













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | ZOmnibus Lite 1.6.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Talent Point Planner 1.6.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Point Credits 1.6.0Allows you to spend an unlimited amount of class, generic, stat, category and prodigy points by digging into negative values, as deep as you want to. This addon presents an unique approach to the "I want more (insert type here) points for my character!" problem. Instead of simply adding +N more points to spend each level, it allows you to use as many points as you wish - you'll simply go into negative values if you don't have any points at the moment, effectively "loaning" them. From whom? For what fee? What's the due date? Who knows! Maybe the Eidolon's feeling like doing some commerce, or maybe the divines are smiling at you! All that matters is that all those points are yours to spend *now*! If you want, you can get those elusive talents up to survive in early game and compensate for them later as you level up, eventually balancing out... or get yourself all these cool talents you really wanted to have and learn than the build of your dream will forever be short of 24 generics, 6 class points, inscription and a prodigy. :> No actual penalties for loaning the points are implemented or intended to be implemented. Design premisesWhile there's already a lot of addons that grant characters more points, they are often found suffering from some significant flaws - like surplus points dangling when all desired talents have already been developed, or still insufficient amount of points despite all the extra ones, or an uneven point gain curve when one's struggling with point deficit in the early game but has a large surplus of unused points in the late game, or the difficulty to gauge the unbalanceness of the current build at a given moment of time... and so on. With point loaning, however, you can have as many or as few extra points as you wish, and always know how strongly you deviate from the intended game balance curve. I love this particular approach, and it is my hope that it will appeal to many other players, as well. :> Compatibility
Pecks
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Wyrmic |
Level / Exp | 50 / 455% |
Size | big |
Lifes / Deaths | Killed by elven cultist at level 12 on the 10th Flare 122nd year of Ascendancy at 13:11 / 47Killed by Minotaur of the Labyrinth at level 16 on the 52nd Dusk 122nd year of Ascendancy at 12:23 Killed by rogue at level 16 on the 53rd Dusk 122nd year of Ascendancy at 12:40 Killed by skeleton master archer at level 19 on the 73rd Dusk 122nd year of Ascendancy at 13:43 Killed by Chronolith Clone at level 20 on the 77th Dusk 122nd year of Ascendancy at 15:32 Killed by multi-hued crystal at level 21 on the 60th Haze 122nd year of Ascendancy at 06:27 Killed by worm that walks at level 22 on the 66th Haze 122nd year of Ascendancy at 09:17 Killed by dreaming horror at level 22 on the 67th Haze 122nd year of Ascendancy at 09:18 Killed by dreaming horror at level 22 on the 67th Haze 122nd year of Ascendancy at 11:23 Killed by Kobabrar the Bringer of Doom at level 23 on the 2nd Decay 122nd year of Ascendancy at 04:03 Killed by Borfast the Broken at level 23 on the 3rd Decay 122nd year of Ascendancy at 14:06 Killed by Velewen the wolf at level 24 on the 8th Decay 122nd year of Ascendancy at 02:23 Killed by Velewen the wolf at level 24 on the 8th Decay 122nd year of Ascendancy at 03:43 Killed by worm that walks at level 25 on the 9th Decay 122nd year of Ascendancy at 18:52 Killed by orc necromancer at level 25 on the 10th Decay 122nd year of Ascendancy at 18:58 Killed by Xanenne the skeleton warrior at level 26 on the 2nd Wintertide 123rd year of Ascendancy at 02:39 Killed by worm that walks at level 26 on the 1st Allure 123rd year of Ascendancy at 03:37 Killed by The Master at level 26 on the 2nd Allure 