










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Youkai Pack 1.7.6Adds a variety of random youkai that have weird and/or stupid quirks, generally pertaining to equipment slots. Takonyudo (octopode): namesake of the addon. Start with poison unlocked. 4 weapon and 4 offhands, 8 rings, and no armor except helmet. Hinnagami (vengeful grave soil golem): equip any weapon, armor, or jewelry you like, but the total quantity of items you can equip is limited by level. Takanyudo (giant): too big to wear any armor or jewelry, but they can wear 5 gloves like little finger hats. Also high life rating and size category. Mekurabe (pile of skulls): 16 head slots and no other armor. Roll around stealthily as a bunch of heads, then assemble yourself to frighten anyone you stare at. Kyorinrin (sentient scroll): no armor slots. Gain stats and extra talent levels by picking up lore pieces depending on how long the lore scrap was. Aoandon (lantern spirit): no armor slots. Gain stats by picking up lore pieces, and walk around with an AoE terror aura that reduces power and saves. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Possessor Bonus Class 1.7.4Donators/Buyers bonus! QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG - Music Mod v2 - Part 4 1.7.6OldRPG Music Mod v2:
As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
OldRPG - Music Mod v2 - Part 3 1.7.6OldRPG Music Mod v2:
As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, OldRPG - Music Mod v2 - Part 2 1.7.6OldRPG Music Mod v2:
As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
OldRPG - Music Mod v2 - Part 1 1.7.6OldRPG Music Mod v2:
As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Berserker |
| Level / Exp | 47 / 3% |
| Size | medium |
| Lifes / Deaths | Killed by Xerinn the deformed wolf at level 13 on the 8th Mirth 122nd year of Ascendancy at 16:30 / 2Killed by Vor, Grand Geomancer of the Pride at level 47 on the 75th Haze 122nd year of Ascendancy at 08:29 |
Primary Stats
| Strength | 169 (base 66) |
| Dexterity | 36 (base 19) |
| Constitution | 92 (base 60) |
| Magic | 7 (base 7) |
| Willpower | 12 (base 12) |
| Cunning | 70 (base 48) |
Resources
| Life | -602/1795 |
| Mana | 266/386 |
| Stamina | 176/273 |
| Healing Factor | 1.9796492883809 |
| Regeneration | 34.14895022457 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 38.827624371925 |
| See Invisible | 38.827624371925 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 305 |
| Accuracy | 60 |
| Crit Chance | 47% |
| APR | 54 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Lightning | +15% |
| Light | +6% |
| Nature | +3% |
| Blight | +6% |
| Physical | +39% |
| Fire | +15% |
| All | 0% |
Offense: Damage Penetration
| Acid | +26% |
| All | +11% |
| Physical | +26% |
| Fire | +26% |
| Nature | +21% |
Defense: Base
| Armour (hardiness) | 86.926519666065 (94.051442452011%) |
| Defense | 57 |
| Ranged Defense | 57 |
| Fatigue | 0 |
| Physical Save | 65 |
| Spell Save | 27 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 34%( 80%) |
| Blight | + 20%( 70%) |
| Arcane | + 18%( 70%) |
| Cold | + 49%( 70%) |
| All | + 18%( 70%) |
| Lightning | + 34%( 70%) |
| Temporal | + 27%( 70%) |
| Physical | + 37%( 75%) |
| Darkness | + 41%( 70%) |
| Fire | + 26%( 70%) |
| Nature | + 23%( 70%) |
Defense: Immunities
| Stun Resistance | 35% |
| Confusion Resistance | 79% |
| Blind Resistance | 0% |
| Silence Resistance | 51% |
| Bleed Resistance | 100% |
| Pinning Resistance | 30% |
| Disarm Resistance | 58% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 45% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 867 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 144 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1098% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 380 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 4/5 |
| 2/5 |
| 3/5 |
| Technique / Bloodthirst | 1.30 |
| 2/5 |
| 3/5 |
| 4/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Technique / Berserker's strength | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 4/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Salotta the bandit. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by Layyth the wolf. Escort: lone alchemist (level 3 of Old Forest) | failed |
