












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Smarter Rest 1.7.6智能休息: Rest becomes smarter: Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons: 
 Frequently Asked Questions: Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by  Codefly  
 DescriptionThis addon replaces ToME's floating combat text: 
 Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat. 
 Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game: 
 Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Staff of Bones Fix 1.7.0An experimental addon that attempts to clean up behind a long-standing bug with the Staff of Bones from the Forbidden Cults DLC (required). Should work preemptively or retroactively. Frequently Asked Questions: Also available as part of the Bugnibus Bugfix Pack. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Skeleton | 
| Class | Sun Paladin | 
| Level / Exp | 22 / 56% | 
| Size | medium | 
| Lifes / Deaths | Killed by Bandit Leader Ematta at level 22 on the 8th Dusk 122nd year of Ascendancy at 16:57/ 1 | 
Primary Stats
| Strength | 87 (base 51) | 
| Dexterity | 43 (base 10) | 
| Constitution | 15 (base 10) | 
| Magic | 67 (base 44) | 
| Willpower | 32 (base 10) | 
| Cunning | 23 (base 10) | 
Resources
| Life | -75/581 | 
| Mana | 57/380 | 
| Stamina | 215/218 | 
| Positive | 0/113 | 
| Healing Factor | 1.3060311219418 | 
| Regeneration | 9.0769162974955 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 8 | 
Offense: Mainhand
| Damage | 101 | 
| Accuracy | 44 | 
| Crit Chance | 23% | 
| APR | 12 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 47 | 
| Crit Chance | 21% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 28 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Damage Bonus
| Physical | +22% | 
| Acid | +6% | 
| Light | +26% | 
| Lightning | +6% | 
| Cold | +5% | 
| Arcane | +15% | 
| Fire | +6% | 
| All | 0% | 
Offense: Damage Penetration
| Blight | +5% | 
| Light | +10% | 
Defense: Base
| Armour (hardiness) | 45.413408721348 (65.897138898113%) | 
| Defense | 38 | 
| Ranged Defense | 38 | 
| Fatigue | 12 | 
| Physical Save | 38 | 
| Spell Save | 30 | 
| Mental Save | 29 | 
Defense: Resistances
| Acid | + 18%( 75%) | 
| Arcane | + 4%( 75%) | 
| Mind | + 8%( 75%) | 
| All | 0%( 75%) | 
| Darkness | + 32%( 75%) | 
| Light | + 73%( 75%) | 
| Temporal | + 6%( 75%) | 
| Physical | + 14%( 75%) | 
| Cold | + 40%( 75%) | 
| Fire | + 21%( 75%) | 
| Nature | + 29%( 75%) | 
Defense: Immunities
| Teleport Resistance | 20% | 
| Bleed Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Fear Resistance | 100% | 
| Knockback Resistance | 40% | 
| Poison Resistance | 100% | 
| Blind Resistance | 43% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 204 damage for 3 turns. Its effects scale with your Dexterity stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. | 
| Runes | Effective talent level: 1.0Rune: Blink Use mode: Activated Range: 7 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Strength stat. | 
Class Talents
| Celestial / Guardian | 1.30 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Celestial / Combat | 1.70 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Shield offense | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Celestial / Radiance | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Celestial / Sun | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
Generic Talents
| Undead / Skeleton | 1.10 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Celestial / Light | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| Celestial / Chants | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| You successfully escorted the injured seer to the recall portal on level 3 of Old Forest.Escort: injured seer (level 3 of Old Forest) As a reward you improved talent Premonition (+1 level(s)). | done | 
| You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest.Escort: lost defiler (level 2 of Old Forest) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire.Escort: lost warrior (level 2 of Trollmire) As a reward you improved Strength by +5. | done | 
| You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest.Escort: temporal explorer (level 1 of Old Forest) As a reward you improved Magic by +5. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You have been resurrected as an undead by some dark powers.The rotting stench of the dead However, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done | 
Equipment
| On feet |  Beygar (10 def, 1 armour) 2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Phys.crit +2.0% Phys.pwr +15 (+4 eff.) Dmg.mod +9% physical Apr +1 ----- def ----- Armour +1 Defense +10 (+4 eff.) HP.reg +2.00 Heal.mod +11% A pair of boots made of leather. | 
| Light source |  Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(86 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