123rd year of Ascendancy at 05:25 Killed by skeleton mage at level 26 on the 2nd Allure 123rd year of Ascendancy at 08:07 Killed by Bethumira the naga tide huntress at level 28 on the 32nd Regrowth 123rd year of Ascendancy at 08:46 Killed by skeleton master archer at level 28 on the 32nd Regrowth 123rd year of Ascendancy at 12:43 Killed by skeleton warrior at level 28 on the 33rd Regrowth 123rd year of Ascendancy at 01:22 Killed by Lisetta the carrion worm mass at level 28 on the 34th Regrowth 123rd year of Ascendancy at 09:38 Killed by Lisetta the carrion worm mass at level 28 on the 34th Regrowth 123rd year of Ascendancy at 10:47 Killed by armoured skeleton warrior at level 28 on the 34th Regrowth 123rd year of Ascendancy at 16:54 Killed by Greater Mummy Lord at level 28 on the 35th Regrowth 123rd year of Ascendancy at 22:03 Killed by Warmaster Gnarg at level 32 on the 4th Pyre 123rd year of Ascendancy at 01:58 Killed by multi-hued drake at level 32 on the 4th Pyre 123rd year of Ascendancy at 20:11 Killed by multi-hued drake at level 32 on the 4th Pyre 123rd year of Ascendancy at 21:28 Killed by overpowered greater multi-hued wyrm at level 32 on the 4th Pyre 123rd year of Ascendancy at 23:15 Killed by overpowered greater multi-hued wyrm at level 32 on the 5th Pyre 123rd year of Ascendancy at 00:46 Killed by overpowered greater multi-hued wyrm at level 33 on the 5th Pyre 123rd year of Ascendancy at 02:44 Killed by overpowered greater multi-hued wyrm at level 34 on the 5th Pyre 123rd year of Ascendancy at 10:16 Killed by overpowered greater multi-hued wyrm at level 34 on the 5th Pyre 123rd year of Ascendancy at 12:00 Killed by Massok the Dragonslayer at level 37 on the 53rd Dusk 123rd year of Ascendancy at 18:19 Killed by Massok the Dragonslayer at level 37 on the 53rd Dusk 123rd year of Ascendancy at 21:01 Killed by Bethutira the poison ooze at level 39 on the 37th Haze 123rd year of Ascendancy at 18:49 Killed by Ce'Newyn the crimson ooze at level 39 on the 37th Haze 123rd year of Ascendancy at 20:05 Killed by Yvatta the poison ooze at level 39 on the 38th Haze 123rd year of Ascendancy at 18:59 Killed by Xeryssra the crimson ooze at level 39 on the 39th Haze 123rd year of Ascendancy at 20:48 Killed by worm that walks at level 44 on the 5th Allure 124th year of Ascendancy at 21:28 Killed by Vomiting's Inner Demon at level 44 on the 6th Allure 124th year of Ascendancy at 10:25 Killed by Vomiting's Inner Demon at level 44 on the 6th Allure 124th year of Ascendancy at 11:55 Killed by forge-giant at level 44 on the 6th Allure 124th year of Ascendancy at 17:18 Killed by forge-giant at level 44 on the 7th Allure 124th year of Ascendancy at 10:04 Killed by Ivodatta the orc necromancer at level 45 on the 5th Regrowth 124th year of Ascendancy at 22:35 Killed by Rak'shor, Grand Necromancer of the Pride at level 46 on the 12nd Regrowth 124th year of Ascendancy at 04:12 |
Primary Stats
Strength | 219 (base 60) |
Dexterity | 18 (base 8) |
Constitution | 77 (base 60) |
Magic | 43 (base 14) |
Willpower | 99.004860247099 (base 62) |
Cunning | 26 (base 9) |
Resources
Life | 1983/1992 |
Equilibrium | 258 |
Psi | 171/189 |
Healing Factor | 1.4068825910931 |
Regeneration | 21.852957395388 |
Speed
Mental | +3.45457936283% |
Attack | +3.45457936283% |
Movement | +58.44530557715% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 150 |
Accuracy | 62 |
Crit Chance | 35% |
APR | 86 |
Speed | 0.97 |
Offense: Offhand
Damage | 163 |
Accuracy | 62 |
Crit Chance | 33% |
APR | 58 |
Speed | 0.97 |
Offense: Spell
Spellpower | 13.666666666667 |
Crit Chance | 32% |
Speed | 1 |
Offense: Mind
Mindpower | 63 |
Crit Chance | 40% |
Speed | 0.96660776754295 |
Offense: Damage Bonus
Acid | +71% |
Blight | +49% |
Physical | +94% |
Cold | +86% |
All | +30% |
Darkness | +49% |
Lightning | +61% |
Mind | +60% |
Fire | +85% |
Nature | +89% |
Offense: Damage Penetration
Acid | +54% |
Blight | +44% |
Physical | +59% |
