













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | ZOmnibus Lite 1.6.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Talent Point Planner 1.6.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Adventurer |
Level / Exp | 50 / 3321% |
Size | medium |
Lifes / Deaths | Killed by Belibeth the sandworm destroyer at level 13 on the 8th Dusk 122nd year of Ascendancy at 04:55 / 63Killed by MyLifeForEyal at level 14 on the 8th Dusk 122nd year of Ascendancy at 18:27 Killed by MyLifeForEyal at level 14 on the 8th Dusk 122nd year of Ascendancy at 22:12 Killed by Minotaur of the Labyrinth at level 15 on the 40th Dusk 122nd year of Ascendancy at 10:54 Killed by snow giant boulder thrower at level 17 on the 52nd Dusk 122nd year of Ascendancy at 07:19 Killed by ultimate telugoroth at level 18 on the 53rd Dusk 122nd year of Ascendancy at 20:59 Killed by Mayolaith the dredge captain at level 18 on the 54th Dusk 122nd year of Ascendancy at 12:16 Killed by dredge at level 18 on the 54th Dusk 122nd year of Ascendancy at 14:04 Killed by Chronolith Clone at level 19 on the 55th Dusk 122nd year of Ascendancy at 08:19 Killed by Chronolith Twin at level 19 on the 55th Dusk 122nd year of Ascendancy at 15:13 Killed by spectral rat at level 21 on the 1st Regrowth 123rd year of Ascendancy at 07:53 Killed by enthralled slave at level 22 on the 8th Regrowth 123rd year of Ascendancy at 20:51 Killed by enthralled slave at level 22 on the 9th Regrowth 123rd year of Ascendancy at 18:27 Killed by saw horror at level 22 on the 18th Regrowth 123rd year of Ascendancy at 23:01 Killed by thief at level 22 on the 19th Regrowth 123rd year of Ascendancy at 03:30 Killed by thief at level 22 on the 20th Regrowth 123rd year of Ascendancy at 11:35 Killed by thief at level 23 on the 20th Regrowth 123rd year of Ascendancy at 18:12 Killed by thief at level 23 on the 20th Regrowth 123rd year of Ascendancy at 20:48 Killed by champion of Urh'Rok at level 23 on the 22nd Regrowth 123rd year of Ascendancy at 14:49 Killed by Greater Mummy Lord at level 23 on the 22nd Regrowth 123rd year of Ascendancy at 18:46 Killed by Porodama the xaren at level 23 on the 32nd Regrowth 123rd year of Ascendancy at 15:33 Killed by Aeroda the ogre rune-spinner at level 26 on the 38th Regrowth 123rd year of Ascendancy at 16:45 Killed by Emunne the treant at level 28 on the 60th Regrowth 123rd year of Ascendancy at 14:54 Killed by ghoulking at level 30 on the 65th Regrowth 123rd year of Ascendancy at 05:15 Killed by worm that walks at level 30 on the 65th Regrowth 123rd year of Ascendancy at 14:28 Killed by orc necromancer at level 30 on the 65th Regrowth 123rd year of Ascendancy at 18:09 Killed by Gatta the black bear at level 34 on the 16th Pyre 123rd year of Ascendancy at 11:29 Killed by Aerabregara the cave bear at level 34 on the 17th Pyre 123rd year of Ascendancy at 21:05 Killed by Mayulevea the giant eel at level 37 on the 53rd Pyre 123rd year of Ascendancy at 03:10 Killed by Arywe the orc assassin at level 40 on the 14th Haze 123rd year of Ascendancy at 22:42 Killed by Ce'Nalrann the orc mage-hunter at level 45 on the 78th Pyre 124th year of Ascendancy at 19:58 Killed by Zubynor the Fozen Terror at level 47 on the 2nd Mirth 124th year of Ascendancy at 21:07 Killed by Zubynor the Fozen Terror at level 47 on the 2nd Mirth 124th year of Ascendancy at 23:12 Killed by Geyath the Flame Terror at level 47 on the 3rd Mirth 124th year of Ascendancy at 09:05 Killed by Eilinerin the Caustic Terror at level 47 on the 3rd Mirth 124th year of Ascendancy at 13:00 Killed by Eilinerin the Caustic Terror at level 47 on the 3rd Mirth 124th year of Ascendancy at 15:29 Killed by Eilinerin the Caustic Terror at level 47 on the 3rd Mirth 124th year of Ascendancy at 18:51 Killed by Emelissra the orc high cryomancer at level 50 on the 68th Dusk 124th year of Ascendancy at 22:36 Killed by orc high cryomancer at level 50 on the 70th Dusk 124th year of Ascendancy at 20:31 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 72nd Dusk 124th year of