










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Higher |
Class | Arcane Blade |
Level / Exp | 10 / 46% |
Size | medium |
Lifes / Deaths | Killed by luminous horror at level 10 on the 1st Flare 122nd year of Ascendancy at 02:57 / 1 |
Primary Stats
Strength | 31 (base 25) |
Dexterity | 14 (base 10) |
Constitution | 10 (base 10) |
Magic | 32 (base 31) |
Willpower | 11 (base 10) |
Cunning | 15 (base 13) |
Resources
Life | -111/318 |
Mana | 67/159 |
Stamina | 55/130 |
Healing Factor | 1.0000003099961 |
Regeneration | 0.25000007749904 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Offense: Mainhand
Damage | 52 |
Accuracy | 32 |
Crit Chance | 4% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 27 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Fire | +3% |
Offense: Damage Penetration
Nature | +5% |
Defense: Base
Armour (hardiness) | 19.5 (43.579428603723%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 15 |
Physical Save | 19 |
Spell Save | 15 |
Mental Save | 14 |
Defense: Resistances
Acid | + 15%( 70%) |
Nature | + 3%( 70%) |
Temporal | + 11%( 70%) |
Cold | + 6%( 70%) |
Lightning | + 12%( 70%) |
Fire | + 6%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 260 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 23 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Technique / Magical combat | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() Borileg (15 def, 5 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +5 (-) Defense +15 (+15 eff.) (-) Fatigue +2% (-) Resists +6%(-) lightning +6%(-) temporal +3%(-) nature Die.at -80.00 life (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | ![]() steady rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Ego] Psionic While equipped: dps ---------- Acc +5 (+3 eff.) (-) ----- def ----- Armour +1 (-) Phys.save +5 (+5 eff.) (-) Mind.save +5 (+5 eff.) (-) Disarm- +20% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() grounding iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +6%(-) lightning +5%(-) temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On fingers | ![]() mule's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% (-) ---------- misc Max.enc +20 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() marksman's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+2 eff.) ----- def ----- Fatigue +0% (+4%) ---------- misc Max.enc +0 (-20) Rings make your fingers look great! Tap to cycle through comparison choices |
Around waist | ![]() Belusta the Abyssgasher 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +3%(-) fire Res.pen +5%(-) nature Melee Ret 6(-) acid 2(-) fire ----- def ----- Resists +6%(-) fire +6%(-) cold A belt that goes around your waist. |
Main armor | ![]() impenetrable iron mail armour of acid resistance (2 def, 9 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Master While equipped: ----- def ----- Armour +9 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +15%(-) acid A suit of armour made of mail. |
In main hand | ![]() hateful steel greatsword (24-39 power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Psionic Power 24.5 - 39.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-) Crit +3.0% (-) Atk.spd 100% (-) Melee+ +9(-) darkness Against +10% (-)Living Massive two-handed swords. |
Cloak | ![]() resilient linen cloak of Eldoral (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +2(-) Cun +1(-) Dex ----- def ----- Defense +1 (+1 eff.) (-) Max.HP +30.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | ![]() bright brass lantern of health 2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 (-) ---------- misc Light +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
