










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Youkai Pack 1.7.6Adds a variety of random youkai that have weird and/or stupid quirks, generally pertaining to equipment slots. Takonyudo (octopode): namesake of the addon. Start with poison unlocked. 4 weapon and 4 offhands, 8 rings, and no armor except helmet. Hinnagami (vengeful grave soil golem): equip any weapon, armor, or jewelry you like, but the total quantity of items you can equip is limited by level. Takanyudo (giant): too big to wear any armor or jewelry, but they can wear 5 gloves like little finger hats. Also high life rating and size category. Mekurabe (pile of skulls): 16 head slots and no other armor. Roll around stealthily as a bunch of heads, then assemble yourself to frighten anyone you stare at. Kyorinrin (sentient scroll): no armor slots. Gain stats and extra talent levels by picking up lore pieces depending on how long the lore scrap was. Aoandon (lantern spirit): no armor slots. Gain stats by picking up lore pieces, and walk around with an AoE terror aura that reduces power and saves. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Possessor Bonus Class 1.7.4Donators/Buyers bonus! QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG - Music Mod v2 - Part 4 1.7.6OldRPG Music Mod v2:
As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
OldRPG - Music Mod v2 - Part 3 1.7.6OldRPG Music Mod v2:
As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, OldRPG - Music Mod v2 - Part 2 1.7.6OldRPG Music Mod v2:
As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
OldRPG - Music Mod v2 - Part 1 1.7.6OldRPG Music Mod v2:
As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Berserker |
| Level / Exp | 20 / 86% |
| Size | medium |
| Lifes / Deaths | Killed by Emuvea the white wolf at level 20 on the 9th Flare 122nd year of Ascendancy at 11:38 / 1 |
Primary Stats
| Strength | 56 (base 48) |
| Dexterity | 28 (base 21) |
| Constitution | 24 (base 19) |
| Magic | 10 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 40 (base 21) |
Resources
| Life | -181/729 |
| Stamina | 184/204 |
| Healing Factor | 1.2272674059366 |
| Regeneration | 7.6704212871037 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +8.8817841970013E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 30.359939435378 |
| See Invisible | 33.359939435378 |
Offense: Mainhand
| Damage | 96 |
| Accuracy | 46 |
| Crit Chance | 32% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +6% |
| All | 0% |
| Nature | +10% |
Offense: Damage Penetration
| Blight | +10% |
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 22.335093952971 (47.857809501309%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 20 |
| Physical Save | 27 |
| Spell Save | 17 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Blight | + 10%( 70%) |
| Physical | + 6%( 70%) |
| Cold | + 16%( 70%) |
| All | 0%( 70%) |
| Lightning | + 29%( 70%) |
| Light | + 17%( 70%) |
| Darkness | + 37%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Disarm Resistance | 23% |
| Silence Resistance | 21% |
| Confusion Resistance | 33% |
| Stun Resistance | 41% |
| Pinning Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 23% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 566 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 26% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 778% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 152 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Berserker's strength | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Scintillating Caves. Escort: temporal explorer (level 2 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. undeterred pair of iron boots of evasion (4 def, 3 armour) (On feet)]undeterred pair of iron boots of evasion (4 def, 3 armour) 3.0 Encumbrance T1 feet armor [Ego++] Arcane/Master While equipped: defense ------ Armor +3 (-) Defense +4 (+2 eff.) (-) Fatigue +2% (-) Silence Resist +21% (-) Confus Resist +23% (-) Stun Resist +20% (-) Evasion: (Instant) Puts all charms on 18 turn cooldown Effective talent level: 2.0 Power cost 18 out of 30/30. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 11 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. nightwalker's brass lantern of health (Light source)]nightwalker's brass lantern of health 2.0 Encumbrance T1 lite [Ego+] Nature While equipped: Stats Wil +3 (-) offense ------ Physical Crit +4.0% (-) Critical power +11.00% (-) Physical Power +5 (+2 eff.) (-) defense ------ Life +41.00 (-) other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Turilendil the iron helm (0 def, 3 armour) (On head)]Turilendil the iron helm (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Dex +2 (-) defense ------ Armor +3 (-) Fatigue +5% (-) Unlife -20.00 life (-) Life +80.00 (-) Confus Resist +10% (-) Pinning Resist +10% (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. iron pickaxe 'Gloomglamour' (dig speed 29 turns) (Tool)]iron pickaxe 'Gloomglamour' (dig speed 29 turns) 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Str +3 (-), Wil +3 (-) offense ------ Spellpower +5 (+5 eff.) (-) Ignore Armor +7 (-) defense ------ Resistance +6% (-) darkness other ------- Mana/turn +0.04 (-) Vim-on-crit +1.00 (-) While carried: other ------- Talents +1.00(-) Dig Perfect Strike: (Instant) Puts all charms on 16 turn cooldown Effective talent level: 5.2 Power cost 16 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +103 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. copper ring of nature (+20%) (On fingers, 1 of 2)]copper ring of nature (+20%) 0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +10% (-) nature defense ------ Resistance +20% (-) nature Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. copper ring of nature (+20%) (On fingers, 1 of 2)]gladiator's copper ring of life 0.1 Encumbrance T1 ring jewelry [Ego++] Nature/Master While equipped: Stats Str +5, Con +4 offense ------ Physical Power +7 (+2 eff.) Damage +0% (-10%) nature defense ------ Resistance +0% (-20%) nature Life +40.00 Life Regen +6.00 Healmod +11% Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. noble's rough leather belt of the giants (Around waist)]noble's rough leather belt of the giants 1.0 Encumbrance T1 belt armor [Ego+] Master While equipped: Stats Cun +4 (-), Wil +4 (-) offense ------ Physical Power +3 (+1 eff.) (-) Against +15% (-)Summoned defense ------ Resist Against +17% (-)Summoned Spell save +6 (+6 eff.) (-) other ------- Size +1 (-) A belt that goes around your waist. |
| In main hand | [vs. Aerilralrath (26-41 power, 2 apr) (In main hand, 1 of 2)]Aerilralrath (26-41 power, 2 apr) 3.0 Encumbrance T2 greatsword 2H weapon Reqs Str 16 [Random Unique] Arcane/Master Weapon Damage 25.5 - 40.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 (-) Critical Rate +3.0% (-) Attack Speed 100% (-) On-Hit, radius 1 +10 (-) fire On Critical: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% While equipped: Stats Str +3 (-) offense ------ Physical Crit +10.0% (-) Physical Power +7 (+3 eff.) (-) Damage +6% (-) physical Ignore resists +10% (-) physical Accuracy +10 (+4 eff.) (-) Ignore Armor +9 (-) other ------- Max stamina +10.00 (-) Massive two-handed swords. Tap to cycle through comparison choices |