Ascendancy at 20:10 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 72nd Dusk 124th year of Ascendancy at 23:22 Killed by Layaseda the Invoker at level 50 on the 74th Dusk 124th year of Ascendancy at 02:28 Killed by Layaseda the Invoker at level 50 on the 74th Dusk 124th year of Ascendancy at 04:56 Killed by MyLifeForEyal's Inner Demon at level 50 on the 75th Dusk 124th year of Ascendancy at 08:40 Killed by ghoul at level 50 on the 28th Haze 124th year of Ascendancy at 12:30 Killed by Tortured Mass Aerywyn at level 50 on the 28th Haze 124th year of Ascendancy at 16:22 Killed by Ematha the xaren at level 50 on the 32nd Haze 124th year of Ascendancy at 12:39 Killed by overpowered greater multi-hued wyrm at level 50 on the 3rd Decay 124th year of Ascendancy at 13:07 Killed by Garewyn the orc pyromancer at level 50 on the 8th Allure 125th year of Ascendancy at 12:44 Killed by Betinn the blinkwyrm at level 50 on the 8th Regrowth 125th year of Ascendancy at 03:06 Killed by Sleeping Lisuriawe at level 50 on the 38th Regrowth 125th year of Ascendancy at 09:47 Killed by MyLifeForEyal's Inner Demon at level 50 on the 43rd Regrowth 125th year of Ascendancy at 09:43 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 1st Mirth 125th year of Ascendancy at 02:34 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 1st Mirth 125th year of Ascendancy at 06:00 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 1st Mirth 125th year of Ascendancy at 07:47 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 1st Mirth 125th year of Ascendancy at 09:33 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 1st Mirth 125th year of Ascendancy at 12:27 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 1st Mirth 125th year of Ascendancy at 15:42 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 1st Mirth 125th year of Ascendancy at 19:06 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 2nd Mirth 125th year of Ascendancy at 03:34 Killed by Atamathon the Giant Golem at level 50 on the 5th Mirth 125th year of Ascendancy at 15:09 Killed by Atamathon the Giant Golem at level 50 on the 5th Mirth 125th year of Ascendancy at 17:08 Killed by Atamathon the Giant Golem at level 50 on the 5th Mirth 125th year of Ascendancy at 18:37 |
Primary Stats
Strength | 96 (base 16) |
Dexterity | 113 (base 15) |
Constitution | 73 (base 41) |
Magic | 117 (base 60) |
Willpower | 122.21780805997 (base 65) |
Cunning | 127.60890402999 (base 60) |
Resources
Equilibrium | 18 |
Life | 1210/1210 |
Positive | 197/197 |
Stamina | 518/518 |
Psi | 203/203 |
Healing Factor | 1.3888888888888 |
Regeneration | 4.5138888888886 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 12 |
See Stealth | 22 |
See Invisible | 27 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 166 |
Accuracy | 66 |
Crit Chance | 100% |
APR | 107 |
Speed | 1.00 |
Offense: Offhand
Damage | 150 |
Accuracy | 66 |
Crit Chance | 100% |
APR | 107 |
Speed | 1.00 |
Offense: Spell
Spellpower | 73 |
Crit Chance | 62% |
Speed | 1 |
Offense: Mind
Mindpower | 90 |
Crit Chance | 86% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +78% |
Light | +83% |
Cold | +74% |
Blight | +74% |
Physical | +66% |
Mind | +217% |
All | +56% |
Offense: Damage Penetration
Acid | +35% |
Light | +40% |
Temporal | +50% |
Physical | +38% |
Arcane | +45% |
Mind | +127% |
All | +25% |
Defense: Base
Armour (hardiness) | 22 (30%) |
Defense | 82 |
Ranged Defense | 82 |
Fatigue | 0 |
Physical Save | 40 |
Spell Save | 69 |
Mental Save | 65 |
Defense: Resistances
Acid | + 52%( 70%) |
Blight | + 31%( 70%) |
Arcane | + 26%( 70%) |
Cold | + 45%( 70%) |
All | + 22%( 70%) |
Lightning | + 45%( 70%) |
Light | + 27%( 70%) |
Mind | + 30%( 70%) |
Darkness | + 31%( 70%) |
Fire | + 68%( 70%) |
Nature | + 31%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 0% |
Teleport Resistance | 20% |
Silence Resistance | 70% |