![]() copper ring 0.1 T1 ring jewelry [Normal] While equipped: ----- def ----- Fatigue +0% (+4%) ---------- misc Max.enc +0 (-20) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() savior's steel ring of nature (+22%) 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Fatigue +0% (+4%) Resists +22% nature Phys.save +6 (+3 eff.) Spell.save +7 (+6 eff.) Mind.save +7 (+6 eff.) ---------- misc Max.enc +0 (-20) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() earthen elm magestaff (10-12 power, 2 apr, cold element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 10.0 - 12.0(-14.5 - -27.2) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (-0.5%) Atk.spd 100% (-) Melee+ +0(-9) darkness Against +0% (-10% )Living While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+2 eff.) Dmg.mod +10% cold ----- def ----- Armour +3 Hardiness +2% Phys.save +3 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() slime-covered iron greatsword of erosion (15-24 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Nature/Disrupt Power 15.0 - 24.0(-9.5 - -15.2) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-1) Crit +2.5% (-0.5%) Atk.spd 100% (-) Melee+ +0(-9) darkness +9 nature Against +0% (-10% )Living On Hit: * 9% chance to slow global speed by 33% Massive two-handed swords. |
![]() arcing iron mace (12-17 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Ego] Arcane Power 12.0 - 16.8(-12.5 - -22.4) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +0.5% (-2.5%) Atk.spd 100% (-) Melee+ +0(-9) darkness Against +0% (-10% )Living On Hit: + 25% chance for lightning to strike from the target to a second target dealing 45 damage Blunt and deadly. |
![]() arcing iron mace (14-20 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Ego] Arcane Power 14.0 - 19.6(-10.5 - -19.6) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +0.5% (-2.5%) Atk.spd 100% (-) Melee+ +0(-9) darkness Against +0% (-10% )Living On Hit: + 25% chance for lightning to strike from the target to a second target dealing 45 damage Blunt and deadly. |
![]() iron mace (12-18 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Normal] Power 12.5 - 17.5(-12.0 - -21.7) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +0.5% (-2.5%) Atk.spd 100% (-) Melee+ +0(-9) darkness Against +0% (-10% )Living Blunt and deadly. |
![]() iron mace of daylight (14-19 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Ego] Arcane Power 13.5 - 18.9(-11.0 - -20.3) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +0.5% (-2.5%) Atk.spd 100% (-) Melee+ +6 light +0(-9) darkness Against +7% Undead +0% (-10% )Living Blunt and deadly. |
![]() mighty elm longbow 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Ego] Master Acc+ +0.2% crit chance (max 25%) Apr +0 (-2) Crit +0.0% (-3.0%) Atk.spd 100% (-) Range +6 Melee+ +0(-9) darkness Against +0% (-10% )Living While equipped: Stats +2 Str dps ---------- Phys.pwr +8 (+3 eff.) Longbows are used to shoot arrows at your foes. |
![]() 3.0 T1 arrow ammo Reqs Dex 11 [Normal] Power 12.5 - 17.5 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 13 Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T1 arrow ammo Reqs Dex 11 [Rare] Psionic Power 12.5 - 17.5 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 12 Rld cld 6 Ranged+ +12 darkness +9 mind On Crit.r2 +4 darkness On Hit: * 17% chance to reduce all saves and defense by 8 * 20% chance to slow global speed by 33% * 10% chance to reduce damage dealt by 8% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T2 arrow ammo Reqs Dex 16 [Ego] Nature Power 21.5 - 30.1 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 21 Proj.spd +200% Ranged+ +21 lightning On Crit.r2 +9 lightning On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 116 physical damage Arrows are used with bows to pierce your foes to death. |
![]() spellwoven linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+2 eff.) ----- def ----- Armour +0 (-9) Defense +0 (+0 eff.) (-2 (-2 eff.)) Fatigue +0% (-12%) Resists +0%(-15%) acid +7% all Spell.save +16 (+10 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: ----- def ----- Armour +2 (-7) Defense +3 (+2 eff.) (+1 (+0 eff.)) Fatigue +6% (-6%) Resists +0%(-15%) acid A suit of armour made of leather. |
![]() impenetrable iron mail armour of clarity (2 def, 9 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Master/Psionic While equipped: ----- def ----- Armour +9 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +5% mind +0%(-15%) acid Mind.save +11 (+8 eff.) A suit of armour made of mail. |