Cold | +59% |
All | +25% |
Lightning | +44% |
Darkness | +44% |
Fire | +44% |
Nature | +64% |
Defense: Base
Armour (hardiness) | 79.78389371983 (100%) |
Defense | 50 |
Ranged Defense | 50 |
Fatigue | 0 |
Physical Save | 58 |
Spell Save | 40 |
Mental Save | 37 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 49%( 70%) |
Physical | + 70%( 70%) |
Cold | + 70%( 70%) |
All | + 23%( 70%) |
Lightning | + 70%( 70%) |
Darkness | + 26%( 70%) |
Fire | + 70%( 70%) |
Nature | + 55%( 70%) |
Defense: Immunities
Knockback Resistance | 100% |
Stun Resistance | 95% |
Instadeath Resistance | 100% |
Blind Resistance | 60% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 309 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 821 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 507 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 485 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Wild-gift / Cold drake aspect | 1.60 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-gift / Sand drake aspect | 1.70 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-gift / Venom drake aspect | 1.60 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-gift / Storm drake aspect | 1.60 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Elemental Harmony |
talent | Psiblades |
talent | Icy Skin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the worried loremaster from death by skeleton magus. Escort: worried loremaster (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 989. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | ![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+1 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 23/150) : Effective talent level: 4.0 Power cost: 80 out of 23/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 15.01 cold damage and 15.65 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
On head | ![]() Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +20 (+3 eff.) Armour: +5 Fatigue: +5% Changes stats: +16 Str / +3 Dex / +1 Mag / +1 Wil Changes resistances: +8% nature / +5% blight Changes damage: +6% physical It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 3290.1 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+1 eff.) Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 4.8 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 42.84 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +4 Str Changes resistances: +9% fire Changes damage: +30% mind / +24% fire Reduces incoming crit damage: 15.00% It can be used to heal yourself and all friendly characters within 10 spaces for 428 Activation puts all charms on cooldown for 15 turns. When used: * Gain a 30% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+7 eff.) Armour penetration: +14 Physical crit. chance: +5.0% Defense: +15 (+5 eff.) Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes resistances: +30% acid / +26% fire / +22% lightning / +27% cold Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Rings can have magical properties. |
Around neck | ![]() 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 (+4 eff.) Changes damage: +10% all Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Stun/Freeze immunity: +60% Spell crit. chance: +5% Mental crit. chance: +5% Amulets can have magical properties. |
In main hand | ![]() Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 108% Wil, 36% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +72 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +18 Wil Changes resistances: +25% blight / +15% nature Changes resistances penetration: +20% nature / +10% acid Changes damage: +20% nature / +10% acid Talent mastery: +0.10 Wild-gift / Mindstar mastery Talent granted: +3 Ooze Spit Mindpower: +32 (+8 eff.) Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 102.55 slime damage for 13 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +9 Str / +3 Dex / +8 Wil / +3 Cun Changes resistances penetration: +15% cold Reduces incoming crit damage: 10.00% Maximum life: +42.00 Light radius: +3 A belt that goes around your waist. |