| On hands | [vs. steady iron gauntlets of the nighthunter (0 def, 1 armour) (On hands)]steady iron gauntlets of the nighthunter (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Ego+] Psionic While equipped: Stats Cun +2 (-) offense ------ Accuracy +11 (+4 eff.) (-) defense ------ Armor +1 (-) Fatigue +1% (-) Resistance +5% (-) darkness Physical save +6 (+3 eff.) (-) Mind save +5 (+2 eff.) (-) Disarm Resist +23% (-) other ------- Infravision +2 (-) Unarmed combat: Weapon Damage 9.5 - 13.3 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +11 (-) Ignore Armor +3 (-) Critical Rate +6.0% (-) Attack Speed 83% (-) On-hit +4 (-) darkness On Hit: 10% Perfect Control level 1 On Crit: 10% Dominate level 1 Track: Puts all charms on 9 turn cooldown Effective talent level: 2.0 Power cost 9 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. Dawnwing (2 def, 8 armour) (Main armor)]Dawnwing (2 def, 8 armour) 14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training Str 20 [Random Unique] Nature/Master While equipped: Stats Cun +1 (-), Wil +1 (-) defense ------ Armor +8 (-) Defense +2 (+1 eff.) (-) Fatigue +12% (-) Resistance +6% (-) acid +14% (-) darkness +10% (-) blight, +6% (-) cold +6% (-) light +15% (-) lightning other ------- Light +1 (-) Breathe water A suit of armour made of mail. |
| Cloak | [vs. Bokalach the Blackoblivion (6 def, 5 armour) (Cloak)]Bokalach the Blackoblivion (6 def, 5 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Dex +2 (-) offense ------ Critical power +5.00% (-) On-Hit 0 (-10) item darkness numbing On-Hit (Melee): * 10% chance to reduce damage dealt by 15% defense ------ Armor +5 (-) Defense +6 (+3 eff.) (-) Resistance +10% (-) cold other ------- Stamina/turn +3.00 (-) Max stamina +10.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. steel amulet 'Unrikor' (Around neck)]steel amulet 'Unrikor' 0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: Stats Cun +4 (-) offense ------ Ignore resists +10% (-) blight defense ------ Resistance +14% (-) lightning +6% (-) physical +11% (-) light +12% (-) darkness Blind Resist +23% (-) Stun Resist +21% (-) other ------- Stamina/turn +0.40 (-) See Invisibility +3 (-) Amulets make your neck look great! |
Inventory
shatter afflictions rune of the warrior (absorb 81; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Aerilralrath (26-41 power, 2 apr) (In main hand, 1 of 2)]cruel ash magestaff of illumination (15-18 power, 3 apr, cold element) 5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Ego] Nature/Master Weapon Damage 15.0 - 18.0(-10.5 - -22.8) Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 (+1) Critical Rate +3.0% (-) Attack Speed 100% (-) On-Hit, radius 1 +0 (-10) fire On Critical: - Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% While equipped: Stats Str +0 (-3) offense ------ Physical Crit +0.0% (-10.0%) Spell Crit +8% Critical power +11.00% Physical Power +0 (+0 eff.) (-7 (-3 eff.)) Spellpower +6 (+5 eff.) Damage +0% (-6%) physical, +15% cold Ignore resists +0% (-10%) physical Accuracy +0 (+0 eff.) (-10 (-4 eff.)) Ignore Armor +0 (-9) defense ------ Defense +6 (+3 eff.) other ------- Max stamina +0.00 (-10.00) Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 4 turn cooldown Effective talent level: 1.0 Power cost 4 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 40.91 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Aerilralrath (26-41 power, 2 apr) (In main hand, 1 of 2)]Stormfront (30-45 power, 15 apr) 3.0 Encumbrance T2 battleaxe 2H weapon Reqs Str 16 [Unique] Nature Weapon Damage 30.0 - 45.0(+4.5 - +4.2) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +15 (+13) Critical Rate +5.0% (+2.0%) Attack Speed 100% (-) On-hit +15 lightning, +15 cold On-Hit, radius 1 +0 (-10) fire On Critical: + inflicts either shocked or wet, chosen at random - Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% While equipped: Stats Str +0 (-3) offense ------ Physical Crit +0.0% (-10.0%) Physical Power +0 (+0 eff.) (-7 (-3 eff.)) Damage +12% lightning, +12% cold +0% (-6%) physical Ignore resists +0% (-10%) physical Accuracy +0 (+0 eff.) (-10 (-4 eff.)) Ignore Armor +0 (-9) other ------- Max stamina +0.00 (-10.00) The blade glows faintly blue, and reflects a sky full of stormy clouds. Tap to cycle through comparison choices |
