











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Bulwark |
Level / Exp | 22 / 80% |
Size | medium |
Lifes / Deaths | Killed by Grgglck's Tentacle at level 22 on the 41st Dusk 122nd year of Ascendancy at 03:21 / 1 |
Primary Stats
Strength | 65 (base 51) |
Dexterity | 19 (base 14) |
Constitution | 54 (base 43) |
Magic | 10 (base 10) |
Willpower | 20 (base 10) |
Cunning | 15 (base 10) |
Resources
Life | -84/868 |
Stamina | 91/188 |
Healing Factor | 1.5197803169826 |
Regeneration | 15.72972628077 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 87 |
Accuracy | 50 |
Crit Chance | 6% |
APR | 18 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 10 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Cold | +3% |
Lightning | +14% |
Light | +16% |
All | 0% |
Offense: Damage Penetration
Lightning | +5% |
Mind | +15% |
Cold | +20% |
Defense: Base
Armour (hardiness) | 52.723073231957 (96.438666929426%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 21 |
Physical Save | 47 |
Spell Save | 21 |
Mental Save | 12 |
Defense: Resistances
Nature | + 21%( 70%) |
Lightning | + 16%( 70%) |
Light | + 45%( 70%) |
Darkness | + 13%( 70%) |
Cold | + 28%( 70%) |
Mind | + 18%( 70%) |
Fire | + 23%( 70%) |
All | + 10%( 70%) |
Defense: Immunities
Pinning Resistance | 23% |
Bleed Resistance | 60% |
Disarm Resistance | 21% |
Silence Resistance | 20% |
Stun Resistance | 0% |
Instadeath Resistance | 100% |
Knockback Resistance | 65% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 212 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 281 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 31% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 595% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by cold drake hatchling. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() pair of dwarven-steel boots 'Tempestrebel' (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +9%(-) lightning ----- def ----- Armour +4 (-) Fatigue +3% (-) Resists +8%(-) fire +9%(-) mind +14%(-) cold HP.reg +4.00 (-) Def/telep +15 (-) Res/telep +15% (-) Dur/telep +15% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() insulating iron helm of constitution (+3) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3(-) Con ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +6%(-) fire +6%(-) cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() Vorylraletta the dwarven-steel gauntlets (0 def, 4 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 7(-) lightning Dmg.mod +5%(-) lightning ----- def ----- Armour +4 (-) Fatigue +3% (-) Resists +7%(-) lightning Phys.save +9 (+3 eff.) (-) Max.HP +40.00 (-) Cut- +10% (-) Silence- +20% (-) Def/telep +5 (-) Res/telep +5% (-) Dur/telep +5% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() iron pickaxe of endurance (dig speed 36 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +3(-) Str ----- def ----- Fatigue -5% (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() marksman's steel ring of tenacity 0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2(-) Dex dps ---------- Acc +4 (+1 eff.) (-) ----- def ----- Max.HP +22.00 (-) Disarm- +21% (-) Pinning- +23% (-) Knockbk- +25% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() gladiator's steel ring of pilfering 0.1 T2 ring jewelry [Ego++] Master While equipped: Stats +5 Str +0(-2) Dex +5 Con dps ---------- Phys.pwr +7 (+2 eff.) Acc +8 (+2 eff.) (+4 (+1 eff.)) Apr +8 ----- def ----- Defense +8 (+4 eff.) Max.HP +0.00 (-22.00) Disarm- +0% (-21%) Pinning- +0% (-23%) Knockbk- +0% (-25%) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 101% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() restful copper amulet of healing 0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Fatigue -5% (-) HP.reg +2.00 (-) Heal.mod +12% (-) Cut- +50% (-) Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 154 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | ![]() steel longsword of massacre (20-29 power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Ego] Master Power 20.5 - 28.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) Sharp, long, and deadly. |
