









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Berserker |
Level / Exp | 24 / 32% |
Size | medium |
Lifes / Deaths | Killed by Aerissra the Guardian at level 24 on the 75th Haze 122nd year of Ascendancy at 18:03 / 1 |
Primary Stats
Strength | 79 (base 51) |
Dexterity | 18 (base 11) |
Constitution | 62 (base 49) |
Magic | 11 (base 10) |
Willpower | 25 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | -252/879 |
Stamina | 26/232 |
Healing Factor | 1.6398029716162 |
Regeneration | 17.492675231895 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 2 |
See Stealth | 6 |
See Invisible | 12 |
Offense: Mainhand
Damage | 179 |
Accuracy | 62 |
Crit Chance | 30% |
APR | 22 |
Speed | 1.00 |
Offense: Spell
Spellpower | 16 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Physical | +14% |
Lightning | +9% |
Fire | +3% |
All | 0% |
Offense: Damage Penetration
Physical | +24% |
All | 0% |
Defense: Base
Armour (hardiness) | 36.292304923968 (87.807182003187%) |
Defense | 19 |
Ranged Defense | 19 |
Fatigue | 16 |
Physical Save | 37 |
Spell Save | 36 |
Mental Save | 31 |
Defense: Resistances
Darkness | + 24%( 70%) |
Lightning | + 25%( 70%) |
Nature | + 18%( 70%) |
Temporal | + 29%( 70%) |
Blight | + 24%( 70%) |
Acid | + 29%( 70%) |
Fire | + 24%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Knockback Resistance | 25% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Confusion Resistance | 40% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 393 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 68 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 164 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 625% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Technique / Bloodthirst | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by Velotha the fire drake hatchling. Escort: lost defiler (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Aryyadur the Tempestrace (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2(-) Str +2(-) Con dps ---------- Dmg.mod +9%(-) lightning +3%(-) fire Melee Ret 8(-) lightning 2(-) fire ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +6%(-) acid +6%(-) lightning Rush: Puts all charms on 25 cooldown Level 3.9 Pwr.cost 25 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() nightwalker's brass lantern of clarity 2.0 T1 lite [Ego+] Nature/Psionic While equipped: Stats +3(-) Wil dps ---------- Phys.crit +4.0% (-) Crit.mult +10.00% (-) Phys.pwr +6 (+2 eff.) (-) ----- def ----- Mind.save +6 (+3 eff.) (-) ---------- misc Light +3 (-) See.Stealth +6 (-) See.Invis +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Gunuderig (10 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1(-) Str dps ---------- Dmg.mod +6%(-) physical Res.pen +10%(-) physical Acc +15 (+4 eff.) (-) ----- def ----- Armour +3 (-) Defense +10 (+10 eff.) (-) Fatigue +5% (-) Resists +6%(-) lightning +6%(-) temporal ---------- misc Infravis +1 (-) See.Invis +6 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() iron torque of clear mind 'Poredhewyn' [power 1] (25 cooldown) 2.0 T1 torque charm [Rare] Psionic While equipped: Stats +4(-) Str +1(-) Dex +1(-) Wil ---------- misc Infravis +1 (-) Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() psionicist's copper ring of clarity 0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3(-) Wil ----- def ----- Mind.save +11 (+5 eff.) (-) Confus- +20% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() gladiator's steel ring 0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Str +0(-3) Wil +5 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Mind.save +0 (+0 eff.) (-11 (-5 eff.)) Confus- +0% (-20%) Rings make your fingers look great! Tap to cycle through comparison choices |
Around waist | ![]() Xaba 1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1(-) Con dps ---------- Mind.pwr +3 (+2 eff.) (-) ----- def ----- Resists +3%(-) nature Phys.save +6 (+3 eff.) (-) Die.at -80.00 life (-) Max.HP +20.00 (-) Confus- +20% (-) A belt that goes around your waist. |