| On head |  elven-silk wizard hat 'Adutha' (3 def, 0 armour) 2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Cun dps ---------- Dmg.mod +13% light +6% arcane Res.pen +5% blight Melee Ret 6 arcane 2 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Defense +3 (+1 eff.) Resists +19% light Shield.pwr +12% Mind.save +9 (+4 eff.) HP.reg +4.70 A pointy cloth hat, very wizardly... | 
| On hands |  hardened leather gloves 'Urelathador' (0 def, 2 armour) 1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +4 Dex +9 Mag +4 Wil +3 Cun dps ---------- Spell.pwr +11 (+3 eff.) Melee+ 6 arcane Dmg.mod +9% arcane Melee Ret 4 arcane ----- def ----- Armour +2 Resists +4% arcane Phys.save +6 (+3 eff.) ---------- misc Max.vim +10.00 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Tool |  Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 18/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. | 
| On fingers |  Unruhir the gold ring 0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +2 Str +4 Con dps ---------- Phys.pwr +20 (+5 eff.) Dmg.mod +13% physical ----- def ----- Resists +13% physical +9% mind +9% cold Rings make your fingers look great! | 
| On fingers |  Xanyriath the Healrazor 0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 8 physical Ranged+ 13 physical Dmg.mod +3% light On Hit (Melee): * 20% chance to slow global speed by 45% * 13% chance to reduce all saves and defense by 19 On Hit (Ranged): * 13% chance to reduce all saves and defense by 19 ----- def ----- Resists +3% acid Crit.chn- 15.00% Die.at -40.00 life Teleport- +20% ---------- misc Hate/m.crit +1.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! | 
| Around neck |  stralite amulet 'Glintvengeance' 0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +6 Dex +1 Mag +7 Wil dps ---------- Spell.crit +4% Spell.pwr +3 (+1 eff.) Dmg.mod +6% acid +6% fire +5% cold +6% lightning Res.pen +10% light Melee Ret 6 arcane ----- def ----- Armour +5 Defense +7 (+3 eff.) Res.Cap +5% all Phys.save +16 (+6 eff.) ---------- misc Light +3 Amulets make your neck look great! | 
| In main hand |  Hellsworth (138% power, 4 apr) 3.0 T3 longsword 1H weapon [Rare] Master Power 138% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +20 fire While equipped: Stats +2 Dex +3 Wil ----- def ----- Resists +21% fire Sharp, long, and deadly. | 
| Around waist |  Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
| In off hand |  Wrathroot's Barkwood (9 def, 10 armour, 126% power, 60 block) 7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 126% Range: 1.4x Uses 150% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+3 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. | 
| Cloak |  Urthegorn the cashmere cloak (2 def, 0 armour) 2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +3 Wil dps ---------- Phys.crit +2.0% Crit.mult +17.00% Phys.pwr +2 (+1 eff.) Acc +8 (+3 eff.) Apr +7 ----- def ----- Defense +2 (+1 eff.) Fatigue -4% Resists +3% acid +1% physical +9% nature +6% temporal Spell.save +6 (+3 eff.) Stealth +8 Heal.mod +5% ---------- misc Max.mana +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  Bokeravon (2 def, 17 armour) 14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 45% ----- def ----- Armour +17 Defense +2 (+1 eff.) Fatigue +12% Resists +13% acid +11% cold +12% darkness ---------- misc Breathe water A suit of armour made of mail. | 
Inventory
|  wild infusion (res 17%; physical; dur 4; cd 14) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  blink rune of the titan (range 3; phase 21; cd 11) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  acid wave rune (damage 95; dur 4; cd 18) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 95.40 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  acid wave rune of the titan (damage 144; dur 4; cd 15) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 144.16 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Nerykira the copper amulet 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +1 Mag dps ---------- Dmg.mod +3% acid ----- def ----- Crit.chn- 15.00% Amulets make your neck look great! | 
|  mindweaver's copper amulet 0.1 T1 amulet jewelry [Ego+] Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Mind.save +6 (+3 eff.) Confus- +11% Amulets make your neck look great! | 
|  restful copper amulet of vision 0.1 T1 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Fatigue -5% HP.reg +2.00 Blind- +11% ---------- misc Infravis +3 Sight +2 See.Invis +6 Amulets make your neck look great! | 
|  Earthen Beads 0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 182 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. | 
|  gold amulet 0.1 T3 amulet jewelry [Normal] Amulets make your neck look great! | 