Around waist | ![]() Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 (-) Fatigue -10% (-) Max.HP +40.00 (-) Knockbk- +40% (-) ---------- misc Max.enc +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | ![]() dwarven-steel shield 'Cyrytira' (0 def, 9 armour, 30-37 power, 129.5 block) 7.0 T3 shield armor Reqs Shield usage training Str 24 [Rare] Master When used to Attack: Power 30.5 - 36.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% (-) Block +130 (-) While equipped: dps ---------- Res.pen +15%(-) mind ----- def ----- Armour +9 (-) Fatigue +8% (-) Resists +12%(-) nature +3%(-) darkness Crit.chn- 5.00% (-) Die.at -80.00 life (-) ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
Cloak | ![]() Lisumina (7 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1(-) Str +3(-) Dex +3(-) Con dps ---------- Phys.crit +1.0% (-) Melee+ 0(-10) item acid corrode Melee Ret 6(-) acid On Hit (Melee): * 10% chance to reduce armor by 15% ----- def ----- Defense +7 (+6 eff.) (-) Phys.save +6 (+2 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Camaromihek the Lightstinger (0 def, 11 armour) 17.0 T3 massive armor Reqs Massive armour training Str 35 [Rare] Nature While equipped: dps ---------- Dmg.mod +6%(-) light +3%(-) cold Res.pen +5%(-) lightning +20%(-) cold ----- def ----- Armour +11 (-) Fatigue +22% (-) Resists +9%(-) light HP.reg +4.10 (-) ---------- misc Stam/turn +1.10 (-) Light +2 (-) A suit of armour made of metal plates. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 73 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() wild infusion (res 15%; magical; dur 3; cd 10) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 15% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Tap to cycle through comparison choices |
![]() wild infusion of the duelist (res 22%; physical; dur 2; cd 10) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Tap to cycle through comparison choices |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 51 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 195 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ----- def ----- Fatigue +0% (+5%) HP.reg +0.00 (-2.00) Heal.mod +0% (-12%) Cut- +0% (-50%) ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() copper amulet 0.1 T1 amulet jewelry [Normal] While equipped: ----- def ----- Fatigue +0% (+5%) HP.reg +0.00 (-2.00) Heal.mod +0% (-12%) Cut- +0% (-50%) Amulets make your neck look great! |
![]() The Black Core 0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Fatigue +0% (+5%) Resists +15% darkness Die.at -100.00 life HP.reg +0.00 (-2.00) Heal.mod +0% (-12%) Blind- +100% Cut- +0% (-50%) ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
![]() gold amulet of magic (+4) 0.1 T3 amulet jewelry [Ego] Arcane While equipped: Stats +4 Mag ----- def ----- Fatigue +0% (+5%) HP.reg +0.00 (-2.00) Heal.mod +0% (-12%) Cut- +0% (-50%) Amulets make your neck look great! |
![]() Mardirebar the copper ring 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3(+1) Dex dps ---------- Acc +0 (+0 eff.) (-4 (-1 eff.)) ----- def ----- Phys.save +12 (+4 eff.) Mind.save +6 (+6 eff.) Max.HP +0.00 (-22.00) HP.reg +2.00 Heal.mod +20% Disarm- +0% (-21%) Pinning- +0% (-23%) Stun/Frz- +21% Knockbk- +0% (-25%) ---------- misc See.Invis +12 Rings make your fingers look great! Tap to cycle through comparison choices |
![]() Turiyon 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Str +0(-2) Dex +2 Mag dps ---------- Res.pen +25% mind Acc +0 (+0 eff.) (-4 (-1 eff.)) On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% lightning +3% acid Max.HP +23.00 (+1.00) Disarm- +24% (+3%) Pinning- +23% (-) Knockbk- +23% (-2%) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +0(-2) Dex dps ---------- Acc +0 (+0 eff.) (-4 (-1 eff.)) ----- def ----- Max.HP +21.00 (-1.00) Disarm- +22% (+1%) Pinning- +21% (-2%) Knockbk- +23% (-2%) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() psionicist's copper ring of perseverance 0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +0(-2) Dex +2 Wil dps ---------- Acc +0 (+0 eff.) (-4 (-1 eff.)) ----- def ----- Mind.save +4 (+4 eff.) Max.HP +0.00 (-22.00) HP.reg +1.00 Disarm- +0% (-21%) Pinning- +0% (-23%) Stun/Frz- +21% Knockbk- +0% (-25%) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() rogue's