In main hand | ![]() voratun battleaxe 'Elinn' (72-108 power, 4 apr) 3.0 T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Master/Psionic Power 72.0 - 108.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 (-) Crit +8.0% (-) Atk.spd 100% (-) Melee+ +26(-) darkness Against +12% (-)Living While equipped: Stats +1(-) Mag dps ---------- Spell.crit +3% (-) Spell.pwr +5 (+5 eff.) (-) Res.pen +14%(-) physical Acc +17 (+5 eff.) (-) Apr +16 (-) Melee Ret 4(-) arcane ----- def ----- Def/telep +5 (-) Res/telep +5% (-) Dur/telep +5% (-) Massive two-handed battleaxes. |
On hands | ![]() Voidbearer the dwarven-steel gauntlets (0 def, 13 armour) 1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +4(-) Str +1(-) Dex +2(-) Wil dps ---------- Melee+ 0(-20) item darkness numbing 8(-) physical Dmg.mod +5%(-) physical On Hit (Melee): * 20% chance to reduce damage dealt by 13% ----- def ----- Armour +13 (-) Fatigue +3% (-) Mind.save +5 (+2 eff.) (-) Max.HP +62.00 (-) HP.reg +4.00 (-) ---------- misc Stam/turn +0.80 (-) Max.stam +12.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Iron Mail of Bloodletting (2 def, 4 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 14 [Unique] Arcane While equipped: Stats +2(-) Str +2(-) Con ----- def ----- Armour +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +10%(-) acid +10%(-) fire +10%(-) darkness +10%(-) blight HP.reg +3.00 (-) Heal.mod +30% (-) ---------- misc Masteries +0.10(-) Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Cloak | ![]() Betyvena (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Nature While equipped: Stats +1(-) Wil dps ---------- Crit.mult +20.00% (-) Dmg.mod +3%(-) physical Acc +19 (+5 eff.) (-) Apr +2 (-) ----- def ----- Defense +2 (+2 eff.) (-) Fatigue -6% (-) Mind.save +9 (+4 eff.) (-) Max.HP +43.00 (-) ---------- misc Max.stam +13.00 (-) Max.psi +30.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() stabilizing steel amulet of constitution (+3) 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3(-) Con ----- def ----- Resists +10%(-) temporal Pinning- +20% (-) Knockbk- +25% (-) Amulets make your neck look great! |
Inventory
![]() Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: Stats +0(-3) Con dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ----- def ----- Resists +0%(-10%) temporal Pinning- +0% (-20%) Knockbk- +0% (-25%) ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() stabilizing copper amulet 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +0(-3) Con ----- def ----- Resists +10%(-) temporal Pinning- +20% (-) Knockbk- +21% (-4%) Amulets make your neck look great! |
![]() starlit copper amulet of willpower (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +0(-3) Con +3 Wil ----- def ----- Resists +0%(-10%) temporal +10% light +11% darkness Blind- +21% Pinning- +0% (-20%) Knockbk- +0% (-25%) Amulets make your neck look great! |
![]() warrior's copper amulet of strength (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str +0(-3) Con ----- def ----- Resists +0%(-10%) temporal +6% physical Pinning- +0% (-20%) Knockbk- +0% (-25%) ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
![]() grounding steel amulet of dexterity (+4) 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Dex +0(-3) Con ----- def ----- Resists +10% lightning +0%(-10%) temporal Pinning- +0% (-20%) Stun/Frz- +23% Knockbk- +0% (-25%) Amulets make your neck look great! |
![]() grounding steel amulet of willpower (+3) 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +0(-3) Con +3 Wil ----- def ----- Resists +11% lightning +0%(-10%) temporal Pinning- +0% (-20%) Stun/Frz- +20% Knockbk- +0% (-25%) Amulets make your neck look great! |