|  mindweaver's gold amulet of the eclipse 0.1 T3 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +6 (+3 eff.) Melee+ 7 light 5 darkness Dmg.mod +6% light +6% darkness On Melee Ret: * 7% chance to reduce damage dealt by 16% * 7% chance to blind ----- def ----- Mind.save +5 (+2 eff.) Confus- +12% Amulets make your neck look great! | 
|  copper ring 'Naturequick' 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Str +2 Mag +4 Wil dps ---------- Dmg.mod +6% lightning +12% nature ----- def ----- Resists +3% nature Mind.save +8 (+4 eff.) ---------- misc Light +1 Rings make your fingers look great! | 
|  copper ring 'Wretchpiercer' 0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% cold +11% physical Res.pen +5% nature Melee Ret 8 nature On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Resists +11% physical +3% light +3% cold Rings make your fingers look great! | 
|  marksman's copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+2 eff.) ----- def ----- Max.HP +22.00 Disarm- +21% Pinning- +23% Knockbk- +21% Rings make your fingers look great! | 
|  rogue's copper ring of light (+20%) 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +10% light ----- def ----- Defense +6 (+2 eff.) Resists +20% light Rings make your fingers look great! | 
|  Treestreaker the steel ring 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +1 Cun +5 Dex dps ---------- Res.pen +25% nature ----- def ----- Max.HP +23.00 Disarm- +28% Pinning- +24% Knockbk- +28% ---------- misc Light +3 Rings make your fingers look great! | 
|  gladiator's steel ring of pilfering 0.1 T2 ring jewelry [Ego++] Master While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Acc +9 (+3 eff.) Apr +7 ----- def ----- Defense +7 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 115% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! | 
|  steel ring 0.1 T2 ring jewelry [Normal] Rings make your fingers look great! | 
|  Porith 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Cun +3 Wil ----- def ----- Resists +12% acid Spell.save +9 (+4 eff.) HP.reg +3.00 Cut- +20% Stun/Frz- +33% Rings make your fingers look great! | 
|  Eclipse (117% power, 4 apr, darkness element) 5.0 T2 staff 2H weapon [Unique] Arcane Power 117% Range: 1.2x Uses 110% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+4 eff.) Dmg.mod +15% darkness +15% physical +15% light +15% temporal ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. | 
|  iron greatmaul of massacre (129% power, 1 apr) 5.0 T1 greatmaul 2H weapon [Ego] Master Power 129% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Massive two-handed mauls. | 
|  steel greatmaul 'Lavaterror' (132% power, 2 apr) 5.0 T2 greatmaul 2H weapon [Rare] Arcane Power 132% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +12 light Against +14% Undead On Hit.r1 +8 fire On Hit: * 20% chance to reduce strength, dexterity, and constitution by 24 While equipped: dps ---------- Mind.crit +6% ---------- misc Psi/ret +0.08 Max.hate +4.00 Max.psi +40.00 Massive two-handed mauls. | 
|  Spectral Blade (130% power, 25 apr) 0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 130% Range: 1.6x Uses 10% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. | 
|  chilling steel longsword (114% power, 3 apr) 3.0 T2 longsword 1H weapon [Ego] Arcane Power 114% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +6 cold Sharp, long, and deadly. | 
|  flaming steel longsword of massacre (120% power, 3 apr) 3.0 T2 longsword 1H weapon [Ego] Arcane/Master Power 120% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +7 fire Sharp, long, and deadly. | 
|  plaguebringer's steel longsword (113% power, 3 apr) 3.0 T2 longsword 1H weapon [Ego+] Arcane Power 113% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 2 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 24 While equipped: ----- def ----- Disease- +12% Sharp, long, and deadly. | 
|  steel longsword of corruption (112% power, 3 apr) 3.0 T2 longsword 1H weapon [Ego+] Arcane Power 112% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: 20% Curse of Death 2 Sharp, long, and deadly. | 
|  hateful iron mace of amnesia (107% power, 2 apr) 3.0 T1 mace 1H weapon [Ego+] Psionic Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +7 darkness Against +5% Living On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Blunt and deadly. | 
|  flaming iron waraxe of daylight (100% power, 2 apr) 3.0 T1 waraxe 1H weapon [Ego] Arcane Power 100% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +5 light Against +5% Undead On Hit.r1 +6 fire One-handed war axes. | 
|  steel waraxe 'Gleamraptor' (107% power, 3 apr) 3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +24 light +4 mind Against +9% Undead On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +10% light Acc +7 (+3 eff.) ----- def ----- Defense +6 (+2 eff.) Disarm- +22% One-handed war axes. | 
|  truestriking steel waraxe (108% power, 3 apr) 3.0 T2 waraxe 1H weapon [Ego+] Master Power 108% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical Acc +7 (+3 eff.) Apr +6 One-handed war axes. | 