![]() Eilineldawe the Growthspike 1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +5 Wil dps ---------- Dmg.mod +3% temporal +9% mind +0%(-3%) fire Res.pen +0%(-5%) nature Against +17% Summoned Melee Ret 0(-6) acid 0(-2) fire On Hit (Melee): * 20% chance to slow global speed by 33% ----- def ----- Resists +0%(-6%) fire +0%(-6%) cold D.Red.from +17% Summoned ---------- misc Equi/ret +0.04 A belt that goes around your waist. |
![]() nightruned rough leather belt 1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +0%(-3%) fire Res.pen +0%(-5%) nature Melee Ret 0(-6) acid 0(-2) fire ----- def ----- Resists +0%(-6%) fire +0%(-6%) cold +6% light +6% darkness A belt that goes around your waist. |
![]() Glaciersteel the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +0(-1) Dex +1(-1) Cun +1 Con ----- def ----- Defense +1 (+1 eff.) (-) Resists +3% cold Max.HP +0.00 (-30.00) ---------- misc Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Normal] While equipped: Stats +0(-2) Cun +0(-1) Dex ----- def ----- Defense +1 (+1 eff.) (-) Max.HP +0.00 (-30.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() thick linen cloak of the Shaloren (1 def, 6 armour) 2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +0(-1) Dex +2 Mag +1 Wil +0(-2) Cun ----- def ----- Armour +6 Defense +1 (+1 eff.) (-) Resists +11% cold Max.HP +0.00 (-30.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 (-2) Defense +0 (+0 eff.) (-15 (-15 eff.)) Fatigue +2% (-) Resists +0%(-6%) lightning +0%(-6%) temporal +0%(-3%) nature Die.at +0.00 life (+80.00 life) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Spellhunt Remnants (1 def, 2 armour) 1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+4 eff.) Dmg.mod +5% nature Res.pen +5% nature Acc +0 (+0 eff.) (-5 (-3 eff.)) ----- def ----- Armour +2 (+1) Defense +1 (+0 eff.) Phys.save +0 (+0 eff.) (-5 (-5 eff.)) Spell.save +4 (+4 eff.) Mind.save +0 (+0 eff.) (-5 (-5 eff.)) Max.HP +20.00 Disarm- +0% (-20%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
![]() iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +0%(-6%) lightning +0%(-5%) temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() brass lantern 2.0 T1 lite [Normal] While equipped: ----- def ----- Max.HP +0.00 (-42.00) ---------- misc Light +3 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() brass lantern of focus 2.0 T1 lite [Ego] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Max.HP +0.00 (-42.00) ---------- misc Light +3 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() bright brass lantern of focus 2.0 T1 lite [Ego] Master/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +5% mind ----- def ----- Max.HP +0.00 (-42.00) ---------- misc Light +5 (-1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Ross the Higher Arcane Blade level 3
76th Pyre 122nd year of Ascendancy at 22:48 see stats
By Ross the Higher Arcane Blade level 10
8th Mirth 122nd year of Ascendancy at 00:38 see stats
By Ross the Higher Arcane Blade level 10
8th Mirth 122nd year of Ascendancy at 00:39 see stats
Log
The shield around Ross crumbles.
Ross reflects damage back to Luminous horror!
Ross hits Luminous horror for 26 reflected damage.
Luminous horror's light area effect hits Ross for (26 absorbed), 25 light (25 total damage).
Luminous horror casts Firebeam.
Luminous horror HEALS from fire damage!
Melee retaliation hits Luminous horror for 4 acid, 0 fire, 1 healing (4 total damage) [1 healing].
Luminous horror hits Ross for 33 fire, 20 light (53 total damage).
Luminous horror is affected by the glimmerstone!
Ross is dazed!
Luminous horror's light area effect hits Ross for 51 light damage.
Ross casts Rune: Shatter Afflictions.
Ross is not dazed anymore.
A shield forms around Ross.
Talent Phase Door is ready to use.
Luminous horror casts Healing Light.
Luminous horror's spell attains critical power!
Luminous horror receives 308 healing.
You do not have enough Mana to use Phase Door.
Ross casts Rune: Manasurge.
Ross starts to surge mana.
Luminous horror casts Searing Light.
Luminous horror's spell attains critical power!
Your shield crumbles under the damage!
The shield around Ross crumbles.
Luminous horror hits Ross for (23 absorbed), 130 light (130 total damage).
Ross the level 10 higher arcane blade was seared to death by a luminous horror on level 1 of Rhaloren Camp.