![]() Ulezilaldil 0.1 T3 amulet jewelry [Rare] Disrupt While equipped: Stats +3 Mag +4 Cun +1(-2) Con ----- def ----- Armour +8 Resists +10% blight +3% physical +16% nature +0%(-10%) temporal Poison- +27% Disease- +32% Pinning- +0% (-20%) Knockbk- +0% (-25%) Amulets make your neck look great! |
![]() copper ring 'Yvonne' 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +0(-3) Wil dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning +5% arcane +6% darkness Crit.chn- 10.00% Mind.save +3 (+1 eff.) (-8 (-4 eff.)) Confus- +20% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() marksman's copper ring of fire (+22%) 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex +0(-3) Wil dps ---------- Dmg.mod +11% fire Acc +6 (+1 eff.) ----- def ----- Resists +22% fire Mind.save +0 (+0 eff.) (-11 (-5 eff.)) Confus- +0% (-20%) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() savior's copper ring of clarity 0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +0(-3) Wil ----- def ----- Phys.save +6 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +13 (+6 eff.) (+2 (+1 eff.)) Confus- +21% (+1%) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() Wheel of Fate 0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +0(-3) Wil ----- def ----- Mind.save +0 (+0 eff.) (-11 (-5 eff.)) Confus- +0% (-20%) Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Tap to cycle through comparison choices |
![]() savior's steel ring 0.1 T2 ring jewelry [Ego] Master While equipped: Stats +0(-3) Wil ----- def ----- Phys.save +8 (+4 eff.) Spell.save +7 (+3 eff.) Mind.save +8 (+4 eff.) (-3 (-1 eff.)) Confus- +0% (-20%) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() psionicist's gold ring 0.1 T3 ring jewelry [Ego] Psionic While equipped: Stats +4(+1) Wil ----- def ----- Mind.save +8 (+4 eff.) (-3 (-1 eff.)) Confus- +0% (-20%) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() sneakthief's gold ring 0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Dex +0(-3) Wil +6 Cun dps ---------- Acc +9 (+2 eff.) ----- def ----- Mind.save +0 (+0 eff.) (-11 (-5 eff.)) Confus- +0% (-20%) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() plaguebringer's steel battleaxe (22-33 power, 2 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Ego+] Arcane Power 22.0 - 33.0(-50.0 - -75.0) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-2) Crit +5.0% (-3.0%) Atk.spd 100% (-) Melee+ +10 blight +0(-26) darkness Against +0% (-12% )Living On Hit: 20% Epidemic 2 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 10 While equipped: Stats +0(-1) Mag dps ---------- Spell.crit +0% (-3%) Spell.pwr +0 (+0 eff.) (-5 (-5 eff.)) Res.pen +0%(-14%) physical Acc +0 (+0 eff.) (-17 (-5 eff.)) Apr +0 (-16) Melee Ret 0(-4) arcane ----- def ----- Disease- +17% Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) Massive two-handed battleaxes. |
![]() Bill's Tree Trunk (30-51 power, 7 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Power 30.0 - 51.0(-42.0 - -57.0) Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 (+3) Crit +1.5% (-6.5%) Atk.spd 100% (-) Melee+ +0(-26) darkness Against +0% (-12% )Living While equipped: Stats +0(-1) Mag dps ---------- Spell.crit +0% (-3%) Spell.pwr +0 (+0 eff.) (-5 (-5 eff.)) Res.pen +0%(-14%) physical Acc +0 (+0 eff.) (-17 (-5 eff.)) Apr +0 (-16) Melee Ret 0(-4) arcane ----- def ----- Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) Shattering Blow: Level 2.6 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by a temporary damage shield there is 51% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() Spectral Blade (26-42 power, 25 apr) 0.1 T2 greatsword 2H weapon Reqs Mag 18 [Unique] Arcane/Master Power 26.0 - 41.6(-46.0 - -66.4) Physical Uses 10% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +25 (+21) Crit +3.0% (-5.0%) Atk.spd 111% (+11%) Melee+ +15 arcane +0(-26) darkness Against +0% (-12% )Living On Crit.r2 +30 arcane silence While equipped: Stats +0(-1) Mag dps ---------- Spell.crit +0% (-3%) Spell.pwr +5 (+5 eff.) (-) Res.pen +0%(-14%) physical Acc +0 (+0 eff.) (-17 (-5 eff.)) Apr +0 (-16) Melee Ret 0(-4) arcane ----- def ----- Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