[vs. Aerilralrath (26-41 power, 2 apr) (In main hand, 1 of 2)]iron greatmaul 'Cyrudanne' (29-44 power, 1 apr) 5.0 Encumbrance T1 greatmaul 2H weapon Reqs Str 11 [Rare] Master Weapon Damage 29.0 - 43.5(+3.5 - +2.7) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 (-1) Critical Rate +0.5% (-2.5%) Attack Speed 100% (-) On-hit +20 mind, +20 item expose On-Hit, radius 1 +20 acid, +0 (-10) fire On-crit, radius 2 +8 acid On Hit: * 20% chance to reduce all saves and defense by 17 On Critical: - Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% While equipped: Stats Str +0 (-3) offense ------ Physical Crit +0.0% (-10.0%) Physical Power +0 (+0 eff.) (-7 (-3 eff.)) Damage +0% (-6%) physical Ignore resists +0% (-10%) physical Accuracy +0 (+0 eff.) (-10 (-4 eff.)) Ignore Armor +0 (-9) other ------- Max stamina +0.00 (-10.00) Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. Aerilralrath (26-41 power, 2 apr) (In main hand, 1 of 2)]Splendourswift (15-21 power, 3 apr) 3.0 Encumbrance T2 longsword 1H weapon Reqs Str 16 [Rare] Master Weapon Damage 15.0 - 21.0(-10.5 - -19.8) Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 (+1) Critical Rate +3.0% (-) Attack Speed 100% (-) On-hit +8 light +20 item acid corrode On-Hit, radius 1 +0 (-10) fire On Hit: * 20% chance to reduce armor by 19% On Critical: - Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% While equipped: Stats Str +0 (-3), Mag +4, Cun +1 offense ------ Physical Crit +0.0% (-10.0%) Physical Power +0 (+0 eff.) (-7 (-3 eff.)) Damage +0% (-6%) physical Ignore resists +7% (-3%) physical Accuracy +9 (+3 eff.) (-1 (-1 eff.)) Ignore Armor +7 (-2) other ------- Max stamina +0.00 (-10.00) Light +1 Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Aerilralrath (26-41 power, 2 apr) (In main hand, 1 of 2)]Duvetolathakor the Curewild (13-18 power, 3 apr) 3.0 Encumbrance T2 waraxe 1H weapon Reqs Str 16 [Rare] Disrupt Weapon Damage 13.0 - 18.2(-12.5 - -22.6) Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 (+1) Critical Rate +4.0% (+1.0%) Attack Speed 100% (-) On-hit +8 nature Damage Against +10% Unnatural On-Hit, radius 1 +0 (-10) fire On-crit, radius 2 +4 acid On Critical: - Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% While equipped: Stats Str +0 (-3), Wil +2 offense ------ Physical Crit +0.0% (-10.0%) Physical Power +0 (+0 eff.) (-7 (-3 eff.)) Damage +0% (-6%) physical, +9% cold Ignore resists +10% acid, +0% (-10%) physical Accuracy +0 (+0 eff.) (-10 (-4 eff.)) Ignore Armor +0 (-9) On-Hit (Melee): * 20% chance to slow global speed by 43% * 20% chance to reduce armor by 19% other ------- Max stamina +0.00 (-10.00) One-handed war axes. Tap to cycle through comparison choices |
[vs. Aerilralrath (26-41 power, 2 apr) (In main hand, 1 of 2)]Glarepower (13-17 power, 8 apr) 1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Rare] Nature Weapon Damage 13.0 - 16.9(-12.5 - -23.9) Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 (+6) Critical Rate +5.0% (+2.0%) Attack Speed 100% (-) On-Hit, radius 1 +12 (+2) fire On-crit, radius 2 +19 lightning, +6 cold On Critical: - Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% While equipped: Stats Str +0 (-3), Dex +2 offense ------ Physical Crit +1.0% (-9.0%) Physical Power +0 (+0 eff.) (-7 (-3 eff.)) Move Speed +23% Damage +6% light, +0% (-6%) physical