












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Smarter Rest 1.7.6智能休息: Rest becomes smarter: Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Skeleton |
| Class | Doombringer |
| Level / Exp | 30 / 80% |
| Size | medium |
| Lifes / Deaths | Killed by Emotha the corrupted mastocytic feeder at level 30 on the 54th Dusk 122nd year of Ascendancy at 21:31 / 1 |
Primary Stats
| Strength | 106 (base 60) |
| Dexterity | 38 (base 10) |
| Constitution | 13 (base 12) |
| Magic | 69 (base 56) |
| Willpower | 18 (base 10) |
| Cunning | 16 (base 11) |
Resources
| Life | -301/851 |
| Mana | 0/314 |
| Stamina | 223/223 |
| Vim | 138/286 |
| Healing Factor | 1.3483363011315 |
| Regeneration | 8.4271018820719 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 18.815289237657 |
| See Invisible | 21.815289237657 |
Offense: Mainhand
| Damage | 151 |
| Accuracy | 52 |
| Crit Chance | 24% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +20% |
| Fire | +12% |
| Nature | +8% |
| Temporal | +15% |
| Mind | +9% |
| Arcane | +4% |
| Cold | +27% |
| All | 0% |
Offense: Damage Penetration
| Physical | +44% |
| Acid | +35% |
| Fire | +45% |
| Temporal | +50% |
| Cold | +50% |
| Arcane | +35% |
| Mind | +40% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 37.317011280365 (72.903125182002%) |
| Defense | 56 |
| Ranged Defense | 56 |
| Fatigue | 18 |
| Physical Save | 37 |
| Spell Save | 26 |
| Mental Save | 21 |
Defense: Resistances
| Mind | + 6%( 70%) |
| Lightning | + 60%( 70%) |
| Nature | + 23%( 70%) |
| Cold | + 32%( 70%) |
| Blight | + 23%( 70%) |
| Physical | + 1%( 70%) |
| Fire | + 17%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 24% |
| Bleed Resistance | 100% |
| Disarm Resistance | 23% |
| Fear Resistance | 100% |
| Stun Resistance | 43% |
| Poison Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 534 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 126 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Dexterity stat. |
Class Talents
| Corruption / Wrath | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.90 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed warg claw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Sunwoe2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% fire On Hit (Melee): * 20% chance to slow global speed by 41% * 20% chance to reduce all saves and defense by 15 ----- def ----- Resists +3% nature +6% cold Spell.save +3 (+2 eff.) Max.HP +45.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Arthubar the Glaciertickler (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Str +7 Dex dps ---------- Dmg.mod +12% cold +12% fire Res.pen +15% fire +25% cold Melee Ret 4 fire 10 cold ----- def ----- Armour +4 Fatigue +4% Resists +12% lightning Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 629.7 Physical damage. If the attack hits, the target is confused (36% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron pickaxe 'Tuliroddasus' (dig speed 20 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Cun +1 Str dps ---------- Res.pen +15% mind +10% arcane ----- def ----- Resists +3% blight Max.HP +22.00 ---------- misc Max.stam +16.00 Max.vim +30.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel ring 'Layynn'0.1 T2 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +20% blight +6% cold Die.at -60.00 life Max.HP +24.00 Disarm- +23% Pinning- +24% Knockbk- +25% ---------- misc See.Invis +3 Rings make your fingers look great! |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | Yvomiwen the Woelore1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +6.00% Phys.pwr +4 (+1 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 13% ----- def ----- Defense +30 (+8 eff.) Resists +6% mind Mind.save +12 (+6 eff.) A belt that goes around your waist. |
| In main hand | Shadespike (154% power, 3 apr)3.0 T4 battleaxe 2H weapon [Rare] Master Power 154% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit: * 20% chance to reduce damage dealt by 13% * 20% chance to reduce armor by 36% While equipped: dps ---------- Dmg.mod +15% temporal Res.pen +10% acid +25% temporal +19% physical Acc +30 (+9 eff.) Apr +17 On Hit (Melee): * 20% chance to reduce damage dealt by 13% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% Massive two-handed battleaxes. |