![]() dwarven-steel greatsword 'Tempesthacker' (46-73 power, 2 apr) 3.0 T3 greatsword 2H weapon Reqs Str 24 [Rare] Master Power 45.5 - 72.8(-26.5 - -35.2) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-2) Crit +3.5% (-4.5%) Atk.spd 100% (-) Melee+ +4 mind +0(-26) darkness Against +0% (-12% )Living On Hit.r1 +16 lightning While equipped: Stats +0(-1) Mag dps ---------- Spell.crit +0% (-3%) Spell.pwr +0 (+0 eff.) (-5 (-5 eff.)) Dmg.mod +15% light Res.pen +0%(-14%) physical Acc +0 (+0 eff.) (-17 (-5 eff.)) Apr +0 (-16) Melee Ret 4 lightning 0(-4) arcane ----- def ----- Resists +6% lightning Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) Massive two-handed swords. |
![]() hateful dwarven-steel dagger of phasing (20-25 power, 14 apr) 1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Arcane/Psionic Power 19.5 - 25.4(-52.5 - -82.7) Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +14 (+10) Crit +6.0% (-2.0%) Atk.spd 100% (-) Phasing +12% Melee+ +6(-20) darkness Against +8% (-4% )Living While equipped: Stats +0(-1) Mag dps ---------- Spell.crit +0% (-3%) Spell.pwr +0 (+0 eff.) (-5 (-5 eff.)) Res.pen +0%(-14%) physical Acc +0 (+0 eff.) (-17 (-5 eff.)) Apr +0 (-16) Melee Ret 0(-4) arcane ----- def ----- Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) Sharp, short and deadly. |
![]() gifted thorny mindstar of balance (9-10 power, 24 apr, nature damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature Power 9.0 - 9.9(-63.0 - -98.1) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 (+20) Crit +3.5% (-4.5%) Atk.spd 100% (-) Melee+ +0(-26) darkness Against +0% (-12% )Living While equipped: Stats +0(-1) Mag dps ---------- Spell.crit +0% (-3%) Mind.crit +3% Spell.pwr +0 (+0 eff.) (-5 (-5 eff.)) Mind.pwr +10 (+5 eff.) Res.pen +0%(-14%) physical Acc +0 (+0 eff.) (-17 (-5 eff.)) Apr +0 (-16) Melee Ret 0(-4) arcane ----- def ----- Phys.save +2 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +4 (+2 eff.) Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) ---------- misc Equi/ret +0.80 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() yew longbow of piercing 4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego+] Master Acc+ +0.2% crit chance (max 25%) Apr +0 (-4) Crit +0.0% (-8.0%) Atk.spd 100% (-) Range +8 Melee+ +0(-26) darkness Against +0% (-12% )Living While equipped: Stats +0(-1) Mag dps ---------- Spell.crit +0% (-3%) Spell.pwr +0 (+0 eff.) (-5 (-5 eff.)) Res.pen +0%(-14%) physical +11% all Acc +14 (+4 eff.) (-3 (-1 eff.)) Apr +11 (-5) Melee Ret 0(-4) arcane ----- def ----- Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) Longbows are used to shoot arrows at your foes. |
![]() radiant dwarven-steel mail armour of Eyal (3 def, 8 armour) 14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego++] Nature While equipped: Stats +0(-2) Str +3 Wil +0(-2) Con ----- def ----- Armour +8 (+4) Defense +3 (+3 eff.) (+1 (+1 eff.)) Fatigue +12% (-) Resists +14%(+4%) blight +0%(-10%) fire +11%(+1%) darkness +0%(-10%) acid Max.HP +27.00 HP.reg +3.00 (-) Heal.mod +12% (-18%) ---------- misc Light +1 Masteries +0.00(-0.10) Technique/Bloodthirst A suit of armour made of mail. |
![]() rough leather belt 'Belita' 1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Str +2 Dex +2 Wil +0(-1) Con dps ---------- Phys.pwr +3 (+0 eff.) Mind.pwr +0 (+0 eff.) (-3 (-2 eff.)) ----- def ----- Resists +0%(-3%) nature Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Spell.save +6 (+3 eff.) Die.at +0.00 life (+80.00 life) Max.HP +0.00 (-20.00) Confus- +0% (-20%) ---------- misc Infravis +1 See.Invis +15 Size +1 A belt that goes around your waist. |