copper ring of power 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun +0(-2) Dex dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +6 (+3 eff.) Acc +0 (+0 eff.) (-4 (-1 eff.)) ----- def ----- Defense +6 (+3 eff.) Max.HP +0.00 (-22.00) Disarm- +0% (-21%) Pinning- +0% (-23%) Knockbk- +0% (-25%) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() psionicist's steel ring of sensing 0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +0(-2) Dex +4 Wil dps ---------- Acc +0 (+0 eff.) (-4 (-1 eff.)) ----- def ----- Mind.save +8 (+8 eff.) Max.HP +0.00 (-22.00) Blind- +20% Disarm- +0% (-21%) Pinning- +0% (-23%) Knockbk- +0% (-25%) ---------- misc Infravis +4 See.Stealth +6 See.Invis +7 Rings make your fingers look great! Tap to cycle through comparison choices |
![]() steel ring of pilfering 0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +0(-2) Dex dps ---------- Acc +10 (+3 eff.) (+6 (+2 eff.)) Apr +10 ----- def ----- Defense +8 (+4 eff.) Max.HP +0.00 (-22.00) Disarm- +0% (-21%) Pinning- +0% (-23%) Knockbk- +0% (-25%) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 101% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
![]() steel ring of tenacity 0.1 T2 ring jewelry [Ego] Master While equipped: Stats +0(-2) Dex dps ---------- Acc +0 (+0 eff.) (-4 (-1 eff.)) ----- def ----- Max.HP +24.00 (+2.00) Disarm- +20% (-1%) Pinning- +26% (+3%) Knockbk- +23% (-2%) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() warrior's steel ring 0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Str +0(-2) Dex dps ---------- Acc +0 (+0 eff.) (-4 (-1 eff.)) ----- def ----- Armour +4 Max.HP +0.00 (-22.00) Disarm- +0% (-21%) Pinning- +0% (-23%) Knockbk- +0% (-25%) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() wizard's steel ring of sensing 0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +0(-2) Dex +2 Mag dps ---------- Acc +0 (+0 eff.) (-4 (-1 eff.)) ----- def ----- Spell.save +4 (+2 eff.) Max.HP +0.00 (-22.00) Blind- +22% Disarm- +0% (-21%) Pinning- +0% (-23%) Knockbk- +0% (-25%) ---------- misc Infravis +3 See.Stealth +5 See.Invis +6 Rings make your fingers look great! Tap to cycle through comparison choices |
![]() Shockgore the steel longsword (15-21 power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Rare] Nature Power 15.0 - 21.0(-5.5 - -7.7) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) Melee+ +6 nature +4 lightning While equipped: Stats +4 Str +3 Dex +3 Wil ----- def ----- Spell.save +9 (+4 eff.) Sharp, long, and deadly. |
![]() truestriking steel longsword of rage (14-20 power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Ego++] Master Power 14.0 - 19.6(-6.5 - -9.1) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) While equipped: Stats +2 Str dps ---------- Dmg.mod +5% physical Res.pen +7% physical Acc +17 (+6 eff.) Apr +5 Sharp, long, and deadly. |
![]() Shockguile the steel waraxe (12-18 power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Rare] Nature Power 12.5 - 17.5(-8.0 - -11.2) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 (-) Crit +4.0% (+1.0%) Atk.spd 100% (-) Melee+ +8 lightning On Crit.r2 +13 lightning +9 cold +16 light While equipped: dps ---------- Mov.spd +31% Dmg.mod +9% lightning +6% light Res.pen +9% lightning +9% cold Melee Ret 6 arcane ----- def ----- Resists +5% arcane One-handed war axes. |
![]() ash longbow of piercing 4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Ego+] Master Acc+ +0.2% crit chance (max 25%) Apr +0 (-3) Crit +0.0% (-3.0%) Atk.spd 100% (-) Range +7 While equipped: dps ---------- Res.pen +9% all Acc +11 (+4 eff.) Apr +11 Longbows are used to shoot arrows at your foes. |
![]() 3.0 T2 shot ammo Reqs Dex 16 [Ego] Master Power 18.5 - 22.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +5 Apr +2 Crit +4.5% Capacity 19 Shots are used with slings to pummel your foes to death. |