In off hand | ![]() Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 16.0 - 17.6 Uses stats: 92% Wil, 37% Str, 18% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +44 Crit. chance: +2.5% Attack speed: 100% Damage conversion: 20% acid / 20% physical / 20% cold / 20% fire / 20% lightning When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes resistances: +10% acid / +10% physical / +10% fire / +10% cold / +10% lightning Changes damage: +12% lightning / +12% physical / +12% fire / +12% cold / +12% acid Talent masteries: +0.30 Wild-gift / Venom drake aspect +0.30 Wild-gift / Cold drake aspect +0.30 Wild-gift / Fire drake aspect +0.30 Wild-gift / Storm drake aspect +0.30 Wild-gift / Sand drake aspect Mindpower: +18 (+5 eff.) Mental crit. chance: +5% The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. It can be used to activate talent Lightning Breath (costing 30 power out of 30/30) : Effective talent level: 6.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe lightning in a frontal cone of radius 9. Any target caught in the area will take 608.86 to 1826.58 lightning damage (1217.72 average) and be stunned for 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate, and the Stun apply power is based on your Mindpower. Each point in storm drake talents also increases your lightning resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 60 ice Changes stats: +12 Mag Changes resistances: +25% cold / -15% fire / +8% all Changes damage: +25% cold It can be used to release a radius 4 chilling blast, instantly dealing 379.99 cold damage and condensing the air into freezing vapors that deal 126.66 cold damage (based on Magic) each turn for 10 turns Activation costs 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Main armor | ![]() Requires: - Heavy armour training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+4 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% fire / +20% cold / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
![]() Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 35% Dex, 30% Cun, 35% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +22.0% Attack speed: 100% When this weapon hits: Poisonous Bite (20% chance level 3). On weapon crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target Damage conversion: 30% darkness When wielded/worn: Armour: +15 Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Talent granted: +5 Toxic Death Poison immunity: +100% Light radius: -2 This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Vomiting the Cornac Wyrmic level 28
39th Regrowth 123rd year of Ascendancy at 14:58 see stats
By Vomiting the Cornac Wyrmic level 43
4th Allure 124th year of Ascendancy at 02:06 see stats
By Vomiting the Cornac Wyrmic level 48
47th Regrowth 124th year of Ascendancy at 00:51 see stats
By Vomiting the Cornac Wyrmic level 32
4th Pyre 123rd year of Ascendancy at 20:07 see stats
By Vomiting the Cornac Wyrmic level 40
54th Haze 123rd year of Ascendancy at 08:26 see stats
By Vomiting the Cornac Wyrmic level 31
79th Regrowth 123rd year of Ascendancy at 16:18 see stats
By Vomiting the Cornac Wyrmic level 23
2nd Decay 122nd year of Ascendancy at 07:34 see stats
By Vomiting the Cornac Wyrmic level 40
61st Haze 123rd year of Ascendancy at 16:17 see stats
By Vomiting the Cornac Wyrmic level 16
43rd Dusk 122nd year of Ascendancy at 17:25 see stats
By Vomiting the Cornac Wyrmic level 41
3rd Decay 123rd year of Ascendancy at 02:23 see stats
By Vomiting the Cornac Wyrmic level 30
59th Regrowth 123rd year of Ascendancy at 14:14 see stats
By Vomiting the Cornac Wyrmic level 19
73rd Dusk 122nd year of Ascendancy at 16:46 see stats
By Vomiting the Cornac Wyrmic level 38
4th Haze 123rd year of Ascendancy at 04:44 see stats
By Vomiting the Cornac Wyrmic level 41
2nd Decay 123rd year of Ascendancy at 11:22 see stats