| On hands | rough leather gloves 'Lelykor' (0 def, 9 armour)1.0 T1 hands armor [Rare] Arcane While equipped: Stats +1 Con +3 Mag dps ---------- Dmg.mod +4% arcane On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +9 Phys.save +6 (+3 eff.) Die.at -20.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Glyvea the dwarven-steel mail armour (3 def, 12 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +12% physical ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +12% Resists +20% lightning +18% fire +1% physical Max.HP +36.00 HP.reg +2.00 Heal.mod +12% A suit of armour made of mail. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | Elenidudas0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% mind ----- def ----- Fatigue -5% Resists +28% lightning HP.reg +1.00 Stun/Frz- +44% ---------- misc Max.hate +4.00 Infravis +1 Amulets make your neck look great! |
Inventory
acid wave rune of the duelist (damage 167; dur 4; cd 23)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 167.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the psychic (damage 145; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 145.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 224; dur 5; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 224 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 527; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 527 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Scorpioncrack0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Dex +3 Con dps ---------- Dmg.mod +18% nature ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 288 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
warrior's voratun amulet of mastery (0.40 Corruption / Brutality)0.1 T5 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +14% physical ---------- misc Stam/turn +0.90 Masteries +0.40 Corruption/Brutality Amulets make your neck look great! |
Stormpain the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% lightning Res.pen +5% acid ----- def ----- Resists +23% lightning +9% cold +3% acid Crit.chn- 5.00% Stun/Frz- +20% Teleport- +10% Rings make your fingers look great! |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
Darkbane (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon [Rare] Master Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Crit.mult +18.00% Spell.pwr +15 (+5 eff.) Dmg.mod +21% blight +30% fire Res.pen +20% darkness +25% arcane Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
caustic voratun battleaxe of dampening (171% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Nature/Disrupt Power 171% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +31 acid +47 nature While equipped: dps ---------- Res.pen +20% acid +9% nature Apr +19 ----- def ----- Resists +14% acid +17% lightning +13% cold +12% fire +12% all Spell.save +14 (+7 eff.) Massive two-handed battleaxes. |
Bill's Tree Trunk (136% power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 136% Range: 1.7x Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 10 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
iron greatmaul 'Samiduneg' (118% power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Arcane Power 118% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% On Hit.r1 +7 fire While equipped: Stats +3 Str +1 Mag ----- def ----- Resists +3% blight ---------- misc Infravis +1 Massive two-handed mauls. |
Naturesmash the voratun greatmaul (181% power, 37 apr)5.0 T5 greatmaul 2H weapon [Rare] Arcane Power 181% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +37 Crit +3.0% Atk.spd 100% Phasing +28% On Hit.r1 +20 mind While equipped: Stats +4 Mag dps ---------- Res.pen +20% arcane ----- def ----- Resists +18% nature Spell.save +18 (+9 eff.) ---------- misc Mana/turn +0.24 Massive two-handed mauls. |
Glacierseam (114% power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Arcane Power 114% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit.r1 +10 fire While equipped: Stats +3 Con ----- def ----- Resists +3% cold ---------- misc Infravis +1 Massive two-handed swords. |
dwarven-steel greatsword 'Armesin' (158% power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Nature/Master/Psionic Power 158% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +13 nature On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +5% acid Melee Ret 4 acid On Hit (Melee): * 10% chance to reduce armor by 36% ----- def ----- Resists +6% darkness +6% temporal Massive two-handed swords. |
arcing voratun mace of ruin (154% power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Arcane/Master Power 154% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 90 damage While equipped: dps ---------- Phys.crit +9.0% Crit.mult +21.00% Apr +8 Blunt and deadly. |
