +3 Resistance +26% darkness +23% blight +6% fire +26% arcane +6% light Affinity +15% nature Physical save +15 (+5 eff.) Spell save +25 (+7 eff.) Disarm Resist +50% other ------- Cooldown Double Strike -1 Masteries +0.20 Technique/Grappling +0.20 Wild-gift/Antimagic Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | yew totem of summon tentacle 'Hurogodan' [power 195] (25 cooldown)2.0 Encumbrance T3 totem charm [Random Unique] Nature While equipped: offense ------ Damage +3% arcane defense ------ Resistance +9% mind +5% arcane Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 594 Base Damage: 214 Armor: 18 All Resist: 0 Puts all charms on 25 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to heal for 48. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gold ring 'Blazelash'0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +12% light When Hit 8 blight defense ------ Defense +30 (+7 eff.) Resistance +6% light Mind save +8 (+2 eff.) Unlife -80.00 life Confus Resist +34% other ------- Stamina/turn +3.00 Rings make your fingers look great! |
| On fingers | Hettidunasin0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +4 Str +4 Con defense ------ Armor +12 Resistance +6% light Mind save +18 (+5 eff.) Life Regen +8.00 Stun Resist +41% Teleport Resist +20% other ------- Infravision +1 Rings make your fingers look great! |
| Around neck | Radhiroleg the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: defense ------ Resistance +12% lightning Blind Resist +20% Disarm Resist +10% Stun Resist +22% Knockbk Resist +10% Amulets make your neck look great! |
| In main hand | Starbrace (14-15 power, 64 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon [Rare] Nature Weapon Damage 14.0 - 15.4 Nature Uses 97% Wil, 58% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +64 Critical Rate +4.5% Attack Speed 100% On-hit +20 mind While equipped: Stats +12 Cun offense ------ Mind Crit +4% Critical power +20.00% Mindpower +35 (+8 eff.) On-Hit 13 acid Damage +14% acid +24% light Ignore resists +15% acid defense ------ Resistance +16% acid Life Regen +5.00 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | The Bane of Summons1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +8 Wil +8 Cun +5 Con offense ------ Physical Crit +6.0% Critical power +15.00% Physical Power +6 (+2 eff.) Against +45% Summoned Ignore Armor +3 defense ------ Armor +14 Defense +13 (+3 eff.) Resistance +9% fire +9% light +6% cold Resist Against +42% Summoned Physical save +23 (+8 eff.) Unlife -80.00 life Life +70.00 A belt that goes around your waist. |
| In off hand | Great Caller (10-11 power, 36 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Unique] Nature Weapon Damage 10.0 - 11.0 Nature Uses 58% Wil, 97% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +36 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +6 Cun +6 Wil offense ------ Mind Crit +6% Mindpower +23 (+5 eff.) Damage +8% fire +8% physical +8% cold defense ------ Heal-on-summon +30 other ------- Max Summons +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
| Cloak | Rhybar the Carrionsting (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Cun +2 Con offense ------ Damage +18% nature Ignore resists +15% nature defense ------ Defense +2 (+0 eff.) Resistance +12% acid +3% light +9% lightning Healmod +15% Disarm Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Evermoss Robe (12 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil offense ------ Mind Crit +5% Mindpower +12 (+3 eff.) Damage +30% nature Ignore resists +10% nature When Hit 35 nature slow defense ------ Defense +12 (+3 eff.) Resistance +25% nature +13% all Physical save +15 (+5 eff.) Life Regen +0.20 Healmod +15% other ------- Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Inventory
regeneration infusion of the sneak (heal 395; 17 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 395 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
marksman's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex offense ------ Accuracy +4 (+2 eff.) defense ------ Life +21.00 Disarm Resist +20% Pinning Resist +22% Knockbk Resist +20% Rings make your fingers look great! |
savior's copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: defense ------ Physical save +7 (+3 eff.) Spell save +7 (+2 eff.) Mind save +13 (+3 eff.) Confus Resist +22% Rings make your fingers look great! |
treant's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego++] Nature While equipped: defense ------ Resistance +11% nature +11% blight Life +52.00 Life Regen +9.00 Healmod +14% Poison Resist +16% Disease Resist +10% Rings make your fingers look great! |
psionicist's voratun ring of misery0.1 Encumbrance T5 ring jewelry [Ego+] Psionic While equipped: Stats +8 Cun +5 Wil offense ------ On-Hit 22 physical On-Ranged-Hit 28 physical On-Hit (Melee): * 16% chance to reduce all saves and defense by 41 On-Hit (Ranged): * 15% chance to reduce all saves and defense by 41 defense ------ Mind save +10 (+3 eff.) other ------- Hate-on-crit +2.00 Max hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Effective talent level: 5.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