You failed to protect the lost defiler from death by giant white ant. Escort: lost defiler (level 2 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by barrow wight. Escort: lost defiler (level 8 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 258. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed vial of greater demon bile. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Zeyablek the Kilngasher (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: offense ------ Physical Power +15 (+3 eff.) Damage +6% fire, +9% physical When Hit 10 fire defense ------ Armor +4 Fatigue +3% Unlife -60.00 life Silence Resist +31% Confus Resist +29% Stun Resist +35% other ------- Stamina/turn +3.00 Max stamina +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Eleba the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Ignore resists +11% all Ignore Armor +11 defense ------ Armor +16 Defense +30 (+8 eff.) Resistance +6% cold Life Regen +4.00 Cut Resist +20% Silence Resist +20% Disarm Resist +20% other ------- Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Dawnwoe the hardened leather cap (15 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats Dex +3 offense ------ Physical Power +30 (+5 eff.) Damage +6% light, +9% physical Accuracy +20 (+5 eff.) Ignore Armor +4 defense ------ Armor +3 Defense +15 (+4 eff.) Fatigue +3% Resistance +10% fire, +10% cold A cap made of leather. |
| Tool | extending voratun torque of psionic shield [power 135] (7/15 cooldown)2.0 Encumbrance T5 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 135 for 5 turns Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Wheel of Fate0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: Stats Str +8, Cun +4, Con +8 offense ------ Physical Power +10 (+2 eff.) On-Hit 18 physical On-Ranged-Hit 33 physical Damage +15% lightning, +9% fire Ignore resists +15% fire When Hit 2 fire On-Hit (Melee): * 17% chance to reduce all saves and defense by 22 On-Hit (Ranged): * 15% chance to reduce all saves and defense by 22 defense ------ Resistance +9% lightning Life +41.00 Disarm Resist +38% Pinning Resist +30% Knockbk Resist +45% other ------- Hate-on-crit +3.00 Max hate +15.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 turn cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | voratun ring 'Aroriata'0.1 Encumbrance T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats Str +15, Dex +3, Con +8 offense ------ Physical Power +13 (+3 eff.) defense ------ Armor +14 Defense +30 (+8 eff.) Resistance +2% physical Mind save +13 (+4 eff.) Unlife -40.00 life Confus Resist +50% Rings make your fingers look great! |
| Around waist | hardened leather belt 'Chamyvon'1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats Str +6 offense ------ Critical power +15.00% Mindpower +10 (+5 eff.) On-Hit (Melee): * 20% chance to reduce armor by 12% defense ------ Resistance +11% lightning, +8% temporal other ------- Stamina/turn +3.00 A belt that goes around your waist. |
| In main hand | This item has one or more egos on your ego wish list.voratun greatmaul 'Coaloblivion' (67-100 power, 32 apr) 5.0 Encumbrance T5 greatmaul 2H weapon [Random Unique] Arcane/Master Weapon Damage 67.0 - 100.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +32 Critical Rate +3.0% Attack Speed 100% Ignore Shields +23% On-hit +4 fire On-Hit, radius 1 +16 fire On-crit, radius 2 +8 darkness On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats Str +13 offense ------ Physical Crit +14.0% Damage +16% physical Accuracy +31 (+8 eff.) defense ------ Resistance +15% darkness Massive two-handed mauls. |
| On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 Encumbrance T3 hands armor [Unique] Arcane While equipped: offense ------ Damage +10% acid, +5% physical Ignore resists +15% acid, +15% physical defense ------ Armor +7 Fatigue +10% Resistance +20% acid, +10% physical Max Resistance +10% acid, +5% physical other ------- Cooldown Clinch -2 Unarmed combat: Weapon Damage 27.0 - 37.8 Physical Uses 30% Cun, 30% Dex, 60% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +5.0% Attack Speed 83% On-hit +10 acid On Hit: 10% Corrosive Mist level 1 On Hit: 20% Earthen Missiles level 3 Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