![]() Coral Spray (8 def, 8 armour, 18-25 power, 48 block) 7.0 T1 shield armor Reqs Shield usage training Str 16 [Unique] Nature When used to Attack: Power 18.0 - 25.2(-12.5 - -11.4) Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% (-1.5%) Block +48 (-82) Melee+ +10 cold While equipped: dps ---------- Res.pen +0%(-15%) mind On shield block: + 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 (-1) Defense +8 (+4 eff.) Fatigue +12% (+4%) Resists +0%(-3%) darkness +15% cold +0%(-12%) nature +10% fire Crit.chn- 0.00% (-5.00%) Die.at +0.00 life (+80.00 life) ---------- misc Max.Air +20.00 Talents +1.00(-) Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
![]() Robe of Force (12 def, 8 armour) 2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +0%(-3%) cold +5% physical +5% mind +0%(-6%) light Res.pen +0%(-5%) lightning +10% physical +10% mind +0%(-20%) cold ----- def ----- Armour +8 (-3) Defense +12 (+6 eff.) Fatigue +0% (-22%) Resists +15% acid +12% physical +0%(-9%) light +9% all Phys.save +10 (+3 eff.) HP.reg +0.00 (-4.10) ---------- misc Stam/turn +0.00 (-1.10) Light +0 (-2) Send out a range 5 beam of kinetic energy, dealing 21.33 to 26.67 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
![]() cleansing steel plate armour of resilience (0 def, 9 armour) 17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +0%(-6%) light +0%(-3%) cold Res.pen +0%(-5%) lightning +0%(-20%) cold ----- def ----- Armour +9 (-2) Fatigue +22% (-) Resists +12% blight +12% nature +0%(-9%) light Max.HP +26.00 HP.reg +0.00 (-4.10) ---------- misc Stam/turn +0.00 (-1.10) Light +0 (-2) A suit of armour made of metal plates. |
![]() rough leather belt of unlife 1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Armour +0 (-4) Fatigue +0% (+10%) Resists +6% blight Max.HP +0.00 (-40.00) Knockbk- +0% (-40%) ---------- misc Max.enc +0 (-70) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() Rope Belt of the Thaloren 1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+7 eff.) ----- def ----- Armour +0 (-4) Fatigue +0% (+10%) Max.HP +0.00 (-40.00) Knockbk- +0% (-40%) ---------- misc Max.enc +0 (-70) Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
![]() pair of iron boots of tirelessness (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: dps ---------- Dmg.mod +0%(-9%) lightning ----- def ----- Armour +3 (-1) Fatigue +2% (-1%) Resists +0%(-8%) fire +0%(-9%) mind +0%(-14%) cold HP.reg +0.00 (-4.00) Def/telep +0 (-15) Res/telep +0% (-15%) Dur/telep +0% (-15%) ---------- misc Stam/turn +0.40 Max.stam +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() cinder rough leather gloves of strength (+3) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 0(-7) lightning 6 fire Dmg.mod +0%(-5%) lightning +4% fire ----- def ----- Armour +1 (-3) Fatigue +0% (-3%) Resists +0%(-7%) lightning +6% fire Phys.save +0 (+0 eff.) (-9 (-3 eff.)) Max.HP +0.00 (-40.00) Cut- +0% (-10%) Silence- +0% (-20%) Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Ulaldir the Glintvengeance (0 def, 2 armour) 1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Str +4 Cun dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 0(-7) lightning Dmg.mod +0%(-5%) lightning Res.pen +25% light ----- def ----- Armour +2 (-2) Fatigue +0% (-3%) Resists +6%(-1%) lightning +6% fire +9% blight Phys.save +0 (+0 eff.) (-9 (-3 eff.)) Max.HP +0.00 (-40.00) Cut- +0% (-10%) Silence- +0% (-20%) Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) ---------- misc Hate/m.crit +3.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Spellhunt Remnants (1 def, 2 armour) 1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+2 eff.) Melee+ 0(-7) lightning Dmg.mod +5% nature +0%(-5%) lightning Res.pen +5% nature ----- def ----- Armour +2 (-2) Defense +1 (+1 eff.) Fatigue +0% (-3%) Resists +0%(-7%) lightning Phys.save +0 (+0 eff.) (-9 (-3 eff.)) Spell.save +4 (+2 eff.) Max.HP +20.00 (-20.00) Cut- +0% (-10%) Silence- +0% (-20%) Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