|  warbringer's steel waraxe (105% power, 3 apr) 3.0 T2 waraxe 1H weapon [Ego+] Master Power 105% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +7% physical ----- def ----- Disarm- +10% One-handed war axes. | 
|  dwarven-steel waraxe of enduring (123% power, 4 apr) 3.0 T3 waraxe 1H weapon [Ego+] Nature Power 123% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Con +7 Wil ----- def ----- Max.HP +31.00 One-handed war axes. | 
|  quick dwarven-steel waraxe of shearing (118% power, 4 apr) 3.0 T3 waraxe 1H weapon [Ego++] Master Power 118% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Dex dps ---------- Phys.spd +10% Res.pen +7% all Acc +21 (+7 eff.) Apr +7 One-handed war axes. | 
|  plaguebringer's iron dagger of projection (98% power, 5 apr) 1.0 T1 dagger 1H weapon [Ego++] Arcane/Psionic Power 98% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 blight On Hit: 20% Epidemic 1 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 24 * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: ----- def ----- Disease- +13% Sharp, short and deadly. | 
|  Neruna the steel dagger (107% power, 6 apr) 1.0 T2 dagger 1H weapon [Random Unique] Arcane Power 107% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +8.0% Atk.spd 100% Melee+ +8 physical On Hit: 20% Curse of Vulnerability 2 On Hit: * Create an explosion dealing 81 acid damage (1/turn) On Crit: * Splash the target with acid dealing 135 damage over 5 turns and reducing armor and accuracy by 17 While equipped: dps ---------- Dmg.mod +9% acid Res.pen +10% acid +10% temporal Sharp, short and deadly. | 
|  Silent Blade (129% power, 10 apr) 1.0 T2 dagger 1H weapon Reqs Cun 25 [Unique] Master Power 129% Range: 1.3x Uses 35% Str, 65% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+4 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. | 
|  acidic steel dagger of rage (103% power, 6 apr) 1.0 T2 dagger 1H weapon [Ego+] Arcane/Master Power 103% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 135 damage over 5 turns and reducing armor and accuracy by 17 While equipped: Stats +1 Str dps ---------- Dmg.mod +6% physical Acc +5 (+2 eff.) Sharp, short and deadly. | 
|  flaming steel dagger of shearing (104% power, 6 apr) 1.0 T2 dagger 1H weapon [Ego+] Arcane/Master Power 104% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +7 fire While equipped: dps ---------- Res.pen +6% all Acc +5 (+2 eff.) Apr +7 Sharp, short and deadly. | 
|  Dagger of the Past (129% power, 20 apr) 1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 129% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+4 eff.) Spell.save +10 (+5 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. | 
|  elemental dwarven-steel dagger (123% power, 7 apr) 1.0 T3 dagger 1H weapon [Ego+] Arcane Power 123% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * Create an explosion dealing 81 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +9% cold Res.pen +13% cold Sharp, short and deadly. | 
|  plaguebringer's dwarven-steel dagger (117% power, 7 apr) 1.0 T3 dagger 1H weapon [Ego+] Arcane Power 117% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 3 On Hit: * 11% chance to reduce strength, dexterity, and constitution by 24 While equipped: ----- def ----- Disease- +16% Sharp, short and deadly. | 
|  plaguebringer's dwarven-steel dagger (119% power, 7 apr) 1.0 T3 dagger 1H weapon [Ego+] Arcane Power 119% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 3 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 24 While equipped: ----- def ----- Disease- +11% Sharp, short and deadly. | 
|  slime-covered dwarven-steel dagger (115% power, 7 apr) 1.0 T3 dagger 1H weapon [Ego] Disrupt Power 115% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 7% chance to slow global speed by 45% Sharp, short and deadly. | 
|  warbringer's dwarven-steel dagger of evisceration (113% power, 7 apr) 1.0 T3 dagger 1H weapon [Ego++] Master Power 113% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Wound the target dealing 260 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Con dps ---------- Phys.crit +7.0% Phys.pwr +17 (+4 eff.) Res.pen +7% physical ----- def ----- Disarm- +22% Sharp, short and deadly. | 
|  Kinetic Focus (88% power, 18 apr, physical damage) 3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 88% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Physical Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+3 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. | 
|  penetrating yew longbow of piercing 4.0 T3 longbow 2H weapon Reqs Shoot [Ego++] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: dps ---------- Res.pen +12% physical +14% all Acc +17 (+6 eff.) Apr +14 Longbows are used to shoot arrows at your foes. | 
|  cured leather sling 4.0 T2 sling 1H weapon Reqs Shoot [Normal] Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Slings are used to hurl stones or metal shots at your foes. | 