| Main armor | Rootroar the voratun mail armour (15 def, 17 armour)14.0 Encumbrance T5 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats Cun +5, Str +7 offense ------ Damage +3% nature, +6% blight Ignore resists +10% nature When Hit 6 blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 defense ------ Armor +17 Defense +15 (+4 eff.) Fatigue +12% Resistance +3% blight, +9% physical +13% darkness, +6% nature Mind save +17 (+5 eff.) Life +67.00 Life Regen +8.00 Healmod +15% other ------- Light +2 Track: Puts all charms on 18 turn cooldown Effective talent level: 2.0 Power cost 18 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
| Cloak | cashmere cloak 'Branuleg' (2 def, 10 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Master While equipped: Stats Str +7, Dex +3, Con +7 defense ------ Armor +10 Defense +2 (+1 eff.) Resistance +2% physical, +3% temporal +22% cold Crit Resistance 5.00% Physical save +7 (+2 eff.) Spell save +7 (+3 eff.) Life +55.00 Healmod +15% other ------- Stamina/turn +0.30 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet 'Urtholadan'0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats Con +8 offense ------ Physical Crit +2.0% Critical power +15.00% On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 defense ------ Physical save +44 (+11 eff.) Spell save +20 (+10 eff.) Mind save +25 (+8 eff.) Life +52.00 Life Regen +5.00 Healmod +21% Cut Resist +80% Heal: Puts all charms on 21 turn cooldown Effective talent level: 2.0 Power cost 21 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 206 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
stormshield rune (threshold 52; blocks 4; dur 4; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 52 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 71; blocks 6; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 71 up to 6 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Hakan the Brightfiend (69-104 power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Rare] Master Weapon Damage 69.0 - 103.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On-hit +21 lightning On-Hit, radius 1 +12 fire While equipped: offense ------ Damage +18% acid, +9% fire When Hit 10 acid, 11 fire defense ------ Resistance +15% acid, +21% fire Massive two-handed mauls. |
stralite mace 'Getablek' (46-64 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Rare] Master Weapon Damage 45.5 - 63.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% While equipped: Stats Mag +3, Wil +9 offense ------ Mind Crit +8% Damage +9% arcane other ------- EQ when Hit +0.20 See Invisibility +24 Blunt and deadly. |
caustic elven-wood longbow4.0 Encumbrance T4 longbow 2H weapon Reqs Shoot [Ego+] Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 On-crit, radius 2 +53 acid, +41 nature While equipped: offense ------ Ignore resists +18% acid, +24% nature Ignore Armor +20 Longbows are used to shoot arrows at your foes. |
quiver of dragonbone arrows 'Healraider' (20/20, 76-107 power, 18 apr)3.0 Encumbrance T5 arrow ammo Reqs Dex 48 [Rare] Master Weapon Damage 76.5 - 107.1 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 20 On-ranged-hit +21 cold, +21 item expose +21 item nature slow +21 mind On-Hit, radius 1 +21 mind On-crit, radius 2 +21 darkness On Hit: * 21% chance to slow global speed by 48% * 21% chance to reduce all saves and defense by 22 Arrows are used with bows to pierce your foes to death. |
fortifying voratun mail armour of the deep (5 def, 11 armour)14.0 Encumbrance T5 heavy armor [Ego++] Nature/Master While equipped: Stats Str +4, Con +4 defense ------ Armor +11 Defense +5 (+2 eff.) Fatigue +12% Resistance +10% acid, +8% cold Life +55.00 other ------- Breathe water A suit of armour made of mail. |
impenetrable voratun mail armour of the deep (5 def, 26 armour)14.0 Encumbrance T5 heavy armor [Ego+] Nature/Master While equipped: defense ------ Armor +26 Defense +5 (+2 eff.) Fatigue +12% Resistance +14% acid, +9% cold other ------- Breathe water A suit of armour made of mail. |
enlightening stralite plate armour of implacability (0 def, 20 armour)17.0 Encumbrance T4 massive armor [Ego++] Master/Psionic While equipped: Stats Cun +5, Wil +7 defense ------ Armor +20 Fatigue +15% Physical save +10 (+3 eff.) Mind save +19 (+6 eff.) A suit of armour made of metal plates. |
Dagylin the voratun plate armour (0 def, 26 armour)17.0 Encumbrance T5 massive armor [Rare] Master While equipped: offense ------ Spellpower +20 (+16 eff.) Damage +9% temporal, +18% arcane +6% mind defense ------ Armor +26 Fatigue +12% Resistance +8% physical Physical save +11 (+3 eff.) Stun Resist +21% other ------- Psi when Hit +0.20 A suit of armour made of metal plates. |