Ignore resists +10% lightning, +9% cold +15% light +0% (-10%) physical Accuracy +0 (+0 eff.) (-10 (-4 eff.)) Ignore Armor +0 (-9) defense ------ Defense +25 (+12 eff.) other ------- Max stamina +0.00 (-10.00) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Aerilralrath (26-41 power, 2 apr) (In main hand, 1 of 2)]manaburning steel steamsaw of arcane resistance (+11%) (15-22 power, 0 apr) 3.0 Encumbrance T2 steamsaw 1H weapon Reqs Str 16 Steam Pool [Ego] Disrupt/Steamtech Weapon Damage 15.0 - 22.5(-10.5 - -18.3) Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +0 (-2) Critical Rate +2.0% (-1.0%) Attack Speed 100% (-) Block +22 On-hit +14 item manaburn arcane On-Hit, radius 1 +0 (-10) fire On Hit: * 14 arcane resource burn On Critical: - Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam While equipped: Stats Str +0 (-3) offense ------ Physical Crit +0.0% (-10.0%) Physical Power +0 (+0 eff.) (-7 (-3 eff.)) Damage +0% (-6%) physical Ignore resists +0% (-10%) physical Accuracy +0 (+0 eff.) (-10 (-4 eff.)) Ignore Armor +0 (-9) defense ------ Armor +3 Defense +4 (+2 eff.) Fatigue +6% Resistance +11% arcane other ------- Max stamina +0.00 (-10.00) Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. Aerilralrath (26-41 power, 2 apr) (In main hand, 1 of 2)]balanced dwarven-steel steamsaw of arcane resistance (+12%) (20-30 power, 0 apr) 3.0 Encumbrance T3 steamsaw 1H weapon Reqs Str 24 Steam Pool [Ego] Disrupt/Master/Steamtech Weapon Damage 20.0 - 30.0(-5.5 - -10.8) Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +0 (-2) Critical Rate +3.0% (-) Attack Speed 100% (-) Block +46 On-Hit, radius 1 +0 (-10) fire On Critical: - Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam While equipped: Stats Str +0 (-3) offense ------ Physical Crit +0.0% (-10.0%) Physical Power +0 (+0 eff.) (-7 (-3 eff.)) Damage +0% (-6%) physical Ignore resists +0% (-10%) physical Accuracy +7 (+3 eff.) (-3 (-1 eff.)) Ignore Armor +0 (-9) defense ------ Armor +4 Defense +12 (+6 eff.) Fatigue +8% Resistance +12% arcane Disarm Resist +25% other ------- Max stamina +0.00 (-10.00) Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. Dawnwing (2 def, 8 armour) (Main armor)]Eel-skin armour (16 def, 0 armour) 9.0 Encumbrance T2 light armor [Unique] Nature While equipped: Stats Dex +2, Wil +0 (-1) Cun +3 (+2) defense ------ Armor +0 (-8) Defense +16 (+8 eff.) (+14 (+7 eff.)) Fatigue +2% (-10%) Resistance +15% (-) lightning +0% (-14%) darkness +0% (-10%) blight +0% (-6%) cold +0% (-6%) light +0% (-6%) acid Poison Resist +50% Pinning Resist +50% other ------- Light +0 (-1) Breathe water On Nature Hit: 10% Call Lightning level 2 Call Lightning: Effective talent level: 2.0 Power cost 15 out of 50/50. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 35.03 to 105.09 lightning damage (70.06 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
[vs. Dawnwing (2 def, 8 armour) (Main armor)]rejuvenating hardened leather armour of acid resistance (9 def, 6 armour) 9.0 Encumbrance T3 light armor Reqs Str 16 [Ego] Nature/Master While equipped: Stats Cun +0 (-1), Wil +0 (-1) defense ------ Armor +6 (-2) Defense +9 (+4 eff.) (+7 (+3 eff.)) Fatigue +8% (-4%) Resistance +17% (+11%) acid +0% (-14%) darkness +0% (-10%) blight +0% (-6%) cold +0% (-6%) light +0% (-15%) lightning Life Regen +3.70 other ------- Stamina/turn +1.10 Light +0 (-1) Breathe water A suit of armour made of leather. |
[vs. Dawnwing (2 def, 8 armour) (Main armor)]duelist's drakeskin leather armour of acid resistance (26 def, 15 armour) 9.0 Encumbrance T5 light armor Reqs Str 20 [Ego+] Master While equipped: Stats Dex +6, Wil +0 (-1) Cun +6 (+5) defense ------ Armor +15 (+7) Defense +26 (+13 eff.) (+24 (+12 eff.)) Fatigue +8% (-4%) Resistance +25% (+19%) acid +0% (-14%) darkness +0% (-10%) blight +0% (-6%) cold +0% (-6%) light +0% (-15%) lightning other ------- Light +0 (-1) Breathe water A suit of armour made of leather. |