|  stormbringer's cured leather sling of acid 4.0 T2 sling 1H weapon Reqs Shoot [Ego+] Arcane/Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +5 acid On Crit.r2 +9 lightning +5 cold While equipped: dps ---------- Mov.spd +21% Dmg.mod +8% acid Res.pen +7% lightning +7% cold Slings are used to hurl stones or metal shots at your foes. | 
|  hardened leather sling 4.0 T3 sling 1H weapon Reqs Shoot [Normal] Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Slings are used to hurl stones or metal shots at your foes. | 
|  swiftstrike hardened leather sling of enduring 4.0 T3 sling 1H weapon Reqs Shoot [Ego++] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Proj.spd +200% While equipped: Stats +7 Wil +2 Cun +7 Con dps ---------- Phys.spd +10% ----- def ----- Max.HP +13.00 Slings are used to hurl stones or metal shots at your foes. | 
|  pouch of iron shots of crippling (13/13, 108% power, 1 apr) 3.0 T1 shot ammo [Ego+] Master Power 108% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +10.0% Capacity 13 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. | 
|  hateful pouch of steel shots of grasping (16/16, 118% power, 2 apr) 3.0 T2 shot ammo [Ego++] Nature/Psionic Power 118% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 16 Ranged+ +5 darkness Against +6% Living On Hit: * 20% chance to create vines that bind the target to the ground dealing 109 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. | 
|  sentry's pouch of steel shots of corruption (44/46, 130% power, 5 apr) 3.0 T2 shot ammo [Ego++] Arcane Power 130% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +4.5% Capacity 46 Rld cld 4 On Hit: 20% Curse of Defenselessness 2 Shots are used with slings to pummel your foes to death. | 
|  Coral Spray (8 def, 8 armour, 117% power, 48 block) 7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 117% Range: 1.4x Uses 140% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+3 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. | 
|  shocking iron shield (0 def, 2 armour, 100% power, 21.5 block) 7.0 T1 shield armor Reqs Shield usage training [Ego] Nature When used to Attack: Power 100% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +21 While equipped: dps ---------- Melee+ 7 lightning Melee Ret 3 lightning ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. | 
|  steel shield of lightning resistance (+17%) (0 def, 4 armour, 109% power, 39 block) 7.0 T2 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 109% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +39 While equipped: ----- def ----- Armour +4 Fatigue +8% Resists +17% lightning ---------- misc Talents +1 Block Handheld deflection devices. | 
|  steel shield of shrapnel (0 def, 4 armour, 112% power, 36 block) 7.0 T2 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 112% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +36 While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 260 physical damage over 5 turns (1/turn) ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. | 
|  dwarven-steel shield of the stars (0 def, 6 armour, 137% power, 79 block) 7.0 T3 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 137% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +79 Melee+ +14 light +12 darkness While equipped: Stats +4 Cun +2 Mag dps ---------- Dmg.mod +14% light +13% darkness ----- def ----- Armour +6 Fatigue +8% Resists +12% light +12% darkness ---------- misc Talents +1 Block Handheld deflection devices. | 
|  shimmering woollen robe of corrosion (+15%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Arcane/Nature While equipped: dps ---------- Dmg.mod +12% arcane +10% acid ----- def ----- Resists +15% acid +9% all ---------- misc Max.mana +36.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  woollen robe 'Cinderrace' (0 def, 0 armour) 2.0 T2 cloth armor [Rare] Arcane While equipped: Stats +1 Str +6 Con dps ---------- Dmg.mod +6% fire Melee Ret 10 fire ----- def ----- Resists +8% lightning +6% darkness +7% cold +8% blight +8% fire +8% light +9% all Phys.save +13 (+5 eff.) Spell.save +24 (+11 eff.) Mind.save +13 (+6 eff.) ---------- misc Infravis +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Spider-Silk Robe of Spydrë (10 def, 15 armour) 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+4 eff.) Resists +30% nature +11% all Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. | 
|  rough leather armour 'Glowkiller' (3 def, 2 armour) 9.0 T1 light armor [Rare] Psionic While equipped: Stats +3 Dex +4 Wil +4 Cun +6 Con ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +6% light Phys.save +18 (+7 eff.) Mind.save +12 (+6 eff.) A suit of armour made of leather. | 