Lorumatostir (30 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats Dex +5, Wil +4, Con +2 offense ------ Physical Power +25 (+5 eff.) Ignore resists +10% physical Accuracy +8 (+2 eff.) defense ------ Armor +2 Defense +30 (+8 eff.) Fatigue +3% Physical save +8 (+2 eff.) Mind save +8 (+2 eff.) Disarm Resist +28% other ------- Max stamina +30.00 Unarmed combat: Weapon Damage 17.5 - 24.5 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +9 Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 10% Perfect Control level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
voratun helm 'Sewerwolf' (0 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats Str +13, Dex +8, Wil +4 Lck +17 offense ------ Physical Crit +8.0% Spell Crit +8% Mind Crit +6% Ignore resists +15% temporal When Hit 2 nature defense ------ Armor +5 Fatigue +5% Resistance +15% nature Mind save +14 (+4 eff.) other ------- Light +1 Skullcracker: Puts all charms on 12 turn cooldown Effective talent level: 3.0 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1074.8 Physical damage. If the attack hits, the target is confused (36% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+4 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+4 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Item imbue powers: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Item imbue powers: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Resonating Diamond0.0 Encumbrance T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats Cun +8, Dex +8 Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats Cun +8, Dex +8 Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 1 (based on Magic) detrimental mental effects. Uses 24 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Blood-Runed Athame1.0 Encumbrance misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 Encumbrance T5 digger tool [Unique] Arcane/Master While equipped: Stats Str +5, Con +5 offense ------ Ignore resists +10% physical defense ------ Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) Mind save +10 (+3 eff.) Life +50.00 While carried: other ------- Talents +1 Dig Earthquake: Effective talent level: 4.0 Power cost 18 out of 30/30. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Causes a violent earthquake that deals 21.39 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Silyba the steel torque of psionic shield [power 51] (7/15 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats Str +4, Dex +3 offense ------ Damage +12% physical Accuracy +10 (+3 eff.) defense ------ Defense +10 (+3 eff.) other ------- Max stamina +20.00 Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Beast of Ardora the Halfling Berserker level 34
61st Dusk 122nd year of Ascendancy at 09:54 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Beast of Ardora the Halfling Berserker level 34
61st Dusk 122nd year of Ascendancy at 07:21 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Beast of Ardora the Halfling Berserker level 39
21st Haze 122nd year of Ascendancy at 11:54 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Beast of Ardora the Halfling Berserker level 37
17th Haze 122nd year of Ascendancy at 05:01 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Beast of Ardora the Halfling Berserker level 36
15th Haze 122nd year of Ascendancy at 08:00 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Beast of Ardora the Halfling Berserker level 40
24th Haze 122nd year of Ascendancy at 10:14 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Beast of Ardora the Halfling Berserker level 30
50th Dusk 122nd year of Ascendancy at 08:37 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Beast of Ardora the Halfling Berserker level 22
12nd Dusk 122nd year of Ascendancy at 12:25 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Beast of Ardora the Halfling Berserker level 30
50th Dusk 122nd year of Ascendancy at 23:41 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Beast of Ardora the Halfling Berserker level 29
32nd Dusk 122nd year of Ascendancy at 05:06 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Beast of Ardora the Halfling Berserker level 43
28th Haze 122nd year of Ascendancy at 06:50 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Beast of Ardora the Halfling Berserker level 10