Serpent's Glare (7-8 power, 15 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Unique] Nature Weapon Damage 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +15 Critical Rate +7.0% Attack Speed 100% Damage Conversion 30% poison While equipped: offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) Damage +10% nature defense ------ Resistance +10% nature Poison Resist +50% Spit Poison: Effective talent level: 3.5 Power cost 8 out of 8/8. Range 10 Cooldown: 6 Travel.spd instantaneous Is: a nature gift Description: Spit poison at your target, doing 229.00 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Begobar the thorny mindstar (8-8 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 7.5 - 8.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +20 blight While equipped: Stats +2 Str +3 Con offense ------ Mind Crit +6% Mindpower +9 (+2 eff.) On-Hit 8 mind 5 darkness Damage +8% acid +8% physical +2% darkness +8% fire +22% mind +7% cold Ignore resists +4% acid +4% fire +5% cold +6% physical defense ------ Heal-on-summon +25 other ------- Psi-on-crit +3.00 Light +1 See Invis +6 Max Summons +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's thorny mindstar of life (10-11 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego] Nature Weapon Damage 10.0 - 11.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+1 eff.) Damage +4% nature defense ------ Resistance +2% blight Life +14.00 Life Regen +0.80 Disease Resist +15% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
tormentor's silk robe of life (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun offense ------ Critical power +10.00% defense ------ Resistance +11% blight +13% all Life +78.00 Life Regen +2.90 Healmod +15% other ------- Hate-on-crit +4.00 Psi-on-crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Airblow the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Damage +6% lightning Ignore resists +20% acid defense ------ Defense +8 (+2 eff.) Resistance +3% light Stealth +6 A belt that goes around your waist. |
murderer's linen cloak of mindcraft (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego++] Master/Psionic While equipped: Stats +2 Dex +3 Wil +5 Cun offense ------ Mind Crit +4% Accuracy +4 (+2 eff.) Ignore Armor +3 defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glacierreign (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Ignore resists +15% cold When Hit 2 mind defense ------ Armor +1 Fatigue -5% Resistance +9% mind Physical save +5 (+2 eff.) other ------- Encumbrance +20 A pair of boots made of leather. |
Murktyphoon (0 def, 8 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Ignore resists +10% nature When Hit 4 nature defense ------ Armor +8 Resistance +6% cold +21% fire +6% light +6% darkness other ------- Infravision +2 A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+0 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Radiancerazor (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +10 Lck offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +4% Damage +6% light +9% mind When Hit 6 acid On-Hit (Melee): * 20% chance to reduce armor by 17% defense ------ Armor +3 Fatigue +3% Resistance +9% light other ------- Light +3 A cap made of leather. |
8 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+5 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Resonating Diamond0.0 Encumbrance T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
133 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Bileshine the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Cun offense ------ Damage +3% nature Ignore resists +5% light defense ------ Life +44.00 other ------- Psi when Hit +0.20 Max psi +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Blood-Runed Athame1.0 Encumbrance misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 81% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Vessel of the Spit the Thalore Oozemancer level 36
10th Decay 123rd year of Ascendancy at 23:19 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Vessel of the Spit the Thalore Oozemancer level 24
70th Dusk 122nd year of Ascendancy at 22:06 see stats
Against all odds
Killed Ukruk in the ambush.By Vessel of the Spit the Thalore Oozemancer level 36
6th Decay 123rd year of Ascendancy at 22:37 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Vessel of the Spit the Thalore Oozemancer level 32
9th Mirth 123rd year of Ascendancy at 00:37 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Vessel of the Spit the Thalore Oozemancer level 40
55th Pyre 124th year of Ascendancy at 11:34 see stats
Brave new world
Went to the Far East and took part in the war.By Vessel of the Spit the Thalore Oozemancer level 38
25th Regrowth 124th year of Ascendancy at 07:23 see stats
Bringer of Doom
Killed a Bringer of Doom.By Vessel of the Spit the Thalore Oozemancer level 19
52nd Dusk 122nd year of Ascendancy at 17:49 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Vessel of the Spit the Thalore Oozemancer level 14
19th Dusk 122nd year of Ascendancy at 23:17 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Vessel of the Spit the Thalore Oozemancer level 37
4th Allure 124th year of Ascendancy at 08:43 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Vessel of the Spit the Thalore Oozemancer level 41
55th Pyre 124th year of Ascendancy at 13:50 see stats
Earth Master
Killed Harkor'Zun.By Vessel of the Spit the Thalore Oozemancer level 18
52nd Dusk 122nd year of Ascendancy at 09:44 see stats
Exterminator
Killed 1000 creatures.By Vessel of the Spit the Thalore Oozemancer level 19
53rd Dusk 122nd year of Ascendancy at 07:37 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Vessel of the Spit the Thalore Oozemancer level 33
49th Dusk 123rd year of Ascendancy at 04:29 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Vessel of the Spit the Thalore Oozemancer level 24
70th Dusk 122nd year of Ascendancy at 16:09 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Vessel of the Spit the Thalore Oozemancer level 41