voratun waraxe 'Hazebreeze' (165% power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 165% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +3 Wil +5 Mag dps ---------- Dmg.mod +18% mind +9% cold Res.pen +25% cold ----- def ----- Resists +9% mind ---------- misc See.Invis +15 One-handed war axes. |
Spellblaze Shard (120% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 120% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Murkspike (138% power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Master Power 138% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +12 nature While equipped: dps ---------- Dmg.mod +15% nature Res.pen +10% fire +13% all Acc +21 (+7 eff.) Apr +10 On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Resists +20% nature ---------- misc Light +3 Sharp, short and deadly. |
stormbringer's stralite dagger of rage (134% power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Master Power 134% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +17 lightning +20 cold While equipped: Stats +5 Str dps ---------- Mov.spd +36% Dmg.mod +10% physical Res.pen +17% lightning +12% cold Acc +16 (+5 eff.) Sharp, short and deadly. |
stralite dagger 'Offalspike' (151% power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Master Power 151% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +16 nature On Hit: * 20% chance to slow global speed by 41% While equipped: Stats +4 Dex +3 Mag +8 Wil +4 Con ----- def ----- Resists +12% nature +9% fire Sharp, short and deadly. |
Poludhema (108% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Rare] Nature Power 108% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit.r1 +20 mind On Crit.r2 +20 temporal While equipped: dps ---------- Mind.crit +4% Mind.pwr +18 (+9 eff.) Dmg.mod +21% blight ---------- misc Mana/turn +0.32 Vim/s.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Earirek the Flowersaw (12 def, 23 armour)9.0 T4 light armor [Rare] Arcane While equipped: Stats +5 Str +3 Con dps ---------- Phys.pwr +30 (+7 eff.) Dmg.mod +15% nature ----- def ----- Armour +23 Defense +12 (+4 eff.) Fatigue +8% Resists +15% nature +18% light +18% darkness A suit of armour made of leather. |
Galorin (12 def, 7 armour)9.0 T4 light armor [Rare] Master While equipped: dps ---------- Res.pen +15% blight Melee Ret 10 arcane ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +24% fire Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.12 Vim/s.crit +2.00 Max.hate +10.00 Max.psi +50.00 Max.vim +50.00 A suit of armour made of leather. |
Duvifang the Arcedge (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Con dps ---------- Melee Ret 2 lightning ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +24% fire ---------- misc See.Invis +6 A suit of armour made of mail. |
Loraroddafang the Shadekiller (8 def, 7 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Cun dps ---------- Res.pen +20% fire +10% darkness +20% mind On Hit (Melee): * 10% chance to reduce damage dealt by 13% ----- def ----- Armour +7 Defense +8 (+2 eff.) Fatigue +12% Resists +3% darkness Mind.save +12 (+6 eff.) A suit of armour made of mail. |
steel mail armour 'Gubrerin' (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +12% Resists +15% lightning +19% fire Spell.save +9 (+5 eff.) Die.at -40.00 life Max.HP +21.00 HP.reg +3.00 Heal.mod +12% ---------- misc Max.stam +20.00 A suit of armour made of mail. |
fortifying voratun mail armour of lightning resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +5 Str +4 Con ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +26% lightning Max.HP +65.00 A suit of armour made of mail. |
voratun mail armour of the deep (5 def, 13 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +13 Defense +5 (+1 eff.) Fatigue +12% Resists +9% acid +12% cold ---------- misc Breathe water A suit of armour made of mail. |
stralite plate armour 'Kindleward' (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +11 Cun +3 Wil dps ---------- Mind.crit +3% Mind.pwr +25 (+12 eff.) Dmg.mod +15% mind On Hit (Melee): * 20% chance to reduce damage dealt by 13% ----- def ----- Armour +13 Fatigue +22% Resists +9% light +27% fire ---------- misc Light +3 A suit of armour made of metal plates. |
Dagidrachik the Freezecrack1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Melee Ret 2 cold On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +5% lightning +6% temporal +6% cold A belt that goes around your waist. |
Islenor the Cinderpain1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Dmg.mod +3% fire Res.pen +10% fire Melee Ret 2 nature ----- def ----- Defense +9 (+3 eff.) Mind.save +6 (+3 eff.) Stealth +6 A belt that goes around your waist. |