By Vomiting the Cornac Wyrmic level 50
4th Pyre 124th year of Ascendancy at 00:27 see stats
By Vomiting the Cornac Wyrmic level 22
68th Haze 122nd year of Ascendancy at 13:15 see stats
By Vomiting the Cornac Wyrmic level 34
5th Pyre 123rd year of Ascendancy at 15:05 see stats
By Vomiting the Cornac Wyrmic level 10
1st Summertide 122nd year of Ascendancy at 11:07 see stats
By Vomiting the Cornac Wyrmic level 20
75th Dusk 122nd year of Ascendancy at 06:07 see stats
By Vomiting the Cornac Wyrmic level 30
58th Regrowth 123rd year of Ascendancy at 11:30 see stats
By Vomiting the Cornac Wyrmic level 40
54th Haze 123rd year of Ascendancy at 03:41 see stats
By Vomiting the Cornac Wyrmic level 50
68th Regrowth 124th year of Ascendancy at 02:18 see stats
By Vomiting the Cornac Wyrmic level 39
38th Haze 123rd year of Ascendancy at 01:02 see stats
By Vomiting the Cornac Wyrmic level 50
10th Pyre 124th year of Ascendancy at 23:03 see stats
By Vomiting the Cornac Wyrmic level 47
44th Regrowth 124th year of Ascendancy at 02:51 see stats
By Vomiting the Cornac Wyrmic level 36
65th Pyre 123rd year of Ascendancy at 00:40 see stats
By Vomiting the Cornac Wyrmic level 21
63rd Haze 122nd year of Ascendancy at 16:19 see stats
By Vomiting the Cornac Wyrmic level 31
76th Regrowth 123rd year of Ascendancy at 00:10 see stats
By Vomiting the Cornac Wyrmic level 39
39th Haze 123rd year of Ascendancy at 04:16 see stats
By Vomiting the Cornac Wyrmic level 13
6th Dusk 122nd year of Ascendancy at 05:36 see stats
By Vomiting the Cornac Wyrmic level 50
68th Regrowth 124th year of Ascendancy at 12:27 see stats
By Vomiting the Cornac Wyrmic level 19
73rd Dusk 122nd year of Ascendancy at 17:00 see stats
By Vomiting the Cornac Wyrmic level 45
6th Regrowth 124th year of Ascendancy at 10:08 see stats
By Vomiting the Cornac Wyrmic level 7
1st Mirth 122nd year of Ascendancy at 21:46 see stats
By Vomiting the Cornac Wyrmic level 17
70th Dusk 122nd year of Ascendancy at 01:13 see stats
By Vomiting the Cornac Wyrmic level 36
59th Pyre 123rd year of Ascendancy at 22:13 see stats
By Vomiting the Cornac Wyrmic level 35
32nd Pyre 123rd year of Ascendancy at 00:30 see stats
By Vomiting the Cornac Wyrmic level 24
5th Decay 122nd year of Ascendancy at 08:42 see stats
By Vomiting the Cornac Wyrmic level 26
2nd Allure 123rd year of Ascendancy at 18:46 see stats
Log
There is an item here: Borfast's Cage (10 def, 20 armour)
There is an item here: steel plate armour 'Frozencast' (0 def, 9 armour)
There is an item here: hardened voratun plate armour of acid resistance (0 def, 22 armour)
There is an item here: Zanorach the Plaguestalker (0 def, 16 armour)
There is an item here: impenetrable stralite plate armour of thunder (0 def, 27 armour)
There is an item here: hardened stralite plate armour of the dragon (0 def, 19 armour)
There is an item here: enlightening stralite plate armour of the deep (0 def, 18 armour)
There is an item here: Prox's Lucky Halfling Foot
There is an item here: Imp Claw
Vomiting switches her weapons to: Latafayn.
Vomiting wears: Dagorand the dwarven-steel waraxe (17.5-24.5 power, 4 apr).
Vomiting wears (replacing Dagorand the dwarven-steel waraxe (17.5-24.5 power, 4 apr)): Everpyre Blade (38-53.2 power, 10 apr).
Vomiting can not wear (in main hand): Icy Kill (35-45.5 power, 10 apr) (not enough stat).
Vomiting drops on the floor: Latafayn (68-108.8 power, 5 apr).
Your Latafayn (68-108.8 power, 5 apr) is magically sorted by the storage room and put in a pile with the others items of the same type.
Vomiting drops on the floor: Dagorand the dwarven-steel waraxe (17.5-24.5 power, 4 apr).
Your Dagorand the dwarven-steel waraxe (17.5-24.5 power, 4 apr) is magically sorted by the storage room and put in a pile with the others items of the same type.
Vomiting switches her weapons to: Eyal's Will
Eye of the Wyrm.
Vomiting deactivates Elemental Harmony.
Vomiting deactivates Psiblades.
Vomiting deactivates Icy Skin.