![]() Girdle of the Calm Waters 1.0 T2 belt armor [Unique] Nature While equipped: Stats +0(-1) Con +3 Wil dps ---------- Mind.pwr +0 (+0 eff.) (-3 (-2 eff.)) ----- def ----- Resists +20% blight +20% cold +20%(+17%) nature Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Die.at +0.00 life (+80.00 life) Max.HP +0.00 (-20.00) Heal.mod +15% Confus- +0% (-20%) A belt rumoured to have been worn by the Conclave healers. |
![]() insulating hardened leather belt of the mystic 1.0 T3 belt armor [Ego] Arcane/Master While equipped: Stats +0(-1) Con dps ---------- Spell.pwr +4 (+4 eff.) Mind.pwr +0 (+0 eff.) (-3 (-2 eff.)) ----- def ----- Resists +5% fire +0%(-3%) nature +9% cold Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Mind.save +7 (+4 eff.) Die.at +0.00 life (+80.00 life) Max.HP +0.00 (-20.00) Confus- +0% (-20%) A belt that goes around your waist. |
![]() monstrous hardened leather belt of unlife 1.0 T3 belt armor [Ego++] Arcane/Nature While equipped: Stats +4 Str +4(+3) Con dps ---------- Phys.pwr +5 (+1 eff.) Mind.pwr +0 (+0 eff.) (-3 (-2 eff.)) ----- def ----- Resists +8% blight +0%(-3%) nature Phys.save +7 (+4 eff.) (+1 (+1 eff.)) Die.at +0.00 life (+80.00 life) Max.HP +0.00 (-20.00) Confus- +0% (-20%) ---------- misc Size +1 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() Starbrawn the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +0(-1) Wil +1 Cun +2 Con dps ---------- Crit.mult +15.00% (-5.00%) Dmg.mod +3% light +0%(-3%) physical Acc +0 (+0 eff.) (-19 (-5 eff.)) Apr +0 (-2) Melee Ret 2 mind ----- def ----- Defense +1 (+1 eff.) (-1 (-1 eff.)) Fatigue +0% (+6%) Mind.save +0 (+0 eff.) (-9 (-4 eff.)) Max.HP +0.00 (-43.00) ---------- misc Equi/ret +0.04 Max.stam +0.00 (-13.00) Max.hate +2.00 Max.psi +0.00 (-30.00) Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() enveloping linen cloak of Eldoral (6 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Dex +0(-1) Wil +1 Cun dps ---------- Crit.mult +0.00% (-20.00%) Dmg.mod +0%(-3%) physical Acc +0 (+0 eff.) (-19 (-5 eff.)) Apr +0 (-2) ----- def ----- Defense +6 (+4 eff.) (+4 (+2 eff.)) Fatigue +0% (+6%) Phys.save +6 (+3 eff.) Mind.save +0 (+0 eff.) (-9 (-4 eff.)) Max.HP +0.00 (-43.00) ---------- misc Max.stam +0.00 (-13.00) Max.psi +0.00 (-30.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() regal linen cloak of Iron Throne (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Master/Psionic While equipped: Stats +1 Str +2(+1) Wil +1 Con dps ---------- Crit.mult +0.00% (-20.00%) Dmg.mod +0%(-3%) physical Acc +0 (+0 eff.) (-19 (-5 eff.)) Apr +0 (-2) ----- def ----- Defense +1 (+1 eff.) (-1 (-1 eff.)) Fatigue +0% (+6%) Mind.save +6 (+3 eff.) (-3 (-1 eff.)) Max.HP +0.00 (-43.00) ---------- misc Max.stam +0.00 (-13.00) Max.psi +0.00 (-30.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +0(-4) Str +0(-1) Dex +3(+1) Wil +2 Cun dps ---------- Mind.pwr +2 (+1 eff.) Melee+ 0(-20) item darkness numbing 0(-8) physical Dmg.mod +0%(-5%) physical +5% fire ----- def ----- Armour +2 (-11) Fatigue +0% (-3%) Resists +10% fire Mind.save +0 (+0 eff.) (-5 (-2 eff.)) Max.HP +0.00 (-62.00) HP.reg +0.00 (-4.00) ---------- misc Stam/turn +0.00 (-0.80) Max.stam +0.00 (-12.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 31.21 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() Glarewill (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4(-) Str +2(+1) Dex +2 Mag +4(+2) Wil +2 Con dps ---------- Melee+ 0(-20) item darkness numbing 0(-8) physical Dmg.mod +6% light +0%(-5%) physical Acc +12 (+3 eff.) ----- def ----- Armour +2 (-11) Fatigue +3% (-) Crit.chn- 15.00% Mind.save +0 (+0 eff.) (-5 (-2 eff.)) Max.HP +0.00 (-62.00) HP.reg +0.00 (-4.00) ---------- misc Stam/turn +0.00 (-0.80) Max.stam +0.00 (-12.