![]() restful iron gauntlets of dexterity (+3) (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Melee+ 0(-7) lightning Dmg.mod +0%(-5%) lightning Acc +10 (+3 eff.) ----- def ----- Armour +1 (-3) Fatigue +1% (-2%) Resists +0%(-7%) lightning Phys.save +0 (+0 eff.) (-9 (-3 eff.)) Max.HP +0.00 (-40.00) HP.reg +2.00 Cut- +0% (-10%) Silence- +0% (-20%) Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) ---------- misc Stam/turn +0.60 Max.stam +13.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() steady iron gauntlets of magic (+2) (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Melee+ 0(-7) lightning Dmg.mod +4% arcane +0%(-5%) lightning Acc +5 (+2 eff.) ----- def ----- Armour +1 (-3) Fatigue +1% (-2%) Resists +0%(-7%) lightning Phys.save +6 (+2 eff.) (-3 (-1 eff.)) Mind.save +5 (+5 eff.) Max.HP +0.00 (-40.00) Cut- +0% (-10%) Silence- +0% (-20%) Disarm- +20% Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() dwarven-steel gauntlets of the starseeker (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +1 Cun +2 Mag dps ---------- Melee+ 0(-7) lightning Dmg.mod +0%(-5%) lightning ----- def ----- Armour +2 (-2) Fatigue +3% (-) Resists +0%(-7%) lightning +5% light +6% darkness Phys.save +0 (+0 eff.) (-9 (-3 eff.)) Max.HP +0.00 (-40.00) Cut- +0% (-10%) Silence- +0% (-20%) Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 28.88 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Normal] While equipped: Stats +0(-3) Con ----- def ----- Armour +0 (-3) Defense +1 (+1 eff.) Fatigue +0% (-5%) Resists +0%(-6%) fire +0%(-6%) cold A pointy cloth hat, very wizardly... |
![]() rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Normal] While equipped: Stats +0(-3) Con ----- def ----- Armour +1 (-2) Fatigue +1% (-4%) Resists +0%(-6%) fire +0%(-6%) cold A cap made of leather. |
![]() Gewe (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +0(-3) Con +4 Wil dps ---------- Mind.pwr +15 (+7 eff.) ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +5% lightning +5% temporal +0%(-6%) fire +0%(-6%) cold ---------- misc Psi/ret +0.04 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Normal] While equipped: Stats +0(-3) Con ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +0%(-6%) fire +0%(-6%) cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Mayevena the Woesteel 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +9% lightning +3% darkness +0%(-10%) light Melee Ret 6 lightning 2 darkness ----- def ----- Resists +6% darkness +0%(-30%) light Max.HP +44.00 Heal.mod +0% (-10%) ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Titan the Cornac Bulwark level 18
30th Dusk 122nd year of Ascendancy at 01:22 see stats
By Titan the Cornac Bulwark level 10
7th Mirth 122nd year of Ascendancy at 02:34 see stats
By Titan the Cornac Bulwark level 20
38th Dusk 122nd year of Ascendancy at 03:28 see stats
By Titan the Cornac Bulwark level 10
7th Mirth 122nd year of Ascendancy at 02:35 see stats
By Titan the Cornac Bulwark level 13
7th Flare 122nd year of Ascendancy at 22:38 see stats
By Titan the Cornac Bulwark level 17
26th Dusk 122nd year of Ascendancy at 16:10 see stats
Log
Snow giant thunderer hits Grgglck's Tentacle for 73 lightning damage.
Spikes of Decrepitude hits Titan for 9 cold, 11 darkness (20 total damage).
Grgglck's Tentacle hits Titan for 36 physical damage.
Melee retaliation hits Grgglck's Tentacle for 3 acid damage.
Grgglck the Devouring Darkness casts Moonlight Ray.
Grgglck the Devouring Darkness hits Titan for 116 darkness damage.
Grgglck the Devouring Darkness hits Grgglck's Tentacle for 0 darkness damage.
Cold drake hatchling's morale has been lowered.
Titan uses Infusion: Wild.
Titan lessens the pain.
Titan slows down.
Titan hits Grgglck's Tentacle for 48 physical, 4 lightning, 9 light (61 total damage).
Spikes of Decrepitude hits Titan for 8 cold, 9 darkness (17 total damage).
Grgglck's Tentacle hits Titan for 30 physical damage.
Melee retaliation hits Grgglck's Tentacle for 3 acid damage.
Grgglck the Devouring Darkness casts Black Ice.
Titan shrugs off the effect 'Black Ice'!
Grgglck's Tentacle hits Titan for 25 physical damage.
Melee retaliation hits Grgglck's Tentacle for 3 acid damage.
Grgglck the Devouring Darkness hits Titan for 52 cold damage.
Talent Infusion: Regeneration is ready to use.
Titan uses Infusion: Regeneration.
Titan starts regenerating health quickly.
Grgglck the Devouring Darkness stops surging mana.
Spikes of Decrepitude hits Titan for 8 cold, 9 darkness (17 total damage).
Grgglck's Tentacle hits Titan for 28 physical damage.
Melee retaliation hits Grgglck's Tentacle for 3 acid damage.
Titan the level 22 cornac bulwark was disembowelled to death by a Grgglck's Tentacle on level 4 of Daikara.