Chalihad (1 def, 9 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Str +1 Dex dps ---------- Phys.crit +4.0% Dmg.mod +9% physical ----- def ----- Armour +9 Defense +1 (+0 eff.) Resists +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xibeth the Rimeviper (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +6% cold On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +2 (+0 eff.) Resists +18% cold Phys.save +9 (+4 eff.) Mind.save +7 (+4 eff.) Die.at -50.00 life Max.HP +36.00 Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Kayarak the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Dex +4 Mag +6 Lck dps ---------- Melee Ret 4 mind ----- def ----- Armour +1 Stealth +5 ---------- misc Light +1 Infravis +1 A pair of boots made of leather. |
Halichik the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Dex dps ---------- Dmg.mod +9% physical Res.pen +10% physical Acc +30 (+9 eff.) ----- def ----- Armour +4 Fatigue -2% Resists +6% acid +6% darkness Phys.save +9 (+4 eff.) ---------- misc Max.enc +32 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Isakira (0 def, 11 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Spell.pwr +15 (+5 eff.) Res.pen +20% physical Phasing +20% ----- def ----- Armour +11 Fatigue +3% Die.at -80.00 life ---------- misc Max.mana +100.00 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
stabilizing elven-silk wizard hat of arcana (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane/Master While equipped: Stats +6 Mag +13 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Defense +3 (+1 eff.) Phys.save +9 (+4 eff.) A pointy cloth hat, very wizardly... |
rough leather cap 'Elenarak' (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Crit.mult +15.00% Mind.pwr +3 (+1 eff.) Res.pen +10% physical ----- def ----- Armour +1 Fatigue +1% Resists +3% nature Max.HP +20.00 Pinning- +10% A cap made of leather. |
Dazzlewither the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +8 Dex dps ---------- Dmg.mod +6% light Melee Ret 10 acid 10 light On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +5% Resists +12% light +6% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +2 A cap made of leather. |
Crown of Burning Pain (13 def, 0 armour)4.0 T3 head armor Reqs Cun 25 [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +35% fire ----- def ----- Defense +13 (+4 eff.) Fatigue +4% Resists +35% fire Meteor Rain: Level 2.0 Pwr.cost 25 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 66.60 fire and 71.35 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Umbravalor (5 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +5 Str +2 Dex +2 Cun dps ---------- Acc +7 (+2 eff.) Apr +3 Melee Ret 4 darkness On Melee Ret: * 11% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +5 (+1 eff.) Fatigue +4% Resists +11% cold ---------- misc Breathe water Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 629.7 Physical damage. If the attack hits, the target is confused (36% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Drerin the Skymaim2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% physical Res.pen +5% physical Melee Ret 2 lightning ----- def ----- Resists +1% physical Mind.save +5 (+3 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Gurawe'2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +5% arcane +9% cold Phys.save +3 (+2 eff.) Max.HP +40.00 Silence- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Kamadig1.0 T3 lite [Random Unique] Arcane/Master While equipped: dps ---------- Spell.crit +4% Spell.pwr +5 (+1 eff.) Res.pen +10% physical Apr +3 ----- def ----- Resists +7% blight +8% darkness Blind- +28% Confus- +15% ---------- misc Max.stam +30.00 Light +12 Infravis +4 See.Stealth +8 See.Invis +20 The wearer is treated as an undead. The wearer no longer has to breathe. Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
useless but awesome rock0.0 rock misc [Unique] Nature Talk to your pet rock. Uses 10 power out of 10/10 Awesome rock!!! |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Orb of Communication Orb of Communication0.0 orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 119% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of psionic shield [power 23] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
iron torque of psionic shield 'Naturerazor' [power 25] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Resists +6% lightning +3% temporal +3% nature Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