Instadeath Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 45% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1109% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: EtherealUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 39% faster, and you are invisible (power 26). Its effects scale with your Magic stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Absorption | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Poisons | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Technique / Battle tactics | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Thuggery | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Psionic / Finer energy manipulations | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Stoning Poison |
talent | Apply Poison |
talent | Beyond the Flesh |
talent | Augmentation |
talent | Thermal Shield |
talent | Psiblades |
talent | Numbing Poison |
talent | Charged Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Norgos, the Guardian. Escort: lone alchemist (level 3 of Norgos Lair) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by forest wight. Escort: lost warrior (level 4 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by giant venus flytrap. Escort: temporal explorer (level 1 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Borfast the Broken. Escort: worried loremaster (level 5 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 555. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | ![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Light source | ![]() Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+3 eff.) Changes stats: +7 Wil Changes resistances: +30% fire Changes damage: +24% mind / +18% cold Critical mult.: +20.00% Silence immunity: +20% Only die when reaching: -80.00 life Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+2 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 560.72 mind damage and cripples the target's higher mental functions, reducing cunning by 21 and confusing (37% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
On feet | ![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Armour: +5 Fatigue: +4% Changes stats: +3 Str / +3 Cun / +3 Con Changes resistances penetration: +20% arcane / +13% physical Changes damage: +6% light / +9% blight Critical mult.: +20.00% Silence immunity: +50% Confusion immunity: +43% Stun/Freeze immunity: +43% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 43% Changes resistances: +6% acid Changes resistances penetration: +10% mind / +10% acid Changes damage: +21% mind Light radius: +3 It can be used to blast the opponent's mind dealing 571 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Physical crit. chance: +5.0% Physical power: +20 (+5 eff.) Damage when hit (Melee): 6 blight Changes stats: +9 Dex / +10 Mag / +10 Cun Changes resistances: +6% darkness Changes damage: +12% darkness / +21% light / +18% all Spell save: +20 (+5 eff.) Spellpower: +20 (+5 eff.) Spell crit. chance: +5% Mindpower: +20 (+4 eff.) Mental crit. chance: +5% Light radius: +2 Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +20 (+5 eff.) Armour: +2 Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes resistances: +30% acid / +6% light / +29% fire / +30% cold / +12% nature / +30% lightning Changes damage: +18% all Reduces incoming crit damage: 5.00% Spell save: +3 (+1 eff.) Blindness immunity: +50% Teleport immunity: +20% Spellpower: +20 (+5 eff.) Spell crit. chance: +5% Mindpower: +17 (+3 eff.) Mental crit. chance: +5% Infravision radius: +6 See stealth: +22 See invisible: +21 Defense after a teleport: +16 Resist all after a teleport: +16% New effects duration reduction after a teleport: +16% Rings can have magical properties. |
Around neck | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+8 eff.) Confusion immunity: -100% Mindpower: +8 (+2 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