1st Mirth 122nd year of Ascendancy at 22:10 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Beast of Ardora the Halfling Berserker level 20
8th Dusk 122nd year of Ascendancy at 06:50 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Beast of Ardora the Halfling Berserker level 30
32nd Dusk 122nd year of Ascendancy at 12:35 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Beast of Ardora the Halfling Berserker level 40
22nd Haze 122nd year of Ascendancy at 14:21 see stats
Oozemancer (Insane (Roguelike) difficulty)
Destroyed the corrupted oozemancer.By Beast of Ardora the Halfling Berserker level 45
72nd Haze 122nd year of Ascendancy at 05:35 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Beast of Ardora the Halfling Berserker level 35
10th Haze 122nd year of Ascendancy at 02:04 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Beast of Ardora the Halfling Berserker level 25
16th Dusk 122nd year of Ascendancy at 13:19 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Beast of Ardora the Halfling Berserker level 18
4th Dusk 122nd year of Ascendancy at 13:20 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Beast of Ardora the Halfling Berserker level 36
15th Haze 122nd year of Ascendancy at 10:29 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Beast of Ardora the Halfling Berserker level 23
13rd Dusk 122nd year of Ascendancy at 22:03 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Beast of Ardora the Halfling Berserker level 12
6th Mirth 122nd year of Ascendancy at 18:39 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Beast of Ardora the Halfling Berserker level 43
27th Haze 122nd year of Ascendancy at 20:49 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Beast of Ardora the Halfling Berserker level 10
3rd Mirth 122nd year of Ascendancy at 18:36 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Beast of Ardora the Halfling Berserker level 40
24th Haze 122nd year of Ascendancy at 11:26 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Beast of Ardora the Halfling Berserker level 27
28th Dusk 122nd year of Ascendancy at 15:51 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Beast of Ardora the Halfling Berserker level 17
1st Flare 122nd year of Ascendancy at 22:13 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Beast of Ardora the Halfling Berserker level 13
8th Mirth 122nd year of Ascendancy at 16:30 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Beast of Ardora the Halfling Berserker level 33
61st Dusk 122nd year of Ascendancy at 00:03 see stats
Log
Your premonition allows you to raise a shield just in time!
Beast of Ardora is on fire!
Beast of Ardora resists the punch!
Cyrilaith the orc high pyromancer hits Beast of Ardora for 105 fire damage.
--------------------------------
Beast of Ardora uses Infusion: Regeneration.
Beast of Ardora starts regenerating health quickly.
Cyrilaith the orc high pyromancer is fully armored again.
Cyrilaith the orc high pyromancer is no longer pinned.
Cyrilaith the orc high pyromancer is not crippled anymore.
The protective shield of Beast of Ardora disappears.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Beast of Ardora for 200 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Cyrilaith the orc high pyromancer for 195 fire damage.
Beast of Ardora casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Burning from Cyrilaith the orc high pyromancer hits Beast of Ardora for 35 fire damage.
Vor, Grand Geomancer of the Pride casts Shivgoroth Form.
Vor, Grand Geomancer of the Pride turns into a shivgoroth!
Beast of Ardora tries to evade attacks.
LOW HEALTH WARNING!
Vor, Grand Geomancer of the Pride's Fireflash hits Cyrilaith the orc high pyromancer for 1316 fire damage.
Vor, Grand Geomancer of the Pride's Fireflash hits Beast of Ardora for 1353 fire damage.
Vor, Grand Geomancer of the Pride casts Flame.
Vor, Grand Geomancer of the Pride roars triumphantly.
Vor, Grand Geomancer of the Pride hits Beast of Ardora for 446 fire damage.
Beast of Ardora the level 47 halfling berserker was scorched to death by Vor, Grand Geomancer of the Pride and used as target practice for initiate mages on level 3 of Vor Pride.
--------------------------------
Beast of Ardora's rage subsides!
Beast of Ardora no longer revels in blood quite so much.
































































































