The OA the level 5 Ogre Archer by world

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceOgre
ClassArcher
Level / Exp5 / 67%
Sizebig
Lifes / Deaths

Primary Stats

Strength17 (base 12)
Dexterity33 (base 27)
Constitution12 (base 10)
Magic12 (base 10)
Willpower8 (base 10)
Cunning17 (base 15)

Resources

Life180/180
Stamina107/107
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth24.500146650446
See Invisible25.500146650446

Offense: Mainhand

Damage40
Accuracy25
Crit Chance3%
APR5
Speed1.00

Offense: Spell

Spellpower17
Crit Chance3%
Speed1

Offense: Mind

Mindpower12
Crit Chance3%
Speed1

Offense: Damage Bonus

Cold+22%
Lightning+3%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)4 (53.536585365854%)
Defense39
Ranged Defense39
Fatigue0
Physical Save15
Spell Save7
Mental Save14

Defense: Resistances

Lightning+ 12%( 70%)
Fire+ 17%( 70%)
Physical+ 9%( 70%)
Cold+ 31%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
3/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.00
1/5
2/5
0/5
0/5

Effects

talent

Quests

active
done
done

Equipment

On feet
Quiver
On hands
On fingers
Around neck
In main hand
Main armor
Around waist
Light source

Inventory

Achievements

Log

There is a ladder to the previous level here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).


The OA wears (replacing
rough leather armour (3 def, 2 armour)): Silk Current (12 def, 0 armour).

The OA wears:
marksman's copper ring.

The OA wears (replacing
elm longbow): elm longbow of cold.

The OA wears (replacing
quiver of elm arrows (10/10, 110% power, 5 apr)): blazing quiver of elm arrows of wind (16/16, 108% power, 5 apr).

The OA wears (replacing
Silk Current (12 def, 0 armour)): rejuvenating rough leather armour (3 def, 2 armour).

The OA wears (replacing
rejuvenating rough leather armour (3 def, 2 armour)): Silk Current (12 def, 0 armour).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 41 turns (stop reason: dialog is displayed).


You gain 0.38 gold from the transmogrification of
grounding rough leather belt.
You gain 1.92 gold from the transmogrification of
ranger's rough leather sling of lightning.
You gain 0.45 gold from the transmogrification of
iron greatsword of massacre (124% power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
The OA deactivates
Chant of Fortress.