cleansing dwarven-steel torque of clear mind [power 2] (25 cooldown)2.0 T3 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
piercing voratun torque of gale force [power 385] (15 cooldown)2.0 T5 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 462 physical damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 17% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
dragonbone totem of stinging [power 350] (15 cooldown)2.0 T5 totem charm [Ego] Nature Sting an enemy dealing 378 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Fq the Skeleton Doombringer level 29
38th Dusk 122nd year of Ascendancy at 08:39 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Fq the Skeleton Doombringer level 21
9th Dusk 122nd year of Ascendancy at 05:28 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Fq the Skeleton Doombringer level 25
20th Dusk 122nd year of Ascendancy at 12:07 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Fq the Skeleton Doombringer level 10
10th Mirth 122nd year of Ascendancy at 06:06 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Fq the Skeleton Doombringer level 20
6th Dusk 122nd year of Ascendancy at 07:48 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Fq the Skeleton Doombringer level 30
40th Dusk 122nd year of Ascendancy at 00:02 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Fq the Skeleton Doombringer level 30
42nd Dusk 122nd year of Ascendancy at 23:21 see stats
Shasshhiy'Kaish (Insane (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Fq the Skeleton Doombringer level 24
17th Dusk 122nd year of Ascendancy at 01:10 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Fq the Skeleton Doombringer level 14
5th Flare 122nd year of Ascendancy at 22:20 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Fq the Skeleton Doombringer level 9
7th Mirth 122nd year of Ascendancy at 08:57 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Fq the Skeleton Doombringer level 9
9th Mirth 122nd year of Ascendancy at 09:57 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Fq the Skeleton Doombringer level 20
7th Dusk 122nd year of Ascendancy at 21:06 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Fq the Skeleton Doombringer level 14
4th Flare 122nd year of Ascendancy at 22:10 see stats
Log
Ritch flamespitter is disabled.
Ritch flamespitter is on fire!
Ritch flamespitter's is surrounded with an all-consuming flame!
War hound hits Fq for (48 abyssal shield), 135 physical (136 total damage).
Melee retaliation hits War hound for 24 fire, 17 blight, 14 cold (56 total damage).
Fq hits Ritch flamespitter for 378 physical, 4 fire (384 total damage).
Fq receives 2 healing from Devouring flames from Fq.
Burning from Fq hits War hound for 4 fire damage.
Talent Draining Assault is ready to use.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Share the Pain performs a melee critical strike against Ritch flamespitter!
Ritch flamespitter resists the effect 'Numbing Darkness'!
Fq's weapon stops glowing.
Ritch flamespitter suffers!
Burning from Emotha the corrupted mastocytic feeder hits Fq for (15 abyssal shield), 14 fire (15 total damage).
Fq hits Ritch flamespitter for 3 fire damage.
Burning from Fq hits Ritch flamespitter for 1 fire damage.
Share the Pain hits Ritch flamespitter for 172 physical damage.
Fq receives 2 healing from Devouring flames from Fq.
Ritch flamespitter hits Fq for (47 abyssal shield), 117 fire (117 total damage).
Emotha the corrupted mastocytic feeder casts Earthen Missiles.
Emotha the corrupted mastocytic feeder's spell attains critical power!
Emotha the corrupted mastocytic feeder hits Fq for (47 abyssal shield), 166 physical, (13 abyssal shield), 13 darkness, (6 abyssal shield), 6 fire (186 total damage).
Melee retaliation hits Emotha the corrupted mastocytic feeder for 8 fire, 4 blight, 5 cold (19 total damage).
Emotha the corrupted mastocytic feeder casts Invoke Darkness.
Emotha the corrupted mastocytic feeder's spell attains critical power!
Emotha the corrupted mastocytic feeder's Earthen Missiles hits Fq for (33 abyssal shield), 33 physical, (5 abyssal shield), 5 physical (39 total damage).
Emotha the corrupted mastocytic feeder's Earthen Missiles hits Fq for (45 abyssal shield), 57 physical, (44 abyssal shield), 125 darkness (183 total damage).
Fq the level 30 skeleton doombringer was swallowed by the void to death by Emotha the corrupted mastocytic feeder on level 1 of The Godfeaster.


















































































