[vs. Dawnwing (2 def, 8 armour) (Main armor)]Xanokira the steel mail armour (2 def, 6 armour) 14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training Str 20 [Rare] Master While equipped: Stats Cun +0 (-1), Wil +0 (-1) offense ------ On-Hit (Melee): * 20 arcane resource burn * 10% chance to slow global speed by 43% defense ------ Armor +6 (-2) Defense +2 (+1 eff.) (-) Fatigue +12% (-) Resistance +15% (+9%) acid, +6% temporal +0% (-14%) darkness +0% (-6%) light +0% (-10%) blight, +19% fire +0% (-6%) cold +3% (-12%) lightning other ------- Light +0 (-1) Breathe water A suit of armour made of mail. |
[vs. Dawnwing (2 def, 8 armour) (Main armor)]rejuvenating steel mail armour of cold resistance (2 def, 6 armour) 14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training Str 20 [Ego] Nature/Master While equipped: Stats Cun +0 (-1), Wil +0 (-1) defense ------ Armor +6 (-2) Defense +2 (+1 eff.) (-) Fatigue +12% (-) Resistance +0% (-6%) acid +0% (-14%) darkness +0% (-10%) blight +19% (+13%) cold +0% (-6%) light +0% (-15%) lightning Life Regen +2.00 other ------- Stamina/turn +0.90 Light +0 (-1) Breathe water A suit of armour made of mail. |
[vs. Dawnwing (2 def, 8 armour) (Main armor)]Cyrima the steel plate armour (0 def, 9 armour) 17.0 Encumbrance T2 massive armor Reqs - Massive armour training ,Str 28 [Rare] Psionic While equipped: Stats Cun +4 (+3), Wil +4 (+3) offense ------ Critical power +20.00% defense ------ Armor +9 (+1) Defense +0 (+0 eff.) (-2 (-1 eff.)) Fatigue +22% (+10%) Resistance +0% (-6%) acid +0% (-14%) darkness +0% (-10%) blight +0% (-6%) cold +0% (-6%) light +0% (-15%) lightning Mind save +19 (+10 eff.) other ------- EQ when Hit +0.08 Psi when Hit +0.16 Hate-on-crit +1.00 Light +0 (-1) Breathe water A suit of armour made of metal plates. |
[vs. undeterred pair of iron boots of evasion (4 def, 3 armour) (On feet)]pair of rough leather boots 'Myfang' (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: defense ------ Armor +1 (-2) Defense +0 (+0 eff.) (-4 (-2 eff.)) Fatigue +0% (-2%) Resistance +5% arcane, +9% fire Physical save +9 (+4 eff.) Healmod +15% Silence Resist +0% (-21%) Confus Resist +20% (-3%) Stun Resist +10% (-10%) other ------- Stamina/turn +0.40 Max stamina +11.00 A pair of boots made of leather. |
[vs. undeterred pair of iron boots of evasion (4 def, 3 armour) (On feet)]traveler's pair of iron boots of tirelessness (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +3 (-) Defense +0 (+0 eff.) (-4 (-2 eff.)) Fatigue -3% (-5%) Physical save +6 (+3 eff.) Silence Resist +0% (-21%) Confus Resist +0% (-23%) Stun Resist +0% (-20%) other ------- Encumbrance +23 Stamina/turn +0.40 Max stamina +13.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. steady iron gauntlets of the nighthunter (0 def, 1 armour) (On hands)]iron gauntlets of butchering (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Ego+] Disrupt While equipped: Stats Cun +0 (-2) offense ------ Physical Power +4 (+1 eff.) Accuracy +5 (+2 eff.) (-6 (-2 eff.)) Ignore Armor +6 defense ------ Armor +1 (-) Fatigue +1% (-) Resistance +6% blight, +0% (-5%) darkness Physical save +0 (+0 eff.) (-6 (-3 eff.)) Spell save +9 (+6 eff.) Mind save +0 (+0 eff.) (-5 (-2 eff.)) Disarm Resist +0% (-23%) other ------- Infravision +0 (-2) Unarmed combat: Weapon Damage 9.0 - 12.6(-0.5 - -0.7) Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +1 (-10) Ignore Armor +10 (+7) Critical Rate +2.0% (-4.0%) Attack Speed 83% (-) On-hit +11 item acid corrode +11 item