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Manolach (10 def, 8 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +0(-4) Str +0(-1) Dex +0(-2) Wil +2 Con dps ---------- Melee+ 0(-20) item darkness numbing 0(-8) physical Dmg.mod +0%(-5%) physical Acc +8 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Armour +8 (-5) Defense +10 (+5 eff.) Fatigue +3% (-) Resists +9% blight +3% acid Phys.save +7 (+3 eff.) Mind.save +6 (+3 eff.) (+1 (+1 eff.)) Max.HP +0.00 (-62.00) HP.reg +0.00 (-4.00) Disarm- +21% ---------- misc Stam/turn +0.00 (-0.80) Max.stam +0.00 (-12.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Harysin the Strikewire (dig speed 29 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +3(-1) Str +0(-1) Dex +3(+2) Wil dps ---------- Dmg.mod +6% lightning Apr +6 ----- def ----- Mind.save +15 (+8 eff.) ---------- misc Equi/ret +0.20 Psi/ret +0.08 Infravis +0 (-1) While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 5.2 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +103 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 245/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Surge the Cornac Berserker level 19
34th Dusk 122nd year of Ascendancy at 21:42 see stats
By Surge the Cornac Berserker level 21
53rd Dusk 122nd year of Ascendancy at 11:30 see stats
By Surge the Cornac Berserker level 19
36th Dusk 122nd year of Ascendancy at 12:40 see stats
By Surge the Cornac Berserker level 10
7th Mirth 122nd year of Ascendancy at 01:19 see stats
By Surge the Cornac Berserker level 20
36th Dusk 122nd year of Ascendancy at 13:18 see stats
By Surge the Cornac Berserker level 21
44th Dusk 122nd year of Ascendancy at 15:40 see stats
By Surge the Cornac Berserker level 16
25th Dusk 122nd year of Ascendancy at 12:55 see stats
By Surge the Cornac Berserker level 10
7th Mirth 122nd year of Ascendancy at 01:32 see stats
By Surge the Cornac Berserker level 23
66th Haze 122nd year of Ascendancy at 01:43 see stats
By Surge the Cornac Berserker level 10
8th Mirth 122nd year of Ascendancy at 14:24 see stats
By Surge the Cornac Berserker level 17
26th Dusk 122nd year of Ascendancy at 16:19 see stats
Log
Surge uses Fearless Cleave.
Surge performs a melee critical strike against Snow giant thunderer!
You collect a new ingredient: snow giant kidney (1).
Surge performs a melee critical strike against Aerissra the Guardian!
Aerissra the Guardian resists the terror!
Surge performs a melee critical strike against Snow giant boulder thrower!
You collect a new ingredient: snow giant kidney (1).
Surge hits Aerissra the Guardian for (171 absorbed), 0 physical, (13 absorbed), 0 darkness, (4 absorbed), 0 physical (0 total damage).
Surge hits Snow giant thunderer for 551 physical damage.
Surge hits Snow giant boulder thrower for 569 physical damage.
Aerissra the Guardian casts Drain.
Surge shrugs off Aerissra the Guardian's 'Weakness Disease'!
Surge shrugs off the effect 'Disarmed'!
Surge killed Snow giant boulder thrower!
Surge killed Snow giant thunderer!
Aerissra the Guardian hits Surge for 95 blight, 61 blight, 9 blight, 51 lightning, 41 blight, 9 blight (264 total damage).
Melee retaliation hits Aerissra the Guardian for (2 absorbed), 0 arcane, (1 absorbed), 0 fire, (4 absorbed), 0 lightning, (2 absorbed), 0 arcane, (1 absorbed), 0 fire, (4 absorbed), 0 lightning (0 total damage).
Talent Infusion: Regeneration is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Vitality is ready to use.
Surge uses Infusion: Regeneration.
Surge starts regenerating health quickly.
Aerissra the Guardian uses Stun.
Surge resists the stunning blow!
Aerissra the Guardian hits Surge for 78 physical, 9 blight, 57 physical (144 total damage).
Melee retaliation hits Aerissra the Guardian for (2 absorbed), 0 arcane, (1 absorbed), 0 fire, (4 absorbed), 0 lightning, (2 absorbed), 0 arcane, (1 absorbed), 0 fire, (4 absorbed), 0 lightning (0 total damage).
Surge the level 24 cornac berserker was splattered to death by Aerissra the Guardian on level 1 of Ruined Dungeon.
Surge no longer revels in blood quite so much.
Surge's rage subsides!