55th Pyre 124th year of Ascendancy at 14:09 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Vessel of the Spit the Thalore Oozemancer level 31
78th Pyre 123rd year of Ascendancy at 22:32 see stats
Level 10
Got a character to level 10.By Vessel of the Spit the Thalore Oozemancer level 10
5th Flare 122nd year of Ascendancy at 16:43 see stats
Level 20
Got a character to level 20.By Vessel of the Spit the Thalore Oozemancer level 20
53rd Dusk 122nd year of Ascendancy at 20:30 see stats
Level 30
Got a character to level 30.By Vessel of the Spit the Thalore Oozemancer level 30
53rd Pyre 123rd year of Ascendancy at 21:39 see stats
Level 40
Got a character to level 40.By Vessel of the Spit the Thalore Oozemancer level 40
55th Pyre 124th year of Ascendancy at 10:23 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Vessel of the Spit the Thalore Oozemancer level 45
80th Haze 124th year of Ascendancy at 15:44 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Vessel of the Spit the Thalore Oozemancer level 21
57th Dusk 122nd year of Ascendancy at 06:20 see stats
Size is everything
Did over 1500 damage in one attack.By Vessel of the Spit the Thalore Oozemancer level 44
59th Haze 124th year of Ascendancy at 10:18 see stats
Size matters
Did over 600 damage in one attack.By Vessel of the Spit the Thalore Oozemancer level 34
2nd Decay 123rd year of Ascendancy at 07:33 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Vessel of the Spit the Thalore Oozemancer level 38
4th Allure 124th year of Ascendancy at 09:52 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Vessel of the Spit the Thalore Oozemancer level 24
70th Dusk 122nd year of Ascendancy at 22:06 see stats
The Arena
Unlocked Arena mode.By Vessel of the Spit the Thalore Oozemancer level 9
2nd Summertide 122nd year of Ascendancy at 17:52 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Vessel of the Spit the Thalore Oozemancer level 24
70th Dusk 122nd year of Ascendancy at 22:06 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Vessel of the Spit the Thalore Oozemancer level 24
42nd Haze 122nd year of Ascendancy at 14:27 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Vessel of the Spit the Thalore Oozemancer level 42
33rd Dusk 124th year of Ascendancy at 09:42 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Vessel of the Spit the Thalore Oozemancer level 27
72nd Regrowth 123rd year of Ascendancy at 04:30 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Vessel of the Spit the Thalore Oozemancer level 18
51st Dusk 122nd year of Ascendancy at 17:32 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Vessel of the Spit the Thalore Oozemancer level 35
6th Decay 123rd year of Ascendancy at 18:03 see stats
Log
You gain 5.39 gold from the transmogrification of acidic voratun shield of earthen fury (0 def, 16 armour, 188.5 block).
You gain 25.00 gold from the transmogrification of Fire Dragon Shield (16 def, 9 armour, 220 block).
You gain 2.52 gold from the transmogrification of psychokinetic pouch of voratun shots (22/22, 53-64 power, 6 apr).
You gain 2.45 gold from the transmogrification of pouch of voratun shots of erosion (22/22, 54-64 power, 6 apr).
You gain 0.95 gold from the transmogrification of barbed pouch of stralite shots (21/21, 52-63 power, 5 apr).
You gain 9.49 gold from the transmogrification of strafer's voratun steamgun of true flight.
You gain 6.76 gold from the transmogrification of blazebringer's drakeskin leather sling.
You gain 12.27 gold from the transmogrification of throat-seeking dragonbone longbow of enduring.
You gain 6.32 gold from the transmogrification of mitotic thorny mindstar of flames (8-9 power, 24 apr, nature damage).
You gain 25.00 gold from the transmogrification of Yvolaith the Umbragrit (41-57 power, 6 apr).
You gain 4.44 gold from the transmogrification of stralite waraxe of rage (30-41 power, 5 apr).
You gain 25.00 gold from the transmogrification of Arewyn the Prismsweep (30-42 power, 5 apr).
You gain 9.77 gold from the transmogrification of truestriking voratun mace of the mystic (48-66 power, 6 apr).
You gain 5.96 gold from the transmogrification of voratun longsword of evisceration (41-57 power, 6 apr).
You gain 9.20 gold from the transmogrification of stormbringer's voratun longsword of projection (42-59 power, 6 apr).
You gain 5.65 gold from the transmogrification of arcing stralite longsword of evisceration (30-43 power, 5 apr).
You gain 7.20 gold from the transmogrification of truestriking orichalcum trident of corruption (55-88 power, 16 apr).
You gain 21.37 gold from the transmogrification of Rimeveil the stralite greatsword (49-78 power, 3 apr).
You gain 8.08 gold from the transmogrification of shimmering dragonbone vilestaff of channeling (30-36 power, 6 apr, darkness element).
You gain 7.13 gold from the transmogrification of lifebinding dragonbone starstaff (30-36 power, 6 apr, light element).
You gain 15.33 gold from the transmogrification of infernal dragonbone magestaff of channeling (30-36 power, 6 apr, fire element).
You gain 8.41 gold from the transmogrification of infernal elven-wood starstaff (25-30 power, 5 apr, darkness element).
You gain 5.08 gold from the transmogrification of titan's voratun ring of pilfering.
You gain 2.10 gold from the transmogrification of ethereal rune (power 22; resist 28%; move 54%; dur 5; cd 17).
You gain 1.00 gold from the transmogrification of wild infusion (res 17%; magical; dur 4; cd 10).
There is a way to the previous level here (press '' or right click to use).
Saving game...
Saving done.
Saving game...
Saving done.




























































































