nature slow +0 (-4) darkness On Hit: 10% Perfect Control level 1 On Crit: 10% Dominate level 1 On Hit: * 11% chance to slow global speed by 43% * 11% chance to reduce armor by 19% Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. steady iron gauntlets of the nighthunter (0 def, 1 armour) (On hands)]Cloudpulverizer the dwarven-steel gauntlets (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats Cun +4 (+2), Wil +2 offense ------ Mind Crit +4% On-Hit 7 lightning Damage +18% lightning, +6% mind Ignore resists +20% mind Accuracy +0 (+0 eff.) (-11 (-4 eff.)) defense ------ Armor +2 (+1) Fatigue +3% (+2%) Resistance +8% lightning +0% (-5%) darkness Physical save +0 (+0 eff.) (-6 (-3 eff.)) Mind save +0 (+0 eff.) (-5 (-2 eff.)) Disarm Resist +0% (-23%) other ------- Infravision +0 (-2) Unarmed combat: Weapon Damage 17.5 - 24.5(+8.0 - +11.2) Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +1 (-10) Ignore Armor +9 (+6) Critical Rate +8.0% (+2.0%) Attack Speed 83% (-) On-hit +0 (-4) darkness On-crit, radius 2 +9 lightning On Hit: 10% Perfect Control level 1 On Hit: 10% Lightning Breath level 3 On Crit: 10% Dominate level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. steady iron gauntlets of the nighthunter (0 def, 1 armour) (On hands)]naturalist's voratun gauntlets (0 def, 3 armour) 1.5 Encumbrance T4 hands armor [Ego] Nature While equipped: Stats Cun +0 (-2) offense ------ On-Hit 5 nature Damage +6% nature Accuracy +0 (+0 eff.) (-11 (-4 eff.)) defense ------ Armor +3 (+2) Fatigue +5% (+4%) Resistance +6% nature, +0% (-5%) darkness Physical save +0 (+0 eff.) (-6 (-3 eff.)) Mind save +0 (+0 eff.) (-5 (-2 eff.)) Disarm Resist +0% (-23%) other ------- Infravision +0 (-2) Unarmed combat: Weapon Damage 29.5 - 41.3(+20.0 - +28.0) Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +1 (-10) Ignore Armor +15 (+12) Critical Rate +10.0% (+4.0%) Attack Speed 83% (-) On-hit +0 (-4) darkness On-crit, radius 2 +8 nature On Hit: 10% Perfect Control level 1 On Hit: 10% Venomous Breath level 5 On Crit: 10% Dominate level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Turilendil the iron helm (0 def, 3 armour) (On head)]Tarrichak the hardened leather cap (0 def, 6 armour) 2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats Str +1, Dex +2 (-), Cun +3 Con +3 offense ------ Ignore Armor +5 defense ------ Armor +6 (+3) Fatigue +3% (-2%) Resistance +7% acid, +9% temporal +7% cold, +6% fire +8% lightning Unlife +0.00 life (+20.00 life) Life +0.00 (-80.00) Confus Resist +0% (-10%) Pinning Resist +0% (-10%) Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Infravision +2 A cap made of leather. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Item imbue powers: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
[vs. iron pickaxe 'Gloomglamour' (dig speed 29 turns) (Tool)]iron pickaxe of endurance (dig speed 40 turns) 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats Str +3 (-), Wil +0 (-3) offense ------ Spellpower +0 (+0 eff.) (-5 (-5 eff.)) Ignore Armor +0 (-7) defense ------ Fatigue -5% Resistance +0% (-6%) darkness other ------- Mana/turn +0.00 (-0.04) Vim-on-crit +0.00 (-1.00) While carried: other ------- Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 18 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. iron pickaxe 'Gloomglamour' (dig speed 29 turns) (Tool)]steel torque of gale force [power 155] (15/9 cooldown) 2.0 Encumbrance T2 torque charm [Ego] Psionic While equipped: Stats Str +0 (-3), Wil +0 (-3) offense ------ Spellpower +0 (+0 eff.) (-5 (-5 eff.)) Ignore Armor +0 (-7) defense ------ Resistance +0% (-6%) darkness other ------- Mana/turn +0.00 (-0.04) Vim-on-crit +0.00 (-1.00) While carried: other ------- Talents +0(+-1) Dig Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 164 physical damage Puts all charms on 9 turn cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. iron pickaxe 'Gloomglamour' (dig speed 29 turns) (Tool)]Splendoursin the ash totem of healing [power 182] (15/9 cooldown) 2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats Str +0 (-3), Wil +0 (-3) offense ------ Spellpower +0 (+0 eff.) (-5 (-5 eff.)) Damage +3% darkness Ignore Armor +0 (-7) On-Hit (Melee): * 10% chance to slow global speed by 43% defense ------ Resistance +9% blight, +9% temporal +9% light, +0% (-6%) darkness other ------- Mana/turn +0.00 (-0.04) Vim-on-crit +0.00 (-1.00) While carried: other ------- Talents +0(+-1) Dig Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 9 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
[vs. iron pickaxe 'Gloomglamour' (dig speed 29 turns) (Tool)]ash wand of lightning storm 'Rotwreath' [power 194] (15/9 cooldown) 2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats Str +0 (-3), Wil +5 (+2) offense ------ Mind Crit +2% Spellpower +0 (+0 eff.) (-5 (-5 eff.)) Damage +21% nature Ignore resists +10% mind Ignore Armor +0 (-7) defense ------ Resistance +0% (-6%) darkness other ------- Mana/turn +0.00 (-0.04) Vim-on-crit +0.00 (-1.00) While carried: other ------- Talents +0(+-1) Dig Create a radius 3 storm for 5 turns. Each turn, creatures within take 38 lightning damage and will be dazed for 1 turn (194 total damage) Puts all charms on 9 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Grasscutter the Halfling Berserker level 10
5th Mirth 122nd year of Ascendancy at 02:58 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Grasscutter the Halfling Berserker level 20
8th Flare 122nd year of Ascendancy at 17:55 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Grasscutter the Halfling Berserker level 19
7th Flare 122nd year of Ascendancy at 10:20 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Grasscutter the Halfling Berserker level 9
3rd Mirth 122nd year of Ascendancy at 08:04 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Grasscutter the Halfling Berserker level 9
4th Mirth 122nd year of Ascendancy at 19:36 see stats
Log
Grasscutter is moving at extreme speed!
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War bear uses Stun.
Grasscutter evades War bear.
Grasscutter moves reluctantly!
Emuvea the white wolf performs a telekinetically enhanced leap!
Deep Wound from Grasscutter hits War bear for 50 physical damage.
Mindrot hits Grasscutter for 15 mind, 9 darkness (24 total damage).
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Imploding (slow) from Emuvea the white wolf hits Grasscutter for 77 physical damage.
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Grasscutter uses Infusion: Regeneration.
Grasscutter starts regenerating health quickly.
Grasscutter slows down.
Emuvea the white wolf shoves War bear aside.
Emuvea the white wolf shoves War bear aside.
You collect a new ingredient: bear paw (1).
Grasscutter evades Emuvea the white wolf's Beyond the Flesh.
Deep Wound from Grasscutter hits War bear for 50 physical damage.
Mindrot hits Grasscutter for 15 mind, 9 darkness (24 total damage).
Deep Wound from Grasscutter killed War bear!
Emuvea the white wolf uses Kinetic Surge.
Grasscutter resists the stun!
Emuvea the white wolf hits Grasscutter for 136 physical damage.
Grasscutter the level 20 halfling berserker was punctured to death by Emuvea the white wolf on level 2 of Old Forest.
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Grasscutter's rage subsides!
Grasscutter no longer revels in blood quite so much.

















































