|  Hurinaridethad the Floeswift (6 def, 4 armour) 9.0 T2 light armor [Random Unique] Nature While equipped: Stats +2 Mag +2 Wil +3 Cun dps ---------- Dmg.mod +6% cold ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +13% blight +14% darkness Max.HP +68.00 HP.reg +3.00 Heal.mod +12% ---------- misc Light +2 A suit of armour made of leather. | 
|  Spinal Cage (5 def, 8 armour) 9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 66.02 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. | 
|  cleansing cured leather armour of cold resistance (6 def, 4 armour) 9.0 T2 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +12% blight +15% cold +12% nature A suit of armour made of leather. | 
|  cured leather armour of the deep (6 def, 6 armour) 9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +6 (+2 eff.) Fatigue +7% Resists +6% acid +6% cold ---------- misc Breathe water A suit of armour made of leather. | 
|  cleansing hardened leather armour of Eyal (9 def, 6 armour) 9.0 T3 light armor [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +10% nature +14% blight Max.HP +31.00 HP.reg +3.00 Heal.mod +12% A suit of armour made of leather. | 
|  duelist's hardened leather armour (12 def, 11 armour) 9.0 T3 light armor [Ego+] Master While equipped: Stats +5 Cun +5 Dex ----- def ----- Armour +11 Defense +12 (+4 eff.) Fatigue +8% A suit of armour made of leather. | 
|  duelist's hardened leather armour of Toknor (13 def, 10 armour) 9.0 T3 light armor [Ego++] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +6 (+2 eff.) ----- def ----- Armour +10 Defense +13 (+5 eff.) Fatigue +8% A suit of armour made of leather. | 
|  hardened leather armour (9 def, 6 armour) 9.0 T3 light armor [Normal] While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% A suit of armour made of leather. | 
|  Islutha the iron mail armour (2 def, 9 armour) 14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% temporal ----- def ----- Armour +9 Defense +2 (+1 eff.) Fatigue +12% Resists +9% lightning +3% temporal A suit of armour made of mail. | 
|  Aereharakath the Rootobeisance (2 def, 6 armour) 14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Spell.crit +5% S.pwr/crit +10 Res.pen +25% nature ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +9% nature +6% physical Phys.save +12 (+5 eff.) A suit of armour made of mail. | 
|  Yvoba the Flashparry (2 def, 11 armour) 14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +3% fire ----- def ----- Armour +11 Defense +2 (+1 eff.) Fatigue +7% Resists +18% acid +3% lightning +22% darkness +15% blight Phys.save +7 (+3 eff.) Spell.save +9 (+4 eff.) ---------- misc Light +1 A suit of armour made of mail. | 
|  steel mail armour 'Icevault' (2 def, 6 armour) 14.0 T2 heavy armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Res.pen +25% mind +20% arcane ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +7% arcane +9% cold Spell.save +14 (+7 eff.) ---------- misc Max.hate +10.00 A suit of armour made of mail. | 
|  impenetrable dwarven-steel mail armour of clarity (3 def, 17 armour) 14.0 T3 heavy armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: ----- def ----- Armour +17 Defense +3 (+1 eff.) Fatigue +12% Resists +5% mind Mind.save +15 (+7 eff.) A suit of armour made of mail. | 
|  rejuvenating dwarven-steel mail armour of clarity (3 def, 8 armour) 14.0 T3 heavy armor Reqs Heavy armour training [Ego] Nature/Psionic While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +7% mind Mind.save +16 (+8 eff.) HP.reg +2.30 ---------- misc Stam/turn +0.90 A suit of armour made of mail. | 
|  rejuvenating dwarven-steel mail armour of lightning resistance (3 def, 8 armour) 14.0 T3 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +17% lightning HP.reg +3.80 ---------- misc Stam/turn +0.70 A suit of armour made of mail. | 
|  steel plate armour of fire resistance (0 def, 9 armour) 17.0 T2 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +16% fire A suit of armour made of metal plates. | 
|  Eclipsestreaker the rough leather belt 1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Cun +6 Wil dps ---------- Crit.mult +5.00% Mind.pwr +10 (+5 eff.) Against +15% Summoned ----- def ----- Resists +3% darkness D.Red.from +20% Summoned Mind.save +3 (+1 eff.) ---------- misc Hate/m.crit +1.00 A belt that goes around your waist. | 
|  Ragayon the Puretorrent 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid +3% nature Res.pen +5% nature ----- def ----- Resists +6% nature HP.reg +0.70 Heal.mod +10% A belt that goes around your waist. | 
|  Shadowbutcher the rough leather belt 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% darkness ----- def ----- Armour +4 Resists +6% fire +3% darkness +5% cold Die.at -20.00 life Def/telep +5 Res/telep +5% Dur/telep +5% A belt that goes around your waist. | 
|  Cloak of Deception 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. | 
|  Eryyon the pair of rough leather boots (0 def, 3 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +15% physical Melee Ret 2 physical ----- def ----- Armour +3 Crit.chn- 5.00% ---------- misc Infravis +3 A pair of boots made of leather. | 