In main hand | ![]() Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 112% Wil, 37% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +76 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +11 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +34 (+7 eff.) Mental crit. chance: +9% Activating this item is instant. It can be used to activate talent Wayist (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 60 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Defense: +22 (+5 eff.) Changes stats: +16 Dex / +11 Cun / +1 Con / +9 Lck Changes resistances: +3% acid / +5% arcane / +6% darkness Trap disarming bonus: +30 Stealth bonus: +27 Mental crit. chance: +12% Infravision radius: +6 See invisible: +6 A belt that goes around your waist. |
In off hand | ![]() Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 93% Wil, 56% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +76 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +20 mind / +8 light When wielded/worn: Damage (Melee): 12 mind / 12 darkness Changes resistances penetration: +15% light / +25% mind Changes damage: +25% mind / +10% darkness Talent granted: +1 Attune Mindstar Critical mult.: +10.00% Maximum hate: +10.00 Mindpower: +19 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 32 Damage when hit (Melee): 8 blight Changes stats: +4 Mag / +4 Wil Changes resistances: +12% blight Changes resistances penetration: +10% mind / +25% temporal Changes damage: +9% blight / +12% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +15% all Changes resistances penetration: +17% mind Changes damage: +24% mind / +13% all Psi each turn: +0.86 Maximum psi: +21.00 Spellpower: +15 (+3 eff.) Mindpower: +7 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +25% acid / +25% fire / +13% lightning / +21% cold Rings can have magical properties. |
![]() Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+11 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 62.03 cold damage and 59.18 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Con Changes resistances penetration: +10% physical Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 107.99 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +2 Wil Changes resistances: +6% mind Changes damage: +3% mind Disarm immunity: +10% Knockback immunity: +20% Mental crit. chance: +4% It can be used to blast the opponent's mind dealing 1141 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 25% for 2 turns. * Reduce 3 talent cooldowns by 2. * Increase all damage penetration by 30% for 2 turns. * Increase the duration of 3 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By MyLifeForEyal the Cornac Adventurer level 32
69th Regrowth 123rd year of Ascendancy at 08:22 see stats
By MyLifeForEyal the Cornac Adventurer level 26
52nd Regrowth 123rd year of Ascendancy at 01:40 see stats
By MyLifeForEyal the Cornac Adventurer level 32
67th Regrowth 123rd year of Ascendancy at 15:42 see stats
By MyLifeForEyal the Cornac Adventurer level 39
53rd Dusk 123rd year of Ascendancy at 07:44 see stats
By MyLifeForEyal the Cornac Adventurer level 40
60th Dusk 123rd year of Ascendancy at 07:41 see stats
By MyLifeForEyal the Cornac Adventurer level 50
5th Mirth 125th year of Ascendancy at 20:15 see stats
By MyLifeForEyal the Cornac Adventurer level 45
60th Pyre 124th year of Ascendancy at 20:43 see stats
By MyLifeForEyal the Cornac Adventurer level 38
49th Dusk 123rd year of Ascendancy at 16:01 see stats
By MyLifeForEyal the Cornac Adventurer level 50
50th Regrowth 125th year of Ascendancy at 23:39 see stats
By MyLifeForEyal the Cornac Adventurer level 34
19th Pyre 123rd year of Ascendancy at 00:05 see stats
By MyLifeForEyal the Cornac Adventurer level 38
29th Dusk 123rd year of Ascendancy at 00:04 see stats
By MyLifeForEyal the Cornac Adventurer level 15
23rd Dusk 122nd year of Ascendancy at 04:36 see stats
By MyLifeForEyal the Cornac Adventurer level 37
53rd Pyre 123rd year of Ascendancy at 13:36 see stats
By MyLifeForEyal the Cornac Adventurer level 33
77th Regrowth 123rd year of Ascendancy at 04:29 see stats
By MyLifeForEyal the Cornac Adventurer level 50
33rd Haze 124th year of Ascendancy at 11:35 see stats
By MyLifeForEyal the Cornac Adventurer level 20
75th Haze 122nd year of Ascendancy at 00:59 see stats
By MyLifeForEyal the Cornac Adventurer level 25
34th Regrowth 123rd year of Ascendancy at 07:18 see stats
By MyLifeForEyal the Cornac Adventurer level 50
30th Haze 124th year of Ascendancy at 03:11 see stats
By MyLifeForEyal the Cornac Adventurer level 50
32nd Regrowth 125th year of Ascendancy at 21:33 see stats
By MyLifeForEyal the Cornac Adventurer level 37
53rd Pyre 123rd year of Ascendancy at 05:49 see stats
By MyLifeForEyal the Cornac Adventurer level 26
52nd Regrowth 123rd year of Ascendancy at 01:02 see stats
By MyLifeForEyal the Cornac Adventurer level 50
3rd Decay 124th year of Ascendancy at 16:36 see stats
By MyLifeForEyal the Cornac Adventurer level 10
5th Mirth 122nd year of Ascendancy at 03:59 see stats
By MyLifeForEyal the Cornac Adventurer level 20
69th Dusk 122nd year of Ascendancy at 05:41 see stats
By MyLifeForEyal the Cornac Adventurer level 30
64th Regrowth 123rd year of Ascendancy at 16:13 see stats
By MyLifeForEyal the Cornac Adventurer level 40
59th Dusk 123rd year of Ascendancy at 23:37 see stats
By MyLifeForEyal the Cornac Adventurer level 50
7th Dusk 124th year of Ascendancy at 02:49 see stats
By MyLifeForEyal the Cornac Adventurer level 50
30th Haze 124th year of Ascendancy at 01:15 see stats
By MyLifeForEyal the Cornac Adventurer level 20
69th Dusk 122nd year of Ascendancy at 10:28 see stats
By MyLifeForEyal the Cornac Adventurer level 26
39th Regrowth 123rd year of Ascendancy at 12:50 see stats
By MyLifeForEyal the Cornac Adventurer level 50
8th Regrowth 125th year of Ascendancy at 07:48 see stats
By MyLifeForEyal the Cornac Adventurer level 41
47th Haze 123rd year of Ascendancy at 09:26 see stats
By MyLifeForEyal the Cornac Adventurer level 35
39th Pyre 123rd year of Ascendancy at 15:22 see stats
By MyLifeForEyal the Cornac Adventurer level 50
53rd Regrowth 125th year of Ascendancy at 01:02 see stats
By MyLifeForEyal the Cornac Adventurer level 50
38th Regrowth 125th year of Ascendancy at 09:47 see stats
By MyLifeForEyal the Cornac Adventurer level 12
9th Flare 122nd year of Ascendancy at 04:52 see stats
By MyLifeForEyal the Cornac Adventurer level 50
53rd Regrowth 125th year of Ascendancy at 01:04 see stats
By MyLifeForEyal the Cornac Adventurer level 26
52nd Regrowth 123rd year of Ascendancy at 01:40 see stats
By MyLifeForEyal the Cornac Adventurer level 21
1st Regrowth 123rd year of Ascendancy at 10:10 see stats
By MyLifeForEyal the Cornac Adventurer level 10
9th Mirth 122nd year of Ascendancy at 22:31 see stats
By MyLifeForEyal the Cornac Adventurer level 49
3rd Dusk 124th year of Ascendancy at 21:29 see stats
By MyLifeForEyal the Cornac Adventurer level 40
2nd Haze 123rd year of Ascendancy at 15:22 see stats
By MyLifeForEyal the Cornac Adventurer level 22
10th Regrowth 123rd year of Ascendancy at 10:11 see stats
By MyLifeForEyal the Cornac Adventurer level 34
18th Pyre 123rd year of Ascendancy at 13:56 see stats
By MyLifeForEyal the Cornac Adventurer level 28
61st Regrowth 123rd year of Ascendancy at 08:13 see stats
By MyLifeForEyal the Cornac Adventurer level 31
66th Regrowth 123rd year of Ascendancy at 20:50 see stats
Log
Talent Blinding Speed is ready to use.
Talent Rune: Ethereal is ready to use.
Talent Perfect Strike is ready to use.
MyLifeForEyal uses Expose Weakness.
MyLifeForEyal performs a melee critical strike against Halfling citizen!
Halfling citizen tries to evade attacks.
MyLifeForEyal performs a melee critical strike against Halfling citizen!
MyLifeForEyal is focusing on penetrating defenses.
MyLifeForEyal hits Halfling citizen for 1366 mind damage.
MyLifeForEyal killed Halfling citizen!
MyLifeForEyal is no longer focused on penetrating defenses.
Talent Expose Weakness is ready to use.
There is an exit to the worldmap here (press '' or right click to use).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
MyLifeForEyal deactivates Stoning Poison.
MyLifeForEyal deactivates Psiblades.
MyLifeForEyal deactivates Charged Shield.
MyLifeForEyal deactivates Apply Poison.
MyLifeForEyal deactivates Augmentation.
MyLifeForEyal deactivates Thermal Shield.
MyLifeForEyal deactivates Numbing Poison.
MyLifeForEyal deactivates Beyond the Flesh.