|  undeterred pair of iron boots of rushing (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +3 Fatigue +2% Silence- +21% Confus- +20% Stun/Frz- +20% Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  radiant rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 6 light Dmg.mod +3% light ----- def ----- Armour +1 Resists +5% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  iron gauntlets 'Starsweep' (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 6 nature Dmg.mod +4% nature Res.pen +5% light ----- def ----- Armour +1 Fatigue +1% Resists +6% blight +5% nature +6% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
|  alchemist's dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +3 Str +2 Mag +3 Wil dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 4 acid 5 fire 5 cold 5 lightning ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
|  aegis linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Ego+] Arcane While equipped: ----- def ----- Defense +1 (+0 eff.) Shield.pwr +6% HP.reg +1.50 A pointy cloth hat, very wizardly... | 
|  linen wizard hat 'Manahor' (1 def, 0 armour) 2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Phys.pwr +15 (+4 eff.) Res.pen +5% physical Apr +1 ----- def ----- Defense +1 (+0 eff.) Die.at -20.00 life ---------- misc Equi/ret +0.80 Psi/ret +0.80 Hate/ret +0.90 A pointy cloth hat, very wizardly... | 
|  bladed rough leather cap of constitution (+3) (0 def, 1 armour) 2.0 T1 head armor [Ego+] Master While equipped: Stats +3 Str +2 Con ----- def ----- Armour +1 Fatigue +1% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 428.2 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. | 
|  stabilizing rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+4 eff.) A cap made of leather. | 
|  stabilizing rough leather cap of constitution (+3) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+4 eff.) A cap made of leather. | 
|  aquamarine 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  opal 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  3 amethyst 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  onyx 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  3 emerald 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  garnet 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  2 quartz 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  Crystal Focus 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. | 
|  51 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Light of Revelation 2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. | 
|  Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
| Orb of CommunicationOrb of Communication 0.0 orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  iron torque of gale force 'Radhafang' [power 110]  (15 cooldown) 2.0 T1 torque charm [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Mind.crit +3% Crit.mult +20.00% Res.pen +10% mind Melee Ret 6 mind ---------- misc Equi/ret +0.08 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 134 physical damage Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. | 
|  The Jolt 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. | 
|  Gunurochak the dwarven-steel torque of psionic shield [power 93]  (25 cooldown) 2.0 T3 torque charm [Rare] Psionic While equipped: Stats +3 Con dps ---------- Phys.crit +4.0% Phys.pwr +10 (+3 eff.) Acc +20 (+7 eff.) ----- def ----- Defense +10 (+4 eff.) Setup a psionic shield, reducing all damage taken by 93 for 5 turns Puts all charms on 25 cooldown 100% to gain a 22% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. | 
|  elm wand of clairvoyance 'Mucklady' [power 9]  (15 cooldown) 2.0 T1 wand charm [Rare] Arcane While equipped: Stats +2 Str +5 Dex dps ---------- Res.pen +10% nature On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Resists +9% darkness ---------- misc See.Invis +12 Reveal the area around you, dispelling darkness (radius 9, power 70 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  extending ash wand of conjuration [power 170]  (15 cooldown) 2.0 T2 wand charm [Ego] Arcane Fire a magical bolt dealing 180 fire damage Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  Heart of the Sandworm Queen 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. | 
Achievements
 Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By Ff the Skeleton Sun Paladin level 22
7th Dusk 122nd year of Ascendancy at 19:11 see stats
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Ff the Skeleton Sun Paladin level 10
9th Mirth 122nd year of Ascendancy at 23:14 see stats
 Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By Ff the Skeleton Sun Paladin level 20
3rd Dusk 122nd year of Ascendancy at 03:03 see stats
 Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.
			Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.By Ff the Skeleton Sun Paladin level 20
4th Dusk 122nd year of Ascendancy at 04:33 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Ff the Skeleton Sun Paladin level 10
10th Mirth 122nd year of Ascendancy at 07:42 see stats
 The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Ff the Skeleton Sun Paladin level 5
3rd Mirth 122nd year of Ascendancy at 23:45 see stats
 Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Ff the Skeleton Sun Paladin level 20
3rd Dusk 122nd year of Ascendancy at 20:19 see stats
 Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Ff the Skeleton Sun Paladin level 14
3rd Flare 122nd year of Ascendancy at 16:31 see stats
Log
Your shield crumbles under the damage!
The shield around Ff crumbles.
Ff resists the vile poison!
Ff's brain isn't quite working right!
Melee retaliation hits Bandit Leader Ematta for (14 flat reduction), 4 light, (1 flat reduction), 0 blight, (10 flat reduction), 0 arcane (5 total damage).
Bandit Leader Ematta hits Ff for (119 absorbed), 26 physical, 14 arcane (41 total damage).
Shield of Light hits Ff for 15 healing, 15 healing (0 total damage) [32 healing].
Talent Block is ready to use.
Talent Bathe in Light is ready to use.
Talent Healing Light is ready to use.
Talent Sun Ray is ready to use.
Ff fails to use Block.
Bandit Leader Ematta uses Venomous Strike.
Ff resists the vile poison!
Ff slows down.
Melee retaliation hits Bandit Leader Ematta for (14 flat reduction), 4 light, (1 flat reduction), 0 blight, (10 flat reduction), 0 arcane (5 total damage).
Bandit Leader Ematta hits Ff for 115 nature, 14 arcane, 86 nature (217 total damage).
Shield of Light hits Ff for 15 healing, 15 healing, 15 healing (0 total damage) [48 healing].
Talent Shield Pummel is ready to use.
Bandit Leader Ematta lashes out with a flurry of fists.
Bandit Leader Ematta performs a melee critical strike against Ff!
Bandit Leader Ematta performs a melee critical strike against Ff!
Ff resists the vile poison!
Bandit Leader Ematta performs a melee critical strike against Ff!
Ff resists the vile poison!
Melee retaliation hits Bandit Leader Ematta for (14 flat reduction), 4 light, (1 flat reduction), 0 blight, (10 flat reduction), 0 arcane, (14 flat reduction), 4 light, (1 flat reduction), 0 blight, (10 flat reduction), 0 arcane, (14 flat reduction), 4 light, (1 flat reduction), 0 blight, (10 flat reduction), 0 arcane (14 total damage).
Bandit Leader Ematta hits Ff for 131 physical, 14 arcane, 177 physical, 14 arcane, 126 physical (464 total damage).
Ff receives 15 healing from Shield of Light.
Ff the level 22 skeleton sun paladin was maimed to death by Bandit Leader Ematta on level 1 of bandit fortress.











































